Wednesday, May 28, 2025

Honkai Star Rail - Review

I love the PS5 splash art.
 Genre: RPG.
Developer/publisher: Hoyoverse.
Platform: PS4,PC,mobile
Official Site: N/A.
Release date: 11-10-2023
 
I decided to give star rail a try, because I keep hearing its pretty much structured
like any RPG (but still gacha) and inspired by trails, so here goes nothing.
 
Pro's
- Solid prologue & story on Jarilo VI.
- Great main cast of characters and fun interactions between MC,March & Dang Heng.
- Being able to replay old events.
- Automode for battles with material rewards, which removes tedium.

Grey area
- Xianzhou's story was a little messy.
 
Con's
- Combat can feel basic and a bit repetitive.
- Certain substories can be accessed too early creating inconsistencies.
(Like it acts like we've been to Peanutbutter but I actually haven't YET.
 
 Setting is a space fantasty/sci-fi, honestly it reminds me more of star ocean
rather than trails but in terms of combat its the latter that's similar.
I'll say it was off to a fantastic start and the story and characters easily hooked me.
There's an actual main party in star rail: March and Dang Heng whom I actually want
to have in my party but for Genshin impact which I also played I wanted to replace
the initials as fast as I could, Amber yea you're nice as a torch lighter.💀
I don't remember being very attached to Amber or Lisa except maybe Kaeya
but he was useful with his icebridges... untill Wriothesley put him out of a job.
The chemistry between MC,March and Dan Heng was just that great.
Other characters range from great to they're just kind of there doing their own thing like Asta.

Combat is like a turnbased RPG but its very basic and repetitive.
It bothered me you can't use items in battle unlike genshin?! and there's
no MP management, just normal attack, skill and a special move. It really seems
like a simplified version of trails. its servicable but I am not really here for it.
I only rank up my world level in star rail when I am really ready because
I am traumatized from genshin in which you could level up too fast and struggle.
Unfortunately there is a powercreep and newer characters will always be better
but that didn't really affect my early journey of progressing through the story.
The characters yo get from the game are perfectly viable.
There's an autobattle but that doesn't work on every fight, so for the story you still gotta work.
I think it is nice in that it can remove the tedium of having to grind for mats to level up
a character or light cone which is like their armor. There's traces too which is like a skill tree.
So when there's so many this or that it can get tiresome if you had to do it manually
so I can still appreciate the automode. However I do realize these type of games
make me miss regular rpg's since there's too much this or that here and in a regular rpg
there may just be skills gained by lvl up or something like a sphere grid like ffx/xiii
while you just buy gear in shops and in star rail there's no gear except lightcones
and without gacha they only come as rewards and they're quite rare.
I have rambled on too much about it but... its not the worst combat/gamplay system I have seen.
 Its also not open world like genshin so I wasn't able to get lost, it was still nice
to find random chests here or there but its rare to find lightcones from chests.
Its basically just a bit of credit, exp materials and the currency to roll on banners.
 
Music was pretty good I have no complaints and I thought the graphics were better than genshin?
the character models also have more shine to them. Just feels like it had more polish.
 
Storywise it varies; The prologue and space station were great.
The first world Jarilo VI was good but with the Xianzhou Luofu... despite having great
characters it had too much lore dumps and I wasn't able to remember it all, only the
important bits which was a shame. It was also here that I felt the need to already take a break.
Going from Jarilo VI to Xianzhou Luofu do be like this...
Overall its off to a great start but then sort of dips but never too low it loses momentum
and well if you think you need a break from the story then I suggest you do so.
Its also good to remember the story comes in parts so one will eventually catch up.
  ====================================================================
 
More like honorable fart...
The dialogue was a lot of fun as well and its not as bloatey as genshin was
which is notorious for having a lot of fluff, even I who can ramble a lot thinks its a lot.
At times when explaining lore it does get long but what can you do about that?
sometimes it is necessary. I actually don't really go back to read quest descriptions
but this one time as seen below I actually chuckled. It seemed the translator was like
someone has to read this right? may as well make it funny!
or they just had their funny pants on that day. Or always...
 
Despite this being a gacha game, much like genshin it doesn't throw you the banners in your face
and its easy to ignore any character you don't want to roll for and save up for someone you do want. Personally I plan to only roll on banners if I really like the character.
 
 When I started playing I could choose 1 standard character for free
and also choose between Ruan Mei or Luocha, I chose the latter.
For standard I chose Gepard but I am still using March 7th...😅
though eventually I think I will replace her with him.
I don't really feel too hot or cold towards Luocha, he's nice to have on your team
and even after the second world has an air of mystery around him.
On the other side I feel conflicted about Ruan Mei after her story quest, like
she's not that bad but she sure is something alright.
 
 
TL;DR overall I can recommend this gacha game if you like RPG's in general
even if genshin didn't work out for you, it mostly fixed most of my gripes I had with that
though I can't gaurantee one will like it as well, it never hurts to try.

More rambles after the jump but i've mostly said what there's to say.
There's no real plot spoilers but I do talk about some companion quest so light spoilers maybe?
 

Wednesday, May 14, 2025

Lunar Silver Star Story Remastered - Review

Genre: RPG.
Developer/publisher: Game Arts/GungHo ent.
Platform: PS4,PC,switch.
Official Site: N/A.
Release date: 18-4-2025
 
Since I always wanted to play Lunar 2 I decided to get the remaster which contains both games.
Things to note is that they're based on the original japanese PS1 version and not on the WD release.
You can either play the classic version or the remaster, I picked the latter.
Either way I am really grateful these games even got ported, especially its sequel which
unlike the first game which got a psp version, L2 hasn't seen a port since its ps1 release.
This post is however about the first game, I don't think reviewing two games at once is a good idea.
 
Pro's
- Mostly likeable cast of characters.
- An anime RPG that carries the spirit of the 90's.
- Not too short or too long so it doesn't overstay its welcome.
 
Grey area
- Without a guide this can be a pain to 100% due easy to miss collectables.
- The general UI can seem a bit clunky till you get used to it.
 
Con's
- Story can be a bit cliche.
- Limited inventory space.
- Some characters are underutilized. 

It pretty much feels like an FF game from the PS1 era but with anime cutscenes
instead of FMV's and really good character interactions so I got some ''tales of'' vibes as well.
The interactions and dialogue were also pretty fun, this is what pretty much sold the game for me.
The main heroine Luna was delightful and it was pretty obvious within two hours
of play time that romantic feelings were involved but of course there was no time to talk
about any of that because the hero Alex had a goal to reach of becoming a dragon master.
Sadly while I liked Luna she is absent for a majority of the game...
its then that the other main characters ended up catching my eyes.
 
I knew there was something up with Luna but I almost forgot about her. Alex is OK
as a protagonist but after certain events everyone else basically has more to say than him
but when Luna's involved then he starts speaking up more which is hilarious cuz for half
the game it felt like he was gritting his teeth and bearing it that he couldn't do more.
I suppose putting it like that then Alex is actually a pretty decent MC, he's not whiny
but perseverant. TBH he felt like a pretty standard shonen hero
that wasn't quite silent enough to be considered a silent protagonist.
 
More characters were slowly introduced as the story progressed some turned out
to be allies and others villains. Its done in such a way that the player
can get attached to the main characters, most other characters were also
more interesting than Alex who really was just a dragon boy. 
Honestly after finishing it, it felt I had not seen all the world of Lunar had to offer
or the how or why's of how the world works. A lot of things were left up in the air
but atleast it ended on a good enough note. I do plan to play the sequel
so I hope that it actually makes more sense of things. 

Overall this game was just a very 90ish anime RPG it carries the spirit of that era.
In terms of story Lunar SSS has a really long prologue/first half and it isn't
untill you meet Quark for the second time the story really starts to move.
Other than that it felt pretty standard but I liked the pace, it wasn't too slow or too fast.
It took me about 25 hours to beat the game.
It started out fairly light-hearted but it was the opposite at near the end.
I will admit that Lunar SSS can be a bit cliche and if you play a lot of RPG's
it may not do much  new but I don't think it did it in the wrong way, still if you were
to expect this game to do things to revolutionize the genre you're in the wrong place.
Unfortunately idk if it was the localization but I found out the main villain had much more
 depth to him but all that was erased just so he could call the hero dragon boy. 💀
 
The battle system wasn't too complicated its honestly really simply, boring even.
I liked how there were 5 party members at once on the field! usually it just 3 or 4. 
 While autobattle could remove tedium it isn't useful for boss fights or late game
once I found a strategy I could apply it to most other fights. As long as you're
prepared no boss should be too much of an issue. Its not that hard of a game.
There was no journal to tell you what happened or what you should go do next
so I either had to write it down on a notepad or consult a guide. Thankfully RPGsite
had made a guide for the remaster which also included collectables, if not for them I wouldn't
have been able to find all bromides or get 2 out of 3 secret accesories. Other than that
the story was fairly easy to follow and it was easy to remember the characters as they all
had distinct personalities. The pacing was good and you gradually got to understand what
was really going on even if some stuff is left up in the air, sadly the villains hided their
true goal for a long time so if you want to know what's going on you have to wait till the end.

The quick TL;DR Honestly it wasn't a bad game, it had all the right ingredients
and for the most part it was a fun ride but it fell a little flat to me.
I suppose I shouldn't fall into the trap of going like what if it was
a little bit more fleshed out cuz its better to appreciate things for what it is!
still that shouldn't be an excuse either... its okay to think that it felt like it missed something.
I know Lunar is overall very well received and I too like it but this was pretty standard rpg stuff.
The main charm of this game was the characters, not the combat or the plot.
So for what its worth Lunar Silver Star Story was still a solid RPG.
It may have come a little late for me and i've seen it done before but that doesn't make it bad.
I pretty much recommend this game to anyone that likes older FF games with a fun
cast of characters like tales of or just simply likes oldschool rpg's.
7/10
 
More rambles after the jump.