Friday, October 3, 2025

9 R.I.P Sequel - Review

I've had my fill of spooky season with this...
 Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/9rips/
Release date: 25-9-2025 
 
I was a bit surprised when a sequel was announced for 9rip.
I mostly wanted to get this for Koyou but I will admit my memory of the OG
is already waning, thankfully there was a recap and plenty of callbacks!
As per usual I tried not to set my expectations too high and the only thing I am
disappointed by was the short length of the god after, I enjoyed mostly everything else. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Wraps up the story and concludes the saga for relatively well.
- Heaven afters are of decent length.
 
Grey area
- Focuses more on the heaven side than the god side.
-  Art mostly good but... you can notice the usual otomate shenanigans here or there.
 
Con's
- God afters except one are way too short.


 
Storywise it really varied whether an after story was interesting
and ultimately may come down to preference but that's just my opinion. 
 Each character has an after story for the heaven end and the god end.
With 9 routes, I realized by route 7 that not everyone was as relevant to the main
storybeats and the ones that executes them well (heaven side) were Seiya and Minami.
A lot of the others just didn't feel very... relevant or had some random plot. 
As for the OP I think it suited the heaven side more, its kinda funny but it is what it is. 

 ---------------------------------------------------------------------------------------------------------- 
System.
This doesn't really follow the usual after story/continuation template
where you just select a character and get their story. Here you start a new game
and then via choices at the start get to the routes. It only takes a minute, you get a brief recap
at the start of the after too which was really helpful.
Actually its really similar to how you end up on routes in the original. 
 
My first route was blind and I decided to do Kureha. After that I used guides.
There are bad ends or... premature endings in some of the heaven routes.
I managed to avoid those first time thru Kureha's so I when I looked up a guide I was
a bit shocked choices actually seemed to matter. Always trust Koyou!
God after's have only one ending so you can enjoy that without worry.
 
They probably could have removed the map selection part as it felt pretty useless
there were times with more than one location but if there's only 1 spot why bother? /shrug.
Turns out some points are missable, 9 in total which unlock locations in a special mode
where Sayaka sends you all over town to find the perfect hiding place. 
Thankfully Choro's guide listed the locations you could recover
but if you miss them its nothing to worry out, the special mode
does NOT even have a CG just a fun scene for your efforts.
 ----------------------------------------------------------------------------------------------------------
 
Pacing was not too slow but it felt like there wasn't much time for anything especially
during god afters like it sure did try to deliver something but some didn't satisfy me.
The heaven afters felt like they were a bit more fleshed out and I enjoyed it the most.
With some like Hibiki I wasn't interested in the plot and new side character(s). 
 
In terms of length each god after was like 1/2 hours & heaven 4 so its 6 hours per character
you can probably already see what the problem is here so I will shut up about this.
I could probably have finished this sooner but that is no good for my menhera(mental health). 
 
---------------------------------------------------------------------------------------------------------- 
The heaven side feels like where most of the effort got put into and for some
it felt like it fleshed out more stuff. Others such as Kureha or Hibiki felt like a remix. 
I did think some had better outcomes but i'm gonna be real they just turned a less than
good end into a happy one.😅 I realized they didn't have all that much material to work with
and only a few of them were actually interesting, mainly Seiya,Minami and to some extend Koyou.
Wasn't sure if it was the writing but it kinda dipped and peaked for some of the heaven afters.
There were some new characters introduced, I couldn't care about most of them. 
Now I understand in the original heaven ends some things are up in the air so what
we get here is that the majority of the time is spend trying to make something of it.
 
God After's
Okay gonna remind everyone that over half the cast is dead
and Misa basically acts like an ankle bracelet for them, this shit is tragic.
Going to heaven doesn't sound like a bad deal for some. Its actually expanded
upon why certain things happened. So, no its not just random R.i.P bozo. 
Characters like Koyou, some demon or the ayakashi's got off better than certain others.
Shucks but it'll keep you warm for a minute.
 ----------------------------------------------------------------------------------------------------------
 
Uh yea have some mini character babbles.
Kureha's heaven after did have a unsettling vibe at times which is in line with the original.
I couldn't help but want to pray things would end up relatively well...
I wasn't convinced by his god after and for some reason prefer his heaven side.
I don't think there was nearly enough time to have much of substance and wish they just
focused their energy in one place. Now its like you get a burger but its divided in half.
There's moments that I like but before I knew it, it was over. Sad. 
For Hibiki... i'm mostly indifferent for his heaven after and I like slept through half
of it only to jolt right awake in time for the end and I loved the 深 ending so much! 
Hibiki's god after was kinda meh, shucks for Minami tho... he just keeps taking L's just like me.
I'm once again not completely sold here but what sort of better outcome would there be
for Hibiki and Misa when all's said and done? so at the end of the day it was OK at best.
 Like its definitely an after story but the majority of the time is spend reminiscing. 
This tells me, we don't know what to do with this but enjoy! also R.i.P.
Koyou: In a surprising way I actually ended up invested into his heaven after.
Dunno if good or bad, it scratched that supernatural itch. There was no Reika, since
she was already dealt with at this point! in exchange we got some weirdo spirit that likes
 collecting dolls, among other things thanks I guess. Koyou's god after was decent and for
once it felt like a proper after story...but even this felt like it was over in a flash...
Sena: Heaven after went on for too long about his past with S-crown, I sleep.
I loved his god after for some reason because it hit all the right tragic notes.😭
I don't even like Sena that much so that gotta say something. 
Seiya: I loved his heaven after cuz I got some vibes from the kdrama tomorrow so of course
I was eating that shit up though that was just at the beginning. Seiya's character can 
also be very entertaining so this was easy entertainment. They struck gold here amidst a sea
of bronze and silver. God after was more like the rest... 2ish hours of fluff whatever R.i.P. 💀
Minami: His heaven after was enjoyable, maybe it was because much like Seiya
there weren't many new side characters though Meimei did take some spotlight
but he never overstayed his welcome so I was fine with the creepy shinigami.
His god after was hilarious though but as per usual... over in a flash.
Koharu: I thought his heaven after was a little boring something happened
that wasn't on my bingo card. I have 99 problems and this isn't one of them. Very bakamitai.
Koharu is kinda dumb but a real man gotta be a lil stupid, I still love him but basically:
 If you can't handle him at his worst, you don't deserve him at his best.💀👍
His god after much like Sena hit like a truck and I thought it was one of the better ones
like I fully understood now why Misa ends up like that because they took the time to explain it.
I find it hilarious how with both Sena and Koharu I didn't like their heaven side much.😅
Yukimaro had a calm heaven after and it was pretty chill but it didn't have much
going for it and I thought it was pretty much a nothing burger.
OK maybe that's too harsh maybe a bun with cheese on it?
His god after was pretty good but uh not like they could have done a lot with that.
I liked how heartwarming it was, in these trying times I accept it with all my heart.💖
Touka only had one after, for his god ending. It wasn't paced like the others and was
a heaven after in disguise. Also suffers from truth route syndrome, but honestly
I didn't really like Touka that much, he actually made me uncomfy the more
time we spend with him  but of course Misa likes him so uh yea it is what it is.
Imma be real, this game turned me into a Minami enjoyer. 
  ----------------------------------------------------------------------------------------------------------

Me with over half of the LI's whenever a route ends.
Honestly while I am not satisfied with most god afters, an attempt was made and I accept it.
Though the heaven afters was where the meat of the game was.
Not sure if my expectations were wrong but was it wrong to expect more of the former?
I wasn't completely sold on the highlighted moments thing, since it leaves a lot
open to imagination but I wouldn't say it was awful either, just not my thing. 
They focused more on supernatural side of things because heaven afters
were far longer than the god afters which was really short.
Whether or not 9rip sequel is worth it depends on how much you liked the original
and if you want more content with Misa and ALL the guys.
---
It was nice they provided an opportunity to follow up on some things
or spend more time with specific characters, I could appreciate it for some
but after sitting through 1 character and a half I was like, damn have I really cleared
almost 2 characters already?! at this point I hadn't even touched Koyou my best boi.
Its only after I cleared my 7th route Koharu that some things that happened in other god afters
actually made sense. I guess you could figure it out but its nice there was an explanation.
--- 
Kinda sad one after or route can seem really short but I think its only normal
that with like 9 LI's you aren't gonna spend a lot of time with all of them. 
Overall if you do all it'll take you 50ish hours. That's still a good deal.
Much like the original nothing overstayed its welcome but I got tired by the time of 9th route.
I got the feeling the director wasn't especially focused on more romance focused
scenario maybe it not their thing and that's why everything felt so brief.
If I had to choose between no sequel at all or what we got, I'm still grateful we even got this.
7/10  
Its a little difficult to recommend if you only like one character but if you
really dig supernatural stuff and like the majority of the cast its actually OK.
To that end this is only something I could recommend if you liked over half the cast
but who knows maybe you didn't and still end up with a new favorite! 
 
This game will likely be localized and I will be disappointed if it doesn't.
Though with iffy I am not sure anymore, seems they're just bringing over
random games now while hoping its better received in ENG than Japan.
 
Gonna sneak in this edit but: 9rips sold out on release and charted in famitsu
but there's barely any reviews for it, now having played it... there's not much to even
write about but it seems oddly quiet compared to how they raised the pitchforks at MonoChi. 
 
My play order: Kureha > Hibiki > Koyou > Sena > Seiya > Minami > Koharu > Yukimaro > Touka.
Like with the previous game I decided to keep the pairs together and go from there. There's no
restrictions and you can mostly do whatever but I recommend Koharu and Touka for last. 
 
Character rambles after the jump there's spoilers in there as well as some of my fav CG's
so stop reading here if you don't want any of that.

Saturday, September 20, 2025

Cafe Enchante - Review

Oh the misery.....
 Genre: VN.
Developer/publisher: Otomate/Aksys.
Platform: Switch.
Official Site: N/A.
Release date: 5-11-2020.
 
Since I wasn't in the mood to start a completely new game, I decided to continue
on something from my backlog and that was Cafe Enchante. I started this earlier this year
but due to this games long common route I took a break after Canus's route.
Going back to this did make me feel productive as well as appreciating what I already have.
I wasn't constantly playing it, I frequently put it down after a chapter ended. 
 
Disclaimer: As this blog is just a place for me to write about games I play, if you
don't like what you're reading just close the browser/tab and move on. Its okay if not
everyone likes a game or certain aspects of a game. Yep it was time for a disclaimer again
maybe its better to add this permanently as a reminder its okay to not like
what everyone else likes both for myself and others.  

Pro's
- Interesting premise and setting.
- Great cast of characters.
- Gorgeous art and really good OST. 
 
Grey area
- Plot over romance type of otome. 
 
Con's
- No skip to the next choice option, making it hell to sit through the common route on subsequent plays. 
- Game ends up being far heavier than it initially appears.
- Sloppy translation.
 
 ------------------------------------------------------------------------------------------------------ 

I loved the OP movie but I think it mostly suited the common route + first 2 chapters of a route
as there were moments where letting this play would not match the mood of the story.
 ------------------------------------------------------------------------------------------------------ 
It was pretty long, the prologue and common route do a good job at setting the stage
but it was kind of repetitive. NGL this game false-advertisted itself about a cute story
about a cafe, which it can seem like it is but it goes far deeper than that.
If I had to give this game an award it would be most misleading.😂 
Cafe Enchante is a good example of don't judge a book by its cover, I wasn't
attracted to this game for heavy themes, it just seemed fun?  but alas a cute story
with some light drama it was not. However it knew when to have fun and when not
but I can't help but be a little disappointed by how short the individual route
was compared to the common route and how unsatisfying the ending was at times.
Like it just felt like something was missing or it left to be desired. 
 
Everytime you complete a route you also unlock a sort of extended prologue....
on its own I didn't really get what they were about, it hinted at something
which doesn't seem to be related to the original four routes. I figured Misyr
would go into it since he is locked but every time I saw a piece I was just confused. 

Art was great and I can't complain, the music was also one of the better ones.
In some games its just kinda there but Cafe Enchante had some really good OST. 
I do wanna add that while the BGM is good, you often go from the upbeat
title screen music to... the middle of a route and the mood whiplash is real. 💀
So when I was in the latter half of a route I would not put my headphones on till I loaded the save. 
 
The system was just standard stuff, nothing write home about.
Everyone has 1 best end and 1/2 bad ends.
I used a guide but this seems hell to play without one as there's no correct choice indicator
and its difficult to even guess what route you would land on so GG's to guide makers.
The UI was also pretty nice and stylish but not as eye-popping as Cupi-Para. 
 ------------------------------------------------------------------------------------------------------

Story?!
If Virche had a light-hearted tone, lost some of its extreme nature
but knows when to step on the gas pedal of angst. There it is! Cafe Enchante.
I'm late to the party as it is a rather old game already but to me this is like a cute version of Virche.
 Anyway the heroine Kotone inherits from her grandpa with its visitors being
from other worlds which sounds like it could be a simple but fun story yet it isn't
while there were some cute scenes this was not a romance focused game
but more of a plot-driven one. At most the romance part is woven into it. 
 Due to that it never really felt like an otome game and even when it was time for confessions
it wasn't that satisfying and in the end I found the LI's better non-romantically.💀
The common route also ended in such a way that I was actually fine with dropping out there
but still I wanted to check out Canus route so I continued! and eventually the others.
Also I gotta admit that they did craft a wonderful setting.
Canus route was one of my favourites, Ignis&Kaoru were OK in comparison.
Il had a good routes as it had some nice surprises, I'd say Misyr did as well
but I think it tried too hard and suffered truth route syndrome.
 ---
The length was such a double edged sword and just simply playing this game
1 hour before bed meant I was going at an absolute snail pace. So I had to plan longer sessions
to literally get anywhere early on. Its one of those games that loves to set the stage and
spend time with its characters, which is good but there were times I got bored
so this game is definitely not for people with short attention spans.
I started this game on january 10, the common route was SO LONG that I took
a break midway and didn't finish that and Canus route till like a month later.
This truly was my backburner game of 2025! because I didn't come back till september.
Of course in VN common routes come in all sorts of shapes and sizes! but Cafe's Enchante
was just too long for my tastes. At one point during the common route I thought I had already
entered a character route but then I looked at the guide and it said main chapter 4 out of 8.💀
Canus route was about as long as a route in fuyuzono sacrifice which is 5ish hours at best
other routes were slightly longer but after 3 of them I started to noticed a pattern.
Canus route was arguably the shortest, Ignis&Kaoru was slightly longer and Il's route was
significantly longer than any of the former with Mysir doubling down on that.
 ------------------------------------------------------------------------------------------------------
As for the heroine; Kotone was alright, I can't be too hard on her due to her past
and I generally liked her. She was proactive and spoke her mind.
There are at times moments especially very early on I was like eh? i'm glad
she got better once she actually accepted and understood what was happening.
I found her to be surprisingly adult/level headed and down to earth with
a little bit of baggage, she can't handle tense situations at all it seems.
Sure Misyr's greeting was awkward but Kotone's initial reaction was kinda unjustified
not sure if it was the localization but it wouldn't surprise me if it was.
Thankfully moments like that were only a handful so it wasn't a big deal
a lot of the times I could omit a line and read it as if it wasn't there. 
Overall I thought she was a pretty normal girl and i'm willing to forgive
the nonsense mid Ignis route due to bad translations. 
 ------------------------------------------------------------------------------------------------------
Localization rambles
This was the most random and apparently the original was but... lack of QA is apparent.
As you already know yea the localization was awful but most of the awful was
at peaks and the rest generally read pretty well, I think had they actually handled this
game with more care there wouldn't be any problems. Now we have stuff like
the infamous box pusher, it read as terrible as when I found out years ago.💀
At times the dialogue in Canus route started to read like haiku's... and there were
odd line-breaks where there shouldn't be any. I've heard after this game's release
aksys has been getting better and I sure can get past the odd typo here or there
but still the damage these sort of things do remain ever a stain especially
when they don't get patched out which is the case here. Like people paid for this.
I often make a lot of typo's when I write stuff but I always fix them when I see them.
Perhaps putting out patches for games is expensive but I'd prefer it they
release the game a month later QA'd instead of releasing them like this.
I actually really liked how they translated Utakakata no Uchronia as Illusion of Itehara
which is very fitting for what the game is about, like Aksys can do it if they try! 
Sad we may need a port of this game for it to get patched up like norn9...
 ------------------------------------------------------------------------------------------------------
 
TL;DR 
Do I recommend Cafe Enchante? sure if you can get passed the sloppy translation.😅 
Cafe Enchante is for those who don't mind seemingly light-hearted settings that can turn out
to be deeper than it appears to be and want to be surprised by potentially mindblowing twists.
However I suggest beginners of the genre or those who seek shorter or casual experiences
to steer away unless you love angst&bittersweetness. I saw some people say this is
a cozy game but that only really applies to the majority of the common route and 1/2
chapters of a character route. I can however praise it for its plot twists but idk why
I just find myself not satisfied with Cafe Enchante as an otome game.  
i
Looking back at some routes this actually fits perfectly.
TBH I am glad I got to experience it... and its by no means bad, I am a little unsatisfied.
It has good content value, the common route is repetitive in nature and one could get bored during it.
The setting and characters is what pretty much saved this game for me and it was
still an enjoyable otome game to come back to!  its just at times I don't think it was too sure
of what it wanted to be? did Cafe Enchante wanted to be a cute SoL story about a cafe
with some drama? or an isekai action packed adventure?! because it seems it wanted to be both...
Romance was kinda lacking and not main focus but atleast there was, something.
Atleast it didn't make me wait for the best outcomes till after the final route.
Plot twist; the tape did not hold...
In terms of characters I generally liked everyone and didn't particularly dislike anyone
so at the end of the day you could say the characters carried this game really hard. 
I really liked Canus even if it ain't his route and I don't even care he has no head!
I saw people complain about the headless part but I'm loving him.💕
I thought Kaoru could seem like one of the more logical choices, but eh
when I really think about it this ended up being one of those otome games where
the romance left me so wanting and while I am happy with the best outcomes
I actually like mostly all of the guys more non-romantically outside of their route. 💙
Definitely a recommendation for those seeking to dip their toes into the misery porn genre.
7/10 
''Man... I don't think there's ever been an otome game where I said... I liked all the guys
outside of their routes and I don't need anything more than the common route.💀''
 
I wonder though... will the day come more smutty or fluffy otome games will get localized?
I know honey vibes was not perfect but it seems the ones with lotsa angst always make it over...
Is it that difficult to bring over something like Shinobi Koi Utsutsu or Tlicolity Eyes?
its mostly the plot focused ones from otomate but never the fanservice ones.
  ------------------------------------------------------------------------------------------------------ 
There's apparently a locked route which require all others so
my play order ended up being what most people seemed to recommend:
Canus > Ignis > Rindo > Il fado> Misyr.

Route babbles and my fav CGs after the jump, its generally light in spoilers
and mostly just commentary if you want  no spoilers then stop reading here. 
 ------------------------------------------------------------------------------------------------------ 

Thursday, August 28, 2025

AI: Somnium Files - Review

  Genre: VN.
Developer/publisher: Spike Chunsoft.
Platform: PS4,switch, PC.
Official Site: https://www.spike-chunsoft.com/ai/
Release date: 17-9-2019
 
Honestly I wasn't sure what I was going to play next
so I picked another game I bought on a PSN sale.
I thought it might be a good pick for something different from the usual VN's
and because AI is all the rage these days. Didn't quite feel like playing Yakuza 7 yet.
Since its a mystery type of VN I decided I was going to not use a guide till I
really got stuck or something. Nothing appeared to be missable as you could go back
later for certain things but man this game got surprisingly dark despite having a lot of fluff.
 
Pro's
- Great cast of characters.
- Pretty good mystery, you won't find it out till almost the end.
- Decent graphics, the character models were pretty good.
 
Grey Area 
- Route system was interesting but early on it can feel disconnected.
- Jokes are fine and dandy but it did hurt the scenario at times.
 
Con's
- Somnium's were annoying to progress through.
- Point and click segments for the sake of having them.
- There was no need to replay mini scenes of certain major events.
 
As for the story its a mystery VN so I won't be writing about the story.
You're sort of thrown into it and as you play you will get to know
the protagonist and the people in his life while trying solve a murder
which leads to other things but it was definitely a whacky ride.
Sometimes the game likes to joke around like during some investigation or dream part
which ultimately killed any tension the game had at that point.
I guess they wanted to keep it light-hearted despite touching upon deeper subjects.
It is what it is. 
Some of it made me smile/laugh and other times I was just oh...
 
By the time I finished the second day/chapter I was pretty much completely hooked
and wanted to see where it was going so this wasn't at all a bad mystery VN.
NGL the reason I kept playing was because I wanted Mizuki to get better
which lead to me wanting to find out about whatever the hell was going on. 
 
There are point and click segments and you can examine objects in the room
which sometimes lead to fun dialogue, during blue and red route I tried to select everything
but eventually stopped because it added nothing. Only very few moment I thought
they used it right which is such a shame for a mystery oriented game. 
Okay this was useful info, heheheh.
There's apparently an achievement for finding everything in Boss's room at a specific
point and I am like wew lad... never doing that without a guide.💀💀💀
New mononoke chigiri lore just dropped!
 The game is basically full of random moment if you try to select everything
but thankfully most of that is optional and sometimes it gives an achievement. 
Like Kaname tried to sniffle a shoebox at some point or staring at a stereo set
and being reminded of boobies. I did xray'd the mermaid during story
but not enough to trigger some random achievement.💀 Thankfully through
the flowchart you can easily replay any segment in the story so I got that postgame. 
 
There were a few moments were you had to interrogate a character and most of them
were fairly easy except that politics guy, idk its the way the evidence
against him was presented? very easy to make a mistake
and you get an achievement if you do it correctly.
Probably just a me problem... but that one was the hardest for me.
 
For my first route I decided to stay blind but you basically have to do all of them
to really get what's going on. I ended up on blue route first..........
not sure if that was ideal but eyy... lmao. Honestly I found the story to be whack here
and I wasn't sure wtf I was even playing anymore.💀  Red route had IMO the better narrative
as it actually felt like we were going places especially on other branches during it, so while
the first route I did seemed like hot garbo the rest was pretty good.
The only time I disliked the route system was when I did green route, thankfully I did it last
or almost last but I don't understand why that stuff wasn't locked entirely till you do
red and yellow routes since by the time it does lock it reveals way too much.
After green route locked I had to jump to pink route and then back to green... then pink again.
I suppose they wanted to create a more serious route but also a true end route
but they couldn't do it both at the same time. This just lead to it being a hassle. 
  
Aiba in a box out of context.
The somnium sequences is where the game is more trial and error as opposed to just
point and click stuff. At times it is really obvious but you can select wrong choices
which often just lead to funny moments and ultimately wasting your time.
Those somnium sequences have a six minute limit, granted there are checkpoints but they
felt the need to make the retries limited so more often not you have to restart completely. 
You can fast forward but if you can't figure it out it can still be frustrating. Also these
sequences can serve as route splits and on my second play I almost ended up on green route 
when I wanted to go to red route. Thankfully at this point I was loosely following a guide.
Loosely because I still wanted to figure stuff out on my own. 
 
I want to try to explain the somnium gameplay because hoo boy it had some mechanics?!
I can deal with having to retry during a somnium but time moves quite fast.
Every action costs time, some more than others and through random TIMIE's can help
reduce that but you can get screwed over because you can get negative TIMIE's.
I believe I didn't even understand this crap till I was at the end of my second route.
This just didn't feel right to me, some dream parts were of course easy
but some others were like LOL good luck! so if you constantly failed
trying to figure it out a more difficult dream this just gets too frustrating.
This action takes a lot of time but with that TIMIE it will only take 10 seconds.
 But yea to get those TIMIE's you have to look for them and do actions preferably
those who do not take much time, some of them are fixed and others random.
Let's not talk about negative TIMIE's though... let us not. (Traumatized.)💀 
 
I will say that the one thing I hated about this game was that they sometimes
would replay mini scenes everytime the subject came up so you see someone getting
stabbed over and over which wasn't funny. It was especially bad in the 3rd dream
(if we count prologue). Thank god for fastforward in dream sequences though
but it was just annoying if this happened in VN segments.
Even in the pink epilogue they felt the need to replay a movie of someone dying
and I was like please can we not do this? we already know this. 
 
 
In terms of characters; I liked the protagonist Kaname and Aiba wasn't that bad either
her name is actually a pun since she's literally an eyeball. Though at times it felt like Aiba
was more or less the brains of the duo not that Date was incompetent he can be a bit of a dork
 and he is constantly roasted for his antics sometimes deserved other times not.
Kaname really does have his heart in the right place and he's not a bad person
but I did think the narrative actively tried to present him as such which I disliked. 
Honestly I was perfectly in sync with Date when he said those words.
Mizuki... I sympathized with her however she was a bit of a brat but kids
are allowed to be a bit bratty and she goes through a lot so I forgave most of it
especially by the time of yellow route cuz holy shit she went through hell.
God bless Kaname for being the adult in the room and taking her in.
Mizuki doesn't seem to care and their relationship seemed really stiff
like whatever atleast she had a bed to sleep in? Ok I guess.............
but that is mostly because she is a tsunderella and for some reason Kaname is too?!
yea two tsundere's in one house is going to be a party wew lad. 
I will say that at first I didn't get why he adopted her but it all makes sense
I would too take this kid into protective custody because holy hell.
 Iris the vtuber did grew on me and wasn't too bad but her route was
and at the end of it I couldn't really say I liked her much either.
I think this game had an anti-vtuber narrative because holy shit she's loco.💀
However despite her route being seemingly random... it was still important. Pink route
was much better in completing her story and after it I honestly wish her nothing but the best. 
I neither liked or disliked Ota, i'm just really indifferent on him
to the point I don't even have many screenshots of him except where an NPC
is yelling like gordon ramsey and 1 other. I did like some developments
in red route. The family stuff made me sappy but that's about it.
Aww yea! finally a likeminded girl!
Boss; I liked her but due some story developments I was never really
sure about her. I would've liked to see more stuff with her but the story
went to other places beyond my imagination.
There were other characters like Pewter who is apparently gay or Moma
but I don't really have much of an opinion on them, like they played their part
in the narrative but that's about it really and I don't wanna go into spoilers too much.

I do gotta get this off my chest but while some it could be deserved this game was
way too focused on making Kaname look bad when he didn't even do anything.💀💀💀
Oh he talks to himself because of his AI eyeball and makes a fool of himself.
Some moments were deserved because ''gotta make a quick whiff'' was embarrassing.
Though somehow even lines like this were relevant in some way.
 That Moma guy was worse though since he even... incriminated Kaname during
some dialogue which turned me into a Kaname apologist because he did nothing wrong. 
I find myself thinking other characters are always making Kaname look worse
when he is actually a half-decent guy.  Side note; I found out Kaname is voiced
by the same guy (in JP) who voiced the priest in Trouble Magia so that was a revelation. 
Needless to say Kaname was generally a good guy with his heart in the right place!
Gotta respect him for that tbh.
 
 
TL;DR 
The main villain in this game is exactly that.
Anyway overall this was a satisfying mystery VN with great characters but there were
some caveats such as the point and click segments being just there for the sake of it.
Also while some jokes are fine I feel that there were too many dumb jokes
so it was hard to take it seriously. At first it felt more like a comedy game with a mystery. 
Despite some somniums being annoying I still enjoyed progressing through the routes so
it wasn't too bad. I believe my play order made the story actually better because blue route
 set the bar so low red route and beyond was smooth sailing for the rest of the narrative.
Also there's a theme of found family which was really beautiful, I loved yellow route.
Green route is where everything slowly started to fall into its place
and I really do think the mystery was well crafted, everything was revealed
at the right time, it was beautiful. However I didn't really enjoy psychin in the refrain
because it sucked if you made mistakes, you had to start over since there was very little time
but even then I noticed a pattern and there was definitely a way but this made me hate
the TIMie system and it showed that if you don't use it in a specific way you'll never clear.
7.5/10 
I think i'd rate the story a 9/10 but the gameplay was just kinda eh so I have to subtract some points.
Also I cannot believe that if you play with JPN VA and eng text then the ending song will be in english.
Now the song itself wasn't bad but I can't believe they never fixed that... also there was a bug
where if you saved in Psychin in the Refrain it would give an error and fail. Thankfully
I could still load an old save and overwrite the failed save but it gave me nearly a panic attack.
TBH you cannot release a game in that state! maybe its not a big deal as long
as you don't save in somniums and keep a saves before it but its not a good look
to have a bug like that in the game, this game is 5-6 years old but the lack of QA is apparent.
 
I do want to talk about the routes so there will be light spoilers after the jump
because it is impossible to talk about them without spoiling something.
 

Tuesday, August 12, 2025

Mononoke Chigiri - Review

Apparently japan hates this game but I liked it...
Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/mononoke/
Release date: 31-7-2025
 
Honestly I wasn't sure if I should get this but it did catch my attention
and I liked the setting so why the hell not? its also been a while that the otome game
lineup  in japan has been so stacked sadly this game didn't do too well in japan whether
that was because its sandwiched between other titles or the high prices. Mononoke Chigiri
was no heavy hitter with a lot of hype such as over requiemz, its kinda just there. 
 
I had mostly a good time with Mononoke Chigiri so it wasn't that bad buuuut I honestly
just don't care what japan thinks. This was just one of those games I enjoyed more than they
did. Reason my enjoyment is high might be because I was tired after the drama in UtaChro FD
so this game was just comfort food to me. Comfort food isn't necessarily good 
but it can be great and make you feel better. 
 
 Pro's
- Decent but simple story that's not overly complicated with lots of funny situation.
- Great heroine and romance with most LI was satisfying.
- Gorgeous art from sprites and backgrounds to CG's.
- BGM fits the setting and some have really nice relaxing vibe. 
 
Con's
-  Pretty long; the length can be a bit of a double edged sword.
- Some sub characters or enemies have no sprite, it would have more impact if they did.
- Not one but two attractive unromanceable side characters.
 
 I liked the OP, it had the right kind of tone for a game with this setting, really good jam.
The lyrics of the OP already kinda spoil what kind of story its gonna be.
The ED was okay, I didn't skip it this time unlike UtaChro FD
and the animations for it were absolute adorable and feel good. 
 
Art was gorgeous, it was done by Melo, I didn't even recognize it at first
but it really is them. The backgrounds were nice to look at too.
Music was alright it suited the scenes well, it certainly wasn't the worst i've heard.
I loved some of the BGM like one of those was so relaxing it made me melt. 
I'm more wondering where the hell did otomate pull some of these composers from
cuz they seem really randomly picked but it mostly worked out so it wasn't a bad idea.
The UI was clean and it was easy to read the text as well. 
 
Heroine/Plot.
The heroine Fujita Yuma is an onmyoji  and she took her role seriously even if she's just
new to it she is trying. Yuma had her own sprite in the corner, I really miss this in some games.
To compare her to other heroines she's not particularly strong but she is brave and proactive. 
Yuma generally tried her best but she does at times lack self-awareness and can be a ditz. 
Edit 2: thinking about it Yuma was quite capable, does what she wants and not overthink
but she makes mistakes which leads to hilarious situations, I guess this is why
japan dislikes her, an otome heroine braincells should be mostly dormant. ¯\_(ツ)_/¯
As an overthinker... I appreciate her! I suppose she can come across as irresponsible
or thoughtless for opening a door without knocking but hey this added to the comedy!
The story was pretty simple and she had the goal of sealing the bakeneko whom's seal
was weakening and she befriended a bunch of youkai to help her do just that.
Its not a plot-focused otome game but rather one that focuses on the journey
which is slightly different depending whom you go for, the solution to the problem
was never the same and routes were more or less character focused.
This game didn't suffer from copypasta but I can see it being kind of repetitive.
Needless to say I've found 4 out of 5 routes worth doing.
 
This was not a serious otome game at all since it was a rom-com. 
There were times the story was hilarious, the heroine was sometimes wearing her clown
pants unintendedly in the beginning however the game did know when to be more serious.
There was a common route which sets the stage and introduces the setting and story
but it was quite long, I could see people drop the game because of it
so this might not be for people who prefer shorter or more serious vn's. 
I did love the overall vibe and I wanted to learn more about everything. So it wasn't off
to a bad start. I did think it was bit slow at times and took its sweet time
but it ended up being surprisingly well written in a way that suit the setting A LOT.
I also liked how the perspective would switch to the LI or Hayate&Satoru.
If you really like japanese folklore and youkai, this game is an easy recommendation.
Time for this local grandma to go back to bed!
 
The system was mostly standard VN stuff and each love interest had only two endings
a good end and a bad ending which can be heartbreaking, i'm glad they made
the endings count so its quality over quantity, the good end was pretty satisfying.
 However there was a minigame but you only have to press a few buttons in order.
This kind of interactive game play wasn't that complicated. At first I thought
it was too fast but its an easy to memorize pattern and by route 2 I had it down.
Also you don't have to do it perfectly, completing the minigame
is fine with 5/7 so you don't have to get all seven button presses correct. 
You can retry via the backlog and save before it, imo it wasn't a bad minigame.   
I actually expected this minigame to be used more but it wasn't used as much at all
which was a relief for people that don't like this sort of stuff.
 
Playtime might depend on your reading speed, took me 50 hours for all routes.
I think my speed is normal or slightly slower because I sometimes pause. If you're
a fast reader then this game could feel a bit shorter then I make it out to be.
This game took me a two weeks to get through, I feel more satisfied with
Mononoke Chigiri than I did with Fuyuzono Sacrifice as well.
I didn't full focus on this game and took breaks, I think I could have finished it
sooner but there were times I wasn't ready to jump into the next route.
 
In terms of characters I didn't think I would like Akihito as much as I did
but I absolutely adored him by the end of his route! so that was a pleasant surprise.
I did Chiaki second but... I don't really like him. I got weird vibes and thought he was creepy
but I can't deny he was very much like a fox so it all checked out. He was just too much for me.💀
I generally liked Gaku but he was a bit stiff at times, you can see he means well
especially at the start of the route or where he expressed some of his thoughts.
I think his route accomplished more with the setting and story overall.
Sakichi's route was downright hilarious and a true rom-com, I enjoyed it the most
and may have left the strongest impression on me cuz some stuff you don't see everyday.
I enjoyed Sousuke's route as well and I think it was one of the best routes in the game
next to Sakichi and Akihito, Due being locked its a good route to end the game with. 
 
I do have some complaints but not a lot. Some side characters have portraits, there's
nothing for really minor characters or enemies which made the game lack in impact
especially with their being some fight scenes so you had to use your imagination.
Its hilarious how Hayate and Satoru's were really handsome like
if Mononoke Chigiri got a FD they should definitely have routes. 
The bakaneko I didn't find very threatening except... near the end of a route
and overall the game can get a bit repetitive but the individual characters
were all great and the way the problem was solved each route was unique.
So I can't complain too much. I almost ran out of steam at the final route
but it managed to get its grip on me and I still progressed at a steady pace. 
 
TL;DR 
This game made me love the whole otome genre all over again.
Its had a decent enough basic plot but I thought it was more focused on SoL, interaction
with the LI which lead to all sorts of fun situations, sealing the bakeneko
was merely goal but I think the journey with the LI mattered more here.
There wasn't any extreme content which could be disappointing for some but games
like this can be nice in their own way, there's enough shit happening in the world. 
It was quite long as well especially the first time through, had it been shorter
there would not nearly be enough time so I think the overall length is just right. 
At its core it may be quite a simple story... but it was still enjoyable
like sometimes you just want something that's not too complicated
while chasing 2d men and Mononoke Chigiri really delivered with this. 
I also really love animals and I liked how there were some cute scenes with the guys in
their youkai form, they kept it light and fun it reminded me of beastmaster & prince. 
 Overall pretty decent otome game that shined on building a connection with the LI! 
it takes its time with everything and it took its own setting serious to an extend, it had
a potentially bittersweet setup that became really obvious near the end of some route
but this wasn't a tear jerker, I think you're more likely to cry tears of joy
from laughing over something stupid that just transpired. It was just a cute and funny
otome game but its plot was not its strong point, instead the chara's and interactions shined.
8.2/10 
I recommend it if you like more simple light-hearted otome games focused on japanese folklore.
Its worth a look if you want a more comedic centered otome game. 
However if you prefer shorter otome games, darker/serious stuff or
don't like comedies i'd probably not recommend it.
Edit: If you're not sure about it just wait for a sale. Its not too bad but
if you go in expecting too much it could be disappointing, seeing how it is received
makes me think I am an anomaly that enjoyed this more than others.
 
I'm not sure how much chance this game will be brought over, tho I think there's better picks.
Honestly anything has a chance but they should just pick whatever they think is best.
 ---
 
 
My Play order: Akihito > Chiaki > Gaku > Sakichi > Sousuke.
There was a lock on Sousuke's route so I did him last. None of the initial route
had any big spoilers except maybe Gaku they all hint a little at things
and my own play order flowed surprisingly well. There's apparently an official
order but I don't think it matters too much Akihito and Chiaki share a plot line
so doing one hints at the other. Same for Gaku and Sakichi. I think Sakichi
should be done before Sousuke though but that's my opinion. 
 
Character rambles after the jump so if you don't want spoilers just stop reading here.
I share a few of my fav CG's as well but not all of them.