Showing posts with label Kobayashi Yuusuke. Show all posts
Showing posts with label Kobayashi Yuusuke. Show all posts

Monday, May 8, 2023

Temirana Koku no Tsuiteru Hime to Tsuitenai Kishi Dan - Review

Tsuitsui ~The lucky princess and the unlucky knights~
 Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/tsuitsui/
VNDB: https://vndb.org/v34020
Release date: 2023-04-27.
 
Otomate's latest game! when I looked at it prerelease it didn't
really grab me outside of the heroine being cute, some designs
partly reminded me of a PS2 otome game but when looking at it the plot
did seem interesting? so I gave it a try anyway.😊
Most of the seiyuus aside from a few are all pretty new, I guess the veterans
have become too expensive but it seems they've invested a bit in Kimuryo.
Still I think its nice they let newer talent get some roles too.  Also since the title is so long
I'll be referring to this game as Tsuitsui instead, which also rolls of the tongue pretty well.

Pro's
- Story and Characters.
- Art is decent but the designs remind me of a ps2 era game.
- Music was good, it fits the setting/moments.

Con's
- It may look like a comedy but its really not.
- Not a lot of fluff.
- Length; no joke it is a long VN.
- No play order restriction, which IMO may have been necessary.



The story is about a princess who has high luck, some sort of power which
she uses to determine who's safe or something sadly this power isn't seen as positive
and they mostly refer to it as a curse. One day Cecillia starts trusting her intuition more
and learns it was actually trying to help her. Most of the knights she ends up choosing
were not really being suited for such a job! The guys also really seems like Cecillia just
picked them up from the street and some don't even have an interest in being a knight
which is probably the main reason that caught my attention.
They had to do some training-camp were she got to know them better and low and behold
some magic happened as she interacted with them and actually got them to take it seriously!

Art; its decent but some designs reminds me of some PS2 era game.
The heroine looked really cute though but some Cg's of the guys did not grab my attention
still it wasn't all bad and there were good ones! the backgrounds were especially well done.
Music was alright it fits the setting/mood. I didn't have any complaints but the OP
I did start skipping after a few plays not that the song was bad, it just not my thing
it also seemed kind of misleading and way too cutesy for what the game really was about.
The ED was really nice though! perfectly fitted the mood.
 
The game also had a generally chill vibe going on as well! especially in the common route.
There is best end,normal and game over end for each character so you may have
to watch your choices here and there (or just use a guide). I personally skipped
the game over/bad ends as they gave no CG.
 
The common route was long and it took its time to introduce the characters
as they did not become knights in a single day; god bless for that since
some of them really didn't seem like they were gonna be knights haha.
If you had to ask me, the common route was the most fun part, its the
 personal routes where things start to get real.
The pacing wasn't too bad and the common chapters of introduction were paced well
its basically a pace I was comfortable with, at times a little slow/boring but..
we did get to know the characters and understand the setting etc.
The only time I was ever bothered by it was in the final route but then again
it had lots of great moments with the love interest too so I can forgive them.
The character interactions are also one of the best parts and i think
the characters did carry this game by a lot as well.
This game may seem light-hearted and knows when to have fun
however it isn't afraid to throw in political games or people plotting stuff!
Also after you complete routes there are new but short scenes from the guys POV.
All of the love interests were likable in some way so that was great, they weren't
off-putting or a creep or anything. For some sub characters it was easy to tell that they were not 
so nice like for example Claudia who is Cecillia's sister totally has that villainess look.
Maybe in another world she's the protagonist trying to save herself from certain doom!
Honestly I can tell the writers/devs sort of did this as a joke.
 Cecillia on the other hand was a pretty good heroine, despite being lucky she still goes
through some shit alright but is able to keep her chin up and well in the case of Joseffy
being able to put a leash on him (or so it seemed to me). Cecy was both caring and headstrong!
 
I did find the overall the setting/lore and political intrigue to be particularly strong in Tsuitsui
as it certainly wasn't afraid to go all out with the heroine being a princess and part of a monarchy.
This was definitely not a rom-com but the story and characters were its strong points.

Some routes could turn out to be less interesting depending on the order of play, the romance
with the love interests was alright as they did manage to find a balance of how
things progressed, if kimiyuki had an odd balance or dragged they certainly
found the right balance with tsuitsui. However I want to make it clear that
Tsuitsui is not a short game, so if you end up getting this you're definitely getting
something with a bit of volume and a long final route. There's not much fluff but I still
think most of the best endings were fulfilling. So if this game never gets a FD
I wouldn't be too disappointed, I mean it would be nice if it did well enough!
 
Overall Tsuitsui was pretty decent to me, despite looking a bit generic!
so if you're up for something like an otome game version of game of thrones or
the dragon prince(but not really) this tsuitsui definitely gets my recommendation.
IDK how well this game did in japan, or if i'm one of the very few who imported but if
it didn't do well then otomate only has themselves to blame for misrepresenting this game.
Because it really seems like it was gonna be some light-hearted comedy which turned
into actually being something with a serious story with funny moment as but an after thought.
Needless to say I still think Tsuitsui was good but don't come here expecting a rom-com!
8/10
 
Play order doesn't seem to matter much as every route is self-contained
and each can reveals parts of the greater plot! there is no restriction
which really baffles me since there are routes that reveal more than others
especially Kier and Adel kind of hints at things.
Order of play that I recommend:
Toby/Milan > Joseph > Adel > Kier > Finale.

My own play order was:
Milan > Josef > Kier > Adel > Toby > Finale.
I still think this is partly fine since it flowed well enough and by the time of Adel route
everything fell into the right pieces so I am inclined to recommend this same order
with the exception of not doing Tobi last since I found it to be a little lacking
with the exception of his character development also Kier's route is best done last b4 finale.
 
Spoilers and character ramblings after the jump. I'll be mostly sharing two CG's per character
with the exception of the finale since I had too many favorites.
----------------------------------------------------------------------------------------------------------

Thursday, November 25, 2021

Sweet clown ~Gozen San-ji no Okashi na Doukeshi~ - review

 Genre: Otome/simulation VN.
Developer/publisher: Takuyo.
Platform: PSV, Switch.
Official Site: http://www.takuyo.co.jp/products/sweetclown/
VNDB: https://vndb.org/v16460
Release date: 2021-07-22.
 
What lead me to Sweet Clown? I started to look for something to kill time with
but not exactly in any hurry to finish it as a whole so this kinda became like a backburner game.
The japanese subtitle of this game is long (Gozen Sanji...) so I won't type it out
anywhere else in ENG it means: 3AM candy clown.
Considering the themes of this game this was for the better, its not as depressing as say Getsuei no Kusari nor is there too much despair like Virche but it isn't exactly light-hearted either.
Perhaps I wanted something not from otomate and since I feel like i'm a clown lately...
so I ended up picking up sweet clown after I had initially passed on the vita version
honestly how or why is Takuyo still around?! I wonder what there secret is...😂😂😂
 
Pro's
- Interesting story and cast of characters.
- Well-rounded routes.
- Art is pretty good but can vary.
- Music fits the mood/tone of the game.
 
Con's
- The routes do have a bit of a slow start... it takes a bit to get going.
- Sometimes it can seem that whatever choice you made doesn't matter also there are a lot.
- Le espresso depresso... wait this could be a pro.
 
A little bit on the plot... but it might be better to read the VNDB
description if you want to know what's it about!
Our protagonist Zakuro received an invitation for a 3am tea party, which leads her
to a castle owned by the sweet clown. There... she meets a bunch of other people
and the story slowly unfolds from there. It quickly becomes obvious Zakuro carries a secret.
She lost her brother when she was young and is extremely lonely and has some issues with guilt
over it... after meeting this sweet clown she ends up being selected to take over the role
unfortunately due to her issues things go far from smoothly.

The OP was pretty nice but apparently they changed it for the switch version.
I looked up the PSV version and uh i'm not sure why they changed
but it was most likely a licensing issue or they lost the file/was damaged
anyway this is the switch one.
 Oh well back on track, this game is probably not for people with fear of clowns and stuff
this is also a fairly mystery-oriented otome game more and play order is important.
What's recommended is Seisuke > Kuze or Takeru > Ouchirou > Manai.
There are also a bunch of endings 4 per route which are all toned differently
some more depressing than others, i'll be using the same order the guide recommended
and this order is very good because it makes the most sense with the overall plot.
 
I honestly found myself hooked right from the start and interested to find out more
and come back to it so I thought the flow of the story was pretty good
but it was kinda glum and so this is not something to look into if you want something light-hearted
its also not too dark! but if you want there's a more twisted end waiting for you.
The art and backgrounds were pretty nice and the music was appropiate so there's that
though I might have to say that while the art is gorgeous and there are nice cg's it did vary a little.
The system was pretty basic? there's a gazillion of choices so it might be better to use a guide...
what bothered me about the choice system is often there isn't even much of a difference
characters would often react the same as if the other choice was chosen which made me go
like thank god for the blue/red rose animation for affection which determines the endings.
Also you could literally make one wrong choice and be locked out of the best end... which
happened with me in Kobashi's route.... this combined with the mass amount of choices
makes me really want to tell people to use a guide unless you want to figure it all out yourself.

I did wonder why I passed on this game initially and it was probably because of some of the designs
and setting, even now some of those don't really vibe with me but still glad I did give it a try
because the story and characterization was honestly really good and in terms of despair
it might not be as extreme as Virche but when it hits, it hits.
 The prologue was a good setup albeit a bit long? it was ok cuz you slowly got
a better picture while also getting to know the guys if only a little.
I like it more than Shinigami to Shoujo cuz of the overall flow but this is by no means a simple
game like himehibi since  there are some layers of complexity in regards of the plot and char's
 so now you know why I won't be writing too much about the plot but i'll comment
a little on the character routes cuz I think this game is best experienced when you know very little like
psychedelica for example, the route which was most complicated was probably Takeru.
 
Most of the common route focuses on the heroine Zakuro and her internal struggles+the guys
trying to help her so they can go home each in their own way.
This isn't one of those otome games that has the heroine only help the guys its the other way around which honestly lead to an interesting experience. I do have to point out the routes
do start out fairly slow and once more that play order is VERY important, I did Seisuke first and
godbless I did because this guy completely became unlikeable in Souma's route! (atleast for me)
so for a moment I thought if I had done Souma first, I didn't want to bother with Seisuke anymore.😞
 
Overall this was a pretty good otome game with a well written story and heroine/cast
it might seem dark and dreary but it is definitely one that I can recommend.
The routes here are well-rounded in terms of plot and romance while developing both
the heroine and love interest. If anything some of the guys are just clowns really
but even then with 2 different endings per route+bad there's bound to be one outcome
that could suit your taste whether that's a happy outcome or a twisted version of it.
Weird thing was by the time I finished Souma's route I didn't even want to do the others... 😅
since the ending of it was so satisfying I felt no need to continue cuz he was also my best boi
but alas for the sake of the truth I continued on! if there was anything that I thought was a downside
is that routes take a bit to get going and it might seem same-ish how Zakuro had to overcome
her problems but every route added a new flavor its just that it might get a tad repetitive?
but as long as you're invested I don't think its a big deal! do have to be honest that if
you found your best boy the rest of the game could feel like a slog.
 
So all in all, Sweet clown is a pretty solid pick if you want something with a good story and cast!
but if you're not in the mood for a long and dreary read then it might be better to pass, there's
not much fluff either and its very character driven, the humor was a bit weird but it was there
if it wasn't I think this game would be plain depressing.
That's all I can say without spoilers really...
Sweet Clown is interesting but requires patience and perhaps an acquired taste?
I think I want to play something lighter next but this was still a good time killer
its definitely something to look into if you value character development..
8.2/10

That ends the spoiler-free section! there will be some route commentary below as this game
much like getsuei was far too long to digest and someone already summarized it anyway
so there'll only be commentary with a few of my fav CG's.

Monday, August 16, 2021

Kimi wa Yukima ni Koinegau - review

Genre: Otome/simulation VN.
Developer/publisher: Otomate
Platform: Switch.
Official Site: https://www.otomate.jp/kimiyuki/
VNDB: https://vndb.org/v29906
Release date: 2021-07-29.
 
Finally time for another otome game after I ended up skipping paradigm paradox
cuz jpn reviews really weren't doing that one any favors, going in all I knew about Kimiyuki
was that it was going to be a tearjerker/nakige in an old timey setting. Seiyuu cast is a mix
of the popular ones and some newer talent among one i've never heard before
which was nice, other than that this game was pretty long and took half a month to complete! though
I did push through the last two routes and well during the final one I hardly could put it down.😅
The op movie is pretty decent, and I often just let it play.
 

 
Pro's
- Surprisingly comedic, lot's of cute scenes with the guy(s).
- Unique and self contained, routes however to understand the plot you must do all the routes.
- Art, gorgeous and good variety of CG's.
- Music fit the theme/mood of the game.
- Most if not all the main guys were likable.

Con's
- Pacing, due to making time for fun and cute romance and flesh out
sub characters ties with the plot it all can drag on.
- Not all routes are as interesting, the character might really save it depending on taste.
- Half the time I did wonder... what does this game try to be???

 
General plot:
Our heroine Suzuno is an orphan who can see some weird thread of emotion that more often
than not leads to doom she was chased away by villagers and being called a monster by them...
despite that she's surprisingly carefree and optimistic.
That thread she sees is an ill omen and the villagers want nothing to do with it...
 one day she meets a man named Tomonari whom ends up inviting her to come to edo with him
its then she meets the oniwaban which is like a band of samurai's under command of the shogun.
Why not? why not go with them when your fellow villagers call you a demon-possesed youkai?!
Oh and apparently she is also a descendant of the haku-seki clan.
Tomonari and Kunitaka are so nice to Suzuno as they introduce her to the other
oniwaban and edo, faith in humanity has been restored... somewhat.
The rest of the plot of this game involves Suzuno use her powers and help the oniwaban
there is far too much to quickly digest but Kiko's are basically seen as tools to kill demons
and have no emotion which is why Suzu-chan can't see anything from them
the funny part is that the kiko's are surprisingly... free-spirited.😅
Literally most of the oniwaban as they try to do their job.

The art in this game is gorgeous the backgrounds are decent enough.
Most important characters had a sprite and there were a lot of sub chara's so that was nice.
The music is fitting and there's an interesting cast of characters which was enough
to get excited to find out what the story in this game was about
which without spoilers was just okay really this is a story driven game
that actually manages to deliver the romantic moments throughout as well but boy is it long!
had I not planned some evenings for this I would have taken longer to complete it.
There were plenty of CG's and they happen when you would like to see them
which is really good especially after the last otome game I played.
Probably one of my favourite common route group cg's.
 There are 3 types of endings bad sad and best, it doesn't really matter which order
I think I was glad I did Kinji's sad end last because I needed a moment after it.
There aren't that many bad ends, 1 per character Tomonari is a slight exception to this....
Other than that the system in general was just basic choices and nothing complicated.

The heroine Suzuno was alright, she has her circumstances but she wasn't annoying or anything
considering her optimism, I thought it was easy to relate to her situation in the beginning. 
Suzuno will point out if something worries her due to her ability to see threads of doom
and act on her own but that last bit might not be a good thing most of the time...
cuz she can't really fight back on her own i'll add to it that she is quite pure and some things
might fly over her head which in turn can lead to some hilarious situations.
Suzuno is also not a fighter, though she did have her moments 
and she stood out the most in Yoichi and Genjurou routes.

Common route was okay in terms of introducing everything and world view, they introduced
some more characters after the talk with the shogun and I did struggle to remember
all their names but atleast they had some unique personalities but so I was able to
identify them more easily as emo guy(Kyoushiro), mr nice guy(Mitsushige)
and megane brat(Yabuta).😅 This game is slow paced but all of the routes were unique
even if common route was shared the stories varied heavily though.
Its theme was advertised as to be sad but it has rather snappy dialogue & there were plenty
of funny and cute scenes unfortunately due to this the overall pacing doesn't feel too good.
Most of the main guys were really nice except one of them but he had his reasons really, you'd
have to decide for yourself. Honestly I didn't want anything bad to happen to them
so considering the theme this was working as intended.
But it is kinda obvious now that if you thought this would be a tragic historic fantasy
then I have to disappoint! Kimiyuki was actually more comedic than I ever expected it to be. Considering they brought in iwai yuki a japanese comedian it all makes sense now.

 The overall production values are also quite high, but it did  have a bit of a slow start
all things considered  I think it was necessary to understand the setting.
TBH I want to like this game more but it got a few problems and that is it doesn't
really know what it wants to be sometimes! the pacing issues are so there, I don't mind
that there are cute or funny scenes in fact I welcomed them but more often than not but
the story pacing is awful, it would drag on a lot atleast romance didn't disappoint me...
they often focus so much on side characters that i'm like what was it we were doing again?
Like the first route I did, Kunitaka was a bit boring in terms of plot but other than that
I still manage to enjoy it, I know I enjoyed Kinji and Yoichi's route the most overall
and even Genjurou had a better written plot and villain(annoying as he was)
but yea the writing quality is all over the place we have lots of route that don't have much to do
with the real plot and you won't make sense of anything till the locked routes.
A common problem in otome game land...  atleast I did think they balanced 
the romance with whatever plot together was going on so you got some cute moments
and more serious stuff while learning more but like I already said the writing quality varied heavily.
I did wonder a little about the Kiko's being emotionless
and are tools to wipe out youkai/yoika but they're so free spirited???
but its more like they're not fully capable of being human like its obvious they can be a bit
insensitive at times some more than others, needless to say these guys aren't perfect
and they don't need to be.

So despite this being advertised as a tearjerker... you're mostly in for a good time! mostly... yes.
so this is actually more of a romantic comedy really that in a way is actually a bit tender.
If you end up getting this just enjoy the ride,but its probably better to not have too much
expectations because like I mentioned above not all routes were as interesting cuz it did get slow
but that might be because it tried to focus on side characters as well! so bottom line is
this game tried to do too much things at once! which lead to a long game in general.
For what its worth it was a decent wafuu otome game the only problem is the language really
its not beginner friendly but seems like Aksys is bringing this over... some day.
Sigh aksys I do hope they won't make a mess of it because this is the only way
people can enjoy the games if they don't know jpn... I AM WORRIED and wanna express this
cuz this game does have a lot of terms and old timey so this might be more than they can chew.
 
So if you're in the mood for an wafuu otome game with a decent enough plot, don't mind
a slow start/slowburn, a little bit of mystery and fun/cute scenes this might be for you!
but yea if this otome game number 150 you might not be able to enjoy it as much compared
to someone who only has played a few... I think this is only fair cuz I played a bunch
and was able to enjoy this for the most part so your mileage might vary.
Even so the last route in this game made everything fit so I think it was pretty solid?
enough for me to give it an 8,5/10 like there were 6 routes and I enjoyed at least 3/4 of them
so I think the final score is only fair, considering production values and everything else.
(8.5/10 if bias, 6/10 for non bias)

IDK if there was a recommended order but there were routes that was locked behind
some others which was Tomonari who unlocks Otarou so you have to do Kunitaka,
Yoichi OR Genjurou and Kinji first! but it is funny they will let you into the route of Otarou
for a hot minute but will default to some abrupt end.😔 Don't be me...
My play order: Kunitaka > Kinji > Yoichi > Genjurou > Tomonari > Otarou.
The routes in bold have no restriction so feel free to mix that up but yea if you care about
story there's not much you can do about the last two routes. Yoichi is the only one that is an
odd ball, it was also very otome BUT his route does hint at something that will be explained later
so I don't think you should save him for last cuz an important plot detail gets spoiled about him
at the end of Otarou's so if I had to recommend anything it would be
exactly the same order as mine except maybe switch Yoichi and Genjurou around.

Character babbles after the jump, however be advised that there will be spoilers beyond this point though to respect the wishes of the developers I will not be sharing too many CG
and only my favorites. So if you wish to remain spoiler-free then the review ends here! This is
due to the mystery aspect of this game, so if you really REALLY are going to play it in the
future I do say to not read past this point. Its better to not know too much with this game.
 

Sunday, June 7, 2020

Dairoku Ayakashimori - review

Genre: Otome Visual Novel.
Developer/publisher: Otomate
Platform: Nintendo Switch.
Official Site:
VNDB: https://vndb.org/v25911
Release date: 2020-05-28

So since my thirst for some sakurai takahiro was real and I haven't heard him in forever
I decided this will be my first switch otome game! \o/ albeit digitally.
Went into it almost blind, only knowing that protag Shino was some government official
but when they found out she can see youkai she was transfered and ends up
working with Ayakashimori who deals with supernatural stuff in Sakuratani
to prevent folks from causing too much mischief, you basically pick one of the dudes
to keep an eye on and/or help them because who knows what might happen?
Shino also gets a pet ayakashi named Kouya to help her out.
The common route did a good job of introducing everything and wasn't too long to bore me
atleast with a little joke or two which after the last otome I played was much welcomed
and all the char's were great the only problem this is a really slice of life-ish game
but that doesn't make it bad or anything.


System is just standard VN stuff, map movement stalk-a-bishi and a press the correct button
in this order minigame like in Utsusemi no meguri but you only do this minigame
like once in the prologue so I am not sure why they even bothered in the first place?
you only get to do that if you go out of your way on the map, while ignoring character or
for the grand ending or scenario completion dunno why it was there tbh.


Pro's
- Likeable characters.
- character design, same artist as bad apple wars and alice=alice.
- Seiyuu performance was great.

Con's
- Backgrounds are plain.
- Overall plot is a little disappointing.
- Lot's of no-face side characters including antagonist.


I liked the setting and general atmosphere, the comedy was alright it didn't try too hard
neither did the story which was decent atleast but nothing too deep either
but it also wasn't that great in using the scenario to its full potential.
The art was great except for some of the background stuff which were simple and bland so meh.
Music was pretty good and fit the setting, the rock theme grew on me and before I knew it
I was rocking my head back and forth everytime it played. 😂
The heroine's was also great, despite insecurities of her new position I absolutely
loved her positive attitude to chara's such as Hira. Though the overall story is kind of
simple, each route tried to go about it in their own way and some characters were more
helpful to Shino than others. The route length is not too long or too short
but overall this game is kinda short? sad it might be a one-off game :(
A lot of side characters had no sprite/face to remember them by so that
didn't make that much better I suppose they ran out of budget, i'd be find with it
if it was just townsfolk but apparently the villains got the treatment as well
which was really irritating and made it hard to remember them but I guess they were so
significant otomate couldn't give a damn so why should we?
Playorder shouldn't matter just go for whoever you are interested in doing, the three endings
for every character makes you understand them more which was another plus
though I am gonna recommend to save Shuu and Tokitsugu for later.
The main cast,heroine and seiyuu being superb made it easier for me
to overlook some of the flaws and since it was enjoyable I think this was an alright
otome just don't expect it to go and do new things or be deep because it won't, there weren't
any landmines or wtfbbq twists so it was nice to have a more normal otome game for once.

Overall it might be meh but still fun, hard to recommend unless you're a beginner in the genre
atleast the otome part didn't disappoint me unlike the last game I played
still I can't rate it that high so it kinda ended up shifting between 6 and 7/10
kinda weird how I played two games back to back where one had a stellar story
but bad otome part and the other a bit of lacklustre plot but good otome part.😅


That ends spoiler free section.