Showing posts with label Harukanaru toki no naka de 6. Show all posts
Showing posts with label Harukanaru toki no naka de 6. Show all posts

Saturday, January 21, 2017

Harukanaru Toki no Naka De 6 Gentou Rondo of Deus Ex Machina - Review

遙かなる時空の中で6 幻燈ロンド
Game: [Harukanaru Toki no Naka De 6 Gentou Rondo]
Genre: Otome game Visual Novel.
Developer/Publisher: Ruby party, Koei Tecmo.
Platform: PS Vita.
Release date: 2016-12-22

The sequel to Harukanaru Toki no Naka De 6, given how I really enjoyed the original
I couldn't help but be surprised we got a sequel instead of a Fandisk because of that this game
takes place after the grand finale and now I have a sequel I never asked for but got anyway.
 Since this is a sequel, if you haven't played the prequel maybe skip this game
since it relies on past events and one can't begin to understand why there is this wall
between Darius and Azusa, sure they'll recap general knowledge and expect
you to be able to remember on your own.

Sadly this game hasn't had the greatest of receptions which made me scared...so after
I finished KgK momoyo tsuzuri I went into this right away because I had to know for myself
and in the end I sorta agree with the japanese impressions this is a very flawed sequel
an unnecessary one even, pretty sure they rushed some parts of it
in short; its just an average sequel to please fans but it wasn't at all a necessary one.

The game plays just like its prequel, you still have mission/goal from time to time
and you must balance the visits to the guy which end you're going for once again.
Also for those playing without a guide be careful with your choices
you could very well mess up and make it impossible to get the guys next event.
The battle system is improved but still easy, you're rewarded for finishing battles fast
and evolving talismans is a pain in the neck but once you're done with everyone said
 items to evolve talismans will be useless, also this time you get to choose which location to use
as a home base, like the demon-clans mansion or the cafe Haikara which Murasame frequently visits.
If you pick one that isn't tied to the character which route you're going for
 you can miss a few sub events during that playthrough.

Pro's
 - Arima/Shuhei route is better, tbh most if anything the indivual event/route is only worthwhile thing.
- Wan-chan is Totez Adorbs.

Con's
 - Story seems interesting at first but turns into a convoluted mess...
 - System, its like an rpg with a bit of time managment, So if you're not up for that avoid.
- Long common route not much individual, overall its a short game.
- Deus ex machina.
- Unvoiced sugar-content scenarios as paid DLC.  (눈_눈)

 There's also a demo available on JP PSN so if you have second thoughts
about the sequel please try it out, it contains the entire first chapter.

My play order:
Darius > Arima &> Shuhei > Tora &> Kohak > Ludo &> Kudan > Murasame > Man
 & Normal > Toudou & Grand end.
I mostly focus on two characters per playthrough making the total number of runs 6 or 7.
Because its easier to do than the prequel... and you have too much time on your hands anyway.
For a guide/walkthrough I recommend: http://neoromance.info/haruka/rondo or Half-adder.
I recommend going for only one character and the normal end first play, try viewing some
of Man's events till you hit a wall and don't forget to focus on upgrading your talismans.
If you were to only do one per play you just have more free time to focus on upgrading
and or capturing every onryou summon so its not bad either way.
There's no trophy for capturing pokedemons this time but I did it anyway.
You get some new scenes during the prologue on 2nd play from Man's point of view as a sign that his
route has unlocked, however I do not recommend doing it till you're done with everyone else.
Preferably do Man before the toudou/grand finale the order of the rest doesn't really matter
may as well get Darius out of the way early(no offense to mai husbando but it wasn't that great).

As for expectations for the routes themselves, I didn't have much of that and I'm glad
Arima and Shuhei got better routes than in the prequel because they deserved it
though I still think Darius had a more well rounded route back then than here. :(
The game is much shorter than its prequel and I went through the routes without
needing to say meh I don't feel like it now and go do something else.
Also
For those wondering if you need to do every character combination technique in one play no you don't.
The list resets, but rest assured you can get them all over multiple play so best to keep notes!
The most I got was 20... but I was glad to realize you don't need to go that far.

This wasn't that bad  but was it a necessary? Hmm... I honestly can't answer that.
Was saving Chiyo back then really such a good idea? maybe there was a consequence
somewhere someplace in a distant time that the two miko's and the hachiyou isn't aware of.
You'll find that answer in this sequel, warning that there are full spoilers further down below.
In short I give it a 5.2/10, I had a great time in most routes and most of them were enjoyable -event
wise- but it isn't all that great to sit through multiple times, the routes are essentially new versions, to
give us another opportunity, yeah some route brought up legit issues but I honestly wanted a continuation of the love ends but everything was reset to them being friends in this game, for some character it worked out for others it was a drag, you know I could put the prequel down
for a few weeks and continue later but since this is shorter and easier to play through
I couldn't and I am sorta glad for that. Also the plot wasn't engaging enough its like
they forcible created a problem when there was none which lead to one thing and the other.
The missions were less, too easy and not rewarding at all basically the first half
of the game is spend in the most boring ways like i said atleast the chara events made up for that.

The DLC controversy makes me roll my eyes and it makes me sad
Koei has taken such steps and one thing is for certain I won't support any of it.
This is a visual novel with some light simulation that shouldn't be the victim of addon content.
That aside I enjoyed most if not all the routes, except the grand finale as Kudan's end was much
better, it was pretty underwhelming this time yeah I am sure it worked out but it was a mess
I prefer Kudan's end over it which felt like it was the most complete ending in the whole game.
5.2/10
PS: Wan-chan is a maji tenshi.
---
more spoiler babbles after the jump








Friday, August 7, 2015

Harukanaru toki no naka de 6 - Review


Game: 遙かなる時空の中で6
English title: Beyond the stream of time 6.
Within the Expanse of Distant Time 6.
Developer/Publisher: Ruby Party/Koei Tecmo
Platform: PSP/PS Vita.
Genre: Otome Game, Visual Novel, RPG.
Release date: 12-03-2015.

I bought this game on a whim along with Clock Zero.
Both games have something to do with time too but aren't similair in the slightest.
I didn't review CZ, firstly because there is enough review and positivity about it
and secondly my feelings for it are summed up for it at the recommendation section.

Pro's
- Heroine is likeable.
- Interesting story.
- All of the characters are likeable even if to me some were you know less interesting?
- Seiyuu cast, Art and Music.
- If your attention span is low, Haruka6 may be just right since its not a straigh-forward VN.

Con's
- System, its like an rpg with a bit of time managment, So if you're not up for that avoid.
- There are eight routes, this combined with the above can lead to a long otomege.
- When I really think about it the story is a bit weak but as a whole I think its still okay
and gotta add that it wasn't bad or anything.
- One of the obtainable guys is a 35 year old, ossan... yeah thats right almost 20 years older than the heroine.
Just saying but Murasame is my favorite ossan so far. :P

My play order was:
Darius > Arima > Kohak > Shuhei > Murasame > Tora > Ludo > Normal > Kudan > Finale.
Every route was worth doing... and no route will spoil another chara's so play order won't matter
but some aren't tied to the overall plot that well. 

I have never played a Harutoki game before and I was relieved you didn't need to play the previous entries.
I started this while taking a break from Clock zero, which turned out to be just what I needed
to completely finish CZ after I finished a route, cuz oh my god that had a heavy plot >_>
 Harutoki 6 is surprisingly light compared to it and its great to come back to after a while.
 I Absolutely love how this otome game balances gameplay and story so well!
and I really have a thing for this sort of setting maybe its because I like RPG, history
or more like alternate world/timeline and the fantasy of being swept away to the past of an alternate world?
The gameplay is satisfying too and those who don't have a long attention span may
enjoy koei games more, even I get tired of regular VN where its just text after text...
Anyway one fine day our heroine Azusa was about to visit her grandma at the hospital but
she gets warped to an alternate world similair to the Taishou era, there she is told
she is the priestess of the black dragon, however the demon-clan snatches her away from the imperials whom are the ones who summoned her to this world.
 Kyaah Darius-sama sugoi sugoi! erm fangirling aside I started with Darius
which probably means I spoiled myself badly on some things luckily there are
still routes with interesting revelations like Murasame or Kohak, this makes it fun to do everyone.

Still this otomege also makes me go  ¬_¬ sometimes but not in the bad way!
I don't think this or any harutoki game had that of an amazing plot-line but it still OK...
I have my complaints and that the battle system is too simple for its own good is one of them.
and wish we could actually use skills and items...and that it was more fleshed out like a real srpg.
The art is good though, some of the backgrounds do feel cheap but the scenery is still is nice to look at.
 ~
Even when after a few route I couldn't be bothered and went back to something else, unless you are really enjoying yourself you may end up finishing it without doing other games etc.
Story is decent but not the best ever, also if you look up some IRL taishou period event
you might end up facepalming because these guys do know their stuff, and know how to
make it into something yes even if its an alternative world some things are strangely similair!
Even if there's not much of an individual route I like how all the endings in this game are different
from each other and TL;DR it just a bunch of character events during the main plot then beat the last
boss and thats it, atleast there's actual VARIETY in turn of events and add to the story
to make it worthwhile doing all routes some may be less interesting but its still good.
Like depending on the guy events leading up to the finale the events do change if only a little.
 I might not like all of the endings in this game but its not bad to do it like this, feels like an rpg
with multiple ends for characters and you have to get flag events to get said endings. So yeah this is 👍
 Sadly the endings of each character are just endings... I think I only really liked Darius, Kudan
and Ludo's yet in others they leave so much to our imagination and that fine
but for example Arima or Shuhei's post credit scenes while cute just felt a lil empty to me.
The other reason this game stands out from the other entries?
Azusa the heroine is the black dragon priestess as opposed to being
 the white dragon priestess in like every other entry.
Officially you do not get your hachiyou's till the end of the game but by that point
you should realize who they are and the game makes that hilariously obvious
anyway who says the black dragon priestess can't save the world? this one sure can.

One other thing though I wish Koei would stop being inconsistent with Kiss CG's, there's kissing but
they always seem to leave it up party to our imagination or its the lips almost touching thing. -_-
I get that they try and aim this at pure twelve year old girls but when
we look at Ludo and Murasame's routes I am like KOEI PLS
you can do it just fine, its an otome just give everyone the same treatment...
I mean come on there have been cero B games with normal kiss CG's like clock zero.
Its sort of tiring having to use imagination because in some there was kissing in the text..

If you need a guide I recommend Momokan.
Choro's guide for this was or is still incomplete, Momokan has charts for individual route.
So I have to recommend Momokan to you instead of Choro because this game suffers
from a long common route wait was there even an individual route?
I tried to follow Choro's guide on my first play w/ Darius and on my 2nd play
I did not get any new events till like later in the 3rd chapter thus making it a skipfest
since it tried to group characters which is nice but I felt its better to separate in this one?
Seriously do not do recommend unless you want/need to finish this quickly...

 Terms of overall enjoyment of route/ending:
Darius > Kudan > Murasame > Kohak > Ludohane > Tora >, Arima & Shuhei(tie)
Imho Darius, Murasame and Kudan have definitely the most interesting route/paths...
and are well balanced interms of romance/plot stuffbut that doesn't mean the others aren't worth doing, its just that the ones at the end barely gave me a good and memorable impression. :P

 My favorites at the time of finishing this game would be:
Darius > Murasame > Kudan  > Kohak / Ludohane > Azusa > Chiyo > Tora > Shuhei > Arima.
Wait what was the point it almost the same as above.
None of the characters are bad its just that some just aren't my type or that the route
 just didn't wow me enough, in this game Shuhei and Arima are my least fav with Tora following
even tho the latter is a hot stud.
 
The Harutoki series has been known as a hit or a miss but i think this entry is a solid one!
its also one of the oldest ongoing otome series next to angelique.
 
Some ramblings about the series from what I could find at this point:
Basically from what I gather from other reviews it was like don't bother with Harutoki 4 while it has
 great points and a 3d battle part with actual models it seems to fall apart at the second half.
I could even get behind the heroine but I doubt I will ever get to it the game seems to work
on a hellish flag system so hahaha no.
As for other entries haru2 sseems to be a step up in terms of stuff from haru1 but the characters
and seiyuus from haru1 are copy pasted under a different name... with different personalities. 😓
I think back then Koei was experimenting so its better to only play haru1 or haru2 not both. 
Unless you absolutely love this series to try out every game...
Harutoki 3 was were its at and apparently 3 is called a masterpiece, I can't
fully agree with that yet but it seems like an enjoyable otome RPG atleast...
Harutoki 5 may be good if love fushigi yuugi I plan to check it out some day
but most of the older games were only partly voiced this changed starting with haru6.
 
Anyway spoilers only after the jump.