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| May I offer you a historical SoL otome in these trying times? |
Platform: Switch.
Official Site: https://www.otomate.jp/haikara/
Official Site: https://www.otomate.jp/haikara/
VNDB: https://vndb.org/v25910
Release date: 24-09-20.
Okay since I couldn't find anything else I wanted to play yet
and wanted an otome that could last me a while I decided to get this.
I knew that it is long and seeing as its by Ichi-column...
the nagaikara jokes were real... it took me a full month to finish.
Tho to be honest the game was kinda nice... as a backburner.
Since this game's title is long I shall simply be calling it Haikara.
I'm not sure how to translate it tbh; its subtitle suggests its about a group of vigilantes
under the cover of darkness we'll punish you! or something like that.
The common route is massive in length and its prolly one of the longest i've ever sat through.
Haikara, Nagaikara... do you get it now?
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself.
Pro's
- Enjoyable SoL set in the Meiji Era.
- Great cast of characters including the protag.
- Catchy BGM fitting the time period. Art is top notch too.
Grey Area
- Very long, occasionally leads to some pacing issues.
- UI may trip people up or feel clunky in design.
- Can be a bit too much of a soap opera esp in the end which was not my cup of tea.
Con's
- Slow-paced, multiple plays can get redundant.
- Terrible text box design leading me to finally use transparancy options.
- Despite many choices there aren't any bad ends and only a best&good end
of which the good end may be very subjective.
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Basic plot outline: Kei just lives her life as usual wondering about her
father till one day she is invited to one of those western styled balls.
There someone approached her and told her she knew the truth
behind her father death before disappearing like tuxedo mask.
This causes her to slowly investigate and get her friends involved
some of which had closer connections to things.
Warning: Haikara is an incredibly slow-paced and Slice of Life focused otome game
so even this outline took a while to happen, if you lack patience and dislike
old timey SoL with agegaps this otome game is not for you!
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perfect and this is the meiji era nor is she capable of anything special.
So I think Kei was fine for the time period.
I do think she deserved a sprite but she had a lot of presence
in CG's especially groups to make up for the lack of one.
Kei is pretty proactive and tends to run all over town to investigate by herself
and in that sense she doesn't need a man... but she can't do everything alone.
Kei can seem noisy and that's exactly how she gets herself into trouble.
She's not a bad heroine, maybe better than most but there's
a lot of baggage that people kept from her.
If she didn't investigate on her own I doubt she would have learned the real truth.
In some routes she never finds all of it out but that makes it rewarding
to do other routes, atleast some explained it better.
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Art generally looked good and the OP and BGM suited the time period.
The backgrounds were also great as was the sprite work.π
Seiyuu wise I wasn't too familiar with this cast with the exception
of IshiKai and EnoJun the rest were all pretty unknown to me...
Gameplay wise its a standard VN with some map movement
there doesn't seem to be much to that so it was pretty standard.
From your second play onwards the map selection in ch1-4 can be skipped too.
The game had a very long common route, even longer than Enchante.
During map sections you frequently had to gather information.
This by itself was okay not everyone knew everything about a specific keyword
but if you asked the right people then you got gold.
It might be redundant to some but most of these segments never lasted that long.
Its not like you had to talk to 10 NPC's who had absolutely nothing of note to say.
However by the end of the game I think some of the LI should
have been more honest especially Ginn and Ken.
There were a few timed choices but I wondered why because since no matter what
happened it will always play out the same way. I tested this in a specific segment even.
Maybe doing x instead of y increased affection but that could be done more effectively.
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It took me 16 hours to finish the common route and Hisashi's route
added to that made me clock out of my first play at 25 hours. πππ
There were no random bad ends and each route only has two endings
which for the amount of choices felt weird to me.
Fully completing the game took me 77 hours.
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The UI certainly knew how to mess with my brain...π
π
The text box colour could be better too but the fond size was okay.
Thankfully there was a window transparency setting!
Haikara is the only game where I used that setting, it makes the background
of the text box invisible. Making reading much more pleasant.π
No other otome in recent years has made me use it.π±
The auto mode took getting used too I remember having to mess
with the settings so it doesn't skip over voices, you want it at 1 or 2.
Wew... this otome sure had the system woes but once it was settled it was good.
I can see why the UI could get on peoples nerves but once I adjusted it was gucchi.
I liked that the CG gallery was based on hanafuda cards but honestly
it was a tad too stimulating so I had a hard time looking at it.
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Language difficulty felt like it was intermediate maybe leaning to advanced.
Not easy but also not really that hard.
So its best for those who got a solid grasp on the language.
I doubt this game will ever get localized... honestly I think there are better picks.
Like Crazy Chain and Trouble Magia for example.
Most people will prolly just tune out here unless they wanted some chill
meiji era SoL drama or are super interested in a specific character or seiyuu.
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Overall this was just fine, nothing stellar but also not awful.
Overall this was just fine, nothing stellar but also not awful.
Good as a backburner when not sure what to play but still want to engage with something!
To be blunt, this VN was too long for its own good and could have been
written more effectively, if done so it would likely be better than whatever this was.
I generally like old timey japan settings despite some stuff it was aightπ
especially after a rather... wild otome game that I recently did finish.
SoL + a bit of comedy and a mystery in the meiji era? that part was great.
The early hours did feel like it was OlySoi due its protag just trying her best
but without racism while being more upbeat in tone. Not to say there wasn't
any sad or dumb stuff but I wasn't going aww man this island sucks due its stupid rules.
Most of the problems felt in line with the time period but what I liked the most
is how the threads all connected by the final route.
Unfortunately I expected slightly more of the Ryuuseigumi segments
so I was disappointed that... 90% of the game was all talk, barely any action.
I also kinda started disliking some LI's since while they're likely protecting Kei
they are also just... irresponsible and ultimately a lot of the drama
could be avoided had they just come clean and be honest.
There were parts I almost just completely tuned out due to too much useless dialogue.
The thing that kept me coming back? Hisashi. Oh my goodness like a silver lining!
he's like Sharaku so if you liked him then you might like Hisashi as well... maybe. π
Well not only that but the chara interactions were definitely a highlight
that made me push through the more boring moments.
Narrative wise I don't think Hisashi's route held up to others but outside
of his own he still shines. My favorite routes were Ginn and Fuuka, I didn't like
Ken that much however he has his own way of doing this and in that he shines.
Tokujirou was nearly ruined for me at the end of Ginn route... real homewrecker.π
At the same time he also quickly redeemed himself, amazing.
None of the LI's were bad they're all sweethearts in their own way and all have flaws.
I think my favorite chara's was Fuuka followed by Hisashi.
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The character relationships were still surprisingly good?! maybe its cuz I didn't
expect anything and I didn't hear much good about this game.
They all had pretty distinct personalities too.π
I don't think Haikara is outstanding but it wasn't that bad except the default settings.π
The good points made it worth the purchase but... tbh? too slow for me.π
I think I would have liked it more had it had found more balance with its overall narrative
because as it stands this isn't Meiji-Era Hakuoki this is a SoL simulator.
There were barely any bad ends which I found odd, especially with the amount of choices.
There were only two endings and both were good, idk if there were fail ends but the guide listed none.
It certainly is an otome like no other but it managed to padd itself out quite a bit
which detracts some points from my rating. Despite that its a good refuge from more
extreme tropes and made me love the more normal parts of the genre.
Therefore I cannot dislike this otome that much but I do think that
the lucky princess and the tragic knights is a better pick.
6.7/10
TL;DR I generally had a good time with this game despite it being a slow SoL.
The group dynamic was great, if there was a LI I was shipping Kei with right of the bat
then it was Hisashi. Their chemistry was great. Fuuka would be the runner-up in this regard.
Other LI's like Ginn or Ken were kinda just there for me. Initially nothing about
Tokijirirou sold me except his sexy ass ryuuseigumi design. π
The only thing that saves his route to me is the trope but i'd rather ship Kei with Hisashi.
The story was really slow tho and it could do with better pacing, if you keep in mind
the characters are ordinary people it makes sense why it is the way it is.
Most of the time they're just going about their day while dealing with issues.
Certain things do make sense but... none of it was executed well.
In the end it always felt like some soap opera?! not really my thing
but I enjoyed learning more about every LI and how it connects.
Its neat but I didn't find this work exceptional except some of the character writing.
I won't recommend Haikara to the general audience, I get the feeling most
will just find this boring but if you're all in for a SoL historical otome with volume
and a whiff of mystery then Haikara may be something to look into!
especially so if you like soap opera's.
Perhaps its better on a sale, then do atleast one route to see for yourself because
while I was doing so I already understood why its initial reception was less than stellar.
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My play order:
Hisashi > Fuuka > Ken > Ginn > Tokujirou.
Only Tokujirou has a restrictions and this order seems to be the official recommended one.
As goes from least to most spoilers, I recommend to follow this same order.
Warning: If you start with Ginn and immediately do Tokujirou after it, most
of the routes will lose a bit of lustre with the exception of Fuuka.
Hisashi: Starter route; bare minimum of plot revelations.
Fuuka: Balanced route; however it contains a unique revelation regarding
a recurring villain so its best done after Hisashi or at its latest last.
Ken; Midgame route, full of half-truth's best before Ginn.
Ginn; This route contains massive plot revelations and leads into Toku.
Tokujirou: Locked behind Ginn and acts like a truth route.
Character rambles after the jump with some of my fav CG's
I just wrote stuff of note and senile ramblings.
If you don't want any spoilers at all then don't read any further!
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