Thursday, January 29, 2026

Unlogical - Review

There's harm in harmony?!
 Genre: VN.
Developer/publisher: Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/unlogical/
Release date: 22-01-2026
 
Alright I decided to just support Licobits by buying their next game
because the premise is interesting and to figure out Miyabi's grand plan
but I hoped there were no doves involved!
Didn't even start any new games last few weeks and just catched up with some mangas.
The kdrama I started ended up being a bust, this short game break may've
helped since as release closed in I got excited? 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 -------------------------------------------------------------------------------------------------------------
 Pro's
- Decent enough plot, not stellar but its crafted well.
- Most LI's are likable and the heroine was great esp in Miyabi's route.
- Gorgeous art and the music fit the mood.
- The romance is really cute but it can feel secondary.
 
Grey area
- Some convenient writing.
 
Con's
- Many a bad end, I'm fine with some but I think there were too much.

--------------------------------------------------------------------------------- 
 ------------------------------------------------------------------------------------------------------------- 
Unlogical is licobits second game which is made by the staff from amnesia and collar x malice.
Art is gorgeous and its likely Hanamura Mai's best work, the music was great as well
as it fit the tone and mood of the scenes very well.
System wise its mostly standard VN stuff, it felt like they wanted to do more
with it but ultimately couldn't. Timed choices were rare as was the terminal gimmick.
Each route had one best end and an absurd end, as well as a bunch of bad endings.
The default font was better than in Uta-Chro FD, it was easy on my grandma eyes.
 
[Story]
Continueing were the demo ended; Kanna ends up working together
with Miyabi as an operator along side the various angel AI's in the VR game.
They hosts all sorts of games which can eliminate players based on their choices.
The line between reality and game is really thin. As the VR game is still in beta bugs are rampant.
Miyabi made up all sort of strange rules which can make people paranoid
he's also capable of changing these rules on the fly which makes him unpredictable.
There are some parts of the story that are a bit convenient and there's some pacing issues.
Though its important to remember the participants of the game sans heroine
are there of their own free will. Felt like she was roped into it on accident.
As for the heroine... hmm I thought she held her own pretty well!
she was able to look Miyabi straight into the eyes and tell him it.
However I do think she was sticking her nose where it didn't belong
but I liked her rebelliousness. Honestly Miyabi had all the right to change the rules
which made it even more interesting. Either way I thought she was great
but also about as insufferable as Miyabi heh maybe they're just meant to be!
sorry I am a Kanna&Miyabi shipper.
Love me a heroine and a LI who call eachother baka's. πŸ˜‚
If there's a love interest that is similar to Miyabi... then it would be Alvaro Garay.
Never thought i'd be reminded of Wand of Fortune in the year of our lord 2k26.
YES I'm making this comparison because let's be real no one but the heroine can handle him! 
---
 
The common route was 4 chapters long which leads to a character route that's 5 chapters.
In terms of romance... they definitely became closer over the course of the story. 
Whatever the route I always thought the romance was cute.
The game's CeroC and there's nothing too wild but i'm surprised
it wasn't just straight up CeroD especially with its themes.
Its overall slowpaced, I found that it took awhile to get going
and the story doesn't reach its full potential till the character route.
I found myself to be most invested in Miyabi and Ran or Kai. 
Though I was curious about Yuri or Soichi I just didn't reach the same level of interest. 
Soichi's route was a bit more interesting than Yuri who I thought had the weakest
but even then their route had an okay story just for them.
--- 
My first play took me 15ish hours, repeat plays will be half that time.
Route should be around 6-8 hours. It will depend on your reading speed so faster
readers will finish quicker.  Doing all routes in the game took me 50 hours.
 
I'd generally describe Miyabi as toxic but in the anti-social sense and at first
I was like I wouldn't date him but near the end of the route hell yes!
Maybe I am weird but I like Miyabi more than Yori or Yang.
Somehow I always enjoy the interactions he has with Kanna.
Though in his eyes our dear heroine is a hopeless fool. I guess I am too...
for hoping he atleast has a good reason for being who he is and deserves to be happy.
(Tho I suspected Miyabi to be a fan of stuff like Danganronpa or gen urobutcher. πŸ’€)
 
Half of my first play was blind, since when I started there was no guide yet.
I ended up stepping on one landmine in the common route, so if you just
want to enjoy the story I will recommend a guide because its a real minefield.
Unless... you enjoy playing minesweeper I guess. Playing blind you'll just hit
a bad end sooner or later. I collected all bad ends but I regret doing some of Kai's.
There's 37 in total and not all of them are bad, some of them are well written
but there's some NOPE in there.  Thankfully you only need to do the best
and absurd ends to complete the gallery. The only exception
to this is Miyabi cuz he has two bad ends with a CG. 
I do not dislike Unlogical having a bunch of bad ends, perhaps its because I expected it
so I am not let down or bewildered there being so many like with honey vibes.πŸ˜… 
 
The game has lots of popular seiyuu, even side characters.
The poster boy is voiced by a fairly new seiyuu with very little roles in otome games
I like it when they use new seiyuus and Ootsuka Takeo's performance for Miyabi was stellar.
I also liked Ran's voice actor a lot in this game, Toshiyuki Toyonaga.
Mostly everyone else did a good job as well like they always do, the above two stood out to me. 
 ------------------------------------------------------------------------------------------------------------- 
 
Overall Unlogical was definitely an interesting otome game, however
I found it to be a bit rough around the edges. The story was pretty decent
and the romance was cute! though its not really till the routes that I could see
the romance start to blossom. I found that they love to foreshadow things
but don't go to deep into it and often is a bit convenient with wrapping it up. 
The times I was annoyed by this was at the end of Soichi's route as well as Ran.
However I was always learning knew things so I don't think it was that bad?
I figured there was a time and place for the real truth behind it so I forgave some of it.
I am a bit sad that I wasn't able to enjoy Ran's route as much as I'd liked?
japan seems to love him but a part of me died in a certain scene IYKYK.
On the other hand I absolutely loved Miyabi's route and can't shut up about him.πŸ˜„ 
It may vary whether a route is good since they're character focused, there
were times I had no idea what was going on, some of the games
characters were forced to play could be absurd to say the least.
Routes were unique and never quite the same because they all explore it differently.
Unlogical is a fairly dark game, but it knew when to be light so it didn't overtake
in either of these aspects which may be why I was able to like it as much as I did. 
 ---
I'd still recommend it to those who enjoyed other games from the same writer 
such as Collar x Malice with a setting like period cube because that is the only
other otome game that comes to my mind really. If you don't like those
or dislike elimination games i'd probably not recommend un:logical to you. 
I loved the characters and the interactions between them all
and the story wasn't bad, it took advantage of its setting.
I don't have many complaints, the heroine was mostly good though I wish she had
a sprite in the corner but she did show up sometimes in other characters POV.
I do think most of the LI's feel like vanilla icecream and then there's Miyabi
who's vanilla dipped in dark chocolate. As he is a bit different from the usual.
9/10
Playing this blind... might be hell but there are always guides for the lost and confused.
Honestly while playing this otome I realized what fun is a game if there's no stakes or 
its struggle removed. Like okay if you just want the story use a guide.
If you miss older visual novels where choices matter and you have
to pay attention then Unlogical is honestly pretty great.
 ------------------------------------------------------------------------------------------------------------- 
TL;DR
All in all pretty good, decent story with some cute romance woven into it and the game
didn't feel like it was too short, it was quite voluminous, Most of the bad ends I saw
were well written and some others were just failure ends. Idk what's there to hate really.
Life's not meant to be straight asphalt afterall. Its okay if there are bumps in the road.
Unlogical may not be for everyone but I did think the dev team
did their very best in crafting this game up. If it got a FD
I would definitely buy it for Miyabi or a route for Mitsuki or Kohaku.
I think this is my favorite Licobits game so far! 
---
 
 My play order: Yuri > Kai > Soichi > Ran > Miyabi>Addendum.
There are route restrictions but only for Miyabi its possible to pursue him
from your second playthrough! I personally saved his route for last.
 
Recommended order:
Yuri > Soichi > Kai > Ran > Miyabi> Addendum.
Apparently this was the official recommended order??? so I didn't even stray that much
and this order goes from least spoilers to most. Kai cleared up a lot I was curious about
but Yuri was rather self-contained and glossed over things explained elsewhere.
Soichi has some leads but that's about it. I still think maybe switch Kai and Soichi but that up to you.
 
Character rambles after the jump, tho its just commentary, I tried to keep
it light on spoilers but I still wrote about the characters.
I will also only share mostly two of my favorite CG's per route.
If you want no spoilers at all just stop reading here, its just
senile grandma rambles beyond this point anyways. 
 --------------------------------------------------------------------------------------------------------------------------

Tuesday, January 6, 2026

Unlogical - Demo Impressions

 Genre: VN.
Developer/publisher: Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/unlogical/
Release date: 22-01-2026
 
So I tried out the demo version of the upcoming otome game Un:logical.
Its Licobits second otome game and like with their first its also being made
by a bunch of old otomate staff. I don't do reviews of demo's
so this is just a first impression post.
 
TBH most of my ramblings are about the admin guy and I think he's really
carrying this otome game right now thanks to his seiyuu. Atleast for me. 
 
At time of writing this otome game is japanese only with no english text. 
 You can download it on the japanese eshop if you're curious enough or to see
if your fav seiyuu can reel you in but the demo is not very long, 2 hours at most.

 
More rambles after the jump. 
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Thursday, January 1, 2026

Olympia Soiree Catharsis - Review

Yosuga isn't even trying to hide the Anaxa agenda on here.
  Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/olympia/catharsis/
Release date: 11-18-2025
 
I wasn't really sure if I should get this sequel but... I liked Riku a lot so I got it just for him.
I had no real expectations and just decided to keep them low. 
 
If you haven't played the original then I don't suggest starting here
since it builds on the original game and requires investment. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Story wraps up the character's arcs & develops even minor characters without sprites. 
- Art and Music are as good as the prequel.
- Good content value to warrant the 8500k yen price.
 
Grey area
- Those wanting something short and sweet may be in for more than they bargained.
- Convenient writing. Rainbow rain? that is canon for all now.
- Epilogues can feel samey but no one was done dirty. 
 
Con's
- A new character; Nathanael feels like a third wheel that just exists in most routes.
- Some routes much like the prequel have bad CG pacing and/or a lot of them at once.
- Padding and pacing issues galore.
----
 
I loved the OP movie this time a lot more than the OG! has nice gentle feel to it.
Best ending song was pretty decent, the art aesthetic of it was good.
 The bad ending song was OK but the tone felt weird to me
it had a sad-happy vibe? like shit happens, anyway! 
 
-----------------------------------------------------------------------------------------------------------------------
 
System
Same as original, there's not much changed. 
- Art appeared to be as gorgeous as it mostly was in the OG.
I discovered atleast one CG in Tokisada's route that seemed like they had to meet
their quota more than anything else, most of the other CG's were good so who cares.
- Music is the mostly the same which is nice and familiar. 
- UI is a lot better and you can reach the backlog more easier now.
They also separated the save and load buttons so its an improvement indeed. 
The text was also easy to read, which was a relief for my grandma eyes.
-  Pacing and chapter length felt like it was about the same as the original.
There are a lot of chapters again but the length is 30-45 min to an hour-ish.
It all depends on your reading speed so its just an estimate, someone slow
and taking their time is going to take longer than a fast reader.
- Clearing all routes took me around 75 hours or so my switch says.
The individual route length was roughly 8-10 hours or so 
and Akaza's route was quite a bit longer than the others.
- You don't need a guide if you're after the best ends, cuz of the correct choice
indicator, left side of the compass is where you wanna be for a good time
but to the right always leads to a bad or sad end. Its really easy to get the good end
and its nearly impossible to not get it. The tune for bad choices is indeed a warning.
Bad endings are well bad, I only liked maybe two of them in the whole game and one
focused on Kanan was one of them. Wait what?! why...? because oranges are better when peeled.
🍊🍊🍊
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The prequel was relatively open ended, happy enough but not fleshed out. 
Tenguu island main issues aren't entirely gone and they still tried to keep the same shitty
traditions despite there being noticable improvements so there was still some crap going on.
You can't have a wedding with that so before that happens Olympia and her LI of choice
iron out any issues. Not everyone was happy with what the heroes or so to speak tried
to achieve which tended to lead to a lot of drama. 
--- 
Due to its contents this was not a FD but more of a direct sequel.
Upon starting the story, you're shown a prologue what appears to be a continuation of Akaza's
route but what they did is make certain elements (not all) of Akaza's route canon for all routes.
To put it simply the rainbow rain fell for everyone. (Or did I get the wrong impression?)
Some things from all route canonically happened within two and a half years.
There was also atleast one flashback per route that was about
Himuka revealing himself to Olympia or those he trusts.
The prologue lasted maybe 2ish hours, depending on reading speed. 
Then just go pray to the goddess, in hopes he is not a white.πŸ˜‚
Early on I was still a bit confused on the prologue over how things were implemented.
I find most of the characters competent enough and capable of dealing with things
if they put their minds to it so this didn't seem like an impossible turn of events. 
Looking back at the original, some route had very little issues by the time of their end anyway
so the writers can get away with some of this just to drive the narrative as a whole forward.
I also realized most of the crap that happened in Akaza's route in OG was Tsukuyomi's fault.
So the stuff with the mirrors was likely not as big of a deal for everyone in other routes...
i'm making excuses am I not? and otomate is getting away with it.
Catharsis also had the same route restrictions as the original game, so if you thought
you could jump straight to Akaza its hahahah no you go everyone else first.
Akaza fans live reaction upon finding out his route is locked.
---
I did notice some audio issues, they were mostly in the prologue; in it there were a handful of
dialogue lines where the voice was a bit off; the most obvious was Himuka and there was
one moment where Daifuku sounded off like the voice file was damaged or something.
The rest of the game was fine and I encountered no issues, likely an oversight.
 
There were still a decent amount of flashbacks but they were for the most part used properly. 
 
Other characters such as Hairi and Asuha had there sprite & voice actor changed, this took
a while  to get used to but this is because they're older now, they grow up so fast huh?! 
Though Hairi still had that same foul mouth... tho a little less now.
---
  Overall, I kept my expectations low but it was a pretty good follow up!
I find that its weakness is that it can focus a bit too much on side characters
but most of the drama seems to be intertwined to the character of that route.
Whether old side characters showed up a lot depended on relevance, the new ones
took up the majority of the run time. In some cases like Riku it complimented
what was build thus far. Individual route's plot was still inline with the
characters personal struggles and good at closing off their stories.
Now what I found excellent is that even if the character had no sprite their story continued
i'd say that's excellent worldbuilding but its a shame they are still spriteless.πŸ˜–
This sequel wasn't the short and sweet type, it had substance. 
Content value was good, the routes in Catharsis didn't feel as short as in 9RiP sequel.
 
Nathan the new white guy wasn't very relevant for most of the game, like he just
exists and instead it focuses more on the current LI's problem or that of side characters.
It isn't till the final route that he feels part of the story and idk if that is good or bad. 
Routes that never went into the truth don't go into that and are relatively self-contained.
I can forgive some of that. They took some liberties with the prologue afterall
but the routes were all follow ups to the ones in the prequel.

I recommend Olympia Soiree Catharsis to anyone that was invested into the characters
and would generally like to see more with them. The game is only difficult to recommend 
to those that lost investment over the years. Or expected something short&sweet
because the routes were long and require time to complete. 
The story also heavily focuses on healing and forgiveness so if you dislike this
or a huge focus on side character drama it could be a skip.
 
TL;DR
I enjoyed Riku's route!!! but struggled with Tokisada's. Yosuga was fine...
and thought Kuroba was pretty good even if I don't like him as a LI.
Disappointment ensued by how little relevance Nathan had in the initial 4 routes
its not till the locked routes the actual story picked up. Some routes weren't actually
 all that interesting, those tended to focus too much on new side characters.
That Baraku guy was such a bonehead problem child, I'm so tired.
Akaza's route felt longer than most but his was the only route that brought resolution.
Atleast with Riku I found some stuff that compliments his character arc. I don't even
remember much about Tokisada's route other than Baraku stomping around. 
 The romance was still good but it was rather plot heavy, I'd say its worth it to get
more contents with your favorite LI but if that LI is Himuka or Akaza you could
suffer trying to get to them since their routes are locked. Other than that this just had
its ups and downs but most of it wasn't too bad. Even if I only liked my favorite
it was still a worthwhile investment, afterall I don't need to like every route.
Unfortunately I think they switched the writers at the end of Akaza's route because
at one point I had to wonder if  I was playing the same game that I had started 70 hours ago.
Thankfully the resolution was still satisfying but man... wew lad.
8/10 
 
As for the recommended play order; the same as the original game is fine, which is
what I used. Its also okay to do any of the initial available LI in whatever order you want. 
My play order: Riku > Tokisada > Yosuga > Kuroba > Himuka > Azaka.
 
Character rambles and shitty text dumps after the jump, I share a few of my fav CG's
but not all of them. Better stop reading here if you don't want spoilers.

Wednesday, December 24, 2025

2025 in review

I guess its that time of the year again to do one of those posts that covers
what I played this year along with some mini summaries of them!  
 
Forgot the jump break so here it is.πŸ’€ 

Thursday, December 18, 2025

Neon Clash Echoes of the Lost - Review

Awww yea! a Yakuza otome game.
 Genre: VN.
Developer/publisher: Amulit/Voltage.
Platform: Switch.
Official Site: https://products.voltage.co.jp/neonclash/
Release date: 11-12-2025
 
Got this on a whim because its theme is three kingdoms and I got nostalgic.
Seeing how there were yakuza/mafia themes and me recently going through
the yakuza series did influence my decision somewhat.
Instead of ancient china its a futuristic setting.  I thought I grew out of my
three kingdoms phase which kinda died but this kinda renewed my spirit, even if
I have some grievances with this title it was exciting to play through. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
 
Pro's
- Interesting and engaging plot.
- Diverse cast of characters.
- Eye-catching artworks.
- Great soundtrack.
- Character epilogues are a satisfying conclusion. 
 
Grey Area
- Awkward sounding names.
- Plot focused, can be a bit light on romance but it doesn't forget its an otome. 
 
Con's.
- Font for text was imho not great on switch lite*.
- One bad end contained NTR; its in chapter 2 so use a guide if you want to avoid it(or get it). 
 
---
Neon Clash is a modern take of the classic three kingdoms story.
Its not afraid to bring fantasy and science into the mix.
I did think some things could be explained better but it is what it is 
It was fairly dark, there's violence & splatter but I didn't think it went too far. 
Although I do think it covered a relatively small part of RotK
and it mostly focused on Dong Zhuo being a pain in the neck
and butting heads with Mun aka Cao Cao.
I know from playing similar games that the story goes farther than this
but the story of Neon Clash took its inspiration from the beginnings.
This wasn't a work that could be happy all the time, it was quite grim at times
but even so there was light at the end of tunnel.
---
 The heroine Liu Kroa was cool but also a hot mess, she tried her best and lived in the moment.
She's proactive and had spunk. I liked her friend Meimei as well, they had good chemistry.
Kroa starts out as not wanting to be too involved, though only a matter of time
untill she was. The state of the world they live in was not pretty.
I actually really liked how everyone part of her group became her family.
A lot of shit happens and she does have some self-doubt or think she's not good enough...
but I think its only normal because she is responsible for the people in her group.
At times it was painful to see Kroa realize this but she did try to be better.
She is based on Lui Bei whom... also made a lot of mistakes and this is
woven into her character. Lot's of times I was thinking well that was stupid
but its not like the counterpart made the best of decisions.
Due this I can't be too hard on the writing because they really used RoTK as a basis.
---
 
- The Artstyle was eye-catching and mostly consistent in terms of sprite & CG's.
The background art was also good, it had a nice urban chinese feel! The UI was stylish as well. 
- I bought the japanese version but it had english text! sadly the text was rather tiny
so maybe that is why the english version was delayed? there were some typo's but they
looked like errors anyone could make, they weren't constant. It read well enough
Had they given this one more thorough QA sweep the typo's would be gone.
I wondered why it was delayed but I figured it was either the font or the awkward names
I didn't really encounter any bugs throughout my playthrough. 
Also about the font, the text actually looks fine if I view screenshots of it on my PC
but on my switch lite its just... way too small. I don't think its optimized for it.
- Music fit the tone of the scenes, there were some good jams and I had no real complaints.
---
System
Standard stuff, you make choices over the course of the story
but you're graded at the end of a chapter which gives points.
Choices do matter because if your performance is poor, its straight up bad end in ch6.
With those points you can also buy mini episodes but they are entirely optional.
I didn't read any of the mini episodes as I progressed the main story, I was able
to buy everything from the shop when reaching the truth end.
The unlockable mini episodes were really short, fun random scenes.
 ------------------------------------------------------------------------------------------------------------------
 Overall this had some high production values, its pretty in line with most console otome's.
The story had me hooked quickly and it was engaging but romance wise... its lacking.
It wasn't a traditional otome game. Neon Clash has a linear plot with some bad ends
along the way. There are character endings but to view them you must clear the main story.
There wasn't much replay value but the game is pretty lengthy being over 45 hours long.
You may or may not need to play it twice depending on how well you did, if you do poorly
getting the true ending may be difficult which means the epilogues are out of reach. 
The bad ends were not great in number so its possible to avoid them.
If your aim is to see the character endings then I suggest you use a guide. 
We need disguises.
Its clear to me that they focused on telling a story without the need to branch out
and focus on individual characters before delving into the truth route. I suppose with a setting
like this it was hard to romance anyone to begin with so the LI's either felt like they were
close friends or colleagues. There simply wasn't any time for it. I thought Hiyok's chapter was sad 
and I almost gave up hope of there being any romance but it wasn't completely hopeless. 
 ------------------------------------------------------------------------------------------------------------------
I loved the character interactions and there was a decent dose of humor. 
There were some aspects that I couldn't quite take seriouslyπŸ˜…
but they knew when to joke around and be dead serious. 
The naming sense could be better though, its easy to find some
counterparts but others were more difficult to figure out. Like I am not entirely sure
who Ji or Wenyu was but I figured the latter was Zhang Liao because he bounced around. 
 ------------------------------------------------------------------------------------------------------------------
 TL;DR 
 I did enjoy playing through Neon Clash and recommend it to anyone
who like story driven visual novel with a strong protagonist. 
The story and characters were pretty good but... if you come here for romance
it could be a little disappointing due to how story-driven it is.
I wasn't completely sold on the otome game aspect of this game due to its structure
but the character endings were really nice to close it off with! I lost hope for proper
romance during the main story but I felt like I was rewarded when I did Gante's epilogue.
In the main story I enjoyed what little crumbs there were but it was just too little, I got
annoyed at the heroine's evasiveness. πŸ˜” Some scene's made me d'aww but that's about it.
It was still exciting to play through but yea... with the structure of the game you do
sorta romance everyone during the main story to the point Kroa has a harem.πŸ˜‚
But then I remembered this...πŸ’€ 
It is kinda nice to be free from having to sit through 5 routes to get the full story
so all in all I didn't regret playing it because it was an interesting work.
I know there are VN's where there's a big common route and then really short
individual stuff... but this game skips the replay it 4+ times part so I think
there is a plus side to the game being linear because its not really fun to skip
half the game. Neon clash solves this issue I had with some older games.
8.5/10
The only real downsides for me were some pacing issues and the font!
often I had to take breaks because it takes too much effort to read it like that.
After clearing the game I kinda wanted an ending for Rin and Yulong... but they have none!😞
 
Character rambles after the jump but they're just some thoughts of them because
there aren't really any routes. I'll share some of my fav CG too.
There's not many spoilers but if you want none uh just stop reading I guess? 
  ------------------------------------------------------------------------------------------------------------------