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| This is a hopeful story. |
VNDB: https://vndb.org/v54934
Release date: 09-07-2026
At first I was kind of apprehensive of even trying this otome because of the writer
but my opinion changed when I started to research this game prerelease.
When looking at the cg's I actually got TengoStray vibes rather than Virche.
There were atleast two LI's that appealed to me; Cronoll and Lise, which is enough.
There's like maybe 2 upcoming otome that intrigued me so I wanted to
support otomate where it counts and where my interest alligned.
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself.
The story is heavily inspired from Jeanne D'arc, I am not too familiar with it
other than some basic facts. Even if you don't the game explains it quite neatly, this is
of course fiction so they're gonna make up stuff regardless while using historical details.
I'm also pretty sure it was inspired by a certain MMO but I have no proof.
---
Pro's
- Great cast of characters & heroine.
- Decently crafted story. Balances despair with hope.
- Gorgeous art and BGM was excellent.
Grey Area
- Fairly long; Most routes took me around 9-10 hours.
- Some convenient writing, may leave you thinking about so and so outside of their route.
Con's
- The slashing sound effect when selecting things was awful to the point I muted SE's.
---
Art generally looked really good and the heroine had a sprite! which is a plus.
I'd say CG's generally were consistent but atleast one of them had a weird angle.
Background art looked great but you can tell some were by different people.
The CG direction was good and there were only two I didn't like.
Music; I have no complaints most tracks suited the mood or were in general pleasant to listen to.
Unfortunately it has some of the worst sound effects. The SE's were bad enough for me
to mute them. Like the slashing noise when you select things... its completely out of place.
There was one other and believe it or not one of them is from IF!'s era when they still
released RPG's and they really seem to be fond of it because I heard it in a lot of otomate
games as well as Fairy Fencer F. You probably know the one it kinda goes Ooooeeeooo.
System is just standard visual novel stuff nothing stood out, comfortable to say the least.
While there are locked routes, no routes had ending restrictions.
Length; 9ish hours for the common route and I clocked out my 1st play at 19ish hours.
Every route was like 9-10 hours give or take. This does depend on your reading speed.
My total time was about 75-80 hours.
The language difficulty is intermediate-advanced, I wouldn't recommend crazy chain to people
looking to try their japanese except if they got a solid grasp on the language.
---
Heroine
Everything about her just clicked and said yes with me.👌
If I was a cosplayer I would definitely want to cosplay her! or Libitina.
She's proactive and made it appear that she has the agency to do whatever it is she wants rather
than rolling with what her duty is. FuruMako's cast comment sounded like she was very in charge
and she was very much like that. She did what she wanted and took very little shit.
I think it would have been amazing if she was voiced but she was not.
It was also FuruMako's cast comment that made me buy the game BTW.
---
Crazy Chain had a pretty long common route, it mostly introduces the setting and chara's.
During it I couldn't help but think that the story of this otome game could be suited for an RPG...
the characters frequently fight and have to fend off monsters while traveling from place to place.
Of course it slowed down at times and there were peaceful moments
but I felt the focus was more on the journey itself.
Early on it didn't seem like this would be as extreme as Virche but the narrative
definitely had potential for it to get a bit dicey and it did. Things I wasn't sure about
was the technology level like its visually both medieval fantasy and steampunk.
There are guns and obvious signs of development & used for convenience.
but hey its been a few generations! advancements were made.
Anyways all of the LI's were generally likable, some may just not be for me but everyone
seemed to have good and bad points and most grew on me anyways.
I felt like they went out of their way to get us attached.😅
I generally had a good time with Crazy Cha!n. I loved the vibes and the RPG themes.
The game could be dark as its a dark fantasy, it depended on the route how dark.
It did tackle heavy subjects with atleast two routes; one of them being Vardis really pushing it.
There's also one side character but I shouldn't say too much about them
the 7th bonus story goes into it but its more like a biography.
Most other routes can feel tame but its best to not underestimate the narrative.
There's angst, although for the LI's they know how to give the scenario room to breath.
I found there to be more sweeter scenes which gave balance.
Personally I was like I'm tired boss when I reached the end of Cronoll's route.
Breaks are your friend! even if its just a short one, take any time you need.
At the very least it didn't leave me wanting and the twist and turns were exciting.
Overall without spoilers I thought it was more balanced than Virche but its
by the same dev team and the narrative definitely showed that.
With few exceptions I did think mostly all LI's were tame but they felt human and I like that.
9.3/10
TLDR; I think it was pretty good but it may overstay its welcome.
Even if it can get bad it wasn't so bad that I felt like a shriveled up grandma.
It fits in nicely alongside Enchante, Virche and Over RequiemZ. Forming the four
horsemen of the apocalypse. I'd recommend it to those looking for a dark story
focused otome game with sweet romance and liked any of the aforementioned games.
I won't recommend to those looking for shorter, lighter otome or dislike heavy themes.
As for whether it gets translated, I think this has a solid chance
of being picked up! and I hope it does but its likely not for a while
---
My play order:
Cronoll > Vardis > Rex > Flatnis > Lise > God.
This was the order I did, I expected Lise or God to be locked so I automatically
moved them back. The only routes available at the start were Cronoll, Vardis and Rex.
Recommended order:
Vardis / Rex / Cronoll > Flatnis > Lise > God.
The initial three routes can be interchanged and be played as you like its very much pick your poison.
Vardis; A good starter route to settle you into the game. Starts out light but has
hints of looming darkness and craziness. Recommended for Virche fans.
Rex; Best choice for people who'd rather go for a knight rather than a shady priest
there's things to unpack here but I thought it was a fairly balanced.
Cronoll; A great route if you want a challenge chasing a LI. I thought it was a little
heavy/emotional but it also wasn't ''Vardis'' so doing it first should be okay.
Flatnis; Locked needs all of the initial routes to be cleared.
Lise; Unlocked by clearing Flatnis route.
God; Unlocked by clearing Lise so there's no choice but to do him last.
Character rambles after the jump, since the game is quite long and plot heavy
I've decided to not digest the plot and its literally just some rambles/thoughts about the
character/route and some (not all) of my fav CG's. Though if you want no spoilers at all.
I suggest to stop reading here like always.
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