Showing posts with label Matatabi. Show all posts
Showing posts with label Matatabi. Show all posts

Wednesday, March 27, 2024

Kannagi no Mori Samidare Tsuzuri - Review

Since the switch ver is digital only here's the PS Vita box art instead.
 Genre: VN.
Developer/publisher: Matatabi.
Platform: PC/Vita/Switch.
Official Site: https://matatabi.tv/kannagi/
VNDB: https://vndb.org/v22311
Release date: 22-2-2024.
 
I saw they released a switch port of Kannagi no Mori and since I did play the other two
Matatabi games I decided why the hell not? there's not many otome games I am interested
in nowadays and besides for some reason it is only 3300 yen which honestly
is a steal for like two games, but after playing I think the price suits it just fine.
I ended up finishing 4 routes while playing FF7 rebirth because at times I just
wanted to peace out and Kannagi no Mori was perfectly suited for that.
 
KnM was originally a PC game split into parts... ah so matatabi tried that sort of thing.
Thank god they later made a ps vita and now a switch port so you can enjoy it in one place.

Pro's
- Decent enough plot, compelling characters.
- Has relaxing vibes despite it having a sad tone at times.
- Art is pretty good. 
- BGM is relaxing... perhaps a bit to much.

Grey Area
- One route could seem really short but its long if you do all routes.

Con's
- Slow start, has some slight pacing issues.
- Switch port is bugged, if you want to save/load you have to use the touchpad
as the little text prompt thingy was unresponsive when you select yes for various things.

The OP movie was nice, I was instantly drawn to atleast two characters!
but this is not the type of movie i'd watch always every time I booted uup the game.
Sure its nice but after a few route I had just seen it... also it is a bit long.
 
 One thing I really liked was the art style of this game, not every character may have
drawn me in the same way but I really like the colours,style and vibe it gives off.
The cg's had plenty of variation that were good at showing the characters expressions
and the overall count of them was mostly even across all characters.
The voice cast are all A++ veterans so it was nice to hear them again as well.
 
System was just standard stuff and it wouldn't be worth commenting about
but some menu's were broken like it would ask me to save so i'd press yes
but nothing happens! the only way I could save/load was with using the touchpad.
MATATABI is at it again amirite? why is it always something omg but honestly
it was only slightly annoying and can easily be fixed by touching the screen
whenever you had to make a choice or save/load the game.
 
Story is Mizuki always could see things other people couldn't and was told to keep
it a secret from the only family she had. Things begin to change when she
sees her dead mom on a rainy night which is when dead people appear.
A man then leads Mizuki to a village to meet her grandfather... who turned ill
and now Mizuki is forced to manage his work which deals with spirits and their problems.

KnM is a slower-paced game and the music was soothing, so soothing that I got sleepy.
The early game was so relaxing I can't decide if this is good or bad, i'll go with good
since the vibes were so nice that Nao and Souta quickly grew on me.
Idk if it was because this was the first part or i'm not really that interested in the two initial
love interest but at times I did get a little bored due to how slow Youko-kitan can be.
I was more interested in Asahi... which may be why I had a hard time!

The heroine wasn't too bad, I found her fairly normal, at first she doesn't really
have the confidence to continue her grandfathers work which is understandable.
I liked how Asahi helped her grasp how she could help people. Didn't seem easy.
Compared to the last otome I sat through this felt much more normal
and I didn't really find much that made me go wtf! sadly that also meant
it was a lot less entertaining and less excitement due to being mostly nonbiri.
Like the scenes weren't always that engaging and it was really situational if it was
which isn't bad perse but I am just glad there were no routes that were a dumpster fire.
NGL Shinonome brought most of the entertainment early on.
Story generally focuses on helping spirits overcome their trauma and save them
so they don't become evil spirits. Due to the setting, I probably would only recommend
Kannagi no Mori if you like school-themed otome games with otherwordly stuff
and like slower-paced games that grab your attention slowly. I say it can be slow but it
also didn't overstay its welcome since I found the routes itself to be fairly short.

Decent story yes but overall while it can seem light-hearted the tone of it all still
had a very sad feeling to it. The very last route of this game gave me nothing but sadnesss.
I did like the character interactions and there were some funny scenes!
wish there were more of that but it wasn't that type of game.
Comedy was mostly used to lighten the mood which was why its great.
The pacing can be a bit slow but overall it was enjoyable, whenever Shinonome
was on screen there was never a dull moment.πŸ˜‚ I didn't really like the first half of this game
but there were moments it hit home so it wasn't all bad. It generally just was a comfy read!
 a little melancholic yes but it fits in with the theme of the game for there to be underlying sadness.
7.7/10
It was just good, not bad but not great. Unlike Matatabi's other games
there weren't any minigames or landmines either which is a plus. I'd recommend
Kannagi no Mori if you don't mind short but slower-paced games, The scenario had impact
in many ways, some subtle & some that hit a lil harder. This otome game is also great
if you're tired of controversial stuff and just want to mostly have a good time while also
getting served a decent enough plot with a well written heroine.
 
I think I preferred the latter half of the game Ryuuji over the first half Youko
simply for the fact it touched upon the underlying plot more. Its like Youko was extremely
standard in terms of otome games and more like a prologue of sorts.
Ryuuji is like hold my beer! ups the stakes and just delivers the plot better.

As for playorder the game is split into two parts with the last route in each part being locked.
So my play order ended up being like this:

Youko Kitan / part 1: Nao > Souta >Ichimaru.
Ryuuji Kitan / part 2: Hinata > Asahi > Shinonome.
 I can't really recommend anything other than Youko first and Ryuuji second.
The game does have a fail-safe that even if you were to do Ryuuji first you'll be okay
but if you get it on vita/switch and want to see all routes, best to start with Youko.
Maybe switch Nao/Souta or Hinata/Asahi around to suit preference
before the 3rd route of each part, there's not much else to it.

Spoilers are after the jump, there are some shoddy summaries as well as my favorite cg's.
 

Friday, August 11, 2017

Utsusemi no Meguri - Review

Game: [Utsusemi no Meguri]
Genre: Otome Visual Novel.
Developer/publisher: Matatabi.
Platform: PS Vita.
Official Site: http://matatabi.tv/utsusemi/
VNDB: https://vndb.org/v20326
Release date: 2017-07-27
-

Edo period, on a remote islands their exists two gates Higammon and Kogammon that lead to
 the land of the dead, they're guarded by humans and oni respectively.
One day a phenomenon is observed and the heroine Amane a human priestess
gets send to the oni-clan's village along with her human servant Yasuomi.
The secrets of the island will be revealed as the miko interacts with the oni-clan
and renews the bonds between humans and oni.

Oh boy who thought these guys would stick around for one more project?
This time their game centers on conflict between human and oni...
fate and forbidden--- ah you guessed it romance.
The whole synopsis sounds like we've seen it before but for some reason
I was intrigued at how'd they handle it and they seem to take their world setting
serious enough to carefully explain it so it can't be that bad right?
This otome game is very japanese with dark themes and by no means its not an easy read.
After being sent to the village of the oni the heroine Shizumiya Amane becomes
the target of youma who are like the living dead but what are they truly?
Moving on Amane is one of those good girl types taking the words of her grandma
to heart and tries hard to perform her duties as a miko, TL;DR she does as she's told
but doesn't value her own life and basically wouldn't mind jumping in front of someone.
Amane is an okay heroine and she's cute  but I don't feel attached to her at all
besides in some Kyouran/tragic route she got on my nerves.
As for length it took me maybe 10 hours till I reached my first end this includes
common route which was atleast 3-4 hours I think each route is 6 hours at least.
Said common route takes its time to introduce everyone in neutral manner and get the plot going
but the story while interesting was hard to follow maybe due to concepts I found it hard
to understand wtf was happening to the side characters or my japanese just sucked.

OP, well I like it but its a bit on the long side.

Pro's
- Interesting world view, pacing OK.
- Beautiful art.
- Decent length not too long or short.
- Character have Yin / Yan split route, one side is more happy the other is dark.

Con's
- Same-ish plot in all routes but a little different depend on guy yet only makes sense in the true route.
 - Minigame could be done without like you can even skip it at the press
of the button and still get the trophies related to it. -_-
- Gamebreaking crashes  among other bugs they're being worked on now but seriously...

~Art~
If you love ancient japanese aesthetics you'll love the backgrounds, seriously they're amazing.
As for CG's Puru did a great job its surprisingly consistent too but eh some angles are a bit...
strange but nothing to complain about! I made a selection of a few of my favorite scenery
How can I not share this? they're BREATHTAKINGly beautiful.


~System~
 You know the usual reading and choice selecting love catch etc.
The minigame this time is more simple its a purification ritual or whatever
and involves pressing buttons this may or may not save your life, or so they said.
Honestly this minigame could've done without... all it does is break the mold of only reading.
Atleast its just simply press this button in time rinse repeat untill its complete
and no rng bullcrap so it gets a pass even tho its sorta just there at the end of the day
 atleast add an automatic succeed/fail after one play so that's nice.
There are four endings, not all of them are happy and some are just painful.
I think that 4eds thing is similair to say Ken ga Kimi... because the one end you'll get
depends on choice and minigame success/failure there's a small change in route
scenario as well so yeah if you ask me its pretty similair.
~

Compared to rear pheles, Utsusemi no Meguri is a lot better, Matatabi seems to have
learned from mistakes and hired better devs, no more screentear in the movies
and the lips move and eyes blink, it even has its own save screen
plus the art no longer looks blurry on the ps vita screen, it is crisp now.
 I also love the general setting and atmosphere early on in this game
it had a great start to introduce everyone imo and it made me interesting
even tho the plot partly sounds generic. >_>
The pacing was good too like there's no long monologues\TL;DR that makes me bored
its just that some parts of the story are a little confusing to me.
-
However Matatabi's games still come with plenty of bugs like sprites may disappear
so only the eyes and hair show that's spooky right? but reloading fixes it...
granted that didn't happen to me but i've seen screenshots that it can happen.
You know I can turn a blind eye to that but the next...
There's a FATAL bug where the game crashes when you try and save I am just sigh. -_-
Mind you this only happened once... in common route so dunno if it was just a bad spot.
Matatabi definitely had budget for this... but could've worked a little on debugging
but maybe they ran out of time and had to release it as is, patch it later.
-
That aside I sorta like this otomege, the characters are all intriguing which may make you
want to do their routes because common route wise it won't get far.
I think the only one who was generic as is was Yasuomi... but Hiiragi definitely did not
 turn out the way I thought so yeah there's that! in fact he's my favorite character.
The story and relationship develops side by side... at times it may be stiff
but it'll get there, I found Hayate to be a slowburn but rewarding in the end.
This isn't a fun visual novel everyone seems to have a little darkness, some more than others.
Utsusemi has all the things that could make it decent but keep in mind its not for everyone
nor an easy visual novel language wise so with that in mind before you buy this...
As someone who do not like yandere... I am just happy Matatabi has most of that crap
reserved for kyouran/tragic ends much like rear pheles and their merry bad ends.
In most I prefer happiest and the only kyouran end I could stomach was Yasuomi's.
In short this game was rather average to me, it has a nice setting and cast
but if there was a revelation about a character I was usually ''oh'' about it.
In most routes it just doesn't try anything new... except the last route
where it hit me right in the feels and thus I only feel really attached to Hiiragi.
''Other than that nothing specifically wowed me nor made me say
 it just plain sucks, in the end its just fine.''

So I recommend this otome game to people who are:
A, Not tired of human x oni bullshit and old timey settings.
B, People who like a dark side to characters and yin/yang route split
as in one is more happy/natural yet the other is dark/sorta bad end-ish.
C, Do not have a backlog/read too many other otomege like this.
D, Like heart-wrenching true endings.

Playorder:
Hayate > Kai > Yasuomi  > Yuzuru > Hiiragi.
There's no official recommendations so just go with someone that strikes your interest, for me
that turned out to be Hayate.😌 The order I went with flowed surprisingly well!
unlike the last game I played... so I can recommend it to other people as well.
Due to events in Hayate I wanted to do Kai and in Kai's Yasuomi got my interest
which lead me to Yuzuru! Yuzuru's filled in my suspicions about him and gaps in Yasuomi's route.
Hiiragi is locked till you do everyone else... so no choice with him.
I did Happiest/kindan ends... then Kyouran/tragic love ends, this is to save whatever
likeability the characters may have Kyouran/Tragic is just shit gone horrible wrong.
Unless you don't mind that but... i'll leave it up to you to decide the order of endings.

That concludes my non-spoiler thoughts, rambles/possible spoilers after the jump.

Saturday, January 2, 2016

Best and worst otome games I played during 2015


Uh oh its that time of the year... and well I've played alot Otome this year, I didn't review all of them.
So lets go over the ones I played in order before ranking them!

1, Ken ga Kimi for V.
 2, Sangoku Rensenki.
3, Crimson Empire New edition.
4, Clock Zero extime.
5, Possession Magenta.
6, Zettai Kaikyuu Gakuen ~Eden with Roses and Phantasm~
7, Harukanaru toki no naka de 6.
8, Soukai Buccaneers.
9,Amnesia.
10, Shinobi, koi utsutsu.
11, I DOLL U.
12, Mahoutsukai to goshujin-sama.
13, Prince of Stride.
14, Beast master and prince/Moujuutsukai to ouji-sama.
15, Harukanaru toki no naka de 6.
16, Reine des fleurs.
17, Rear pheles red of another.
18, Ayakashi gohan Oomori.
19, Jyuza engi 1.
20, Jyuza engi 2.

Games bought but haven't played yet at the time of this post which i've finished by now.
(yay for backlog! so this'll be at next year's end list,)
Yunohana Spring. (decent game, its cute and fluffy but its not all that interesting)
Zettai Meikyuu himitsu no Oyayubi hime.(Finished, its decent but it has some issues)
Norn9 Var Commons.(I've finished this by now, great otomege despite translation issues)

So which of the 20 games I played would actually make it to my omg best i've played this year?
and the Oh my gawd I don't want to play this again everrrrrrrr.

Friday, September 4, 2015

Rear Pheles ~Red of Another~ - Review


γƒͺγ‚’ フェレス ~レッド γ‚ͺγƒ– γ‚’γƒŠγ‚ΆγƒΌ~
Game: [Rear Pheles ~Red of Another~ ]
Genre: Otome Visual Novel.
Developer/Publisher: Matatabi
Platform: PS Vita.
Release date: 2015-08-27


TL;DR
I liked this otomege for what its worth, its story is nothing special but if you
can get passed the long loading and minigame its quite fun, like a game should be.
The higher the difficulty the bigger the maps get and Pro is literally a fricking maze with
too many locked doors. Easy and Normal are doable and Hard is okay... I guess.
The difficulty trophies are BS though, you have to like sit through the common route of
Blanc,Toujou and Itsuki's(maybe Ayame sorry I forgot) on EVERY difficulty and there are four.
Thankfully both the escape and hunting minigames during the actual route
can be done through chapter select, still a pain to platinum 
and there are only a few who managed to do it, I raged quit twice but when I came
back I was one minigame away from completing pro difficulty(lmao) so I only had Hard left.
 I can't really recommend this game... story's average if anything.

 Pro's
 - Semi-interesting story based on red riding hood.
- Most guys are likeable.
- Romance was decent but kind of cringy in some route.
- Guys are Yandere but this is mostly reserved for bad ends, though some of it
 can be seen during normal play, atleast to me the best ends were satisfying.

 Cons
- Heroine is sorta stupid.
- Game is rather short.
- Minigame is a bit unforgivable, aka its difficult at first because no good tutorial.
- Long loading for minigame.
- Lag during minigame.
- BGM while some can be creepy like the one during the minigame but overall its forgettable.
 Btw the BGM during the minigame doesn't loop after 30 sec it just ends.
 
More rambling and possible spoilers after the jump.