Showing posts with label Murase Ayumu. Show all posts
Showing posts with label Murase Ayumu. Show all posts

Sunday, August 2, 2020

Gunka o Haita Neko - review

 Genre: Otome visual novel.
Developer/publisher: Primula.
Platform: Nintendo Switch.
Release date: PC: 2018-09-28, PSV:2019-09-12, NSW: 2020-06-18 

Since I was thirsty and there's not much otome coming out I decided to cave in and get Gun-Neko
primula's latest game which was recently ported to switch by prototype!
I originally passed on the vita release because it was at the end of the life cycle and all
then not even a year later this got a switch port and I ain't got anything else so I was like why not?
I'm actually surprised no one had blogged about this game... but after sitting through it I understand.

Takes place in postapocalyptic world where humanoid cat people live among the ruins
of civilization, Japan is Tama's country (Wakoku) she lives there with Yuzu, Kuu and
was to be married to her cousin Koutaro. Kitty and Willow aka imperials come from
outside of japan they live in western style and use more advance technology.
Tama has always been pretty obsessed with humans, she was raised with care since
she's a bit special knowing the writer i'm not surprised most of her heroines have a quirk. 
The plot be like all these different cat people live in harmony till some human boy crashes
the wedding plans of the heroine Tama a princess and her cousin ala isekai style, now they have
much more problems on their hands as the empire moves in on wakoku
and this human boy gets to see how they all live strangely like humans did.
Oh dear did I just sum up half of this game in the non spoiler section...
Jokes aside that is exactly what this game is about, why are these cat people living so much
like humans once did?! who are apparently long extinct. Yep that's it.

Pro's
- Likeable characters.
- Comedy.
- Art/music.

Con's
- Length, it will likely test your patience.
- Interesting but executed in the most boring way filled with politics.
In most routes 90% of the time nothing happens does this say enough?
- Relies too much on the true end to make sense of whatever ''plot'' there was.

The opening is done by Ether which gave me GUST vibes.
Most of the seiyuu's are unknowns to me except Murase Ayumu and Ishikawa Kaito.
 
Tama herself was pretty cute, most of the guys were attractive, they're all based off of cat types so if
you love cats this might be a point of interest? I don't know that much of it so that was lost on me.
Art be pretty the backgrounds were decent as well and music fit the mood 
so I can't complain about any of that atleast.
System is typical choices but they have you occasionally do this sense of self thingy
where you click something left,right,up or down but this felt so unnecessary I was like but why?
The jump to the next choice feature was fantastic though...

Now I don't want to be too harsh right of the bat but is it legal for an otome game be that boring?
I mean it had some nice ideas but the plot was ok at best, chara's be likeable enough
and it has nice sense of humor as expected from the creators of taishou x alice.
That aside primula decided to do a take on the overused isekai trope: an otaku getting transported
somewhere expect harem and be OP but he ends up in an ikemen paradise instead.😂😂😂
 None of that really got explained or made sense till the true end which isn't unusual.
The length is definitely a blessing and a curse. Its good to get to know the chara's but if
the attention span is low one might get bored and in my case I did get bored at times, bored enough
to wonder if Ibuki was secretly the protagonist.😔 who doesn't even get a real route, most of
the time his entire existance is for comedic relief and support role, he gets written out
in many route very easily.😓 It makes sense for it to be that way buuuut i'm eh about it.
Though the whole thing with Ibuki was amusing it was hard to see what they were
going for at times I knew my patience was being tested, considering the writer
I'm not surprised, couldn't help but wonder if there would be psychological elements involved
but it was mostly politics instead atleast there was comedy which made it slightly better
they also love to change the perspective of the characters at times though
it only made it look more complicated than it actually was.

NGL after clearing I think my fav routes were the two childhood friends.   
 
Overall this game isn't that serious and most of it was pretty relaxing? it took a while
to reach the individual routes or for things to get anywhere, if you don't have the patience
for this its gonna be an easy pass. I did find some of the political intrigue/world
to be interesting though it just wasn't engaging enough which just made me sleepy, I think
Kuunyan was my favorite but even his route left to be desired, each route does try
to do things differently so there's no copy pasta or 90% common 10% individual.
There is one landmine route which even lacks a proper ending, he may have deserved
such an end due to his behavior throughout but even so... atleast his route was short
still kind of feels like it was a waste I dunno just had to put that out there.
The true end wraps up any sort of questions one might have but it feels like the guys
just had routes because its an otome game and none really contributed to
the heart of the matter, when you do get there it also stops being an otome game.
 
At the end of the day this was mostly okay it might be better if you really love cats
and don't mind the militairy themes but if you want something short and sweet then maybe not
they know how to really pad it out at times which really bored me to tears.
I did like the romance and cute/funny moment which was for me the only saving grace
but considering how sleep inducing the plot is... I just can't recommend this game
unless you like games such as ye olde hiiro no kakera or Tsumikui so despite their being
a decently enough written plot beneath it all it was too long for its own good.
6/10

My play order ended up being:
Yuzu > Kotarou > Kuunyan > Shed > Kitty > True.
I'd probably recommend the same order, Shed and Kitty can't be done till 2nd play and
Yuzu or Kuu could be switched if need be, those two were probably most self-contained.

That ends the non-spoiler babbles.

Saturday, February 10, 2018

Chouchou Jiken Rhapsodic - Review

 Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PS Vita.
Release date: 2017-11-30

I dunno why I bought this... I imported the first manga volume and was intrigued I guess.
Erena/Elena the protagonist seemed okay, there was a mystery vibe and the art is pretty
though the first promo art the protagonist looks like a freaking twig ready to snap. -_-
 I got the feeling I wouldn't like it that much so I bought the regular edition and I am glad.
Sydney's character trailer should've warned me but yet... I still bought.
PS: Some say they spoiled some stuff like Sydney in the promo image... but honestly speaking
if you don't know what the spoiler is you'd think he's some sort of fancy earl.

There are some difference from the manga like Erena for example... she is more typical otomate
heroine template which disappoint me because she appeared to have more personality in the manga.
 Don't want to say Erena was that bad since she had her moments in the game  where she managed
to shine if only a little. The rest flowed almost identically from what I had seen from the manga
dunno but in the manga it felt like Erena had more spirit, hopefully you get what I mean.
Part of me think the manga is supposed to be the main and this game just fanservice.(who knows)
for all we know this was supposed to be an interactive shojo manga... hench why
certain stuff is a bit all over the place and some routes especially the initial two
(Masanari and Haruka) can feel like filler compared to the locked ones.
If you care for the story then I'd say Ritomo is the true route of the game since everything
make sense but it all depends on preference, personally the guy is anything but likeable.

Play order:
 Masanari>Haruka>Sydney>Iori>Ritomo
The last three route are locked... I do know that doing Masanari unlocks Sydney.
doing both Haruka and Masanari get you Iori's route which in turn unlocks Ritomo.
So you could do Sydney second but I don't think that's a good idea... just do the 
initial routes first aka Masanari and Haruka and the rest will be natural to get to the truth.

Pro's
-  Just doing one route won't get you to the truth.
- Pretty art, well portraits look nice but CG's vary.
- Charming cast, atleast I found some of them to be 'charming'.
- MURASE AYUMU's stellar performance.

Con's.
- It can get a bit draggy at times and two routes are essentially filler.
- This womans blooood uwaaaagh, zombies overall writing may leave to be desired etc. >_>
- Protag/heroine was too ala otomate.
- You can't skip the credits, yep its 2k18 and yet they couldn't implement such a feature.
(There's no movie view feature either...)


The common route is basically a giant introduction too long for its own good each
chapter sort of introduced a character, chapters are not long but combined? they are.
Certain stuff will never change even if events play out slightly different
part of this is normal atleast there's something interesting to find out in the actual routes.
As for length its average, not too long not too short but the problem lies that its rather dreary.
There are two endings bad/good but its not very exciting since its just the typical two-choice system
where the correct choice raises affection which in turn lead you to best end, no guide needed!
Art is pretty, the music is so-so... bgm was awful in the long run definitely not worthy
to buy an OST of this.The OP/ED I can say these are fine but it not my thing.
I heard people say the lipsync is awful but honestly its OK most of the time it
looks awkward in some way so I tend to prefer no movement all together.
Characters seem interesting so there was drive to do the non locked routes to get
to the more interesting ones but uh TBH in the long run most of the story wasn't very interesting
since nothing makes any sense till the last two routes and even then... /shrug.

To get the platinum trophy you have to save the lines the characters say this is something
daisy2's games have had in the past, here's 60 slots but you only need a couple
to make a playlist and get the two remaining trophies.
In fact you can just spam the same line into all three playlist for the trophy.............
OTOMATE WTF ARE YOU HIGH? this isn't funny since there's not much
I'd classify as note worthy, if it had lots of comedy then yes but this is a waste
there's other games like for example Ninkoi that deserve this feature yet do not have it. -_-
Not saying there aren't any memorable lines but IMO... not enough to warrant this feature.

Let me try to keep it short...
Takes place in the early Showa period, shortly after WWII with some russian agenda mixed in.
So our heroine Erena is the unfortunate orphan who enjoyed a quiet life ever since an incident
in which her parents passed on from, she enrolls at this fancy school in the big city
after a sudden invitation and one day runs into these vampire zombie folks who want to devour her.
I kid you not I cannot even put it any other way,  for mystery driven chouchou jiken is decent
but it was too draggy and took forever to get somewhere. I feel this was meant to be a manga
 from the beginning like I already mention it but Erena is typical otome protag
aka meek and very otomate, I did had drive to figure out WTF was going on but my
first route didn't get very far nor did it make the guy feel relevant and it sucks if the dude
whom's route your on doesn't strike your interest at all.(like for me Masanari)
I think forced play orders are still good though but I think it is better to do Haruka first
since it felt like he was a whole lot more relevant and interesting than angry navy boy.
 Moving on...
The protag is 15 years old yet... most of her suitors are almost 10 years older, for the 
time period its ok but it is a little creepy. The plot only makes sense in the last 2/3 routes
This game seemed like a good mystery otome game that might be a little trashy
but it wasn't all that, it suffered from a rather cliche/over used protag has magical blood plot
which makes her wanted, the trashy bit never really gets that far, there's a somewhat decently writen
plot behind it all but you must have a pretty good attention span to get it, lots of TL;DR
 Well I wouldn't say its a kusoge downright since it had nice build up...
even then some stuff might not even add up to historic facts, partly that's fine but its not all
that great to get a load of bull, if you know your history of the period don't expect much.
In all honestly to me early on most of the plot was dull and only interesting if you like to have a
mouse nibble at ur toes like some characters could make it better which for me which
are Haruka and Sydney but that's it, Masanari's route was total filler and the plot
only picked up in Iori and Ritomo's route, Sydney? I like the guy but the route was still eh.
Most of the endings also gave me the is that it feeling like there could be more or better way
to end yet still... looking at you Iori suuuure let's go to sovjet together to look for more clues :eyeroll:
Especially with bad ends sometimes they tried too hard to make something of it
like bad fanfic I think Haruka's bad end is exactly that lmao.
While doing route no.2 so much flew by me that I just gave up all expectations...
 each route was unique enough though but sadly the last unlockable route aka Ritomo
makes you sit through the whole game from scratch unable to skip common scenes
just for a bunch of new flashback scenes in between old scenes. I'm like come on otomate?
It is so very fun to sit through it all just for a few scene here and there, also yes I did force skip it. -_-
Personally Haruka and Sydney's route are most enjoyable but tbh it might just depend on taste...
 whichever character you like the most will depend on personal preference.
5/10
''Chouchou Jiken seemed like it would be a decent mystery otome game but it
turned out to be hilariously average, its not a kusoge but its not exactly that good either.''