Showing posts with label Dogenzaka Lab. Show all posts
Showing posts with label Dogenzaka Lab. Show all posts

Wednesday, May 24, 2017

Gakuen Club ~Houkago no Himitsu~ - Review

Game: [Gakuen Club]
Genre: Otome Game Visual Novel.
Developer/Publisher: Operahouse/Dogenzaka Lab.
Platform: Mobile, PC, PS Vita.
Release date: 2017-2-19 (English)

No one cares about this... but whatever since there is no otome game that's on my list to import
till june I decided to pick up Opera house's other otomege in english and well I mostly
expected another so-so experience since it used to be a mobage afterall and I wasn't far off.
This was originally called Campus Nightlife but they changed the title back to the original and I agree
its much better but if they wanted a proper english title Academy Club would've been enough.

Pro's
- Characters, do it for them as most stories are worth it.
- Art, Melo's art is as beautiful as always.

Con's
- Overall plot is bland but it works I guess.
- Music's meh, definitely not a selling point.
- Copy Pasta.
- Not many choices and they don't matter much.

While I find Gakuen Club to be much better than Charming Empire because the characters
atleast exist outside of their own route and get properly introduced in the prologue
which overall made a much better introduction but other than that it wasn't much better.
 The heroine Akane Koizumi is a goody two shoes, she enrolls at a school after her father got a
promotion and somehow has to be that woman to stay in the kitched after finding out about the secret club.
Here it comes... all the guys are in this secret after school club to get to first place for their personal
wish granted, they need to be popular and cuz they so handsome all the girls squee at them.
If you were expected fun stuff like ouran highschool host club you'd be disappointed, there's
really not much comedy but I liked a scene in Renji's route were Wataru scolds him
 and the heroine, either way from the first route I did I figured all the guys have a dark secret
of why they're doing this, which you'll only find out in their own route and that is perfectly fine.
Either way I found myself slogging myself through the first route I did in this game(Sakai)
 to the point it took me 3 days when its really not that long maybe its because
I don't like school settings or maybe it was the annoying setting and screaming fangirls
but I am glad said fangirls are relatively tame in all of the routes.

Overall I think Charming Empire was still more enjoyable to me, Gakuen Club did some things
better as all characters actually exist outside of their own route but that's where it end.
Charming Empire had choices every chapter... Gakuen Club only had a few
and well they don't matter much story wise they only determine the end as it works
on some kind of point system, not getting enough will get you a normal end
but it not hard to get them right, so its a comfy system nothing rage worthy.
It took me two routes before I found one I could fully enjoy... maybe its
good that I got the bad ones out of the way without realizing, lol.

TL;DR
 I only recommend Gakuen Club if you're dying for another otome game with a decent translation.
Granted I saw a few errors but I didn't find any issues and compared to the dumpster fire
that was taiali's so called localization atleast Charming Empire and Gakuen Club are definitely
more worth your money!(on a sale) also you really shouldn't think about buying taiali in english
not even as a joke, the whole thing was a scam from the start so many warning flags
yet that company took advantage of the one chance we gave them.
Either way the route I liked the most here was Saku's. it was also imo the most well rounded.

Saturday, April 22, 2017

Teikoku Kaleido -Banka no Kakumei- - Review

Game: [The Charming Empire]
Genre: Otome Game Visual Novel.
Developer/Publisher: Operahouse/Dogenzaka Lab.
Platform: Mobile, PC, PS Vita.
Release date: 2017-2-19 (English)

I got this game on steam because it seemed interesting and to take a break 
from a more heavy VN, something lighter seemed appropiate and so I bought this even though
I usually do not bother with english games and well I also supported Nightshade.
It had good art and the translation seemed decent oh and its fully voiced!
The music is a bit eh though... and the system was so standard
I could figure out the right choices without using a guide(if there was one)
and if I guessed the wrong one i'd reload usually but I still got the happy end first
the opposite choice led me to a normal end overall it was an easy ride no guide needed.
Well sometimes a simple otome game is good...
The whole theme of this is... what if I fell in love with a rebel leader?

Pro's
- Simple but decent plot and heroine was more proactive than i'd thought she'd be.
- Enjoyable routes, atleast imho.
- Art.
- Voiced

Con's
- Decent in length but its not that long really.
- Three of the romanceable characters don't have presence outside of their own route.
- Music, its sorta average and just there.

Though I found it weird how we suddenly got an introduction of the guys in the prologue
in a fashion thats totally out of place they even show random CG's but turns out this is intended.
It probably was for the mobage part to get you to buy the individual route and was
 too much of a hassle to change it for the steam version which comes with all.
 The prologue just serves as an introduction to the general story it'll change based on route.

The heroine Amane lives and ordinairy life with her grandparents in the countryside
 till she is summoned to the capital by her older brother who's also the ruler of the country.
Overall I think the heroine's okay, she's not a blank slate and will say what's on her mind or
atleast try and knowing this was a mobage I honestly was surprised at how proactive she is.
You start the routes right away after Soushi tells you why your here and I unfortunately 
picked Sera first and they just shove him into the scenario and pretend he was sitting
 in the car the whole time, quality writing amiright but overall it got a little better.
I know mobage stories are usually meh but it turned out ok... atleast make your story 
and characters consistent don't give me a prologue and suddenly go back to it
because hey, this guy was here the whole time! (lol Sera.)
The only flaw is that except Soushi,Kagemitsu and the guy whom's route your on disappear from
the face of the earth, I learned from Sera's route Kagemitsu's apparently a childhood friend
and Soushi's advisor but Sera a bodyguard and Kei another tutor don't exist outside their own route.
I never saw Tanba outside of his own route either oh well its good to see them focus on
 the individual but don't make it look like they come crawling from under some rock, lmao.

Playorder won't matter that much, Kei's route is the most self contained
so he may be best done first so in the end  I recommend this order:
Kei > Kagemitsu > Seras > Soushi > Tanba