Showing posts with label Fukuyama Jun. Show all posts
Showing posts with label Fukuyama Jun. Show all posts

Wednesday, April 16, 2025

Atelier Yumia the Alchemist of Memories & the Envisioned Land - Review

Genre: RPG.
Developer/publisher: Gust/Koei.
Platform: PS4,switch.
Official Site: N/A.
Release date: 21-3-2025
 
Honestly I was kinda excited for this one because it had a new heroine and world.
I tried the demo just to tip my toes in it while suffering through Tsukihime and I kinda liked it
however i'll say that this series is starting to feel more RPG-like with every new entry.
 
 
I like the OP but near the end of the game I started skipping it...

 
Pro's
- Interesting and decent story.
- Great cast of characters & fun interactions.
- Exploring is fun, its always nice finding chests.
- Character models are gorgeous, prettier than the environments even.

Grey area
- Due to the amount of content it is easy to get overwhelmed and  as an
atelier game this might've been the one where I spend synthesizing the least.
 
Con's
- Combat is too easy as long as you make good gear and items.
- Graphics are decent but... it can feel like it lacks a layer of polish.
- Ingame lightning either works in the games favor or against it.
- Shrines of prayers are too repetitive.
- Some bugs.
 
 I liked Yumia as a character, she definitely has her wits about her but is also a little timid
 and can come across as indecisive, the key theme is trying to do the right thing
but that isn't always easy. Describing her as a character isn't easy either.
Also seems she is well aware that alchemy isn't accepted so I couldn't help but noticed
she was anxious around folks but she'd be more open with people she knew. In terms of design
she kind of reminds me of Sophie or atleast in the artwork, sadly I didn't really like the design
since Yumia looks like a classy office lady with a jacket of someone
who's gonna do some outdoor camping or that's the impression I got. πŸ˜…
 
Other main characters were all GREAT and I LOVED their interactions with each other!
Story was pretty decent, I have no complaints, I absolutely loved how we slowly
got to learn more about everyone and whatever happened in the past.
I did think the ending fell a bit flat and it felt more like a beginning to something
Once I knew more about Yumia's past I liked her a lot more than right at the beginning.
Some villains are threatening, one of them is even like a dragon just not as fleshed out.
Garurumon was a weird character, was he friend or foe? he is shown to be a villain
from the get go, unfortunately like Vesper they lack depth but its done in such a way
like what else was there to tell? Lili was the more fleshed out of the bunch.
Final boss sure had build up but I thought he was just an asshole.
Due to the story being decent and the main characters having such great chemistry
I wanted to keep playing I could care less about the clunky combat
because it was fun to explore the lands of aladiss. Sadly there were still caveats.
He's like a dragon, unfortunately he wasn't as well developed.

In terms of graphics is erm... the models look great but while Ligneus region
looked fine to me, the Sivash region is where it started to look all washed up and soapy...
Graphics literally go from good to... 
I see what you're trying to do but did you miss a layer of polish?
Sivash did look better at night, not sure if this was intended but it seems they forgot something.
The Auruma region looked okay I guess you get used to it.
It honestly baffles me how the models look great and are animated well
but the environments looks like they missed a layer of polish. 
Music was honestly fine, I don't really have any complaints, it had a good battle theme
and the atelier/synth music makes me forget the time so yea music's good. 
 
The character models look so good they look out of place with the rest.
 
In short; I liked atelier Yumia BUT I think this game needed a bit more time in the oven
because the straw that broke the camel's back for me was the Licht quest at the end of the game.
It literally tells you where to go next but for some reason the quest doesn't progress into the next
and at that point the only other things to do is the main story of which not much is left
or plain completionism which for some may not be their cup of tea. Its just poor design
and that wasn't the worst of it, I also had the bug where a side quest NPC will disappear
if you talk to it twice before killing the monsters making it unable to be completed.
This is also one of the few games that I ended up falling through the floor......
it usually ends up other people showing off their out of bound skills. This time it was me.πŸ’€
''...''
Like holy shit did they even QA this game?! Anyways I did like the characters and the story itself
was decent, for the first time ever I completely understood the alchemy system while
in dusk/mysterious I'd barely get it. Sadly I don't think this game was that cozy because
all the ''?'' marks and completion percentages did everything in its power to make it not cozy.
Its hard to recommend Yumia, maybe if you like easy games with lovable characters & lots to do?
7/10
''It was still enjoyable in terms of story/chara's but... its simply half-baked.
For all it did right, it did some wrongs. Its not perfect it just lacks polish.''
 

More rambles after the jump, I probably rambled on too much so you can stop reading here.

Wednesday, August 7, 2024

Mistonia no Kibou the lost delight - Review

Eh... Edward's smile seems creepy on the cover but he ain't.
Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/mistonia/
Release date: 18-7-2024.
 
This VN was delayed by like a month and is also slated for an english release by aksys.
At first I wasn't sure if I should bother getting it in JP but still went with it.
The heroine did seem cool & its been a long time since I played a VN with a maid as the protagonist
the last one was like crimson empire, I had a rather laidback/slow approach toward Mystonia
and so it took me longer to get through! i'm sure if I had pushed it then I could have been done
in a week or so but why the rush?  Otomate's september lineup may be stacked
but unfortunately half of their games don't interest me right now.
 
Pro's
- There's enough intrigue to get hooked.
- Length is comfy, not overly long or drags on.
- Gorgeous Art and fitting BGM.
 
Con's
- Boring common route, probably the least exciting part of the game.
- Overall story elements can feel repetitive the more routes you do.
- The content in the other ends needs an acquired taste, also it has NTR.

 
Storywise this game has revenge themes so if you're not comfortable with those it could
be a skip, for me I think it depends on how it is handled but am disappointed with how
Mistonia implented it, its like they chose to push petty revenge which did not sit well with me.
**Thankfully it is still an otome game and taking revenge isn't always the best outcome.
This game's characters are also intertwined with each other. Each set is between the heroine
and two guys such as Ascot/John, Edward/Linus and Lukas/Alfred which works
with one particular ending each route called Maze. This maze end was by far
the worst possible outcome in the game and more often than not I just regret doing it.
 
I'll say the cast of the game sure was a vibrant bunch! there's a mix of well known
and lesser known seiyuu's as well. If you've been playing otome's or watching anime
for a while you will definitely hear some old favorites.
Due to the huge cast of characters I did worry this game would be on the long side
but it wasn't that long at all the common route was roughly 3 hours. Its only long if you do all.
Perhaps this game had too many characters because it was hard trying to keep
track of them all and even then some barely had any screen time so if you
did not pay much attention something could have easily pass you by
which may or may not have happened to me. More on that later.

The art looked very distinct and unique, some charactter designs looked like
this was a serious game but then I looked at the CG's on the official site
and it seemed much lighter? needless to say the art looked gorgeous.
I think there was only one CG that looked derpy to me.
The music was pretty good at setting the mood and tone of the scenes.

I thought the beginning was pretty good & got me hooked, the story beats there were well executed
as you get a look at the heroine's life and hints about there being more to it all. Rose/Applause
doesn't work alone and there are other maids including a shy/clumsy one as well as butlers etc.
Its just chapters 1 through 3 can feel a bit repetitive which is likely my only complaint about it.

System is standard stuff but you'll be having to select where to go on a map quite a bit.
Most scenes after selecting where to go are relatively short, so with a guide it may seem
like a lot but its really not that long. You really do work as a maid at a mansion!
Eh as long as you watch every event with characters or go to a room with a gem u're good.
Those scenes can range from boring to mildly interesting and/or funny. There's three main endings
for each route as well but honestly the only endings I cared about were the happy ends.
 
The common route was pretty boring, Rose/Applause works as a maid
and will see other characters interact as she works, at the end of the day
the gem fragments you collect will form better information of what happened.
Due that I think the investigation part of the common route is the worst part of this game.
I did not fully understand the gemstone stuff but they're like memory fragments
and so Rose can get a better view of what transpired between characters which may or may not
help her own search for the truth. Its not like Rose was an onlooker, she was doing
her job the whole time! and quite well but honestly I don't think she could ever
be a favourite of mine mostly due to how she treats the guys in the maze ends, it completely
ruins the mood. Lucas nor Linus among others did not deserve any of that and in the case
of Linus his maze end was by far the worst written in every possible way.
Other maze ends ranged from mildly entertaining to wtf is this BS, looking at you Ascot.
I mean I am all for different outcomes but the heroine could be really manipulative
which can either work in her favor or against her. It never felt good to me.
 
Hmmm..........
Do you ever just play an otome game that you think had a pretty decent plot and characters
but you just couldn't enjoy certain aspects of it? to me Mistonia falls into that category.
I know full well that it is impossible to like everything but it seems this was done
by multiple writers as the shift in tone between endings and/or routes was just too much.
Next the characters; you got some like Lucas who're really interesting
but are just sleepers in other routes or there as support like Alfred tends to be
so when I got to the truth route it felt like what if all the tiny threads combined
and then throws a bunch of new stuff at you that's suddenly totally relevant, its so bad
that suddenly side characters have a much bigger role so sudden that my only reaction
to it was like oh okay!  Some of the overall plot across the 6 routes was also too repetitive
and there's another villain but... you never see much of them at all during said routes, only truth.
I can't remember this tiny foreshadowing and then barely any reference till 6+ route later.
Had this be one of my first otome games I think I would be much more forgiving but it is not.
Alright... Alright... ALRIGHT!
Mistonia definitely had a decent mystery and intrigue but just fell flat in the end
and I think its because too many different writers or one took care of the truth end
or this or that route and didn't touch jack else and worked with what they had.
**The length of the game may also be a problem because it can seem quite short
compared to other games and it can seem that a lot is crammed into a chapter
so while its not boring it can certainly seem like its rushed itself.
I do wonder who worked on Lucas route though because I really liked that one.
 
Doesn't help I had trouble to get into it because the heroine had a constant poker face, it wasn't
through halfway a route I could see any romance. Its basically full of serious tones but early on
it doesn't seem that serious yet and plays most of them out in a fairly light manner
so despite being revenge themed I myself am not even thinking of revenge half of the time.
It did get better when you get onto a route but the common route didn't do it any favors.
Simply put I was a bit mixed on the vibes and it could change depending on routes.

I did however really like the character interactions between main and sub
it kept it engaging when the plot wasn't really there yet. It took untill
midway of Lucas's route before I started to get invested in literally anything.
In said route the plot/romance was actually pretty good, idk if it was because
I did Lucas first but I had a good time which is what matters anyway.
Alfred's route was a bit of a sleeper, its honestly best to do him first or second.
Linus actually grabbed my attention and was interesting from his 1st chapter.
ASScot's route was an entertaining dumpster fire but I started losing interest at Edward
and thought most of his route was boring and wondered what he even add to the plot
because Ascot's route brought so many revelations I was like what else is there? 
Edward's route wasn't very exciting in comparison which isn't good tbh.
John's route was pretty great from the start and I was relieved since it was worth sitting
through 5 routes to get to him. Maybe your opinion could differ but I enjoyed John's route.

Fair warning this game does have NTR ending(s) needless to say if you hate that trope
don't do the ending related to it, its always the maze end so just stick with best end.
To be safe maybe don't do both of Asscot's Clown&Maze endings.
I know Rose is in it for revenge but I just don't like the idea or appeal of some guy even slightly 
disappointing you in some way to make everything worse for them or to switch to guy B
because A isn't useful. I know that this plays very well into a certain character but damn not for me.
I guess I am just not that petty of a person which may be why the best end was enough for me.
Atleast the choices make you have a say in the matter so that is good.

I definitely did love Lucas, there's actually a very good reason he is like that.
 Mistonia can be slow at first and it could seem not as interesting but it may pay off
to keep paying attention as you go through the common and individual.
NGL the common route investigation part reminds me of VN's from 10 years ago.
So is it good? well if you're looking for an otome with an active protagonist and a fun
cast of characters with some fluff despite serious tones it still gets my recommendation
especially if you're tired of longer otome games, you'll still get a solid package here but if
you hate NTR or the MC manipulating situations for her own ends this game is not for you.
Granted most of that stuff is reserved for the clown/maze ends but its still something to be wary of.
Even after everything I am still not sure how I feel about the MC, I only really liked her in the best
ends, mostly everything else just made me feel umcomfortable that I want to pretend I didn't do them.
I just am not able to vibe with this heroine when she pulled some of the stunts that she did.
6/10
I initially gave it an 8 but man those other ends just... NO.
**Even a day after beating it I am like is my score too high? oonly route I thought was
really good was Lucas, others don't compare so I dropped it by 1 point.
I will say Mistonia has some very high production values from sprites,CG's to the
background art and also the music. None of that was bad at all, neither was some of the story.
Also I can see why this was picked up for localization, being undercover as a maid
is a cool idea and could hook folks even if they're not into otome games.
However if you do end up playing this and the heroine doesn't vibe with you then that is okay
and then this game may not be for you! Rose is just written to appeal to certain angles.


As for playorder  I was mostly interested in Linus and Lucas as well as John
but unfortunately there are restrictions for Edward,Ascot and John.............
Edward needs Linus,Lucas and Alfred. Ascot can be done after Two/three good ends
of those initially availabe. John basically needs all so no choice with that one.
Recommended order: Lucas / Alfred /  Linus >  Asscot > Edward > John.
I recommed this because the initial three have no restrictions
but if you care about the story then its best to do Linus before Ascot
and with this you can have some free choice based on personal preference.

As per usual spoiler and route babbles after the jump, if you don't want those then stop reading here. Like always I will share some of my favorite CG's as well but not all of them.
Side note writing Applause is weird all the time so I refer to the heroine by her alias Rose.

Wednesday, February 22, 2023

Bustafellows - Review

Genre: VN.
Developer/publisher: Extend.
Platform: PC/Switch.
Official Site:https://pqube.co.uk/bustafellows/(ENG)
VNDB: https://vndb.org/v25197
Release date: 2021-07-30.

Bustafellows is an otome game that shares its setting with sidekicks! which I remember
as being alright sadly that game is PS Vita only and as of now hasn't been brought over or ported.
Good thing is you don't need to play that game to enjoy Bustafellows!
I am playing the ENG version as I bought it together with CupiPara but this has just been
backlogged till now. Due to the developers not wishing spoilers to be spread on the internet
which I am sure is only about livetweeting and preventing it being up on youtube/twitch in full
and TBH they have that right so I will be doing my best to try respecting that.

Pro's
- Interesting story, very easy to get hooked! great cast of chara's.
- Voiced heroine!
- Gorgeous artwork, outstanding visual scene direction.
- BGM fits the scenes/mood.

Con's
- At times there would be vocal lines but no text displayed, especially in movies.
- Some grammatical errors, text breaking out of the box.
- Not being able to save during non-timed choices.
 
 
The protagonist Teuta is a journalist who can for a short period of time
leap into the past of someone else. The story takes place in new sieg
and she tries to save a lawyer named Limbo.
Regarding the time-leap thing, I think it was well done and reminded me of harukanaru 3.
I liked how they actually went into some cause&effect & is it right to just go and  change things
at some point and it didn't turn into some gag or question chara's intelligence like in kuro no kiseki 2.
So imho Bustafellows did the time leaping thing right! it also doesn't happen too much either
so I think it sits on the fine line of yea its some kind of cheat ability but its not overused
which is why it was ten-times more bearable to me than in kuro 2.
As a heroine though, Teuta was a real treat! its rare to have such a proactive protagonist
that is already an adult but not quite have had a chance of romance untill now.
I think out of the older heroines she was surprisingly real so it was easy to relate to her!
Teuta didn't feel like she was immature or anything to me. She was well-written.
The only thing that is hilarious about her is the lack of cooking skills.......
I did like how Teuta had a sprite that showed her from the guys POV at times!
its even better than just a small icon next to the text, really makes her feel part of the story.


From the start I found it easy to get hooked and unable to put down the game!
the scenes were interesting and the pacing was pretty good and that was just chapter 1.
I think they had a very solid foundation here that you'd definitely be interested
to see what would happen next and honestly you probably don't want any spoilers either
with these type of games so like psychedelica its best to stay spoiler free and enjoy on your own!
 
I think my favourite character would be Crow, Limbo is okay and definitely husbando material
but Helvetica and Mozu kind of rubbed me the wrong way so i'd definitely had to
wait for their routes to get a better picture of their character(s) and well Shu.. uh maybe not?
To my surprise I ended up liking Shu a lot more than my initial impression as well as Mozu
its just Helvetica that ended up being my least liked! ah some things aren't meant to be. 

The characters all had nice chemistry with each other but romance was not really
the focus not at first atleast. Without the epilogues I definitly it was lacking.
The length was alright, its neither too short nor too long for me to get bored!
The system was pretty standard, text skipping is slow but there's a skip to the next choice option!
only problem is not being able to save during choices, like I'd understand during the few
timed ones but there were more non-timed choices where you should be able to save but can't.
 
Now for some of my dislikes...  I will be honest, for the majority of the common route this didn't
really feel much like an otome game but more like a crime drama with handsome guys.
At the very least it was interesting and I felt motivated to continue! The other thing
was how this game seems to have an obsession with the back of characters heads like
I'd prefer the face and see no reason to show the back of their heads. At first I thought
its part of some aesthetic and in some scenes I understood why they did it but there were
moments I was like idk why're they showing their back??? weird.
The UI while looking neat at a glance, was kind of clunky like i said above
you couldn't save during choices. Also I didn't understand why the epilogue just didn't
play normally I almost restarted the route and skipped out on some juicy epilogue romance.
Font was nice but I didn't understand why the text errors in Mozu and Crow's route hadn't
been fixed yet, sure human errors happen but a line breaking from text? that's pretty major
especially considering this game already had a patch. The localization is still pretty great 
but even after patches, there were a few misses and I think the final scene
in the game lacking subtitles is definitely a huge miss.
Let's not talk about the Fondue is a dessert incident... (its not, its a main-dish)

Still don't get me wrong with these few gripes I still think this was an excellent visual novel
and even if you don't usually play otome games I would still recommend it!
Granted I think this type of otome may still not be for everyone and it will depend
what you're in the mood for, this game wasn't exactly light-hearted as some routes especially
those recommended for later but I think the game as a whole, the themes do kind of lean on
the dark/heavy side and are definitely not seen in the run-of-the-mill otome game.
So if you don't mind that and want a mystery otome game/VN with a decent plot, fun
characters and good production values go for it!
 8.5/10
 
Since this is a mystery type otome game I will be following the recommended
play order of Limbo > Shu > Helvetica > Mozu > Scarecrow > True.
Even if all are self-contained and you can do whatever, this order does make
the most sense so I will recommend the same order of play.

There will be route babbles after the jump! there won't be any spoilers due to the developers wishes
and its just a small blurb of whether I liked their route or not without context.
The CG's shared in this post are also sample CG's from the official japanese/english websites.
--------------------------------------------------------------------------------------------------------------------

Limbo.
CV: KENN.
  Ah Limbo, honestly I found him to be very likeable, perhaps the easiest to come to like out of 
the whole gang. The story in his route suited his position as a lawyer and there were some
nice twist and turns. Romance wise it was okay, the epilogue was a nice way to wrap it up too!
without the epilogue I would definitely be found wanting cuz the romance in the route itself
which was barely enough. Oh well it was still pretty good for being the poster boi!
I didn't find him particularly evil as he still has morals but I guess
he does fall into the if evil why sexy category.πŸ˜…
Ido wonder why Limbo had like the most bad ends while the others all had like one...
~

Shu.
CV: Hosoya Yoshimasa.
 AT FIRST I wasn't really that interested in doing Shu's route but it was interesting to say the least!
maybe a little bit more mature? hmm idk romance wise there were some cute moments throughout.
Anyway I ended up liking the story AND the romance more than the one I did prior!
for some reason this route did feel a bit short but maybe that is because I no longer have to
sit through the whole common route which leads me to see how short the routes really are.
In so far I do think the pacing has been pretty good and honestly I had a hard time
putting the game down so it wasn't boring at all! How did I went from being
meh about Shu to oh no! he's cute?! I dig it. Nobody knows except my kokoro.
~

Helvetica.
CV: Yoshino Hiroyuki.
 Another guy I didn't exactly like, in fact most of the time he made me feel uncomfortable.
Helvetica is a plastic surgeon and a bit flirty, the part that is unlikable for me is
that despite being able to put himself in others shoes often just comes across as rude.
So I was atleast hoping the route would make me understand him better... and it did
its just that romance wise it wasn't my thing! like it was amusing to watch but I just
didn't like the constant teasing which just turned Teuta into a tsunderella.
I didn't mind Helvetica's teasing at times but I think they went overboard... which just turned me off.
I think the only thing which was great for me was his backstory and I can sympatize with him
cuz before this route I just wanted to spit fire at him and now i'm like oh no baby~
its just that despite i'm able to care, its not like Helvetica is my worst boy or anything? hmph!
The romance only really became bearable for me in the epilogue... its better late than never!
Idk if this even makes sense but I am just not really feeling the romance
in this game but I do enjoy seeing Teuta end up with them.
~

Mozu.
CV: Jun Fukuyama.
A coroner, he is pretty logical/theoretical... at times Mozu did really make me laugh
cuz his most of the jokes are unintended but I think Mozu knew at times what he was saying
its just that other people may be like uhm at his sense of humor. Mozu is oddly relatable.
Romance wise there wasn't much time for any and his route is pretty heavy from the get-go
buuuuuuut there was definitely chemistry between Mozu and Teuta so it was still nice to see
them grow closer! it did feel more slowburn compared to some of the others
but in the end I thought that the romance was a little lacking, yea its there but not by much!
The epilogue also had a reveal which literally made me go like oh my god?! why now...
at the very least it ended alright but it pretty much ruined the mood which is sad
and let me tell you, this route was already heavy, romance wise it was thin and stretched
which may have been appropiate? but idk I sure wanted some more time
with Mozu since the epilogue was just barely enough.
~

Scarecrow.
CV: Shirai Yuusuke.
 The boss of the underworld... who also just happens to be a complete clown
and is shy as a button. Crow was always fun to see tbh even when it not his route.
Overall Crow's route was interesting even if it started like are you guys seriously
going to do that? in terms of  story/romance it felt satisfying more so than other routes.
If I had to be super honest, despite me enjoying it, it did feel a bit all over the place...
also I was led to believe this route was heavy but idk that wasn't the case it actually felt
quite light in comparison to some of the stuff in Helvetica or Mozu.
The epilogue was icing on the cake and perfect way to finish it...
I do have some questions but eh if there was never a sequel or a FD i'd be satisfied with this one.
 
True end.
Well this was it, if you had any remaining questions about stuff this answers it all!
It was pretty fast paced and intense, saying anything else will ruin the suspense
so i'll just say it was a good way to wrap up the game.
There are also various side stories that add some more depth to side characters
or a little reference to sidekicks! as well as a another mini route which
are all a treat if you can't get enough of bustafellows.
TBH this route felt like being held at gunpoint while the reveals keep coming
with little time to actually process all that by the end I  was literally like ...MAN.
Also there was something that bothered me which has nothing to do with said plot, its
this game claiming fondue is a dessert??? i'm pretty sure fondue is a main-dish not a dessert.
A quick google search confirmed as much but yea that combined with a few remaining
errors basically sealed the deal and I wish this game had a little bit more care put into it.
I really dislike the final scene in the game doesn't even have subtitles... which just removed
any context from the last moments cuz I couldn't translate what was being said fast enough.
Oh I guess Teuta's powers were never really explained but I figured just like the heroine
from sidekicks! is that she is more or less just born with it and that's it.
~
 
Fav route:
Crow > Shu > Limbo > Mozu > Helvetica.
 
Fav character:
Crow > Mozu > Limbo > Shu > Helvetica.

Final thoughts!
Couldn't find a better picture of that artwork so have the limited edition cover instead!
 Honestly I thought Bustafellows was a pretty good otome game!
Teuta was amazing and she had spunk, was pro-active and voiced,  she is easily
among my list of favorite otome game heroines. Most of the guys were likeable
and if they weren't their routes sealed the deal, like for example in the case of Shu. I love
seeing the cast interact with each other too!  I also like the difference in swimsuits or the name
of the cat being different everytime, it all felt like flag checker to signal you are on this guy's route!
This game also had some pretty high production values and the cg's were all great.
Music was on point too and fit the mood/vibes. Story was interesting and I had
a hard time putting the game down at times. The only bad part is that the personal routes
are all self-contained to the guys own issues which lead to some plot threads being put
on-hold and forgotten till the truth route but eh plenty of otome games do this too
so this did not surprise me at all at this point. The localization was fine, font was easy to read
but there were some errors especially in Mozu's route and Crow had text breaking out
or the fondue incident like seriously that's a main-course not a dessert.
This game has been out for a year and i'm surprised they didn't even fix that...
 I get that its an oversight but this is stuff you'd expect from aksys
no amount of no spoilers past ch1 is going to save you from hiding this!
The final scene in the game has no subtitles... which IMO is a huge oversight.
Other gripes would be the not being able to save during a choice, there weren't 
enough timed choices that would make it valid not to be able to save during normal choices.
The obsessions with the back of the heads was lame, sure it made sense in some scenes
but there were plenty I was like why am I looking at the back of Teuta's head?????
I guess its more of a you are there as a reader or aesthetic kind of thing huh.
Finally I disliked how the capablanca stuff was copy&pasted in all of the routes, the plot thread
was never mentioned again there anyway, being forced to sit through it every route was tiresome.
8.5/10
Anyway gripes aside Bustafellows gets my recommendation if you're up for a mystery themed
otome game with a voiced heroine and don't mind it having some heavy topics
while it also not disrespects your time in terms of what it has to offer.
Sadly not all routes felt as well rounded and the heavy stuff outweighed it all 
like the case with Mozu, but that's just my opinion. Here's to the sequel!


Next game? idk yet but i'm not feeling otomates upcoming tsuitsui like don't get me wrong
but it feels generic as hell, from the plot outline to the CG's! which remind me of some PS2 era otome game. I hope to be proven wrong and that game actually turns out alright but hmm... not a good look.

Monday, April 11, 2022

Birushana Senki ~Ichijuu no Kaze~ - review

 Genre:VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/birushana/fd/
VNDB: https://vndb.org/v32229
Release date: 2022-03-31.
 
Well its here! the FD to Birushana or Bilshana (depending on how you spell it).
I'm surprised it got a FD but it did do pretty well so its only natural.
I kinda did wonder if it was really needed or not... as release draw close but its better
than something never getting a FD... like Hana Oboro for example.

 Aside from the usual after stories the fd also has routes for some of
the side characters that only had mini routes in the original.
 
Pro's
- After stories are diverse and suit the characters.
- New routes give those characters plenty of substance.
- Gorgeous artwork.
 
Con's
- After's get less Cg's than the new routes...
 
The OP movie is pretty good, definitely the type i'd just let play.

Its just a standard VN, After stories don't have any choices and its mostly just chill
and fluff as you get to enjoy some time with your husbando.
New routes do have choices but cuz of the love catch its easy to tell which is the
best choice and thus making it easier to get both endings.

Right after I downloaded the game from the jpn eshop I dived into Benkei's route
and well I already was satisfied in the romance department! even if he was not my fav.
 
After's aren't that long either... I think the length was about two hours depending
on your reading speed. There's not much to work with so don't expect too much
except some fluff and wrapping up some loose ends, as well as some horniness?
some had it on the lvl of oh god just fuck already?!
As for the new routes... they do a pretty good job of giving those guys more substance!
they are like a full route in the original game so we get to spend plenty of time with them.
Before starting on this I wasn't that hyped for the new routes cuz I was fine with 
what we got in the original and there wasn't much to them except
Shigehira but Tsugunobu really grew on me and ugh he's now my best boi!
With this I think the content value of this game is pretty good and will last a bit unless you binge...

The new routes get more cg's than the afters which could be disappointing! for afters 
there were only 3/4 cg's (with variation) and one bonus with the guy in present day clothing.
The new routes also follow some of the general plot of the original because again its about
the genpei war, you can't expect them to suddenly make it about something else
which is good because it was consistent in making room for the new-old friends.
I think that in general something Birushana is good at is concistency, there's minimum holes
in its plot they might be there but once you did all it really did make sense.
Of course its not perfect... and there's definitely some problems but I really do love
this series and its cast, it was great to spend more time with them.

If I had to be really honest neither of the Satou brothers were particularly interesting
in terms of plot, Takatsuna was slightly more interesting cuz he's Yoritomo's retainer but don't do
these routes expected new and exciting plot revelations cuz that's not what they're here for.
They're basically here for another romance option... someone for Shana to be happy with
which was nice in its own way, personally I did enjoy spending time with Tsugunobu.

For play order I did want to try to alternate the afters with the new routes which was: 
Benkei >  Shungen > Tsugunobu > Tadanobu > Noritsune > Takatsuna >Yoritomo>Tomomori >Shigehira.
Anyway Birushana FD is a great treat for fans that want a little something extra
I wasn't disappointed with the additional romance for some of the guys cuz some of them needed it.
The stories are diverse and suit the characters, in that sense Birushana doesn't disappoint.
Maybe I am being too positive but if I like it, I like it. There's not much to complain about either
except maybe the CG count for the after stories but it seems they wanted to focus more on the
side characters new routes anyway its better to have quality over quantity and its not like
the after's were bad... I mean the guys getting hornier is a good thing no?
 
I could understand some people not giving two fucks about those guys having new routes but maybe
it will surprise you & you'll end up with a new best boi, i'm speaking from experience here.
So overall me thinks depending on what you're here for that this
is a pretty good FD to compliment the original!
 
PLEASE NOTE that from here on there will be spoilers both for the original game and this FD
as I will write a little about the after stories/new routes from this point onward, so if you plan
to play either the original game in english/jpn or this FD I recommend to stop reading here!!!
 
 
 

Thursday, December 1, 2016

Meiji Tokyo Renka Full Moon Review

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Game: [Meiji Tokyo Renka Full Moon].
Genre: Otome game Visual Novel. 
Developer/Publisher: Hunex/Broccoli/5pb(mages).
Platform: PSP,PS Vita.
Official Site: http://meikoi-vita.com/
VNDB: https://vndb.org/v12159
 Release date: 2016-8-25

I bought this otomege a while ago in my august order(Moujuutachi, Oumagatoki and Meikoi)
 but delayed playing it since I figured its pretty much a charage and it
would be better to play when I have nothing better to do.
My reasons for buying Meikoi is because I am a sucker for the setting of being swept away
to a different time period in which Meikoi is similar to harukanaru toki no naka de and sangoku rensenki.
 2nd reason would be the characters because I already heard that they're all πŸ‘ŒπŸ‘ŒπŸ‘Œ.
For the vita port they added a guy named Iwasake Tousuke who is original from the movie adaptations.

My playorder:
Fujita> Ougai > Shunsou > Otojirou > Kyouka > Yakumo > Tousuke > Charlie.
I don't really recommend starting with Fujita though, Ougai is a better place to start.
Just remember to do Fujita before Yakumo since Yakumo's route spoils the whole ghost girl subplot the two share.
You have no choice but to do Charlie last since he's the true route of this game.

Pro's
Characters.
- Art, its great but it does vary.
- Dummy head mic.
- Decent length as in not to short or too long.
- Comedy.

Con's
- Heroine, average at best.
- Background art leaves much to be desired.
- Copy Pasta.

Overall Meikoi has a decent length to it, first play will be the longest
I clocked out at 7-8 hours, pretty sure the prologue was atleast 1 to 2 hours.
Routes itself are about 5-6 hours becoming slightly shorter when going for the secondary route.
What I mean by that is characters are paired up together:
Fujita and Koizumi. Ougai and Shunsou. Otojirou and Kyouka.
 Charlie is pretty much the truth route and Tousuke is an addition to the vita port.
The characters are all likeable, they are not that accurate representations
of their historical counterparts BUT they all have quirks to make them so likeable.
Fujita being the most normal, Ougai and Yakumo being the weirdest.
The comedy was also pure gold, so many scenes that made me laugh!
A lot of otomege forget about it or make it forgettable.
The bad ends are sad but they're also realistic... now for the bad part:
Characters that share route, their bad end is the same except the goodbye scene
the after credit scene for that or any pair up is the same... ah unavoidable copy pasta.
There was no affection meter but the text skip was super fast making
 the other endings easy to get despite there being a lot of choices.

I do not think Meikoi is a bad otomege, even if it has its fair share of issues it is enjoyable
despite the protagonist not having much to her everything else adds to that.
The overall story isn't that interesting since its a charage which means first and foremost that its
focused on the characters though some of the subplots are darker than others but still not that dark.
Did I enjoy this otomege? hell yes! do I recommend it despite its many flaws? yes!
 I could even recommend it to those still learning japanese and have a decent grasp of the language.
8/10

If you have yet to play the psp version the vita version is a good start but if you already played it
but I do not think 6000 yen is worth it just for one more route unless you are a die hard meikoi fan.
Meikoi is not terrible in what it tries to do and passes the otomege part of the game with flying colors.
For those that like the genre of being swept away to a different time period and romance historical bishies
Meikoi shouldn't disappoint you but its probably better to play it on the side
 because when you think too hard about somethings you'll most likely shake your head.