Showing posts with label Kenka Bancho Otome. Show all posts
Showing posts with label Kenka Bancho Otome. Show all posts

Friday, April 12, 2019

Kenka Banchou Otome 2nd Rumble - Review

 Genre: Otome Visual Novel. 
Developer/publisher: Spike chunsoft/RED
Platform: PSV.
Release date: 2019-03-14

So after the original and its fd was a little bit of a success, Spike/RED decided to make another!
To be completely honest I never expected a sequel after the FD because even if some afters
had problems *hint Kirarin* it did wrap itself up in a nice way.
So as release nears all I could do was question it existence and hope for the best
as in that it retains what we all know and love about kenka bancho otome.
They're nice enough to recap some little events from the original thanks its been two years or so!

This also being my first otome of 2019 even tho I had tried to start panic palette
or continue ashen hawk but unfortunately no motivation~
I kept putting it off so here's to getting back in the otome spirit but this game...
this game made me kinda conflicted considering how rushed it is.


Pro's
Characters still have charm.
Art/Music still great as ever.
Kirarin's route is much better and I am not even biased (ok maybe I am).

Con's
It's basically season 2... idk if this is a good or bad thing btw.
Blatant bias for friend routes, otome route feel rushed/lacking.

Unfortunately they also decided to change the battle system its no longer like rythm game
but some sort of minigame where your buddies can support you. NEW and EXCITING but
HONESTLY IF IT AINT BROKE DON'T FIX! but imo it ain't that bad of a change.
That aside its easy to play but very mashy, atleast with easy mode if you can't be bothered
to play the minigame and just want a VN you can skip the battles and instant win.
Thanks spike chunsoft.
Either way, it was pretty fun in the beginning but ended up skipping after the 6th battle
and so nothing of value was lost I think my only real complaines is how
the kenka banchou otome games have such awful loading times, it runs on unity but boy!
I could go grab a drink and a snack while this baby starts up... >_>

So it basically continues after the first game where there is no romance and shenanigans continues
as in the next semester some guy named Sagara Tenma transfer into shisiku but he's no angel
and just as bad as the rest, I pity the meek principal who cannot even finish the welcome ceremony.
Nozomi's also here but whatever i'm still pissed at Kirarin for neglecting his otouto last game!
All the guys are just extra bro kinda like everyone loves you but not quite.
Otome sequels tend to be hit or miss for me because of this... like it gets annoying to have
a round two after certain events and most character love the protag from start but most are not
like that and here they're just bro's, ahem going through the common route
was a lot of fun, plenty of laughs here and there but on second play its not much of that
and its just get event flags and read skip till the route starts which is done in no time.
If I had to recommend any play order it would be:
 Kirarin > Mirako > Konparu / Totomaru > Houou > Tenma.
The first route was the most enjoyable to me and if a Kirarin fan
you may as well enjoy the game to the fullest this way, i'm not the biggest Kirarin
or Mirako fan but even I can approve of what I got and it was nice
unfortunately neither Konparu nor Totomaru could give me something that was better
than the original routes. Ow well its only fair they had a good one to begin with
don't get me started with Houou his was alright but a massive dejavu because
of the sameish reveals even the friend route with Tenma was more original...
speaking of I might have enjoyed the friend routes more than love especially Toto&Konpa's. >_>
Never wanted a sequel but at the very least it turned out to be a nice one (for the most part).
And that this ends my spoiler free impressions
Kenka Banchou otome 2nd rumble is a title that is sorely lacking in the otome department
but at the same time still manages to deliver what we all know and love.
It is by no means that terrible but overall it doesn't succeed its predecessor
or does anything that holds up to it which is just sad when it has less value overall
and thus I can only say it is an average sequel, it gives and takes... feels short and
it even feels as if its an apology for Kirarin's awful after story in the FD
because in this game his route fixes everything that went wrong
but you know what? no matter how nice this game was I do not even want a FD from this
because I cannot trust the writers anymore, halfed assed routes for some? check, blatant bias
for friend routes? check. Same flow of events despite new semester? check.
IDK but this sounds bad to me and somehow was still enjoyable...so I have mixed feels.
Maybe I am nagging too much but my score is very fair for a sequel who has less value than
the original, so basically SKIP THIS and go play the first game if you haven't
all of the routes there have so much more value than this rushed mess of a sequel.
In the end the comedy and characters are what held this game together for me
AND I LOVE IT FOR THAT but its really sad to see how rushed it is
and some routes especially the love route are anything but memorable.
7/10
''For what it is worth an enjoyable sequel, unfortunately it does little to surpass
its predecessor and in comparison is overall a very rushed experience.''

Tuesday, August 1, 2017

Kenka Bancho Otome ~Kanzen Muketsu no My Honey~- Review

 喧嘩番長乙女 ~完全無欠のマイハニー~
Game: [Kenka Bancho Otome] 
Genre: Otome Visual Novel. 
Developer: Red entertainment and published by Spike Chunsoft.
Platform: PS Vita.
Release date: 2017-07-27

The fandisk of Kenka Bancho Otome... well it must've done pretty well to warrant one!
Since the previous installment was a last minute digital purchase, this suffered the same fate.
I didn't really pay attention to prerelease info or the anime shorts.
 Said anime just turned out to be an advertisement with mash ups from the original game.
When I looked at the official site I honestly found it rather lacklustre...
From what I did gather this FD contains side stories(summer themed) and after stories...
which was honestly all a fan needed to know, Whether this was word it or not... saa let's find out.
  I expected them to be fun and/or sweet but alas most were not as it seemed.
Also they have the first anime ep in the game itself.... dunno if just a preview
for the bluray release but it seems like a waste of space.


Pro's
- Still the same old boys we all know and love.
 - Comedy.
- A fun and to the point side story on da beech.

Con's
- Long loading, slow text skip which is bothersome in side scenario.
- Rintarou's after story is downright terrible.
- The writer still uses the same template for everything maybe its his/her thing.

The game is divided into two sections, first of is the after stories set after the love ends
in the original game, nothing else to it really. Secondly there's a summer camp scenario
which is sort of an AU friend scenario. Characters are grouped together such as
 Totomaru&Konparu, Kirarin&Yuuta or Hikaru&Sakaguchi etc.
Your choices in that scenario determines who you're grouped with at the end of that dunno
 the whole thing was maybe 4 hours at most, not including repeat play for other pair up.
The comedy is still golden and almost never a dull moment one could say its a pointless
scenario with nothing to gain but why would you have a problem with camaraderie? I don't.
I already started snickering less that 10 minutes in, compared to the last vn I played this is g r e a t
but I didn't have much fun doing everything in there for completion's sake
and you have to fight everyone once including minor chara for a trophy and it is here
I realized the loading time is sinfully slow... probably cuz Unity but it ain't rear pheles bad.

In short its an enjoyable FD to fans of the original but I thought the original wrapped most
stuff up nicely, I already said this but it must've done well enough for it to happen!
I guess if you hated the whole now that they know she's a girl and the guy trying to protect her
or stop her from fighting then it will be a partial miss cuz some of the after stories continue
 that line of thinking but they do try to make them come to terms on it that Hinako can hold her own.
The summer camp scenario is like an AU friend route for everyone... so there's that too
and you already know I liked it for what it was no need to go into it. 
All in all its not bad its just that some after stories are either a hit or a miss my favs were  Konparu
and Totomaru... the rest just followed with Rintarou dead last honestly even Houou was better.
The FD is decent but also a little short despite each story having some length
to it but still has that stupid template which in some was more noticeable than others.
When I look back only Totomaru and Konparu's after stories were really
enjoyable to me and the content they had is what I expect of fandisks.
I want to see the characters under relaxed circumstance not
drama about yakuza gangs or a brother yearning for attention. -_-
There's not much else left to say... without being more detailed is there?
8.2/10

Ramblings and possible spoiler and/or CG's after the jump.

Thursday, May 26, 2016

Kenka Banchou Otome - Review

 喧嘩番長乙女
Game: [Kenka Bancho Otome] 
Genre: Otome Visual Novel. 
Developer/Publisher: Red entertainment and published by Spike Chunsoft.
Platform: PS Vita.
Official Site: http://www.kenkabancho-otome.com/
VNDB:  https://vndb.org/v17750
Release date: 2016-05-19

Oh an otome game version of the Kenka Bancho games, but why?
I had no intention of getting this but since I noticed alot of people seem to be pretty hype
 about this game I decided to get the digital version day 1 which came with a nice theme.

Since the story is done by Red Entertainment I had faith that it will be good(and it was).
Which is part of the reason I wanted to give it try.
Anyway I do think the premise is interesting but I am not a fan of school settings & crossdressing.
I like bad boys even tho I am not fond of the theme of this game, though it could be amusing.
Now I am having flashbacks of I DOLL U...  due to the whole replace your brother thing
but atleast the Kenka Bancho guys aren't that weird.
The production values seem to be pretty high, the heroine and the guys got different sprites too
this and that red entertainment handled the story helped me decide to give it a shot.


TL;DR:

Pro's
-Heroine is awesome.
- Characters are fun.
- Comedy, some scenes are just pure gold I'm not kidding.
- System is easy to handle.
- Art, looks kind of anime-ish but its not bad.
- Catchy music.
- Individual route is self-contained.

Con's
- Even though the plot is unique every route it follows a template that one is sure to notice.
^This can make things predictable as to when something good or bad is going to happen...
- Route is on the short side, 4/5 hours at most.
- On 2nd+ play why can't we skip fights during the common route? its annoying to sit through all that again.


The minigame isn't that annoying but it gets a bit to easy once you get the hang of it.
Apparently it doesn't matter what sentences you use during the staring phase
you can talk gibberish and at most the opponent will me like U Wot m8?
but as long as you beat him its fine whatever you choose don't worry if you wanna be funny be funny!
As that does not affect the endings in any way(truth be told I liked messing with those words).
If you use the right words you get an advantage but the minigame is fairly easy so it shouldn't matter.
Losing means game over but you can retry right away except in a certain fight in Kira route, anyway
like I said before the minigame is easy but does get a bit harder later on but not that hard.

No way to check affection but its easy to know which choices to pick, especially with q.save/load.
My advice? keep Cool/Maiden guages around neutral, make a save at the start of july so
you can adjust the guage to get the love/friend endings easily and so you have enough for the endings.
I didn't even need to use a guide for this game and I got a love end on my first play...
Yes that is how easy this otome game is.

Anyway despite me being meh about this otomege at first, this game is alot better than I expected!

My play order:
Konparu > Totomaru > Yuuta > Rintarou > Houou.
The routes itself are very self-contained, so the order shouldn't matter I recommend either
Totomaru or Konparu's route to be done first. The pacing is okay though after two routes
I could clearly see a template if sth good or bad is gonna happen but honestly I don't care.

I recommend starting with either Totomaru or Konparu on your first play, save
Rintarou and Houou's route for later anyway like I said it shouldn't matter that much
other than that it is important to do Houou last since his route reveals important plot details about the heroine.

More ramblings/spoilers after the jump.