Showing posts with label Sakurai Takahiro. Show all posts
Showing posts with label Sakurai Takahiro. Show all posts

Sunday, June 7, 2020

Dairoku Ayakashimori - review

Genre: Otome Visual Novel.
Developer/publisher: Otomate
Platform: Nintendo Switch.
Official Site:
VNDB: https://vndb.org/v25911
Release date: 2020-05-28

So since my thirst for some sakurai takahiro was real and I haven't heard him in forever
I decided this will be my first switch otome game! \o/ albeit digitally.
Went into it almost blind, only knowing that protag Shino was some government official
but when they found out she can see youkai she was transfered and ends up
working with Ayakashimori who deals with supernatural stuff in Sakuratani
to prevent folks from causing too much mischief, you basically pick one of the dudes
to keep an eye on and/or help them because who knows what might happen?
Shino also gets a pet ayakashi named Kouya to help her out.
The common route did a good job of introducing everything and wasn't too long to bore me
atleast with a little joke or two which after the last otome I played was much welcomed
and all the char's were great the only problem this is a really slice of life-ish game
but that doesn't make it bad or anything.


System is just standard VN stuff, map movement stalk-a-bishi and a press the correct button
in this order minigame like in Utsusemi no meguri but you only do this minigame
like once in the prologue so I am not sure why they even bothered in the first place?
you only get to do that if you go out of your way on the map, while ignoring character or
for the grand ending or scenario completion dunno why it was there tbh.


Pro's
- Likeable characters.
- character design, same artist as bad apple wars and alice=alice.
- Seiyuu performance was great.

Con's
- Backgrounds are plain.
- Overall plot is a little disappointing.
- Lot's of no-face side characters including antagonist.


I liked the setting and general atmosphere, the comedy was alright it didn't try too hard
neither did the story which was decent atleast but nothing too deep either
but it also wasn't that great in using the scenario to its full potential.
The art was great except for some of the background stuff which were simple and bland so meh.
Music was pretty good and fit the setting, the rock theme grew on me and before I knew it
I was rocking my head back and forth everytime it played. 😂
The heroine's was also great, despite insecurities of her new position I absolutely
loved her positive attitude to chara's such as Hira. Though the overall story is kind of
simple, each route tried to go about it in their own way and some characters were more
helpful to Shino than others. The route length is not too long or too short
but overall this game is kinda short? sad it might be a one-off game :(
A lot of side characters had no sprite/face to remember them by so that
didn't make that much better I suppose they ran out of budget, i'd be find with it
if it was just townsfolk but apparently the villains got the treatment as well
which was really irritating and made it hard to remember them but I guess they were so
significant otomate couldn't give a damn so why should we?
Playorder shouldn't matter just go for whoever you are interested in doing, the three endings
for every character makes you understand them more which was another plus
though I am gonna recommend to save Shuu and Tokitsugu for later.
The main cast,heroine and seiyuu being superb made it easier for me
to overlook some of the flaws and since it was enjoyable I think this was an alright
otome just don't expect it to go and do new things or be deep because it won't, there weren't
any landmines or wtfbbq twists so it was nice to have a more normal otome game for once.

Overall it might be meh but still fun, hard to recommend unless you're a beginner in the genre
atleast the otome part didn't disappoint me unlike the last game I played
still I can't rate it that high so it kinda ended up shifting between 6 and 7/10
kinda weird how I played two games back to back where one had a stellar story
but bad otome part and the other a bit of lacklustre plot but good otome part.😅


That ends spoiler free section.

Thursday, November 29, 2018

Wand of Fortune R2 FD ~Kimi ni sasageru Epilogue~ - Review

PSP box art because I like it more.
Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PSP, PSV.
Release date: 2018-10-04

The much needed FD for Wand of Fortune 2  ~Jikuu ni Shizumu Mokushiroku~
This is where I say its better late than never, since I did like the cast enough
to return otome hogwartz one more time for the much need epilogue to WoF2
because let's be real, WoF2 had so much character development that by the time
you got to the post credit scene and you'd see your handsome man all grown up
you'd either be like aww its over OR wtf?! growth spurt much? (looking at you Est)
to the point you don't even really recognize and want more time.

Pro's
 - Plenty of content and fanservice.
- No more gameplay.
 - BGM is a relic of the past...but has charms, OP theme's a good jam.

Con's
-Short, only reason I took so long is because I paced it out due to otome game drought.



So in the prologue of this FD; in some dream-like space she meets a fairy named Bell
and now Lulu has the power to visit the past or the future... 
because Lulu has had so many possibilities Bell's gonna help her out!
At first, me thinks this little scenario takes place after the true end of WoF2
but since she let chances slip she had regrets this is where Bell comes in
and she gets to spend lovey dovey time with her harem.
So many things! so little time!
 
There's the after stories to WoF2.
A scenario of a ball at mils clair where thanks to Bell. Lulu can go out with everyone
and finally there's loli-Lulu's big adventure... but that was so random I didn't write much of it.
 Ball scenario can get repettitive and the writing for each guy keeps it a bit more fresh
but its not long, an hour or so maybe less, still fun just gets redundant.
That ball takes place somewhere right after WoF1/mirai no prologue but before WoF2
but Lulu was so busy studying she completely forgot, idk its sort of weird trying to place this
anywhere and maybe its better to just believe Lulu forgot about it all together back then
which will actually all make sense once you do Solo's scenario, what a special boi.
There's a score card system where you can check what you have completed
but imo since its sorta obvious in the stories which element belongs to who but still nice
that you can check if you really completed a route (after/ball/great adventure) with that character.
There's also this mils claire DX thing which is basically interviews with the characters
and bonus voices which was the only awful thing to complete since it requires
playing with bell and feeding her stuff loli-Lulu finds in her big adventure
but its not too bad and can be done in no time so its not that annoying.

If you finished WoFr2 completely and still like the series I see no reason as to why one
should not get this. It has plenty of content and an extended epilogue to WoF2 is what
we all wanted the most and the rest is enjoyable, the overall content makes it worth the price
even if its still short, just because one after got me in a bad mood didn't ruin the whole game.
9/10

Thursday, November 16, 2017

Bad Apple Wars - Review

 Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PS Vita.
Release date: 2015-11-19(JP), 2017-10-13(ENG).

Well I bought the english version... since I didn't bother with the japanese version
and wanted to try it  since I passed on other localizations this year such as Pcube
or CxM, I already played those and not buying something twice
that aside it seems it would've been better for me to pass on this.

The setting seems strangely similar to a certain anime... as for our dear heroine Rinka
I haven't exactly heard great things about her and can be quite annoying so before I started
I hoped she wouldn't be that bad but alas, the story is about life and death
and she ended up being quite an annoyance on my first play.

Pro's
- Characters... even the side ones have interesting backstories.
- Gorgeous art and catchy music.
- Interface.

Con's
- If you expect an otome with a solid story and unique individual routes look elsewhere...
- Bad/good split was pointless.
- Short, some routes may leave to be desired coughShikishimacough.
- Copy pasta, after a few routes you might've just seen it outside of character stuff.
- Protagonist in general, no backstory either because apparently her life was that boring.



Saw other people have mentioned that the font of the text seems kind of an odd choice
which I agree with but in all honesty its not that bad, its surprisingly easy to read for me
but maybe for those with eye problems it can be an issue I guess.
The localization was overall pretty great?! for aksys standards... very little typos but its sad
that this had to be the one that was given extra care except for the following
you might want to skip reading this its a minor spoiler.
White Mask's family name... its not shou but iku like, he even says Iku
 I know translators  can't hear this but how did they mistranslate this?! 
maybe they thought lol... Iku is pretty odd  so let's roll with Shou *tilts head and rolls eyes
...its a key aspect of his character like how did the editors not realize this!
and like it was at the end of his route which out of all I enjoyed a bit more, sigh
thank you aksys games for completely ruining the meaning.
Next... the font or a name is the least of your problems, if you don't know a lick of japanese
soul touch scenes could be a problem. Thing is they don't have subs
so the dude would say stuff and you might not be able to understand.
Its just lazy you know? they should've added text boxes but they didn't
I can understand japanese so I get by easily but other people might not. >_>

System, standard VN stuff such as choices, some map movement and you apparently get
 the choice to join the disciplinairy commitee or a group of odd balls fighting against it
some routes are only available if you pick a certain side of course.
You can pretty much play this without a guide, its impossible to miss stuff or get lost
and to get bad ends just touch the spot he doesn't want to be touched.
Well the common route was very simple yet informative, I liked the introductions
and most of it didn't feel longer than needed it all was quite straight-forward but
there is just so much shared throughout the routes even if you join the other side
the writer really didn't care to give everyone a unique route, a shame...
Art... despite setting its colorful and different than most otome games, I sort of liked it.
the BGM seems to fit the setting as well, no complains and a catchy OP by nano.

Here comes the ranting...
This... is a depressing game but I found Rinka's entrance to be not sad at all?
I can't say I liked the heroine in general either I know she's supposed to be this girl
who has never suffered in her entire life but still got by but because of her constant negative attitude
in the first route I did and her lack of actual backstory/development I just shook my head.
If I liked anything about her it would be her design, she does look adorable but that's it and
 part of me should be able to relate to her but I don't think I want these type of otome game heroines.
Just so you know I tried to like Rinka and find positive traits, she had little of it.
I am not lying when I say she does not have much of a personality and just goes with
the flow of things in some routes the whole I am empty thing is more annoying than others.
Rinka doesn't really have much of anything, no interests can't fit in and is easily jealous of others
but she doesn't do much on her own, instead she brings herself down time and time again
if I hadn't done Higa's route when I did I probably would've raged quit but weirdly enough
after his I did a disciplinary route and Rinka was a lot more tolerable than most bad apples routes!
Does being a good or bad apple mean much in Rinka's case? not really just another perspective.
 I wish we saw knew more of Rinka's life though... it can't have been that boring
like did she have hobbies or friends? she didn't because she can't fit in.
Early on she says she wants to return to her everyday life but to what exactly?
Well apparently she does like cute things like the gothic girls dress... but I guess Rinka being passive
makes it easier to get into her (like self-insert) I just wish she wouldn't be so negative is all like in
bad apples routes she's wahwah i'm empty I haz nothung! yet in disciplinary she thinks like a proper
human being and mentions having tv,manga and games would be better wow... the difference.
I too can get real depressive and say I have nothing... but i'd see something in my life
that would snap me out of it, can be as simple as a material thing.
In truth there are people who really have nothing but those prob wouldn't be playing this...
depression is not fun, still BAW does a bad job of showing it atleast for Rinka's case
because some of the other side characters are much better written.
Also mostly everything goes her way because somehow she's not limited like the others
because SHE HAS NOTHING and somehow this empty shell manages to heal
all the guys problems too because who else possible could, just because she is warm and gentle
on the inside which makes the guys comfortable for some reason! everything makes sense now right?
 In all honesty its amusing how Rinka knows her own flaws and doesn't do much about it!
No... the problem is she doesn't get many opportunities for that because the time for that
went to the sub characters and the love interests. I didn't even understand why some of the guys
fell for Rinka... maybe its because she's a natural good kid with an empty heart of gold
but is just so insecure about everything and somehow when she sees people in their weakest
moments she racks up the courage to help them if that ain't mary sue-ish idk what is. >_>
I found myself the most frustrated with Rinka in the bad!common routes because its the same
just with a different guy at your side and then the fact the routes themselves are so short
it becomes almost unbelievable in terms of romance coughShikishima&Satorucough.
 Honestly I have never seen an otome game heroine be more pathetic than this
atleast she has more personality than the protagonist of AMNESIA...  yeah I went there
because even if Rinka is irritating she does grow and you know actually talk outside of choices.
IF ONLY they fleshed out Rinka more so that she got proper development too but alas
Rinka is no Cardia Beckford, if anyone gets development its the guys
heck even the side characters got more development than our dear protagonist.
A protagonist can make or break a game, clearly this one is breaking it for me
because a narrative can only be as strong and/or good as the person at the center.
When you think Rinka gets better she gets worse again, this sort of repeats and then
 you do another route also yeah she is special, most otome game heroines are
but with Rinka I just wish they actually fleshed her out. >_>
Also there are hardly any choices except as to where to go and whether ot not you do
the soul touch thing depends on which ending you get, this combined with Rinka's personality
going with the flow never improving cept a little at the end just makes it worse.
Maybe its because she has nothing she can take in their problems but in reality that's not the
way it should work, I found Rinka's character to be quite shallow compared to everyone else.
If its supposed to give people struggling with depression a little hope then
it might have done so in the worst way possible, atleast flesh out your protag please.
 If anything this game shows even if you have barely anything you can be someones light...
Okay that aside on my first play I did like the mystery aspect what little there was
since this is not the focus of the game nor was romance btw it was just shoehorned in in some routes.
So yeah at NEVEAH gakuen those that died early get another shot at life if they get expelled
or join the cycle of samsara if they graduate but for that they have to let go of everything.
Bad apples are people who don't follow the rules of this school and then there are the
people of the disciplinairy commitee who try to make sure everyone follows the rules
and try to correct the bad apples, huh this sounds awfully like angel beats! they even had a freaking
concert, lmao I think this game may be better if you are not familiar with that franchise. >_>
Its up to Rinka(or better put you) to decide to be a reject or a goody two shoes... not that it matters.
In some routes like Higa's I'd say the romance was believable but whether or not
some of the other guys are is a whole different matter entirely.
Also trashy sugitan and creepy koji yusa sub characters, check...

So now to the important part do I recommend it?
Not really but if you are in desperate need of another ENG otome then yeah go for it.
I am not even sure what I liked about this otome game as a whole... but I think
the one thing that shined are the characters even the sub chara's! but as for the whole
war thing may have been a bit overhyped I guess, because neither side goes THAT far.
The story well... after two routes you might've just seen it all since it stays the same
no matter what guy you go for the only difference is scenes with him and his past etc.
Outside of the characters past, I still found most chara's to be plain except some of the side
characters like Naraka for example imo  he was a great sub chara.Also there are no real individual
routes so if you thought Code:realize was great for having a unique story for each guy
then you'd probably be disappointed here by the amount of copy pasta to the point by route four
 litte amazed me. I've played lots of otome games some also have content that just repeats
no matter what but then something else made up for that, I can't find that here.
BAW has some touching moments which could make you think about stuff but that's it
I hardly found much to be memorable it pretty much focuses on the characters over anything else.
Rinka needed more development but if I think really hard it wouldn't have worked in another way
that aside I need not repeat myself to how much of a disappointment she was for me right?
Yeah sorry I cannot fully recommend this otome game when the protag is literally an empty shell
from begin to end- the only thing that helped her realize her purpose was the guy of her choice.
Don't want to be that person but the guys aren't that interesting outside of their (sad) past...
nor is the otome part that satisfying, in other words imo this is a mediocre game.

Well that ends my probably spoiler free section, I recommend to not read any of my
character babbles if you want to play the game yourself because I did wrote done their past
so there are definitely detailed spoilers of stuff including the endings.

Thursday, October 19, 2017

Shinobi, Koi Utsutsu Kanmitsu hana emaki - Review

 
忍び、恋うつつ ― 甘蜜花絵巻 ―
Game: [Ninkoi FD]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PS Vita.
Release date: 2017-9-28

Yep... its time for another fandisk but in all honestly I don't consider myself being that
much of a ninkoi fan anymore and sincerly questioned why I even bothered.😅
 Like I expected more fanservice but got an actual story about them maturing...
I tried not to be too negative and my final score reflects this, this FD is just fine for what it is.

I had mostly a great time with the original but I am sort of eh at coming back to it after so long...
because after like a month or two I wrote off its vita port as a one off game.
The original was far from perfect as well like it having copypasta problems with Takaie all being like you got no chance make your time! and their being meromero shenanigans with Kaede
slowly falling for her partner of her choice said partners all following a trope too.
I still liked it because of it was brainless fun stuff...
Honestly speaking this FD feels more like a sequel there's fanservice but honestly I found the
graduation story for everyone lacklustre some nice moments here and there but it wasn't worth it
overall. Well I shouldn't complain atleast it got a FD right? i'll just do a general review like the original.

Pro's
- Everyones getting married... yeehaw.
- More shinobi action if thats your thang, (honestly in a FD I do not want this).
- Music, its nothing memorable but it fits the scene most of the time.

Con's
 Art, its still gorgeous but there's a noticeable difference... did the original artist really work on this?
- This is subjective but the overall writing, fluff, comedy all could've been better, overall its meh.
- Too many characters... basically only do your favorite(s).

Most of my rage/discomfort comes from the facts that originally Ninkoi is a very fanservicey game
with the plot sort of just being there, with the FD I expected more fanservice but got
more plot instead to the point this doesn't classify as a FD but a sequel instead.
They did it backwards usually its story centric game > fluffy FD afterwards...
At this point I just feel Ninkoi was one of those one time experiences there was little need
for more but we got it anyway albeit a bit too late for some.

Regarding the OP theme... its okay but I don't like it that much and they should've
 gotten the old singer back. I got nothing against Hisano but her voice just does not fit
with the background music, I liked her work for shirotokuro but here? not really.

The theme of this installment is graduation... honestly speaking I barely remember
much about the original cept some small details and I did not replay it either
because other games have been taking up my time and honestly I didn't find a reason.
Not that plot was ninkoi's strong point yes it has one, the original story(psp) all seemed
 like a light-hearted fluffy otome game to me never taking itself too seriously.
Length? about the same as the original we got fanservice and ''plot'' both of which are
fine but compared to say KBO FD the times I really laughed out loud could be count on a single
hand. The plot varies depending on character but I didn't find the writing to be exciting
because redundancy re: exams/graduating and marriage, its good to see them mature
but I expected more fanservice and was let down.
Disclaimer: no not everything is the same, every guy has their own story
of maturing/problems etc its just some stuff gets predictable to me.
System wise its just select after story... standard VN stuff if you do well in that
mero-mero practice thingy you unlock bonus stories for one of them I am annoyed
because one of them is a flashback scenario which would be better before their after stories.
The shenanigans is why I liked ninkoi to begin with but ever since setsugekka koi emaki
it feels like otomate is trying to make this series take itself more seriously like expand
on the setting in detail but stuff I came here for like fanservice felt dry and/or watered down
compared to the original which is just such a shame.
I expected a fandisc but got a sequel with more plot/lore instead of fanservice.
That aside everyone gets marriage ends! wow thanks no not really, suddenly I appreciate
it when only one or two/three characters gets one, I guess I first realized
this with Geten no Hana but happy endings come in all sorts of variations like marriage
would be icing on the cake sure but when there's 10 characters some difference in the end would be nice.
Sometimes I was just like they're just gonna get married in the end... maybe its better to skip lol. 
It is sad if your fav doesn't get one but isn't it nicer to fantasize a little...?

I think each after story is about 3-5 hours, most of which is spend with them graduating
and working together on a mission, marrying and sexy times(maybe).
Every character basically still has their charm and the comedy's decent
but I feel that's lacking overall it may still be nice to wrap things up though.😅
Its funny there's indeed a story to ninkoi but here I am... drawn to the humor, shameless stuff
and the colorful cast of characters, I don't think the core story is bad I just never expected
otomate to get serious about setting and stuff with setsugekka koi emaki's additional ninjas.
 I mostly did one after story a day for some such as Ukita or Tadehito it took me two days
because simple put I lost motivation and they were a drag in general.
Had there never been a FD err I mean sequel I probably wouldn't have cared... I feel like the past
one and a half week have mostly been an exquisite waste of time except for a few characters.
Going to add this right here and I feel its going to be my trademark line for everything 
otome now its impossible to like every character especially in a character game like this.
Sooo I came here for a fandisk with fluff not a sequel with more plot, its like otomate doesn't know
the difference and whatever plot there was felt stretched out to me, completely uninteresting like
I couldn't even keep focused and just let it auto play and I still understood it if I zoned out.
Of course there's a few nice moments but yeah that's it almost not worth to write about.
 Atleast Garaiya's as adorable and chuuni as ever even outside of his own after story. =w=
 Sadly the seal on Kaede's jutsu breaking was just an excuse to give us this poor excuse of a FD... haha round two? why not! except this time with actual character development.
This is why I can still rate it a 6 out of 10 because even if not what I come here for THEY TRIED.

Depending on how much of a ninkoi fan you are... you may enjoy this or you may not
if you're like me and its been too long its better to pass on it, its hard to write
my thoughts on this, the content in this FD(sequel) is just okay I enjoyed what I could, the end.
6/10
Its fine... might have been better if it came out sooner rather than later.

 More ramblings after the jump.

Monday, May 1, 2017

Black Wolves Saga Weib und Schwarz - Review

Game: [Black Wolves Saga Bloody Nightmare and Last Hope.]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PC. PSP, PS Vita.
Release date: 2017-1-26

Vita port of BWS contains both games, they're relatively the same in terms of content.
This will be a general review and i'll try to cover both games
so don't expect synopsis or summaries since you should be able to read that elsewhere
I'll try to write more for others but eh I wasn't very motivated for some.
For the sake of all that is unholy I decided to start with BN because it was the first
to be released back then, may as well keep it consistent shall we? and well all I can say is that
I am glad I got this out of my backlog since I got it out of sheer curiosity.
TBH for BN all I remember is nazi cats and an angry wolf fighting each other
over a woman called Elvira they once liked but met an unfortunate end and the hatred
went on for a couple of years, how unlucky for Fiona to be the split image? \(⌒‿⌒)/
Sadly Fiona was engaged to Mejojo since she was little, he's way older than her too! what a pedo.
The main focus of BN is the cats... while LH focus on the wolves
 so it obvious the others sorta get the shaft in the game they're not the focus of.

Unlike the previous game I played this game was better in its overall presentation?
BN had a powerful opening, LH was slower and more otome-ish either way
this game is like a rollercoaster it starts off great then slows down and before you know
 shit went down because come on you knew it was gonna happen it just a matter of when.
Without spoiling that basically how the rest went down too... 😅
People weren't kidding when they said this game had an overall decent plot but uh
I had a hard time categorizing BN as an otome game untill I got to Julian, lol.

Pro's
- Interesting world and story.
- Most characters are interesting but some...
- Art.
- Bgm.

Con's
- Long common route, skip fest on 2nd+ play.
- Read skip was 2slow...
- The otome game bit may leave to be desired, felt more like straight-forward vn at times
and romance wasn't the focus I guess the twistedness was.
- If you don't like abuse stay away from Bloody Nightmare.
- Auger.

The OP is great, but oh boy that bias...

Well the bgm was stellar, A++voice acting and distinct art style, the narrative
at BN was quite brutal and shocking, most characters all seemed to be pretty twisted
but I can't help but be interested in them, sasuga rejet.
There's not much hope of romance with some of them? but I could already tell
this was not the main focus of the game, the intriguing story and dark fantasy theme was.
Heroine is ok considering her upbringing little did she know her peaceful life would turn
 into hell after all of that, can't help but feel bad for her not being able to do much.
 That said I liked how Fiona was in Mejojo's bad end at LH she was able to end him
since he was schizo and she didn't want to pretend to be someone she is not.
whoops did I just spoil something.. oh I guess I did glad it wasn't full context.
Moving on the story seems to ride on past events and there were a lot of flashbacks
which made for a very long common route, BN took me like 3/4 days to get through
also don't get me started on the switching of POV at times it felt like a regular VN but it seemed
LH had more unique content for each chara except the twins borrowing from each other.


I guess Zara was my fav next to Julian but he felt out of place.

No annoying system to rage about this time unlike the last otomege I played
its just the same old VN stuff, BWS may seem long the first time and yes it is long
 but sadly the BWS games are mostly common route so on 2nd+ play it'll just fly by
with a few pit stops here and there, just pay attention during your first play...
the political intrigue and zodivia bits were pretty interesting and so was
Mejojo,Auger's, Rath's and Arles past but I thought it was paced badly at times.
I think the common was way too long, you know I can stand common routes like in KgK
with a decent route after it but BWS was literally 90% common 10% individual...
and it wasn't that romance oriented and at times I had a hard time questioning
why Fiona fell for certain characters coughMejojo&Augercough.
Most of the torture scenes in BN were on automode and couldn't help but laugh...
at how crazy they were, yeah its shocking but it didn't faze me much.

TL;DR Fans of dark fantasy & twisted characters do not want to miss out on this
even if the otome part of the game may leave to be desired, some routes or end
may just be too much and I had a hard time to categorize this as full otome but
I think its still worth it if one wants something different from the usual stuff.
Whatever floats yer boat I suppose... 
I'm actually glad I finished it so fast because I couldn't care about half of the dudes because some
were completely unlikeable and when they did become bearable hint Guillan it was too late for me to care.
7/10

Saturday, April 15, 2017

Wand of Fortune R2 ~Jikuu ni Shizumu Mokushiroku~ review

The R still stands for RNG.
ワンド オブ フォーチュン 2 ~時空に沈む黙示録~
Game: Wand of Fortune R2.
Alternative titles: Wand of Emofest 2.
 Genre: Otome Visual Noel
Developer/Publisher: Otomate.
Platform: PSP, PS Vita.
Release date: 2017-3-09

Sequel to Wand of Fortune, continues from the true end, the guys are friendzone and Lulu
obtained all da elements and starts to see the world in pretty colors like she's high or something
anyway Lulu continues working hard with her newly obtained magic she loves so much but
Bilal has to move back to his country so Lulu gets sad, Edgar decides to take a memorial picture...
however something weird happens they get send to the past right sometime before the great latinum war.
-Yeah that right it no longer present time otome hogwarts and casually dating boys
 while studying magic since for better or for worse they tried to give WoF actual plot...
WoF was never about story but they didn't really try to make the overall interesting
the characters are what make it a whole lot better than its premise is.
That's not to say it wasn't interesting but the past is none of the characters concern
it only created a situation for them to mature (by angst n shit)-
 
When Lulu wakes up she meets some dude called Solomon, I know they spell it out as
Salo-mon but screw their romanization so give me a break please, I don't hear an ''a'' in there.😙
She find the others rather quickly and they realize they've been send into the past
sadly Lulu's wand breaks but gets a new trinket that will help them all return and Solo will fix her
wand but she has  to go through a lot of trouble first to get with her man of choice, cue tedious system!
The system is a little less annoying not once was I like uh I'm going to do something else...
I was more than motivated to start on the next dude's route and make a little progress.
 Anyway the whole prologue made me realize how much I love the boys of Wand of Fortune and
I loved seeing them adjust to their new situation.. some of it was absolutely hilarious to the point
the prologue took me forever to go through but all fun things must come to an end
and it was also hilarious seeing the guys react to Lulu's new clothes.

Sadly unlike WoF R containing its fandisc Mirai no Prologue, WoF R2 does not include its
respective fandisc I do not know why maybe both games were too much content or otomate just
want to milk the Wand of Fortune series for a little while longer whatever the case I was disappoint
but I think they did it because they want to put some time between it just as when they first released
and the only reason WoFR came with the FD was because WoFR2 retconned the romance anyway.
Also if you're gonna play this for the love of Julius do Solomon last, it won't even make sense if
you did him first or midway not sure if there was a lock on his route since no one mention that
and imo his route was the most interesting anyway.

Pro's
- Character development.
- Art, should be obvious no?
- System is more straight-forward but sigh rng.

Con's
- Boring linear plot. To be fair, WoF never had an amazing overall story.
- Copy pasta, some common route key events are the same just with different character.
- BGM its meh and sorta grating to the point I had to lower it.
- If I have to sit through the whole dragon RNG for ~extra~ one more time...

Here's the opening, its not as charming as WoF R was but its still good.
Sadly it only plays during the prologue, we get a boring monologue when starting the game up
instead, sigh otomate  you had one job one! I do not need to hear  welcome to the world 
of 350 years ago everytime I start up the game, let me relax with a nice song FFS.


Its not like I want to help you baka.
Like the prequel for the port they made the system slightly less tedious but it still tedious
and you can now make many stones at a time instead of one by one.
You pick a partner and have to go around picking up garbage so Lulu can make element stones
from them and you need atleast 50 stone to get the best ending of each character and you need
 not worry of having to match elements, if you go for Lagi its ok to have lots of earth too
since it all add up ofc you need to make like 80 stones for the grand finale but that's really it.
For story reasons some characters are also paired up with each other like Bilal/Lagi, Noel/Julius,
Est/Solomon and well Alvaro is the only one who's solo since no one wants to deal with him.😂
Certain common events also happen if you pick a different partner like Bilal getting his spirit
or Solo removing the seal from Est so that his tattoo shows, these aren't even spoilers because it
happen around turn 7 which is really early on in the game, this also shows how linear it is.
You also collect all these items from chest after scavenging through the same area multiple times
you can combine them for new items which you need for key events, even on vita playing
this game without a guide is definitely not recommended dunno how different
it was from the PSP ver but I doubt there was much difference in some cases
 like Lily's feather you need it to gather in an area to avoid frogs and you need a mirror
to reflect the cockatrice's stare of death right back at it but that's it really.
I think the system is okay but too repettive, all I can recommend is save often
sadly you can't save on the MAP screen but you can before selecting an action for the day
and well due to certain aspects I am about to go into reloading is still a prime feature in WoF!
My sincere condolences if you played this on PSP.
  It didn't take me long to realize this game suffers from the same terrible RNG the first
game has, past turn 10 enemies keep showing up RANDOMLY and as turns out
you need to save after every turn or use backlog jump to prevent you from running
into one unneededly, its really random if one show up or not so here I sat reloading 10~ times
to avoid or get one to show up, the guide I used has you fight one dragon atleast once during route
which is more than enough, btw its not actually fight you just use one element stone and bam. ~_~
I also went off the turn order because I was like hmm lets fight enemy if one show up...
but turns out then you can't get treasure chest on the exact turn as in the guide
cuz you didn't ~search~ because some RNG monster show up to cockblock.
 Enemy encount is random and dragons are super rare...
Also you can only do 1 action every turn, so people saying fight every dragon u see and I am like
no, not if you want those treasure chest since you can't make stones AND search/take holiday.

So when you take a holiday to get the feather from Lily do Mira's events alongside it as you get a
trophy for it, the guide I used never mentioned you can visit more than one chara at a time so please do if you want.You actually get to do Mira's event later down the line in Est/Solo routes but there's
no reason aside from Lily and Mira to actually meet the other characters on holiday.
PS: One needs to waste 5 days to visit Lily before she gives you the feather, Y is she so bitchy?
TFW the 4koma's drop from a bunch of random dragon more rage on that down below.
Anyway holy shit RNG was no doubt the most annoying thing, the gathering part itself wasn't
even a problem but hey otomate had to add RNG factor to it to still make it hell! the whole
RNG give me war flashback of WoF1 when chara refusing to hang out forcing one to use
backlog or quickload and try again wand of fortune? more like wand of misfortune. -_-
Even if the wof games gets an eng release I do not want to go through this twice
nor really recommend anyone to suffer it even though the chara's and stuff make up for it.
Same Noel same..  this is how I feel about the system after doing all the routes in the game.
To complete extra section you need to get item drop, every character has a specific area
where you could get an item drop from a rare dragon luckily the guide I used has you save
at the end when you have a few day left so just reload and search the area
 that is the same as their element as say Lagi's whom's drop is at Nebula road
but here it comes you need to fight a rare dragon who is RANDOM.
 OTOMATE Y YOU DO THIS?! so here I sat after finishing their routes revisiting a certain area
wondering wtf am I even doing because RNG wasn't going in my favor and for some character
 the dragon took its sweet time to show up while for other it just popped instantly.
After u did all that u unlock 4koma honestly Julius, Lagi and Bilal's were the only funny ones...
 Solo's was ok but Est's one was stupid and Noel's tried too hard to be funny. ~_~
 -------------------------------------------------------------------------------------------------
Despite my rage above it should be obvious by now that if you haven't played WOF before these ps vita
ports are better than the originals because the system has been relaxed and also there are new CG's.
If you don't feel like suffering through part one you could start with this since it gives you a
digest, please note that you will still miss out on teases in the prequel even if individual route don't matter.
The digest won't cover everything, I agree that the system is too much work though but hearing
Edgar fill you in on the details is just not the same in fact it was boring, WoF is definitely one of
those otome games where you have to work hard to get your happy ends, you should take the
journey with Lulu from the very beginning to get the full experience not jump in half way.😗
Except if the original WoF already satisfied you but I guess you wouldn't be here
 if that was the case or would you? oh well whatever if you like gameplay in your VN's
you shouldn't pass up on the WoF series even if said gameplay is terribad.

Without spoilers WoF2 was decent and the emofest that you could call character development was
worth it despite the overall plot being meh, it was linear the war stuff they get caught up in
is only a plot device to get them to mature in some route it was good in other it was bad the
 character shine the most but it ok TBH the overall plot in the prequel wasn't any better
which was actually just hang with a guy and snatch an element magic to be able to stay at school.
The system has been relaxed a great deal and despite RNG it shouldn't be that annoying...
Anyway most of the plot just exists to go deeper into the characters, hmm how to put it?
Like the game makes clear the future and the past are connected in more ways than one!
I only really liked a few events here and there plus the ending for most character, most of
the route itself was decent except, Bilal or Noel. Julius was the most balanced/actual fun
to me and sadly during most of the routes boring/slow paced moments I kept
zoning out except Julius, Solo, Est and Alvaro.
I AM SO SAD the sequel doesn't come with the FD but perhaps it understandable it was too much
work and they want to put a little space between it but I need the happy epilogues. Q_Q
Common route could take up to 2~ hours maybe shorter depending on new events, 3/4 hour for
individual so overall that decent in length, also I wish they'd just fully voice Lulu none of this
only a line here and there like before going out adventuring or like with casting magic
its such a waste of Horie Yui's lovely voice and its just weird to suddenly hear her speak. -_-
 Anyway some parts were great other parts not so great... but overall it was decent.
Atleast otomate understands we like our memories so unlike another company doesn't
remove old cg just because they may or may not be derpy and otomate still added new ones.
I don't really care for the tragic end only Bilal's was appropiate, but usually I force skip those.
There's an imbalance of romance in some route due to some focusing more on character issues
but overall it was ok, routes like Bilal just made me drowsy and with Noel its like I like you
but they made poor Noel look so pathetic I was like what now? I almost can't bear this...
On the other hand Lagi, Est and Solo were totally fine especially the latter.
Julius had the most balanced route in the game and thats a little sad
I'd love to say it was Alvaro but he's just a troll so lol nope (Atleast Lulu owns the shit outta him)
which is probably why everyone loves Alvaro's route.
I finished this much sooner than expected since the system never tired me, ok it partly 
annoyed me but it was much better, so if you love the first game don't miss out on this.
7/10
I recommend it to fans of the original but if you already played these games before you are better off
buying the artbooks, the new cg's are great and all but not sure if worth two times the suffering.
You can brush that it aside if you are just that of a hardcore WoF fan and need to buy every port it gets though.
Now if you'll excuse me I'll go sit in a corner and play other otomege while
waiting for the eventual port of the WoF2FD, adios amigos.

More rambles after the jump if u care about that.

Sunday, February 19, 2017

Hana Oboro ~Sengoku Den Ranki~ - Review

 
花朧 ~戦国伝乱奇~ Game: [Hana Oboro ~Sengoku Denranki~]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
genre: Historic Fantasy.
Platform: PS Vita.
Release date: 2017-1-19

Otomate first otome game released in 2017, I ended up buying it
 because it has a rich cast of characters and the story intrigued me. 
Sorta expected stuff like boring war scenes also fighting + onii-sama huehuehue which is
all well and good, I love history but i'm not a religious nerd so I do not mind a bit of fantasy
 in these type of games and as expected I wasn't disappointed in that, some parts were
fateful yes but there's a lot of originality which is I guess what most people complained about.
You may even think why pick this up? well... I was interested in it and that's usually enough.

The common route in hana oboro is maybe about 4~5 hours, I did not keep track
and with the character route you may end up at 8-10  hours at most including all ends and stuff.
I do not recommend doing routes in one sitting though, its not that long 
 but it all depends how motivated you are and some draggy scenes with war may even demotivate you.

The system is the same standard VN stuff except that it has a sort of bumrush timed flag system
in which you have to press L or R when it blinks, the blinking part is actual the hint so you can
pretty much do this without a guide, it needs to be in the right order or else you will go for a bad end.
You also get the choice to skip this minigame but what is the point if you need
to do all of them in a single run to get the bonus cg's, otomate y u do this..

Opening song is by ROOKiEZ is PUNK'D which is awesome I can not skip it not once, also
one of the members(U) voices one of the sub characters, Sanada Masayuki and for what its worth
he does a ok job but you can tell the guy is no seiyuu and otomate should have hired someone else.
Good thing is outside of say Shingen's route he barely get any lines...!

 Pro's
- Interesting story.
- Likeable cast of characters.
- Art, its beautiful also everyone had the same amount of CG's.
- Every route is unique/character focused.
- Decent in length.

Con's
- Inconsistent Heroine.
- Story feels unfinished, hint at a bigger picture.
- 長い and at times a drag, sometimes it felt like its been ages since the last choice.
-  There was maybe one music track that  iffed me also some SFX really eh... esp doki sound.
- No lip sync/moving mouths.

For play order, I started with Nagamasa-sama since it was recommended on the official blog
and let's just say it feels like most natural choice but honestly it was most boring.
Nagamasa > Shingen > Hanbei > Nobunaga > Katsuie.
Note,Nobunaga route won't unlock till after Hanbei whom is locked till 2nd+ play
Just use the same playorder I used... and you'll be fine if not I recommend Shingen for whenever
you want to relax and Katsuie for last...  because his route is overall balanced and dat twist!
which was a fun way to end the game even tho its very self-contained.
また 少し 強く なれる。。。
If I had to sum up how the routes were without spoilers it'd be like this:
Nagamasa - as dry as a desert but he can be surprisingly sweet.
Shingen - a refreshing oasis resort that heals your soul.
Hanbei - a cold summer breeze in a surprisingly あつい summer which turned into a typhoon.
Nobunaga - Spoils you in the beginning, still have to sit through a dry lecture
but  hey atleast you're rewarded with something cute in the end.
Katsuie - The rollercoaster ride you never knew you wanted but got anyway.

In short, a lot of time and money was put in to this game, even side characters got their own CG's
and everyone had an even amount of CG's too, some parts may leave a lot to be desired, sadly
to me the two poster boys routes (Nagamasa and Nobunaga) were the least satisfying of all.
I thought the heroine was alright she's no doormat and will stand up and fight
 against her brother but she does have her own personal insecurities considering
the time period some things may be laughable but whatever its fantasy, its not a kusoge.
Even if this game started out ok it was quite long compared to recent otomege I played, the text
is never ending and I feel spoiled by Koei's otomege in which scenes are short and to the point
but its not that long really, the length is about average.
 I say I prefer longer games but this really stretches itself and Nagamasa route was especially
difficult, as expected it wasn't all rainbows and sunshine which considering
the genre is good but could you make it a tad shorter? or more fluff kthnx.
Add fuel to the fire that Nagamasa and Nobunaga suffer from the just when it got good it already the end.
At times it was hard to see where the plot was going in the first few hours since it was so peaceful.
I'm all for a well thought out plot but at times I was just sitting there ( ͠° ͟ʖ ͡°) ok get on with it
like yeah thanks for going into hideyoshi and nene's love life which got nothing to do with plot. >_>

Sadly some parts feel unfinished to me... also what was the point of introducing that shota Hon
in Yukimura's ato gatari? did I miss something, now I am curious and after thinking about other things. I thought this is only the first part in a greater story also the ending of Alan's ato gatari...
Sigh... its just total sequel bait its not even funny! if there will actually be a sequel who knows
they may have as well have been baiting us, or give us some sort of confirmation he's OK.
However they did an excellent job in creating a unique otomege based on the sengoku period.
 I recommend it to those who like the genre of old timey fantasy games and do not mind
fantasy elements intruding the historical part however if you prefer shorter games
and dislike historic fantasy this may not be for you, its not that long though.
TBH I like it more than Juuzaengi because certain characters cannot be saved
but if you liked Juuza I think you'd still enjoy this since both aren't serious historic adaptations.
Also if you thought Onii-sama would be a crazy yandere I am sorry to disappoint because he was relatively tame.
Again I recommend it if you have the patience for ye olde style games...
7/10
Loses points for dull poster boy routes, but the other 3 were enjoyable. 
この願い届けなら。。。?
Okay usual spoilers after the jump, this game was long and for some routes such as Nagamasa
 I couldn't be bothered to write much... so thats more of a general opinion.
Just so you know Hanbei and Katsuie's part had the most spoilers I try to summarize but
the game is much more detailed so it'll look like crap cuz I still left a shit ton out.

Thursday, September 1, 2016

Moujuu-tachi to Ohime-sama - Review

猛獣たちとお姫様
 Game: [Beast and Princess].
Genre: Otome game Visual Novel. 
Developer/Publisher: Otomate
Platform: PS Vita.
Release date: 2016-08-25.

I got this game because I liked Beastmaster and Prince and because I like fantasy setting(I love those)
Despite amazonJP reviews being picky, this game didn't end up that bad
but its still a disappointment since its partially wasted potential.
First of the synopsis spoils so much... hench why I am not putting that here
which makes it even less stuff for you to find out not to mention the boys
already love the sheltered princess that took care of them in animal form when no one did.


My play order was:Ludwik > Mias > Jozef  > Ryszard > Henryk > Czarodziej.
I recommend to save Czarodziej for last because there is a huge spoiler in his route
that ties the two games together the order of the first three routes shouldn't matter, after those do
Ryszard, then Henryk and finally Czarodziej because the last three ended up being the most enjoyable atleast for me.

Pro's
- Setting.
- Characters.
- Art/bgm/seiyuu.
-Mofumofu.

Con's
- Julia is a weaker heroine compared to Tiana.
- The guys all love Julia from the start but don't fully admit this.
- Disappointing story.
- Semi-long common route, shorter individual route but short overall.
- No Ignacy route.


I know I complained about lack of volume in period cube but this probably takes the cake!
 Otomate just can't get it right... (;´д`)
The common route is decent in length but individual is short, first play was around 7~8 hours
maybe I took longer because I slogged through the more boring parts yeah it just wasn't interesting.
Almost half of it was common route so.... fasten your seat belts next round!
Route should be around 4-5 hours give or take how fast you read.

The route may be short though I know that it all depends on execution of the story
 but still I'd had hoped it'd be a bit more meatier/taken itself more serious.
Story? it certainly had some interesting bits but eh it was rather weak.
While it was interesting to me it just felt like it lacked something or to put it differently
this game just feels like it could've been so much more but it wasn't.
It literally goes like this, escape tower... run through forests to another country
and chillax there untill boom the witch shows up as last boss and then its the end.
They knew folks was coming yet act surprised and do nothing to prepare...
there's variations of who, how and why but thats the general gist of it.
The big issue is the animal boys that are with Julia from the beginning! they all love her
 because she's the only one thats nice to them and they all had some shitty past
this makes romance feel unnatural because they already love her so much.
 One way or the other Beast and Princess just didn't quite live up to Beastmaster and Prince.
 The heroine didn't stand out and in comparison to Tiana, Julia doesn't compare at all which is sad
but its not unnatural for sequels to be worse than their predeccesor but don't just put out shovelware.
It still had some repeat content like defeating the witch in like every other route or so
but it wasn't as annoying like that fangirl mob/cursed stuff at moujuutsukai to ouji-sama
maybe its because they had a different team working on this, ah it all makes sense now.

At the very least once again the characters were enjoyable... especially Jozef, Henryk and Magician!
Maybe i'm biased but sakupyon sure voices a lot of great characters! 
Sadly the characters aren't well developed at all, nor was the story exciting
but I appreciate the fairy tale like theme.

Anyway I still think the guys are all great in their own way, some just stood out more to me than
others did so I guess it wasn't so bad at all and every route was fairly self-contained to their own problem and past.
Also the game is too easy one could get the best end without a guide just perfect mofumofu
and pick choice that raise affection, don't do that and you'll get a bad end.

If a sequel does come out for this i'd probably buy it though... JUST BECAUSE
I like Hendryk and Wizard but I doubt they'd give Ignacy a route
as much as I love him he doesn't really have chemistry with Julia.
Then again I am doubtful they can work miracles and make it worthwhile if they did that.
I can't say no to petting cute animal boys! which is part of the reason I got this
and I like it enough to be willing to spend on a fandisc... yeah curse at me all  you want
but when I like the characters and want to spend more time with them I will support something
even if the original work left to be desired, also doM sakupyon doM SAKUPYON.😆

Still I think the main reason for Moujuutachi to ohime-sama's existance
 is to appeal to beastmaster and prince's fanbase... they didn't try all too hard though
they only focused on the art and the seiyuu's but the story? lol nope.
That definitely needed more work overall, the link to the original game was nice
but there is no doubt about it that this is a mediocre spiritual successor.
Now I am still going to say something very harsh but pretty art, seiyuu, likeable characters
 and petting minigames won't save a game and certainly not this one.
More ramblings and possible spoilers after the jump. 
------------------------------------------------------------------------------------------------

Sunday, May 29, 2016

Period Cube ~Torikago no Amadeus~ - Review

ピリオドキューブ ~鳥籠のアマデウス~
Game: [Period Cube ~Torikago no Amadeus~] 
Genre: Otome Visual Novel. 
Developer/Publisher: Otomate/Idea factory.
Platform: PS Vita.
Official Site: http://www.otomate.jp/period-cube/
Release date: 2016-05-19

Oh boy, this seems like its going to be SAO/.hack the otome game.
As for the characters there is the classic childhood friend, mascot, missing onii-chan etc...
 It has an RPG-like system just hope it won't be annoying.
My expectations? not very high, I think it was a good idea I did not get my hopes up.
This was originally a drama cd series which I never bought since it seems like a cash grab.
CD1 is with the childhood friend chara which mostly seems as an introduction. the other CD's
 all seem to be much of the same, I heart the plot wasn't very good though which worried me
about the writing quality in the actual game.

I forget to mention this but this is the second? time Otomate used a theme
from a popular anime used and turned it into an otome game.
Bad Apple Wars turned out to be Angel Beats! the otome.
Now we have Period Cube which takes a lot from SAO/dot hack...
Is it laziness? because I heard BAW didn't even use its setting to its full potential.
^AKA much like Period Cube it could have been much better.
Oh well whatever...


Now to get on to the game, my play order is:
Hiroya > Astram > Ladius > Dimento > Zain > Libera > Shiki.

The game doesn't seem to force too much mmo terms at you and everything
you should know about is explained further via the dictonary LOL even the word level
and more terms one should already be familiar with is explained  so if you see an unfamiliar term don't hesitate to open up dat dictionary! or google it. Now on to the system...
I thought it would be annoying but it turned not to be, it doesn't beat around the bush
the way it is implemented its actually quite fun! I'm proud of you otomate
Still the MMO aspect is kind of just there to make decisions along
with the usual choice making in a visual novel so if you expected stuff like
Harukanaru toki no naka de or Real Rode you'll be disappointed because 
Period Cube is still a straight-forward visual novel. 
Some parts of the plot are a bit stupid though, its enough to make me roll my eyes.
  Still for a VN it does a good job of having the skin of an MMO...

 Anyway since this has no common route you get on the character route right
after the prologue ends because of the choices you make there, this is bad and good.
 Good = more time with the guy of your choice even if its still short, except for Dimento because
his route branches from Astram, which feels like Dimento was added for last minute lolz. >_>
Bad = no time to get to know everyone via a common route, so you basically
go into everyones routes blind if you never bothered with the drama cd's.
Another problem is that all the guys fall for the heroine's so quickly with
 the exception of Hiroya since he's the typical childhood friend but thats no excuse.

BTW I love the opening movie, the song is nice and I just can't skip it.


TL;DR
If you don't feel like reading the whole post.

Pro's
-Theme/Setting.
- Art, Kuroyuki's art is gorgeous.
- Music is good, some bgm are charming.
- Characters, alot of them have interesting reasons to be playing ''Arcadia''.

Con's
- Story is not that bad but you really shouldn't expect much since
Wtfbbq plot has more holes than cheese /mostly looking at you Zaine.
- Short game, 5~ hours to finish one route.
Pacing, it feels rushed especially the romance.

6.5/10
This game was too short for me to fully appreciate it the only good things are the theme of the game
as it was set in an MMO, the characters are all great in some way and  the plot was amusing
but I wouldn't say it was that good it also spoon feeds you basic info one should already know.
My favourite guy was Astram! Ladius and Zain come close though despite him being uh you know...
Honestly I bought this game solely to see if they could actually make it work...
For better or for worse it was amusing and it wasn't entirely bad in my opinion.

Anyway if you want a real otome game rpg I suggest looking into the Harukanaru toki no naka de series
or even Real Rode, its sad but Period Cube doesn't even come close to those two.

More ramblings after the jump, there are spoilers so skip to the end of the post to avoid.

Monday, April 11, 2016

Wand of Fortune R - Review

Wand of Fortune R, the R stands for RNG.
ワンドオブフォーチュン
Game: [Wand of Fortune R]
Genre: Otome Visual Novel.
Developer/Publisher: Otomate/Idea factory.
Platform: PS Vita.
Release date: 2016-03-17

Wand of Fortune is an otome game which has yet again a magic school setting
 like Mahoutsukai to Goshujin-sama a game I played last year, which  I also liked it
 but that game suffered from many ending variations that weren't worth my time. -_-
Also I do not really like normal school settings so stuff like WoF & Goshujin-sama is
something that appeals to me more and I did hear good things about Wand of Fortune except
that the original PS2/PSP versions had a shitty system, so I refrained from buying it all this time
till it got a remake for vita. Oh and apparently this also includes the FD Mirai e no Prologue.
Now otomate pls don't leave me hanging here & port the sequel + its FD as well pretty please.
 For the most part this WoF didn't disappoint me, which is a good thing!


So Lulu has to get a magic element and a partner by the end of the 24th week or else
 her magic gets sealed, to do so she has to stalk errr- stick around with one of the male students.
Game flow is like this, make schedule, train atleast 3 or 4 days and have a mission
with the guy you're going for if one is available and take a day off every once in a while.
Cue random RNG events and magic card games...RNG events are nice the first time but when you keep getting the same one multiple times like Bilal*puppy eyes* begging for help, it just becomes boring, I  get it that
they try and keep school life INTERESTING but have more variety then.
In the end you have no choice but to skip them if  you've seen em once.

Sadly not much is happening the first few ingame weeks other than studying, doing missions and dating the guy if you set it up properly also I highly recommend Choro's guide even tho I noticed a mistake in Bilal's route which is easily fixed.


Pro's
 - Story was interesting.
 - Art, do I even need to add something on this?
 - Heroine is so cute and adorbs... T~T
- The Guys are all likeable dorks.
- Route while short doesn't overlap.
-Everyone gets new CG's even the side route in the vita port.

 Con's
 - This game can become boring and repetitive.
- System, monotonous at best.
- Audio quality.
- Ye olde, idea factory bgm, Tbh its kind of forgettable in WoF.

I like this game but due to the system(even if easier) can get monotonous, its not even funny, it
took me until Est's route to actually appreciate the system more, lol.
The cast is still amazing though, so I can't say it isn't worth it!
Once you get through this game once and you want to do another route it really is a case of rinse and repeat.
Ami and Elberts route suffer the most as they aren't as interesting as the main guys but good thing is they only take around 4 hours of having to put a schedule, skip through most of the week and every 6th day look into your scrapbook and finding nothing new cuz they aren't the main guys.
I wish they wouldn't boot me into the scrapbook menu every damn time though...
 Going through this game multiple times still feels like a chore, I admit its easier from
what I heard of the PS2/PSP version but still I think I do not like stat-raisers all that much afterall.

7.5/10
I love WoF R, its good and a long game even though the system is eh.

 Oh and for anyone wondering how to get a certain CG variation of Varona...
It was the last one I needed and its easy to forget about her.
These were my stats when I went to visit her when I got it, I do not know
the exact requirements but these should be it when going for Lagi.


 Anyway CG,  rambling's and possible spoilers after the jump.
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