Sunday, March 16, 2025

God Eater Resurrection - review

May as well share the best box art the game ever had...
Genre: action RPG.
Developer/publisher: Bamco.
Platform: PS4.
Official Site: N/A.
Release date: 29-10-2015.
 
Remembering I once played GE2 on vita I decided to get GE2RB on sale
which comes with a remaster of the original game. Its got updated models
 and difficulty rank 11-13 with an extra story and challenges but that's about it.
Oh yea scythes from RB are ported over as well but tbh they don't fit well.
It also doesn't feature the JPN audio for some inane reason. Like its an anime game
I can't fathom why they didn't include the OG audio.
Anyway 10 years ago I did play god eater 2 vanilla, I remember finishing it
and being obsessed with Julius but most of it didn't stuck in my memory at all.
 
Pro's 
- Stellar cast of characters.
- Story is OK but kinda barebones.
- Great soundtrack, this game had some good tracks.
 
Con's
- Bullet editing is nice and all but how about a proper tutorial?
- Blatant padding, especially in the burst segment of the game.
- No japanese audio, for it being an anime type of game bamco should feel bad.
 
Oh honey, you're the only one I really think about.
Story... well it is off to a fairly slow start? you start out as a rookie and slowly end up
fighting against different types of aragami the dangerous monsters
that roam around the world who forced mankind into hiding
and setup a specialized force aka fenrir to deal with them.
God eater and GE burst were also segmented games so rank 1-6 are OG and 7-10 are burst.
There's also 11-13 for yet another arc... but honestly I was about done with the game at that point.
Most of the fun scenes were in the first part of the game aka 1-6.
 I don't got much positive things to say about 7-10 part of storyline as it was rather dragged
out filled with random story missions with a bunch of side characters that added very little
to the ongoing problem. Almost everything was told through mission text which wasn't interesting.
Like oh Kanon might be sad but it wasn't really important...  It did nothing to padd out the game.
To make it worse there were not even cutscenes with them and if they did, only then did the
story progress. Maybe if there were scenes with the backstagers I'd be more invested but it
seems they had a shoestring budget. When it gets to the point again I'd say it was good
but yea a lot of the burst arc was pretty boring and some things
were never really explained either. Life just goes on. 
 
Basically this whole game.
Moving on, while playing through the game pretty much felt like a mission based RPG game with
a silent protagonist who's name apparently is Yuu kannagi but you can name him/her anything.
I named him Crow Armbrust because I am not very original.
The main characters of the game would definitely be Alisa, Soma as well as Lindou but we don't
talk about him much, no instead we spend time wondering wtf happened to him
while doing missions and watching drama unfold that relates to him among others.
Kouta or Sakuya would be the orbiters, important but on the supportive side.
There's also Kanon and a few others but they're like the outer senshi
and just exist to protect mankind another day.
Sadly I found the burst part of the game to be mind numbingly boring, sure we get
a hint at someone but other than that it was just aragami slaying business as usual.
Relatable.
 
As this only has eng dub, I say it was okay but it reminds me I prefer JPN voices
as ENG onces often seem like they try too hard. VA's I liked a lot would be voicing
characters like Tsubaki followed by her brother Lindou's. Kouta was annoying, Paylor
was still somewhat fitting for a nerd type of guy who spends too much time in the lab.
Kouta.... his character was okay tho its just his VA tries too hard and just sounds obnoxious.
I picked male MC voice 12 and I am just indifferent about it, don't like or hate it.
Alisa VA was okay... but Sakuya too but I have heard way too many times elsewhere...
and not in the fun seiyuu kind of way, i'm sorry they tried there best.
I didn't like Ren's eng voice though it sounds like someone trying really hard
to sound younger that its almost nails on chalkboard. Even Shio sounded better.
I loved Soma's eng VA though! more often than not his tone of voice hits just right
with the dialogue. His voice really carried his emotion and when he's pissed he really is.
Well he certainly doesn't minch his words.
 
Moving on to the gameplay part I guess?
Honestly I wouldn't be surprised if people dropped this game, whether it was due to the slow
start of the story with boring missions to go along with or the difficult to get a grasp
on gameplay system. Looking at the PSN trophies they get to rare very quick, most people
don't even seem to get to difficulty 3. They probably already played it on PSP
and were like nah not doing this shit again or just gave up.
Personally the gameplay got better once I realized its better to hit it once or twice
than do a whole whombo combo on an aragami. Still the enemies are very aggressive
and just playing a little would tire me out quickly so I only played in short bursts.
Atleast some of the dialogue was funny.
Later missions had 2 to 3 boss aragami's in the same mission...
so if they were meeting up too early I had to restart the whole mission
since things would just get too chaotic. Sometimes I'd get lucky and one
would mind their own business but there were definitely a few tough missions
like a charged borg and a quadriga just to name some cursed combinations.
Also two Yaksha's and a Ravana in part 3 made me take a break from this game.
 
Random NPC has hilarious dialogue for no reason...

Anyway I think I could only enjoy this game by playing it in short bursts
the way the story is presented its easy to remember what happened too
but scenes were never that long, due to this originally being a psp game.
Its literally decided to be whipped out for 30+ minutes and then stop
my longer sessions were about 2 hours but by that point i'd get tired.
 
Obligatory group pose.
  Overall this game seems fun but it gets repetitive quickly.
I was actually bored of it by chapter/difficulty 9 and it dragged a lot as well.
It has a stellar cast of characters and great music but that's about it.
The story is basic and feels flat, people shit on the anime but it can't
be any better if the source material wasn't much either.
The OG GE story(1-6) was IMO decent but burst just felt like an extension filled out
with blatant padding cuz if you get to the point it wouldn't even last 2-4 hours.
I'd recommend this game to those that like hunting/survival games and don't mind grinding
the same monsters over and over, whether its for material or the story itself.
 6.5/10
Yea its 6.5 because of the characters really...
Only thing God Eater Resurrection did was make me a Soma fan. Easily best boi.

More ramblings after the jump but i've pretty much said all there's to say.
---------------------------------------------------------------------------------------------

Wednesday, March 5, 2025

Fuyuzono Sacrifice - review

Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/fuyuzono/
Release date: 26-2-2025.
 
I honestly wasn't sure whether or not I was going to get this but two weeks before
release I thought on it, the regular edition cover art was nice and I kinda
liked the setting of it? sadly I noticed the price was steep and it really
seems otome games or new games in general have become luxury products.
I sure was nervous buying it at such a steep price, still I liked the setting
and heroines outlook of wanting to decide her own destiny, so I bought it.
 
Pro's
- Great cast of characters.
- Each route has unique ways to solve the key problem in good or tragic ways.
- Lot's of sweet/cute scenes with the LI.
-  Beautiful artwork.

Con's
- Short and doesn't have much substance.
-  Can be a bit cliche or cheesy.
- The final LI has barely any presence outside his own route.
 
 
Art was gorgeous, I loved the fantasy look and soft colours.
Seiyuu seems to be a mix of ones I know and then some I am not familiar with.
Music was pretty fitting but nothing wowed me, I liked the theme that played on the main menu
and the OP song was good too, definitely stuff i'd let play when I boot the game up.
 
Story well I am just gonna say I had 0 expectations, my first impression was that its
rather basic, the heroine had only a short amount of time before it would be her
doomsday aka the day she was going to be wed to the god of winter.
The story itself was easy to follow, there was not a lot of infodumping and it flowed well.
The worldbuilding itself was solid and have no complaints on it.
The LI were interesting so it was still fun to see what was gonna happen or learn more about them.
The prologue and common route are short and to the point...
Fuyuzono definitely won't take you eight common chapters to get to a route!
Oscar's route started out comfy but I couldn't help but feel a little sense of dread
over the heroine's upcoming fate as the bride of the god of winter. 
 
Something I absolutely loved was at times there was a  change in POV enabling you
to see things from the perspective of the love interest. The heroine had no sprite in
the bottom left but she did appear on screen if there was a perspective change which was nice.
The pacing was okay, it wasn't that slow I was getting bored, still this was also not
a long game either. I'd say its perfect if you're tired of longer games.
 
The game seems to encourage multiple playthrough's since I keep getting extensions
of the very first scene in the game the more routes I completed which was a nice touch.
 
Characters
Oscar... I liked him a lot but I think that's pretty much because of his personality.
His route was pretty much focused on his character but didn't touch upon all plot threads
because that was sacrificed for the romance. I thought Oscar was pretty great
despite that and this man is willing to go very far if need be...
Elias route felt like it was good for introduction due to him explaining a lot
about the legends surrounding the gods. It wasn't too focused on romance
but it did take babysteps towards that so it wasn't bad. While it was also focused
on his character, I think they over did it with the angst in some part near the end.😓 
Still I think Elias needs an honorable mention because he also was a stellar supportive character!
Dylan was an amusing character, if I had to recommend one route from the game
to anyone it would probably be him. That's mostly because the relationship
started from zero instead of already being friends.😄
Besides there's definitely an audience for guys like Dylan...
Regis was quite likable, but his situation was more complicated than I'd thought
and this game has some really dark undertones that tend to get glossed over.
Like we can see some of it in Dylan's route but in his own that isn't part of the main issue.
For a poster boy he wasn't too bad but romance wise it felt kind of similar to Elias
where they went from acquantance to friends to lovers but with Regis... it was
very obvious he liked Laeticia from the start. I guess its okay not everyone
has to be so curt like Dylan or the friendly guy everybody knows like Oscar.
Regis route also felt like it was the main one and the rest didn't quite compare.
Hiver probably stood for hibernation because he just doesn't exist outside of his own route.
Regis hinted at him but did so in a way that made me full of dread... and I almost 
skipped out on doing his route, but I persisted for the sake of the conclusion. I liked his story
but yea I couldn't fully get into the route of a character that crawled from under a rock.
 
I guess Fuyuzono Sacrifice was solid, depending on what you come here for.😅 The name
of the game suggest tragedy but the synopsis hinted at seize your own destiny kind of thing.
So it could be a miss if you come here for the former, for me the best ends were satisfying
however there are tragic ends and they can be kind of sad, atleast I thought Oscar's was.
I don't recommend this game if you hate cliche's and cheesy stuff or you have high standards
and want to be blown away by stellar writing cuz while its solid I wouldn't say it was stellar.
I think this game is best for those who have very little experience with the otome genre
and/or don't mind any of the above and just want a short&sweet otome game.
---
Personally I didn't have much in the way of expectations nor did it absolutely blow me away
but it was a pleasant experience. I loved the medieval-ish fantasy setting, I didn't think it
was ever that deep in terms of plot, it had the basics down to a T
but due to the short length isn't able to explore its own setting fully.
I liked all love interests a normal amount, they didn't do much to upset me
but Oscar was definitely my favourite, my apologies your highness.(Regis)
Its not as lengthy like trouble magia or an ero novel in disguise like honey vibes and while
there are bad ends they are not great in numbers. Romance wise there's not going to be
a lot of time to begin with due to plot elements but there's enough to build
a connection between characters... though its easy to say it could seem rushed.
At the very least it didn't overstay its welcome which was a good thing.
Still I want to say otomate should've done better because it seems like they're in a hurry
and not taking their time. You know if this game had like one more chapter for every route
there probably would have been enough but instead we're left with
a snowflake that falls unto your hand and just melts away quickly.
7/10

My playorder: Oscar > Elias > Dylan > Regis > Hiver.
Only the last route is locked till you do all others, I might recommend Elias first due
to being good with introduction and it doesn't throw you into a whirlwind romance like Oscar.
Though if you care about the plot i'd save Regis for before the final route.
Play order I recommend:
Oscar / Elias / Dylan > Regis > Hiver. 
I don't think it matters too much who you pick with the first three so its pick your poison.
 
There's still some spoilers after the jump cuz I blabbed too much on hiver's part
and rambled some more about the characters while sharing some fav cg's.
So if you want to play this game best stop reading here!
 

Tuesday, February 4, 2025

Yakuza 6 the song of life - review

Time for the final episode of the Kiryu saga! but who was baby?
Genre: Brawler/adventure
Developer/publisher: Sega.
Platform: PS4.
Official Site: N/A.
Release date: 17-4-2018.
 
I actually hadn't intended to play this game so soon but because
Cafe Enchante was such a slow game I was itching for some action!
knowing that Y6 wasn't nearly as long as its predecessor also helped.

The game takes place after Yakuza 5 and we're also back to just having Kiryu as the protagonist!
honestly the real reason for going into this within 2 months of finishing Y5 was more or less
me wanting to move on and see Kiryu's tale to its conclusion while I still had investment. 

Pro's
- Decent and well-paced story that doesn't overstay its welcome.
- Great cast of characters lot's of fun interactions during the main story.
- Both main and substories are voiced fully.

Con's
- Combat felt weird, no heat actions for downed enemies? Meh.
- Too many substories are locked behind this or that. Also no substory finder.
- There was not nearly enough Majima.

Story wise it had me hooked from the start, I was surprised by how much directly
followed up on five, the opening scene was a bit random though like who was baby?
but record scratch *Freeze frame* how did we get into this situation happened.
The pacing was pretty good this time, I had an easier time following the plot and
each chapter felt like I learned a new piece of the puzzle which felt really good.
It pretty much felt like a proper crime drama that followed up on Y5's crappy ending.😅
I know RGG studios just sort of keeps writing but they really do manage to build something
from what they already have, they've proven that multiple times through this series.
 
Forgot the jump break so uh I generally enjoyed this game, more rambles after the jump!

Monday, December 23, 2024

2024 in review

 One of those post again where I go over what games I play during the year.

Fate/samurai remnant.
Aww yea its fate/staynight but in old japan!
 
I think I generally liked playing through it but the endings were a dumpster fire
especially the 3rd one, the only route I liked was the snake one but idk it just
feels like it threw itself in the bin, there was a lot of optional dlc scenario's after launch
but I could not do them because the 3rd ending ruined the MC for me
so I just couldn't be arsed about some new side story that takes place mid game.
Ugh whatever I guess!
~
Lost Judgment.
WTF man...
Alright this was a trip and the themes were too heavy for my tastes.
I think the investigation part and maybe the story as well were a step down
from the first judgment, like it went on way too long and it didn't make me feel smart
looking around a scene! you also couldn't find kittens this time so that may be it as well.
At its core I don't think the story was bad just at times I was like yea maybe that guy
should just keep doing what he's been doing what a legend man. Kuwana bestest boi💕
Also if you dropped this game midway then I understand why.
~
 
Granblue Fantasy Relink.
Id was the best boy hands down.
 
Almost forgot I played this which probably says a lot...
this is like an RPG with an established cast of a long running gacha game but honestly
I ended up liking some of the game original characters like mr fix-it dude and Id a lot more
than the main heroes. They also did very little to introduce them so if you hadn't watched
the first season of the anime or know them from the gacha then you'd be short out of luck
since they really expected the player to already be somewhat familiar with GBF.
The little scenarios for them that were there honestly didn't do much for me either.
I think Id's whole character is what saved this game from being a mediocre experience
it also doesn't help that to see the epilogue it turned into a grind simulator
of having to clean up mister fix-it dude's laundry list. After the story was over
all you could basically do was min-max gear and fight the same bosses to do just that.
Yea thanks but no thanks... I tend to play RPG's for the story and characters but this game
was so barebones of it that I barely remember anything except Id being best boy.
~
 
Matsurika no Kei tenmeiin iden.
 
This was an otome game with some heavy chinese influences, I generally did enjoy it
and it had some great artwork, I suppose the heroine Naaya may not be for everyone
so if you prefer proactive MC's such as Lynette you could be disappointed by her.
I think Enrai was the bestest boi in the whole game... he's such an easy favorite.
Anyway most of the LI's were great as were their routes with exception
of Fey which was a disaster compared to most others. I'd prolly still recommend it
to those that like historic fantasy because that is what it did best.
This is one of the vn's that cares too much about its lore that it becomes a double edged sword.
 ~
 
Final Fanfiction VII Rebirth.
 
Oh man was this a game that went on for too long than it was needed
like god so much side content thrown at you its so easy to get overwhelmed
if you actually wanted to progress the story which was kind of messy btw.
This game made me realize that optional content is all fine and dandy
but too much of it isn't good at all, some of the minigames also felt clunky like that
chocobo minigame in cosmo canyon omg its so not accessible to everyone.
The final straw that broke the camel's back was during the final fights where it would
say something like do you want to retry? and the option would be: this battle and current battle.
The latter was NOT the option you should take if you died in the very last fight.
The last battles were just poorly thought out and some of it doesn't even fit in with the original
it also makes you think they're gonna change things but ultimately go haha no.
Of course there will be a part 3 of the remakes but idk this left me thinking maybe not?
perhaps I can do without the remakes and just appreciate the original.
~
 
Kannagi no Mori.
 
Matatabi's 3rd game! I never bought it on PS Vita so when I found out about
a switch version I felt like I had to get it now or regret it...
Well I don't think this otome game was too bad, it was pretty decent but it didn't excel
at anything, it had a decent story about loss and moving on to be found in here
so I will give Matatabi some points for it because it may just be their best game.
~
 
Yakuza Kiwami 2.
 
This one was pretty good imo, it has likely some of the best substories as well.
The story did feel short if you weren't sidetracked by any of the usual side activities.
There was also romance in this game more than usual and the ending partially
doesn't make me want to touch another yakuza game because these guys will just keep writing
and Kiryu will go through hell and back again. Never you mind the ending he had for himself here.
The battle stuff was sadly kinda basic compared to zero and they got rid of stances 
so it just felt dumbed down but hey a real man's gotta be a little stupid aight?
~
 
2045, Tsukiyori.
EMT stands for Elle Maji Tenshi.
 
I rarely play galge but this one caught my eye and it sure was interesting
and if I had to recommend it, it would only be because of Elle.
Not that the other heroines weren't good but they didn't even get proper kiss cg's
and for Shirabe her ending/epilogue felt weird like it didn't even have a final cg and idk
if it was because I played the console port but they definitely should have added one there. 
Yui on the other hand was just okay in comparison but yea if you weren't Elle
you didn't get the full heroine treatment and so I can only say do it for Elle
because it may have been the only route that was fully worth experiencing.
~

Utakata no Uchronia.
Probably the only guy I fancied a lot in uta-chro was this dumbass Tobari.
 
I liked the setting but it just wasn't very interesting, so much flew over my head
and not every thread felt truly resolved by the time the routes were over
like they're betting on being able to release a FD or sequel or something.
The story was mostly SoL and a utopia that seems perfect, its like they
combined Code:Rea and Piofiore but with some yamato vibes.
There's also a pretty toxic love interest that I wish I never experienced.
Thankfully most LI's were good but the only one I really liked was Tobari.
Also a lot of conversations just felt dry and not much happened
that the most interesting route ended up being that toxic guy Yori. 😂💀
Also IDK if it was the level of japanese or most of the game was just boring.
I'll probably get the sequel/FD just for Tobari and hoping to get more resolution
out of this game... or is that setting the bar too high?

13 sentinels aegis rim.
When I remember this game all I think about is Yakisoba pan guy.
 
IDK this was such a mixed bag for me, I barely even remember half of the story now
that I look back on it. What I do remember was yakisoba pan guy as well as
that it was basically revelation upon revelation and that I could barely process
them before the next one happened. Other than that the characters were pretty fun
and some of them were shippable others not so much but the game did it anyway, oh well.
At the end of the day I could say that it was decent but just never that great due to some of the
way the story was presented to the player, at most it was kinda cool. Yea that's about it.

Akuyaku Reijou.
Pretty art but that's about it really...
 
Oh no... idk why they even made this game other than to get people into the LN's?
Like it just wasn't as funny as Hamefura and it kinda ripped off from Taming the final boss.
Its basically just a straight adaptations from the LN with only 1 love interest aka seahorse and
the system is what broke the camel's back for me cuz this is like something from quinrose
like holding the skip button to skip? a clunky UI that could make you think it is a PC game.
No just no... not sure why there were even choices other than to get some extra scene
with a different character to spice things up that ultimately changes nothing.
I think had I gotten this for 15$ I wouldn't be so harse but anything above 30$ is a pass.
Will only recommend this game if its on a sale or are desperate for another otome game.
~

FFXIV Dawntrail.
Honestly I generally did enjoy it but it also has a lot to live up to
only just coming from the highs of both shadowbringers and endwalker.
I'm not sure if I will continue the trail this expansion set me on as I become more
and more fatigued with the general flow of things and some enemy designs
are also way too obvious as reskins. I used to praise them for being clever about it
but seeing first eden boss in the second to last dungeon just rubs me the wrong way.
Whenever I think about FFXIV I just feel so lost? that any other game sparks my interests more
maybe that is why I was able to set myself up to so many other games this year.
~

Mistonia no Kibou the lost delight.
I literally don't give a shit about anyone in this game except Lukas.
I think this game had an interesting premise but just can't pull off its story beats
consistently, its truth end just fell flat. When I think about it the only route I liked and
that actually executed the storybeats well enough was Lukas. I guess I am lucky he ended up
being my favorite guy too LMAO. Not to say other LI's sucked but it was just
all over the place. Only LI I hated was ASScot, he just got so much NOPE.
It was also short so just when the romance got good it was already the end and speaking
of endings I wish I never did the maze ends cuz I hated what happened in them.
~
 
Yakuza 3.
Oh god yes I love infodumps (no I do not...)
 
Y3 was a little rough but it was still pretty okay in the end.
At the end of the day the orphanage stuff was pretty wholesome as well as
seeing Kiryu's character from a different angle but the game itself also just
shows its age that you wish it got a kiwami treatment but alas it only got remastered.
Combat was pretty bland and its also pretty much known as blockuza 3 due to
enemies blocking a lot and then the encounter rate was also pretty high. /shrug
Substories varied but... most didn't really grab me as much, just nice on the side
as you play through the main story. There's nothing memorable about most of them.
Maybe I am also a little burnt of going through Kiryu's saga which is why
I have decided to take a break from it for a little while. I really envy people who can like
just truck through series one after the other cuz I can't seem to do it except with breaks.
~

Trouble Magia.
 
I wasn't initially going to get this game but I wanted to see if it was cliche as it seemed...
and was pleasantly surprised it turned out to be quite enjoyable to me
like it may seem like its been done before but it was still funny and interesting.
The art was not superb but it grew on me a lot, the routes were pretty character focused
and they were all worth doing since they dealt with the curse in different ways
while also tackling character specific problems. Only the last two routes focused on
the core issues which other glosses over...and I guess it was kind of long especially the last route.
This game may not look it but it was surprisingly good! and it never felt like it tried too hard
as Trouble Magia just embraced all of its cliche's and just rolled with it.😄
Japan also seems to love this game so that's good to see.

Kai no Kiseki.
I'll remember you.......................
 
While I don't think this was a bad game since in many ways it delivered, it also was
more of the usual and I am getting tired of that. Rean and Kevin's routes were fun
and it was nice seeing certain characters again but Van's route was such a sleeper and I found
myself getting bored during it which isn't good since Van was like the majority of the game.
It picked up of course but it felt like most of the game was carried by the other characters
while you progress with Van. I'm probably not the only one experiencing series fatigue
but I am starting to really feel it with this one. However I accept this series just is the
way it is, sadly after kai and its messy end I am thinking of retiring.
~
 
Honey Vibes.
Thanks for fulfilling my fantasies of holding hands with Alhaitham while he reads a book!
 
Ah... well I think this otome game was pretty fun but it also has aspects that make me go nah
and I definitely did not except this game to have so many bad ends. Its very much a character game
so you're bound to find a favorite amongst the cast, its just the plot isn't really its strong point.
The romance in most routes was pretty much the plot and the finale exists to actually focus 
on the story that the routes never really go into. My favorite characters were Alvin and Finn.
I don't think there's anyone I disliked, to my own surprise I ended up liking Mino
more than I thought but yea... Eno is the last guy I wanna think about.
~

Yakuza 4.
The yakuza FOUR.
 
Y4 may have been one of my favorite yakuza games, I thought it was interesting
to play as different characters and stepping away from Kiryu for a bit.
I don't think the story was particularly strong but it wasn't awful, it also didn't overstay its welcome
and thus was just overall a fun game to me! I don't really have much to complain
about except maybe Saejima's segments or fighting Saito.
~

Yakuza 5.
 
Hooboy, this game was much like Y4 except its twice as long because of padding itself out
at times it was so bad I forgot important storybeats to the point I cared more
about some bloke named Shinada than Kiryu whom the game started with.
Yea I kid you not Kiryu felt like a stranger in his own game, Y5 also had a lot of random
moments in between the storybeats which peaked and then dipped due to the horrid pacing.
Its worse if you actually try to enjoy side content because the story is very ambitious
and if I lingered too long like in Shinada's section a lot faded and the finale didn't help much.
Its all just revelation upon revelation leading to information overload that I became numb to it all...
That aside I can't hate the game because it was still pretty entertaining to play through it!
it still has the charm I know the series for but its just a tad too long for my tastes.
This is also the only time I will ever play these games back to back...
~

Infinity Nikki.
 
For the most part I really enjoyed this game, its very chill and collecting stuff while exploring the gorgeous world for chests and whimstars alongside was fun.The storyline  was decent
but I didn't really enjoy having to craft the miracle outfit due to having to do faction
stuff, it felt very fillerly and I often couldn't proceed cuz I ran out of resin or bling to glow up outfits.
I had the rest of the items except bouldy's mats ready to go for a good while as those were
easy to find, sadly the medal part turned into a chore for me. Still I do think this was
a wonderful game, even if its a gacha game there were plenty of outfits to be found ingame
that could turn out pretty well. I wasn't here for the styling battles but I did enjoy
making some glam's for Nikki to wear at times so all in all it was a good game!
After crafting the wishful aurosa dress and finishing the story it has been very laidback
as I mostly just collect some mat's to craft Kilo's outfits and do my dailies.
Can't wait to see what this game will have to offer in the future!
~

As for next year, I will likely not play as many otome games and will instead just focus
on fandisk/sequel's of existing ones unless one really interested me or it is in english.
The same can be said for other games and such, if it interests me then I will buy it
but I won't be buying every game a company throws out there which leads me to my next point.
It has to deal with definite editions & me just being tired of being a beta-tester by playing on release.
Sure these definitive versions are great if you have yet to play the original but it just feels
like a kick in the gut for them releasing an updated version with more content
the OG release is never going to get. Knowing this I do not feel bad about getting
definitive editions after they pull that sort of stunt. Like for example Dragon Quest XI
which i've never played so games like Metaphor Refantazio will likely be bought on some sale.
TL;DR: I'll be focusing on my backlog and only buying new games that really interests me
so I can avoid most of the definite edition drama or have it affect me as little as possible.

Thursday, December 12, 2024

Infinity Nikki - Review

 Genre: RPG.
Developer/publisher: Infold.
Platform: PS5,PC,Mobile.
Official Site: https://infinitynikki.infoldgames.com/en/home
Release date: 5-12-2024.
 
Ah where do I start with this game? from the world and exploration to the character design...
there was so much that appealed to me and I enjoyed my first few hours with it a lot
but sadly around the 30 hour mark the vibe changed and got very grindy for no reason.
This post is mostly spoiler free but there are screenshots with barely any context, if at all.

Pro's 
- Story is decent, relaxing game overall.
- Colourful cast of characters.
- Wonderfully detailed fantasy setting.
- F2P players have still a chance of putting together beautiful outfits.

Grey area
- Some bugs but things are very actively being fixed.
- Some conditions to craft the miracle dress are a bit much.

Con's
- Only four slots to save dresses in, at time of writing.
- Warp spires prior to activation aren't shown on the map.
- 10th ability dress is from a gacha banner..............

The game is mostly very light and fun, mostly everything is simply from collecting
whimstars to chests, sketches and ingredients nothing ever gave me
a headache except some of those domains that reward a whimstar
and crafting the miracle dress.💀 Which unfortunately turned the game into
micromanaging the daily allowance just to see the ending. **Thank god for fragile resin
sorry I am a genshin brainlet so its all the same to me really.
 
I'll be upfront Infinity Nikki is a gacha game but luckily the banners that were there
at launch didn't really interest me except butterfly dream and there was only 1 paid outfit
that I bought which can be gotten by paying only 1$ aka the cozy adventure set.
Also there were plenty of clothing and accessories and hairstyles
to get while simply playing the game which is a good thing!
There's three sets of costumes to be gotten from the depressed bear; Kilo, by collecting orbs
as well as the cinderella dress you can buy with bling's aka Infinity Nikki's ingame currency
like Mora from genshin. Sadly you need to buy everything else in the boutique first...
I don't recommend doing this unless you really like that dress or an outfit piece
as the requirements to craft the miracle dress also needs bling & threads. Both of those things
are a huge resource drain. As long as you do your daily tasks, explore and turn in materials
bling,threads or shiny orbs shouldn't be too much of a problem but it still doesn't change the fact
you may find yourself going broke in game along the way whether its because
of the cinderella dress or the miracle dress or in my case the fearless butterfly outfit.
Some people already crafted the dress but you never know if they bought the battlepass
or other packages... which gives plenty of bling along with other things. I don't think
Genshin ever made me grind that much to see the mainstory... but I guess its different here huh?
still I did get the fearless butterfly so i'm part of the problem. Anything can be done
in infinity Nikki F2P but in regards to the miracle dress it will require patience
*as getting the medals and glowing up dresses is quite a resource drain.
 
I don't think the dev's were that stingey though as the Nikki birthday costume
was free during the launch window along with the far and away set for pre-registration
both sets are very gorgeous you'd mistake them for a 5star outfit.
While I was playing the game I wondered how this game was even F2P
but at the end it all makes sense, I almost didn't feel bad to spend on it
so becareful I guess. Keep track of how much you spend on infinity nikki
and if necessary set a monthly limit to protect yourself.

The story... well it had a strong start but it turned into one thing after another
and you slowly got to uncover the mystery behind an incident which had the world in its grasp.
 Overall i'd say the story was decent, this still seems like a beginning
even though it took me like 30+ hours to finish... the initial release that is.
You get introduced to the world and get new abilities, its pretty much laid out like an RPG
there's some platforming and very light combat but none of it was overly difficult.
Most of the story was paced well but I did think it dragged a little at times especially
in wishing woods but then again I liked the twist and turns so it wasn't that bad. 
Hello there...👀
The characters were a varied bunch, I liked most from the handsome Giovanni
to the pixie merchant Timis... not even the mascot companion
Momo was annoying and I found him to be actually helpful.
Also let's not forget about Giroda... or Raggy for that matter!
The dialogue was kind of funny at times too!
The protagonist Nikki seemed to have her wits about her... perhaps too well!
other than that she didn't seem to be too bothered by suddenly being in an unknown world
but I suppose its better than her being whiney, angsty or something like that.
Due that its hard to dislike this game cuz even the protagonist seemed
to be enjoying herself, so why shouldn't the player try to do so too?

The things I enjoyed the most were slowly progressing the story and collecting things
while exploring the world which looked really nice. I am amazed by how gorgeous
the graphics and characters models are in this game! the music was nice too.
Let's not forget about the photomode, the world is so detailed you could take pictures forever.
Other than that I think it was relatively smooth in terms of fps, switching dresses
to jump or attack or gather insects/fish/groom animals made me feel like some magical girl.
The gameplay was very fluid as well, I heard its only 30fps but it looked and felt fine to me.
 
More rambles after the jump, I am generally very positive
about this game since I think it is genuinely fun to play! but I did
have some gripes which causes me to worry about the future of the game.

Sunday, November 24, 2024

Yakuza 5 remastered - Review

Its called Yakuza 5 because it has like FIVE layers of padding.
Genre: Brawler/adventure.
Developer/publisher: Sega.
Platform: PS4.
Official Site: N/A.
Release date: 11-2-2020.
 
After a brief rest and finishing up some substories in Y4 at premium adventure I decided
to get started on the next yakuza game! also I honestly wasn't even sure what else to play
right now but Y4 triggered some kind of itch which lighted a fire in me to get started on Y5.

Pro's
- Fun cast of characters and decent build up of the plot to go along with it.
- Great cinematography, its at its best here.
- Lots of side content if you know where to look.
- There is a pause menu.

Con's
- Length is a double edged sword, kinda overstayed its welcome for me.
- Padding, terrible pacing; especially in the finale.
- High encounter rate, there's item that reduce it but I only found them for Kiryu none with others
so it was pretty much suffering with other chara's. Why are there items to increase it? it high enough.
- Can't make clear save in premium adventure to carry over to NG+.
 
Let's get started with mostly good things.
The game left a pretty positive impression on me right from the bat
they really improved upon the previous two ps3 era games.
The cutscene direction, general gameplay it all feels real smooth now, especially
coming from Y3 and Y4, the latter already improved but this is chef's kiss.
There also appears to be significantly more voice acting so its no longer
going from no voices in a scene to a fmv with them. I will add that
you should becareful with pressing x during VN-like scenes as it does stop VA.
Another good point would be they finally allow us to pause the game during scenes
and you won't need to flip a switch in the main menu to skip them.
If only Y3 and Y4 had it but alas... those games show their age more than Y5 does.
Thank god because some scenes were quite long!

The story did seem to have a slow start but it did have some hooks
which kept me interested, this game however does start with Kiryu or rather
with him under a different name. He became a taxi driver known as Taichi Suzuki
but alas he shall never know peace because the yakuza can't behave for one minute.😩
The only downside is some pacing issues and some parts draggin on but still the presentation
was good like miles better than y3&4 so I mostly had a good time going through it.
Me neither man...
 
This game uses Y4's system of viewing the story from multiple characters
but by the time I was in Shinada's story it kinda felt like the dev's didn't even
wanted the player to finish the game, I mean what you end up playing as a guy with
a funny personality but is weak as fuck and he has no money. Everything is painful
while I am looking forward to what the game was building up to there's
shit unfolding with a brand new character that may be related?! damn.
Probably came off wrong somewhere in here but Y5 is still pretty good its just
very ambitious in what it tries to do, it either has you hooked or you slog through it.
I already started forgetting important story bits by the time I got to the finale. So maybe
it was a bad idea to waste 5+ hours on batting side stories and training Shinada.😅
That's like admiting you like older women...
The finale itself was long and I think the game was actually overstaying its welcome
which is sad since I was having such a pretty good time with it.
It took me 50 hours to complete the game with some side stuff sprinkled in here and there
yep this game is no joke, its twice as long as Yakuza 1 through 4. Even 0 feels short in comparison.
Don't forget to stock up on staminans/potions.
Gameplay wise its pretty much identical to Y4 everyone has their own style
and most characters don't feel any weaker, Kiryu was as strong as ever
however it was so obvious Shinada was the weakest out of all of them. 

Some substories were fun but most weren't very memorable except for a few.
The ones I liked would be little match girl, ending up dressed as a santa and uh the delivery guy
who forced Saejima to walk 5 meters to deliver someone his food, shit was hilarious.
 Kiryu helping some poor sob with his exams by being an emergency tutor
was pretty funny too, other substories just weren't that memorable.
There really wasn't much to share, most of Kiryu's substories felt like jokes or callbacks
to ones in earlier games like hey its that scam again. I did like the one with an
NPC who's also called Haruka who had a dog too. Unfortunatly by the end of the game
it took looking at old screens to even remember it. So most really are just nice in the moment.
For others it be like Haruka almost got scammed into buying something
or another were was picked by a crowd to do some signing on the street. Ok.jpg
I did like the one where she had to help find some random photographer taking pictures
of her and another of an interview were the interviewers were totally not people
 she knew. Dancing Akiyama was also something we needed as well...
Shinada's were either funny or wholesome, he had spunk and was surprisingly
self aware despite also being kinda shitty, i'll let others be the judge of him.

There's side stories with special missions attached to them like Kiryu has taxi missions 
for some were you had to drive and an urgent fare was by far the worst but there's also a few
were you just chat with the passenger and Kiryu just autodrives.
Saejima has some hunting side stories which I never really finished
since while you can go back to the place I honestly couldn't be arsed.
I also couldn't be bothered with Haruka's side story which relates to Akari
to do it you have to do dance battles with NPC's a whole lot. No thanks.
The only training I finished was with Yoko for Haruka and others I couldn't be arsed
like I could not believe what Igarashi tried to make me do to lvl up Shinada's batting skills
but I managed to do most of them except the last which was enough for his sidestories
to the point I never had to buy any batting equipment. Wew saved me some monies!
Yep that's right the only sidestory I finished was for the hobo ex-baseball player.

Also Tatsuya was annoying, apparently this guy is based on some IRL celebrity
but he overstayed his welcome and doing his training was too repetitive, it may be useful
on higher difficulties or for some boss fight though, sadly the buff you gain is only temporary. 
I only completed Tatsuya's training for Shinada because he was weaker than the others
but honestly I can't tell if it was worth it or if I should have just drinked more potions.
There was this Ayanokoji guy and while the scenes were fun the training part
was not and just unfun, i'm not here for a hit and run session for 20 minutes
so I never finished that either like most other trainers.

Revelations returned as well but everyone only had like one or so due to substories
and sidestories existing its only natural there's less of it so it didn't bother me.
Honestly due to the plot being full of revelations itself it makes sense there wasn't a whole lot.
Yea she had one too, don't ask.
 
The new locations/cities were nice to explore, they weren't as big
as kamurocho but Tsukimino looked really nice. 
The streets were really pretty with those lights.
Kineicho, also had some nice sights to see.
I did think the encounter rate was a bit high though like one time I got out of a fight
and went straight into another.  There's items to increase it but I don't think you
would want that, unfortunately the item that reduced it was on Kiryu so I was 
suffering as Saejima a lot cuz punks kept picking fights. When I was in premium adventure
and tried to  do some more things it really did not seem to matter if I had them on
like holy shit so many fights right after another, I started thinking maybe it is
related to the lucky system but even with good luck and the thing on it was miserable.
I miss Yakuza 4's encounter rate it, seemed reasonable compared to this game.


TL;DR
No it isn't someone died there. /s
 Overall there's a lot going on but if you're just here for Kiryu you may like the first few hours
but then its 20+ hours without Kiryu. I didn't always have the same level
of investment or ability to care as much about the stories, it got good at times
but there were times it just dragged on. So you could say it has ups and downs.
Throughout I found myself caring about characters that wasn't Kiryu...
who felt like a stranger in his own game, it was like that in 4 as well
but for some reason I didn't mind him being a side character once.
Here you start with Kiryu and then its like 4 layers of padding, some of it is interesting
but near the end I couldn't keep track of everything happening and even forgot things.
Like characters that showed up along the way so by the end I was going
yea that guy but ugh... so and so right? it was painful.
Still the story did have hold on me because I constantly looked forward to what was next.
Shinada's story was the only time I got sidetracked.  It may not have been off
to the greatest of starts but I loved his minigames!
Y5 is a pretty good follow up but may also be overstaying its welcome and there's a lot that
could seem random as you progress even though most of it ties together pretty well.
There's also so much side content its easy to get overwhelmed but I wasn't here
for most of it so I only did what I wanted to do and moved on with the story.
Completionist may suffer with Yakuza 5... because there is a lot to do
honestly due to that I can't recommend doing everything as soon as you can.
The plot is already complicated as is so you will likely lose all threads you caught thus far
so only thing I can recommend is just do some substories here or there along the way
and save the rest for a second play or premium adventure. Speaking of you can't
make a clear save in it unlike previous games, they had 1 job here but they couldn't do it.
7/10
----------------------------------------------------------------------------------------------------------
 
I'll write a little more after the jump which is mostly character related there's not many spoilers
but I had to vent a little about the finale so here's the usual spoiler warning!