Genre: VN.
Developer/publisher: Kogado/Otomate.
Platform: switch.
Official Site: https://www.otomate.jp/over_requiemz/
Official Site: https://www.otomate.jp/over_requiemz/
VNDB: https://vndb.org/v47013
Release date: 17-4-2025
I wasn't sure if I was going to get this game and it was literally a last minute decision
but I am glad I did because I ended up enjoying it more than I thought I ever would and it
had a pretty good story more so than a bunch of recent otomate games I played recently.
Also I could probably have finished this sooner rather than later however lately I don't
like it when I burst through games in a week but it lasted almost two weeks for me
so I slowed down my pace just a little bit, the game also is better with breaks
in between due to how intense the writing can be.
Pro's
- Interesting setting and complex characters.
- Mostly good pacing, atleast I thought fact side was.
- Gorgeous artwork, pretty consistent art.
- Beautiful music, I found it better than most of otomate's stuff.
- Replay value is high due to scenario split.
- You can completely ignore the dark side and get to enjoy the story with proper romance.
Grey area
- There's only one best ending, the other three are either bad ends, a tragic end or subjective good.
Con's
- Dorothy's route should've been locked.
- Most choices are meaningless except a handful that decided a branch or end.
- Dark side can feel a bit drawn out, atleast one felt forced.
- The ending theme did not fit all the endings.
Over RequiemZ is loosely based on the wizard of oz.
The heroine Yuhiru gets isekai'd to a strange land and meets a bunch of guys
who are all convicted criminals alongside herself for reasons she doesn't get. The world
isn't quite like her own but she still recognizes elements here and there from it.
Due to her black hair and eyes, she is discriminated for it but she's not
the only one as one of the LI has suffered from it as well.
Yuhiru finds solace with a bunch of guys who like herself end up being charged for
crimes they didn't commit. The question remained of whether she can trust them or not.
This honestly feels like a breath of fresh air. Yuhiru sets out on a journey with them
which really felt like a journey btw, the characters also had good chemistry
but this was mostly the first 5 chapters before it focused more on the LI.
I loved the character interactions, there was a good dose of humor at times as well.
Even if they were criminals it didn't feel like they were bad atleast not at first
but you could tell there was another side to them so it was exciting to see how it'll play out.
I really loved how the writing could be rather intense, it was hard to get bored
and if I did zone out then the dialogue would snap me back into it.
Art looks gorgeous both sprite,CG and backgrounds are very well done.
Music Some BGM's were absolutely stellar I rarely praise this much but they deserve it!
It also set the tone of the scenes well and I like the OP a lot as well.
System; its a standard VN however there's a route split for each character Fact and Dark
Depending on your choices you can tip the scales to either of those and get different endings
but other than that most of the choices were meaningless, it may change a dialogue line or two.
All the endings of which there were four per route were right at the end.
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Yea the split sides basically are like this, yes. |
Length; A single route would be 15 chapters in total, every guy had a sort of
common route/prelude which lasted for 5 chapters and then it splits into fact or dark
of which both are 5 chapters long. Nothing seemed to drag on, I thought individually
chapters were short, it still delivered the scenario in a well-paced manner.
My first route was about 7-8 hours in length but depending on your reading
speed it may differ. Its important to note that both sides are different in tone
from the other so you won't get the same experience twice.
I wasn't sure what was up with the choice system maybe that's to decide what ending you get
or if you can make it to the fact or dark. I used a guide so... i'm not sure if selecting a less
than good choice would result in a game over ending and I didn't have the energy to experiment.
Often there would be red choices, I thought that selecting the wrong one would give me
a bad end but the guide listed none. This game also only has four endings per route.
They were at the end so the bad ones felt more like you reap what you sowed.
Still I think some bad ends may've worked in a type of game like this since
most choices are actually pretty meaningless and add nothing of value except
the ones that decide the route split or the endings at the end of it.
I liked the general feel of the game but I had so many questions...
like why was the heroine summoned? isn't this judicial system too harsh?!
The early parts of trying to survive outside of the city reminded me of the dark dragon and
the happy hungry bunch from yona of the dawn. The first half of the game felt rather calm
but there were moments of suspense like do you tell a LI the truth of where you came from?
Anyway for the most part the game was very enjoyable, I wanted to get to know the LI
and perhaps more about the world... which was my main motivation to keep playing.
The characters were honestly pretty great, I wanted to know more
about them all, in good and bad ways. Its been a long time
an otome game got that kind of reaction from me.
They all had some sort of underlying trauma and it could seem like the heroine
is a therapist but I thought she was just trying to be a good friend
and a good friend listens to someone elses troubles and doesn't judge.
The fact route tended to resolve issues while the dark route let them fester.
In most other otome games I am like eh a yandere but this game did
not present them the usual way, more like they could become one.
Most of my questions were answered by the time of the final fact route.
The fact side pretty much felt like a normal otome game to me...
It focused more on the character development,backstory and current problem
as well as delivering some proper romance as Yuhiru grows closer to the LI.
The dark side reminded me of stuff rejet would come up with
and that would probably be for folks who like yanderes or something.
The main plot in dark took a different turn which... opened up other problems.
So even if you don't like rejet type stuff I could still recommend this game.
I personally thought it was a hit or miss as I could stand Claude's dark route
but Molly's... was a very oh no wtf is this shit?! momento.
I kind of wanted to skip them especially since I came to love Noil a bit too muchstill I wanted to see all of his character so I bit the bullet againu.
Yuhiru was pretty okay? I did think she could have been fleshed out more
like she wants to go back home but... ends up finding a handsome man instead.😂
There's only one route where she is actually given a lot more backstory
so if you don't do it she can seem a little less interesting.
That aside I liked her interactions with the love interest and she was very positive and brave
so I don't think there was much to dislike. She goes through some shit alright
but the worst of it was mostly reserved for the dark side. Which is optional.
If Ceres crawled it was so Yuhiru could fly.
Over RequiemZ reminded me a little of 9rip but with more horror/suspense. I wouldn't say
it was on tsukihime/virche level but it had a good dose of violence and blood.
I think without the fact side this game would've been unsatisfying for me
and it may have even steered me away had I tried to do the darkside first.
Other than that it was character focused but most routes would never go into
the same problem twice maybe this was a double edged sword.
In most routes there were more bad outcomes than good ones, like one best enda sad end and then two endings that I thought were generally leaning to the bad side
but they could be good in a subjective way. In the case of Noil I think he had three
good outcomes and one bad but two of them were really subjective and it would be up
to the player to determine that. Each guy had 4 endings so two for each side, I think
there's a lot of appeal to this otome game though and I was invested quickly in whatever
was happening. The dark side of the route is probably what most are going to come here for
but I'd probably recommend to do the fact side first just for a better understanding
of the LI more so if you care about plot+romance.
--
TL;DR: Over RequeimZ was more well-rounded, it was just the right length
which was a relief since I think Fuyuzono really rushed itself. Its just that one route
should've been locked. There was just enough time for both romance, plot/character
development but it can be really intense and can not seem very otome.
Looking at it overall the actual story/character's were really good and given a lot of depth
that I can forgive it. Whatever scenes there were with the LI were very enjoyable but don't come
here expecting only fluff. When I look at Noil's route it spends more time building trust...
however trust is the foundation for everything and without that there can be no love.
That is why I had no issues with romance. The fact side did feel to me like any other otome game
Its just that some characters had stuff going on in their dark route that legit made me go nope
so it certainly is not for everyone. There was a moderate amount of violence
and blood, I don't think it was as extreme as Virche. I also see comparisons
and I just don't see it? Virche made me depressed, Over RequiemZ had me hooked and
despite the dark side being less than good I was excited to go to the next character fact route.
It has intense and suspenseful moments but it also makes room for more calmer ones.
Dark side tended to... have more extreme ends as opposed to the fact side
which just had a tragic and good end. I thought at times the split sides also complimented
eachother, this was most obvious to me in Noil's maybe because I enjoyed the route.
Noil Bestia was one of my favorite LI along with Kaize&Claude.
I can recommend this otome, more so if you miss rejet-like games and want a story full of suspense.
If I have to be really honest, if you're just here for the story&romance just do the fact side.
I feel the dark side is there for people that like darker stuff, once again its contents is not for everyone.
9/10
Should this get localized? absolutely! there's definitely an audience for this
but even if it doesn't the language difficulty is fairly low.
Lastly, I don't recommend binging or rushing through this game.
Take your time, the scenario is carefully written and going too fast
will likely not make you be able to take it in or enjoy its finer aspects.
---
There are no route restrictions so you can choose whoever you're interested in.
For my first play I ended up choosing Claude... as I played the routes
it all was so character driven, if I had to recommend anything then you can do
Claude,Molly,Noil and Kaize in any order but Dorothy is best saved for last.
I almost by a hair chose him first and was glad I didn't.
This game is best played without spoilers and its very hard to write about the
characters without spoiling so if you don't want that then stop reading here.
Its mostly just me doing commentary and a poor digest of whatever happened
while sharing some of my favorite CG's, not all of them of course.