Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Wednesday, July 9, 2025

Lunar 2: Eternal Blue Remastered - Review

 Genre: RPG.
Developer/publisher: Game Arts/GungHo ent.
Platform: PS4,PC,switch.
Official Site: N/A.
Release date: 18-4-2025
 
Okay I decided to get started on Lunar 2 the sequel to Lunar Silver Star Story because the original
Toki no Kizuna was too repetitive and I needed something else to spice up my life
so what better way than to work on your backlog than slogging through only one thing?
I actually ended up finishing both close together too. 
Anyways this game is set thousands of years later following Hiro and his flying pet cat Ruby.
 
Pro's
- Interesting story that expands upon the setting of the original.
- Main heroine has good character development.
- Lot's of hilarious and funny moments.
 
Grey Area
- Epilepsy warning, ISTG this game had a lot of flashing.
 
Con's
- The first hour of the game was harder than the game overall.
- Slow walking speed in dungeons.
- Optional dungeons had difficult random enemies but the bosses were easy...
 
Honestly I found that the storytelling had significantly improved and it no longer felt barebones.
Lunar 2 actually ended up adding meat to the bone that was the original game.
Late game reveals did explain more about the world. It explained
why things are the way they are, overall I left pretty satisfied. 
 
As for our protagonist this time... Hiro's just a normal boy who likes to go on
adventures and read way too many books, his grandpa is an archeologist.
The beginning of the game felt like a comedy which... suddenly gets serious
as some guy Leo crashes our parade of doing the usual adventuring.
Apparently the destroyer is coming and he is here to stop it and help Althena.
To do so they need to go into the tower but Hiro and gramps beat Leo to it...
they find a girl who Hiro thinks is the most beautiful he ever met and its love at first sight!😂
She doesn't really seem to notice him and is more concerned with her mission. 
Lucia is her name and she came from the other side aka the moon in the sky
to seek Althena's aide and stop some guy named Zophar from destroying everything
but it seems Lucia is being suspected of being the destroyer as well.
Hiro decides to be brave instead of a chicken and tries to help her out with her mission.
 
Hmm... we should be close to the viera village right?
Gameplay is mostly the same but I thought Lunar 2 was significantly more difficult
in its opening hour and you can actually get game overs easily. Thankfully
it balances out once you get access to actual equipment as well as more party members. 
 When Lucia first joins she is very overpowered and could one-shot everything so I was like
this is kinda nice but also... I bet she's gonna lose her powers cuz this ain't it or is she secretly
the destroyer? The game hinted she had the power to either save or destroy... and it checks out.
Of course she didn't keep that power cuz the game would be no fun and I did have to look up a guide
for the first boss because they did require some specific strategy like place your character
in the top left and make sure to debuff it. I didn't even know you could move your characters
with the defend command till the guide pointed that out.  The UI felt much cleaner
and not as clunky as the first game which was nice as well buuut I did think it was
a little slower compared to the prequel. Switching screens also felt slower
maybe its something they couldn't fix. 
 
It took me about 25ish hours to beat the game which wasn't particularly long.
I mostly had 1-3ish hour sessions, its not a long game and it didn't overstay its welcome at all
maybe its good I took a break between the two games and I fear had I jumped into this
right away then I may've liked it less so I am glad I didn't do that. 
 
Much like Lunar 1 there's no complicated crafting system
and you just buy items and gear from shops or find them in chests. 
 
In terms of collection there was the usual bromides and if you wanted them all
you're best off using a guide since most were still kinda missable during the main story
but there's a away to get them in the epilogue apparently. 
A lot of the pictures were nice so its worth trying to find them.
There were a few for the previous heroines as well, sorry none for the dudes though.
Mia looks like a queen... because she is one.

 Lunar 2 still has some of the same progression issues that I hated from the first game.
Thankfully this only happened in the first real town you get to and never happened again. 😊
When I had to go look for that priest I already knew who it was but because
I hadn't talked to a bunch of specific NPC's I couldn't trigger the event.
I wish they learned because someone could even think there game is bugged cuz they know
what they must do but they lacked insuffient flags to trigger the next event.
Idk its probably some series staple but its weird its only in the first town
and then everyone is fairly straight forward. 
 
Another thing I found weird was: Hiro can sprint but only for a short time
but what is weird is that in towns the speed was faster than in dungeons
so I didn't understant why they didn't keep it the same, just weird design.
There's ways to increase it but it involves putting on random gear pieces
and if you trigger a battle you will start asleep. WTF is this shit?!
Its almost impossible to avoid all enemies so ain't no way I will gimp myself
just so I can run faster, this feels like a cruel joke or punishment if you want to run faster. 
 
Also it is hard to avoid enemies, while not impossible a lot of the times there's
no way to avoid them and only some enemies could be avoided.
This is more or less because of placement and some places just being tiny or cramped
but this is not a big deal since you need EXP anyways. May as well fight em.
Except in the epilogue but more on that later.. 
The only time I had trouble with the enemies in the main game was in the beginning
but I feel that this is more or less because you don't got any access to better equipment.
Once I did as well as getting more allies it felt the game became more balanced.
The last two dungeons were also harder than most dungeons but it should be ok if you have
max starlights so you can top up MP midway & before last boss. The epilogue did see
another spike but that wasn't an issue because of save and run method due to this
you can just save your MP for the boss as levels at that point didn't really matter.
 
AI/auto mode is helpful to remove tedium of battles but there's moments
manual input is better such as boss fights or a certain cavern beneath
a certain new version of a city. Some later bosses may've had me do another take
but this game is very generous and you can save right before most, even mid dungeon.
You can save anywhere. Also enemies don't respawn till you leave the dungeon.
 
There's also no fast travel feature for a good while, you do get that same
special item from the original game but its been nerfed and only gets you out of dungeons.
Which makes the item that you can buy useless or Ronfart spell that does the same thing...
It isn't apparently not untill the epilogue you get access to fast travel which is a good
20 hours into the game... but even then you had to revisit the towns for it to work.
NANI le F*&cK It would have been nice indeed to have a quick way to restock on items
but the game just makes it a pain in the butt. Hiro already went to those places
so I cannot fathom this decision. The rememberizer works the same way
you have to visit certain spots before you can view the scenes. Unlike the previous game
which just let you view them right off the bat. This simply only adds play time.
 
That aside this game did have me look for my party members once but I wasn't as annoyed with it
maybe because nothing felt like it every dragged on too long and the game balance was alright
sans beginning and epilogue. Those two moments are the only time the was a difficulty spike.
Lunar 2 did not overstay its welcome and I had no issues with the pacing.
 
Idk what the original was like in terms of humor but this game
did have one legendary line from Ronfar no less that made me smile.
Me every morning......

There's only one area I grinded in because I wanted the best equipment at that point
and it was in Sluice forest, the money gain elsewhere before it was just not worth it.
Doing so did give me an extra level or two as well so it wasn't a bad idea.
I ran from most of the enemies in the epilogue dungeons cuz it wasn't worth my time
and the bosses themselves were easy and not level-gated. 
 
TL;DR 
Lunar 2 is the most hilarious RPG I have ever played and I don't regret it.
I liked Lunar 2 a lot more because it actually adds to the original
which honestly just felt flat to me and this game is the meat to its bones. 
Sure some of the story-beats are kind of predictable but it was the right kind of predictable
and it felt like I also learned a little bit about the world it took place in. Instead of like
setting off on a journey to become a dragon master, a bunch of stuff happens and then some.
The romance was a little better, its not as obvious oh no they like each other but you could
definitely tell they both cared. Its also explained off key in a single line of dialogue no less
that Alex simply is a quiet guy(that grits his teeth in the face of adversity) with a kind smile.
Even that... made me appreciate our past hero a little more. 
For Hiro its kind of love at first sight but... there was no time for sappy stuff 
and it didn't feel like Lucia reciprocated it so it kind of felt one-sided at first.
This leaned towards; when a guy likes a girl he'll do anything for the girl
so in short Hiro is just a massive Lucia simp.😂😂😂
Due Lucia spending time with the group she learns how to be human and understands feelings
because of this I think it was believable she fell for Hiro. I think its kind of heartwarming. 
It also felt a bit like a comedy which may not be everyones cup of tea.
9/10
Overall I felt engaged with the story and was motivated to sit through the game
which was slightly more difficult than its prequel. It knew when to have fun and
when not which made it an overall enjoyable experience.
I can recommend it if you'd like to see more of the world of Lunar
especially if the original game left you feeling this wasn't all. 
 
More rambles after the jump but its mostly about the characters and a summary of my thoughts. 
 

Wednesday, May 28, 2025

Honkai Star Rail - Review

I love the PS5 splash art.
 Genre: RPG.
Developer/publisher: Hoyoverse.
Platform: PS4,PC,mobile
Official Site: N/A.
Release date: 11-10-2023
 
I decided to give star rail a try, because I keep hearing its pretty much structured
like any RPG (but still gacha) and inspired by trails, so here goes nothing.
 
Pro's
- Solid prologue & story on Jarilo VI.
- Great main cast of characters and fun interactions between MC,March & Dang Heng.
- Being able to replay old events.
- Automode for battles with material rewards, which removes tedium.

Grey area
- Xianzhou's story was a little messy.
 
Con's
- Combat can feel basic and a bit repetitive.
- Certain substories can be accessed too early creating inconsistencies.
(Like it acts like we've been to Peanutbutter but I actually haven't YET.
 
 Setting is a space fantasty/sci-fi, honestly it reminds me more of star ocean
rather than trails but in terms of combat its the latter that's similar.
I'll say it was off to a fantastic start and the story and characters easily hooked me.
There's an actual main party in star rail: March and Dang Heng whom I actually want
to have in my party but for Genshin impact which I also played I wanted to replace
the initials as fast as I could, Amber yea you're nice as a torch lighter.💀
I don't remember being very attached to Amber or Lisa except maybe Kaeya
but he was useful with his icebridges... untill Wriothesley put him out of a job.
The chemistry between MC,March and Dan Heng was just that great.
Other characters range from great to they're just kind of there doing their own thing like Asta.

Combat is like a turnbased RPG but its very basic and repetitive.
It bothered me you can't use items in battle unlike genshin?! and there's
no MP management, just normal attack, skill and a special move. It really seems
like a simplified version of trails. its servicable but I am not really here for it.
I only rank up my world level in star rail when I am really ready because
I am traumatized from genshin in which you could level up too fast and struggle.
Unfortunately there is a powercreep and newer characters will always be better
but that didn't really affect my early journey of progressing through the story.
The characters yo get from the game are perfectly viable.
There's an autobattle but that doesn't work on every fight, so for the story you still gotta work.
I think it is nice in that it can remove the tedium of having to grind for mats to level up
a character or light cone which is like their armor. There's traces too which is like a skill tree.
So when there's so many this or that it can get tiresome if you had to do it manually
so I can still appreciate the automode. However I do realize these type of games
make me miss regular rpg's since there's too much this or that here and in a regular rpg
there may just be skills gained by lvl up or something like a sphere grid like ffx/xiii
while you just buy gear in shops and in star rail there's no gear except lightcones
and without gacha they only come as rewards and they're quite rare.
I have rambled on too much about it but... its not the worst combat/gamplay system I have seen.
 Its also not open world like genshin so I wasn't able to get lost, it was still nice
to find random chests here or there but its rare to find lightcones from chests.
Its basically just a bit of credit, exp materials and the currency to roll on banners.
 
Music was pretty good I have no complaints and I thought the graphics were better than genshin?
the character models also have more shine to them. Just feels like it had more polish.
 
Storywise it varies; The prologue and space station were great.
The first world Jarilo VI was good but with the Xianzhou Luofu... despite having great
characters it had too much lore dumps and I wasn't able to remember it all, only the
important bits which was a shame. It was also here that I felt the need to already take a break.
Going from Jarilo VI to Xianzhou Luofu do be like this...
Overall its off to a great start but then sort of dips but never too low it loses momentum
and well if you think you need a break from the story then I suggest you do so.
Its also good to remember the story comes in parts so one will eventually catch up.
  ====================================================================
 
More like honorable fart...
The dialogue was a lot of fun as well and its not as bloatey as genshin was
which is notorious for having a lot of fluff, even I who can ramble a lot thinks its a lot.
At times when explaining lore it does get long but what can you do about that?
sometimes it is necessary. I actually don't really go back to read quest descriptions
but this one time as seen below I actually chuckled. It seemed the translator was like
someone has to read this right? may as well make it funny!
or they just had their funny pants on that day. Or always...
 
Despite this being a gacha game, much like genshin it doesn't throw you the banners in your face
and its easy to ignore any character you don't want to roll for and save up for someone you do want. Personally I plan to only roll on banners if I really like the character.
 
 When I started playing I could choose 1 standard character for free
and also choose between Ruan Mei or Luocha, I chose the latter.
For standard I chose Gepard but I am still using March 7th...😅
though eventually I think I will replace her with him.
I don't really feel too hot or cold towards Luocha, he's nice to have on your team
and even after the second world has an air of mystery around him.
On the other side I feel conflicted about Ruan Mei after her story quest, like
she's not that bad but she sure is something alright.
 
 
TL;DR overall I can recommend this gacha game if you like RPG's in general
even if genshin didn't work out for you, it mostly fixed most of my gripes I had with that
though I can't gaurantee one will like it as well, it never hurts to try.

More rambles after the jump but i've mostly said what there's to say.
There's no real plot spoilers but I do talk about some companion quest so light spoilers maybe?
 

Wednesday, May 14, 2025

Lunar Silver Star Story Remastered - Review

Genre: RPG.
Developer/publisher: Game Arts/GungHo ent.
Platform: PS4,PC,switch.
Official Site: N/A.
Release date: 18-4-2025
 
Since I always wanted to play Lunar 2 I decided to get the remaster which contains both games.
Things to note is that they're based on the original japanese PS1 version and not on the WD release.
You can either play the classic version or the remaster, I picked the latter.
Either way I am really grateful these games even got ported, especially its sequel which
unlike the first game which got a psp version, L2 hasn't seen a port since its ps1 release.
This post is however about the first game, I don't think reviewing two games at once is a good idea.
 
Pro's
- Mostly likeable cast of characters.
- An anime RPG that carries the spirit of the 90's.
- Not too short or too long so it doesn't overstay its welcome.
 
Grey area
- Without a guide this can be a pain to 100% due easy to miss collectables.
- The general UI can seem a bit clunky till you get used to it.
 
Con's
- Story can be a bit cliche.
- Limited inventory space.
- Some characters are underutilized. 

It pretty much feels like an FF game from the PS1 era but with anime cutscenes
instead of FMV's and really good character interactions so I got some ''tales of'' vibes as well.
The interactions and dialogue were also pretty fun, this is what pretty much sold the game for me.
The main heroine Luna was delightful and it was pretty obvious within two hours
of play time that romantic feelings were involved but of course there was no time to talk
about any of that because the hero Alex had a goal to reach of becoming a dragon master.
Sadly while I liked Luna she is absent for a majority of the game...
its then that the other main characters ended up catching my eyes.
 
I knew there was something up with Luna but I almost forgot about her. Alex is OK
as a protagonist but after certain events everyone else basically has more to say than him
but when Luna's involved then he starts speaking up more which is hilarious cuz for half
the game it felt like he was gritting his teeth and bearing it that he couldn't do more.
I suppose putting it like that then Alex is actually a pretty decent MC, he's not whiny
but perseverant. TBH he felt like a pretty standard shonen hero
that wasn't quite silent enough to be considered a silent protagonist.
 
More characters were slowly introduced as the story progressed some turned out
to be allies and others villains. Its done in such a way that the player
can get attached to the main characters, most other characters were also
more interesting than Alex who really was just a dragon boy. 
Honestly after finishing it, it felt I had not seen all the world of Lunar had to offer
or the how or why's of how the world works. A lot of things were left up in the air
but atleast it ended on a good enough note. I do plan to play the sequel
so I hope that it actually makes more sense of things. 

Overall this game was just a very 90ish anime RPG it carries the spirit of that era.
In terms of story Lunar SSS has a really long prologue/first half and it isn't
untill you meet Quark for the second time the story really starts to move.
Other than that it felt pretty standard but I liked the pace, it wasn't too slow or too fast.
It took me about 25 hours to beat the game.
It started out fairly light-hearted but it was the opposite at near the end.
I will admit that Lunar SSS can be a bit cliche and if you play a lot of RPG's
it may not do much  new but I don't think it did it in the wrong way, still if you were
to expect this game to do things to revolutionize the genre you're in the wrong place.
Unfortunately idk if it was the localization but I found out the main villain had much more
 depth to him but all that was erased just so he could call the hero dragon boy. 💀
 
The battle system wasn't too complicated its honestly really simply, boring even.
I liked how there were 5 party members at once on the field! usually it just 3 or 4. 
 While autobattle could remove tedium it isn't useful for boss fights or late game
once I found a strategy I could apply it to most other fights. As long as you're
prepared no boss should be too much of an issue. Its not that hard of a game.
There was no journal to tell you what happened or what you should go do next
so I either had to write it down on a notepad or consult a guide. Thankfully RPGsite
had made a guide for the remaster which also included collectables, if not for them I wouldn't
have been able to find all bromides or get 2 out of 3 secret accesories. Other than that
the story was fairly easy to follow and it was easy to remember the characters as they all
had distinct personalities. The pacing was good and you gradually got to understand what
was really going on even if some stuff is left up in the air, sadly the villains hided their
true goal for a long time so if you want to know what's going on you have to wait till the end.

The quick TL;DR Honestly it wasn't a bad game, it had all the right ingredients
and for the most part it was a fun ride but it fell a little flat to me.
I suppose I shouldn't fall into the trap of going like what if it was
a little bit more fleshed out cuz its better to appreciate things for what it is!
still that shouldn't be an excuse either... its okay to think that it felt like it missed something.
I know Lunar is overall very well received and I too like it but this was pretty standard rpg stuff.
The main charm of this game was the characters, not the combat or the plot.
So for what its worth Lunar Silver Star Story was still a solid RPG.
It may have come a little late for me and i've seen it done before but that doesn't make it bad.
I pretty much recommend this game to anyone that likes older FF games with a fun
cast of characters like tales of or just simply likes oldschool rpg's.
7/10
 
More rambles after the jump.

Wednesday, April 16, 2025

Atelier Yumia the Alchemist of Memories & the Envisioned Land - Review

Genre: RPG.
Developer/publisher: Gust/Koei.
Platform: PS4,switch.
Official Site: N/A.
Release date: 21-3-2025
 
Honestly I was kinda excited for this one because it had a new heroine and world.
I tried the demo just to tip my toes in it while suffering through Tsukihime and I kinda liked it
however i'll say that this series is starting to feel more RPG-like with every new entry.
 
 
I like the OP but near the end of the game I started skipping it...

 
Pro's
- Interesting and decent story.
- Great cast of characters & fun interactions.
- Exploring is fun, its always nice finding chests.
- Character models are gorgeous, prettier than the environments even.

Grey area
- Due to the amount of content it is easy to get overwhelmed and  as an
atelier game this might've been the one where I spend synthesizing the least.
 
Con's
- Combat is too easy as long as you make good gear and items.
- Graphics are decent but... it can feel like it lacks a layer of polish.
- Ingame lightning either works in the games favor or against it.
- Shrines of prayers are too repetitive.
- Some bugs.
 
 I liked Yumia as a character, she definitely has her wits about her but is also a little timid
 and can come across as indecisive, the key theme is trying to do the right thing
but that isn't always easy. Describing her as a character isn't easy either.
Also seems she is well aware that alchemy isn't accepted so I couldn't help but noticed
she was anxious around folks but she'd be more open with people she knew. In terms of design
she kind of reminds me of Sophie or atleast in the artwork, sadly I didn't really like the design
since Yumia looks like a classy office lady with a jacket of someone
who's gonna do some outdoor camping or that's the impression I got. 😅
 
Other main characters were all GREAT and I LOVED their interactions with each other!
Story was pretty decent, I have no complaints, I absolutely loved how we slowly
got to learn more about everyone and whatever happened in the past.
I did think the ending fell a bit flat and it felt more like a beginning to something
Once I knew more about Yumia's past I liked her a lot more than right at the beginning.
Some villains are threatening, one of them is even like a dragon just not as fleshed out.
Garurumon was a weird character, was he friend or foe? he is shown to be a villain
from the get go, unfortunately like Vesper they lack depth but its done in such a way
like what else was there to tell? Lili was the more fleshed out of the bunch.
Final boss sure had build up but I thought he was just an asshole.
Due to the story being decent and the main characters having such great chemistry
I wanted to keep playing I could care less about the clunky combat
because it was fun to explore the lands of aladiss. Sadly there were still caveats.
He's like a dragon, unfortunately he wasn't as well developed.

In terms of graphics is erm... the models look great but while Ligneus region
looked fine to me, the Sivash region is where it started to look all washed up and soapy...
Graphics literally go from good to... 
I see what you're trying to do but did you miss a layer of polish?
Sivash did look better at night, not sure if this was intended but it seems they forgot something.
The Auruma region looked okay I guess you get used to it.
It honestly baffles me how the models look great and are animated well
but the environments looks like they missed a layer of polish. 
Music was honestly fine, I don't really have any complaints, it had a good battle theme
and the atelier/synth music makes me forget the time so yea music's good. 
 
The character models look so good they look out of place with the rest.
 
In short; I liked atelier Yumia BUT I think this game needed a bit more time in the oven
because the straw that broke the camel's back for me was the Licht quest at the end of the game.
It literally tells you where to go next but for some reason the quest doesn't progress into the next
and at that point the only other things to do is the main story of which not much is left
or plain completionism which for some may not be their cup of tea. Its just poor design
and that wasn't the worst of it, I also had the bug where a side quest NPC will disappear
if you talk to it twice before killing the monsters making it unable to be completed.
This is also one of the few games that I ended up falling through the floor......
it usually ends up other people showing off their out of bound skills. This time it was me.💀
''...''
Like holy shit did they even QA this game?! Anyways I did like the characters and the story itself
was decent, for the first time ever I completely understood the alchemy system while
in dusk/mysterious I'd barely get it. Sadly I don't think this game was that cozy because
all the ''?'' marks and completion percentages did everything in its power to make it not cozy.
Its hard to recommend Yumia, maybe if you like easy games with lovable characters & lots to do?
7/10
''It was still enjoyable in terms of story/chara's but... its simply half-baked.
For all it did right, it did some wrongs. Its not perfect it just lacks polish.''
 

More rambles after the jump, I probably rambled on too much so you can stop reading here.

Sunday, March 16, 2025

God Eater Resurrection - review

May as well share the best box art the game ever had...
Genre: action RPG.
Developer/publisher: Bamco.
Platform: PS4.
Official Site: N/A.
Release date: 29-10-2015.
 
Remembering I once played GE2 on vita I decided to get GE2RB on sale
which comes with a remaster of the original game. Its got updated models
 and difficulty rank 11-13 with an extra story and challenges but that's about it.
Oh yea scythes from RB are ported over as well but tbh they don't fit well.
It also doesn't feature the JPN audio for some inane reason. Like its an anime game
I can't fathom why they didn't include the OG audio.
Anyway 10 years ago I did play god eater 2 vanilla, I remember finishing it
and being obsessed with Julius but most of it didn't stuck in my memory at all.
 
Pro's 
- Stellar cast of characters.
- Story is OK but kinda barebones.
- Great soundtrack, this game had some good tracks.
 
Con's
- Bullet editing is nice and all but how about a proper tutorial?
- Blatant padding, especially in the burst segment of the game.
- No japanese audio, for it being an anime type of game bamco should feel bad.
 
Oh honey, you're the only one I really think about.
Story... well it is off to a fairly slow start? you start out as a rookie and slowly end up
fighting against different types of aragami the dangerous monsters
that roam around the world who forced mankind into hiding
and setup a specialized force aka fenrir to deal with them.
God eater and GE burst were also segmented games so rank 1-6 are OG and 7-10 are burst.
There's also 11-13 for yet another arc... but honestly I was about done with the game at that point.
Most of the fun scenes were in the first part of the game aka 1-6.
 I don't got much positive things to say about 7-10 part of storyline as it was rather dragged
out filled with random story missions with a bunch of side characters that added very little
to the ongoing problem. Almost everything was told through mission text which wasn't interesting.
Like oh Kanon might be sad but it wasn't really important...  It did nothing to padd out the game.
To make it worse there were not even cutscenes with them and if they did, only then did the
story progress. Maybe if there were scenes with the backstagers I'd be more invested but it
seems they had a shoestring budget. When it gets to the point again I'd say it was good
but yea a lot of the burst arc was pretty boring and some things
were never really explained either. Life just goes on. 
 
Basically this whole game.
Moving on, while playing through the game pretty much felt like a mission based RPG game with
a silent protagonist who's name apparently is Yuu kannagi but you can name him/her anything.
I named him Crow Armbrust because I am not very original.
The main characters of the game would definitely be Alisa, Soma as well as Lindou but we don't
talk about him much, no instead we spend time wondering wtf happened to him
while doing missions and watching drama unfold that relates to him among others.
Kouta or Sakuya would be the orbiters, important but on the supportive side.
There's also Kanon and a few others but they're like the outer senshi
and just exist to protect mankind another day.
Sadly I found the burst part of the game to be mind numbingly boring, sure we get
a hint at someone but other than that it was just aragami slaying business as usual.
Relatable.
 
As this only has eng dub, I say it was okay but it reminds me I prefer JPN voices
as ENG onces often seem like they try too hard. VA's I liked a lot would be voicing
characters like Tsubaki followed by her brother Lindou's. Kouta was annoying, Paylor
was still somewhat fitting for a nerd type of guy who spends too much time in the lab.
Kouta.... his character was okay tho its just his VA tries too hard and just sounds obnoxious.
I picked male MC voice 12 and I am just indifferent about it, don't like or hate it.
Alisa VA was okay... but Sakuya too but I have heard way too many times elsewhere...
and not in the fun seiyuu kind of way, i'm sorry they tried there best.
I didn't like Ren's eng voice though it sounds like someone trying really hard
to sound younger that its almost nails on chalkboard. Even Shio sounded better.
I loved Soma's eng VA though! more often than not his tone of voice hits just right
with the dialogue. His voice really carried his emotion and when he's pissed he really is.
Well he certainly doesn't minch his words.
 
Moving on to the gameplay part I guess?
Honestly I wouldn't be surprised if people dropped this game, whether it was due to the slow
start of the story with boring missions to go along with or the difficult to get a grasp
on gameplay system. Looking at the PSN trophies they get to rare very quick, most people
don't even seem to get to difficulty 3. They probably already played it on PSP
and were like nah not doing this shit again or just gave up.
Personally the gameplay got better once I realized its better to hit it once or twice
than do a whole whombo combo on an aragami. Still the enemies are very aggressive
and just playing a little would tire me out quickly so I only played in short bursts.
Atleast some of the dialogue was funny.
Later missions had 2 to 3 boss aragami's in the same mission...
so if they were meeting up too early I had to restart the whole mission
since things would just get too chaotic. Sometimes I'd get lucky and one
would mind their own business but there were definitely a few tough missions
like a charged borg and a quadriga just to name some cursed combinations.
Also two Yaksha's and a Ravana in part 3 made me take a break from this game.
 
Random NPC has hilarious dialogue for no reason...

Anyway I think I could only enjoy this game by playing it in short bursts
the way the story is presented its easy to remember what happened too
but scenes were never that long, due to this originally being a psp game.
Its literally decided to be whipped out for 30+ minutes and then stop
my longer sessions were about 2 hours but by that point i'd get tired.
 
Obligatory group pose.
  Overall this game seems fun but it gets repetitive quickly.
I was actually bored of it by chapter/difficulty 9 and it dragged a lot as well.
It has a stellar cast of characters and great music but that's about it.
The story is basic and feels flat, people shit on the anime but it can't
be any better if the source material wasn't much either.
The OG GE story(1-6) was IMO decent but burst just felt like an extension filled out
with blatant padding cuz if you get to the point it wouldn't even last 2-4 hours.
I'd recommend this game to those that like hunting/survival games and don't mind grinding
the same monsters over and over, whether its for material or the story itself.
 6.5/10
Yea its 6.5 because of the characters really...
Only thing God Eater Resurrection did was make me a Soma fan. Easily best boi.

More ramblings after the jump but i've pretty much said all there's to say.
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Thursday, December 12, 2024

Infinity Nikki - Review

 Genre: RPG.
Developer/publisher: Infold.
Platform: PS5,PC,Mobile.
Official Site: https://infinitynikki.infoldgames.com/en/home
Release date: 5-12-2024.
 
Ah where do I start with this game? from the world and exploration to the character design...
there was so much that appealed to me and I enjoyed my first few hours with it a lot
but sadly around the 30 hour mark the vibe changed and got very grindy for no reason.
This post is mostly spoiler free but there are screenshots with barely any context, if at all.

Pro's 
- Story is decent, relaxing game overall.
- Colourful cast of characters.
- Wonderfully detailed fantasy setting.
- F2P players have still a chance of putting together beautiful outfits.

Grey area
- Some bugs but things are very actively being fixed.
- Some conditions to craft the miracle dress are a bit much.

Con's
- Only four slots to save dresses in, at time of writing.
- Warp spires prior to activation aren't shown on the map.
- 10th ability dress is from a gacha banner..............

The game is mostly very light and fun, mostly everything is simply from collecting
whimstars to chests, sketches and ingredients nothing ever gave me
a headache except some of those domains that reward a whimstar
and crafting the miracle dress.💀 Which unfortunately turned the game into
micromanaging the daily allowance just to see the ending. **Thank god for fragile resin
sorry I am a genshin brainlet so its all the same to me really.
 
I'll be upfront Infinity Nikki is a gacha game but luckily the banners that were there
at launch didn't really interest me except butterfly dream and there was only 1 paid outfit
that I bought which can be gotten by paying only 1$ aka the cozy adventure set.
Also there were plenty of clothing and accessories and hairstyles
to get while simply playing the game which is a good thing!
There's three sets of costumes to be gotten from the depressed bear; Kilo, by collecting orbs
as well as the cinderella dress you can buy with bling's aka Infinity Nikki's ingame currency
like Mora from genshin. Sadly you need to buy everything else in the boutique first...
I don't recommend doing this unless you really like that dress or an outfit piece
as the requirements to craft the miracle dress also needs bling & threads. Both of those things
are a huge resource drain. As long as you do your daily tasks, explore and turn in materials
bling,threads or shiny orbs shouldn't be too much of a problem but it still doesn't change the fact
you may find yourself going broke in game along the way whether its because
of the cinderella dress or the miracle dress or in my case the fearless butterfly outfit.
Some people already crafted the dress but you never know if they bought the battlepass
or other packages... which gives plenty of bling along with other things. I don't think
Genshin ever made me grind that much to see the mainstory... but I guess its different here huh?
still I did get the fearless butterfly so i'm part of the problem. Anything can be done
in infinity Nikki F2P but in regards to the miracle dress it will require patience
*as getting the medals and glowing up dresses is quite a resource drain.
 
I don't think the dev's were that stingey though as the Nikki birthday costume
was free during the launch window along with the far and away set for pre-registration
both sets are very gorgeous you'd mistake them for a 5star outfit.
While I was playing the game I wondered how this game was even F2P
but at the end it all makes sense, I almost didn't feel bad to spend on it
so becareful I guess. Keep track of how much you spend on infinity nikki
and if necessary set a monthly limit to protect yourself.

The story... well it had a strong start but it turned into one thing after another
and you slowly got to uncover the mystery behind an incident which had the world in its grasp.
 Overall i'd say the story was decent, this still seems like a beginning
even though it took me like 30+ hours to finish... the initial release that is.
You get introduced to the world and get new abilities, its pretty much laid out like an RPG
there's some platforming and very light combat but none of it was overly difficult.
Most of the story was paced well but I did think it dragged a little at times especially
in wishing woods but then again I liked the twist and turns so it wasn't that bad. 
Hello there...👀
The characters were a varied bunch, I liked most from the handsome Giovanni
to the pixie merchant Timis... not even the mascot companion
Momo was annoying and I found him to be actually helpful.
Also let's not forget about Giroda... or Raggy for that matter!
The dialogue was kind of funny at times too!
The protagonist Nikki seemed to have her wits about her... perhaps too well!
other than that she didn't seem to be too bothered by suddenly being in an unknown world
but I suppose its better than her being whiney, angsty or something like that.
Due that its hard to dislike this game cuz even the protagonist seemed
to be enjoying herself, so why shouldn't the player try to do so too?

The things I enjoyed the most were slowly progressing the story and collecting things
while exploring the world which looked really nice. I am amazed by how gorgeous
the graphics and characters models are in this game! the music was nice too.
Let's not forget about the photomode, the world is so detailed you could take pictures forever.
Other than that I think it was relatively smooth in terms of fps, switching dresses
to jump or attack or gather insects/fish/groom animals made me feel like some magical girl.
The gameplay was very fluid as well, I heard its only 30fps but it looked and felt fine to me.
 
More rambles after the jump, I am generally very positive
about this game since I think it is genuinely fun to play! but I did
have some gripes which causes me to worry about the future of the game.