Showing posts with label Eguchi Takuya. Show all posts
Showing posts with label Eguchi Takuya. Show all posts

Wednesday, March 27, 2024

Kannagi no Mori Samidare Tsuzuri - Review

Since the switch ver is digital only here's the PS Vita box art instead.
 Genre: VN.
Developer/publisher: Matatabi.
Platform: PC/Vita/Switch.
Official Site: https://matatabi.tv/kannagi/
VNDB: https://vndb.org/v22311
Release date: 22-2-2024.
 
I saw they released a switch port of Kannagi no Mori and since I did play the other two
Matatabi games I decided why the hell not? there's not many otome games I am interested
in nowadays and besides for some reason it is only 3300 yen which honestly
is a steal for like two games, but after playing I think the price suits it just fine.
I ended up finishing 4 routes while playing FF7 rebirth because at times I just
wanted to peace out and Kannagi no Mori was perfectly suited for that.
 
KnM was originally a PC game split into parts... ah so matatabi tried that sort of thing.
Thank god they later made a ps vita and now a switch port so you can enjoy it in one place.

Pro's
- Decent enough plot, compelling characters.
- Has relaxing vibes despite it having a sad tone at times.
- Art is pretty good. 
- BGM is relaxing... perhaps a bit to much.

Grey Area
- One route could seem really short but its long if you do all routes.

Con's
- Slow start, has some slight pacing issues.
- Switch port is bugged, if you want to save/load you have to use the touchpad
as the little text prompt thingy was unresponsive when you select yes for various things.

The OP movie was nice, I was instantly drawn to atleast two characters!
but this is not the type of movie i'd watch always every time I booted uup the game.
Sure its nice but after a few route I had just seen it... also it is a bit long.
 
 One thing I really liked was the art style of this game, not every character may have
drawn me in the same way but I really like the colours,style and vibe it gives off.
The cg's had plenty of variation that were good at showing the characters expressions
and the overall count of them was mostly even across all characters.
The voice cast are all A++ veterans so it was nice to hear them again as well.
 
System was just standard stuff and it wouldn't be worth commenting about
but some menu's were broken like it would ask me to save so i'd press yes
but nothing happens! the only way I could save/load was with using the touchpad.
MATATABI is at it again amirite? why is it always something omg but honestly
it was only slightly annoying and can easily be fixed by touching the screen
whenever you had to make a choice or save/load the game.
 
Story is Mizuki always could see things other people couldn't and was told to keep
it a secret from the only family she had. Things begin to change when she
sees her dead mom on a rainy night which is when dead people appear.
A man then leads Mizuki to a village to meet her grandfather... who turned ill
and now Mizuki is forced to manage his work which deals with spirits and their problems.

KnM is a slower-paced game and the music was soothing, so soothing that I got sleepy.
The early game was so relaxing I can't decide if this is good or bad, i'll go with good
since the vibes were so nice that Nao and Souta quickly grew on me.
Idk if it was because this was the first part or i'm not really that interested in the two initial
love interest but at times I did get a little bored due to how slow Youko-kitan can be.
I was more interested in Asahi... which may be why I had a hard time!

The heroine wasn't too bad, I found her fairly normal, at first she doesn't really
have the confidence to continue her grandfathers work which is understandable.
I liked how Asahi helped her grasp how she could help people. Didn't seem easy.
Compared to the last otome I sat through this felt much more normal
and I didn't really find much that made me go wtf! sadly that also meant
it was a lot less entertaining and less excitement due to being mostly nonbiri.
Like the scenes weren't always that engaging and it was really situational if it was
which isn't bad perse but I am just glad there were no routes that were a dumpster fire.
NGL Shinonome brought most of the entertainment early on.
Story generally focuses on helping spirits overcome their trauma and save them
so they don't become evil spirits. Due to the setting, I probably would only recommend
Kannagi no Mori if you like school-themed otome games with otherwordly stuff
and like slower-paced games that grab your attention slowly. I say it can be slow but it
also didn't overstay its welcome since I found the routes itself to be fairly short.

Decent story yes but overall while it can seem light-hearted the tone of it all still
had a very sad feeling to it. The very last route of this game gave me nothing but sadnesss.
I did like the character interactions and there were some funny scenes!
wish there were more of that but it wasn't that type of game.
Comedy was mostly used to lighten the mood which was why its great.
The pacing can be a bit slow but overall it was enjoyable, whenever Shinonome
was on screen there was never a dull moment.πŸ˜‚ I didn't really like the first half of this game
but there were moments it hit home so it wasn't all bad. It generally just was a comfy read!
 a little melancholic yes but it fits in with the theme of the game for there to be underlying sadness.
7.7/10
It was just good, not bad but not great. Unlike Matatabi's other games
there weren't any minigames or landmines either which is a plus. I'd recommend
Kannagi no Mori if you don't mind short but slower-paced games, The scenario had impact
in many ways, some subtle & some that hit a lil harder. This otome game is also great
if you're tired of controversial stuff and just want to mostly have a good time while also
getting served a decent enough plot with a well written heroine.
 
I think I preferred the latter half of the game Ryuuji over the first half Youko
simply for the fact it touched upon the underlying plot more. Its like Youko was extremely
standard in terms of otome games and more like a prologue of sorts.
Ryuuji is like hold my beer! ups the stakes and just delivers the plot better.

As for playorder the game is split into two parts with the last route in each part being locked.
So my play order ended up being like this:

Youko Kitan / part 1: Nao > Souta >Ichimaru.
Ryuuji Kitan / part 2: Hinata > Asahi > Shinonome.
 I can't really recommend anything other than Youko first and Ryuuji second.
The game does have a fail-safe that even if you were to do Ryuuji first you'll be okay
but if you get it on vita/switch and want to see all routes, best to start with Youko.
Maybe switch Nao/Souta or Hinata/Asahi around to suit preference
before the 3rd route of each part, there's not much else to it.

Spoilers are after the jump, there are some shoddy summaries as well as my favorite cg's.
 

Thursday, March 14, 2024

Utakata no Uchronia - Demo Impressions

 Genre: VN.
Developer/publisher: Broccoli/Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/uchronia/
VNDB: https://vndb.org/v40519
Release date: 14-3-2024.(Demo) 11-04-2024. (Full Game)
 
Since I wasn't in the mood to play as Red and Barret in FF7 rebirth
I took a few hours to check out this demo!
I haven't really done a demo impressions/review post in ages and I didn't even know
UtaChro was going to get one! which is good because I was a little on the fence.
 
I only tried out UtaChro to see what it would be like! and also kinda as a vibecheck.
I know things could always turn out different in the full game but whatever
who cares if you only end up liking 1 love interest or route!

UtaChro is developed by a bunch of ex? otomate staff and broccoli/TIS creation.
I like RiRi's art but overall it reminded me more of Piofiore and not Yunohana.
Backgrounds were pretty detailed in showing the environments, art in general was good.
Music? no complaints. The OP definitely catched my attention more and I liked listening to it!
sadly I couldn't find the OP on youtube yet to link here.
 
The demo had the common route & was definitely good for introducing the setting and characters.
The heroine Hinagiku is an Ojou-sama who is good natured...maybe a bit pampered
she gets treated like a princess and earned that nickname, lol.
Yashiro seems to have amnesia and they go around trying to jog his memory for a bit, doesn't
really work out yet. Tsuyukusa bumped into them, he knows Hinagiku and thinks Yashiro
is too close already, oh jealous are we? Tsuyukusa was pretty chill so whatever I guess.
The demo ended after you meet Yori but for the most part its just too early to tell
where any of it was going, romance was definitely not a focus atleast not at this point!
not a lot of fluff yet as well, I figured out from my two-ish hour expedition that UtaChro
is a scenario driven kind of game with romance not really being a focus.
Interactions were good and  it had a decent sense of humor too. Overall it seems UtaChro
 is more or less something like Piofiore but with a bit of steampunk! I kind of liked it?

Not really route impressions but I wrote a little about the love interests?
not all seem to have a lot of screentime in the demo so there's not much after the jump.

Friday, July 29, 2022

Trials of Mana - review


Genre:RPG.
Developer/publisher: Square Enix.
Platform: PS4,switch,PC,mobile.
Official Site: N/A
Release date: 2020-04-25.
 
This game is a remake, its apparently pretty faithful...
Gonna be honest here, I have never played a mana game but this
was a nice game to just casually play, it is linear  and little to worry
about missing anything except maybe the cactus thingies.
Most of them are easy to spot but there are a few easy to miss!
I wish I could be completely positive about my experience with this game but I can't.
Anyway...
I got into this while waiting for xenoblade 3 to come out... I decided to continue playing this
from the demo I tried a while ago, it was easy to pick up the pace and/or understand
what's going on plus when chara's mentioned this or that also please be warned
this game is fairly straight-forward in terms of plot, there's not a whole lot of talking
and its pretty on point nor does it ever drag itself out more than needed.
Sadly it seems this game has dropped tremendously in value, I bought it for 30$
and it is now even 20ish euros. After playing I can definitely see why... it is not long
so unless you really love action rpg's most people would give up cuz certain things.
 
Pro's
- A simple, yet traditional story with some replay value.
- Good music, the ability to switch to the original bgm is nice too.
- The ability to choose your protagonist and those who tag along.
- Most of the bosses are all unique and fun in design maybe a lil frustrating too.
 
Con's
- Over two hundred chests but most contents are healing or revive items....
- Class change items shouldn't be locked behind RNG, nor be able to get duplicates of.
^^(Maybe actually put nice things in treasure chests?)^^
- Terrible AI is terrible.
 
The quick and dirty  would be that this is something to look into if you want something traditional unfortunately this games pitfalls are the god awful AI, I think its even worse than ff15!
it also has a nice class system but I found it to be such a hassle when it came to the
second class changes which involves unknown item seeds... it is never guaranteed whether
you get a light or dark class item??? so unless you want to farm and put up with stupid RNG s
 you'll probably have to take what you can get. If you can get past all this it could be a fun game.
 
I am well aware that you can't always get what you want and I already sucked it up and rolled
with classes I didn't want, so I'd like to believe i'm mentally strong enough in that regard.
Anyway bullshit RNG is still bullshit RNG no matter how you slice it. Even worse
if it is determined from the moment you get the item from the chest. REEEEEE~
Anyways I adored the characters and even made a start to the second playthrough but it seems
aside from the prologue and personal motivations most will be the same, a guide said some
of the end game will be different so that is nice. Sadly the AI is horrendously bad
and I was frustrated at watching my team mates die over and over and over again
to the stupidest things. Good news though the only difficulty specific trophy you can
just switch to before the boss itself! so no need to suffer on hard the entire game unless
you want all the challenge! you can just play on normal till then.
 
Sometimes I wonder why I put up with BS like in this game... I must've been really bored
to plow through this game but hmm I guess what was nice was nice even if somethings weren't nice.
Hah... I don't think Chawlotte's UwU speech was ever a problem... IMO there were worse things.
I wouldn't be surprised if people gave up on this game... the beginning might seem
like this is gonna be super stress-free but the AI will end up testing you.
 
For what its worth a nice, fun game but it has noticeble setbacks!
I do want to play the other mana games someday, they do have its charm
but as you can see, you must be willing to get past some setbacks.
Now for all my screeching, another good thing is despite them recycling three bosses
the main game isn't any longer than it should be. If you're still up for more there is a post-game
scenario but I am not sure why they had to split it from the main game. Maybe because
due to the extra classes making MP no longer an issue thus breaking the game.
Anyway if I had to score it this game it might get an 6.7/10 from me which translates to
 well its fine really but could be a little better? it might be even better if you want
a game with not much talking cuz there really wasn't. At the end of the day this was a classic.
 
More rambles after the jump, its more or less just my own experience
with this game and some parts may be a little ranty.
 

Monday, March 19, 2018

Taishou x Alice heads and tails - review

 Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PSV.
Official Site:
Release date: 2017-12-07

FD of Taishou x alice... if I had to be really honest I didn't think TxA really needed a FD
why? I actually thought the epilogue chapter wrapped everything up nicely and everyone
got a small extension to their ending that aside it must've done well enough for them
to release this FD so why not just accept and try to enjoy whatever contents it has?
 Not much aside from the usual after stories, two new routes for Ryoushi and Ookami
but I heard beforehand they're not all that great since the bias for Alice is too great.
Then there's Gakuen Alice which might've been the last best thing this FD has to offer.πŸ˜…
 There's not much else to say so let's just get on with it.

Pro's
- Gakuen Alice's a fun omake with mini route (except ookami/ryoushi)
- Art.

Con's
- Not every after story got the same amount of effort, i've only found
Akazukin, Gretel, Mauhoutsukai and Alice to be actually fun / worth it.
- The new routes aren't really 'new' at all nice if you want another perspective though.

I decided to play the after story in the same order as the original:
Cinderella > Akazukin > Gretel > Kaguya > Shirayuki > Mahoutsukai > Alice.
I do recommend saving Mahoutsukai for later preferable after Shirayuki, as Mahoutsukai
adds something that makes Shirayuki's seem like even that had its place.

The first two after stories I did was mostly fun and light-hearted like what one is supposed
to come to expect of FD's... there are exceptions to the others but it wasn't too bad
its just for some it felt there was little effort put into the scenario.
If you are familiar with sangoku rensenki's FD... its a lot like that! you get a short story
with the couple which is around 1 hour at most with two CG's for each
the content varies depending on the character though. Much like the original TaiAli
the further you get into the episodes the drearier it gets, like the boys from ep1 are fun
but then you get to Kaguya and it just goes downhill, Gretel was still OK for some reason.
The new routes for Ryoushi and Ookami aren't exactly new route just their POV of the whole
thing with Alistair much of what we already know! since they force the canon
so much their endings aren't exactly what one would like to see.
Can't recommend their routes unless you want a different perspective of the story we already know.

Overall its still a decent FD but only get it if you desperately need more Taiali in your life
there's just some parts that make me say: but why? like why even give Ookami a route if
you're going to make it end up like that... his whole character turned out to be a laughing stock.πŸ˜“
To be fair... after being done with this FD the only thing I really like about Taishou x Alice is the
story of 'Alice', comedy and meta. As an otome game I think it doesn't really work that well like
half of the cast is essentially the same person, different personality and in the end only one matters.
Tai Ali has a great story&chara's and I whole-heartedly recommend the games
but as an otome game; by the end it leaves to be desired no matter how well written it was.

Well whatever I'll try to write some thoughts down below as usual, don't read it
if you don't want spoils etc (not like there is much).

Saturday, April 22, 2017

Teikoku Kaleido -Banka no Kakumei- - Review

Game: [The Charming Empire]
Genre: Otome Game Visual Novel.
Developer/Publisher: Operahouse/Dogenzaka Lab.
Platform: Mobile, PC, PS Vita.
Release date: 2017-2-19 (English)

I got this game on steam because it seemed interesting and to take a break 
from a more heavy VN, something lighter seemed appropiate and so I bought this even though
I usually do not bother with english games and well I also supported Nightshade.
It had good art and the translation seemed decent oh and its fully voiced!
The music is a bit eh though... and the system was so standard
I could figure out the right choices without using a guide(if there was one)
and if I guessed the wrong one i'd reload usually but I still got the happy end first
the opposite choice led me to a normal end overall it was an easy ride no guide needed.
Well sometimes a simple otome game is good...
The whole theme of this is... what if I fell in love with a rebel leader?

Pro's
- Simple but decent plot and heroine was more proactive than i'd thought she'd be.
- Enjoyable routes, atleast imho.
- Art.
- Voiced

Con's
- Decent in length but its not that long really.
- Three of the romanceable characters don't have presence outside of their own route.
- Music, its sorta average and just there.

Though I found it weird how we suddenly got an introduction of the guys in the prologue
in a fashion thats totally out of place they even show random CG's but turns out this is intended.
It probably was for the mobage part to get you to buy the individual route and was
 too much of a hassle to change it for the steam version which comes with all.
 The prologue just serves as an introduction to the general story it'll change based on route.

The heroine Amane lives and ordinairy life with her grandparents in the countryside
 till she is summoned to the capital by her older brother who's also the ruler of the country.
Overall I think the heroine's okay, she's not a blank slate and will say what's on her mind or
atleast try and knowing this was a mobage I honestly was surprised at how proactive she is.
You start the routes right away after Soushi tells you why your here and I unfortunately 
picked Sera first and they just shove him into the scenario and pretend he was sitting
 in the car the whole time, quality writing amiright but overall it got a little better.
I know mobage stories are usually meh but it turned out ok... atleast make your story 
and characters consistent don't give me a prologue and suddenly go back to it
because hey, this guy was here the whole time! (lol Sera.)
The only flaw is that except Soushi,Kagemitsu and the guy whom's route your on disappear from
the face of the earth, I learned from Sera's route Kagemitsu's apparently a childhood friend
and Soushi's advisor but Sera a bodyguard and Kei another tutor don't exist outside their own route.
I never saw Tanba outside of his own route either oh well its good to see them focus on
 the individual but don't make it look like they come crawling from under some rock, lmao.

Playorder won't matter that much, Kei's route is the most self contained
so he may be best done first so in the end  I recommend this order:
Kei > Kagemitsu > Seras > Soushi > Tanba

Thursday, June 16, 2016

Taisho x Alice -All in One- Review

ε€§ζ­£×ε―Ύη§°γ‚’γƒͺγ‚Ή
 Game: [Taishou x Alice].
Alternative title: Taisho Alice.
Genre: Otome game Visual Novel.
Developer/Publisher: Primula and Prototype.
Platform: PC, PS Vita.
Official Site: http://www.prot.co.jp/psv/taishoalice/index.html
VNDB: https://vndb.org/v16032
Release date: 2016-06-02

Taishou x Alice was originally an episodic release for PC but have no fear as the PS Vita version
contains all four episodes, so if you still haven't gotten it now is a good chance to do so.
 Also this is getting an english release thanks to e2gaming but if you already know japanese
and can import I recommend to get the vita port since E2gaming is also doing a partial release.
Plus there is no way of knowing if E2gaming's localization will live up to the original.
  I'm willing to give E2gaming a fair chance though, since they had a rough start, I can only hope
they don't make any more mistakes! hopefully they can license the VA and are able to use
 the original OP and ED's it would be sad to see this game release in english without it.
/looks at post and see how I never edit this... wait e2gaming errr we all know how that turned out!
god bless manga gamer for releasing this in english.


  The heroine of the story is Arisu Yurika, after she runs into Alice in the prologue they find a
 crystal mirror and end up inside it! several fairy tale characters reside here such as the 
Little Red Riding hood and Cinderella... but their genders are reversed. XD
On way or another the outcome of this story will surely be interesting.


Start/TL;DR
The system? nothing special, standard VN stuff.

My play order is:
Akazukin > Cinderella > Gretel > Kaguya > Shirayuki > Mahoutsukai > Alice.

As for play order you have to start with Akazukin or Cinderella(episode 1) in the vita port
but after you do one of the two routes available the next episode unlocks except for episode 3 since
this one is locked till you have done ep1/2 and epilogue won't unlock till you've done everything.
As for ep 3 the first time you start it you're locked to Shirayuki's route for obvious plot reasons.
Also every single route is unique and you select the guy right after the prologue ends.
Anyway I still decided to finish episode 1 before moving on to ep 2 like it should be.
If you play out of order for the sake of character... nothing will make sense
and you'll basically only shoot yourself in the foot if you do that.
--------------------------------------------------------------------------------
 Pro's
- Great heroine.
- Unique seiyuu cast, (a few well known ones though).
- Most if not all the characters are likeable.
- Art.
- Individual route is unique and is mostly self-contained.
^It does keep you interested in the rest of the story as it slowly reveals things.

 Con's
- Heroine uses english words at random, this can be annoying but doesn't happen often.
- BGM, it has its charms but some is kind of grating.
- As an otome game it may leave to be desired once you get to 'epilogue'.
--------------------------------------------------------------------------------

This game focuses on romance and its characters, the overall story will slowly unfold
as you go through all the episodes and it does a good job in keeping you interested and
 wanting to learn more, it actually rewards the reader in the end.
Don't mean to spoil but even though before epilogue you might find your fav...
it will become obvious there's only one real choice in the end.
9/10
 Taisho x Alice is a great VN with a good story, I fully recommend it.

I have to mention it AGAIN, if you are playing or are going to play it especially the PC ver...
PLEASE play in order the games came out Ep1>ep2 >ep3>epilogue because else you'll ruin the
whole story for yourself because things revealed in ep1 will be casually blurted out in ep2 and so on.
TL;DR/end

More ramblings and possible spoilrs after the jump.

Friday, September 4, 2015

Rear Pheles ~Red of Another~ - Review


γƒͺγ‚’ フェレス ~レッド γ‚ͺγƒ– γ‚’γƒŠγ‚ΆγƒΌ~
Game: [Rear Pheles ~Red of Another~ ]
Genre: Otome Visual Novel.
Developer/Publisher: Matatabi
Platform: PS Vita.
Release date: 2015-08-27


TL;DR
I liked this otomege for what its worth, its story is nothing special but if you
can get passed the long loading and minigame its quite fun, like a game should be.
The higher the difficulty the bigger the maps get and Pro is literally a fricking maze with
too many locked doors. Easy and Normal are doable and Hard is okay... I guess.
The difficulty trophies are BS though, you have to like sit through the common route of
Blanc,Toujou and Itsuki's(maybe Ayame sorry I forgot) on EVERY difficulty and there are four.
Thankfully both the escape and hunting minigames during the actual route
can be done through chapter select, still a pain to platinum 
and there are only a few who managed to do it, I raged quit twice but when I came
back I was one minigame away from completing pro difficulty(lmao) so I only had Hard left.
 I can't really recommend this game... story's average if anything.

 Pro's
 - Semi-interesting story based on red riding hood.
- Most guys are likeable.
- Romance was decent but kind of cringy in some route.
- Guys are Yandere but this is mostly reserved for bad ends, though some of it
 can be seen during normal play, atleast to me the best ends were satisfying.

 Cons
- Heroine is sorta stupid.
- Game is rather short.
- Minigame is a bit unforgivable, aka its difficult at first because no good tutorial.
- Long loading for minigame.
- Lag during minigame.
- BGM while some can be creepy like the one during the minigame but overall its forgettable.
 Btw the BGM during the minigame doesn't loop after 30 sec it just ends.
 
More rambling and possible spoilers after the jump.