Showing posts with label PS Vita. Show all posts
Showing posts with label PS Vita. Show all posts

Saturday, May 23, 2020

Shinigami to shoujo - review

 Genre: Otome Visual Novel. 
Developer/publisher: TAKUYO
Platform: PSP, PSV.
Official Site:
Release date: 2019-07-25

I finally decided to get started on this while getting into the otome mood again
after a hiatus, this was also the last vita otome game that I had ordered.
I've always wanted to check this one out and am glad I got it before i couldn't like with psp ver
unfortunately the otome game part of this game while its there is rather disappointing.
The seiyuu are unknowns except for Suzuki, Nojima and Kanna though the latter you
don't hear often anymore either. That aside the play order is kind of
forced on you there's not much free choice but to listen to Takuyo.
The heroine was voiced but only in the prologue, ending and Touya/Ao route
which was jarring but I guess budget? so I can't complain for doing it that way.
 I personally love the art style, the music is also amazing so there's that.

Pro's
- Interesting char's/story which is what kept me going tbh.
- Beautiful art and music was really good.
- No annoying minigames like in Himehibi.

Con's
- Length, slight copy pasta and takes too long to get to the heart of the matter.
- The otome part of the game is lacking.

Our heroine Sayo loves stories especially her brothers who's an author. Sayo's bro
tells her about one of his works shinigami to shoujo which was pretty sad.
Sayo is a pretty rich girl, loves books especially her bro's and has an ojou-sama air about her
and she has only one friend Kaho, whom is Sayo's only friend cuz no one puts up with her.
Sayo lives with her bro due to family issues  and not only does her brother like her
Sayo also has a brocon for him......

Every chapter so far basically deals with someone having a problem, chapter two was
Louis claiming to be the protag of one of Toya's stories... as if the Tomoe's episode
in ch1 wasn't enough now we have a fanboy? oh well at this point it was kind of
hard to see how all this was important to the story in the long run
but apparently these stories run paralel to those in the books and did foreshadow
a little about another problem regarding the protagonist Sayo.
Chapter 4 is where it gets messy, the first route that you're recommended
to do, wasn't even resolved properly till you continue ch4 common.
:Pikachuface:
TBH the common route was pretty boring, just slice of life and dealing with
random peoples problems that untill you do the latter two routes
don't really seem to amount to anything or make sense.
The writer is the same as taishou x alice but even that managed to be a lil better
in the otome game department, atleast the story was still good so it evens out a little.

If you enjoy a good story and char's then I can recommend Shinigami to Shoujo
but if not and just want an otome with a some-what decent story and romance
then I suggest to pass on this game, as its just not going to pass for one.
I didn't have much expectations for this but as an otome? a let down.
Not having much else to do lately I was able to enjoy it either way
cuz the story was pretty interesting to keep playing even if otome/romance was lacking a lot.
While I don't mind Sayo's constant uwu'ing over Toya at the early hours, it doesn't make it much better as some could find it annoying even. Atleast all the chara's were likeable in someway.
Trying not to spoil but while the strong points are that its overall story and characters
are still very well written the otome game part can be disappointing/confusing
especially the first route it felt like there was only a route because it is an otome game afterall.
I don't want to discourage anyone from trying it out as the story was enjoyable/interesting
but it is quite messy as an otome game and confusing till you get to the bottom of it
and even then... unless you like thought provoking psychological stories I suggest to pass on this
I think the writer definitely improved or had better direction with the recent Taishou x Alice.
 
 7/10
This is a good visual novel if you enjoy thought-provoking stories with romance second.

That ends the spoiler-free section.

Thursday, June 13, 2019

Variable Barricade - Review

 Genre: Otome Visual Novel. 
Developer/publisher: Otomate
Platform: PSV.
Official Site:
Release date: 2019-04-04

Oh baby... the wait is over, or maybe they announced this game way too early.
Pretty art, an interesting set up but will that hold up? only one way to find out!
Its from the creator of Wand of Fortune and Reine des fleurs... both are titles
that are known to make the player suffer. Sigh~ but VariBarri wasn't that bad
didn't enjoy the overall game / cast as much as WoF though.
The protagonist here however is fully voiced! a big plus as it breathes so much more life
into them but I suppose even unvoiced have perks.

OP MOVIE




Okay, what is this about?

Hibari our heroine is pretty much a perfect ojou-sama and then one day is forced
to pick a candidate for marriage from four potential suitors who literally throw themselves
at her for that reason. Needless to say our heroine says no but hahaha... this is all a plot
by a her old man and even if Hibari says I can find me a man on my own he's like lol.
This is so dumb I CAN BARELY HOLD MYSELF but atleast Hibari's great
and it turns out she's going to have to pick one or she'll just have to marry someone he chooses.
Now she has to live in an an apartment along with these guys... they all want Hibari so much
it like she's living the otome gamer life! but... then Hibari has a nightmare they're just
after the money of her family etc and it sorta gets a little dark from my point of view.
Either way Hibari wants none of this... but still has to roll with it.
If I had to be very honest the most annoying one out of the four would be Ichiya...
I mean what kind of normal person would believe such over the top lovey dovey behavior
of someone whom you don't even know personally? I know I know there are people
out there that come on strong but this is a little much, and personally those who
come on strong early on are to be wary of so Ichiya has way too many cringe moments
not that the others are completely green either. >_> the only sane one is Hibari
and tbh who wouldn't want her she's literally perfect but even so she still has some issues.
Tsugumi was a great BFF to Hibari I could appreciate her love for romance but it got a little meta
with the whole its almost like an otome game! thing can't tell if good or bad...

Pro's
- Light-hearted and funny.
- Art
- Charming music.
- Voiced heroine/protag

Con's
- Drama; best not take it too seriously also kind of a drag.
- System is simple but presented in an awful way.

System... its pretty simple there's common route / flowchart and its easily
seen when one has finished a chapter, much oversight and no annoying
minigame to be seen, if you get far enough you can enter the personal stories/routes
but the seem split into parts like Ichiya 1, Taiga 1 etc you're forced to do everyones
part 1, as its part of the common route this is to help decide your fiance.
There is some sort of minigame but its hard to explain and tbh doesn't fit in well
depending on choices the guys weapon becomes stronger to break the barricade to the heroine
and other choice strengthens the heroines barricade...  watching the sequence in question
is kinda funny but doesn't make sense as when he succeeds Hibari is suddenly
 able to give Ichiya a peck on the cheek, seems to be more a battle of wills.
I think the barricade battle thing doesn't make sense visually it literally looks
like the guy is destroying boundaries in the form of a fence with a sword which gets
stronger or remains weak dependant on your choice, I didn't find this funny
and honestly it could be done without, though I admit the art did look cute.
They could have just kept it simple with choices but alas... they wanted something extra.
Then there's RABI which you have to set to different location to unlock extra event
that are in no way important to the plot, still don't know if you had to view them or not
and you can view them later from the gallery can suggest to just focus on the main story first
then again reading them later might be bad so might be better to read it as it appears.
There's also WHIS the APP the characters message each other with only a few have a choice
and the rest is just banter after an event. All this is awful to explain, its actually quite straight
forward. Since this from the team behind wand of fortune and reine des fleurs so one shouldn't be
surprised at how the game flows atleast this time there's no RNG like in WoF so consider
yourself blessed. The flowchart is simple and easy to see what is going on but uh
once again the general flow is to straight-forward to have this laid out for you?
sometimes the way you unlock stuff is still a straight vn something tells me they had
something else in mind but due to change of seiyuus they had to change things.
Well enough about sytem because it is quite simple some of the mini event you unlock
from RABI are funny some others weren't worth it.
Now for a good thing, you don't need a guide if you want the love ending for that guy
just let him destroy the barricade, for the other simple don't make him too strong
but if you do that to early into route its a premature bad end so you gotta balance.

A QUEEN
After finishing all routes I have to say... boy is this a hit or miss!
Either way without spoilers its an alright otome, in fact its funny like legit I cannot count
the amount of times I laughed out loud/snorted at the dialogue... sadly most of this
was in the common route, the latter half of the routes was mostly filled with drama
only a few route was balanced enough for me to enjoy it. >_>
Too bad the barricade breaking was in bad taste for me... the whole game is kinda like
trying to love someone just to proof yourself to your old man who most of the time
just laughs it off when the drama is over like what the hell is he thinking?
which is all explained in the true route.... you want to take it seriously but also not.
Hibari was so great at speaking her mind and being assertive, she really is a Queen
buuut she still is a girl and not perfect nor her suitors. That aside I had a good time
which is more important than plot which is very straight-forward and focus on character
but definitely seems to be more to it all which kept me hooked
to get to the true end which gave us things we didn't really want but got anyway.

The story is there but don't come here for a well thought out plot cuz it ain't that and the
drama could drag but nothing too heavy. If I had any complaints its more the flowchart
not making sense with its arrows making it seem like you don't need some events but
have to view them anyway to proceed considering the team behind this I AM NOT SURPRISED.
Game still balances the common/individual part very well but all the short
chapters made me quick to drop it for the day when it really isn't that long at all.
Overall its not short nor too long, it has some value.
This is more or less a VN about the protagonist/heroine and guy realizing what he/she wants
the most through the interaction whether or not a route was for you will depend...
I found Ichiya to be very typical and the drama was probably right out of a shojo manga.
Shion... was akin to a soap opera, Taiga was more like a love comedy(my favorite)
and Nayuta was just painful it hurrrts, didn't help Shion/Nayuta it just dragged itself on
or maybe I just didn't like the characters at all, atleast Nayuta I could like by the end of it.
Variable Barricade is fun but nothing much else, light-hearted drama but not too dark
the bad ends were surprisingly disappointing just like the guys themselves lmao.
TL;DR you have to show you're a woman who can make choices for herself
or else get stuck with some guy your old man marries you to for business. >_>
Yeah that is literally the whole point of this marriage thing... play order is not necessary
I can recommend the following though~ you can switch Nayuta and Taiga
if you want spice after Shion but its not going to matter, even better don't listen to me
and pick whoever you are interested in the first time
, Shion > Nayuta > Taiga > Ichiya > True.
Okay spoiler free rambles are over it was pretty good and while the guys may not
look it most of them do become likable over the course of the route, unlike
a certain otome game that makes you dislike them in other route (lol).
7.5/10 For Taiga, 5/10 for the rest.




Friday, April 12, 2019

Kenka Banchou Otome 2nd Rumble - Review

 Genre: Otome Visual Novel. 
Developer/publisher: Spike chunsoft/RED
Platform: PSV.
Release date: 2019-03-14

So after the original and its fd was a little bit of a success, Spike/RED decided to make another!
To be completely honest I never expected a sequel after the FD because even if some afters
had problems *hint Kirarin* it did wrap itself up in a nice way.
So as release nears all I could do was question it existence and hope for the best
as in that it retains what we all know and love about kenka bancho otome.
They're nice enough to recap some little events from the original thanks its been two years or so!

This also being my first otome of 2019 even tho I had tried to start panic palette
or continue ashen hawk but unfortunately no motivation~
I kept putting it off so here's to getting back in the otome spirit but this game...
this game made me kinda conflicted considering how rushed it is.


Pro's
Characters still have charm.
Art/Music still great as ever.
Kirarin's route is much better and I am not even biased (ok maybe I am).

Con's
It's basically season 2... idk if this is a good or bad thing btw.
Blatant bias for friend routes, otome route feel rushed/lacking.

Unfortunately they also decided to change the battle system its no longer like rythm game
but some sort of minigame where your buddies can support you. NEW and EXCITING but
HONESTLY IF IT AINT BROKE DON'T FIX! but imo it ain't that bad of a change.
That aside its easy to play but very mashy, atleast with easy mode if you can't be bothered
to play the minigame and just want a VN you can skip the battles and instant win.
Thanks spike chunsoft.
Either way, it was pretty fun in the beginning but ended up skipping after the 6th battle
and so nothing of value was lost I think my only real complaines is how
the kenka banchou otome games have such awful loading times, it runs on unity but boy!
I could go grab a drink and a snack while this baby starts up... >_>

So it basically continues after the first game where there is no romance and shenanigans continues
as in the next semester some guy named Sagara Tenma transfer into shisiku but he's no angel
and just as bad as the rest, I pity the meek principal who cannot even finish the welcome ceremony.
Nozomi's also here but whatever i'm still pissed at Kirarin for neglecting his otouto last game!
All the guys are just extra bro kinda like everyone loves you but not quite.
Otome sequels tend to be hit or miss for me because of this... like it gets annoying to have
a round two after certain events and most character love the protag from start but most are not
like that and here they're just bro's, ahem going through the common route
was a lot of fun, plenty of laughs here and there but on second play its not much of that
and its just get event flags and read skip till the route starts which is done in no time.
If I had to recommend any play order it would be:
 Kirarin > Mirako > Konparu / Totomaru > Houou > Tenma.
The first route was the most enjoyable to me and if a Kirarin fan
you may as well enjoy the game to the fullest this way, i'm not the biggest Kirarin
or Mirako fan but even I can approve of what I got and it was nice
unfortunately neither Konparu nor Totomaru could give me something that was better
than the original routes. Ow well its only fair they had a good one to begin with
don't get me started with Houou his was alright but a massive dejavu because
of the sameish reveals even the friend route with Tenma was more original...
speaking of I might have enjoyed the friend routes more than love especially Toto&Konpa's. >_>
Never wanted a sequel but at the very least it turned out to be a nice one (for the most part).
And that this ends my spoiler free impressions
Kenka Banchou otome 2nd rumble is a title that is sorely lacking in the otome department
but at the same time still manages to deliver what we all know and love.
It is by no means that terrible but overall it doesn't succeed its predecessor
or does anything that holds up to it which is just sad when it has less value overall
and thus I can only say it is an average sequel, it gives and takes... feels short and
it even feels as if its an apology for Kirarin's awful after story in the FD
because in this game his route fixes everything that went wrong
but you know what? no matter how nice this game was I do not even want a FD from this
because I cannot trust the writers anymore, halfed assed routes for some? check, blatant bias
for friend routes? check. Same flow of events despite new semester? check.
IDK but this sounds bad to me and somehow was still enjoyable...so I have mixed feels.
Maybe I am nagging too much but my score is very fair for a sequel who has less value than
the original, so basically SKIP THIS and go play the first game if you haven't
all of the routes there have so much more value than this rushed mess of a sequel.
In the end the comedy and characters are what held this game together for me
AND I LOVE IT FOR THAT but its really sad to see how rushed it is
and some routes especially the love route are anything but memorable.
7/10
''For what it is worth an enjoyable sequel, unfortunately it does little to surpass
its predecessor and in comparison is overall a very rushed experience.''

Sunday, December 30, 2018

Shiro to Kuro no Alice Twilight Line - Review

Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform:PSV.
Release date: 2018-11-15

Ah yes the FD- or sequel to that rather messy alice in wonderland otome game
from otomate, in case you wonder what I mean by messy again is that
the overall story was too scattered and there was no locked routes
so if you did Nello first you'd basically spoil a plot behind the scenes
or if you did Snow's then well you basically got the best possible resolution.
That doesn't mean the other routes aren't worth doing as it still would fill in the blanks
here and there regarding the characters. So in short when a story would benefit
from restriction they said nah let them pick! which could work if the important story bits
weren't all over the place, like I am sure no one likes getting to Minette mid game
only to find out it was better to do him first since he has nothing to do with the main plot.
Shiro to Kuro no Alice had a story albeit very messy and all over the place!
and even that did not change in its FD's additional scenario.

Pro's
 -After stories are short and sweet.
- Art and music are excellent.

Con's
- unvoiced heroines who still talk to each other as if it was voiced, which
like the original ruined a lot of potential in scenes everyone else is voiced.
- Story is still a scattered mess.


Content wise there is the after story's ~lover's day~ which gives us a look at their lives now
it covers both white and black happy ends... which is probably what you wanted the most.
Then there's another line... which is basically just an another story...
but with individual endings as well which is where most of the meat of the game is.
There's also the tea party after doing all which is a nice extra for full complete.

Either way I decided to start with Airi's side first mostly because she literally got stuck the worst boys
and Luna with the sweethearts, which made me not very interested in Airi's side.
After stories are like an hour long BUT there's one for each happy end (black and white)!
  so that's basically two hours... whether it was worth it depends on character like
for me Minette's were an utter waste of time but Nero was actually worth sitting through
so I guess it depends but even then I wish they put more effort.
Another line was eh... after 4 routes I got the general gist of the plot and had enough
and actually got sad we didn't get a routes for Rui, Ratt or Nine instead
like they give us new characters try and flesh em out but they don't really get resolution.
Volume wise its about right... if you rush its probably not but I thought the content was fine
and could definitely last a week or two if you take it slow but eh unless one was
invested in the world of shiro to kuro no alice I can't really recommend it
since this is for fans of course, I got what I wanted out of it thanks to Luna side
but still felt it was lacking in someway maybe because they had to split
the lover day scenario to the two happy ends which makes no sense if
the another line scenario also sort of follows up on the bw after???
IMO most of the white afters were the best to me so I wish they'd made it a little longer
even at the expense of the bw after but eh they still managed at making some of it
its just not going to be to everyones taste.
As we know Another line has the same problem as the original game
I am going to recommend Snow's route there for last as it has the most
revelations about Rui, the rest of the order shouldn't matter too much
so just to be safe do Airi side before Luna's with Snow last.

That ends my spoiler free section...

Friday, October 26, 2018

Piofiore no Banshou - Review

Donte be like; being in the same room as these guys gives me a headache.
 Genre: Otome Visual Novel.
Developer/publisher: Otomate.
Platform: PSV.
Release date: 2018-08-30

This was probably my most anticipated new otome game in a while
and to be honest barely anything that has released recently caught my eye.
The theme of mafia has been touched upon in arcana famiglia and even ozmafia
still the way this was presented got me excited and back into the otome mood
but whether or not this was a good otome is up to the reader/player but imo? its not bad
and I do not regret getting the limited edition.

 Pro's
- Immersive scenario that isn't wasted and good cast of characters.
- Amazing art and music fits the setting/mood.

Con's
- While Meanwhile events are insightful it'll get on your nerves sooner rather than later.
- It can get a bit brutal like fights/deaths etc... not otome in the slightest.
- You will find a reason to dislike every main character in this game.



The only thing that got me worried was if the protag would be able
to hold herself in such a setting like this... she was raised in a church
and looks like the pure ''I know nothing about what's going on type'' needing to be protected
 but she actually has a bit of a mind of her own and isn't some dumb blonde except in Yang's route.
The story takes place in this italian city Burlone and three mafia familia's struggle to get
control over it there's no justice because its a bloody mess due to all the fighting! there's some
folks who have enough of their crap too and want this BS to end.
One day Liliane meets Dante by the graveyard at the church she lives
he seems to be mourning someone and it all rolls from there.

The game also has this ''meanwhile'' system where you can see what is happening elsewhere
this is nice considering all the different familia but can also be annoying if not used right.
I don't have any complaints about the music, it fits the setting and mood
and the art is gorgeous! RIRI did an amazing job!
So about that MEANWHILE SYSTEM... let me just say that while nice it also sorta sucks.
You can easily miss these events that happen at the same time to the point one can say
why didn't you just implement them into the story without having to go out of your way
to view them every time meanwhile shows up on the screen?!
I ended up missing many of them during dante's route which btw wasn't that exciting
to begin with but i figure different POV's would make it more interesting
but they were mostly just insightful things like what is that character up to.
The only route the MS system affected an ending was Orlok's... but its best
to pay attention and catch them all as you go which means less hassle later on.
They do not affect the platinum trophy I missed a bunch of them and still got it though...
I think some of them might affect the ending like one in Orlok's route but the most
important ones happen automatically which makes me go like why not do that with all of them.

Overall without going into spoiler/plot details of course...
I did liked how the routes actually have a Best/Good/Bad branch and choices actually change
the scenario quite a bit... leading to an entirely different ending you never know what
is going to happen which considering the setting is really good.
Prologue/common is also nicely done you will branch out to a new route in different ways
so basically the choices actually make a difference and without a guide it could be difficult.
Not everyone is going to like this game; fans of arcana famiglia expecting an awesome
MC like Felicita? nope you aren't going to find it here.
Fans of Ozmafia might be disappointed too since Piofiore is much more serious with little fluff.
 So what do you have to expect? Serious story centered on mafia problems
with a girl with a kind heart at the center of it, she isn't a complete doormat so that imo is a plus
of course there's romance and memorable otome moments but not much
which going by say Donte's route is just enough feels more like a normal VN would be better.
 This game also has a ton of suspense, in some route its better than other and
certain choices can lead to dead ends so be careful with what you pick.
IMO Piofiore is just right, if you can stand the mafia problems atleast!
the writers do not hold back to how serious they can be and while I have some
gripes with how this isn't all otome-like as in only one route ever getting close to it
I still hope it gets a FD one day but what exactly is an otome game?
there are many different types and yet this is very much one of them its just more serious.

I still think this is a solid otome game compared to other disasters I have recently sat through
*cough*Chouchou Jiken*cough* this game is a lot better suspense wise than that one ever was.
I can definitely recommend this otome game if you want a serious story centered on the mafia
and don't mind things ending up in a bloody mess, while I have gripes here and there
its imo as good as Collar x Malice or Code:Realize since the otome bits might leave to be desired.

Side note, I love how the chapter titles for each character are in different languages.
Dante's are in spanish, Nicola's in Italian, Yang's in chinese, Orlok is in german,
Gilbert is English and the finale was in french lol.
If they ever localize I hope they keep this haha.

If I have to recommend a play order the one I followed didn't cause problems
and flowed naturally so I will recommend it to others:
Dante > Nicola > Yang > Orlok > Gilbert > ???.

and that is all if you want no spoilers! more ramblings after the jump.

Monday, July 2, 2018

Psychedelica of the Black Butterfly - review

 Genre: Otome Visual Novel.
Developer/publisher: Otomate, Aksys.
Platform: PSV.
Release date: 2018-04-27

Back to our regularly scheduled otome game reviews.
I will be reviewing this a little bit different due to the nature of the game
as in its better to not know too much about anything story or character related
before you play which means it probably will be my messy ramblings of likes/dislikes
and my apologies for bringing up the biggest drawback too much
but it just shows even this game isn't perfect, tbh i've yet to play one otome that was.

Unfortunately before I played I was warned that this game is in fact a giant common route
with the individual or romance part as an after thought. This is fine but part of me prefers
something more balanced like code:realize. However sometimes I don't mind if the story's good.
Also you're better off playing this game without a guide, you'll most likely get Kagiha's route
(like what happen in my case) without trying; unless you were super curious about that one book.



Good stuff first, I really like the story, the way its presented and written sort of sucks you in
because its full of suspense which is good motivation to continue on. The flow chart is meh
only really handy to get where you want to be, constantly having to stop the story
for the side stories might be annoying especially when things got really interesting
(more on this later) even then later on certain side stories provide a way to see
another side of the characters others are meaningless filler of days gone by.
The minigame isn't annoying but it might take a bit to get used to.
The key is to not shoot the butterflies individual but lock on to a lot of them at once while getting
the special coloured ones and then shoot, basically look what you chain together.


The protagonist is voiced, has an actual personality and backstory this time.
Beniyuri is an integral piece of the story which after the last localized otome i played is very
welcomed. A protagonist makes or breaks a game...but for the most part she made it a lot better.

Music adds a lot to the mood of the game which helps with both suspenseful and light-hearted scenes.
 The OP isn't really my thing but its not unbearably bad or anything.
The art is of course pretty to look at; it helps with the overall theme of the game
I like how they changed the colour depending where it took place.


Pro's
- Interesting and suspenseful narrative.
 - Likeable cast of characters.
- Art is pleasing to look at.
 - Music fit the mood.
 - Giant common route, individual routes or more like ends are short but overall its of decent length.

Con's
- Extremely short; I think if you actually put effort into it you can finish it in two-four days.
Main/side ep - Having to read Five of these ''daily life'' to continue the main narrative was
incredible jarring, esp when I was pretty engrossed by it. I only liked the one about
cooking and shojo manga but most did nothing to add to the actual plot except camaraderie.
This just brings the potential of this game down,  its like reading this manga and at the end
of volume 4 there's a bonus side chapter full of fluff which takes place some time earlier but we
couldn't fit it in! I get some of them are like a reward but its sad how the mainstory
just goes like ''a bunch of days passed'' yet here we are in a bonus episode  about just that, it really
could've been executed better like there are these ''main story'' bits  and things get interesting
like at one point I expected a minigame as they headed out to confront a monster but was booted
into the flowchart to read even more ''short episodes'' WAY TO RUIN THE MOMENT!

That aside its still an enjoyable mystery otome game, that has a bit of a flawwed execution.
Great cast, decent amount of suspense + drive to get to the bottom of it all
and good art/music to compliment it. What more could you ask?

As for the localization? I am pleasantly surprised! its really good, like BAW its
not that long of a game so it makes sense they have more time to check things over
if the size of game isn't that big, the font is pleasant to look at this time too so thats another plus.
It does makes me wonder what goes wrong with their bigger titles...
if only they could give those the same type of Q&A as their smaller ones.
Speaking of BAW... certain things are similair however in my honest opinion
I think Black Butterfly has the better narrative but even then it has its own set of ''issues''
to the point I am going to have to recommend you to read as many side stories
as you are able too even if you can advance the main story. Doing so will give you less
frustration of having to go back and read them later on which ruins immersion
especially because some do take place early on and its just weird to go back
I really do think the whole main/side is this games biggest drawback. :/
Personally the only side stories I've enjoyed are Yamato and Monshiro's
nothing against Kagiha but because I saw his end first his were permanently ruined!
so I was lowkey like I should've watched his along with Yamato after all... sigh.
The only thing they did execute well was the enforced play order and how more of the
overall story will be revealed with each new ending you get to. Its just a bummer most side
episodes are basically just filler, atleast the actual individual ends(thegood ones) are a nice treat.
The only jarring thing is some oddly copy pasted text here and there but nothing too bad.

Out of all the otome games currently out in english it depends on what you want
but if mystery type stuff is what you fancy i see no reason not to get it if you haven't.

8/10

That's the not so long version atleast... i'll ramble a bit more after the jump.

Friday, May 18, 2018

Utawarerumono Chiriyuku Mono e no Komoriuta - review

Genre: SRPG/Visual Novel.
Developer/publisher: Aquaplus.
Platform: PC, PS2,PSP, PSV, PS4(this version).
Release date: 2018-04-25

Since I've never reviewed the original(played PSP ver ages ago) I'll try to 
to do so for this ''remaster'' it won't be that long since its an old game.
So since Utaware Itsu/futari was such a success, like it moved mountains
of copies on release (especially the latter) AP decided to release an updated version 
of the original game after the ps2/psp version BUT made the srpg part like its sequels.
It was originally an eroge but most of it has been replaced by other events
 some things are still implied though and the harem well its still there. xD
I played the PS Vita version but it felt like it was the PS4 version as outside of battles
its incredible clean, I never had a problem with itsu/futari since those're decent ports too
sure its rougher on PSV but atleast it retains its charms AND runs well.
Unfortunately this might be my last actual ps vita game outside of pure visual novels. 

 
Pros
- Story, long but worth to sit through all the way.
- Lovely cast of characters.
- SRPG part is enjoyable; more options compared to utaware 2/3; lots of stages.
- Music; can use special arrangement that give the feel of 2/3 during scenes
and if you want to get nostalgic there's the old BGM, best of both worlds.

Cons
- Its not without its flaws, some may stick out like a sore thumb.
- While the art itself is amazing... changing the hue of the sprites to fit the time of day looks odd.
- Missables; if you just go through the story first(like me) you might have to do another
playthrough since certain items from event/drop of optional stages are missable its not a problem
if you do everything as it becomes available but its more of a matter of knowing when and where.

Pictured; an optional battle, please note at this point its post game and i've grinded BP to max out some stats.
 Gameplay; upgraded to the likes of its sequels; SRPG part is like a breather between VN part
there's a hard mode for those that want a bit more challenge. Its very slice of life-ish
at first but it gets better; it just takes its time, the first battle was about a bit over an hour in.
 I found its easy to take breaks as well due to it bringing you to the camp menu often enough.
It has a slow start but when it gets serious its battle after battle and there's times of peace
like a calm before the next storm of course the further you get in the quicker the pace
and less time for shenanigans, that's the only way I can sum up the flow of the game
without mentioning spoilers. In terms of stages there's a ton and I still found it to be
much more engaging than its sequels, replaying only made that clearer for me.
The variety/goals of some of them is better too like there's a pure defensive stage later on
and they love throwing nasty status effects at you either by attack or a turret.
The finishers/dual are gotten pretty early and its funny how enemies can heal... even boss
this time you too can equip items that a give a stat boost and be able to heal themselves
in case Eruruw isn't around, you can even use offensive items. Overall its more enjoyable.
 You can still redo turns and replay old battles but i figured you'd expected this
and if you've bought Sasara and Tamaki before they'll automatically join.
 However I never had need of them; the main playables and a few guests(they have deathblow!)
are more than enough! also man Oboro is so amazing; he's fast and strong! if you only
raised his strength with BP and accesory to the point if used well nothing stands a chance really.
If I had to give the playable's class/roles it'll be: Hakuoro is average but if he dies so does
everyone's brains which means a game over. Eruruw is the healer, Aruruw a tank.
Oboro and Karula are the glass cannons. The gay twins Dorii and Gura the rangers.
Benawi is defense is best offense! and Kurou is his back up but weaker in terms of defense.
Urutorii and Kamyu are casters; not too strong but not that weak, they have their uses.
Touka and Genjimaru are offensive; if you know Yakuto-err Jachtwalt they're like him!
then we have Theoro and Derihourai.. both offensive unit but you won't get to use them much
atleast there's optional stages but like you're not starved for EXP or BP and I completed
the game without even touching one optional stage, missed opportunity? sure since if I want
that platinum I will have to do it again to get certain items. TBH I never platted futari no hakuoro
since the loot trophy was too time consuming and I just wanted to do other things. Well now you
know they are there and if the VN part drains you some action is available. It add a lot even if
amount of optional is like half the main scenario stages of which there are 32 of.

 On another note...
It is nice how these two DLC Sasara and Tamaki are shared throughout all three games
if you had bought them before they are yours forever! yay cross-game DLC.
The only thing that irks me is a season pass but its only 30$ and you'll get bonus items along
with playable Haku, Kuon, Rurutie, Ukon, Nekone and more which is nice fanservice.
 Atleast Ukon has a deathblow now which was quite cool IMO

Overall it really feels more like an SRPG with all the options available, not too difficult
but not that hard. Unfortunately I found the last few end game stages got too easy (lol Oboro)
I gotta add that as soon as you clear stage 14 it becomes extremely easy to farm BP
so no matter the difficulty you can just adjust stats to your liking on a whim.
That aside the pace of the story was literally one thing after another near the end, the plot
isn't bad its just so much at once and I am glad the story took itself seriously which makes
you like oh I actually missed those shenanigans early on but there's no time for that!
That might add to the impact of the ending itself. Now imagine it being mid 2000's-
(I'm trying not to mention actual spoilers or how's and why's so bear with me.)
-and you finish it; there's no sequel you're left with that ending. Personally
I found it nice its not completely a happy one but it isn't that awful they actually
left a lot of matters up to interpretation. Life goes on Hakuoro's friends
said lives had been changed because of him... basically his presence had a huge impact.
The relationships said friends have with each other... is great too and I feel
in a lot of rpgs these days you don't get to see it like here. Utaware might be harem-ish
but its not all about the harem even the sequels still manage to get that across.
Did I ever mention the lore? and how it just makes it that much more engrossing...


Graphic; Stills and Portrait are beautiful, world is lively and colourful
even not important character have sprites or atleast most of them but like I did not see a need
to change the hue of the sprites(the standing pictures not cg's) to whatever time it is ingame.

Music? at the start you can choose between original/sequel tracks so whatever suits you...
BGM is beautiful and fits the scenes quite well I don't even need to explain why
but if you have never played the original I recommend sticking to the original music track
unless you are like super fond of itsu/futari's OST.


Fav character:
Touka > Aruruw > Oboro > Kamyu >Yuzuha >  Eruruw > Benawi > Kuuya > Sakuya >
Urutorii > Karula > Genjimaru > Gura / Dorri > Kurou > Derihourai/Hien > Teoro >
Kamuchataru > brick wall; Nuwangi > Suonkasu > Dii > deepest pits of hell; Hauenka(fuck him).
Some of this is basically just preference; its only the ones that stood out.
 Nothing against the gay twins; but like they are pretty much
Oboro's sidekicks and didn't leave that big of an impression on me aside of comedy
and them being super duper loyal to him. Karula is like idk not my type but she's great
character and has her reasons but I found myself more attached to Urutorii. :/
 Benawi would be my husband and Kurou... well he's like a bro he won't let you down
but that's it really he adds a lot to the others if scenario allows.
Oboro's cool; a bit of a siscon but while he seems a bit hotheaded he matured a lot
over the course of the game and he totally gets the MVP award there's no contest for that.
Touka would be my absolute favorite; her personality... she's a bit dumb and she might
overlook things in the heat of the moment but she makes me smile a lot.
Kamyu is... like the ugly duckling and quite mysterious but she made friends
which helped her in the end I think its beautiful to see that.
I'd prefer Aruruw over Eruruw due to her growth and showing courage despite her age
like I know the story is very biased for Eruruw but half of the game she was like
a tea servant and at best a pillar of support yet... she gets almost no recognition
and just has to deal with stuff happening at the end but to be there for someone even though
they might look the other way like wow that's mature. So yeah she's good in her own way.
Yuzuha... despite her situation she's genuinely happy for doing what she can. ;_;
Kuuya.. oh man she... she got caught up in some shit and the end result wasn't pretty
but there's hope for her so she wasn't completely beyond help.
Uh now i'm getting emotional so let's stop.


While I still praise the anime of this work, as it stays pretty fateful to the game it still really
is a digest it was made painfully obvious what was omitted; minor spoilers warning here
Benawi and Kurou's relationship to Nuwangi's sister Kamuchataru; the arc takes place
around the same time Hakuoro and Karula deal with Suonkasu. Its nice chara development
but still felt like a side story. The only side thing I liked was the deal with
Urutorii and Fumiriru; the child she found and cared for; its something that may not
have been a big deal back then but with the itsu/futari it suddenly becomes so much more.

How to sum it up...
If you like VN's with a charming cast of characters and a meaty storyline I suggest
picking this up if you haven't and want to try getting into this ''utawarerumono''.
Playing this after uta2/3 will be nice too, you'll still pick things up like for example that
little baby that the gang finds midway through the game that will be more clear, even though
I played this before it was a nice way to refresh my memory on various facts.
The slice of life scenes are many but not too long and you can replay battles
at any time! there's optional ones too so you'd probably not be bored.
Of course I can't promise you'll like it, it has some flaws but if you like stories that take its time
with an engrossing world and lovable chara's I recommend this series along with tears to tiara.
I HOPE THEY LOCALIZE THIS VERSION, not only to complete the trilogy but why wouldn't
you want an updated version that plays like its sequels AND in high definition at that?
Atlus did a good job localizing the other two... the names look a bit weird to me in ENG but that's it.
Hmmm... its clear Aquaplus did cut corners where they could... like did Kurou
have a beard at this point? he doesn't in his sprite but does in his 3d model.
I actually didn't notice this till way later; shows how much I care about graphics.
Overall its a great game, decent story/world and a lovely cast of characters!
Its sad but I think on its own this installment may have been enough...
there's just something, something about its sequels that lacked.
That doesn't mean they're bad like they gave the much needed resolution for Eruruw
and went on to tell the tale of Kuon while going further into matters not resolved.
It might've just been that it wasn't on such a grand scale as the first game like
less generals/countries hmm yea that could be it.
Even then if you have a PS4 or Vita I wholeheartedly recommend it.

Utaware's story is far from perfect but its an enjoyable series nonetheless
I can't wait for Utaware Zan even though it seems to be like a fanservice spin off.
Well have a finisher exhibition; I also watched some of the PS4 version and well
it does have more flair, even then I am glad this was my last ps vita game(besides VN).

Monday, March 19, 2018

Taishou x Alice heads and tails - review

 Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PSV.
Official Site:
Release date: 2017-12-07

FD of Taishou x alice... if I had to be really honest I didn't think TxA really needed a FD
why? I actually thought the epilogue chapter wrapped everything up nicely and everyone
got a small extension to their ending that aside it must've done well enough for them
to release this FD so why not just accept and try to enjoy whatever contents it has?
 Not much aside from the usual after stories, two new routes for Ryoushi and Ookami
but I heard beforehand they're not all that great since the bias for Alice is too great.
Then there's Gakuen Alice which might've been the last best thing this FD has to offer.😅
 There's not much else to say so let's just get on with it.

Pro's
- Gakuen Alice's a fun omake with mini route (except ookami/ryoushi)
- Art.

Con's
- Not every after story got the same amount of effort, i've only found
Akazukin, Gretel, Mauhoutsukai and Alice to be actually fun / worth it.
- The new routes aren't really 'new' at all nice if you want another perspective though.

I decided to play the after story in the same order as the original:
Cinderella > Akazukin > Gretel > Kaguya > Shirayuki > Mahoutsukai > Alice.
I do recommend saving Mahoutsukai for later preferable after Shirayuki, as Mahoutsukai
adds something that makes Shirayuki's seem like even that had its place.

The first two after stories I did was mostly fun and light-hearted like what one is supposed
to come to expect of FD's... there are exceptions to the others but it wasn't too bad
its just for some it felt there was little effort put into the scenario.
If you are familiar with sangoku rensenki's FD... its a lot like that! you get a short story
with the couple which is around 1 hour at most with two CG's for each
the content varies depending on the character though. Much like the original TaiAli
the further you get into the episodes the drearier it gets, like the boys from ep1 are fun
but then you get to Kaguya and it just goes downhill, Gretel was still OK for some reason.
The new routes for Ryoushi and Ookami aren't exactly new route just their POV of the whole
thing with Alistair much of what we already know! since they force the canon
so much their endings aren't exactly what one would like to see.
Can't recommend their routes unless you want a different perspective of the story we already know.

Overall its still a decent FD but only get it if you desperately need more Taiali in your life
there's just some parts that make me say: but why? like why even give Ookami a route if
you're going to make it end up like that... his whole character turned out to be a laughing stock.😓
To be fair... after being done with this FD the only thing I really like about Taishou x Alice is the
story of 'Alice', comedy and meta. As an otome game I think it doesn't really work that well like
half of the cast is essentially the same person, different personality and in the end only one matters.
Tai Ali has a great story&chara's and I whole-heartedly recommend the games
but as an otome game; by the end it leaves to be desired no matter how well written it was.

Well whatever I'll try to write some thoughts down below as usual, don't read it
if you don't want spoils etc (not like there is much).

Saturday, February 10, 2018

Chouchou Jiken Rhapsodic - Review

 Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PS Vita.
Release date: 2017-11-30

I dunno why I bought this... I imported the first manga volume and was intrigued I guess.
Erena/Elena the protagonist seemed okay, there was a mystery vibe and the art is pretty
though the first promo art the protagonist looks like a freaking twig ready to snap. -_-
 I got the feeling I wouldn't like it that much so I bought the regular edition and I am glad.
Sydney's character trailer should've warned me but yet... I still bought.
PS: Some say they spoiled some stuff like Sydney in the promo image... but honestly speaking
if you don't know what the spoiler is you'd think he's some sort of fancy earl.

There are some difference from the manga like Erena for example... she is more typical otomate
heroine template which disappoint me because she appeared to have more personality in the manga.
 Don't want to say Erena was that bad since she had her moments in the game  where she managed
to shine if only a little. The rest flowed almost identically from what I had seen from the manga
dunno but in the manga it felt like Erena had more spirit, hopefully you get what I mean.
Part of me think the manga is supposed to be the main and this game just fanservice.(who knows)
for all we know this was supposed to be an interactive shojo manga... hench why
certain stuff is a bit all over the place and some routes especially the initial two
(Masanari and Haruka) can feel like filler compared to the locked ones.
If you care for the story then I'd say Ritomo is the true route of the game since everything
make sense but it all depends on preference, personally the guy is anything but likeable.

Play order:
 Masanari>Haruka>Sydney>Iori>Ritomo
The last three route are locked... I do know that doing Masanari unlocks Sydney.
doing both Haruka and Masanari get you Iori's route which in turn unlocks Ritomo.
So you could do Sydney second but I don't think that's a good idea... just do the 
initial routes first aka Masanari and Haruka and the rest will be natural to get to the truth.

Pro's
-  Just doing one route won't get you to the truth.
- Pretty art, well portraits look nice but CG's vary.
- Charming cast, atleast I found some of them to be 'charming'.
- MURASE AYUMU's stellar performance.

Con's.
- It can get a bit draggy at times and two routes are essentially filler.
- This womans blooood uwaaaagh, zombies overall writing may leave to be desired etc. >_>
- Protag/heroine was too ala otomate.
- You can't skip the credits, yep its 2k18 and yet they couldn't implement such a feature.
(There's no movie view feature either...)


The common route is basically a giant introduction too long for its own good each
chapter sort of introduced a character, chapters are not long but combined? they are.
Certain stuff will never change even if events play out slightly different
part of this is normal atleast there's something interesting to find out in the actual routes.
As for length its average, not too long not too short but the problem lies that its rather dreary.
There are two endings bad/good but its not very exciting since its just the typical two-choice system
where the correct choice raises affection which in turn lead you to best end, no guide needed!
Art is pretty, the music is so-so... bgm was awful in the long run definitely not worthy
to buy an OST of this.The OP/ED I can say these are fine but it not my thing.
I heard people say the lipsync is awful but honestly its OK most of the time it
looks awkward in some way so I tend to prefer no movement all together.
Characters seem interesting so there was drive to do the non locked routes to get
to the more interesting ones but uh TBH in the long run most of the story wasn't very interesting
since nothing makes any sense till the last two routes and even then... /shrug.

To get the platinum trophy you have to save the lines the characters say this is something
daisy2's games have had in the past, here's 60 slots but you only need a couple
to make a playlist and get the two remaining trophies.
In fact you can just spam the same line into all three playlist for the trophy.............
OTOMATE WTF ARE YOU HIGH? this isn't funny since there's not much
I'd classify as note worthy, if it had lots of comedy then yes but this is a waste
there's other games like for example Ninkoi that deserve this feature yet do not have it. -_-
Not saying there aren't any memorable lines but IMO... not enough to warrant this feature.

Let me try to keep it short...
Takes place in the early Showa period, shortly after WWII with some russian agenda mixed in.
So our heroine Erena is the unfortunate orphan who enjoyed a quiet life ever since an incident
in which her parents passed on from, she enrolls at this fancy school in the big city
after a sudden invitation and one day runs into these vampire zombie folks who want to devour her.
I kid you not I cannot even put it any other way,  for mystery driven chouchou jiken is decent
but it was too draggy and took forever to get somewhere. I feel this was meant to be a manga
 from the beginning like I already mention it but Erena is typical otome protag
aka meek and very otomate, I did had drive to figure out WTF was going on but my
first route didn't get very far nor did it make the guy feel relevant and it sucks if the dude
whom's route your on doesn't strike your interest at all.(like for me Masanari)
I think forced play orders are still good though but I think it is better to do Haruka first
since it felt like he was a whole lot more relevant and interesting than angry navy boy.
 Moving on...
The protag is 15 years old yet... most of her suitors are almost 10 years older, for the 
time period its ok but it is a little creepy. The plot only makes sense in the last 2/3 routes
This game seemed like a good mystery otome game that might be a little trashy
but it wasn't all that, it suffered from a rather cliche/over used protag has magical blood plot
which makes her wanted, the trashy bit never really gets that far, there's a somewhat decently writen
plot behind it all but you must have a pretty good attention span to get it, lots of TL;DR
 Well I wouldn't say its a kusoge downright since it had nice build up...
even then some stuff might not even add up to historic facts, partly that's fine but its not all
that great to get a load of bull, if you know your history of the period don't expect much.
In all honestly to me early on most of the plot was dull and only interesting if you like to have a
mouse nibble at ur toes like some characters could make it better which for me which
are Haruka and Sydney but that's it, Masanari's route was total filler and the plot
only picked up in Iori and Ritomo's route, Sydney? I like the guy but the route was still eh.
Most of the endings also gave me the is that it feeling like there could be more or better way
to end yet still... looking at you Iori suuuure let's go to sovjet together to look for more clues :eyeroll:
Especially with bad ends sometimes they tried too hard to make something of it
like bad fanfic I think Haruka's bad end is exactly that lmao.
While doing route no.2 so much flew by me that I just gave up all expectations...
 each route was unique enough though but sadly the last unlockable route aka Ritomo
makes you sit through the whole game from scratch unable to skip common scenes
just for a bunch of new flashback scenes in between old scenes. I'm like come on otomate?
It is so very fun to sit through it all just for a few scene here and there, also yes I did force skip it. -_-
Personally Haruka and Sydney's route are most enjoyable but tbh it might just depend on taste...
 whichever character you like the most will depend on personal preference.
5/10
''Chouchou Jiken seemed like it would be a decent mystery otome game but it
turned out to be hilariously average, its not a kusoge but its not exactly that good either.''


Wednesday, January 17, 2018

Code:Realize Shirogane no Kiseki - Review


Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PS Vita.
Release date: 2017-12-21

The 2nd code realize fd... well we know the first (shukufuku no mirai) had more plot than fanservice
and that they sort of falsely advertised it so when this was announced I was like wow really?
surely they couldn't have put it as one game in the first place? but I guess
this is also to have yet another game to sell right after the anime finished airing. $$$hing
Oh well happy 2018 can't say I fully appreciated this FD but...
 atleast it gave content most fans wanted to begin with albeit a bit late.

Pro's
- Certain characters will finally get the epilogues they deserve.
- Triangle date, fanservicey but fun mini episodes.
- Art, Miko gets better and better!

Con's
- Christmas stories should've been shorter (looking at you Van).
- Was there really a need to split the FD?

This FD is christmas/holiday themed so I suggest you play it around that time of the year
it didn't arrive till the 28 for me but since I am not really that invested in the holidays 
I was just like i'll play it now before moving on to anything else like I do think
code:realize is a wonderful series but... I hope they won't milk this series too much so as much
as the idea of seasonal fandisk is nice I also dislike, I hope otomate doesn't get any more ideas.
Atleast the artist is still the same but I really hope this doesn't become the next hakuouki.

So what content is in this FD?
After stories for Finis and Sholmes because they needed it especially the latter.
A scenario titled Cantarella this is pretty much like the mafia one last time but better.
Christmas stories for the original characters set after Finis's after story.
An epilogue for the 5 original guys set after the after stories in shukufuku no mirai
to finish what the last FD started because apparently it couldn't be told back then. >_>

System? typical stuff, you select the story you want to read
there's no real need for a guide except for dictionary but since its so short
its easy to go back and select another choice so there's no fear.


To keep it short...
First off I don't want to sound ungrateful its just... starting to seem like code:rea is being milked.
Its short but the entertainment was there and the value was good... more so than tierbladeFD
speaking of volume it might be just right, I thought some of the christmas stories was too long for
their own good(especially Van) or maybe that's just me... I liked Impey's and Fran's a lot though.
Finis and Sholmes after stories... the latter bored me for some reason but still give good conclusion.
I think it would be better received if you actually like code:realize a whole lot, already said this at the
start of the post but it cannot be coincidence this came out right after the anime finished airing.
Cardia is a great heroine AND she kicked ass, got her happy future...  but there's not much else
that needs to be told is there? the more otome I play the more I realize that open ended
endings are perhaps the better kind like make your own fantasies instead of being spoonfed them
of course some could benefit from a little teensy bit more but I feel otomate is going overboard here.
I'm sure we could get a FD for everything that is new to Cardia but I hope that won't be necessary
the score is more than fair, I actually get tired of having to come back FD after FD, once is enough.
 7/10
''Its a nice addition with plenty of enjoyable fanservice but there's not much else to it.''
So do I recommend this FD? only if you are a fan and absolutely need more code:rea in your life.

Sunday, December 24, 2017

Usotsuki Shangri-la - review

 Game: [嘘月シャングリラ] 
Genre: Otome Visual Novel. 
Developer/publisher: Rejet.
Platform: PS Vita.
VNDB: https://vndb.org/v20634
Release date: 2017-11-30

Rejet's latest game... and I shall be your guinea pig in trying to figure out
if it was worth it, UsoTsuki is Lie and Moon together it means liar. (lol lying moon.)
Well uh that's all for crappy lessons in japanese you get from me.
Shangri-la is a name of a fictional paradise...

Pro's
-A good mix of sweet&serious scene.
- I'd say the story was ok like there is drive to get to the locked route.
 - Slow skip but there's jump to the next choice.

Con's
- Did they really need to have to force everyone to call Akari Usotsuki-chan a l l  t h e  t i m e.
- The characters are plain, cliche, I find unable to attach myself to most of them.
- Its actually pretty short when you think about it.
- Would be better if there are actual epilogues.

Art, looks a bit weird but not bad or anything infact the background art was fine.
Music, its decent, OP... some BGM could be better because the castle-like theme drove me crazy.
As for seiyuu choice... meh its the popular boys.

System... typical stuff, you select the route of your choice right after the prologue.
 I had no preference so I just went with one of initial ones. Ende is locked till you do the other four.
Now this is a bit of a minor complaint but the text was pretty blurry while everything else
 was crisp IDK but it bothered me, it also small but uhm the font in himihibi was pretty big
so maybe thats why it bothers me now. xD

I like the OP and all... atleast they're honest at to what expect even if the context was different.

As you've figured this game is about lies... with the usual rejet spin but lighter?!
it has a pretty generic setup of girl ends up in another world not like her own.
The protagonist is typical, she seems good natured but no experience with guys
this is okay but I sort of laughed when Akari said how well everything else is going
to a relative on the phone in the beginning. I was like girl if you know what you're in for!
 The prologue/common route was an introduction, they explained how the protagonist
Akari is the usotsuki who might save the world and Fenrir, Hel and Jorm are the brothers
of calamity who are believed to cause misfortune and are scorned for it...  they seem
normal enough, like they saved Akari but there seems to be more to them than meets the eye.
Smartphone? what is that? why thank you for this gem...
Who thought this whole usotsuki concept was okay? I can't take it seriously.
At first I thought this whole game is a pun on the word ''Usotsuki'', I joke about it
 but in the beginning it was actually really cringe worthy. Constantly hearing the protag called
usotsuki-chan or liar-chan in plain english is so incredible off-putting...
but as I did more routes I eventually stopped caring.😅

Can't say the transition from Akari's world to shangri-la was very good in fact it confused me.
That aside there is a bit of mystery to it all... and Usotsuki-chan >_> frequently has these
visions/dreams when she touches water so I still found drive to continue, since its
like the way she learns more about the chara's the happiest
ends aren't necessary the best for sake of world which is sad.

The romance and plot developed side by side so it was good mix of sweet/serious moment
the pacing and sense of mystery was nice too bad some routes are just disappointing
story wise since there's only one where all makes sense. As for the protagonist
Akari wasn't that annoying just a bit too nice for her own good I guess...
the guys however are pretty bland they don't have much personality and felt plain to me.
So on the topic of lying, if you lie at certain points you change the ending...
dunno if it was the guide i used but in certain routes you dont need to lie to get best end.
I do think it has its place in the game... Its nice that each route had something new
to reveal, atleast the turn of events was never the same which was nice.
 
 I thought Usotsuki was so-so... its pretty tame for a rejet game atleast NO VERY TAME
in the first half of the routes(not counting bad ends). Each route focuses on that
character, its unique enough just doing one route won't get you to the truth of the story.
They all have something they don't want others to see and its also very realistic, not everyone
is nice even if at a glance they appear to be. I suppose Usotsuki shangri-la
is like an apology after the disaster that was Moshikami because I believe they went too far
with that one, you might know what I am talking about.
Well if you don't want to read more, I'd say it Usotsuki gets the OK from me...there's no
creepy oniichans or extreme yanderes here so if you expect that then you'd be disappointed.
Might be better for newbies... since veterans may notice how lacking certain aspect are.
So-so otome game but Nice Try Rejet.

If I had to recommend any play order it'd be:
Fenrir / Hati >  Jorm > Hell > Ende.
I do not think it matters when you do Hati he might be nice first, midway or right before Ende
idk it was pretty much the most otome-like route so just do it when you feel like.