Sunday, August 2, 2020

Gunka o Haita Neko - review

 Genre: Otome visual novel.
Developer/publisher: Primula.
Platform: Nintendo Switch.
Release date: PC: 2018-09-28, PSV:2019-09-12, NSW: 2020-06-18 

Since I was thirsty and there's not much otome coming out I decided to cave in and get Gun-Neko
primula's latest game which was recently ported to switch by prototype!
I originally passed on the vita release because it was at the end of the life cycle and all
then not even a year later this got a switch port and I ain't got anything else so I was like why not?
I'm actually surprised no one had blogged about this game... but after sitting through it I understand.

Takes place in postapocalyptic world where humanoid cat people live among the ruins
of civilization, Japan is Tama's country (Wakoku) she lives there with Yuzu, Kuu and
was to be married to her cousin Koutaro. Kitty and Willow aka imperials come from
outside of japan they live in western style and use more advance technology.
Tama has always been pretty obsessed with humans, she was raised with care since
she's a bit special knowing the writer i'm not surprised most of her heroines have a quirk. 
The plot be like all these different cat people live in harmony till some human boy crashes
the wedding plans of the heroine Tama a princess and her cousin ala isekai style, now they have
much more problems on their hands as the empire moves in on wakoku
and this human boy gets to see how they all live strangely like humans did.
Oh dear did I just sum up half of this game in the non spoiler section...
Jokes aside that is exactly what this game is about, why are these cat people living so much
like humans once did?! who are apparently long extinct. Yep that's it.

Pro's
- Likeable characters.
- Comedy.
- Art/music.

Con's
- Length, it will likely test your patience.
- Interesting but executed in the most boring way filled with politics.
In most routes 90% of the time nothing happens does this say enough?
- Relies too much on the true end to make sense of whatever ''plot'' there was.

The opening is done by Ether which gave me GUST vibes.
Most of the seiyuu's are unknowns to me except Murase Ayumu and Ishikawa Kaito.
 
Tama herself was pretty cute, most of the guys were attractive, they're all based off of cat types so if
you love cats this might be a point of interest? I don't know that much of it so that was lost on me.
Art be pretty the backgrounds were decent as well and music fit the mood 
so I can't complain about any of that atleast.
System is typical choices but they have you occasionally do this sense of self thingy
where you click something left,right,up or down but this felt so unnecessary I was like but why?
The jump to the next choice feature was fantastic though...

Now I don't want to be too harsh right of the bat but is it legal for an otome game be that boring?
I mean it had some nice ideas but the plot was ok at best, chara's be likeable enough
and it has nice sense of humor as expected from the creators of taishou x alice.
That aside primula decided to do a take on the overused isekai trope: an otaku getting transported
somewhere expect harem and be OP but he ends up in an ikemen paradise instead.😂😂😂
 None of that really got explained or made sense till the true end which isn't unusual.
The length is definitely a blessing and a curse. Its good to get to know the chara's but if
the attention span is low one might get bored and in my case I did get bored at times, bored enough
to wonder if Ibuki was secretly the protagonist.😔 who doesn't even get a real route, most of
the time his entire existance is for comedic relief and support role, he gets written out
in many route very easily.😓 It makes sense for it to be that way buuuut i'm eh about it.
Though the whole thing with Ibuki was amusing it was hard to see what they were
going for at times I knew my patience was being tested, considering the writer
I'm not surprised, couldn't help but wonder if there would be psychological elements involved
but it was mostly politics instead atleast there was comedy which made it slightly better
they also love to change the perspective of the characters at times though
it only made it look more complicated than it actually was.

NGL after clearing I think my fav routes were the two childhood friends.   
 
Overall this game isn't that serious and most of it was pretty relaxing? it took a while
to reach the individual routes or for things to get anywhere, if you don't have the patience
for this its gonna be an easy pass. I did find some of the political intrigue/world
to be interesting though it just wasn't engaging enough which just made me sleepy, I think
Kuunyan was my favorite but even his route left to be desired, each route does try
to do things differently so there's no copy pasta or 90% common 10% individual.
There is one landmine route which even lacks a proper ending, he may have deserved
such an end due to his behavior throughout but even so... atleast his route was short
still kind of feels like it was a waste I dunno just had to put that out there.
The true end wraps up any sort of questions one might have but it feels like the guys
just had routes because its an otome game and none really contributed to
the heart of the matter, when you do get there it also stops being an otome game.
 
At the end of the day this was mostly okay it might be better if you really love cats
and don't mind the militairy themes but if you want something short and sweet then maybe not
they know how to really pad it out at times which really bored me to tears.
I did like the romance and cute/funny moment which was for me the only saving grace
but considering how sleep inducing the plot is... I just can't recommend this game
unless you like games such as ye olde hiiro no kakera or Tsumikui so despite their being
a decently enough written plot beneath it all it was too long for its own good.
6/10

My play order ended up being:
Yuzu > Kotarou > Kuunyan > Shed > Kitty > True.
I'd probably recommend the same order, Shed and Kitty can't be done till 2nd play and
Yuzu or Kuu could be switched if need be, those two were probably most self-contained.

That ends the non-spoiler babbles.