Wednesday, August 26, 2026

Kyoto Xanadu The Blooming Phantom - Review

The irregular at xanadu highschool.
 Genre: RPG.
Developer/publisher: Falcom.
Platform: PS5,Switch,PC.
Official Site: https://www.falcom.co.jp/kyoxana/
Release date: 16-07-2026
 
Kyoto Xanadu is set in the same world as Tokyo Xanadu
but I found it rather entry level and its able to stand on its own.
The story is very self-contained, nothing this game covers requires prior knowledge. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself.
 
Pro's
- Proactive and Witty protagonist.
- Great cast of characters.
- Interesting mix of 2D/3D gameplay.
 
Grey Area 
- Day to Day stuff can get a bit stale.
- Halfdubbed.
- The game ending feels like a teaser and it kinda just ends. 
 
Con's
 - Requests were bland&boring.
- Bond events have no final episode.

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 Rei the protagonist gets transferred into a new school after a heist of sorts.

Storywise it sure has some interesting hooks like, its decent for what it tried.
I was more interested in what Rei was even doing in the beginning  which wasn't
cleared up till much later. Rei can be a bit of a smartass but more often than not
ends up being treated like some clown by his new schoolmates.
Not that he lets that get to him but he was very much a teenager. 
I wish the localization a very good luck and I can't help but I worry Rei will be nerved
in english. The crap Rei says sometimes makes me go my dude, you for real. 
 Linon isn't really much of a focus early on but there's a time and place for her.
Not sure if I should be happy or sad I called some stuff but even if you
don't the story will click midway chapter 4 all the pieces fit.
--- 
Story progress felt rather slow and a lot of it felt like build up while getting
to know new faces and gaining... better notoriety or worsen it. You know how Rei is... 
The first chapter was slow and mostly a tutorial, the xanadu sections were
bite-sized so it took a while to get going, this is fair but tbh it never really got crazy.
--- 
There are many side characters and it will vary who catches your eye, most didn't really
 stand out to me except Leah. The VP guy who seemed supportive and nice... compared to the
president himself who was very get on my level ''hmph!'' I'd rather hang with Ren at the arcade.😔
I was kinda interested in Shu too... but I don't think we should worry about him
yea he's that guy you shouldn't worry about.
There's also this Crow look-a-like Kyouya but... he just comes and goes.
Much like Crow in CS1 I suppose.💀 He's chill but he can go hard.
None of the story really wowed me till chapter 3 where things move into a more
interesting direction but other than that I just had no idea where any of it would go.
 
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 Gameplay;
The mix of 2d and 3d was well done and I generally liked
the sidescrolling dungeon parts of the game. It was a smooth experience.😌
Bosses were in 3d but they were about as good as in the Ys games.
I didn't really understand why there was a need to switch? but okay I guess.
I'll admit that it was hard to lock onto the smaller enemies which was annoying. 
 The school stuff was okay, its just that the day to day stuff got stale quickly.
Like just going through the motions.
It was kinda annoying how the phantom flask could break since this would
more often than not force you out of the dungeon for that day but okay
rome wasn't build in a day! what was worse than that was trying to remember
which teleporter goes to which. This got especially bad in the 3rd layer.💀
Everything else was relatively smooth, i'll admit the gates and statues got repetitive. 
 ---
 I liked the VN-style story-telling! and it wasn't bad at all.
its smart because the characters don't move a lot anyway
while conveying the story and emotions of the characters.
I can understand this game's presentation can feel kinda cheap due to this. 
It can seem like a downgrade to Tokyo Xanadu which was like Coldsteel 3/4. 
    Its pretty clear to me that they were on a budget but none of this was done poorly.
Its also clear to me all the budget went into the sky remakes and this game is just what it is. 
Graphics were fine and the music was pretty great, I have no complaints in those areas.
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  The game was fairly straight-forward. While it follows a calendar system
like trails or persona there weren't really any deadlines nor are there
any sidequests instead there's 3 specific people that can give requests.
You get a trophy for doing it 10 times each... which is an achievment alright.💀 
These requests are really simple; find this missing person, kill enemies or find those items.
I got tired of them by the 3rd time I had got those requests. They had no flavor and were bland.
There's not much to do when not exploring Xanadu so any progression comes natural.
There was more than enough time to explore xanadu or chat with friends
You simply go to school do some card game for points to unlock stuff on the skill tree
and hang out with friends maybe but those events felt barebones. 
I sometimes found myself locked from progressing Xanadu like for example in chapter 3
you get to explore the 3rd layer and while you can enter the 4th its impossible
to get anywhere due to missing something that made further progress impossible.
There's some parts in earlier layers that can't be accessed till later too like a part of
layer 1that can only be accessed via a yellow teleporter. 
--- 
I played on easy, which was second out of four difficulties sorry I don't remember the
difficulty names. Maybe I should've played on normal but for some reason I picked the 2nd.
If you want more balance or challenge I recommend the 3rd or 4th difficulties.
 ----------------------------------------------------------------------------------------------- 
Overall.
I'd say it is a fine game! but I wasn't that hyped to get through it.
It took me 35 hours to finish Kyoto Xanadu.
 I liked the sidescrolling dungeon parts more than the school stuff.
    and the characters were far more interesting than the overall plot.💀
The day to day stuff felt very standard and I found it sad that its half dubbed but its
falcom so its pretty much a standard for them; to hear a full voiced line and then crickets.
(Or for the MC to be silent and the other guy to speak instead. Oh well you get used to it!)
That aside there were plenty of CG's, including a groupshot I found the selection
of CG images to be more varied than Utaware P&P rediscovered.
The characters were mostly great
. The cast overall was varied from characters
with darker skintones to being not as skinny or having a handicap.
Not all chara's were as story relevant but they made the town feel alive
like if you were free after school you could hang with them.😌
It didn't feel like I absolutely had to hang out with them so my focus was on
the party members as well as that shy glasses guy, Kyoya and Ren. There were times
where I had to pick some rando to use FP on since no one else was available.
By the time of ch4 I started to question the whole bond system since most
already naturally form during the story. So it felt like its just busywork.😓
There also aren't any final events, imagine you maxing out the final rank and it just ends
yea that was a little disappointing there wasn't even anything else. 
I found it to be overall a slowpaced game. It picks itself up starting from chapter 3
but even then it was still the irregular at xanadu highschool till midway ch4
and it returns to being like that once more in chapter 5. 
I did want to get to know the characters better so I kept playing.
Nothing was too deep it felt like I was scratching the surface of something.
This game was basically a trails game in disguise. 😅💀
I also kept wondering if there was going to be a Rion or Goro but no one else joined
outside of the initial crew. I'd love to have Leah,Kyoya or Shu join. As well as Ren...
however unless there is some sort of Ex+ version, that isn't happening in this game.
The sad part about Kyoto Xanadu is that it left me with an is that really it feeling?
Sure its able to tell the story of Rei and Otoha which was good but hmm...
I think this is what happens when you bake a cake but the other half isn't ready
so they cut it off.  You get a cake alright, its just not the whole thing.
8/10
If I was harsh i'd probably rate it a little lower but the characters were great
which leads to me giving it an 8/10 instead of a 6.5 or 7/10. 
===
 
TL;DR I recommend it mostly for the sidescrolling style gameplay and the characters
but the narrative is a bit of a slowburn. I didn't find the story to be outstanding or
atleast not right away. It peaked for me in chapter 4 and thought some of it was well done
but the fact remains that Kyoto Xanadu ends when it feels like it only just began.
 
More rambles after the jump, I've decided to keep charactter rambles there
because my rambles include spoilers, not all but there's some.
So if you don't want any then just stop reading here. 

Thursday, August 6, 2026

Kimi Ni Madoi Kimi Ni Oboreru - Review

His and her circumstances.
 Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site:https://www.otomate.jp/kiminimadoi/
Release date: 30-07-2026
  
This otome game has omegaverse elements, I know not much of this
and ended up treating it like any other otome game. Which it actually is.
I like the aesthetics and one of my new favorite seiyuu's were in this.
As well as Joe being an assistant director/supervisor.
I'm not sure about the actual director as they seem new but... they may be okay. 
Another note is that some of the writers for 9.R.I.P and Honey Vibes worked on this game. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself.
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Pro's
- Great cast of characters & group dynamic.
Gorgeous art and music worthy buying the OST for.
- Neither too short or too long.
- Proper use of flashbacks. 
 
Grey Area
- Light in tone but has heavy undertones.
- Mature, sensitive contents.
- Doing all routes could seem repetitive but is still relatively unique to that character.
- Omegaverse elements are beginner friendly, this could be disappointing if you expect more.
 
Con's
- If you dislike the childhood friend or brother trope this otome could be your new hell.
(Wait is this really a con?!)
 ----------------------------------------------------------------------

 ---------------------------------------------------------------------- 
Heroine.
Well Sayo is an Omega, when this was announced I saw disappointment that
she wasn't an Alpha... not sure why but not everyone needs to be a Sophia from CC.
That aside I loved Sayo's design! She's so adorable, she seems nice too. I'd be her friend.
Sayo's relationship with her non-blood related brother and friends
was fun to watch as well. I'd say she was balanced.
While optimistic Sayo can be a bit clumsy which more
often than not lead to hilarious situations. She's very human.
In certain routes she can be surprising in how she deals with a situation.
I thought she would be meek but she put thought to things. 
There's some shit she just won't take... and she tended to compensate which ranged
from being reasonable to absolutely savage and slapping someone's koala ass.
If you like it when the heroine actually pursues LI's she's pretty good!
at times I found her extremely selfish. Which is kinda nice in a way
since she knows what she wants, this is very clear in Ritsu's route. 

  ----------------------------------------------------------------------------------
Art is gorgeous as always but when hasn't an otomate VN been?
other than them having helpers sometimes when an artist isn't available 
lately the art in their games has been pretty good and this game is no exception.
Sprites,Backgrounds and CG's all looked great.
Music was really good, I actually sat there for a minute just listening
to the title screen music. Its Cafe Enchante level. It generally fit the mood well.
This game also had more pleasant sound effects and I didn't have to mute them
because they were jarring or annoying. Kinda sad to compare to CC.
Seiyuu cast aren't goldies; I only recognize maybe three of them.
They all did their best and they sounded great especially my fav seiyuu!💖
System wise its nothing special, just normal VN stuff. 
 ----------------------------------------------------------------------------------
 
This game has a relatively short common route or atleast I thought so.
You select someone right away and then go through a common route.
This also locks you onto whichever LI you choose since it changes who Sayo was closest to
during her highschool years before it goes into their individual route.
This is good since player choice matters.
The only LI's with a restriction were Ritsu and Akira but unlock after one playthrough. 
Other than that common route is a pretty standard introduction that eases you into it.
I kinda tuned out of it by route 5 but the first time through was fun in its own right.
Routes themselves were all unique with problems relevant to the LI so there was no overlap.
 ---
It didn't take me more than 4-5 hours to clear the common route. 
Routes are around 6-7 hours and my first play took about 10-11 hours.
I ended up clocking out at around 45-50 hours. It will of course depend
on your reading speed but so take this as an average, i'm not slow nor fast. 
There were few choices but nothing overstood its welcome. I do enjoy listening to the BGM
which probably slightly inflated my play time but it shouldn't be longer than 50 hours. 
 --------------------------------------------------------------------------------------------------------------------
 
Overall KimiMadoi was a breezy otome game, fitting for its summer theme.
This is generally a SoL, there's not much plot and its mostly focused
on romance and character drama. So its more of a chara-ge.
The omegaverse theme was very entry level so even those unfamiliar can understand it.
This could be disappointing if you expected more but let's be real here they
simply made an otome with the omegaverse elements. Nothing wrong with that.
---
My worry was the potential of the heroine going into heat or someone she was talking to. 
Sayo has no control over this, its like a natural phenomenon that just... happens.
They made it clear its better it happens with someone when the feelings are mutual
and Sayo didn't interact much with strangers so my worries were unfound! 
I was a little afraid of bad ends, thankfully there weren't many and just two endings per route.
The story generally explored its themes in a safe way.😄
Mate or die sounded way more intense than Olympia Soiree's go find a husband
but for the most part the atmosphere with LI's was generally nice and cozy.😌
Having two years left to live is not fun but having a circle of friends
that care about you makes it a whole lot better.😌
--- 
I enjoyed the modern setting, I didn't think the plot was too intense
its mostly character and romance driven with drama. 
The narrative shouldn't be underestimated as it has some heavy undertones. 
I often took breaks and I recommend the same if its too much.
Like I could say I'm gonna bust through Nagi's route tonight! but then stuff happened.💀
Haha... no I couldn't finish it then cuz it was heavy and I finished the route the next day. 
Sayo also only has two years left to live and her only chance to survive is to mate
she has her own doubts and the heat thing is actually a negative thing.
They developed a medicine to treat its symptoms but it has limited effectiveness.
Despite the stakes what surprised me was that it was very light and airy in
most SoL scenes which took a load from the high-stakes premise or drama.
I don't think it was that deep but... some aspects here or there touched me. 
Things weren't always fun i'd say it was a balanced otome, the chara intereactions were gold.😂
Sayo befriended most LI's during her highschool days. Yea all of them are her friends
so romancing them should be easier right? haha no! they all got their circumstances. 
They do spend time detailing the past so it didn't feel weird that they were friendly.
I liked everything was fleshed out, had they not done this it would be even shorter.
I actually like this since it gives further depth to their relationships.
I also love how we get the see the POV of the LI. I liked seeing what they thing and feel.
Some LI's were simply more difficult due to their backgrounds or not for me. 
I also loved the scenes Sayo had with her brother even if it were just
normal daily interactions, it showed their bond as family well. 
Though I did think there was an obvious bias for the brother...
making it all the more painful he is a beta among a bunch of alpha's.
Generally all LI's are likable in some way but I can see it being disappointing
they were already friends but tbh if you're in Sayo's position there's no place for toxic LI's.
I suppose they could've added one... but i'm glad they didn't. Ritsu would kill them.💖
They all had their reasons for being which was the interesting part.
The character interactions were a highlight for me and I liked getting
to know everyone despite some repetitive aspects. 
9/10
I generally did have a good time but really don't come in here for the plot
it just felt like its kinda there to back up the romance much like Honey Vibes.
Thematically its good too and so was 9rip. So it does make sense why I enjoyed it. 

TL;DR: There's a lot of love and care put into it from the art to the music.
Its not very plot focused but if one of your fav seiyuu's is in this it might
be worth it for a spin.  I'd recommend it to anyone that doesn't mind
an otome game with great group dynamics and starter pack omegaverse.
Or those tired of long plot-heavy otome games and want something
where the romance is the plot. Subsequent plays can feel repetitive but
if you want to understand every LI, its still worth doing all routes.
I liked how relaxing the SoL bits were it gave balance despite the stakes. 
I enjoyed the little moments and character interactions unique to each route
but yea... if you're not up for heavy undertones or dislike
childhood friends/brother trope, KimiMadoi may not be for you.
 
As for localization chances, I think the chance is low but not impossible.
I wish I knew which games will get picked up, sometimes they pick up well
received titles or something you probably forgot about. Nobody knows. 
The japanese level i'd say is beginner-intermediate level, its a relatively simple
work focused on SoL and romance with maybe some scientific terms.
It should be accessible to learners of the language that already have the basics down.
 
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 My play order was:
Kyoya > Kanata > Hinagi > Ritsu > Akira.
The initial three routes have no restrictions and can be interchanged as you like!
Ritsu and Akira can be played after one route is completed.
My own playorder kinda worked out since by the time I finished Hinagi
I was absolutely sold on Ritsu as a brother and wanted to do his route.
 
Recommended order:
Kanata > Kyouya > Hinagi > Ritsu > Akira.
 
Kanata; this route is rather normal, I think this is the best starter point.
Kyouya; It can be interchanged with Kanata, best before Hinagi.
Hinagi; Fairly balanced route but its better for midgame due to very heavy contents.
 Ritsu; Best for when you're the most invested into his character.
Akira; Aki... its fun to do him last almost as if you forgot, fairly cozy route.
I personally had no hard feelings after Aki's route, I did feel like they wanted to do more? 


 Character rambles after the jump, usual spoiler warning as well as some
of my fav CG's. So if you don't want any then don't read further.
Its mostly senile grandma rambles/commentary, not sure who's gonna
be interested in a wall o text of me talking about the routes.
I've pretty much said all there's to say so you're not missing much. 
 
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