Genre: RPG.
Developer/publisher: Game Arts/GungHo ent.
Platform: PS4,PC,switch.
Official Site: N/A.
Official Site: N/A.
Release date: 18-4-2025
Since I always wanted to play Lunar 2 I decided to get the remaster which contains both games.
Things to note is that they're based on the original japanese PS1 version and not on the WD release.
You can either play the classic version or the remaster, I picked the latter.
Either way I am really grateful these games even got ported, especially its sequel which
unlike the first game which got a psp version, L2 hasn't seen a port since its ps1 release.
This post is however about the first game, I don't think reviewing two games at once is a good idea.
Pro's
- Mostly likeable cast of characters.
- An anime RPG that carries the spirit of the 90's.
- Not too short or too long so it doesn't overstay its welcome.
Grey area
- Without a guide this can be a pain to 100% due easy to miss collectables.
- The general UI can seem a bit clunky till you get used to it.
Con's
- Story can be a bit cliche.
- Limited inventory space.
- Some characters are underutilized.
It pretty much feels like an FF game from the PS1 era but with anime cutscenes
instead of FMV's and really good character interactions so I got some ''tales of'' vibes as well.
The interactions and dialogue were also pretty fun, this is what pretty much sold the game for me.
The main heroine Luna was delightful and it was pretty obvious within two hours
of play time that romantic feelings were involved but of course there was no time to talk
about any of that because the hero Alex had a goal to reach of becoming a dragon master.
Sadly while I liked Luna she is absent for a majority of the game...
its then that the other main characters ended up catching my eyes.
as a protagonist but after certain events everyone else basically has more to say than him
but when Luna's involved then he starts speaking up more which is hilarious cuz for half
the game it felt like he was gritting his teeth and bearing it that he couldn't do more.
I suppose putting it like that then Alex is actually a pretty decent MC, he's not whiny
but perseverant. TBH he felt like a pretty standard shonen hero
that wasn't quite silent enough to be considered a silent protagonist.
More characters were slowly introduced as the story progressed some turned out
to be allies and others villains. Its done in such a way that the player
can get attached to the main characters, most other characters were also
more interesting than Alex who really was just a dragon boy.
Honestly after finishing it, it felt I had not seen all the world of Lunar had to offer
or the how or why's of how the world works. A lot of things were left up in the air
but atleast it ended on a good enough note. I do plan to play the sequel
so I hope that it actually makes more sense of things.
Overall this game was just a very 90ish anime RPG it carries the spirit of that era.
In terms of story Lunar SSS has a really long prologue/first half and it isn't
untill you meet Quark for the second time the story really starts to move.
Other than that it felt pretty standard but I liked the pace, it wasn't too slow or too fast.
It took me about 25 hours to beat the game.
It started out fairly light-hearted but it was the opposite at near the end.
I will admit that Lunar SSS can be a bit cliche and if you play a lot of RPG's
it may not do much new but I don't think it did it in the wrong way, still if you were
to expect this game to do things to revolutionize the genre you're in the wrong place.
Unfortunately idk if it was the localization but I found out the main villain had much more
depth to him but all that was erased just so he could call the hero dragon boy. 💀
The battle system wasn't too complicated its honestly really simply, boring even.
I liked how there were 5 party members at once on the field! usually it just 3 or 4.
While autobattle could remove tedium it isn't useful for boss fights or late game
once I found a strategy I could apply it to most other fights. As long as you're
prepared no boss should be too much of an issue. Its not that hard of a game.
There was no journal to tell you what happened or what you should go do next
so I either had to write it down on a notepad or consult a guide. Thankfully RPGsite
had made a guide for the remaster which also included collectables, if not for them I wouldn't
have been able to find all bromides or get 2 out of 3 secret accesories. Other than that
the story was fairly easy to follow and it was easy to remember the characters as they all
had distinct personalities. The pacing was good and you gradually got to understand what
was really going on even if some stuff is left up in the air, sadly the villains hided their
true goal for a long time so if you want to know what's going on you have to wait till the end.
The quick TL;DR Honestly it wasn't a bad game, it had all the right ingredients
and for the most part it was a fun ride but it fell a little flat to me.
I suppose I shouldn't fall into the trap of going like what if it was
a little bit more fleshed out cuz its better to appreciate things for what it is!
still that shouldn't be an excuse either... its okay to think that it felt like it missed something.
I know Lunar is overall very well received and I too like it but this was pretty standard rpg stuff.
The main charm of this game was the characters, not the combat or the plot.
So for what its worth Lunar Silver Star Story was still a solid RPG.
It may have come a little late for me and i've seen it done before but that doesn't make it bad.
I pretty much recommend this game to anyone that likes older FF games with a fun
cast of characters like tales of or just simply likes oldschool rpg's.
7/10
More rambles after the jump.