Showing posts with label Miyata Kouki. Show all posts
Showing posts with label Miyata Kouki. Show all posts

Wednesday, November 8, 2017

S.Y.K Shinsetsu Saiyuki Portable - review

 Game: [S.Y.K Shinsetsu Saiyuki]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PS2, PSP
Release date: 2010-07-29

Like I promised I finally finished up the last route in the game a couple of days ago.
I don't think anyone even cares for this anymore and I don't see otomate bringing it back and port...๐Ÿ˜…

This game is based on journey to the west and basically this is Otomate's version of it
so even if you're not familiar and here for the bishies and lolz you're still good
but some familiarity would be better to appreciate points others would find annoying.
Like I am not a saiyuki fan I was interested in the shinsetsu series
so I found myself a copy on ebay for about 20$(each) along with its FD and L.G.S
because why not have some otome with chinese folklore?
So this became my backburner when I didn't have anything better to do.
Let's just say it was nice to kill some time with it because it was mostly fun but some aspects
are a pain in the ass, not wand of fortune bad but I never look forward to common route here.
Most of my thoughts are just me raging about the boring ass common route.
The story in most route was average and it only shined in Gokuu's, also due to me
 taking breaks and play over longer period of time I do sort of become attached, I don't usually
 play two games at once but this game is perfect for it, its not really that long either there's just
 a lot of content that adds up, in total there are 26 endings 6 are good ends other are
gag and bad ends, atleast the way this game is designed often makes me say ok enough for today. ๐Ÿ˜“
Also just so you know this is NOT an easy visual novel language wise.
If you want to invest in this I highly suggest getting the FD as well, without it the original game
may feel lacking in terms of romance because some routes just weren't well rounded.

Pro's
 - Likeable characters.
- Comedy.
- Art, its on psp...everything is smaller but still fine.

Con's
- Takes too long to get started with episodic common route filler even then
it focuses on story/chara/lore with romance as bonus.
- Game pretends to have a serious plot then it drops some deus ex machina and all is well. >_>
- Music, ye olde idea factory bgm... it was below average at best.
-

The first OP well... I didn't like it that much at first but it sorta grew on me like
 its surprisingly cool and fits with the first half of the game.
Also yes it did sound like crap the first time I heard it and the 2nd OP by Mao is much better.
Honestly speaking the first OP to some extent sounded like something from a 90's anime
to the point the 2nd OP was a blessing to my ears.

System is typical visual novel stuff and its mostly the comfy type so no issues h o w e v e r!
During the first half of the game you have to select a location on a map to go to and choose
which guy to help the peasant, this is actually the worst part because its boring as hell.
The guy will tell you in the baloon if this job is for them or not but still recommend a guide
for the endings atleast because getting them all is cumbersome.
The name of the heroine is fixed for obvious reasons, so you're gonna
have to deal with getting used to the role of Genjou Sanzou.
The common route is told in episodic story like an anime and imo its fun since it really feels
like you are on a journey to somewhere but not much of note really happens. >_>
They also love to shove an OP and ED in for the complete anime-like experience!
I found the post credit previews of what's not going to happen for the next chapter to be hilarious
atleast the first time through after that its just skip it.
~

I shouldn't even need to write this but...
The heroine Genjou Sanzou is a monk, she'll know when to put her hetare companions
into place when they are unwilling to get shit done or fighting with each other.
She's apparently the reincarnation of this Konzanshi person... ow well that all u hear out of me here.
It would be so much better if she had a sprite next to the text box but alas...
As you know its based on Journey to the west, the heroine is destined to go to Tenjiku
 and save mankind, a lot of shenanigans happen along the way some fun and some bad
her only flaw is that she wants to help everyone she meets along the way...
thus making the game longer than its supposed to be that aside I think Genjou is the only
sane one and that putting up with her companions is half the journey...

Without the side tracking each chapter is actually pretty short? if it gets on your nerves
just skip the dialogue when helping peasants... Otomate's really knew how to add
quality padding that adds nothing to the plot so yeah its a call-back to that one anime.
Even if it seems useless and adds nothing to the actual plot the only
thing that is important about it is if you don't help people you'll just get a bad end
because the peasants will give you some magical rock piece as a thank you which you need.
Nice design right? they should've made the dialogue more interesting and not the typical
Anatatachi wa tsuyoi watashi o TASUKETE onegaishimasu, cue Genjou forcing her harem
to do just that. Helping people with random shit that isn't even interesting to watch/read
because on 2nd+ play I did more skipping than reading. ( ´_ใ‚`)
Well atleast if you finish the game once with normal end you get a handy dandy 
skip chapter1/2 option but I wish we could've skipped helping those peasants cuz its 
been there done that once is enough but no you need to do it like six times to get to the routes
not to mention each chapter plays an op/ed ad near infinitum for fullcomp.
This games length is average and the above made it seem annoying but atleast I had a few good
laughs here and there in the more boring parts so I can't really complain that much. ๐Ÿ˜Œ
This otome game is best played in short burst, the chapters itself aren't long and like I said
before they have their own OP and ED, its easy to take breaks and do something else. Just so
you know I never had that much fun skipping through the common route cuz there's too much fodder.
Once you latch on the route the OP changes like for example the common route
 is season 1, a character route is season 2, the latter is actually the good part of this game.

 I just recommend that your first play is a clean up fest consisting of getting random endings
since some CG's of the guys only unlock on a second play so may as well try and get the most out of
what this game has to offer, then on 2nd play you can do routes without fear of missing something.
Unless you're absolutely dying to romance someone I guess just do as you please then...
but in all honestly I found the romance to be lacking in most routes because it focus more on plot/lore
which wasn't bad or anything just a little boring but I figure this is because its an old game.
There are also many endings but over half of them are gag/bad ends.
 I don't think I can explain how this game works any better than this lol.

One of the many bonus CG's you get for clearing their routes, too bad you have to survive a massive text dump first.
Overall its a fun otome game but can't really recommend it if you aren't interested 
 to re-enact the journey to the west in otome fashion, or don't like chinese fairy tales
it has a certain charm to it that makes it even more worth it if you are familair.
Some people may even be put off by the character designs or genderbend Sanzou
so S.Y.K really ain't for everyone, that I can say with certainty.
I wouldn't say the plot was fantastic but its there and its decent but it only really shined in Gokuu's
and Ranfan's routes. At the very least most of the story in everyones route was unique
but some things will never change and like I said most of the good stuff might be in the FD.๐Ÿ˜“
 This isn't really popular and I can see why... its a pain in the ass to play
like I only did so when I had nothing better to do but if not, lol.
I mean the characters are likeable but after one play you have the common route... to skip through
its great to come back to every once in a while and see everyone again but I just never looked
forward to the first half point and click adventure of saving peasants.๐Ÿ˜…
At the end of the day I can only recommend to fans familiar with the themes and/or are interested enough.
Its 2017 and I am sure you can find better otome games worth the investment...
I can't say this was all that good at all and well just look at my pro's and con's again to see why
if you don't want to sit through more of my ramblings, lol.

Any play order is good except don't do the latter other end's 2 such as Kanro no Yume
 that are knee deep in Gokuu's till you are actually ready to do Gokuu right after it.
Not recommened to do Gokuu's route too soon or you'll be spoiled making most route look
 self contained that said the order of Gojou/Hakkai/Gyokuryuu by itself do not matter.
Therefor I recommend this guide and the same order I used:
Other ends 1 > Gojou > Hakkai > Gyokuruu > Other ends 2 > Gokuu > Ranfan.

More babbles after the jump, I doubt anyones interested but here goes nothing, lol.
-----------------------------------------------------------------------------------------------------

Tuesday, March 28, 2017

Harukanaru Toki no Naka De 3 Ultimate - Review

Original PS2 cover art because its pretty.
 ้™ใ‹ใชใ‚‹ๆ™‚็ฉบใฎไธญใง3
 Game: [Harukanaru Toki no Naka De 3 Ultimate]
English title: Haruka beyond the stream of time 3.
Genre: Otome Game RPG.
Developer/Publisher: Ruby Party, Koei Tecmo.
Platform: PS2. PSP, PS Vita.
Release date: 2017-2-23

Even tho I was bummed by gentou rondo I decided to give this game a chance and
I wish I found this game a lot sooner... but I alas, when I finally didI had a lot to write
about it and since almost no one did, justice will be served!

Anyway there's a demo on the japanese PSN for you to try if you have doubts
but I think anyone who plays RPG's can enjoy it regardless, the heroine isn't weak and won't hesitate
to take to the battlefield; she's involved in everything, the scenario is interesting
 what more do you want? but it relies on historic fact so it might still be difficult
if you don't know a lick about japanese history.

Pro's
- Good story if you're into history.
- Capable heroine, starts out average but becomes too perfect.(can't decide if bad)
- There will be someone that strikes your interest more than others but every character is likeable .
- Art, this speaks for itself but I love the original character designs/artworks.

Con's
- If you do not like RPG-like gameplay in your VN's avoid.
- Not every route is well balanced with plot and romance at times it depends.
- Characters have interesting motivations in their own route, yet in another their objective cease to matter, I know this is normal but it could've become super interesting.
- The heroine is going to make or break this game for you.
- Its annoying to learn all combination attacks and some CG's are gotten outside of routes
ala sub event style.

So Koei decided to port Haruka 3 and Izayoiki to the vita, fully voicing it and adding new CG's.
No its not a remake but more like a full voice special with Izayoiki included.
Being full voiced does make it a better experience and make scenes that much more worthwhile.
They also added a DLC route for Fujiwara no Yasuhira... since he was a popular sub chara
in Izayoiki, the reason for a DLC route is because its an obvious quick cash grab to insert
a new route for yet another port of a game that was first made and released in 2004
yet you still need to pay up to get it also you need to play the game normally
up untill a certain point which further proves it should have just been in the game from the start
 as this isn't a mobage but KOEI is greedy and most fans just bought the LE for the code.
Sucks to be one of those who didn't eh? anyway let's stop taling about DLC...
Moving on, one animated scene was removed the first one is still in but the second one isn't.
Also some CG's have been completely replaced with  new ones and/or close ups.
Which I think is a shame... granted some of them did look derpy but a lot are still there so who cares?
I see a lot of japanese review complaining about slight changes such as the above but
I've been mostly enjoying myself, I think its a nostalgia factor but its such a hassle
 to do everything in this game I did just wanted to do something else at one point
and take my mind of off it and well I did!(it was like a one week break more or less)
Uh that's it for nonsensical rambles about why this got a port I guess.

Anime OVA
On the topic of the anime OVA's I do not recommed them...
I only watched it again because KOEI put it up on their ruby party channel but I wish I ignored it.
Not only is it a waste of time it also spoils important parts besides it doesn't do
the game justice as its extremely rushed like it drops you in the middle of a story.
Certain stuff don't even make sense and are completely original, like for example
 Benkei never leaves the party and does jack shit outside of his own route
still he's thee type of chara you will be watching out for regardless.
 Its only nice as fanservice when you've completed the game already and want to see the
boys''animated'' sadly Benkei without his cloak just looks weird to me but they
 probably didn't have funds to draw the casual outfits so they had to do it like that.
Also I like how they just spoiled an important detail of Saku's route like its nothing. -_-
Honestly I dislike the OVA's because they're so confusing as it has no beginning and no proper
ending, something you'll only find in the game, OVA felt like spoiler collection
or better put an advertisement to get people interested if anything.

''So what is the difference between the original haruka 3 and izayoiki? LET'S GET INTO THIS!
None, back then izayoiki was an alternative version on ps2 you could ''mix joy'' if you had both disc
and unlock additional elements, the story is the same and Izayoiki had new endings for everyone
plus new scenario for Shirogane and Tomomori route(Tomomori mixjoy only) never mind that since
everything is included in ultimate sorry for the wall o text and if it sounds confusing but no one will
probably bother writing up about this game in detail, in ultimate you no longer need that mixjoy crap
and everything is included except Yasuhira being DLC which I couldn't be bothered to get at first.''

Story
The story of Haruka 3 is set during the Heian period and is based on the tale of the heike.
The heroine Kasuga Nozomi gets summoned by a shota!Hakuryuu, Masaomi and Yuzuru get dragged
along with her to an alternate world that is similair to Kyoto at the end of the heian period.
Sadly I know almost nothing about the heian period so most of the lore is lost on me...
but hey atleast there is wikipedia... or maybe your local library has japanese history books
Still I felt that I did learn a few facts from this... even if its ofcourse not accurate KOEI did their best.
Not needed but kinda recommended to read up on a tale of the heike a little
before playing this so you know some facts, skimming the wikipedia is fine.
Also if you do not like stories about war and all the drama that comes with it give this
 game a pass because you will have to partly be ok with that sort of stuff
i'm not saying to not give it a chance but if you're unsure there is a demo, the heroine is pretty
involved though and compared to other games I played I enjoyed this a lot more.
Anyway Taira no Kiyomori was reincarnated as a kid and tries to use zombies to take over japan
so it up to the miko to save us all, luckily she has eight beautiful men at her disposal, that all you need to know.
After obtaining the scale of the white dragon Nozomi... is literally stuck on groundhog day
trying to change everyones fate while learning their darkest secrets even after ending up with
one of the guys and knowing they're fine now she happily goes to chase another. ~_~
If this was a shoujo manga the main couple would obviously be Masaomi 
with Yuzuru cringing in the background. lmao don't hurt me for this. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
I honestly love the idea of this... so many times I liked a character in game/anime
whom's fate was not desirable and now you can save them! again I wish I found this sooner.

I enjoyed playing through the demo when it came out a few week before the game did
 and it only solidified my purchase, I love RPG's and this game was much better developed than
Haruka6's system.
On repeat play Affections/bonds carry over since its continues, routes are basically self contained whoever you pursue will alter events because priority and sometimes even the last boss changes. 
The way this was done makes haruka 6 gentou rondo look like it tried too hard to be like this game.๐Ÿ˜…
The overall story in every route is mostly the same beat the Heike! like I said depending on route
things change in favor of the guy because his motivation take priority over others whom fall into 
the background, its honestly pretty sad because it could've gotten more interesting sometimes
the story takes an unexpected turn and in my opinion Shirogane's route was the best at that
all of the routes were more or less selfcontained, Kurou and Kagetoki's
 routes were related but other than that no route spoils anothers issues. 
It may seem like a really long game but it not that long as it seems, all you need is
motivation & after I got everyones love end I was like? let's take a short break since
 I was so done at that point hench why this took me like a whole month.

~Gameplay~
The game plays like a traditional RPG, however since this came out in 2004 it hasn't aged well
anyway you move Nozomi around on an overworld map and the big shiny light is your next objective
the small multi colored dots are places battles may or may not occur, the encounter rate was pretty
high and battles are pretty slow, I never noticed which dude had the lower encounter
rate skill but not that it matters since wiki said he's almost never in the party. -_-
There's no time limit so there is no rush, some character events may disappear
after story progresses so becareful I suppose, just look at the hints or use a good guide.
While the battle system is pretty slow you can atleast skip animations, you also upgrade
your characters by using element points so they become stronger, battles are mostly fought
using magic techniques and when the guy is out of MP you cheer them so they recover some.
There's combination attack between hachiyou members too but you have to raise the bond between
them to 2 at most and grinding takes time, if one barely use both chara at the same time
just by playing normally you'd prolly never get all of them unless
you like fighting battles for no reason and often switch the party around.
I recommend to spend time fighting battles since combi's do increase their usability
sadly without a good guide you will miss them the easiest one for me was Hinoe x Atsumori?
but since you need to make certain choice along the way the rest was a pain in the neck because the
bond only increase by buffing, guarding and the one need to be raised has to be put in the center. 
Honestly by the time you get all of them you'll be more than done with it all... there's little use 
for half of the combinations other than be able to mix it up when things get monotonous.
Kumamo boys~
There's also ailments and the like but yeah its an rpg so you should expect that sort of stuff!
Benkei is your healer, Saku can cure ailment, Ridvan, Kurou and Masaomi are fighters
but some of the rest are sorta just there doing stuff like Kagetoki and Yuzuru's are rangers
but to me they are just like any other unit like Atsumori or Hinoe.
I just make my party based on their usability and whom's route I was on and so character
 like Benkei was always around and seriously who wouldn't put him in their party?
Thankfully there was no trophy for learning all skills, thank god for that because some
require you to be hit by ailments in order to learn them and that requires RNG bullshit.
 Honestly I did enjoy the battle system and general gameplay more than harutoki 6 because Harutoki 3 really is an RPG and not with a little bit of tactical gameplay/time management.
The RPG fan in me wasn't disappointed that's for sure... also you can switch 8 hot men on the fly
so if you didn't have the right party to counter the enemy of a specific element it'd be no problem.๐Ÿ˜„
Not everyone is always around but most are... I just wish it was better developed
and give Nozomi skills to use as whenever she has to fight alone its just mash attack & rng to dodge.
Sadly the gameplay is too easy i'm always one or two shotting mobs, there is barely challenge
even on hard mode and to someone who plays RPGs often I can't help but still think its
underdeveloped but still this or real rode is as close as we get to a decent otome rpg.
I didn't get tired of it... nor was fighting that annoying except for the high encounter rate.

Yeah the graphics do not look pretty... but honestly who cares?

Every guy has two endings, normal and izayoi... so you must play atleast twice...
 8+8=16... yeah that right! luckily it will fly by once all the common stuff is over with but
there is new text after you finish routes sometimes cuz Nozomi been there done that
and she will point it out because she knows, she remembers what happens in a previous loop.
 Izayoiki end is basically going through common route again but few side events along the way...
its nice if you want to replay it at a later date but it wasn't that special in most cases I liked the
regular route except Masaomi because Izayoiki just felt right for him yet with Atsumori
and a few others I can't choose but I think for most  regular end was better.
There's also bad ends or more like you fail ends but they aren't necessary for completion at all.

 My Playorder: (normal love end)
 Benkei > Saku  > Yuzuru > Kurou > Hinoe > Ridvan > Kagetoki > Masaomi  > Atsumori > Hakuryuu > Grand Finale.
Honestly there's TOO MANY I just put some characters of interest all over to motivate me....
On first play untill you obtain the scale you cannot trigger the true character events, some
of the first events for Benkei, Saku or Yuzuru's trigger along the way but it won't get far
you're meant to play it more than once, its not all about romance its about the journey
and caring for your comrades whatever their personal issues may be.
 I do not think there was a recommended order and since this is one of those type of games its best 
to go for a character you are actually interested in, Saku's the easiest but Ridvan and Hakuryuu's
 route is apparently the hardest to get onto but easier once you have done more routes.
Why isn't Yasuhira in the play order? well because he's a DLC and has no trophy.
If I had to recommend anything at all do Masaomi before or after Yuzuru but not too late
into your playthrough, the rest of the order do not matter, to me Hakuryuu last since 
everything is possible thanks to him so why not? but honestly order doesn't matter
it depends on personal taste or where your interest lies the first time around.

My Izayoiki end play order:
Hinoe > Yuzuru > Masaomi > Atsumori > Ridvan > Benkei > Shirogane > Kagetoki > Kurou >Tomomori.
 Kurou and Kagetoki are tied to additional scenario which includes Shirogane this order makes 
more sense as Shirogane is obviously the core character of the new scenario.
Tomomori can only be done after Shirogane and everyone else since his end is tied  into grand finale.

The system of going back to a certain chapter to change fate is confusing at first
and without a guide you will scratch your head atleast on your first route but it easy when you
get the hang of it trust me, the game gives you so much hints when and how to get their events.
Oh and there's automode for VN part but since vertical text box and read from
 top to bottom right to left I was like lol nope, this take me twice as long to read.

Like most KOEI games events are straight to the point which I like but if you wanted a real VN this isn't the place to look for one and for some route romantic development is not balanced
but whatever there was I can say was nice just understand its not all about romance
but about changing fate of someone you care about!
KOEI... they just love to keep the relationship open ended and allow us
to fantasize of what next now that they acknowledged each other and live together in peace, if
anything they know where to end it, we don't need marriage ends if they're happy they're happy!
There are many different paths you can take but the core of some story arcs is the same even if
different there are multiple variation of the same events mostly in chapter 4 like if you have
Hinoe with you and go straight to the river it'll be SLIGHTLY different if he wasn't with you then.
Certain things will not change even if your destination is different such as encounters
with villains(post scale) but uh that's all I'll say i'm getting off topic. After that most of
the character route start but there's a few where things are a lot different, won't say who.
Most of the guys don't kiss up to the heroine except maybe Hinoe/benkei, they have their own
opinions and will say it given the situation like for example Nozomi literally has to prove herself to Kurou.
All characters do follow stereotypes, Benkei is mr tease you lots aka a haraguro, Kagetoki is carefree
on the surface atleast, Atsumori is the resident kuudere and Hinoe is the typical flirty guy
but they all have their own secrets they won't easily share, the deeper you get into
the guys events you'll start to see their true self, I was honestly surprised by some.
I like Nozomi she is average at first, buut at the end she does become
 little miss perfect...well uh who wouldn't if you went through so many ''loops''.
Take that as you will, I honestly think she's just fine nor was she annoying, she's just capable.
At first like she sucked at dancing but after a few loops she does it perfectly, that just an example mind u.
I only recommend Haruka 3 if you desperately want an otome RPG, its not long
but there is a lot of content to explore preferable go take a break from it when this game
 is getting too much of a hassle, its really not all that great to do try to do all at once.
Haruka 3 is not a bad otome game perhaps a little out dated compared to what we have now
its far from perfect but whats important is that it has things that one may like such as Nozomi
being more than capable and won't always need to be saved, tho occasional girl problems do arise.
To me all of the guys are likeable in some way even if Tomomori gave me a terrible first impression.
I couldn't help but feel bad for him down the line.๐Ÿ˜…
There is always something new to learn in every route and its mostly fun sadly characters such as
Hinoe do not have much substance and are just there while Benkei's motivations are intriguing yet he's also just there in other route, there's potential but they never get it in other routes that aren't their own. aand Yuzuru is 5ever the kind kouhai that likes you but won't ever say so because he thinks
Nozomi likes his bro eventually he was like fuck this shit imma tell you and hope you get it.๐Ÿ˜“
I do not think one can truly dislike the characters if anything it depends on taste.
The heroine is cool she can hold her ground, they made her too self concious of all her actions
but I don't think I like her that much and in Yuzuru's words she is as kind as she is cruel.
Its all that what makes her hard to relate, she can fight on a battlefield for crying out loud and is proactive in general but that doesn't mean much... I would definitely be a coward and wouldn't be able to fight on a battlefield but tbh some otome heroines just aren't meant 
to be self insert material and imo Nozomi definitely ain't one of those.
Overall I still had a good time, its a decent otomege that'll last a while its also fun
to learn amore about japanese history, the otome parts may or may not be to your liking
Hinoe aside its not typical stuff, personally I think haruka6 is better at it overall.
The vita port being fully voiced adds a lot to the scenes and the seiyuu did an amazing job
but I do not like that some CG's been replaced for close ups but whatever some old cg did look derp.
I give this game a 7.6/10 some stuff leave to be desired but it was mostly a fun experience
I don't think this game was as good as haruka fans make it out to be though...
 but you can say the same thing with a lot of games its really a personal opinion.
I do not regret playing, I feel it has a place in my heart due to doing things I wish you could do
like saving your favorite characters for once, I don't care if some parts don't make sense even.
Some routes definitely would have benefited from actual epilogues but they didn't and
got side story instead some were nice tho, sigh but hey atleast a handful of them did!
Before I forget have to make it clear these harukanaru games are very character focused
romance is placed last some routes are better with that then others, you must
 be willing to learn more about them and give them a chance also these games are very pure
the lewdest character in the game was perhaps Tomomori and you have to work hard to get to him
but trust me despite lack of plot and being a short route in general it was worth it.๐Ÿ‘Œ๐Ÿ‘Œ๐Ÿ‘Œ
I liked every character in some way but I think Atsumori, Ridvan, Benkei, Shirogane
and Tomomori are my real favorites, I feel bad for Yuzuru yes but IDK about him.

As for the rest down below is all spoilers thoughts so if you want to play I recommend
to stop reading here and just go straight to the end of the post for my final thoughts
and to see which route/character I liked the most without spoilers.
Maybe I wrote down too much but eh I don't think anyone else
 bothered to post that much about this game so it OK. :)