Showing posts with label Ishida Akira. Show all posts
Showing posts with label Ishida Akira. Show all posts

Monday, May 1, 2017

Black Wolves Saga Weib und Schwarz - Review

Game: [Black Wolves Saga Bloody Nightmare and Last Hope.]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PC. PSP, PS Vita.
Release date: 2017-1-26

Vita port of BWS contains both games, they're relatively the same in terms of content.
This will be a general review and i'll try to cover both games
so don't expect synopsis or summaries since you should be able to read that elsewhere
I'll try to write more for others but eh I wasn't very motivated for some.
For the sake of all that is unholy I decided to start with BN because it was the first
to be released back then, may as well keep it consistent shall we? and well all I can say is that
I am glad I got this out of my backlog since I got it out of sheer curiosity.
TBH for BN all I remember is nazi cats and an angry wolf fighting each other
over a woman called Elvira they once liked but met an unfortunate end and the hatred
went on for a couple of years, how unlucky for Fiona to be the split image? \(⌒‿⌒)/
Sadly Fiona was engaged to Mejojo since she was little, he's way older than her too! what a pedo.
The main focus of BN is the cats... while LH focus on the wolves
 so it obvious the others sorta get the shaft in the game they're not the focus of.

Unlike the previous game I played this game was better in its overall presentation?
BN had a powerful opening, LH was slower and more otome-ish either way
this game is like a rollercoaster it starts off great then slows down and before you know
 shit went down because come on you knew it was gonna happen it just a matter of when.
Without spoiling that basically how the rest went down too... ๐Ÿ˜…
People weren't kidding when they said this game had an overall decent plot but uh
I had a hard time categorizing BN as an otome game untill I got to Julian, lol.

Pro's
- Interesting world and story.
- Most characters are interesting but some...
- Art.
- Bgm.

Con's
- Long common route, skip fest on 2nd+ play.
- Read skip was 2slow...
- The otome game bit may leave to be desired, felt more like straight-forward vn at times
and romance wasn't the focus I guess the twistedness was.
- If you don't like abuse stay away from Bloody Nightmare.
- Auger.

The OP is great, but oh boy that bias...

Well the bgm was stellar, A++voice acting and distinct art style, the narrative
at BN was quite brutal and shocking, most characters all seemed to be pretty twisted
but I can't help but be interested in them, sasuga rejet.
There's not much hope of romance with some of them? but I could already tell
this was not the main focus of the game, the intriguing story and dark fantasy theme was.
Heroine is ok considering her upbringing little did she know her peaceful life would turn
 into hell after all of that, can't help but feel bad for her not being able to do much.
 That said I liked how Fiona was in Mejojo's bad end at LH she was able to end him
since he was schizo and she didn't want to pretend to be someone she is not.
whoops did I just spoil something.. oh I guess I did glad it wasn't full context.
Moving on the story seems to ride on past events and there were a lot of flashbacks
which made for a very long common route, BN took me like 3/4 days to get through
also don't get me started on the switching of POV at times it felt like a regular VN but it seemed
LH had more unique content for each chara except the twins borrowing from each other.


I guess Zara was my fav next to Julian but he felt out of place.

No annoying system to rage about this time unlike the last otomege I played
its just the same old VN stuff, BWS may seem long the first time and yes it is long
 but sadly the BWS games are mostly common route so on 2nd+ play it'll just fly by
with a few pit stops here and there, just pay attention during your first play...
the political intrigue and zodivia bits were pretty interesting and so was
Mejojo,Auger's, Rath's and Arles past but I thought it was paced badly at times.
I think the common was way too long, you know I can stand common routes like in KgK
with a decent route after it but BWS was literally 90% common 10% individual...
and it wasn't that romance oriented and at times I had a hard time questioning
why Fiona fell for certain characters coughMejojo&Augercough.
Most of the torture scenes in BN were on automode and couldn't help but laugh...
at how crazy they were, yeah its shocking but it didn't faze me much.

TL;DR Fans of dark fantasy & twisted characters do not want to miss out on this
even if the otome part of the game may leave to be desired, some routes or end
may just be too much and I had a hard time to categorize this as full otome but
I think its still worth it if one wants something different from the usual stuff.
Whatever floats yer boat I suppose... 
I'm actually glad I finished it so fast because I couldn't care about half of the dudes because some
were completely unlikeable and when they did become bearable hint Guillan it was too late for me to care.
7/10

Tuesday, March 28, 2017

Harukanaru Toki no Naka De 3 Ultimate - Review

Original PS2 cover art because its pretty.
 ้™ใ‹ใชใ‚‹ๆ™‚็ฉบใฎไธญใง3
 Game: [Harukanaru Toki no Naka De 3 Ultimate]
English title: Haruka beyond the stream of time 3.
Genre: Otome Game RPG.
Developer/Publisher: Ruby Party, Koei Tecmo.
Platform: PS2. PSP, PS Vita.
Release date: 2017-2-23

Even tho I was bummed by gentou rondo I decided to give this game a chance and
I wish I found this game a lot sooner... but I alas, when I finally didI had a lot to write
about it and since almost no one did, justice will be served!

Anyway there's a demo on the japanese PSN for you to try if you have doubts
but I think anyone who plays RPG's can enjoy it regardless, the heroine isn't weak and won't hesitate
to take to the battlefield; she's involved in everything, the scenario is interesting
 what more do you want? but it relies on historic fact so it might still be difficult
if you don't know a lick about japanese history.

Pro's
- Good story if you're into history.
- Capable heroine, starts out average but becomes too perfect.(can't decide if bad)
- There will be someone that strikes your interest more than others but every character is likeable .
- Art, this speaks for itself but I love the original character designs/artworks.

Con's
- If you do not like RPG-like gameplay in your VN's avoid.
- Not every route is well balanced with plot and romance at times it depends.
- Characters have interesting motivations in their own route, yet in another their objective cease to matter, I know this is normal but it could've become super interesting.
- The heroine is going to make or break this game for you.
- Its annoying to learn all combination attacks and some CG's are gotten outside of routes
ala sub event style.

So Koei decided to port Haruka 3 and Izayoiki to the vita, fully voicing it and adding new CG's.
No its not a remake but more like a full voice special with Izayoiki included.
Being full voiced does make it a better experience and make scenes that much more worthwhile.
They also added a DLC route for Fujiwara no Yasuhira... since he was a popular sub chara
in Izayoiki, the reason for a DLC route is because its an obvious quick cash grab to insert
a new route for yet another port of a game that was first made and released in 2004
yet you still need to pay up to get it also you need to play the game normally
up untill a certain point which further proves it should have just been in the game from the start
 as this isn't a mobage but KOEI is greedy and most fans just bought the LE for the code.
Sucks to be one of those who didn't eh? anyway let's stop taling about DLC...
Moving on, one animated scene was removed the first one is still in but the second one isn't.
Also some CG's have been completely replaced with  new ones and/or close ups.
Which I think is a shame... granted some of them did look derpy but a lot are still there so who cares?
I see a lot of japanese review complaining about slight changes such as the above but
I've been mostly enjoying myself, I think its a nostalgia factor but its such a hassle
 to do everything in this game I did just wanted to do something else at one point
and take my mind of off it and well I did!(it was like a one week break more or less)
Uh that's it for nonsensical rambles about why this got a port I guess.

Anime OVA
On the topic of the anime OVA's I do not recommed them...
I only watched it again because KOEI put it up on their ruby party channel but I wish I ignored it.
Not only is it a waste of time it also spoils important parts besides it doesn't do
the game justice as its extremely rushed like it drops you in the middle of a story.
Certain stuff don't even make sense and are completely original, like for example
 Benkei never leaves the party and does jack shit outside of his own route
still he's thee type of chara you will be watching out for regardless.
 Its only nice as fanservice when you've completed the game already and want to see the
boys''animated'' sadly Benkei without his cloak just looks weird to me but they
 probably didn't have funds to draw the casual outfits so they had to do it like that.
Also I like how they just spoiled an important detail of Saku's route like its nothing. -_-
Honestly I dislike the OVA's because they're so confusing as it has no beginning and no proper
ending, something you'll only find in the game, OVA felt like spoiler collection
or better put an advertisement to get people interested if anything.

''So what is the difference between the original haruka 3 and izayoiki? LET'S GET INTO THIS!
None, back then izayoiki was an alternative version on ps2 you could ''mix joy'' if you had both disc
and unlock additional elements, the story is the same and Izayoiki had new endings for everyone
plus new scenario for Shirogane and Tomomori route(Tomomori mixjoy only) never mind that since
everything is included in ultimate sorry for the wall o text and if it sounds confusing but no one will
probably bother writing up about this game in detail, in ultimate you no longer need that mixjoy crap
and everything is included except Yasuhira being DLC which I couldn't be bothered to get at first.''

Story
The story of Haruka 3 is set during the Heian period and is based on the tale of the heike.
The heroine Kasuga Nozomi gets summoned by a shota!Hakuryuu, Masaomi and Yuzuru get dragged
along with her to an alternate world that is similair to Kyoto at the end of the heian period.
Sadly I know almost nothing about the heian period so most of the lore is lost on me...
but hey atleast there is wikipedia... or maybe your local library has japanese history books
Still I felt that I did learn a few facts from this... even if its ofcourse not accurate KOEI did their best.
Not needed but kinda recommended to read up on a tale of the heike a little
before playing this so you know some facts, skimming the wikipedia is fine.
Also if you do not like stories about war and all the drama that comes with it give this
 game a pass because you will have to partly be ok with that sort of stuff
i'm not saying to not give it a chance but if you're unsure there is a demo, the heroine is pretty
involved though and compared to other games I played I enjoyed this a lot more.
Anyway Taira no Kiyomori was reincarnated as a kid and tries to use zombies to take over japan
so it up to the miko to save us all, luckily she has eight beautiful men at her disposal, that all you need to know.
After obtaining the scale of the white dragon Nozomi... is literally stuck on groundhog day
trying to change everyones fate while learning their darkest secrets even after ending up with
one of the guys and knowing they're fine now she happily goes to chase another. ~_~
If this was a shoujo manga the main couple would obviously be Masaomi 
with Yuzuru cringing in the background. lmao don't hurt me for this. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
I honestly love the idea of this... so many times I liked a character in game/anime
whom's fate was not desirable and now you can save them! again I wish I found this sooner.

I enjoyed playing through the demo when it came out a few week before the game did
 and it only solidified my purchase, I love RPG's and this game was much better developed than
Haruka6's system.
On repeat play Affections/bonds carry over since its continues, routes are basically self contained whoever you pursue will alter events because priority and sometimes even the last boss changes. 
The way this was done makes haruka 6 gentou rondo look like it tried too hard to be like this game.๐Ÿ˜…
The overall story in every route is mostly the same beat the Heike! like I said depending on route
things change in favor of the guy because his motivation take priority over others whom fall into 
the background, its honestly pretty sad because it could've gotten more interesting sometimes
the story takes an unexpected turn and in my opinion Shirogane's route was the best at that
all of the routes were more or less selfcontained, Kurou and Kagetoki's
 routes were related but other than that no route spoils anothers issues. 
It may seem like a really long game but it not that long as it seems, all you need is
motivation & after I got everyones love end I was like? let's take a short break since
 I was so done at that point hench why this took me like a whole month.

~Gameplay~
The game plays like a traditional RPG, however since this came out in 2004 it hasn't aged well
anyway you move Nozomi around on an overworld map and the big shiny light is your next objective
the small multi colored dots are places battles may or may not occur, the encounter rate was pretty
high and battles are pretty slow, I never noticed which dude had the lower encounter
rate skill but not that it matters since wiki said he's almost never in the party. -_-
There's no time limit so there is no rush, some character events may disappear
after story progresses so becareful I suppose, just look at the hints or use a good guide.
While the battle system is pretty slow you can atleast skip animations, you also upgrade
your characters by using element points so they become stronger, battles are mostly fought
using magic techniques and when the guy is out of MP you cheer them so they recover some.
There's combination attack between hachiyou members too but you have to raise the bond between
them to 2 at most and grinding takes time, if one barely use both chara at the same time
just by playing normally you'd prolly never get all of them unless
you like fighting battles for no reason and often switch the party around.
I recommend to spend time fighting battles since combi's do increase their usability
sadly without a good guide you will miss them the easiest one for me was Hinoe x Atsumori?
but since you need to make certain choice along the way the rest was a pain in the neck because the
bond only increase by buffing, guarding and the one need to be raised has to be put in the center. 
Honestly by the time you get all of them you'll be more than done with it all... there's little use 
for half of the combinations other than be able to mix it up when things get monotonous.
Kumamo boys~
There's also ailments and the like but yeah its an rpg so you should expect that sort of stuff!
Benkei is your healer, Saku can cure ailment, Ridvan, Kurou and Masaomi are fighters
but some of the rest are sorta just there doing stuff like Kagetoki and Yuzuru's are rangers
but to me they are just like any other unit like Atsumori or Hinoe.
I just make my party based on their usability and whom's route I was on and so character
 like Benkei was always around and seriously who wouldn't put him in their party?
Thankfully there was no trophy for learning all skills, thank god for that because some
require you to be hit by ailments in order to learn them and that requires RNG bullshit.
 Honestly I did enjoy the battle system and general gameplay more than harutoki 6 because Harutoki 3 really is an RPG and not with a little bit of tactical gameplay/time management.
The RPG fan in me wasn't disappointed that's for sure... also you can switch 8 hot men on the fly
so if you didn't have the right party to counter the enemy of a specific element it'd be no problem.๐Ÿ˜„
Not everyone is always around but most are... I just wish it was better developed
and give Nozomi skills to use as whenever she has to fight alone its just mash attack & rng to dodge.
Sadly the gameplay is too easy i'm always one or two shotting mobs, there is barely challenge
even on hard mode and to someone who plays RPGs often I can't help but still think its
underdeveloped but still this or real rode is as close as we get to a decent otome rpg.
I didn't get tired of it... nor was fighting that annoying except for the high encounter rate.

Yeah the graphics do not look pretty... but honestly who cares?

Every guy has two endings, normal and izayoi... so you must play atleast twice...
 8+8=16... yeah that right! luckily it will fly by once all the common stuff is over with but
there is new text after you finish routes sometimes cuz Nozomi been there done that
and she will point it out because she knows, she remembers what happens in a previous loop.
 Izayoiki end is basically going through common route again but few side events along the way...
its nice if you want to replay it at a later date but it wasn't that special in most cases I liked the
regular route except Masaomi because Izayoiki just felt right for him yet with Atsumori
and a few others I can't choose but I think for most  regular end was better.
There's also bad ends or more like you fail ends but they aren't necessary for completion at all.

 My Playorder: (normal love end)
 Benkei > Saku  > Yuzuru > Kurou > Hinoe > Ridvan > Kagetoki > Masaomi  > Atsumori > Hakuryuu > Grand Finale.
Honestly there's TOO MANY I just put some characters of interest all over to motivate me....
On first play untill you obtain the scale you cannot trigger the true character events, some
of the first events for Benkei, Saku or Yuzuru's trigger along the way but it won't get far
you're meant to play it more than once, its not all about romance its about the journey
and caring for your comrades whatever their personal issues may be.
 I do not think there was a recommended order and since this is one of those type of games its best 
to go for a character you are actually interested in, Saku's the easiest but Ridvan and Hakuryuu's
 route is apparently the hardest to get onto but easier once you have done more routes.
Why isn't Yasuhira in the play order? well because he's a DLC and has no trophy.
If I had to recommend anything at all do Masaomi before or after Yuzuru but not too late
into your playthrough, the rest of the order do not matter, to me Hakuryuu last since 
everything is possible thanks to him so why not? but honestly order doesn't matter
it depends on personal taste or where your interest lies the first time around.

My Izayoiki end play order:
Hinoe > Yuzuru > Masaomi > Atsumori > Ridvan > Benkei > Shirogane > Kagetoki > Kurou >Tomomori.
 Kurou and Kagetoki are tied to additional scenario which includes Shirogane this order makes 
more sense as Shirogane is obviously the core character of the new scenario.
Tomomori can only be done after Shirogane and everyone else since his end is tied  into grand finale.

The system of going back to a certain chapter to change fate is confusing at first
and without a guide you will scratch your head atleast on your first route but it easy when you
get the hang of it trust me, the game gives you so much hints when and how to get their events.
Oh and there's automode for VN part but since vertical text box and read from
 top to bottom right to left I was like lol nope, this take me twice as long to read.

Like most KOEI games events are straight to the point which I like but if you wanted a real VN this isn't the place to look for one and for some route romantic development is not balanced
but whatever there was I can say was nice just understand its not all about romance
but about changing fate of someone you care about!
KOEI... they just love to keep the relationship open ended and allow us
to fantasize of what next now that they acknowledged each other and live together in peace, if
anything they know where to end it, we don't need marriage ends if they're happy they're happy!
There are many different paths you can take but the core of some story arcs is the same even if
different there are multiple variation of the same events mostly in chapter 4 like if you have
Hinoe with you and go straight to the river it'll be SLIGHTLY different if he wasn't with you then.
Certain things will not change even if your destination is different such as encounters
with villains(post scale) but uh that's all I'll say i'm getting off topic. After that most of
the character route start but there's a few where things are a lot different, won't say who.
Most of the guys don't kiss up to the heroine except maybe Hinoe/benkei, they have their own
opinions and will say it given the situation like for example Nozomi literally has to prove herself to Kurou.
All characters do follow stereotypes, Benkei is mr tease you lots aka a haraguro, Kagetoki is carefree
on the surface atleast, Atsumori is the resident kuudere and Hinoe is the typical flirty guy
but they all have their own secrets they won't easily share, the deeper you get into
the guys events you'll start to see their true self, I was honestly surprised by some.
I like Nozomi she is average at first, buut at the end she does become
 little miss perfect...well uh who wouldn't if you went through so many ''loops''.
Take that as you will, I honestly think she's just fine nor was she annoying, she's just capable.
At first like she sucked at dancing but after a few loops she does it perfectly, that just an example mind u.
I only recommend Haruka 3 if you desperately want an otome RPG, its not long
but there is a lot of content to explore preferable go take a break from it when this game
 is getting too much of a hassle, its really not all that great to do try to do all at once.
Haruka 3 is not a bad otome game perhaps a little out dated compared to what we have now
its far from perfect but whats important is that it has things that one may like such as Nozomi
being more than capable and won't always need to be saved, tho occasional girl problems do arise.
To me all of the guys are likeable in some way even if Tomomori gave me a terrible first impression.
I couldn't help but feel bad for him down the line.๐Ÿ˜…
There is always something new to learn in every route and its mostly fun sadly characters such as
Hinoe do not have much substance and are just there while Benkei's motivations are intriguing yet he's also just there in other route, there's potential but they never get it in other routes that aren't their own. aand Yuzuru is 5ever the kind kouhai that likes you but won't ever say so because he thinks
Nozomi likes his bro eventually he was like fuck this shit imma tell you and hope you get it.๐Ÿ˜“
I do not think one can truly dislike the characters if anything it depends on taste.
The heroine is cool she can hold her ground, they made her too self concious of all her actions
but I don't think I like her that much and in Yuzuru's words she is as kind as she is cruel.
Its all that what makes her hard to relate, she can fight on a battlefield for crying out loud and is proactive in general but that doesn't mean much... I would definitely be a coward and wouldn't be able to fight on a battlefield but tbh some otome heroines just aren't meant 
to be self insert material and imo Nozomi definitely ain't one of those.
Overall I still had a good time, its a decent otomege that'll last a while its also fun
to learn amore about japanese history, the otome parts may or may not be to your liking
Hinoe aside its not typical stuff, personally I think haruka6 is better at it overall.
The vita port being fully voiced adds a lot to the scenes and the seiyuu did an amazing job
but I do not like that some CG's been replaced for close ups but whatever some old cg did look derp.
I give this game a 7.6/10 some stuff leave to be desired but it was mostly a fun experience
I don't think this game was as good as haruka fans make it out to be though...
 but you can say the same thing with a lot of games its really a personal opinion.
I do not regret playing, I feel it has a place in my heart due to doing things I wish you could do
like saving your favorite characters for once, I don't care if some parts don't make sense even.
Some routes definitely would have benefited from actual epilogues but they didn't and
got side story instead some were nice tho, sigh but hey atleast a handful of them did!
Before I forget have to make it clear these harukanaru games are very character focused
romance is placed last some routes are better with that then others, you must
 be willing to learn more about them and give them a chance also these games are very pure
the lewdest character in the game was perhaps Tomomori and you have to work hard to get to him
but trust me despite lack of plot and being a short route in general it was worth it.๐Ÿ‘Œ๐Ÿ‘Œ๐Ÿ‘Œ
I liked every character in some way but I think Atsumori, Ridvan, Benkei, Shirogane
and Tomomori are my real favorites, I feel bad for Yuzuru yes but IDK about him.

As for the rest down below is all spoilers thoughts so if you want to play I recommend
to stop reading here and just go straight to the end of the post for my final thoughts
and to see which route/character I liked the most without spoilers.
Maybe I wrote down too much but eh I don't think anyone else
 bothered to post that much about this game so it OK. :)

Saturday, February 13, 2016

Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi - Review

Spoiler warning just incase.


ไธ‰ๅ›ฝๆ‹ๆˆฆ่จ˜ ~ๆ€ใ„ใงใŒใˆใ—~ CS Edition -
Game: [Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi].
Genre: Otome game Visual Novel.
Developer/Publisher: Daisy2
Platform: PC,PSP, PS Vita.
Release date: 2016-02-04

This is the fandisc of Sangoku Rensenki, with after stories, minigames and such...
Wait minigames? I didn't find any in the Vita port though? maybe thats a PC exclusive?
I played vita port the original game last year, sadly I had to settle for the digital download via jp psn.
However for the FD I was able to secure a physical copy. :D
~
I greatly enjoyed the original Sangoku Rensenki, it was a fun otome game adaption of the 
sangoku period, which made me really excited after hearing the FD would also get a vita port.
Sangoku Rensenki is kind of like fushigi yuugi but it only borrows the book theme
everything else is basically unique, there are of reviews for the first
game available and none of them say its bad so if you're interested go pick it up.
I think the only flaw is too many characters but there should be atleast one that suits your taste
I really recommend to play the original sangoku rensenki, its really fun!
its quite light-hearted but does take itself serious in some moments.
If you end up liking that alot it you should really pick up the FD! 

TL;DR

 Pro's
- Fun after stories, though one of them was a bit depressing.
 - This FD makes me want even more, which is a good thing I suppose? T_T

Con's
- Its rather short, only get this if you want more and absolutely loved Sangoku Rensenki.
- The gag scenario while funny the first time is a waste of time on repeated playthrough's.

9/10
If you really liked the original Sangoku Rensenki the FD is definitely worth your time.
Especially if you also like Fushigi Yuugi as it borrows the book theme, between this game
and Jyuuza Engi I have to say I prefer Sangoku Rensenki much more, I'm all for
 heroines who can kick ass like Kanu but Hana still manages to be a A++ heroine 
despite being a little generic.
However if you've never played the original game don't even bother, but if Sanren
strikes your interest and you love the swept away to a distant land type of plot device
and chinese history by all means please do give the original Sangoku Rensenki a chance.

Monday, December 7, 2015

Jyuzaengi ~Engetsu Sangokuden~ 1+2 - Review


ๅไธ‰ๆ”ฏๆผ”็พฉ~ๅƒๆœˆไธ‰ๅ›ฝไผ~
Game: [Juuza engi ~Engetsu Sangokuden~ 1+2 ]
Genre: Otome Visual Novel.
Developer/Publisher: Otomate and Red entertainment.
Platform: PSP, PS Vita.
Official Site: http://www.otomate.jp/jyuzaengi/vita/
VNDB:https://vndb.org/v10289
Release date: 2015-08-27


Basically its Dynasty warriors with an otome spin to it, haha...
I can't say my original expectations were particularly high but I was pleasantly surprised
 it turned out to be mostly decent! (the first game atleast can't say the same about the second).
Thankfully the system wasn't annoying... it was decent, I liked the journey system.
RoTK with furries(as in cute animal ear and/or tail)... TBH out of all of them
Ryuubi is the cutest, maybe not romantically but you get the picture?
Not much plot spoilers for the first game atleast just quick thoughts and tbh
you can read elsewhere... I ended up writing more about part 2 because it was a step down
and I love complaining when I don't like things, it good to have opinion though.


This is by no means a loyal otome adaptation of ROTK and if you expect one you will be sorely
disappointed, I actually prefer Sangoku rensenki over this but that might be just me liking its tropes.
The writing is decent but it has issues at times, especially the 2nd game and I do not mind if
its not historically accurate but they make so many changes to turn it into an otome game this is one
of those you want everyone to be happy type of games... and thats what you get esp in the sequel.
This game isn't that bad but if you hate the I want everyone to be happy trope
and considering the setting expect something more serious give it a pass.

Jyuza engi 1, 8/10
I thought this was pretty solid, story is pretty good and great setup even tho they take too many liberties. The war scenes in this game are boring and drag the game on longer than it should
which makes me sleepy, cuz 70% of the time its just boring ossans talking about war tactics
but everything else was A++ and playing Jyuuza2 right after this was a bad idea and I regret
doing so since I loved every route and the continuety of the ends is not there except 1.
Jyuuzaengi 2, 5/10
Story is so-so but once again they take many liberties to change it into an otome game, I didn't
like Chounn & Chouryuu's route this time, plot there was pretty bad, compared to the other route.
 I only really ended up liking 3/4 routes out of 8 at the sequel so I am really disappointed.
The major problem with Jyuza2 is that they want you to forget all of the endings in
th first game cuz it continues from Ryuubi's route, yeah thats right and fine.
Ryuubi's route was still decent and finishes up the overall story nicely in my opinion.
But most of the other routes like Chounn, Chouryuu, Sousou and Kakouton were a drag
since it was a pain seeing Kanu fall in love again, still Chouhi's route was a huge improvement
over what he had in the first game though and Kakouton wasn't that bad.
Shokatsuryou ended up being my favorite in the sequel and Shuyu was eh.
S-e-r-i-o-u-s-l-y don't play these two games back to back, its my one and only mistake.
Though if I had to give it a rating overall it gets a 6.5/10 rating from me
which is a seven at best which is not bad at all.

Pro's
- Overall it has an interesting story and setting.
- Kanu was a pretty awesome heroine.
- Most if not all the guys are likeable (depend on taste tho).
Art and Bgm.
- Seiyuu's A++.
- Kakouton was moe the best boy, even in the sequel which I disliked in general.
- Shokatsuryou.
- Chouhi redeemed himself in the sequel, he was such a cutie pie there.
(I'm just glad it did one thing right at this point.)

Con's
- Ossans talking about boring war tactics, this is just sleep inducing, I can handle stuff like
dynasty warriors and history do interests me but in a visual novel esp otome its just a big no.
(atleast the sequel had less ossans).
- Enshou and Guo Jia are T R A S H.
- Bacho should have had more presence.
- In the 2nd game became too much of a damnsel in some of the routes.
(Huehue CHOUNN, she was still cool but she just wasn't as awesome as before...)
- In the 2nd game some of the routes, no the whole sequel had a weaker plot in general.
(In the case of Chouryuu, I was like I didn't ask for this did I? and for Chounn I was like wtf is this?)
- Sonken and the new guys should have had a route of his own instead of the old one.
(I was okay with Ryuubi's route since he was the OTP but the rest of returning cast are back 
to square one, why not turn them into sub chara and give Sonken and others a chance?).

 So basically TL;DR the sequel was kinda poor with the exception of Shokatsuryou, Shuyu and
Ryuubi's route. I didn't even like Shuyu but his route was OK compared to others.
Tbh I don't hate Jyuza Engi 2, I just feel that some routes like Chounn,Chouryuu,Sousou
aren't worth my time after playing the first game, ESPECIALLY RIGHT AFTER PART ONE
but don't worry I still like this series its great and the protag kicked ass where she could.
Overall I am biased for Ryuubi, Kakouton and Shokatsuryou, I liked Chouryuu route more in the 1st game though in p.2 they turned the fantasy elements up 9000% and I regret doing him last in the sequel. 
-
Playorder... for the first it doesn't matter except Ryuubi should be done either first or last cuz continuity why first? he doesn't have much romance and the thing he has could be jarring.
For part 2 some routes unlock on 2nd play so may as well do Shokatsuryou first, the rest
don't matter much and if you want to end the sequel in a good yet bittersweet way
 I recommend doing Sousou last, definitely not Chouryuu. -_-
Sure it was sweet but... it left a bitter taste in my mouth considering some stuff, seriously
i'd rather have Sousou to end the game with than... whatever the fuck even was Chouryuu's best end.

FAQ
Q: Is the PS Vita port worth it? if I played the PSP versions?
A: Do you like replaying or should I say rereading VN in better resolution? and do you like trophies?
Q: I only played the first game years ago, should I buy this port?
A: Do you remember liking it? by all means go for it if you want the complete experience.
Q: Are there any new additions to the PS Vita version?
A:There are new additions, there is a new epilogue for every character in the first game but
its really short, its hard to say if a 5-10 Minute scene with a CG is worth your time
it may be good for die-hard jyuuza fans but if not... its a pass?
I don't think it is worth it especially if said epilogues are retconned om the sequel.
If you agree like/agree with most of those answers then I say yes go for it.
(I can by no means guarantee you'll like this as a whole, maybe you will, maybe you won't...)
TL;DR/end

Characters ★★★★☆
Art  ★★★★☆(Great.)
Scenario/plot. ★★★★☆(First game 4 star... 3 star for sequel.)
Music★★★☆☆ (Average but no complaints.)
System  ★★★★☆ (Comfy...)
Enjoyment overall ★★★★☆(Good but do not think too hard about it.)

 More ramblings after the jump.

Monday, November 2, 2015

Ayakashi gohan Oomori - review


ใ‚ใ‚„ใ‹ใ—ใ”ใฏใ‚“ ~ใŠใŠใ‚‚ใ‚Šใฃ!~
Game: [Ayakashi gohan Oomori]
Genre: Otome Visual Novel.
Developer/Publisher: Asgard/Honeybee
Platform: PC, PS Vita.
Release date: 2015-10-08

Ayakashi Gohan... what can I say?  its the one game that renewed my hope for this genre..
Yep I really enjoyed this game!
My play order was > Uta > Manatsu > Suou > Yomi > Ibuki > Asagi.
I probably strayed  from the official play order but i tried to keep Human & Ayakashi routes varied.


 TL;DR
9/10
I loved this game, in the end I liked all of the guys. 
 This game got a special place in my heart.

Pro's
- Likeable cast.
- Tearjerker.
 - The overall story is interesting.
 - Voiced heroine.
- Heroine has two different personality based on choice in the prologue
 - Art and BGM.

Con's
Long common route.
- Not many CG and they're not in the place you want them.
 - Extra short scene in the best ending after completing Asagi's locked route.
(This was annoying, the only best end  where I say it was worth it to go back for was Manatsu's and
in the case of Ibuki a whole new ending, the other best ends? lol honeybee please stop.)
- Guren. (Yeah this guy pissed me off to no end.)
- PS Vita version has bugs, but some can be overlooked like touch support.
(I mean stop complaining you can just use the buttons?)