Tuesday, February 27, 2024

Final Fantasy VII remake intermission - review

 Genre: RPG.
Developer/publisher: Square Enix.
Platform: PS4/5/PC.
Official Site: N/A
Release date: 10-6-2021.
 
I ended up buying the twin pack deluxe edition with FF7 remake 2 on ps5 by accident because
there are too many versions. While I played the original remake on ps4 I never played intergrade
aka the PS5 version that has this intermission. So while waiting for remake part 2/rebirth
I ended up playing the Yuffie DLC! this review is pretty short because well this DLC
was short so there's not much to talk/write about but I still wanted to anyway.

Pro's
- Fun side content.
- Decent enough plot that doesn't overstay its welcome.

Con's
- Short, feels like there's a missing gap between chapter 1 and 2.
- DLC was about Sonon+DoC references and not about Yuffie.
- Can skip this DLC and miss absolutely nothing.

 
 More rambles after the jump. I suppose there be spoilers cuz I rambled about Sonon.

Saturday, February 10, 2024

Granblue Fantasy Relink - Review

TBH I think Grindblue Fantasy fits a lot more..
 Genre: RPG.
Developer/publisher: Cygames.
Platform: PS4/5/PC.
Official Site: https://relink.granbluefantasy.jp/en/
Release date: 29-1-2024.
 
After the last disaster I sat through, GBF relink would by my next game as there wasn't
anything else I wanted to play/get. I mainly picked this because I heard the story
wasn't too long and a fantasy setting and pastel-ish colours just felt right for my mood.
I''ll say it straight up my enjoyment of this game was like 50/50 but it was mostly good
some aspects just were not for me.

A thing to note is that Granblue Fantasy was originally a gacha/browser game and also one
of the very few that has like a 10+ years and still running even surviving the P5 collab curse.
Unfortunately I couldn't get into that game but it has its charms I saw that much.

Pro's
- Decent enough story.
- Awesome boss fights.
- Variety in playable characters with unique playstyles.
- Exploring is rewarding, variety of chests & map size is comfy.

Con's
- Terrible entry point, wastes no time introducing the main crew.
- Short, endgame is a grindblue fantasy fest.
- Fate episodes can seem cheap in trying to tell a story of a character.
 
I did play the demo and honestly that did not sell me on the story/characters...
you'll probably be fine since fate episodes exists which gives a little backstory to everyone
but sadly they expected you to already know GBF to some extend. I ended up watching
season 1 of the anime because I don't know this series and it did sell me a little better.
The anime actually had sakuga animation if you don't know what that means, its moments
were the animation is notoriously better. All this also reminds me a lot of the situation with the hamefura otome game cuz that game also wasted no time to introduce anyone
in great detail so the more you know the better.
TL;DR this game just didn't do much else other than being one more adventure with Gran&co.
It was epic at times and this had really high budget I also appreciate the effort they put into
the game since the party AI is much better than in most games.
Ultimately this game just fell kinda flat to me idk why. Maybe I am not enough
of a fan to enjoy this game as were my thoughts during chapter 9, it also felt like a lot
of story beats were repeated/reused and were a bit cliche maybe it was that
or they were just playing it safe or being too by the book which kinda put me off.
Didn't help that they put character stories as mini visual novels that... are super short
speaking of short the story was short too and then all you're left with is grindblue fantasy
which is boring if you don't have any friends that can play with you to make it easier or more fun.
There are also a lot of playable characters but most don't add anything to the main plot
I kinda disliked that, sure they have their own story but there's almost no time to tell them here.
-
There's one final thing that I didn't like, characters would talk as they walk
or during battle and even would drop lore in there, needless to say I wasn't able to pay
fully attention to that. Near the end of the game Id would talk of his past which honestly
should have been a cutscene, my field of vision simply cannot pay attention to all that is onscreen.
Having to attack,dodge and run takes quite a bit of my attention already and I play on normal/action.
One ear in and out the other if you catch my drift. The final nail was this game
commited the cardinal sin of rolling the credits and then going but one more thing!
Meanwhile I am like then don't roll the credits yet if its not over? >:(
 -
I will say I ended up walking away from this game in a better mood than with fate/remnant
and that probably says a lot, me being salty about how they added an extensive post-credit epilogue
but hey! atleast it wasn't DLC cuz during the credits I was like oh no... what if its DLC???!!
Rest assured GBF relink is actually a complete package. Its just that I think the epilogue
would be better if they incorporated Id's fate episodes into it instead of turning it into
a monster hunter fetch quest and collecting Rolan's notes before doing the same thing
we did in chapter 9 which leads to the realization of oh my god! Rolan is the true heroine!
GBF is a series with a ton of charm and I think the characters carry it a lot but this game
sort of desensitizes the player because at the end of the day it just wants you to grind
for this or that to be as strong as possible and you ain't getting the final epilogue scene
if you don't plow finish SOMEONES to do list. Now I hope you can understand
why I am 50/50 on this game. Turning my ps5 on and seeing skybound heart
will take 40 mins but then 2 hours pass and I have to go to bed did not help at all.
Mr fix-it dude except you're on cleanup duty.
 
I still recommend this game if you like grindy games with epic boss battles
and are already familiar with the series in general.
6.5/10
More ramblings after the jump but I have pretty much said enough here already
but my final thoughts exist to get my thoughts out a bit more.

Wednesday, January 24, 2024

Lost Judgment - Review

Man...
 Genre: Action/Adventure
Developer/publisher: Sega
Platform: PS4/5/PC.
Official Site: N/A
Release date: 24-9-2021.
 
I wasn't really sure what to play but then I just wanted to see Yagami,Kaito and Sugiura again
instead of Kiryu-chan so we're doing another generation gap to try & do some more
detective work in Kamurocho! Since the judgment games are best played blind
i'll try my best to not talk too much about the general plot... except for some things
I felt like I had to mention however I won't be discussing the general plot as a whole.

Pro's
- Decent enough plot.
- Substories were generaly better than in judgment, finding squirrels was fun.
- A whole new district to explore besides ye olde kamurocho.

Grey area:
- Game deals with some pretty heavy themes involving suicide/harassment and bullying.

Con's
- Awful pacing, goes on too much about the same thing for too long.
- The keyword thingy and/or using a variety of tools can feel like busywork.
- Most investigation parts were not interesting and were pretty forced, the biggest offender
being at the end of the final chapter, like come on that killed the flow.

The story this time... is like some random season of some detective drama and
honestly after finishing it really felt like it could have been a tv show too.
Right of the bat we're on the case of a guy that tried scamming a girl out of her money.
It was all a ruse from the get go like the guy was one of those typical con artist setting a girl up
with a debt to they have to pay it off in some establishment by selling themselves.
Luckily for the girl she found the right detective agency for the job to get to the bottom of it.
Then we go to an all new district the (ga)ijin-cho which leads us to a case about highschool bullies
and it did not get much better from there since there is a gang active in the ijincho district too.
Ah yes because afterall the judgment games are a yakuza game in disguise! with political twists.
Honestly this was one of the few moments I laughed the other one was Sawa scolding
Yagami for picking fights in the gym and him reverting to a highschool boy.
This game had rather hefty material right in the opening hours from the above to a case
about bullies, I had to keep taking breaks during that cuz it was almost too much.
I'll admit it was fairly interesting but it had some pacing problems
like one moment you're doing a substory to further the mainstory.
I think they should have branched it better but I guess it couldn't be helped
and oh well for the sake of the case I go pass your test I guess.
Atleast in this game they actually used the markers properly so I wasn't getting lost.
    I got a little de-motivated at that part and just closed the game for the day... in the middle of it.
They like also loved to switch chapters in the middle of a cutscene the worst offender
was from ch2 to ch3 I was like really? you really gonna switch chapters like that...

Love how this game tells me to go do something but 5 steps later this happens & I cause a traffic jam.
 
This game really isn't much longer than the average RGG game though its somewhere
between 20-25 hours depending if you get distracted by side content.
Most chapters are fairly short but chapter 10 was quite long compared to most other chapters
I wouldn't be surprised if that is where people drop this game cuz that is also the point
where the game throws in its mental gymnastics and wtf is even real justice?
Honestly I start to wonder why I didn't just drop it but yea if I am in like ch10
which is almost at the end then i'm gonna see it through cuz I got hooked by the story.
Maybe I need to change... but I am the type to see things through if I am far enough anyways.
 
Gang's all here!
That aside I was happy to see Yagami, Kaito and Sugiura again as well as Tsukumo
which I sorta forgot about but he had a real glow up or so to speak.
The character interactions were pretty great and the first subquest was actually funny.
I still remember how the subquests in the original judgment didn't really grab me
but it seems they learned and made them more fun! Yagami's inner dialogue
was also pretty funny this time but it seems like he was complaining a lot actually.
Unfortunately I didn't really enjoy having to find most subquest in this installment
cuz it was all such a busywork so I only focused on a handful that caught my eye.
 
Graphics wise it looked great but I think thhe lightning at times may have needed work
when like the sun was setting it tended to look significantly worse.
The above screenshot isn't really good at describing it I just thought it was funny.
They may also need to work on the water textures... I was not impressed.
Music was generally pretty good, OP was not my style but I will say
it fit the theme of the game and Kuwana's character very well.
 
Nottu dissu shittu againu...
You know I think the story may be fine though but yea it just didn't really grab me
as much as the first game? so that's that maybe it was because of the material being heavy
but if I had to be honest it wasn't that but the overall pacing just felt off and in the end
it felt like it was all over the place with the forced substory introducing a new mechanic
and substories being a pain this time to find too. By ch4 I got a general picture
but they kept revealing more layers of the onion and I was like uh sure now what.
I failed to understand why we frequently needed to kill time or do literally anything else...
their is a major bug in ch6 where it could softlock your game if you triggered
a specific school substory with the robotics club, it is fine anywhere else.
TFW: Get told to do literally anything else but also can permanently glitch yourself.
Accidentally roasted Hoshino-kun...😂

In terms of substories I remember really enjoying running into them in Y0 or Yk1 but they were
hard to find here in lost judgment, since they are locked behind some keyword BS which
ultimately turned me off from them which is such a shame cuz the handful I found were funny.

I did like how we had a whole new district ijin-cho which I jokingly keep calling gaijin-cho
because I was kind of getting tired of just kamuro-cho, it was also bigger than the osaka? district
Majima was placed at in Y0 so there was plenty of new sights to see.
Too bad the substories were a pain to unlock this time... there can be so much fuzz
unlocking keywords or special tools to find stuff it all can be a hassle.
Battle wise it was a lot better and the health bar no longer can get broken Yagami's moves
felt cooler this time around as well but other than that it was more or less the same.

Final Thoughts?!
No better image to describe how I feel about this game in general. 
TBH I think the story was pretty good but at the same time can be a complete
mental torture due to the story elements about bullying and harassment.
There were times I wanted to give up, the only reason I tried to finish the story was to get
to the bottom of it but it wasn't really a fun ride. Like at all. The story also tried to pull some
mental gymnastics near the end and I was like I'm so tired during the court scene in the final chapter.
Also I knew Kuwana was full of *** the moment he started vaping like a hippie.
Its okay though I still love him and he is single handedly my favorite character in this game
or more like Kuwana carried this game really hard, I mean it when I say this.
Of course I liked seeing the characters again and some substories were fun but I just
wasn't enjoying myself. I disliked the constant need to interrupt the mainplot
to introduce a new mechanic and actual substories being buried behind keywords
and you can't even randomly trigger them anymore (only some).
The characters kind of did feel one note and never really did anything surprising
its like they had a role and that was it, which is why the only one I really liked was Kuwana.
Yagami could have a bunch of things to say but the only word that comes out is Sawa.
Due to some of the above it felt like the mainplot was dragging on
plus it in general feeling like a can of worms and then you eat it too (ew).
I had to force myself to finish this game, I did not really have this problem with the original.
I believe there were some serious pacing issues as well as most of the investigation scenes
not being really interesting, they didn't make me feel like I learned much most of the time.
The worst offender was the one in the final chapter which was action packed
but then it had you... have to figure out a route and select random objects which
completely killed the flow of it all. That actually made me frustrated. 
I also missed finding random cats during investigation segments and this time
they made them harder for some reason or like they want you to look really hard
for some reason or examine something twice over. Meanwhile this dragged it on for no reason
since there isn't even a proper checklist of what to look for, you just click random things
or examine something twice over or else you can't proceed. I didn't feel smart looking
around cuz there was barely anything to find either. >_>;
I will add to this that I did really enjoy finding some of the squirrells when I got into that
and I feel like it filled the hole of not being able to find cats like in the previous game.
Just a kiss and make up already moment except not really.
 It makes me wonder how many people actually dropped this game around
ch9/10 and never finished. Like I remember I enjoyed pulling of the layers of the mystery
onion in the first game but with lost judgment I had to force myself to do it.  The character
interactions also weren't that fun & there were only a handful of moments I laughed including
Yagami getting scolded by Sawa or not being able to look Kuwana in the eye that one time.
As is with most RGG games the story was too heavy for there to be any fun which was reserved
for substories. I mostly ended up playing this game when I would watch a tv-show before bed
so I only played it when I had nothing better to do or watch which is why it took me a while to finish.
7.5/10
I guess that is one whole point less than what I gave the original huh?
Who are you, you are not Yagami. Yagami wouldn't let this happen /s.
 
So all in all this game was a drag for me despite the battle system being an improvement
and no more mortal wounds (yay). The story was as interesting but it
had some pacing issues and I nearly lost my patience at times.
Basically for me Judgment has a better story and Lost judgment has better gameplay.
This game made me want to curl up in bed instead of actually playing it... does this say enough?
The story at its core wasn't even half bad... but idk the way it was presented made it such a drag
and wasn't enjoying it that much. I also stopped doing substories during the main story
since I felt I would lose the excitement and the flow of it if I lingered too long to do random stuff.
I will say that the ending of this game was much better than the last game I played and it was
actually satisfying in rounding everything up. Also while I could be wrong about this
but I am pretty sure the theme song of this game was about a certain character
being fed up and taking matters into his own hands. My takeaway is that this game
wasn't about Yagami it was about Kuwana. That's why its called ''Lost Judgment''.
I kinda do wanna play the Kaito files someday cuz he's a bro but i'm not sure when...

Would probably only recommend Lost Judgment if you don't have anything else to do
and want to see Yagami and the gang again. Or perhaps want to play every RGG game out there
but be advised this game carries some heavy themes and may be a tough pill to swallow
especially if you have dealt with similar things. What's next? not much but I am kinda
in the mood for an otome game so its either waiting for Matsurika no Kei or Granblue Fantasy relink.

Thursday, January 4, 2024

Fate/Samurai Remnant - Review

 Genre: RPG.
Developer/publisher: Koei Tecmo/Type Moon.
Platform: PS4/5/PC.
Official Site: https://www.koeitecmoeurope.com/fate-sr/
Release date: 28-9-2023.
 
I wanted to play this sooner but since it released the same day as Ys X it ended up
being backlogged for the fact that it seemed like it was a pretty long game.
In december this game also got an update with easier/harder difficulties as well as more
servants being playable in a rematch mode which was enough incentive for me to prioritize
it over other games that I still wanted to play, something like now or never I guess? 
Sadly I can not talk about this game without spoilers so uh you're warned right here I guess.

 
Pro's
- Good story & well written charactters(Most of them).
- Takes a while to get going but it does explain everything making it accessible to newcomers.
- Decent graphics and fitting bgm.
 
Con's
- Basically need to play the game like twice(or thrice without proper saves) to get the full picture.
- Hyper armor is a thing in this game.
- Half assed endings, lacking a proper epilogue.
- MC's personality (not that he had much) takes a 180 on NG+.

Oh hey I remember that Fate/stay night anime also starting like this!
Incase you were wondering, no you do not need to watch any anime or read any VN
as Fate/Samurai Remnant is a stand alone entry with its own story in a different time period.
Which makes this game very accessible if you've never watched or read anything fate related!
I should probably put a warning here or something but this game while fiction is quite
realistic about what old timey japan was like as well as... what it means to be a samurai.
---
I consider myself fairly acquainted with the series as I have watched a few of the anime over
the years, this game did an outstanding job at making sense of the lore of the series.
Due to that the prologue took me 2-3 hours to complete... by 30 hours I was
in chapter 5, its quite obvious to me that this game has VN roots since the scenes could be
on the long side and if you add digressions aka side stories its even longer.
It even has a story branch and multiple endings so be prepared to play it atleast twice
and then reload for the final ending. (There's also a joke end but we don't talk about that one.)
You'll be able to find a guide through google for sure but it is generally recommended to do todoroki/yashiro aka rat route first and then snake route on 2nd play along with the NG+ ending.
 
Just doing one route especially rat will probably leave you unsatisfied and it is definitely worth
to do another playthrough as IMO snek route was generally better than rat.
There are plenty of new scenes available giving further context to either characters
or lore while going for the other ending so despite it being a trainwreck it wasn't all bad.
---
If I had to rate the endings it would be Snek > Greg > Rat > 3rd end.
At first I didn't really understand why Snek end just cut Iori out of the picture
but the 3rd end explains it very well and the dude is just dead inside at that point.
Idk this game is missing some sort of true end but I guess Iori's a deadbeat samurai 4lyf
that is if you make the morally correct choice and not pursue something for personal gain.
---
 
While playing the game I generally did like the MC Iori but that kinda changed after the 3rd ending
and now I just can only see him as a deadbeat samurai. Also Iori and his servant Saber weren't off
to the best of starts they would often buttheads early on and while they could work together
to some degree another Master and a rogue servant had to explain all of the basics of
the ritual to Iori. As you can see the story is very slow due to that.
Iori was mostly indifferent and just really wants what's best for the town
so he actually got mad at his servant for destroying a bunch of shacks.
As some NG+ exclusive scenes turns out... Iori is actually a bit of a maniac too
and not much better than your typical ronin he's just more nice about it??? idk how to explain.
If Welkin was one of my favorite protaginists, Iori was one of my least fav's.
Well... Iori and Saber just didn't trust each other very well in the beginning but it did get better.
Because trust doesn't always come so easily and besides I did enjoy their interactions
as well as some of the other characters and the rivalry between masters.
Saber is kind of like a brat, cocky and also a glutton... but does have his heart in the right place.
Also Saber is often described as a woman but I thought she was a guy or like femboy.
Doesn't help that they refer to themselves as boku. >_>; Oh well enough about that
Saber didn't really act like a woman and the game actively shipped him
with someone because of actual history so I am like anything goes amiright.
That explains a lot, no wonder things turned out like they did.
Other masters that I liked was Zheng Chenggong and his servant Archer but honestly
depending on the route Chenggong was like the least developed character in the game. Archer
was great but also underdeveloped which is sad cuz Chenggong and Archer had good chemistry
and were voiced by Maeno Tomoaki and Ono Kensho! too bad plot was rude to them.
I didn't really like Chiemon but Okamoto Nobuhiko did a good job voicing him
and making him really intimidating. His servant was eh... fitting to say the least and despite
not liking him I understand why he did what he did, he's had it up to here like fuck dis shit
meanwhile Lancer is like please accept my affection you are worthy of love and Chiemon
is like no but she will follow him to the depths of hell anyways. How bittersweet.
Takao Dayu was okay but I generally am generally mixed about Yui Shousetsu
who even after the snek route I still feel indiffirent about, mostly cuz they were lowkey
giving shipping fuel at the end but also did nothing with it.
Also this game went too far back with history so some things were lost on me like
Iori's servant saber real identity and everything related to him. I had to google some names
and god I nearly cried like oh no, no no since they sticked to the facts.
A servant even joked about it that it is okay if you don't know who he was... lmao.
 
Literally half of this game in a nutshell.
The story and pacing was pretty slow but had it been any faster I would be overwhelmed?
so I am actually somewhat glad they took their time and I could re-familiarize myself
with the fate universe but I will admit that it felt like it was dragging itself out
and the characters had no idea wtf they were doing or someone got in the way
and oh damn gotta go back to base cuz tired and hungry.
Saber is a glutton...
Fate Samurai Remnant was like a game of cat and mouse and while at times fun
and interesting it ultimately overstayed its welcome and I didn't even enjoy the
final chapter, at this point I was about done with the last minute shenanigans.
Moving on the first playthrough ending only brought a sense of relief that it was over
it didn't really wrap itself up properly only setting the player up for round 2.
Well honestly by this point I was like uh what in the fresh hell? it took me 30+ hours
and I don't even get a decent epilogue and yet you want me to play it again?
Ok sure but give me five to recharge. I realized that at this point the only thing I really
liked was the general turn of events and of course the characters. Except
Chiemon&lightning horse. These two got on my nerves so much I kid you not!
Anyway there were plenty of fun character interactions and the story was unpredictable
that you wouldn't know what was really going on which I really liked kept things interesting.
Also because I know fate already I knew who Boss was but in this game he was a rather annoying
side charactter and mostly used as comic relief, I remember he was a bit stuck up
in the anime series by ufotable but not as bad as in this game.😂
Woah hey there greg, no spoilers please!

TL;DR
Its a good game if you like to be challenged by the gameplay and if not there's always the newly
added easy difficulty so you can just enjoy the story and the like without worrying of performing well.
Iori did not have much of a personality and most of the other cast just stood out to me
more than the protagonist itself including Iori's servant Saber.
I did like the story,characters and the unpredictability of it all while exploring old-timey japan
and the game had a good sense of humor but yea I just have a few gripes with it all.
Iori definitely grew stronger but everytime I faced enemies with shields it seems like that wasn't
the case. By the end of the game I was kinda done with the recycled enemies, there's NG+ exclusive
mobs but they are just supersized versions. I think occasionally enemies with shields are fine
but not every boss-like enemy. I wanted to like Fate/Samurai remnant more but yea...
I think I liked more than enough and it just kinda overstayed it welcome.
Dodging or countering was the only thing I felt like I was good at, breaking shields was a chore.
Still had shields not been there battles wouldn't last as long either maybe it is ok after all.
While I played on normal I briefly lowered the difficulty for NG+ but realized
it became too easy and actually switched back since I kinda missed the thrill of the fights.
((What am I doing to myself?!))
Me after every single battle.
I guess this post is kinda long but this game was long which just leads me to ramble
about the characters a bit and this was only the opening section, whoops.
It may seem like I am kinda mixed and perhaps I am... but it was still
an okay game with a good story and cast, over and out.
 7/10
 
More rambles after the jump i'll just be talking a bit more about the gameplay experience
and characters but the above should be good enough of a TL;DR.
You can skip to my final thoughts to get another gist I guess?

Friday, December 29, 2023

2023 in review

 Time for another one of those year end posts where I go over all the games I played!
with a small blurb about them. I probably played more games this year but I also deleted
my twit back in september cuz it was a dumpster fire rolling downhill and well
if the only thing I am missing out on is fanart then so be it. There's other ways
to keep up with game or other news, it is okay to be late or miss something
and not always be up to date to the minute something was announced.
So I can say with almost 4 months without it that its not necessary.
 
 
Majestic☆Majolical
 
Hmm... I thought this was fine, it had some old school otome game vibes
from a bunch of years ago but it also wasn't that special. Still a mostly good time?
it kind of reminded me of the things I loved and hated from older otome games
so at the same time it was also a nostalgic meme trip.  My favorite routes were
Mitsuki and Shell... idk what that says but I do recommend to get the switch version
since it adds a route for the butler which greatly expands upon the original story
and without it the PC version might look unfinished.
~

Bustafellows.
 
Its as good as everyone says it was, Crow best boi! and Teuta was a pretty good heroine.
The story and cast was excellent, high production values and good music.
What else is there to say about it? I hope they localize the sequel but its been radio silence...
so I am getting kind of worried Pqube or whoever else didn't pick it up at all.
~

Yakuza 0.
 
Oh boy, while I enjoyed the scenario this definitely wasn't my type of game
and I am still unsure if I will follow Kiryu's adventures in the future.
I bought it on a sale but this game can be a lot of fun and there's a lot of content
to explore so you can easily get hundreds of hours out of it if you enjoy managing
hostesses or buy up the whole kamurocho as well as follow side stories. Speaking of
most of the side stories were pretty fun in this game and worth going out of the way for.
The story was not my thing but it wasn't bad at all since it was interesting to see where
any of it was going and boi there were a lot of twists and turns. I also remember
loving the hell out of Majima though! Kiiiiiiiirrrrryuuuuu-chan
~

Yakuza Ishin!
 
This was a spin off with various Yakuza characters in an old timey samurai drama.
Due that it is also the main reason why I played zero before it so I was a little familiar
with some of the characters counterparts. I didn't know all but I had a good time with it
and enjoyed it more than zero. Maybe it was the gameplay but the samurai style
was more enjoyable than what you had in zero which was just a brawler or if
you're Majima you get a bat too but this is Ishin which only has Ryota!totallynotKiryu.
I also really liked exploring old-timey japan and it had a decent story as well so that's that.
~
 
FFVIII remaster. 
This was mostly just me wanting to play the one ps1 FF game I never finished
and it was on a sale... it had a fun cast of characters but I had trouble getting in to it
due to the overcomplicated combat system that is actually quite simple.
By the end of the game I locked myself in a loop of hitting every enemy for 9999 with darkside
and just using recover to heal hp if needed. The whole junction system is just to raise stats
from whatever spells you have drawn and its so easy to completely break this game it is not funny.
Story wasn't bad but eh... hmm just decent I guess? its not terrible though
if I look back I mostly remember Laguna being an idiot and Squall being so emo
while Rinoa is trying to break through his shell which was cute I guess.
~
 
Atelier Ryza 3.
 
Hoo boy, am I glad this game exists because if gust ended it with 2 then and there
I'd just be disappointed. This was a solid conclusion to the ryza series
but idk how to feel about that key system which was a pretty useless addition
for the most part and I can count on one hand the times it was useful in combat.
100%ing the game was soul-sucking because you had to get rare keys which is all rng
there also was no optional boss like usual so yea after all the fun character events and the
story is over with you're stuck with... dumb stuff and an empty world with almost 0 challenges.
Honestly I just recommend the ryza series for the story, characters and... not much else. 
~

Judgment.
Yagami the cat detective.
 
I bought this game on a sale since I wanted to try another game set in the yakuza universe
but isn't related to Kiryu's saga. What I got was a solid detective mystery starring detective Yagami.
The only thing I didn't like was that I had to go to the  damn sewers after every major battle
because your health bar would get broken and the only way to repair it was to visit some
shady doctor who was also the only way of getting recovery items. Blegh! other than that
it was an interesting game with a solid plot and cast. Maybe I will play its sequel some day
but the broken health bar thing really wasn't a fun experience atleast to me, so I was
glad to hear Lost Judgment did not have that!
~

Tsuitsui.
 
This was... a lengthy otome game about a lucky princess and a bunch of unlucky knights.
It seemed like it would be a rom-com but instead I got something like
a game of thrones/the dragon prince the otome game version.
Not that there weren't funny moments but it was just... a type of story showing
what it is like to be a princess in a monarchy and it not being all sunshine and rainbows.
Sadly the hidden route was pretty much the only good one in terms of both story and romance
so by the time I finished it I could barely even care anymore about the other love interests
which really makes them look like they were unlucky afterall. Mister hidden love interest
gets all the love and possible the best ending in the entire game, LMAO.
~

Digimon Story Cybersleuth complete edition.
I played this before FF16 came out cuz I was bored and I was like well I did
always want to play a digimon game since I liked  adventure 1&2.
Note; I only played the original not the new version that came with this edition.
I'll say that it was mostly okay, maybe a bit repetitive? story was nice
and it did kind of make me nostalgic but overall it was too bloated
and I didn't enjoy the grinding of having to digivolve and then dedigivolve to get
to some specific digimon. I get that the main cast of the animes also did this but
in a video game I think they should have increased the stat you get from this cycle more.
Another thing that annoyed me was the blatant copy&paste of certain boss areas so it was
blatantly obvious to me they had a budget which they already used for other environments.
Oh well... I had fun for the most part and it was a good way to kill some time but other
than that probably would not recommend unless you really want to play a digimon game
and/or love this series a lot. I didn't write a full review of this game but this says enough tbh.
~

FF16.
 
Ugh... where to start? I thought the story was good and the characters solid
but man it was all so dark and dreary! too depressing! I swear it was so heavy I
had to force myself at times just to see where the story would go and at times
I had to take breaks cuz it was just too much. The end result wasn't the happiest
but it was still good. Idk what to say about it tbh. I hoped they would do a DLC
that would go into leviathan the lost or some sort of epilogue story with Jill&Torgal
but if they don't do anything then I will probably not go back to this......
~

9rip.
 
This was an otome game with an occult mystery and a little bit of light horror
but despite the latter I still enjoyed it since each set of routes was unique
and there wasn't much overlap despite their being 9 routes.
My fav probably was Koyou it also wasn't that long so my attention didn't wane as much
as it did with Tsuitsui. It was a pretty balanced otome game that sticks true to its theme
without going off the deep end or trying too hard to only have happy ends like raditale
as there were a variety of endings for better or for worse, Suppose this was my fav otome of 2023.
~
 
Atelier Marie Remake.
 
This was a fun atelier game but also a bit too simple (and short).
So once I got all the endings I wanted I ejected myself into orbit
which reminded me of what I did with Atelier Rorona which I would recommend
instead since the story in Marie was pretty barebones and the goals too easy.
Rorona is just a better game, its not as easy but... atleast you will have to try.
I know from a story perspective it all makes sense why Marie is easy but hmm...
I'd only recommend Marie if you want to see what the first atelier game was like
and the short answer is not much but gust had to start somewhere!
~

Radiant Tale Fanfare.
 I basically only got this for Liyan and I regret nothing... Jinnia's new route was good as well.
However the afters weren't that good and I didn't like how depressing some of them were
like Vilio's. I was like otomate really?! you had one job and you did this? meh.
I did like Ion's after and Zafura but idk they were lacking and weren't as fun
as the two new routes which I really enjoyed and Liyan is my best boy!
~

Shuuen no Virche Epic Lycoris.
 This was a bit of a dud to me, look I wasn't the biggest virche fan
and while half the afters were good epilogues this game suffers from inequal treatment
so if you were a Mathis or Lukas fan its like a big middle finger if you like them.
I know that it is difficult for Virche to end up being truly happy and I feel that
the writers struggled at times with the afters, it is so bad that the real fun or fluff
is hidden away in a special section for side stories. So only Adolphe,Yvess and Scien
got decent after stories of what I expect in FD while Lukas and Mathis bit the dust.
Ankou's route was still nice but it was too long since they wrote it from the very beginning
of the original and while it had some twists and turns nothing was truly surprising since
some villains will not change but I did enjoy the interactions Spinnel had with Cappuccino.
Honestly this FD was only really worth it for Ankou, Adolphe, Yvess and Scien...
also it is kind of obvious the original artist may not have fully worked on this as
some of the cg's had really odd angles or had errors like Ceres having a big nose.........
otomate was definitely at it again here and using copy cats to get the game out in a year.
~

Scarlet Nexus.
 I bought this game on a sale a while back and played the two routes with a break between them.
It had a solid story and a great cast of characters, combat was fun but it took a while to get
used to which never really happened for me they threw too much at me in the beginning
it was confused black guy.jpg with me. Still by the end I did not regret playing twice
and I even did Karen DLC episodes which made me only think about him and Alice
plus how similar Karen and Alice are to Ankou and Ceres... aaaaaaaaaaaaaaaaaaaaaa~
~

Ys X nordics.
 What can I say but that I really enjoyed my time with this entry despite
being a bit on the fence about it prerelease. Its basically my fav entry next to Dana!
The game could feel a bit slow at first especially the ship parts but the more crew you
get the better your ship gets too. And it wasn't at all clunky like I thought it would be.
It was nice to get to know the NPC's as well, there were only two playables
but in terms of story it made sense why it is like that. All in all a pleasant surprise!
~

Baten Kaitos Eternal Wings & the Lost Ocean.
 
Hoo boy, this was a bit of a mixed bag to me.
The story at first seemed not much special but it did pick up and came together pretty well
by the end, however whatever character interaction there was felt kinda flat to me.
Jokes were few and between but there was some humor at times.
This game just suffers from old game is old problems with annoying puzzles 
or long boss fights as well as a very original combat system. The only plus is the gorgeous environments and the inclusion of the guardian spirit which is also you the player
who helps the characters, the whole card based system is just you offering them suggestions.
Overall it might be good if you're a patient gamer and just like old games
but idk I had some trouble getting into it all since it took a while to get going.
The game has a certain nostalgic feel to it that makes me think of older FF games as well...
I don't think it was that bad or anything but it sure was original. It just wasn't for me.
I do want to play origins one day so perhaps maybe? but not any time soon
mostly cuz they didn't come out at the same time and well I learned
my lesson ages ago to not play game sequels/prequels back to back.
~

Witch on the Holy Night.
This was a pretty good VN and I actually got kind of addicted to it!
I did have some gripes with it but its nothing major and can pretty much
recommend it to any visual novel fan unless you don't like nasu for some reason.
The visual style was also very unique and I loved the art as well, the only real downer for me
was that the text displays over the sprites instead of a text box but I got used to it.
So yea I enjoyed it and wish there was a part 2 or something but alas it does not exist....
~

Yakuza Kiwami.
 Well this game was a breeze to get through what I mean by that, its pretty short.
While I did end up liking Kiryu more, the story felt kinda flat and didn't grab me as much
maybe it is because this was the first ever yakuza game and I can accept it as an origin story
or this is how it all started.(even tho the made a prequel later down the line) Combat was
pretty good, Majima was annoying but I still love him somehow. He's just a big dork.
The only thing I really disliked was how that they would have story markers
but then suddenly stop using them and leave you to go figure it out yourself this happened once
in the beginning with the stupid npc and then again after meeting Haruka. Its like the game
suddenly treats it as a substory and they couldn't be bothered to put a marker on a shop or hospital.
For a remake of the original I think they should have done a little better.
Overall it was just okay, my favorite substory was Bad-Ass-Dads the rest was mostly
like damn 10 years in the joint makes you a prime target for getting scammed huh?
Also I didn't like how there were a bunch of substories that could have been main story
they were even fully voiced with proper scenes and all! meanwhile chapter 6 be like
focusing on side characters like Takashi and Date-san. This made me go huh?
but I guess they didn't have too much to work with so it is what it is.
~
 
Tales of Arise Beyond the Dawn DLC.
 Hoo boy! have you ever seen a series/movie,read a book and were like man that was
a whole load of nothing? this DLC addition falls into that category for me.
So while it was nice to see the gang again it was so obvious they didn't have that much
material to work with and the budget to even do anything proper so we didn't even
end up seeing much new, there weren't any unique bosses cuz they were all recycled
from the main game except 1. We also had to relearn skills again and reforge weapons
cuz this is a small indie company who couldn't implement a proper takeover feature.
I will applaud them for trying cuz I liked Nazamil as a character and empathized with her
but at the same time just don't think this was necessary and a case of too little too late
cuz this game is 2 years old. Let this be a lesson for other developers to not go
recycle factory just for a tiny little new story while the gang gets together again.
Recycling is okay sometimes but this was overkill, whether this was a lack
of creativity, budget or time remains unclear but its easy to figure it was like that.
Honestly what Bamco did here with Arise makes Kuro no Kiseki 2 look great
and if I compare it like that it really is better even if that still has its own set of issues.
Honestly at this point aka 2 years after release I expected a new tales of game and not a 20 hour
DLC with recycled assets and a story about a character that isn't seen anywhere else.
Atleast Tales of Graces F added lore about Sophie and such but this? it didn't do much of note
other than introduce a random character and it didn't even let Alphen finish his line to Shionne
cuz they probably ran out of budget and we already know what happens with them from the credits.
All in all this DLC episode was wasted potential...
~

Valkyria Chronicles.
 This was basically my last game of the year that I managed to finish and man am I glad
I played it because not only did it wash off whatever the above was it also had
solid romance in turbulent times. Sure the gameplay could be a bit challenging and a time sink
but the rest was mostly A+ and  I have very little complaints which is mostly about
RNG being RNG and sidestories being easy to miss if you progressed to far
cuz they got stuck between old chapters and it was such a pain to flip through the book
to find them that the only one I did was that beach episode and one about Alicia baking bread
but for that last one it was the end of the game and couldn't be bothered with ones that had stages.
All in all it was a good game but due to playing with jpn voices  it also led to
a bunch of code geass jokes and can't help but wonder if it was inspired.
I mean what if Lelouch was completely evil, evil enough to not give a shit about C.C
and tell her to die. Also Faldio being literally Suzaku I just can't anymore. Rofl.
~

As you can see I have played a variety of games this year while also branching out
and trying something new like the yakuza series. I still have a long way to go with that one
but all in good time! In terms of otome games not much interests me anymore and I think
I really am at the point where I will depart from the genre unless an upcoming release
still catches my eye so uhm I guess Matsurika no Kei is the only thing that even sparks
my interest so its just back to playing RPG's or something. A big mood for me this year
would have been to work on your damn backlog instead of adding one more game to it
and I did just that! but I think I am going a bit too fast thru it so I will slow down.
---
Also yay Cupid Parasite FD got announced already for an english release!
nothing yet for 9rip or tsuitsui at time of writing this but aksys has plenty
on its plate that announcing anything too early wouldn't work well for them.
 
As for other note worthy news it seems there won't be a kuro no kiseki 3 either and they're
going with kai no kiseki instead while also giving it some gloomy title making it seem
like its gonna be the end. Idk trying to get their old fans to buy their game since
they lost quite a few sales after the erebonia arc and Kuro just couldn't make miles but yea
Kuro probably didn't do well enough so they will try something else to keep fans attention
well I guess that's what you get when you try to keep fans to come back for 11+ games
some will just say no, its enough I can't keep up with this series and stop/take a break.
Falcom also want to pour out more than one game per year and idk about that...
its really wait and see with falcom since i'm such a grandma shaking me cane after kuro 2
nearly burnt me out, i'm really at the end of the rope with them. As for gust I won't bother
with their new gacha as I have 0 faith in them making a lasting one but if they make
a new console game or try something else in that regard like other IP then I am game.
However I will be more laidback next year since it feels like I am doing spring cleaning
on my backlog which is great to keep busy but at the same time I also need to take it easy.

Happy 2024!