Showing posts with label Ono Kensho. Show all posts
Showing posts with label Ono Kensho. Show all posts

Thursday, January 4, 2024

Fate/Samurai Remnant - Review

 Genre: RPG.
Developer/publisher: Koei Tecmo/Type Moon.
Platform: PS4/5/PC.
Official Site: https://www.koeitecmoeurope.com/fate-sr/
Release date: 28-9-2023.
 
I wanted to play this sooner but since it released the same day as Ys X it ended up
being backlogged for the fact that it seemed like it was a pretty long game.
In december this game also got an update with easier/harder difficulties as well as more
servants being playable in a rematch mode which was enough incentive for me to prioritize
it over other games that I still wanted to play, something like now or never I guess? 
Sadly I can not talk about this game without spoilers so uh you're warned right here I guess.

 
Pro's
- Good story & well written charactters(Most of them).
- Takes a while to get going but it does explain everything making it accessible to newcomers.
- Decent graphics and fitting bgm.
 
Con's
- Basically need to play the game like twice(or thrice without proper saves) to get the full picture.
- Hyper armor is a thing in this game.
- Half assed endings, lacking a proper epilogue.
- MC's personality (not that he had much) takes a 180 on NG+.

Oh hey I remember that Fate/stay night anime also starting like this!
Incase you were wondering, no you do not need to watch any anime or read any VN
as Fate/Samurai Remnant is a stand alone entry with its own story in a different time period.
Which makes this game very accessible if you've never watched or read anything fate related!
I should probably put a warning here or something but this game while fiction is quite
realistic about what old timey japan was like as well as... what it means to be a samurai.
---
I consider myself fairly acquainted with the series as I have watched a few of the anime over
the years, this game did an outstanding job at making sense of the lore of the series.
Due to that the prologue took me 2-3 hours to complete... by 30 hours I was
in chapter 5, its quite obvious to me that this game has VN roots since the scenes could be
on the long side and if you add digressions aka side stories its even longer.
It even has a story branch and multiple endings so be prepared to play it atleast twice
and then reload for the final ending. (There's also a joke end but we don't talk about that one.)
You'll be able to find a guide through google for sure but it is generally recommended to do todoroki/yashiro aka rat route first and then snake route on 2nd play along with the NG+ ending.
 
Just doing one route especially rat will probably leave you unsatisfied and it is definitely worth
to do another playthrough as IMO snek route was generally better than rat.
There are plenty of new scenes available giving further context to either characters
or lore while going for the other ending so despite it being a trainwreck it wasn't all bad.
---
If I had to rate the endings it would be Snek > Greg > Rat > 3rd end.
At first I didn't really understand why Snek end just cut Iori out of the picture
but the 3rd end explains it very well and the dude is just dead inside at that point.
Idk this game is missing some sort of true end but I guess Iori's a deadbeat samurai 4lyf
that is if you make the morally correct choice and not pursue something for personal gain.
---
 
While playing the game I generally did like the MC Iori but that kinda changed after the 3rd ending
and now I just can only see him as a deadbeat samurai. Also Iori and his servant Saber weren't off
to the best of starts they would often buttheads early on and while they could work together
to some degree another Master and a rogue servant had to explain all of the basics of
the ritual to Iori. As you can see the story is very slow due to that.
Iori was mostly indifferent and just really wants what's best for the town
so he actually got mad at his servant for destroying a bunch of shacks.
As some NG+ exclusive scenes turns out... Iori is actually a bit of a maniac too
and not much better than your typical ronin he's just more nice about it??? idk how to explain.
If Welkin was one of my favorite protaginists, Iori was one of my least fav's.
Well... Iori and Saber just didn't trust each other very well in the beginning but it did get better.
Because trust doesn't always come so easily and besides I did enjoy their interactions
as well as some of the other characters and the rivalry between masters.
Saber is kind of like a brat, cocky and also a glutton... but does have his heart in the right place.
Also Saber is often described as a woman but I thought she was a guy or like femboy.
Doesn't help that they refer to themselves as boku. >_>; Oh well enough about that
Saber didn't really act like a woman and the game actively shipped him
with someone because of actual history so I am like anything goes amiright.
That explains a lot, no wonder things turned out like they did.
Other masters that I liked was Zheng Chenggong and his servant Archer but honestly
depending on the route Chenggong was like the least developed character in the game. Archer
was great but also underdeveloped which is sad cuz Chenggong and Archer had good chemistry
and were voiced by Maeno Tomoaki and Ono Kensho! too bad plot was rude to them.
I didn't really like Chiemon but Okamoto Nobuhiko did a good job voicing him
and making him really intimidating. His servant was eh... fitting to say the least and despite
not liking him I understand why he did what he did, he's had it up to here like fuck dis shit
meanwhile Lancer is like please accept my affection you are worthy of love and Chiemon
is like no but she will follow him to the depths of hell anyways. How bittersweet.
Takao Dayu was okay but I generally am generally mixed about Yui Shousetsu
who even after the snek route I still feel indiffirent about, mostly cuz they were lowkey
giving shipping fuel at the end but also did nothing with it.
Also this game went too far back with history so some things were lost on me like
Iori's servant saber real identity and everything related to him. I had to google some names
and god I nearly cried like oh no, no no since they sticked to the facts.
A servant even joked about it that it is okay if you don't know who he was... lmao.
 
Literally half of this game in a nutshell.
The story and pacing was pretty slow but had it been any faster I would be overwhelmed?
so I am actually somewhat glad they took their time and I could re-familiarize myself
with the fate universe but I will admit that it felt like it was dragging itself out
and the characters had no idea wtf they were doing or someone got in the way
and oh damn gotta go back to base cuz tired and hungry.
Saber is a glutton...
Fate Samurai Remnant was like a game of cat and mouse and while at times fun
and interesting it ultimately overstayed its welcome and I didn't even enjoy the
final chapter, at this point I was about done with the last minute shenanigans.
Moving on the first playthrough ending only brought a sense of relief that it was over
it didn't really wrap itself up properly only setting the player up for round 2.
Well honestly by this point I was like uh what in the fresh hell? it took me 30+ hours
and I don't even get a decent epilogue and yet you want me to play it again?
Ok sure but give me five to recharge. I realized that at this point the only thing I really
liked was the general turn of events and of course the characters. Except
Chiemon&lightning horse. These two got on my nerves so much I kid you not!
Anyway there were plenty of fun character interactions and the story was unpredictable
that you wouldn't know what was really going on which I really liked kept things interesting.
Also because I know fate already I knew who Boss was but in this game he was a rather annoying
side charactter and mostly used as comic relief, I remember he was a bit stuck up
in the anime series by ufotable but not as bad as in this game.😂
Woah hey there greg, no spoilers please!

TL;DR
Its a good game if you like to be challenged by the gameplay and if not there's always the newly
added easy difficulty so you can just enjoy the story and the like without worrying of performing well.
Iori did not have much of a personality and most of the other cast just stood out to me
more than the protagonist itself including Iori's servant Saber.
I did like the story,characters and the unpredictability of it all while exploring old-timey japan
and the game had a good sense of humor but yea I just have a few gripes with it all.
Iori definitely grew stronger but everytime I faced enemies with shields it seems like that wasn't
the case. By the end of the game I was kinda done with the recycled enemies, there's NG+ exclusive
mobs but they are just supersized versions. I think occasionally enemies with shields are fine
but not every boss-like enemy. I wanted to like Fate/Samurai remnant more but yea...
I think I liked more than enough and it just kinda overstayed it welcome.
Dodging or countering was the only thing I felt like I was good at, breaking shields was a chore.
Still had shields not been there battles wouldn't last as long either maybe it is ok after all.
While I played on normal I briefly lowered the difficulty for NG+ but realized
it became too easy and actually switched back since I kinda missed the thrill of the fights.
((What am I doing to myself?!))
Me after every single battle.
I guess this post is kinda long but this game was long which just leads me to ramble
about the characters a bit and this was only the opening section, whoops.
It may seem like I am kinda mixed and perhaps I am... but it was still
an okay game with a good story and cast, over and out.
 7/10
 
More rambles after the jump i'll just be talking a bit more about the gameplay experience
and characters but the above should be good enough of a TL;DR.
You can skip to my final thoughts to get another gist I guess?

Wednesday, May 24, 2017

Gakuen Club ~Houkago no Himitsu~ - Review

Game: [Gakuen Club]
Genre: Otome Game Visual Novel.
Developer/Publisher: Operahouse/Dogenzaka Lab.
Platform: Mobile, PC, PS Vita.
Release date: 2017-2-19 (English)

No one cares about this... but whatever since there is no otome game that's on my list to import
till june I decided to pick up Opera house's other otomege in english and well I mostly
expected another so-so experience since it used to be a mobage afterall and I wasn't far off.
This was originally called Campus Nightlife but they changed the title back to the original and I agree
its much better but if they wanted a proper english title Academy Club would've been enough.

Pro's
- Characters, do it for them as most stories are worth it.
- Art, Melo's art is as beautiful as always.

Con's
- Overall plot is bland but it works I guess.
- Music's meh, definitely not a selling point.
- Copy Pasta.
- Not many choices and they don't matter much.

While I find Gakuen Club to be much better than Charming Empire because the characters
atleast exist outside of their own route and get properly introduced in the prologue
which overall made a much better introduction but other than that it wasn't much better.
 The heroine Akane Koizumi is a goody two shoes, she enrolls at a school after her father got a
promotion and somehow has to be that woman to stay in the kitched after finding out about the secret club.
Here it comes... all the guys are in this secret after school club to get to first place for their personal
wish granted, they need to be popular and cuz they so handsome all the girls squee at them.
If you were expected fun stuff like ouran highschool host club you'd be disappointed, there's
really not much comedy but I liked a scene in Renji's route were Wataru scolds him
 and the heroine, either way from the first route I did I figured all the guys have a dark secret
of why they're doing this, which you'll only find out in their own route and that is perfectly fine.
Either way I found myself slogging myself through the first route I did in this game(Sakai)
 to the point it took me 3 days when its really not that long maybe its because
I don't like school settings or maybe it was the annoying setting and screaming fangirls
but I am glad said fangirls are relatively tame in all of the routes.

Overall I think Charming Empire was still more enjoyable to me, Gakuen Club did some things
better as all characters actually exist outside of their own route but that's where it end.
Charming Empire had choices every chapter... Gakuen Club only had a few
and well they don't matter much story wise they only determine the end as it works
on some kind of point system, not getting enough will get you a normal end
but it not hard to get them right, so its a comfy system nothing rage worthy.
It took me two routes before I found one I could fully enjoy... maybe its
good that I got the bad ones out of the way without realizing, lol.

TL;DR
 I only recommend Gakuen Club if you're dying for another otome game with a decent translation.
Granted I saw a few errors but I didn't find any issues and compared to the dumpster fire
that was taiali's so called localization atleast Charming Empire and Gakuen Club are definitely
more worth your money!(on a sale) also you really shouldn't think about buying taiali in english
not even as a joke, the whole thing was a scam from the start so many warning flags
yet that company took advantage of the one chance we gave them.
Either way the route I liked the most here was Saku's. it was also imo the most well rounded.

Friday, October 14, 2016

Geten no Hana with Yume Akari Aizouban review (1)

下天の華
 Game: [Geten no Hana with Yume Akari Aizouban].
Genre: Otome game Visual Novel.
Developer/Publisher: Ruby Party / Koei Tecmo
Platform: PS Vita.
Release date: 2016-09-08

Note that this review is for the original game, since both are included in this port.
I will  have to make a separate post for the sequel when I get to it one day as I am not
going to play both games right after the other since its unlikely i'm going to appreciate it
and I do not wish to make the same mistake as with Juuza engi 1+2 in which most of
the first games route/endings were better than its sequel to me.

 So this is the third Koei otome game I played, this one is set during the classic sengoku period.
Our heroine Hotaru is a ninja who is sent to infiltrate Nobunaga's castle, due to circumstance ends up
working for Mitsuhide and under his orders Hotaru disguises herself as Kikyou his sister.
 Will Hotaru's heart sway for one of the seven handsome samurai's including Nobunaga himself?
Only time will tell...
 As for play order I had no idea who to go for first so I ended up going for the one guy
 who interested me the most first, since I figured I may as well enjoy myself the first time.
 Mitsuhide > Momoji > Nobuyuki > Hashiba > Ranmaru > Ieyashu > Nobunaga > grand finale.
There is no recommended order, just that Momoji and Nobuyuki unlock 2nd+ play.
 As for recommending you an order, I think you should be fine with doing whatever
 Feel free to forge your own playorder based on this information below though!
Mitsuhide's route was nicely balanced and I think its best to do him first because
all of the routes I did afterwards with the exception of Momoji ended up being more enjoyable.
Doing Momoji second is actually a good thing since not only you learn more
about Hotaru and his past, plus his route is sorta a drag compared to the rest.
Also good for farming flowers due to all the training you have to do...
Nobuyuki had the more ''serious'' route which helps to understand him more
which might be good for midway through. Hashiba's route was just fun all around!
Ran's high in moe content, Ieyashu  was really sweet with some light drama.
Nobunaga was also more serious and perfect for  last because of the way it was concluded
which was even better than grandfinale.

TL;DR
Pro's
- Story.
- Heroine; princess by day, shinobi by night.
- Strong cast of characters.
- Choice of seiyuu.
- Art, very unique style.
- BGM, OK fits the mood some of the ED theme songs are A++.

Con's
- Short.
 - Random choices to raise doubt/affection.
- Skip a thon, 2nd+ play.
- Every chara's tsumi endings are copy pasta, just with a different flavor of sprinkled cheese on top.
 -

Geten no Hana is different from most Koei's games while its obv not a straight-forward 
visual novel it has no real annoying gameplay mechanics compared to other koei games
which could bother you from enjoying a good read.
If that's what's stopping you from getting into this please set your prejudice aside.

 Here's what the actual gameplay entails:
-  Interact with the guy on a daily basis to get affection for his next event, while
 also trying to achieve the mission Mitsuhide gives you, the game is short
so there's limited time but just enough to do one characters events.
- Fight, select the right buttons within the time limit, you gain flowers 
while training which increases affection when given to the guy.
- Its easy to play without a guide however some choices could prevent you from getting the guys next
flag event or lead to an abrupt game over, I still recommend a guide for a comfortable playthrough.

Seriously the above is not as annoying as it may sound so please do give it a shot.
There's even a demo available for the first game on JP PSN so if you still have doubts go try it.
Geten no Hana is not a straigh-forward visual novel, if endless screens of text 
test your patience koei's otomege are perfect for you.
 TL;DR end.
From the start the guys are all very likeable and they fit into their historical selfs well but still
its an otome game so some adjustments have to be made mmmkay? The story
 was surprisingly well written and easy to follow despite being old timey
also there's furigana so its easy to understand kanji for important terms.

I must say I like the heroine Hotaru a lot, she is combat capable but is a bit dense 
regarding romance but it all makes sense considering her upbringing.
Hotaru is awesome but has her moments of doubt and being insecure because
she's still a girl after all but I wish she had more courage in certain route/ending.
I rather have a proactive heroine like Hotaru who kicks ass than a meek heroine
where the guys are literally all over her like in most otome.
Its sad that badass otome game heroines come in extremely small shipments.
Unfortunately the romance in some routes was more obvious than others, hmm how to put it?
This game wants you to pay attention to the characters words and actions more than anything.
If its not obvious that doesn't mean its not there at all, the route that was the hardest
to grasp any sort of romance for me was Momoji's all the others were easy to understand.
  System wise its pretty much like Harukanaru 6 just without rpg aspect.
 You have the guys side events and/or romantic moments during the main story and the
 character story is at the end which slightly change the events and ending of the game.
Everything else is mostly the same every play just the outcomes are different
due to whom you for which keeps things fresh even if the general story is the same. 
You got missions which usually include having to shapeshift into a maid, bird, samurai or a frog.
 I really liked the scenes you could get if you turn into a frog only for Ieyashu to notice it
and take it back to the pond, it was word the failed attempt for the reaction alone, lol.
 In between your missions you can visit the guys and talk with them, the conversation topic
are random some may raise or lower affection, you don't want the latter since
you need affection to trigger event flags and you need all of a character event flags
to get their best endings, if you want their normal end simply abort by chapter 3/4.
 Talk topics include their past, favorite food... and other things plenty of interesting facts to learn.
This is much better than Angelique Retour were the topics were kept even simplier.

Battles include having to select the right buttons in time, its nothing too difficult
but it is easy to mess up sometimes since you are on the clock(there's a timer).
There are a lot of bad ends like for failing a mission, though only a few are recorded
in the scene recollection, IIRC max doubt? and failing plot battles isn't recorded.

For guides momokan,otome-girly and Halfadder are good but they all are for the PSP version
so they lack the info on how to get the newly added sinful flower endings made for this port.
That is why I highly recommended you Syrup26's guide as its perfect.
Choro has done gods work by putting up a glossary check list, with these two you are all set!
I really do not recommended playing this without a guide due to shear amount of bad ends
from certain choices in scenes, basically aborts the whole cutscene, granted a quick save will help
but sooner or later it would drive me crazy not knowing which leads to an abrupt bad end. (눈_눈)
 I recommend only getting the guys events which ever one you go for that round
and don't see anyone else because you don't even have time for it, also quick saves! use them!
Seriously though due to most of the game being the same every play its better to save the unique
character events for every play you do since it just becomes more worthwhile.
There are some secret events which pairs up characters and give you a close up CG
and you'll most likely get them when going for grand finale, honestly
if it weren't for a guide I would have probably never got them since it requires
you to view various event flags of both characters during chapter 1/2.
You don't even have that much time so even getting it really puts your managment skills to the test.

 Some choices when visiting the guy are random but don't worry they're not infinitely random
so just quick save before a choice if you're unsure if its gonna lower affection or raise doubt.
 The scenes aren't long either only a few of them are so if you have short attention span
 don't worry this game like most of Koei's game is perfect for you.
Sadly this also means the game is a pain in the ass to platinum, because
this game does not give you all keywords like they're candy.
Following Syrups guide will get you everything except that, missing glossary entries?
Use Choro's masterlist to see which you missed it some of Hashiba's talks may need high affection.
Getting all cg's and scenes is easy peasy, selecting all choice in the daily conversation is not
because they're random and some only give you the keyword at high/low affection.
Okay on to another topic...
The guys do not show much interests/harass Kikyou which is good! no need for queen bee syndrome.
Okay... Hashiba does shower her with affection from the get go but there has to be one of those...
Also you'll never see Ranmaru's cute side outside of his own route, Momoji may be charming
  outside of his own route but you'll find out more about him and Hotaru's past in his route than anywhere else in his own route though he was sort of grumpy to me.
 Point is you won't find out anything about other characters in someone elses personal route
as they're very character focused on themselves as is and to be honest, this is a good thing.
Honestly while it may look the guys routes are like side events along the main road it really
isn't all that different from the average otome game because some things just won't change.
Overall Koei sure knows how to work their magic, thats for sure.
They know how to make the characters and scenes so dreamy...!
The characters also manage to fit into their historical counterparts especially Nobunaga
though for some adjustments had to made so its not completely accurate
but not like it needs to be and this game did a damn good job at trying to stay true.
No character felt like they had a route for the sake of having one and thats good!
2nd+ play like most of koei's games doesn't have the same feel but most routes still manage
and bring something new to the table as they're very character focused.
Everyone is likeable in some way and there are no yandere if you were wondering, also not
everyone get a kiss cg which is common for Koei's games to only get  or two most of the time. 
Even if there is no CG for it they do kiss, there is just no pretty picture for it...
It is sad that the characters don't get any kiss CG in their best ends. T_T
Ranmaru's tsumi end doesn't count because its not exactly something I want to remember...
Speaking of the new Tsumi no Hana endings are essentially more bad ends for some added despair
and imo they are totally unnecessary its more like a what if Hotaru betrayed Mitsuhide and everyone.
The story for it was pretty crap because the same reason is copy pasted into everyone's tsumi end.
If you already played the both psp games and think about getting this port for it and other content
I suggest to not unless you're a real fan of this series and absolutely want to support it. :)
Also me thinks the normal end and pair CG's are a ripoff... since its mostly
just their standing picture and for the pair ups its just a close up, lol.
While there isn't a canon guy there is bias present in Nobunaga's route, because
not only does none of that happen in anyone elses route it was made as clear as day he was
Hotaru's first love! I am just glad they don't shove this down your throat too much in other route
not even the grand finale, this is all good because the player is supposed to choose who they like.
Other than that Geten no Hana is a great otome game and really I recommend it!
Though I think I wrote down/repeat a bit too much...
9.5/10
The usual spoilers be they major or minor awaits after the jump, you've been warned.
Anyway i'm sure you've realized you can read the full summary and character background in detail at
koei wiki so I won't bother to be detailed with plot i'll only mention my fav events and drop out the rest.

Sunday, January 17, 2016

Zettai Meikyuu Himitsu no Oyayubi-hime - Review

Minor spoiler warning just incase~~


絶対迷宮 秘密のおやゆび姫
Game: [Zettai Meikyuu Himitsu no Oyayubi-hime]
Genre: Otome game Visual Novel.
Developer/Publisher: Karin entertainment.
Platform:  PS Vita.
Release date: 2015-07-30


Oyayubi hime is my first Karin game and its apparently well received in japan, however
i've also read that the overall story was a mess, well now that doesn't bode well does it?
Anyway I am glad I got this game out of the way...


TL;DR
6/10
I liked this game as it was still decent but it had some issues...

Pro's
- Interesting setting and story for being a fairytail adaption.
 - Most of the characters are likeable.
 - Art and BGM.
 Lune,Svia and Esheru's routes are great and original.
- Not one but two yuri routes.
- Lune had the best route, his route balanced the plot and romance so well.
(Tsubame/Kuro kishi comes pretty close but eh...)
- Unique seiyuu cast.

Con's
- Doesn't feel like an otome game, IMHO only Lune and Tsubame/Kuro kishi routes did it right.
Like the otome bits came in too late, there was like almost zero development in the common route.
- The romance and plot in most of the routes is poorly balanced.
- The story has issues, mostly cuz of Freya.
- Long common route.
 - Only Lune,Svia and Esheru's routes are original, the rest of the route overlap with each other.
- Lupian's route was too short... I felt nothing yo! nothing but sadness he got the short end of the stick.
- Miracle Flower Power Magical Girl Freya saves the day in too many routes*.
*(Sirius,Lars, Lupian,Albireo, Tsubame/Kuro kishi and Nude king routes).*
 - Why does Truce not have a route?
- This otomege might only stand out if you haven't played that many yet.

Wednesday, August 12, 2015

Prince of Stride - Review


Game: [プリンス・オブ・ストライド]
Genre: Otome Visual Novel, fictional sport.
Developer/Publisher: FIFS/Kadokawa 
Platform: PS Vita.
Official Site: http://posweb.jp/
Release date: 31-7-2015


TL;DR

 Pro's
- Sports, not every otome game tackles this theme.
- The overall story had some interesting bits but very character driven.
- Characters, the main guys are likeable and fun to be around.
 - Seiyuu cast, Art and Music.
- Minigame is fun.

Con's
- Long common route+stat raiser, so after one route it becomes skipskipskip.
- The guys don't have much of an actual route. T_T
- Copy pasta.

Babby's first sport otomege...
At the end of the day this wasn't that much of an otome game but
I still like it alot, they focused more on the sport than the romance.... which
might be a huge miss for some people but I still thought it was really good overall.
Its really going to be a hit or miss... but I still think the way they pulled it off was fine
I thought it was fun for what its worth and there's not much of negatives for me.
9/10
On the bright side all the characters were amazing except some of the neon pink team but 
even then they managed to redeem themselves, except Shiki ok maybe he did become better. :P
 Let's stride!