Genre: VN.
Developer/publisher: Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/uchronia/fd/
Official Site: https://licobits-game.com/uchronia/fd/
VNDB: https://vndb.org/v53877
Release date: 24-7-2025
You know back when I finished the original game I kinda wondered
if a FD or sequel was already planned since it felt like it was only half a story
and would you look at that? a FD was announced and released like a year later.
Pro's
- Afters were neither too short nor too long.
- Most afters wrapped up the story that the OG started well enough...
- Art was consistent overall.
Con's
- Overall plot in some routes is rather repetitive.
- Story can feel heavy, there's sugar content but not a lot.
- Some afters feel draggy and waste the majority of their runtime.
The OP was as good as the first game was, honestly I really like the singer as well.
The OP of both games Dawn & Deep Blue are so good, even the full versions.
As it is a FD it has after stories for all the LI's routes from the original game.
There's both a normal and a best end... so choices seem to matter here.
There are new routes as well for Hiiragi and Tsuwabuki
as well as another story which was set after the truth end last game.
You can get a mini ending with every LI from the previous game there as well
sadly this doesn't include the new LI from the FD.
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The menu where you select which story you'd like to view. |
Art was gorgeous and sprites moved a little due live2d, I personally don't really
care about the latter but its a nice touch I guess. Whether a route had
good CG's though varied a lot, I think Tobari drew the short end of the stick.
Yashiro's route had a lot of new backgrounds which were all really good.
Most BGM's felt the same as the original nothing stood out to me except the OP.
The ED was just kind of there I actually skipped it after the 2nd time.
TBH I thought the font was rather tiny, likely not optimized for switch lite.....
There's so many kanji too I was literally squeezing my eyes out.💀 Maybe it was like this
in the OG but I didn't have this problem with Toki no Kizuna's port so the whiplash was rough.
I didn't list this as a con because its likely a me problem but I don't like how there is a start screen
then a separate screen for the logo before the actual main menu shows.
I mean why not just show the logo with the start screen? before the main menu???
its weird design that just makes it clunky to sit through everytime you boot up the game.
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Average conversations in this game be like... |
the afters weren't any longer than they were. It also felt more like a sequel than
a FD due to the contents being heavy. Like this just shows how open ended
the OG's endings were... and for some they were not ideal.
I was pretty much deceased by the time Tobari's after was over, thankfully
Yori revived me somewhat but he drove me mad by the end of his own route.💀
Each after/new route only had 5 chapters and it took maybe 5/6 hours to clear them
individually. Due to that it was neither too short or too long, by the time I did the final route
I did feel a bit tired of it all. Let's be real this was a long FD so its not surprising.
Unfortunately there were bugs at release which slightly hindered my enjoyment of the game.
I am pretty sure the another story was meant to be done last but I couldn't do that
due to Awayuki,Tsuyukusa and Hiiragi's after being full of game crashing bugs.
By the time I did get to the bugged routes there was still no patch, so I decided to do
Awayuki's since his was only in chapter 1 unlike Tsuyukusa which had bugs in 2 chapters.
Experiencing wasn't fun but with the context of Awayuki's scene made me laugh somehow...
I was sure it will be fixed sooner or later but it wasn't a good look to have these sort of bugs.
Also like clockwork when I am done with the game a patch appeared.......
okay everyone ya'll can enjoy it now without fear of it crashing.👍
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Hmmmm.... |
the majority of the after except the ending... Yashiro's after was generally good
and I loved Tsuwabuki's new route which was an alternative take on Yori's in the OG.
Awayuki's after was mostly good, it didn't leave me nearly deceased as someone else.😒
Tsuyukusa's after was a bit too slow-paced for me but that may've been due his personality.
I suppose you win some and you lose some is how I sum up my experience with this FD.
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I wasn't the biggest Uta-Chro fan but this FD did was wrap up what the original game started, sadly
I just wasn't that invested in the general affairs of things but it was by no means a bad FD.
Uta-Chro likes to focus on the big picture and not just the romance, it really varied whether
or not a route balanced this. I suppose it depends on tastes but to me Tobari&Yori's after felt weak.
Though while I understand characters can't always be together there wasn't a whole lot of
romance scenes and what was there was woven into the plot. Hinagiku's just trying her best
which is good but it at times it would also focus on plot or side characters
who somehow still had their own little role to play in the story.
The only characters that suffered with afters were the ones that never really went into the truth
so the story had to go out of its way to go into that... which wasn't all that fun.
There's not a lot of CG's either so that didn't add to the experience either its only
been a year so the artist probably didn't have a lot of time to work on it.
It wasn't a bad FD, even if it wasn't outstanding it was still good.
When I look back at the original... it just feels unfinished so this FD or sequel is much welcome.
TL;DR
Honestly for the most part its a good FD and there were definitely a bunch of route
that I thought were good and its okay if you don't like everything.
I'm walking away from this while liking atleast 3/4 routes, which is more than enough
though if you play FD's mainly for sugar content or more focus on romance this might
disappoint a little because there was still a heavy focus on the plot and slow-life.
It did further expand on the characters and it had moments
that were nice to see so it wasn't all bad if you like the pacing that is.
7/10
After finishing both games I realized UtaChro is actually pretty similar to trails in nature
so I recommend it to people that like slow-life and great worldbuilding
because at the end of the day that's what the UtaChro games are good at.
Also this isn't exactly beginner friendly you need a good grasp of japanese to enjoy it
fully, I saw aksys didn't have many upcoming games but they will likely localize this
and I will be disappointed if it doesn't because the OG really needs this FD.
As for my playorder I started with Tobari but then heard there were bugs
so I adjusted my play order so the ones with the bugs were done later.
Tobari > Yori > Yashiro > Tsuwabuki > ANOTHER > Awayuki> Tsuyukusa > Hiiragi.
Route babbles after the jump, I will share a few of my fav CG's as well
but no more than 3 per route, if you don't want any spoilers then just stop reading here.
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