Genre: Otome game Visual Novel.
Developer/Publisher: Ruby Party / Koei Tecmo
Platform: PSP, PS Vita.
Official Site: http://www.gamecity.ne.jp/geten/vita/index.html
VNDB: https://vndb.org/v12865
Release date: 2016-09-08
I won't be bother to write much since I already said a lot in my review for the first game.
Yume Akari is the sequel to Geten no Hana which continues from the grand finale and since
the individual endings didn't matter I decided to let it rest before going into this
but after four months and a depressing FD I decided its time to finish this!
Like the prequel its not accurate to history to make it an otome game
but they did a good job of sticking to some parts atleast.
Anyway...
Hotaru continues to serve Mitsuhide and protect Nobunaga from outside threats as the shield of Azuchi.
What is Hotaru's dream? she will surely have one more chance to find it closeby to her.
Pro's
- Plot is okay...
- Every guy is still likeable.
- Art.
- Individual ED themes (though only Hanbei and Kanbei are new)
Con's
- Short, after one play the rest of the routes will fly by.
- Some of the previous guys routes feel like new/alternative versions.
- Annoying card minigame to replace 50% of the battles.
Yume Akari adds two new love interests Hanbei and Kanbei since the new story is centered on them
and here comes the hard truth, without them there would be no sequel.
The two come to investigate the shield of Azuchi while crashing at Hideyoshi's place...
Ok since this is the spoiler free zone that all you will get out of me, this game plot is better found out on your own.
Everyone else gets a route as well but like I explained before everything is reset till a certain point
so for the old guys basically becomes an alternative take...a second chance or so to speak.
There's also this card game thing and well you win by get matching cards...
this is actually to break the mold of having to only do the fighting minigame, its the only way
to get flowers and incense now also unless you want challenge just play on easy
I doubt anyone wants to bother doing it on higher difficulty and waste even more time on it.
Especially on Momoji's route, lol.
The old fighting minigame is still there for story fights but I can't help but question why
the new one is needed for the kusumono(intruder) fights? oh well no use thinking about it.
You can lvl up 3 stats, precog,kunai(more hits) and one that heals your health
by using them in the new minigame, max lvl is 10 but there isn't much use for it unless you
want to play it on higher difficulty which is not difficult just more annoying/time consuming.
The sequel like its prequel is a fairly short game, first play should take anywhere from
8 ~ 10 hours at most which is roughly the same as its prequel, 2nd+ will be done in 4~5 hours.
You can also use incense during conversations with characters, which leads to some 🔥 scenes.
I won't be bother to write much since I already said a lot in my review for the first game.
Yume Akari is the sequel to Geten no Hana which continues from the grand finale and since
the individual endings didn't matter I decided to let it rest before going into this
but after four months and a depressing FD I decided its time to finish this!
Like the prequel its not accurate to history to make it an otome game
but they did a good job of sticking to some parts atleast.
Anyway...
Hotaru continues to serve Mitsuhide and protect Nobunaga from outside threats as the shield of Azuchi.
What is Hotaru's dream? she will surely have one more chance to find it closeby to her.
Pro's
- Plot is okay...
- Every guy is still likeable.
- Art.
- Individual ED themes (though only Hanbei and Kanbei are new)
Con's
- Short, after one play the rest of the routes will fly by.
- Some of the previous guys routes feel like new/alternative versions.
- Annoying card minigame to replace 50% of the battles.
Yume Akari adds two new love interests Hanbei and Kanbei since the new story is centered on them
and here comes the hard truth, without them there would be no sequel.
The two come to investigate the shield of Azuchi while crashing at Hideyoshi's place...
Ok since this is the spoiler free zone that all you will get out of me, this game plot is better found out on your own.
Everyone else gets a route as well but like I explained before everything is reset till a certain point
so for the old guys basically becomes an alternative take...a second chance or so to speak.
There's also this card game thing and well you win by get matching cards...
this is actually to break the mold of having to only do the fighting minigame, its the only way
to get flowers and incense now also unless you want challenge just play on easy
I doubt anyone wants to bother doing it on higher difficulty and waste even more time on it.
Especially on Momoji's route, lol.
The old fighting minigame is still there for story fights but I can't help but question why
the new one is needed for the kusumono(intruder) fights? oh well no use thinking about it.
You can lvl up 3 stats, precog,kunai(more hits) and one that heals your health
by using them in the new minigame, max lvl is 10 but there isn't much use for it unless you
want to play it on higher difficulty which is not difficult just more annoying/time consuming.
8 ~ 10 hours at most which is roughly the same as its prequel, 2nd+ will be done in 4~5 hours.
You can also use incense during conversations with characters, which leads to some 🔥 scenes.
Too be honest I wasn't sure whom's route to do first so I just followed the same playorder as before.
You can't do Nobuyuki on first play not sure about Hanbei but I do not recommend because spoilers.
For first play just go with normal end or someone you're familair with other than that order does not matter.
Personally it would be better to save the new routes for last... unless you are really curious
and can't wait that long till you've done everyone if I had to recommed anything at all please do
Momoji before Hanbei and Mitsuhide before Kanbei this'll be no problem if you save Hanbei and Kanbei for later.
My play order:
Mitsuhide > Momojiji > Nobuyuki > Hashiba > Ranmaru > Ieyashu > Nobunaga > Hanbei > Kanbei.
You can't do Nobuyuki on first play not sure about Hanbei but I do not recommend because spoilers.
For first play just go with normal end or someone you're familair with other than that order does not matter.
Personally it would be better to save the new routes for last... unless you are really curious
and can't wait that long till you've done everyone if I had to recommed anything at all please do
Momoji before Hanbei and Mitsuhide before Kanbei this'll be no problem if you save Hanbei and Kanbei for later.
My play order:
Mitsuhide > Momojiji > Nobuyuki > Hashiba > Ranmaru > Ieyashu > Nobunaga > Hanbei > Kanbei.
For a guide just us Syrup26 and Choro for whatever Keywords you are missing.
In short for those not wanting to scroll down below, I recommend the sequel to Geten no Hana fans
but do not expect a true sequel but an extension of a story that couldn't be told back then.
Most of the original chara are just alternative routes anyway, the new after stories for them were nice though.
The sequel's story is okay but has some hilariously obvious things at times, I mean
who could that bamboo hat man be? he looks awfully familiar. 😕
This game has a lot of common scenes and like I mentioned 2nd+ play will fly by even quicker
than its prequel since there is less to do and stuff, regarding common scenes its honestly
not that different from the average visual novel since somethings will never change.
I still love how most Koei games have their own solution to the predicament at the end
even at Harutoki6 Gentou Rondo I enjoyed that(despite me headdesking at times).
Also remember how I said no one ever actively pursues the heroine in the prequel?
Haha... that didn't last long as it was obv Kanbei was interested in Kikyou(Hotaru)
but don't worry there's a plot reason for this to explain his behavior still while
Kanbei shows his interest, he atleast knows when to back off, so yeah its not bad.
Moving on I thoroughly enjoyed the new characters routes and sadly I think they were the most
worthwhile content? sure it was nice to help Nobuyuki or Ieyashu again or spend time with Ranmaru
but I'd honestly wish for a fandisk and get to see them under more relaxed circumstances.
Its really sad the stars of this game are
an enjoyable route but to me it felt like most of the effort went into the new routes.
For score it gets an 9/10 from me, it gets less points from me due to me getting nostalgic of some
of the routes characters had in the prequel and the new route feeling like an alternative.
Maybe I nagged a little but I really did enjoy it overall... and still recommend this port
because no matter how you look at it the characters and plot are well written.
I'm a little sad its over though, Yume Akari is probably the last entry... and did a good job of making it feel complete.
There's spoilers below, some sections more than others but i'm sure you've
realized you can read the full summary and character background in detail at koei wiki
and so I won't bother to be detailed and will drop things out/ summarize it in my own way if at all.