Showing posts with label Gust. Show all posts
Showing posts with label Gust. Show all posts

Wednesday, April 16, 2025

Atelier Yumia the Alchemist of Memories & the Envisioned Land - Review

Genre: RPG.
Developer/publisher: Gust/Koei.
Platform: PS4,switch.
Official Site: N/A.
Release date: 21-3-2025
 
Honestly I was kinda excited for this one because it had a new heroine and world.
I tried the demo just to tip my toes in it while suffering through Tsukihime and I kinda liked it
however i'll say that this series is starting to feel more RPG-like with every new entry.
 
 
I like the OP but near the end of the game I started skipping it...

 
Pro's
- Interesting and decent story.
- Great cast of characters & fun interactions.
- Exploring is fun, its always nice finding chests.
- Character models are gorgeous, prettier than the environments even.

Grey area
- Due to the amount of content it is easy to get overwhelmed and  as an
atelier game this might've been the one where I spend synthesizing the least.
 
Con's
- Combat is too easy as long as you make good gear and items.
- Graphics are decent but... it can feel like it lacks a layer of polish.
- Ingame lightning either works in the games favor or against it.
- Shrines of prayers are too repetitive.
- Some bugs.
 
 I liked Yumia as a character, she definitely has her wits about her but is also a little timid
 and can come across as indecisive, the key theme is trying to do the right thing
but that isn't always easy. Describing her as a character isn't easy either.
Also seems she is well aware that alchemy isn't accepted so I couldn't help but noticed
she was anxious around folks but she'd be more open with people she knew. In terms of design
she kind of reminds me of Sophie or atleast in the artwork, sadly I didn't really like the design
since Yumia looks like a classy office lady with a jacket of someone
who's gonna do some outdoor camping or that's the impression I got. 😅
 
Other main characters were all GREAT and I LOVED their interactions with each other!
Story was pretty decent, I have no complaints, I absolutely loved how we slowly
got to learn more about everyone and whatever happened in the past.
I did think the ending fell a bit flat and it felt more like a beginning to something
Once I knew more about Yumia's past I liked her a lot more than right at the beginning.
Some villains are threatening, one of them is even like a dragon just not as fleshed out.
Garurumon was a weird character, was he friend or foe? he is shown to be a villain
from the get go, unfortunately like Vesper they lack depth but its done in such a way
like what else was there to tell? Lili was the more fleshed out of the bunch.
Final boss sure had build up but I thought he was just an asshole.
Due to the story being decent and the main characters having such great chemistry
I wanted to keep playing I could care less about the clunky combat
because it was fun to explore the lands of aladiss. Sadly there were still caveats.
He's like a dragon, unfortunately he wasn't as well developed.

In terms of graphics is erm... the models look great but while Ligneus region
looked fine to me, the Sivash region is where it started to look all washed up and soapy...
Graphics literally go from good to... 
I see what you're trying to do but did you miss a layer of polish?
Sivash did look better at night, not sure if this was intended but it seems they forgot something.
The Auruma region looked okay I guess you get used to it.
It honestly baffles me how the models look great and are animated well
but the environments looks like they missed a layer of polish. 
Music was honestly fine, I don't really have any complaints, it had a good battle theme
and the atelier/synth music makes me forget the time so yea music's good. 
 
The character models look so good they look out of place with the rest.
 
In short; I liked atelier Yumia BUT I think this game needed a bit more time in the oven
because the straw that broke the camel's back for me was the Licht quest at the end of the game.
It literally tells you where to go next but for some reason the quest doesn't progress into the next
and at that point the only other things to do is the main story of which not much is left
or plain completionism which for some may not be their cup of tea. Its just poor design
and that wasn't the worst of it, I also had the bug where a side quest NPC will disappear
if you talk to it twice before killing the monsters making it unable to be completed.
This is also one of the few games that I ended up falling through the floor......
it usually ends up other people showing off their out of bound skills. This time it was me.💀
''...''
Like holy shit did they even QA this game?! Anyways I did like the characters and the story itself
was decent, for the first time ever I completely understood the alchemy system while
in dusk/mysterious I'd barely get it. Sadly I don't think this game was that cozy because
all the ''?'' marks and completion percentages did everything in its power to make it not cozy.
Its hard to recommend Yumia, maybe if you like easy games with lovable characters & lots to do?
7/10
''It was still enjoyable in terms of story/chara's but... its simply half-baked.
For all it did right, it did some wrongs. Its not perfect it just lacks polish.''
 

More rambles after the jump, I probably rambled on too much so you can stop reading here.

Tuesday, August 1, 2023

Atelier Marie Remake ~The Alchemist of Salburg~ - Review

Title screen is random everytime.
 Genre: RPG.
Developer/publisher: Gust/Koei.
Platform: PS4/5, PC, Switch.
Official Site: https://www.koeitecmoamerica.com/marie/
Release date: 13-07-2023.
 
I usually only like play 1 atelier a year but decided to make an exception
since this is a remake of the very first atelier game. There are no plot spoilers
in this post but I do share a few screenshots and CG's.
 
Pro's
- A remake of the original that isn't anymore or less than it used to be.
- Cute graphical style that give it a charming vibe.
- Interesting characters, made me want to replay atleast once to see their events!
 
Con's
- Game is overall too easy and i'd go as far as saying there is too much time.
- Annoying minigames for no reason... thankfully most are one and done.
 
Story is rather simple, Marie is a basically a failure and gets the worst scores
in the entire alchemy academy but she gets an extra chance since she still somehow
has some potential and its up to you if she even passes her exam!
 
More rambles after the jump...
 

Monday, April 3, 2023

Atelier Ryza 3 Alchemist of the end and the Secret Key - Review

 Genre: RPG.
Developer/publisher: Gust/Koei
Platform: PC/PS4/5/Switch.
Official Site: https://www.koeitecmoeurope.com/ryza3/welcome.html
Release date: 24/03/2023
 
Okay so after a year break from atelier and skipping Sophie 2 i've decided to get Ryza 3.
Mostly because I wanted to see the hints the characters left in the prequel
plus the fact Ryza 2 left me unsatisfied! so I went into 3 with the hope of a proper ending.
and well in short it did just that and it was nice to see everyone again! 
I don't really recommend starting with this game since the Ryza games
are all direct-sequels of each other.  Also because Ryza ended up sitting on her ass
at the end of the second game her proportions have been uh thickened or so to speak.
 
 Sadly they seemed to have upped the amount of playable characters in this game
which is probably the only thing I wasn't looking forward to since the more members there are
the more likely characters end up getting benched. I'm usually fine with 6 or 7 but Ryza 3 has 11.
Yea I guess I should be used to this becuase of kiseki/trails but man... its kinda hell
to try and manage the equipment of so many characters.😅
I played on normal from start to finish, and my party ended up being Ryza,Klaudia 
and Bos for a good while till I switched the two of them out for Kala and Dian
 
Opening Movie.

Pro's
- Story and characters gets fleshed out and overall was a decent finish.
-  Plenty of optional content such as chara event, sub and world quest.
 
Con's
- Terrible Depth of Field making my eyes hurt.
- World's so big now its actually exhausting.
- For the love of Fi get rid of the core item system, it barely feels like an atelier game.
- RNG infested key system, want rare monsters? want to get past a barrier
or more quantity for synthing? go get a key with an effect that allows it!

My eyes...............
Also when I started playing there was a really bad depth of field and the motion blur
was pretty awful too that I had to turn off. They will fix this with a patch but man...
did it hurt my eyes and not even make me want to play. Graphics are on par with the
other games in the series though its just that why oh why is there so much blur???
The music was well okay? it made me nostalgic of Ryza 1 but at times it sounded like 
the type you'd hear in some old movie with no talking which just makes everything so ambitious
and it kinda is Ryza's last big adventure? atleast I think so I guess its okay.
Edit: I kind of want to add that in terms of music, gust hasn't really been the same
and I don't even remember what the final boss theme sounded like. While I still
remember how kick ass they used to be in like eschatology. Oh well time's change huh?
 
More rambles after the jump.
 

Tuesday, February 8, 2022

Blue Reflection Second Light - Review

Genre: RPG
Developer/publisher: Gust/KOEI
Platform: PS4, Switch, PC.
Official Site: https://blue-reflection.com/secondlight/uk/
Release date: 2021-11-09.
 
Well you know it was coming... but I delayed playing this game for a bit.
Prerelease I have seen some... less than positive comments I tried my best to ignore them
cuz i'm only really here to see how it ties all together. The anime wasn't the best either...
and I wonder what the hell gust even tried to achieve with this multi-media project? cuz it seems
like cash was tight or they just didn't have the time to do better? maybe that too.
It also didn't do that well in japan, blurays cancelled and lacklustre sales.
There's supposed to be a mobile game too but idk what happened to that.
If you're still wondering if should play the first game and watch the anime...  not really unless you
have time and want to see more Hiori/Mio or experience Hinako's adventure but its not a must.
Anyway... like I said in my post about the anime ray the characters and to some extend the story
 really are BR's strong point, if you want a quick and dirty TL;DR for the most part I enjoyed it
but this game isn't the best either its nice in its own way.

Pro's
- Story&character are interesting to learn more of.
- Pacing is okay, feels a bit too relaxed at times though,
- Decent amount of optional content.
- Music is great.
 
Con's
- Requests that require stealth are quite annoying.
- One on One battles controls feel off, relies too much on perfect timing.
(Its interesting but idk why they decided to suddenly turn it into a QTE/action game....)
- Animation in combat, its hard to see what's going on while having to watch turn bar as well.
- Dating part while cute might get redundant and there are many.
- Was it really necessary to force an entire NG+ run for one more scene?!
 -
 
I like the OP movie, song is calm and sets the mood for the game!
too bad it only plays once after you finish the prologue, maybe it also plays
if you linger on the title screen but I didn't bother to check.

Storywise it still offers the same type of emotional/chacracter development the first game
and the anime to some extend is known for so all in all its still blue reflection
really I think the character stuff like getting their memories back is the best part.
The first half of the game was pretty relaxing for the most part and felt like there was no rush
to go and do things which in a way is kinda bad? its very laidback that just playing
one or two hours was enough and come back to it whenever I felt like progressing.
Sometimes I do think this is nice, in most rpg's you always have to save or protect something
but in this game they're just trying to survive while getting back their memories
obviously the fighting/protect part came in too but overall it felt different from other rpg's
even the first blue reflection game which was more sailormoon-ish than this.
I liked the general flow of the story, but it did remind me of the persona  4/5
cuz the dungeons are character focused and you slowly get to see the big picture.
However I fear this is gonna make or break the game for people, this game is a slow burn
and at times it feels more like a character game cuz the story takes a while to get going. 
The one time I was annoyed was at the end of ch10's boss rush cuz there was no rhyme or reason
to be even fighting those exact same enemies again, there wasn't even any dialogue for it. >_>

 I liked the majority of this game more than I expected even though I don't like the combat
at all and think that the original blue reflection had more charming UI/menu design.
I did always think that the original blue reflection was kinda open-ended
and that there was something missing maybe they did it on purpose? and now we
got the anime ray and this game second light which continues from that.
There's more content and subevents don't feel as static anymore as well unfortunately like most
gust games sub events can seem endless as they appear even and trying to see all date
or do all request once they show up can feel overwhelming.
Anyway its not a bad game but... its also not the greatest either its just okay!
Many times you want developer to do more with an IP and they don't... 
well gust did try here and i'll give them credit for it! I mean the anime might not
have been the most appealing to watch but this game was nice to slowly go through
its just that depending whether or not you have the energy for a second run
its okay to just youtube the additional scene when you're done like it makes sense storywise
why they did it, however there's not enough new content to make it worthwhile.
and I wanted to add that it could ruin the experience by turning it into a slog.
I remember BR1 being more like oh well all's well that ends well but then this game
comes crashing in like bitch hold up you ain't got nothing on me! in the end
while I enjoyed most of the journey I still feel a little mixed about this entry.
I totally understand why some people are pissed or annoyed... because this game has a few
questionable design choices archaic even and I can't really recommend it
except as a character game and hey maybe you'll like the combat too
but its not really a typical rpg the story just doesn't allow it to be.
7/10

More rambles after the jump.

Wednesday, September 22, 2021

Some thoughts on Blue Reflection Ray

I don't usually write about anime, for some reason I just wanted to write a few words on it
mostly to take my mind away from other things and because this anime is kind of underrated
no one really talks about it anyway because what is a blue reflection?🤔
Keep in mind this post is written as of episode 22 I think I have seen more than enough to write
a post about it, funny thing last week I was playing Arise and for a moment I was like hey a new
episode is out but my mind instantly went nah and then I had to watch two eps the next week.💀
This actually worked in my favor but you know that feel when you can't be arsed to watch it weekly.
They truly got me though cuz I was interested in how it would tie to the games... sigh
 
Pro's
- The characters.
 
Con's
- Literally everything else.

Needless to say since i'm discussing the series as a whole so there are some light spoilers.

Wednesday, March 3, 2021

Atelier ryza 2 ~Lost legends and the secret fairy~ review

Genre: RPG.
Developer/publisher: Gust/KOEI.
Platform: PS4/Switch/PC.
Official Site: https://www.koeitecmoeurope.com/ryza2/ 
Release date:  12/03/20 (jp), 26/01/21 (eng).
 
Well the sequel to atelier Ryza is here... didn't hear much positive when it came out
in japanese but that didn't stop me from trying it out myself and for the most part I had fun!
unfortunately the type of story Ryza 2 is trying to tell is very hit or miss
and well I did have a few complaints about it this post isn't spoiler-free
can a sequel be worse than the original? yes it can.
 
Pro's
- Exploring is fun! story was interesting to say the least.
- Battle system is slightly more engaging than last time... I actually like it more sans core item.
- Fii a cute!
 
Con's
- While the story was interesting it felt like a forced sequel, the ending is to be desired as well.
- Big thicc brain energy, Ryza is bimbo countryside alchemist.
- Most of the NPC quests aren't really memorable.
- Lack of optional bosses.
- The way to relearn old recipies and the skill tree system was balls.
- Gust for the love of sterkenburg get rid of the core item system. :( 
 

Monday, February 19, 2018

Atelier Lydie and Suelle Alchemists and the mysterious painting - Review


 Game: [リディー&スールのアトリエ 〜不思議な絵画の錬金術士〜]
Genre: JRPG.
Developer/Publisher: Gust and Koei Tecmo.
Platform: PS4, PS Vita, Nintendo Switch.
Release date: 2017-12-21

Time for another non-visual novel review, i'm still busy with TaiAli FD on the side.
I played the PS4 version because the vita version did not at all look convincing... besides
after the horror stories of atelier firis and its frequent crashes I played it safe! sadly I do not own
 a switch yet so its not like I had much of a choice here! also the vibrant colours
in the PS4/switch version give the game that much more life...
vita looked very bland in comparison even Firis looked better to me.
Just saying i'm not here to shit post like I love my vita... but I also do sort of
want to like actually enjoy games? PS3 to vita ports have been good but PS4 to vita ports
 just can't hold up all that well that much was obvious but uhm enough about that.
 
Yes I like the OP, I feel it captures the game so well especially the sisters
and their true goal, bright, cheerful and colourful happiness is best shared.

The lastest entry of the mysterious series, its the bright and colorful conclusion
I try to write a bit more as a whole there won't be much spoilers.
I didn't think so at first but this series actually managed to have some decent character
development, if you've stuck around since Sophie and the mysterious book you'll definitely notice it.
As for story? its there but very straight-forward, gust focused on the characters this time, there's
plenty of sub events and often I found myself absorbed since there's so many to keep us 
entertained while we do requests, perform alchemy and complete ambition notes
 to proceed the story; the goal? become the no,1 atelier in the country!
While doing the main objective there's plenty to be distracted by, mostly from sub event
and its better to view as they appear. I let a few stack and there goes
an hour of just viewing events😅. I still managed to focus on other games
on the side while still manage to make a decent progress with L&S.
No character truly or other things was dislikable to make me stop completely and drop the game.

Lydie and Suelle are sisters, they've lost their mom and their dad's a bit of a free loader...
using up the money the sisters worked hard to get which leads them to pursue the dream of their
mom. Eep! this looks pretty grim but it all managed to be quite a heart-warming tale throughout.
All the playables have a place in the story this time, they got a reason to be around 
and I hate to admit it but half the cast despite in Firis being oh so likeable did feel 
sort of like mercenaries, companions on the road which with the whole journey
so I am glad with L&S they toned down a little bit and tried to fit everyone in properly.
Promotional artwork.
 The characters... like Mathias is Mireille's brother, he's a bit of a dork but he fits the
 typical protector character, btw i'm sure Sterk would be proud in one way or another.
Lucia is the typical tsundere rival... at first she's a bit annoying but after a certain 
character episode the sisters showed her no quarter! and well she sort of gets better after it.
Alto... I don't want to talk too much about him but he's quite cool! most of his sub events 
are tied to Sophie's so don't worry about it, quite possible the most interesting sub arc.
Well we all know Firis! nothing will stand in her way, she follows her heart and dreams
and Liane still loves every bit about her.. ah what a sis-con.
I'm still surprised by Ilmeria... she's taken up the teacher role for the sisters
and her friendship with Firis is still strong Il-chan gives Firis the space she needs.
 There's Pamela, Hagel(haha yes they brought him back! Fritz and Drossel too
I quite liked how the latter two's sub events wrapped up some questions.
As for Lydie and Suelle themselves... they're both lovely Lydie's a bit more withdrawn
but is like a voice of reason compared to the bumbling genki Suelle.
They both have their charms and both lack something the other could cover.

 Art is pretty good, it shows how well two artist can work together
and I like how some of the CG's are like an actual painting.
BGM... well its gust as usual they do an amazing job not every track may stand out
but some do! the only field music I liked was from the intermission chapter after the mid-boss
aka the underwater treasury. Dunno why sometimes I just starting humming along. xD

As for the world, there's one town and its quite big atleast I think it is, luckily there's a quick
warp feature to get to where we are really needed. The paintings all have their own 
mini story to it and in my opinion its what makes it overall more charming.
My favorite painting world would be the starlight plains one.

 The alchemy system is more or less the same as before with a few tweaks sadly it still uses 
the awful recipe idea system and I really wish they're going back to the books next series.
Well due to the game plays out its easy to get accustomed to it, everything is slowly
opened up to you with the occasional boss, the mid boss was cool since I had to
to be like wait uh may I need a few to prepare? 😂 the last boss
was exciting too albeit a bit weak on the story side.
Battle system is like Eschatology/Shallie but not as broken, well that's what I like to say
since if you try you could really be stronger than if you don't all depends
on if you use the right traits on your items and weapons/armor.
Then there's battle mix which let's you use even more powerful version of an item
if you have the right material in your bag that is...
All 6 playables can tag along at once which is nice if you hate benching characters there'll be
DLC too; Lucia and Ilmeria so if you thought there wasn't enough well there you go!
There's combination moves as well and this time they have more of an impact such as this one.

While none of them appear to be locked its possible with the DLC you might be able to have more
freedom but this is not confirmed as I suspect Lydie and Suelle are fixed either way. 
Always hated how in Firis; Sophie/Plactha and Liane are locked into the party making, it was hard
to make your desired team since there are 9 playable in firis yet 3 of them are locked in.
Speaking of DLC... what is up with these 90$ season passes? this started with
blue reflection but why make it cost more than the game? in Lydie and Suelle case
we get like what? 2 playable characters, swimwear costume and extra area
which is all stuff that has costed less back with dusk series.
Well in my opinion regarding koei's season pass BS Blue reflection was the worst thus far
all those costumes and mini event that cost more than the game. Said costumes can only
be used in school not when a magical girl, wow thank you. Okay enough about that
I didn't buy it thankfully but apparently KOEI's shitty practices continue. -_-
Look I love many of their games but... this is getting ridiculous.
Another combi... haha prepare to meet your doom!
That aside I don't think there's any missables either, just try to get a flower circle/max bar
at a rank up exam for Roger's requests just max the bar and you will be fine.
You can also dismiss any request and they'll just pop back up eventually, yes even
the ones that reward you with a battle mix recipe. Money is easy to get as well
if you do requests atleast, sadly by the time you hit the epilogue chapter
you might have more than needed which means you have to spend to unlock
events required to get the shop ending, I found this out the hard way
if gust cut corners anywhere its there i'm sure they could have let us trigger them
regardless of how much we had at that point but alas this is not the case. 
Atelier games these days are so easy and straight-forward, Firis was the only exception
but even then it was still easy to reach the goal with time to spare. Its sad they took a step
back here because I actually loved Firis and miss how it was in Arland/early dusk series.
Either way I thoroughly enjoyed my time with Lydie and Suelle
while not as much as Firis its still a good way to end the trilogy, its a
heart-warming tale that has themes of family, hope and dream.
I did not experience any sort of crashes/bugs though there is an occasional
frame rate drop as an area loads in but tbh that's not bad at all
really though I can't find that many negatives, there's probably a few
like this feels more like classic atelier just by the way its paced but
its sort of like Rorona except there's really no pressure to do anything
so if you think your gear/item needs a desperate upgrade go ahead to do just that!

There was only one time there was a sort of time limit  IIRC when you at B rank
but its so lenient I finished it immediately without wasting a second
so like just go at your own pace and you'll get everything done still.
I can see gust trying to capture ways of old but then they hold back...
The other might be how they sort of gave us a last boss for the sake of one
you know it bad when I think the mid-boss fit in more than the last one. >_>
One could hope gust will take a bit of a break from atelier... despite me not finding
much flaw its clear they cut corners here and there where they could.
Anyway I took my time but honestly its a pretty short game still, not that short though!
but if you are impatient to go ham with the alch/battle system you'd be disappointed
as battling/alchemy doesn't reach its full potential till the last chapter of the game
by then a lot opens up and there's lots of powerful enemies to test you, unfortunately by then
the story is already over but that shouldn't stop you from having fun breaking the game even more.
 Only the hidden painting dungeon has a little bit of story, errr more like lore to it.

If you already played Sophie and Firis I see no reason to skip out on Lydie and Suelle, its 
a great game that finished what was started way back in Sophie through character development.
If I had to be honest the mysterious saga has mostly focused on characters while plot
takes a backseat(like after thought) yes even Firis! no especially Firis, she had her goal
and met so many friends a long the way that made it all more interesting.
I don't want to repeat myself too much so I guess I'll wrap it up... yes I recommend L&S!
at the very least it might be better if you've played Sophie first and as much
as I loved Firis you could probably skip it and be fine?

I do think this might be my last atelier game... lol I say this everytime
a series concludes but somehow gust always manages to pull me back in.😅

Tuesday, April 4, 2017

Blue Reflection Sword of the girl who dances in illusions - Review

Game: [Blue Reflection: Sword of the girl who dances in illusions.]
Genre: JRPG.
Developer/Publisher: Gust and Koei Tecmo.
Platform: PS Vita, PS4.
Release date: 2016-11-02

Well another JRPG game review because after Haruka 3 I felt like actually playing an actual JRPG
and not one that only has gameplay to drag out the VN parts anyway I enjoyed playing Blue
Reflection despite it being rather short and far from perfect, I see no reason to dislike it.
If you think this is another waifu simulator think again its about girls growth etc.
I'm sure most people are like wait another highschool RPG like persona but this time
its highschool girls by day and magical girls fighting evil in the moonlight? (lol)
I admit it sorta was like that too but I still played it and enjoyed it for what it is.
I am not good at writing these sorts of reviews but sometimes I just do em.


Pro's
- Likeable Heroine/Protag.
- Most if not all characters are likeable.
- Art.
- Music.
- Distinct style, this game really stands out.
- Magical girls.

Con's
- Short & no replay value, once you are done(platinum) you are really done.
- Part voiced, only main events, sub events are mute.
- Weird camera angles catering to fetishes.
- Can get a tad repetitive.
- Battles are too easy no matter the difficulty.

Hinako cosplaying as Rorona.
Blue reflection is gusts newest JRPG, the heroine Hinako injured her foot
 and thus can no longer pursue her hobby ballet with joy which depresses her.
She goes back to school after absence its already summer... she missed a whole season
but starts to notice something weird and in a surprise turn of events becomes a magical girl
thanks to Lime and Yuzu who encouraged her oh and they are also classmates?
Together they go help students at their school overcome their depression, doubt or simply put first world problems.
Everyone once in a while a giant boss pops up because it was attracted to people flipping their shit.
That's actually a good way to summarize it.

Sunday, November 20, 2016

Atelier Firis ~The Alchemist and the Mysterious Journey~ - Review

Game: [フィリスのアトリエ 不思議な旅の錬金術士]
Genre: JRPG.
Developer/Publisher: Gust and Koei Tecmo.
Platform: PS Vita, PS4.
Release date: 2016-11-02

Atelier is back to the way I like it! atleast for the most part.
I decided to make a post about it because why the hell not? :D

The 2nd installment of the fushigi(mysterious) arc/series of atelier games
 has everything I love about it, this game stars an energetic young girl named Firis who
 grew up in Eldona a mining town near the country border and yearns for the outside world 
which is full of adventure and she wants to go on a journey.
 One day Sophie an alchemist literally blasts her way into the town and Firis witnesses in awe.
 She learns Sophie is an alchemist and wants to try it out as well since its new and exciting
Sophie teaches her and Firis has potential so she asks her parents to let her out of the mine
but they decine because the people born in the mine aren't allowed to go outside unless
they meet certain requirements and Firis is still too young...
Her sister Liane however is allowed to go outside and understands Firis all too well.
 Yadayadayade... after a whole month Firis is allowed to go outside on one condition she must pass
the alchemy exam at Reizenberg so she can earn a alchemy license within one year from now 
and if she fails she must give up and stay in the mine.
If she passes she is allowed to do whatever she wants to do outside of Eldona and so
 Firis and Liane's journey begins in which Firis will meet many new friends along the way.