Genre: Otome visual novel/RPG.
Developer/publisher: KOEI/ruby party.
Platform: Nintendo Switch.
Official Site: https://www.gamecity.ne.jp/haruka7/
VNDB: https://vndb.org/v26558
Release date: 2020-06-18
Time for the latest installment in this series, it seems we're going back to the sengoku period.
What I love about this series is the swept to distant land trope and how of KOEI know their history
like I remember looking stuff up about Dan no ura and other stuff from haruka 3 and it was like
I learned about japanese history in a creative or romanticized way.
Haruka 7 isn't an exception to their usual ways but they were very creative with for example
Okuni and other things, though i'm not sure what they were smoking in general lmao.
I didn't have much expectations for it but one thing that stood out to me is that most
of the seiyuu cast is identical to 6 and to an extend 5.
What I love about this series is the swept to distant land trope and how of KOEI know their history
like I remember looking stuff up about Dan no ura and other stuff from haruka 3 and it was like
I learned about japanese history in a creative or romanticized way.
Haruka 7 isn't an exception to their usual ways but they were very creative with for example
Okuni and other things, though i'm not sure what they were smoking in general lmao.
I didn't have much expectations for it but one thing that stood out to me is that most
of the seiyuu cast is identical to 6 and to an extend 5.
A quick look at all vndb entries for the series basically shows this is apparently a thing
for 1,2,3 and 4 as well... not sure if KOEI is playing favorites but they make it work?
That aside...
This game is accessible to newcomers! as lore gets explained though if u have played
other entries it might be a bit like oh I know some of that already cuz its familiar.
I actually hope KOEI gives this entry a try in the west.
Pro's
- Interesting characters, no one was completely unlikeable except maybe antagonist.
- Unique character focused routes.
- Art/music.
Con's
- Length, rpg part might get tiresome.
- Plot while interesting, can be a bit inconsistent.
- Sometimes months would pass but its not reflected well in events.
This game is accessible to newcomers! as lore gets explained though if u have played
other entries it might be a bit like oh I know some of that already cuz its familiar.
I actually hope KOEI gives this entry a try in the west.
Pro's
- Interesting characters, no one was completely unlikeable except maybe antagonist.
- Unique character focused routes.
- Art/music.
Con's
- Length, rpg part might get tiresome.
- Plot while interesting, can be a bit inconsistent.
- Sometimes months would pass but its not reflected well in events.
For the system, the usual VN with map movement to catch a characters event flag
there's battles as well but this time instead of mini srpg from 6 we actually get
a more normal rpg-like battle again, the sd sprite look cute.
We can rotate our hachiyo in battle on the fly to take advantage of strength and weaknesses
and they can use skills with others or on their own which is nice.
Better not forget to heal them when needed though...
You lvl up normally this time though I recommend setting onryou strenght
to weak unless you really want challenge as fighting too much can be a little draining.
Also either find a good guide or save lots because it is so easy to break
a character bond from a wrong choice making it unable to proceed their events
and in turn get their ending for the rest of the playthrough, trial and error works
with this but at times I can't help but get anxious at times.
You can skip battles on 2nd play but only ones you had fought...
they still have us fight the trash along the way, thanks I guess.
Can also fight the four lords; seiryuu,suzaku,genbu and byakko to get a useful skill but
unfortunately its more like a tradition to be able to enlist their aid this time regardless of story
then again I can't remember if it was ever needed in 3 or 6 but either way they're in.
After the first chapter and a bit of the second I was mostly positive and interested
in the characters and excited to do their routes. The only exception being Satsuki
he was annoying at first but over the course of the game he somewhat redeemed himself.
We can rotate our hachiyo in battle on the fly to take advantage of strength and weaknesses
and they can use skills with others or on their own which is nice.
Better not forget to heal them when needed though...
You lvl up normally this time though I recommend setting onryou strenght
to weak unless you really want challenge as fighting too much can be a little draining.
Also either find a good guide or save lots because it is so easy to break
a character bond from a wrong choice making it unable to proceed their events
and in turn get their ending for the rest of the playthrough, trial and error works
with this but at times I can't help but get anxious at times.
You can skip battles on 2nd play but only ones you had fought...
they still have us fight the trash along the way, thanks I guess.
Can also fight the four lords; seiryuu,suzaku,genbu and byakko to get a useful skill but
unfortunately its more like a tradition to be able to enlist their aid this time regardless of story
then again I can't remember if it was ever needed in 3 or 6 but either way they're in.
After the first chapter and a bit of the second I was mostly positive and interested
in the characters and excited to do their routes. The only exception being Satsuki
he was annoying at first but over the course of the game he somewhat redeemed himself.
I didn't find the voice for Okuni fitting but it grew on me, you don't hear Shitanda a lot but
feminine bishies he does a okay job with.
That aside having to actually pick someone on my first play was hard! going forth between
Kuroda and Yamato, though it was nice playing without a guide the first play
but I was anxious without a guide to rely on, I kept up with 5 guys events
and while the story was already lengthy the individual made it even longer.
The story itself was interesting and not hard to follow (maybe for Yamato 😂) though
its quite long, chara events itself aren't long and whether it romantic varies greatly this is
more about journey than the destination kinda thing and what is there is nice.
There are some eh moments but that's it most of the guys are pretty safe as well.
Some routes are just not my taste like Yagyuu the 2nd half wasn't that great which I thought
was fine in routes like Kuroda, Yamato or even Musashi but for Yagyuu meh.
Its not like the story is bad perse but I can tell they tried too hard to give everyone
something unique the antagonist are also inconsistent sometimes one of them will disappear
off the face of the planet / shoved to the background and i'm like ok.
I think Haruka 6 was more consistent at doing the every end does it differently than here
and its really obvious this is by multiple writers as the quality of the plot varies a lot
like Yukimura's took a nosedive after the last boss and I basically liked every other ending instead.
Also I looked up one of the scenario writers and apparently he worked on some eroge... O_O
but this game was relatively tame though.
I thought Nanao was pretty great, she acts independently a lot as well
and won't wait for her babe all the time, she speaks her mind so that was great
at times she did lose her brain but she's the do what she can type.
Side characters are also given portraits which after Dairoku I much appreciated
and the backgrounds/art in general looks nice, music fits the mood so can't complain.
Overall I did have a lot of fun, decent story and romance/otome part was alright
not every char might be my type but when I think about it no one was really dislikable
they all got their own ambitions and atleast the romance didn't feel that forced
for some it was obvious they needed a bit more time to figure things out.
Doing every route might be tiring especially if someone isn't your taste...
and whether the 2nd half aka the route is any good depends on that as well.
In the end I can say haruka 7 was decent, story was ok and the otome element was alright
so it was pretty well rounded compared to the last two otome games I played its just since
there are so many route there might be a few meh ones and plot not well-rounded in all.
What's funny even though I found Yagyuu's route meh I didn't dislike his character and for
Satsuki I don't like him that much as romantic interest but his route was still great
though if we are talking about Yukimura all I can say that's a pity compared to everyone else.
So take that as you will, overall this game was worth a purchase for me and can recommend it
if you like history and want something to sink time into as its a pretty meaty game
the only bad part is inconsistencies with its plot, things in one route might not be a big deal
in others or come up at all, this is the best I can explain without spoiling too much.
For score it shifts between a 7 and 8/10 so 7.5 seems about right...
feminine bishies he does a okay job with.
That aside having to actually pick someone on my first play was hard! going forth between
Kuroda and Yamato, though it was nice playing without a guide the first play
but I was anxious without a guide to rely on, I kept up with 5 guys events
and while the story was already lengthy the individual made it even longer.
The story itself was interesting and not hard to follow (maybe for Yamato 😂) though
its quite long, chara events itself aren't long and whether it romantic varies greatly this is
more about journey than the destination kinda thing and what is there is nice.
There are some eh moments but that's it most of the guys are pretty safe as well.
Some routes are just not my taste like Yagyuu the 2nd half wasn't that great which I thought
was fine in routes like Kuroda, Yamato or even Musashi but for Yagyuu meh.
Its not like the story is bad perse but I can tell they tried too hard to give everyone
something unique the antagonist are also inconsistent sometimes one of them will disappear
off the face of the planet / shoved to the background and i'm like ok.
I think Haruka 6 was more consistent at doing the every end does it differently than here
and its really obvious this is by multiple writers as the quality of the plot varies a lot
like Yukimura's took a nosedive after the last boss and I basically liked every other ending instead.
Also I looked up one of the scenario writers and apparently he worked on some eroge... O_O
but this game was relatively tame though.
I thought Nanao was pretty great, she acts independently a lot as well
and won't wait for her babe all the time, she speaks her mind so that was great
at times she did lose her brain but she's the do what she can type.
Side characters are also given portraits which after Dairoku I much appreciated
and the backgrounds/art in general looks nice, music fits the mood so can't complain.
Overall I did have a lot of fun, decent story and romance/otome part was alright
not every char might be my type but when I think about it no one was really dislikable
they all got their own ambitions and atleast the romance didn't feel that forced
for some it was obvious they needed a bit more time to figure things out.
Doing every route might be tiring especially if someone isn't your taste...
and whether the 2nd half aka the route is any good depends on that as well.
In the end I can say haruka 7 was decent, story was ok and the otome element was alright
so it was pretty well rounded compared to the last two otome games I played its just since
there are so many route there might be a few meh ones and plot not well-rounded in all.
What's funny even though I found Yagyuu's route meh I didn't dislike his character and for
Satsuki I don't like him that much as romantic interest but his route was still great
though if we are talking about Yukimura all I can say that's a pity compared to everyone else.
So take that as you will, overall this game was worth a purchase for me and can recommend it
if you like history and want something to sink time into as its a pretty meaty game
the only bad part is inconsistencies with its plot, things in one route might not be a big deal
in others or come up at all, this is the best I can explain without spoiling too much.
For score it shifts between a 7 and 8/10 so 7.5 seems about right...
For playorder it doesn't seem to matter and since there are so many love interest
its probably better to go for someone who you are interested in first play.Pro tip: Its easier to try to keep track of as many events though at certain times their are
cut off points like in ch4 at oosaka and the other one is at ch5 of which rumor to follow.
Unfortunately you cannot go for Naoe and Kuroda at the same time or
Satsuki and Yukimura for that matter as its very cleverly split so having a save
in ch4 is recommended if you kept up with all events so far.
There are three story scenarios which i'll call: Neutral, White and Black.
Based on relevance of plot I am going to rank the routes from worst to best.
Neutral: Yagyuu > Yamato. (both were ok but i have soft spot for Yamato overall)
White: Okuni > Musashi > Satsuki.
Black: Yukimura > Kuroda / Naoe.
My playorder ended up being:
Which I think is actually recommendable, as Naoe might be more satisfying
in terms of romance after someone like Yukimura.
1stplay; Kuroda > Yamato > Yagyuu > Musashi > Satsuki.
2ndplay; Okuni > Yukimura > Naoe.
End of non spoiler section, there's more spoiler babble's after the jump
so you're warned on that note.
Satsuki and Yukimura for that matter as its very cleverly split so having a save
in ch4 is recommended if you kept up with all events so far.
There are three story scenarios which i'll call: Neutral, White and Black.
Based on relevance of plot I am going to rank the routes from worst to best.
Neutral: Yagyuu > Yamato. (both were ok but i have soft spot for Yamato overall)
White: Okuni > Musashi > Satsuki.
Black: Yukimura > Kuroda / Naoe.
My playorder ended up being:
Which I think is actually recommendable, as Naoe might be more satisfying
in terms of romance after someone like Yukimura.
1stplay; Kuroda > Yamato > Yagyuu > Musashi > Satsuki.
2ndplay; Okuni > Yukimura > Naoe.
End of non spoiler section, there's more spoiler babble's after the jump
so you're warned on that note.