Showing posts with label Suzumura Kenichi. Show all posts
Showing posts with label Suzumura Kenichi. Show all posts

Saturday, February 26, 2022

Otome Game no Hametsu Flag Shika Nai Akuyaku Reijou ni Tensei Shite Shimatta... ~Haran o Yobu Kaizoku~ - Review

Usually I'll post the box art but... I liked this title screen and i've been doing it for rpg's too.
 Genre: Otome VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/hamehura-kaizoku/
VNDB: https://vndb.org/v29251
Release date: 2022-02-10.
 
Long title aside hench forth it shall be known as Hamefura ~Haran o Yobu Kaizoku~!
Otomate decided to make otome game for hamefura a lightnovel which had an anime adaptation.
Unfortunately they decided to not give the girls full routes and only the guys are romanceable
this is something I didn't mind but I could see some might do. As it kinda felt subtexty/comedic
and to turn it into full harem; basically who doesn't love Bakarina? ๐Ÿ˜…
I also tend to be kind of wary of games that are based on an anime because they tend to exist
solely for fans and the quality of said game tends to vary greatly but hamefura turned out alright.
The art quality was very high and the style stays true to the anime and in terms of plot it was decent. 
 
OP movie; for some reason they have disabled the embedded version so here's the link.
 
Anyway this game/VN is like a side story in the hamefura universe it doesn't exist in the canon
if you ever wanted to spend more time with some of the guys now's your chance I guess?!
I'm not sure when this takes place but it acts as an extension of the first season... you could
probably play it without watching but this game doesn't go into who the chara's are
they briefly go over it in the prologue but that's it. The anime is pretty fun and s1 is only 12 eps
which isn't very long so why not give it a watch to get to know the series?
The characters unique to this game are locked though so if you don't know who to choose
i'd say Alan or Geordo first but honestly I really do recommend checking out the anime first
cuz this game really is more for fans, the general premise is even so
that the story in this game is a fandisc to fortune lover.
 
Pro's
- While not much to work with, each route was unique/self-contained.
- Characters are consistent and not OOC.
-Art is gorgeous.
 
Con's
- If you were hoping for fluff and only comedy/romance... this might be disappointing
as they actually tried to have a plot and characters to take part in it.
- Its better if you watch atleast S1 of the hamefura anime as the game does very little
to establish its cast,existing relationships or explain the world.
 
 Bakarina is voiced except some of her thought/monologue!
the art is pretty nice the style is like the anime and it doesn't seem to suffer from tracers.
Music is fitting nothing to complain about, the plot kinda felt like it was another
episode/OVA or something and depending on your choices you'll end up investigating an incident
that happens on the ship they're staying on with whoever you like.
The story isn't much but it can be interesting, all the side npc have sprites too
so its easy to tell them apart, voice acting was excellent as well.
 
System is just standard VN stuff, during the bakarina meetings where you have to select a choice
you can't save so you have to do it before it comes up. There is also a bug if you skip
too fast through the ideafactory/otomate/criware/OPmovie stuff when booting up the game
where the software just closes. So its better to just let all that play and if you do want
to skip the op movie just let it play 5-10 seconds.

Compared to recent otome I played it finally felt like I was playing a proper one again
uh what is a proper one is subjective of course but I think this one had some classic stuff.
I say that cuz Hamefura wasn't depressing, more fun and romance focused
its exactly what I wanted even though my expectations were low.
It was pretty enjoyable from start to finish and that's coming from someone that's not
that big of a fan as I liked the anime enough to check out this game.๐Ÿ˜…
It might be sad that the girls don't have full routes but personally I don't even want to think about
romancing Mary except as in a joke ending. Maybe there really are Mary fans out there
or Maria/Sophia so the fact there is 1 joke ending and the normal end is well... better than nothing.
 

That aside the game does feel kinda short but the pacing is okay and it doesn't seem
like it overstayed its welcome, any longer and I would have been bored tbh. Like I'd love it if games
took their time but you also don't want to get bored! Hamefura doesn't have that problem.
Its entertaining enough but it doesn't focus completely on the couple at all times
and I could see how some find that disappointing! they did try to have a plot that
made sense in the world of hamefura so I am not sure why this would be a bad thing
cuz if this game didn't have the plot it has then the routes would be super short and they average
at 6 hours or so which I think for what we got out of it was more than enough
either way I didn't have many complaints I was happy with Alan's route!

While this was an enjoyable side dish after the anime, if you don't like the novel/anime
or don't like any of the guys enough to want to romance them its probably better to pass
cuz this is nothing but fluff with a slighly entertaining story full of cute romance
so if you were here for some deep plot uhm look elsewhere cuz the hamefura game ain't it.
 It does have bad/death ends but only one or two per route and they're not long.

Most of this game still keeps the charm I got to know this series with! depending on how much
you like the other guys beside your favourite it might be a bit of a chore to do multiple
playthroughs as the general plot does kind of remain the same however each time
you do a new playthrough you unlock new scenes to understand the overall plot better
though some of these scenes only seem to exist to make it more obvious.
Unfortunately despite this game not being canon one route in particular has so much lore
and world building it felt kind of like a waste if this was only one game
I applaud them for the effort but it did take away from anything else.
Most of the characters in this game don't get much personal focus except Rozy/Silva
that's because they got that in the anime so they're not gonna waste time, for some it means
their routes were less interesting, I thought the main guy of this game would be Geordo but eh
classic poster boy curse with that one, Silva would like a word with him.
All in all ~Hamefura ~Haran o Yobu Kaizoku~ is mostly an enjoyable otome game
for fans of the series that want to actually romance the guy(s)! So if that's what you're looking for
or just another hamefura adventure in general it gets my recommendation.๐Ÿ˜„๐Ÿ‘
But yea if you don't want bakarina to end up with anyone stay away from this game and pretend
it doesn't exist or something, as its jpn only at time of writing so it shouldn't be too hard.
8.5/10

My play order was Alan > Geordo > Keith > Nicol > Rozy > Silva.
Imo it doesn't really matter but I suggest to do your fav first which in my case was Alan!
Doing Alan first might not be the best, I do think Nicol flows well into Rozy's route.
If I had to recommend anything its probably Geordo/Keith > Alan > Nicol > Rozy > Silva.

Anyway the non-spoiler sections end here! some route comments along
with my fav cg's after the jump break.

Tuesday, June 30, 2020

Harukanaru toki no naka de 7 - review

Genre: Otome visual novel/RPG.
Developer/publisher: KOEI/ruby party.
Platform: Nintendo Switch.
Release date: 2020-06-18

Time for the latest installment in this series, it seems we're going back to the sengoku period.
What I love about this series is the swept to distant land trope and how of KOEI know their history
like I remember looking stuff up about Dan no ura and other stuff from haruka 3 and it was like
I learned about japanese history in a creative or romanticized way.
Haruka 7 isn't an exception to their usual ways but they were very creative with for example
Okuni and other things, though i'm not sure what they were smoking in general lmao.

I didn't have much expectations for it but one thing that stood out to me is that most
of the seiyuu cast is identical to 6 and to an extend 5.
A quick look at all vndb entries for the series basically shows this is apparently a thing
for 1,2,3 and 4 as well... not sure if KOEI is playing favorites but they make it work?
That aside...
This game is accessible to newcomers! as lore gets explained though if u have played
other entries it might be a bit like oh I know some of that already cuz its familiar.
I actually hope KOEI gives this entry a try in the west.

Pro's
- Interesting characters, no one was completely unlikeable except maybe antagonist.
- Unique character focused routes.
- Art/music.

Con's
- Length, rpg part might get tiresome.
- Plot while interesting, can be a bit inconsistent.
- Sometimes months would pass but its not reflected well in events.


For the system, the usual VN with map movement to catch a characters event flag
there's battles as well but this time instead of mini srpg from 6 we actually get
a more normal rpg-like battle again, the sd sprite look cute.
We can rotate our hachiyo in battle on the fly to take advantage of strength and weaknesses
and they can use skills with others or on their own which is nice.
Better not forget to heal them when needed though...
You lvl up normally this time though I recommend setting onryou strenght
to weak unless you really want challenge as fighting too much can be a little draining.
Also either find a good guide or save lots because it is so easy to break
a character bond from a wrong choice making it unable to proceed their events
and in turn get their ending for the rest of the playthrough, trial and error works
with this but at times I can't help but get anxious at times.
You can skip battles on 2nd play but only ones you had fought...
they still have us fight the trash along the way, thanks I guess.
Can also fight the four lords; seiryuu,suzaku,genbu and byakko to get a useful skill but
unfortunately its more like a tradition to be able to enlist their aid this time regardless of story
then again I can't remember if it was ever needed in 3 or 6 but either way they're in.

After the first chapter and a bit of the second I was mostly positive and interested
in the characters and excited to do their routes. The only exception being Satsuki
he was annoying at first but over the course of the game he somewhat redeemed himself.
I didn't find the voice for Okuni fitting but it grew on me, you don't hear Shitanda a lot but
feminine bishies he does a okay job with.
That aside having to actually pick someone on my first play was hard! going forth between
Kuroda and Yamato, though it was nice playing without a guide the first play
but I was anxious without a guide to rely on, I kept up with 5 guys events
and while the story was already lengthy the individual made it even longer.
The story itself was interesting and not hard to follow (maybe for Yamato ๐Ÿ˜‚) though
its quite long, chara events itself aren't long and whether it romantic varies greatly this is
more about journey than the destination kinda thing and what is there is nice.
There are some eh moments but that's it most of the guys are pretty safe as well.
Some routes are just not my taste like Yagyuu the 2nd half wasn't that great which I thought
was fine in routes like Kuroda, Yamato or even Musashi but for Yagyuu meh.
Its not like the story is bad perse but I can tell they tried too hard to give everyone
something unique the antagonist are also inconsistent sometimes one of them will disappear
off the face of the planet / shoved to the background and i'm like ok.
I think Haruka 6 was more consistent at doing the every end does it differently than here
and its really obvious this is by multiple writers as the quality of the plot varies a lot
like Yukimura's took a nosedive after the last boss and I basically liked every other ending instead.
Also I looked up one of the scenario writers and apparently he worked on some eroge... O_O
but this game was relatively tame though. 

I thought Nanao was pretty great, she acts independently a lot as well
and won't wait for her babe all the time, she speaks her mind so that was great
at times she did lose her brain but she's the do what she can type.
Side characters are also given portraits which after Dairoku I much appreciated
and the backgrounds/art in general looks nice, music fits the mood so can't complain.
Overall I did have a lot of fun, decent story and romance/otome part was alright
not every char might be my type but when I think about it no one was really dislikable
they all got their own ambitions and atleast the romance didn't feel that forced
for some it was obvious they needed a bit more time to figure things out.
Doing every route might be tiring especially if someone isn't your taste...
and whether the 2nd half aka the route is any good depends on that as well.
In the end I can say haruka 7 was decent, story was ok and the otome element was alright
so it was pretty well rounded
compared to the last two otome games I played its just since
there are so many route there might be a few meh ones and plot not well-rounded in all.
What's funny even though I found Yagyuu's route meh I didn't dislike his character and for
Satsuki I don't like him that much as romantic interest but his route was still great
though if we are talking about Yukimura all I can say that's a pity compared to everyone else.
So take that as you will, overall this game was worth a purchase for me and can recommend it
if you like history and want something to sink time into as its a pretty meaty game
the only bad part is inconsistencies with its plot, things in one route might not be a big deal
in others or come up at all, this is the best I can explain without spoiling too much.
For score it shifts between a 7 and 8/10 so 7.5 seems about right...

For playorder it doesn't seem to matter and since there are so many love interest
its probably better to go for someone who you are interested in first play.
Pro tip: Its easier to try to keep track of as many events though at certain times their are
cut off points like in ch4 at oosaka and the other one is at ch5 of which rumor to follow.
Unfortunately you cannot go for Naoe and Kuroda at the same time or
Satsuki and Yukimura for that matter as its very cleverly split so having a save
in ch4 is recommended if you kept up with all events so far.

There are three story scenarios which i'll call: Neutral, White and Black.
Based on relevance of plot I am going to rank the routes from worst to best.

Neutral: Yagyuu > Yamato. (both were ok but i have soft spot for Yamato overall)
White: Okuni > Musashi > Satsuki.
Black: Yukimura > Kuroda / Naoe.

My playorder ended up being:
Which I think is actually recommendable, as Naoe might be more satisfying
in terms of romance after someone like Yukimura.
1stplay; Kuroda > Yamato > Yagyuu > Musashi > Satsuki.
2ndplay; Okuni > Yukimura > Naoe.

End of non spoiler section, there's more spoiler babble's after the jump
so you're warned on that note.

Thursday, November 29, 2018

Wand of Fortune R2 FD ~Kimi ni sasageru Epilogue~ - Review

PSP box art because I like it more.
Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PSP, PSV.
Release date: 2018-10-04

The much needed FD for Wand of Fortune 2  ~Jikuu ni Shizumu Mokushiroku~
This is where I say its better late than never, since I did like the cast enough
to return otome hogwartz one more time for the much need epilogue to WoF2
because let's be real, WoF2 had so much character development that by the time
you got to the post credit scene and you'd see your handsome man all grown up
you'd either be like aww its over OR wtf?! growth spurt much? (looking at you Est)
to the point you don't even really recognize and want more time.

Pro's
 - Plenty of content and fanservice.
- No more gameplay.
 - BGM is a relic of the past...but has charms, OP theme's a good jam.

Con's
-Short, only reason I took so long is because I paced it out due to otome game drought.



So in the prologue of this FD; in some dream-like space she meets a fairy named Bell
and now Lulu has the power to visit the past or the future... 
because Lulu has had so many possibilities Bell's gonna help her out!
At first, me thinks this little scenario takes place after the true end of WoF2
but since she let chances slip she had regrets this is where Bell comes in
and she gets to spend lovey dovey time with her harem.
So many things! so little time!
 
There's the after stories to WoF2.
A scenario of a ball at mils clair where thanks to Bell. Lulu can go out with everyone
and finally there's loli-Lulu's big adventure... but that was so random I didn't write much of it.
 Ball scenario can get repettitive and the writing for each guy keeps it a bit more fresh
but its not long, an hour or so maybe less, still fun just gets redundant.
That ball takes place somewhere right after WoF1/mirai no prologue but before WoF2
but Lulu was so busy studying she completely forgot, idk its sort of weird trying to place this
anywhere and maybe its better to just believe Lulu forgot about it all together back then
which will actually all make sense once you do Solo's scenario, what a special boi.
There's a score card system where you can check what you have completed
but imo since its sorta obvious in the stories which element belongs to who but still nice
that you can check if you really completed a route (after/ball/great adventure) with that character.
There's also this mils claire DX thing which is basically interviews with the characters
and bonus voices which was the only awful thing to complete since it requires
playing with bell and feeding her stuff loli-Lulu finds in her big adventure
but its not too bad and can be done in no time so its not that annoying.

If you finished WoFr2 completely and still like the series I see no reason as to why one
should not get this. It has plenty of content and an extended epilogue to WoF2 is what
we all wanted the most and the rest is enjoyable, the overall content makes it worth the price
even if its still short, just because one after got me in a bad mood didn't ruin the whole game.
9/10

Saturday, April 15, 2017

Wand of Fortune R2 ~Jikuu ni Shizumu Mokushiroku~ review

The R still stands for RNG.
ใƒฏใƒณใƒ‰ ใ‚ชใƒ– ใƒ•ใ‚ฉใƒผใƒใƒฅใƒณ 2 ~ๆ™‚็ฉบใซๆฒˆใ‚€้ป™็คบ้Œฒ~
Game: Wand of Fortune R2.
Alternative titles: Wand of Emofest 2.
 Genre: Otome Visual Noel
Developer/Publisher: Otomate.
Platform: PSP, PS Vita.
Release date: 2017-3-09

Sequel to Wand of Fortune, continues from the true end, the guys are friendzone and Lulu
obtained all da elements and starts to see the world in pretty colors like she's high or something
anyway Lulu continues working hard with her newly obtained magic she loves so much but
Bilal has to move back to his country so Lulu gets sad, Edgar decides to take a memorial picture...
however something weird happens they get send to the past right sometime before the great latinum war.
-Yeah that right it no longer present time otome hogwarts and casually dating boys
 while studying magic since for better or for worse they tried to give WoF actual plot...
WoF was never about story but they didn't really try to make the overall interesting
the characters are what make it a whole lot better than its premise is.
That's not to say it wasn't interesting but the past is none of the characters concern
it only created a situation for them to mature (by angst n shit)-
 
When Lulu wakes up she meets some dude called Solomon, I know they spell it out as
Salo-mon but screw their romanization so give me a break please, I don't hear an ''a'' in there.๐Ÿ˜™
She find the others rather quickly and they realize they've been send into the past
sadly Lulu's wand breaks but gets a new trinket that will help them all return and Solo will fix her
wand but she has  to go through a lot of trouble first to get with her man of choice, cue tedious system!
The system is a little less annoying not once was I like uh I'm going to do something else...
I was more than motivated to start on the next dude's route and make a little progress.
 Anyway the whole prologue made me realize how much I love the boys of Wand of Fortune and
I loved seeing them adjust to their new situation.. some of it was absolutely hilarious to the point
the prologue took me forever to go through but all fun things must come to an end
and it was also hilarious seeing the guys react to Lulu's new clothes.

Sadly unlike WoF R containing its fandisc Mirai no Prologue, WoF R2 does not include its
respective fandisc I do not know why maybe both games were too much content or otomate just
want to milk the Wand of Fortune series for a little while longer whatever the case I was disappoint
but I think they did it because they want to put some time between it just as when they first released
and the only reason WoFR came with the FD was because WoFR2 retconned the romance anyway.
Also if you're gonna play this for the love of Julius do Solomon last, it won't even make sense if
you did him first or midway not sure if there was a lock on his route since no one mention that
and imo his route was the most interesting anyway.

Pro's
- Character development.
- Art, should be obvious no?
- System is more straight-forward but sigh rng.

Con's
- Boring linear plot. To be fair, WoF never had an amazing overall story.
- Copy pasta, some common route key events are the same just with different character.
- BGM its meh and sorta grating to the point I had to lower it.
- If I have to sit through the whole dragon RNG for ~extra~ one more time...

Here's the opening, its not as charming as WoF R was but its still good.
Sadly it only plays during the prologue, we get a boring monologue when starting the game up
instead, sigh otomate  you had one job one! I do not need to hear  welcome to the world 
of 350 years ago everytime I start up the game, let me relax with a nice song FFS.


Its not like I want to help you baka.
Like the prequel for the port they made the system slightly less tedious but it still tedious
and you can now make many stones at a time instead of one by one.
You pick a partner and have to go around picking up garbage so Lulu can make element stones
from them and you need atleast 50 stone to get the best ending of each character and you need
 not worry of having to match elements, if you go for Lagi its ok to have lots of earth too
since it all add up ofc you need to make like 80 stones for the grand finale but that's really it.
For story reasons some characters are also paired up with each other like Bilal/Lagi, Noel/Julius,
Est/Solomon and well Alvaro is the only one who's solo since no one wants to deal with him.๐Ÿ˜‚
Certain common events also happen if you pick a different partner like Bilal getting his spirit
or Solo removing the seal from Est so that his tattoo shows, these aren't even spoilers because it
happen around turn 7 which is really early on in the game, this also shows how linear it is.
You also collect all these items from chest after scavenging through the same area multiple times
you can combine them for new items which you need for key events, even on vita playing
this game without a guide is definitely not recommended dunno how different
it was from the PSP ver but I doubt there was much difference in some cases
 like Lily's feather you need it to gather in an area to avoid frogs and you need a mirror
to reflect the cockatrice's stare of death right back at it but that's it really.
I think the system is okay but too repettive, all I can recommend is save often
sadly you can't save on the MAP screen but you can before selecting an action for the day
and well due to certain aspects I am about to go into reloading is still a prime feature in WoF!
My sincere condolences if you played this on PSP.
  It didn't take me long to realize this game suffers from the same terrible RNG the first
game has, past turn 10 enemies keep showing up RANDOMLY and as turns out
you need to save after every turn or use backlog jump to prevent you from running
into one unneededly, its really random if one show up or not so here I sat reloading 10~ times
to avoid or get one to show up, the guide I used has you fight one dragon atleast once during route
which is more than enough, btw its not actually fight you just use one element stone and bam. ~_~
I also went off the turn order because I was like hmm lets fight enemy if one show up...
but turns out then you can't get treasure chest on the exact turn as in the guide
cuz you didn't ~search~ because some RNG monster show up to cockblock.
 Enemy encount is random and dragons are super rare...
Also you can only do 1 action every turn, so people saying fight every dragon u see and I am like
no, not if you want those treasure chest since you can't make stones AND search/take holiday.

So when you take a holiday to get the feather from Lily do Mira's events alongside it as you get a
trophy for it, the guide I used never mentioned you can visit more than one chara at a time so please do if you want.You actually get to do Mira's event later down the line in Est/Solo routes but there's
no reason aside from Lily and Mira to actually meet the other characters on holiday.
PS: One needs to waste 5 days to visit Lily before she gives you the feather, Y is she so bitchy?
TFW the 4koma's drop from a bunch of random dragon more rage on that down below.
Anyway holy shit RNG was no doubt the most annoying thing, the gathering part itself wasn't
even a problem but hey otomate had to add RNG factor to it to still make it hell! the whole
RNG give me war flashback of WoF1 when chara refusing to hang out forcing one to use
backlog or quickload and try again wand of fortune? more like wand of misfortune. -_-
Even if the wof games gets an eng release I do not want to go through this twice
nor really recommend anyone to suffer it even though the chara's and stuff make up for it.
Same Noel same..  this is how I feel about the system after doing all the routes in the game.
To complete extra section you need to get item drop, every character has a specific area
where you could get an item drop from a rare dragon luckily the guide I used has you save
at the end when you have a few day left so just reload and search the area
 that is the same as their element as say Lagi's whom's drop is at Nebula road
but here it comes you need to fight a rare dragon who is RANDOM.
 OTOMATE Y YOU DO THIS?! so here I sat after finishing their routes revisiting a certain area
wondering wtf am I even doing because RNG wasn't going in my favor and for some character
 the dragon took its sweet time to show up while for other it just popped instantly.
After u did all that u unlock 4koma honestly Julius, Lagi and Bilal's were the only funny ones...
 Solo's was ok but Est's one was stupid and Noel's tried too hard to be funny. ~_~
 -------------------------------------------------------------------------------------------------
Despite my rage above it should be obvious by now that if you haven't played WOF before these ps vita
ports are better than the originals because the system has been relaxed and also there are new CG's.
If you don't feel like suffering through part one you could start with this since it gives you a
digest, please note that you will still miss out on teases in the prequel even if individual route don't matter.
The digest won't cover everything, I agree that the system is too much work though but hearing
Edgar fill you in on the details is just not the same in fact it was boring, WoF is definitely one of
those otome games where you have to work hard to get your happy ends, you should take the
journey with Lulu from the very beginning to get the full experience not jump in half way.๐Ÿ˜—
Except if the original WoF already satisfied you but I guess you wouldn't be here
 if that was the case or would you? oh well whatever if you like gameplay in your VN's
you shouldn't pass up on the WoF series even if said gameplay is terribad.

Without spoilers WoF2 was decent and the emofest that you could call character development was
worth it despite the overall plot being meh, it was linear the war stuff they get caught up in
is only a plot device to get them to mature in some route it was good in other it was bad the
 character shine the most but it ok TBH the overall plot in the prequel wasn't any better
which was actually just hang with a guy and snatch an element magic to be able to stay at school.
The system has been relaxed a great deal and despite RNG it shouldn't be that annoying...
Anyway most of the plot just exists to go deeper into the characters, hmm how to put it?
Like the game makes clear the future and the past are connected in more ways than one!
I only really liked a few events here and there plus the ending for most character, most of
the route itself was decent except, Bilal or Noel. Julius was the most balanced/actual fun
to me and sadly during most of the routes boring/slow paced moments I kept
zoning out except Julius, Solo, Est and Alvaro.
I AM SO SAD the sequel doesn't come with the FD but perhaps it understandable it was too much
work and they want to put a little space between it but I need the happy epilogues. Q_Q
Common route could take up to 2~ hours maybe shorter depending on new events, 3/4 hour for
individual so overall that decent in length, also I wish they'd just fully voice Lulu none of this
only a line here and there like before going out adventuring or like with casting magic
its such a waste of Horie Yui's lovely voice and its just weird to suddenly hear her speak. -_-
 Anyway some parts were great other parts not so great... but overall it was decent.
Atleast otomate understands we like our memories so unlike another company doesn't
remove old cg just because they may or may not be derpy and otomate still added new ones.
I don't really care for the tragic end only Bilal's was appropiate, but usually I force skip those.
There's an imbalance of romance in some route due to some focusing more on character issues
but overall it was ok, routes like Bilal just made me drowsy and with Noel its like I like you
but they made poor Noel look so pathetic I was like what now? I almost can't bear this...
On the other hand Lagi, Est and Solo were totally fine especially the latter.
Julius had the most balanced route in the game and thats a little sad
I'd love to say it was Alvaro but he's just a troll so lol nope (Atleast Lulu owns the shit outta him)
which is probably why everyone loves Alvaro's route.
I finished this much sooner than expected since the system never tired me, ok it partly 
annoyed me but it was much better, so if you love the first game don't miss out on this.
7/10
I recommend it to fans of the original but if you already played these games before you are better off
buying the artbooks, the new cg's are great and all but not sure if worth two times the suffering.
You can brush that it aside if you are just that of a hardcore WoF fan and need to buy every port it gets though.
Now if you'll excuse me I'll go sit in a corner and play other otomege while
waiting for the eventual port of the WoF2FD, adios amigos.

More rambles after the jump if u care about that.

Saturday, January 21, 2017

Harukanaru Toki no Naka De 6 Gentou Rondo of Deus Ex Machina - Review

้™ใ‹ใชใ‚‹ๆ™‚็ฉบใฎไธญใง6 ๅนป็‡ˆใƒญใƒณใƒ‰
Game: [Harukanaru Toki no Naka De 6 Gentou Rondo]
Genre: Otome game Visual Novel.
Developer/Publisher: Ruby party, Koei Tecmo.
Platform: PS Vita.
Release date: 2016-12-22

The sequel to Harukanaru Toki no Naka De 6, given how I really enjoyed the original
I couldn't help but be surprised we got a sequel instead of a Fandisk because of that this game
takes place after the grand finale and now I have a sequel I never asked for but got anyway.
 Since this is a sequel, if you haven't played the prequel maybe skip this game
since it relies on past events and one can't begin to understand why there is this wall
between Darius and Azusa, sure they'll recap general knowledge and expect
you to be able to remember on your own.

Sadly this game hasn't had the greatest of receptions which made me scared...so after
I finished KgK momoyo tsuzuri I went into this right away because I had to know for myself
and in the end I sorta agree with the japanese impressions this is a very flawed sequel
an unnecessary one even, pretty sure they rushed some parts of it
in short; its just an average sequel to please fans but it wasn't at all a necessary one.

The game plays just like its prequel, you still have mission/goal from time to time
and you must balance the visits to the guy which end you're going for once again.
Also for those playing without a guide be careful with your choices
you could very well mess up and make it impossible to get the guys next event.
The battle system is improved but still easy, you're rewarded for finishing battles fast
and evolving talismans is a pain in the neck but once you're done with everyone said
 items to evolve talismans will be useless, also this time you get to choose which location to use
as a home base, like the demon-clans mansion or the cafe Haikara which Murasame frequently visits.
If you pick one that isn't tied to the character which route you're going for
 you can miss a few sub events during that playthrough.

Pro's
 - Arima/Shuhei route is better, tbh most if anything the indivual event/route is only worthwhile thing.
- Wan-chan is Totez Adorbs.

Con's
 - Story seems interesting at first but turns into a convoluted mess...
 - System, its like an rpg with a bit of time managment, So if you're not up for that avoid.
- Long common route not much individual, overall its a short game.
- Deus ex machina.
- Unvoiced sugar-content scenarios as paid DLC.  (๋ˆˆ_๋ˆˆ)

 There's also a demo available on JP PSN so if you have second thoughts
about the sequel please try it out, it contains the entire first chapter.

My play order:
Darius > Arima &> Shuhei > Tora &> Kohak > Ludo &> Kudan > Murasame > Man
 & Normal > Toudou & Grand end.
I mostly focus on two characters per playthrough making the total number of runs 6 or 7.
Because its easier to do than the prequel... and you have too much time on your hands anyway.
For a guide/walkthrough I recommend: http://neoromance.info/haruka/rondo or Half-adder.
I recommend going for only one character and the normal end first play, try viewing some
of Man's events till you hit a wall and don't forget to focus on upgrading your talismans.
If you were to only do one per play you just have more free time to focus on upgrading
and or capturing every onryou summon so its not bad either way.
There's no trophy for capturing pokedemons this time but I did it anyway.
You get some new scenes during the prologue on 2nd play from Man's point of view as a sign that his
route has unlocked, however I do not recommend doing it till you're done with everyone else.
Preferably do Man before the toudou/grand finale the order of the rest doesn't really matter
may as well get Darius out of the way early(no offense to mai husbando but it wasn't that great).

As for expectations for the routes themselves, I didn't have much of that and I'm glad
Arima and Shuhei got better routes than in the prequel because they deserved it
though I still think Darius had a more well rounded route back then than here. :(
The game is much shorter than its prequel and I went through the routes without
needing to say meh I don't feel like it now and go do something else.
Also
For those wondering if you need to do every character combination technique in one play no you don't.
The list resets, but rest assured you can get them all over multiple play so best to keep notes!
The most I got was 20... but I was glad to realize you don't need to go that far.

This wasn't that bad  but was it a necessary? Hmm... I honestly can't answer that.
Was saving Chiyo back then really such a good idea? maybe there was a consequence
somewhere someplace in a distant time that the two miko's and the hachiyou isn't aware of.
You'll find that answer in this sequel, warning that there are full spoilers further down below.
In short I give it a 5.2/10, I had a great time in most routes and most of them were enjoyable -event
wise- but it isn't all that great to sit through multiple times, the routes are essentially new versions, to
give us another opportunity, yeah some route brought up legit issues but I honestly wanted a continuation of the love ends but everything was reset to them being friends in this game, for some character it worked out for others it was a drag, you know I could put the prequel down
for a few weeks and continue later but since this is shorter and easier to play through
I couldn't and I am sorta glad for that. Also the plot wasn't engaging enough its like
they forcible created a problem when there was none which lead to one thing and the other.
The missions were less, too easy and not rewarding at all basically the first half
of the game is spend in the most boring ways like i said atleast the chara events made up for that.

The DLC controversy makes me roll my eyes and it makes me sad
Koei has taken such steps and one thing is for certain I won't support any of it.
This is a visual novel with some light simulation that shouldn't be the victim of addon content.
That aside I enjoyed most if not all the routes, except the grand finale as Kudan's end was much
better, it was pretty underwhelming this time yeah I am sure it worked out but it was a mess
I prefer Kudan's end over it which felt like it was the most complete ending in the whole game.
5.2/10
PS: Wan-chan is a maji tenshi.
---
more spoiler babbles after the jump








Monday, April 11, 2016

Wand of Fortune R - Review

Wand of Fortune R, the R stands for RNG.
ใƒฏใƒณใƒ‰ใ‚ชใƒ–ใƒ•ใ‚ฉใƒผใƒใƒฅใƒณ
Game: [Wand of Fortune R]
Genre: Otome Visual Novel.
Developer/Publisher: Otomate/Idea factory.
Platform: PS Vita.
Release date: 2016-03-17

Wand of Fortune is an otome game which has yet again a magic school setting
 like Mahoutsukai to Goshujin-sama a game I played last year, which  I also liked it
 but that game suffered from many ending variations that weren't worth my time. -_-
Also I do not really like normal school settings so stuff like WoF & Goshujin-sama is
something that appeals to me more and I did hear good things about Wand of Fortune except
that the original PS2/PSP versions had a shitty system, so I refrained from buying it all this time
till it got a remake for vita. Oh and apparently this also includes the FD Mirai e no Prologue.
Now otomate pls don't leave me hanging here & port the sequel + its FD as well pretty please.
 For the most part this WoF didn't disappoint me, which is a good thing!


So Lulu has to get a magic element and a partner by the end of the 24th week or else
 her magic gets sealed, to do so she has to stalk errr- stick around with one of the male students.
Game flow is like this, make schedule, train atleast 3 or 4 days and have a mission
with the guy you're going for if one is available and take a day off every once in a while.
Cue random RNG events and magic card games...RNG events are nice the first time but when you keep getting the same one multiple times like Bilal*puppy eyes* begging for help, it just becomes boring, I  get it that
they try and keep school life INTERESTING but have more variety then.
In the end you have no choice but to skip them if  you've seen em once.

Sadly not much is happening the first few ingame weeks other than studying, doing missions and dating the guy if you set it up properly also I highly recommend Choro's guide even tho I noticed a mistake in Bilal's route which is easily fixed.


Pro's
 - Story was interesting.
 - Art, do I even need to add something on this?
 - Heroine is so cute and adorbs... T~T
- The Guys are all likeable dorks.
- Route while short doesn't overlap.
-Everyone gets new CG's even the side route in the vita port.

 Con's
 - This game can become boring and repetitive.
- System, monotonous at best.
- Audio quality.
- Ye olde, idea factory bgm, Tbh its kind of forgettable in WoF.

I like this game but due to the system(even if easier) can get monotonous, its not even funny, it
took me until Est's route to actually appreciate the system more, lol.
The cast is still amazing though, so I can't say it isn't worth it!
Once you get through this game once and you want to do another route it really is a case of rinse and repeat.
Ami and Elberts route suffer the most as they aren't as interesting as the main guys but good thing is they only take around 4 hours of having to put a schedule, skip through most of the week and every 6th day look into your scrapbook and finding nothing new cuz they aren't the main guys.
I wish they wouldn't boot me into the scrapbook menu every damn time though...
 Going through this game multiple times still feels like a chore, I admit its easier from
what I heard of the PS2/PSP version but still I think I do not like stat-raisers all that much afterall.

7.5/10
I love WoF R, its good and a long game even though the system is eh.

 Oh and for anyone wondering how to get a certain CG variation of Varona...
It was the last one I needed and its easy to forget about her.
These were my stats when I went to visit her when I got it, I do not know
the exact requirements but these should be it when going for Lagi.


 Anyway CG,  rambling's and possible spoilers after the jump.
------------------------------------------------------------------------------------------------------------------------

Monday, December 7, 2015

Jyuzaengi ~Engetsu Sangokuden~ 1+2 - Review


ๅไธ‰ๆ”ฏๆผ”็พฉ~ๅƒๆœˆไธ‰ๅ›ฝไผ~
Game: [Juuza engi ~Engetsu Sangokuden~ 1+2 ]
Genre: Otome Visual Novel.
Developer/Publisher: Otomate and Red entertainment.
Platform: PSP, PS Vita.
Official Site: http://www.otomate.jp/jyuzaengi/vita/
VNDB:https://vndb.org/v10289
Release date: 2015-08-27


Basically its Dynasty warriors with an otome spin to it, haha...
I can't say my original expectations were particularly high but I was pleasantly surprised
 it turned out to be mostly decent! (the first game atleast can't say the same about the second).
Thankfully the system wasn't annoying... it was decent, I liked the journey system.
RoTK with furries(as in cute animal ear and/or tail)... TBH out of all of them
Ryuubi is the cutest, maybe not romantically but you get the picture?
Not much plot spoilers for the first game atleast just quick thoughts and tbh
you can read elsewhere... I ended up writing more about part 2 because it was a step down
and I love complaining when I don't like things, it good to have opinion though.


This is by no means a loyal otome adaptation of ROTK and if you expect one you will be sorely
disappointed, I actually prefer Sangoku rensenki over this but that might be just me liking its tropes.
The writing is decent but it has issues at times, especially the 2nd game and I do not mind if
its not historically accurate but they make so many changes to turn it into an otome game this is one
of those you want everyone to be happy type of games... and thats what you get esp in the sequel.
This game isn't that bad but if you hate the I want everyone to be happy trope
and considering the setting expect something more serious give it a pass.

Jyuza engi 1, 8/10
I thought this was pretty solid, story is pretty good and great setup even tho they take too many liberties. The war scenes in this game are boring and drag the game on longer than it should
which makes me sleepy, cuz 70% of the time its just boring ossans talking about war tactics
but everything else was A++ and playing Jyuuza2 right after this was a bad idea and I regret
doing so since I loved every route and the continuety of the ends is not there except 1.
Jyuuzaengi 2, 5/10
Story is so-so but once again they take many liberties to change it into an otome game, I didn't
like Chounn & Chouryuu's route this time, plot there was pretty bad, compared to the other route.
 I only really ended up liking 3/4 routes out of 8 at the sequel so I am really disappointed.
The major problem with Jyuza2 is that they want you to forget all of the endings in
th first game cuz it continues from Ryuubi's route, yeah thats right and fine.
Ryuubi's route was still decent and finishes up the overall story nicely in my opinion.
But most of the other routes like Chounn, Chouryuu, Sousou and Kakouton were a drag
since it was a pain seeing Kanu fall in love again, still Chouhi's route was a huge improvement
over what he had in the first game though and Kakouton wasn't that bad.
Shokatsuryou ended up being my favorite in the sequel and Shuyu was eh.
S-e-r-i-o-u-s-l-y don't play these two games back to back, its my one and only mistake.
Though if I had to give it a rating overall it gets a 6.5/10 rating from me
which is a seven at best which is not bad at all.

Pro's
- Overall it has an interesting story and setting.
- Kanu was a pretty awesome heroine.
- Most if not all the guys are likeable (depend on taste tho).
Art and Bgm.
- Seiyuu's A++.
- Kakouton was moe the best boy, even in the sequel which I disliked in general.
- Shokatsuryou.
- Chouhi redeemed himself in the sequel, he was such a cutie pie there.
(I'm just glad it did one thing right at this point.)

Con's
- Ossans talking about boring war tactics, this is just sleep inducing, I can handle stuff like
dynasty warriors and history do interests me but in a visual novel esp otome its just a big no.
(atleast the sequel had less ossans).
- Enshou and Guo Jia are T R A S H.
- Bacho should have had more presence.
- In the 2nd game became too much of a damnsel in some of the routes.
(Huehue CHOUNN, she was still cool but she just wasn't as awesome as before...)
- In the 2nd game some of the routes, no the whole sequel had a weaker plot in general.
(In the case of Chouryuu, I was like I didn't ask for this did I? and for Chounn I was like wtf is this?)
- Sonken and the new guys should have had a route of his own instead of the old one.
(I was okay with Ryuubi's route since he was the OTP but the rest of returning cast are back 
to square one, why not turn them into sub chara and give Sonken and others a chance?).

 So basically TL;DR the sequel was kinda poor with the exception of Shokatsuryou, Shuyu and
Ryuubi's route. I didn't even like Shuyu but his route was OK compared to others.
Tbh I don't hate Jyuza Engi 2, I just feel that some routes like Chounn,Chouryuu,Sousou
aren't worth my time after playing the first game, ESPECIALLY RIGHT AFTER PART ONE
but don't worry I still like this series its great and the protag kicked ass where she could.
Overall I am biased for Ryuubi, Kakouton and Shokatsuryou, I liked Chouryuu route more in the 1st game though in p.2 they turned the fantasy elements up 9000% and I regret doing him last in the sequel. 
-
Playorder... for the first it doesn't matter except Ryuubi should be done either first or last cuz continuity why first? he doesn't have much romance and the thing he has could be jarring.
For part 2 some routes unlock on 2nd play so may as well do Shokatsuryou first, the rest
don't matter much and if you want to end the sequel in a good yet bittersweet way
 I recommend doing Sousou last, definitely not Chouryuu. -_-
Sure it was sweet but... it left a bitter taste in my mouth considering some stuff, seriously
i'd rather have Sousou to end the game with than... whatever the fuck even was Chouryuu's best end.

FAQ
Q: Is the PS Vita port worth it? if I played the PSP versions?
A: Do you like replaying or should I say rereading VN in better resolution? and do you like trophies?
Q: I only played the first game years ago, should I buy this port?
A: Do you remember liking it? by all means go for it if you want the complete experience.
Q: Are there any new additions to the PS Vita version?
A:There are new additions, there is a new epilogue for every character in the first game but
its really short, its hard to say if a 5-10 Minute scene with a CG is worth your time
it may be good for die-hard jyuuza fans but if not... its a pass?
I don't think it is worth it especially if said epilogues are retconned om the sequel.
If you agree like/agree with most of those answers then I say yes go for it.
(I can by no means guarantee you'll like this as a whole, maybe you will, maybe you won't...)
TL;DR/end

Characters ★★★★☆
Art  ★★★★☆(Great.)
Scenario/plot. ★★★★☆(First game 4 star... 3 star for sequel.)
Music★★★☆☆ (Average but no complaints.)
System  ★★★★☆ (Comfy...)
Enjoyment overall ★★★★☆(Good but do not think too hard about it.)

 More ramblings after the jump.

Friday, August 7, 2015

Harukanaru toki no naka de 6 - Review


Game: ้™ใ‹ใชใ‚‹ๆ™‚็ฉบใฎไธญใง6
English title: Beyond the stream of time 6.
Within the Expanse of Distant Time 6.
Developer/Publisher: Ruby Party/Koei Tecmo
Platform: PSP/PS Vita.
Genre: Otome Game, Visual Novel, RPG.
Release date: 12-03-2015.

I bought this game on a whim along with Clock Zero.
Both games have something to do with time too but aren't similair in the slightest.
I didn't review CZ, firstly because there is enough review and positivity about it
and secondly my feelings for it are summed up for it at the recommendation section.

Pro's
- Heroine is likeable.
- Interesting story.
- All of the characters are likeable even if to me some were you know less interesting?
- Seiyuu cast, Art and Music.
- If your attention span is low, Haruka6 may be just right since its not a straigh-forward VN.

Con's
- System, its like an rpg with a bit of time managment, So if you're not up for that avoid.
- There are eight routes, this combined with the above can lead to a long otomege.
- When I really think about it the story is a bit weak but as a whole I think its still okay
and gotta add that it wasn't bad or anything.
- One of the obtainable guys is a 35 year old, ossan... yeah thats right almost 20 years older than the heroine.
Just saying but Murasame is my favorite ossan so far. :P

My play order was:
Darius > Arima > Kohak > Shuhei > Murasame > Tora > Ludo > Normal > Kudan > Finale.
Every route was worth doing... and no route will spoil another chara's so play order won't matter
but some aren't tied to the overall plot that well. 

I have never played a Harutoki game before and I was relieved you didn't need to play the previous entries.
I started this while taking a break from Clock zero, which turned out to be just what I needed
to completely finish CZ after I finished a route, cuz oh my god that had a heavy plot >_>
 Harutoki 6 is surprisingly light compared to it and its great to come back to after a while.
 I Absolutely love how this otome game balances gameplay and story so well!
and I really have a thing for this sort of setting maybe its because I like RPG, history
or more like alternate world/timeline and the fantasy of being swept away to the past of an alternate world?
The gameplay is satisfying too and those who don't have a long attention span may
enjoy koei games more, even I get tired of regular VN where its just text after text...
Anyway one fine day our heroine Azusa was about to visit her grandma at the hospital but
she gets warped to an alternate world similair to the Taishou era, there she is told
she is the priestess of the black dragon, however the demon-clan snatches her away from the imperials whom are the ones who summoned her to this world.
 Kyaah Darius-sama sugoi sugoi! erm fangirling aside I started with Darius
which probably means I spoiled myself badly on some things luckily there are
still routes with interesting revelations like Murasame or Kohak, this makes it fun to do everyone.

Still this otomege also makes me go  ¬_¬ sometimes but not in the bad way!
I don't think this or any harutoki game had that of an amazing plot-line but it still OK...
I have my complaints and that the battle system is too simple for its own good is one of them.
and wish we could actually use skills and items...and that it was more fleshed out like a real srpg.
The art is good though, some of the backgrounds do feel cheap but the scenery is still is nice to look at.
 ~
Even when after a few route I couldn't be bothered and went back to something else, unless you are really enjoying yourself you may end up finishing it without doing other games etc.
Story is decent but not the best ever, also if you look up some IRL taishou period event
you might end up facepalming because these guys do know their stuff, and know how to
make it into something yes even if its an alternative world some things are strangely similair!
Even if there's not much of an individual route I like how all the endings in this game are different
from each other and TL;DR it just a bunch of character events during the main plot then beat the last
boss and thats it, atleast there's actual VARIETY in turn of events and add to the story
to make it worthwhile doing all routes some may be less interesting but its still good.
Like depending on the guy events leading up to the finale the events do change if only a little.
 I might not like all of the endings in this game but its not bad to do it like this, feels like an rpg
with multiple ends for characters and you have to get flag events to get said endings. So yeah this is ๐Ÿ‘
 Sadly the endings of each character are just endings... I think I only really liked Darius, Kudan
and Ludo's yet in others they leave so much to our imagination and that fine
but for example Arima or Shuhei's post credit scenes while cute just felt a lil empty to me.
The other reason this game stands out from the other entries?
Azusa the heroine is the black dragon priestess as opposed to being
 the white dragon priestess in like every other entry.
Officially you do not get your hachiyou's till the end of the game but by that point
you should realize who they are and the game makes that hilariously obvious
anyway who says the black dragon priestess can't save the world? this one sure can.

One other thing though I wish Koei would stop being inconsistent with Kiss CG's, there's kissing but
they always seem to leave it up party to our imagination or its the lips almost touching thing. -_-
I get that they try and aim this at pure twelve year old girls but when
we look at Ludo and Murasame's routes I am like KOEI PLS
you can do it just fine, its an otome just give everyone the same treatment...
I mean come on there have been cero B games with normal kiss CG's like clock zero.
Its sort of tiring having to use imagination because in some there was kissing in the text..

If you need a guide I recommend Momokan.
Choro's guide for this was or is still incomplete, Momokan has charts for individual route.
So I have to recommend Momokan to you instead of Choro because this game suffers
from a long common route wait was there even an individual route?
I tried to follow Choro's guide on my first play w/ Darius and on my 2nd play
I did not get any new events till like later in the 3rd chapter thus making it a skipfest
since it tried to group characters which is nice but I felt its better to separate in this one?
Seriously do not do recommend unless you want/need to finish this quickly...

 Terms of overall enjoyment of route/ending:
Darius > Kudan > Murasame > Kohak > Ludohane > Tora >, Arima & Shuhei(tie)
Imho Darius, Murasame and Kudan have definitely the most interesting route/paths...
and are well balanced interms of romance/plot stuffbut that doesn't mean the others aren't worth doing, its just that the ones at the end barely gave me a good and memorable impression. :P

 My favorites at the time of finishing this game would be:
Darius > Murasame > Kudan  > Kohak / Ludohane > Azusa > Chiyo > Tora > Shuhei > Arima.
Wait what was the point it almost the same as above.
None of the characters are bad its just that some just aren't my type or that the route
 just didn't wow me enough, in this game Shuhei and Arima are my least fav with Tora following
even tho the latter is a hot stud.
 
The Harutoki series has been known as a hit or a miss but i think this entry is a solid one!
its also one of the oldest ongoing otome series next to angelique.
 
Some ramblings about the series from what I could find at this point:
Basically from what I gather from other reviews it was like don't bother with Harutoki 4 while it has
 great points and a 3d battle part with actual models it seems to fall apart at the second half.
I could even get behind the heroine but I doubt I will ever get to it the game seems to work
on a hellish flag system so hahaha no.
As for other entries haru2 sseems to be a step up in terms of stuff from haru1 but the characters
and seiyuus from haru1 are copy pasted under a different name... with different personalities. ๐Ÿ˜“
I think back then Koei was experimenting so its better to only play haru1 or haru2 not both. 
Unless you absolutely love this series to try out every game...
Harutoki 3 was were its at and apparently 3 is called a masterpiece, I can't
fully agree with that yet but it seems like an enjoyable otome RPG atleast...
Harutoki 5 may be good if love fushigi yuugi I plan to check it out some day
but most of the older games were only partly voiced this changed starting with haru6.
 
Anyway spoilers only after the jump.