Showing posts with label Terashima Takuma. Show all posts
Showing posts with label Terashima Takuma. Show all posts

Tuesday, June 30, 2020

Harukanaru toki no naka de 7 - review

Genre: Otome visual novel/RPG.
Developer/publisher: KOEI/ruby party.
Platform: Nintendo Switch.
Release date: 2020-06-18

Time for the latest installment in this series, it seems we're going back to the sengoku period.
What I love about this series is the swept to distant land trope and how of KOEI know their history
like I remember looking stuff up about Dan no ura and other stuff from haruka 3 and it was like
I learned about japanese history in a creative or romanticized way.
Haruka 7 isn't an exception to their usual ways but they were very creative with for example
Okuni and other things, though i'm not sure what they were smoking in general lmao.

I didn't have much expectations for it but one thing that stood out to me is that most
of the seiyuu cast is identical to 6 and to an extend 5.
A quick look at all vndb entries for the series basically shows this is apparently a thing
for 1,2,3 and 4 as well... not sure if KOEI is playing favorites but they make it work?
That aside...
This game is accessible to newcomers! as lore gets explained though if u have played
other entries it might be a bit like oh I know some of that already cuz its familiar.
I actually hope KOEI gives this entry a try in the west.

Pro's
- Interesting characters, no one was completely unlikeable except maybe antagonist.
- Unique character focused routes.
- Art/music.

Con's
- Length, rpg part might get tiresome.
- Plot while interesting, can be a bit inconsistent.
- Sometimes months would pass but its not reflected well in events.


For the system, the usual VN with map movement to catch a characters event flag
there's battles as well but this time instead of mini srpg from 6 we actually get
a more normal rpg-like battle again, the sd sprite look cute.
We can rotate our hachiyo in battle on the fly to take advantage of strength and weaknesses
and they can use skills with others or on their own which is nice.
Better not forget to heal them when needed though...
You lvl up normally this time though I recommend setting onryou strenght
to weak unless you really want challenge as fighting too much can be a little draining.
Also either find a good guide or save lots because it is so easy to break
a character bond from a wrong choice making it unable to proceed their events
and in turn get their ending for the rest of the playthrough, trial and error works
with this but at times I can't help but get anxious at times.
You can skip battles on 2nd play but only ones you had fought...
they still have us fight the trash along the way, thanks I guess.
Can also fight the four lords; seiryuu,suzaku,genbu and byakko to get a useful skill but
unfortunately its more like a tradition to be able to enlist their aid this time regardless of story
then again I can't remember if it was ever needed in 3 or 6 but either way they're in.

After the first chapter and a bit of the second I was mostly positive and interested
in the characters and excited to do their routes. The only exception being Satsuki
he was annoying at first but over the course of the game he somewhat redeemed himself.
I didn't find the voice for Okuni fitting but it grew on me, you don't hear Shitanda a lot but
feminine bishies he does a okay job with.
That aside having to actually pick someone on my first play was hard! going forth between
Kuroda and Yamato, though it was nice playing without a guide the first play
but I was anxious without a guide to rely on, I kept up with 5 guys events
and while the story was already lengthy the individual made it even longer.
The story itself was interesting and not hard to follow (maybe for Yamato ๐Ÿ˜‚) though
its quite long, chara events itself aren't long and whether it romantic varies greatly this is
more about journey than the destination kinda thing and what is there is nice.
There are some eh moments but that's it most of the guys are pretty safe as well.
Some routes are just not my taste like Yagyuu the 2nd half wasn't that great which I thought
was fine in routes like Kuroda, Yamato or even Musashi but for Yagyuu meh.
Its not like the story is bad perse but I can tell they tried too hard to give everyone
something unique the antagonist are also inconsistent sometimes one of them will disappear
off the face of the planet / shoved to the background and i'm like ok.
I think Haruka 6 was more consistent at doing the every end does it differently than here
and its really obvious this is by multiple writers as the quality of the plot varies a lot
like Yukimura's took a nosedive after the last boss and I basically liked every other ending instead.
Also I looked up one of the scenario writers and apparently he worked on some eroge... O_O
but this game was relatively tame though. 

I thought Nanao was pretty great, she acts independently a lot as well
and won't wait for her babe all the time, she speaks her mind so that was great
at times she did lose her brain but she's the do what she can type.
Side characters are also given portraits which after Dairoku I much appreciated
and the backgrounds/art in general looks nice, music fits the mood so can't complain.
Overall I did have a lot of fun, decent story and romance/otome part was alright
not every char might be my type but when I think about it no one was really dislikable
they all got their own ambitions and atleast the romance didn't feel that forced
for some it was obvious they needed a bit more time to figure things out.
Doing every route might be tiring especially if someone isn't your taste...
and whether the 2nd half aka the route is any good depends on that as well.
In the end I can say haruka 7 was decent, story was ok and the otome element was alright
so it was pretty well rounded
compared to the last two otome games I played its just since
there are so many route there might be a few meh ones and plot not well-rounded in all.
What's funny even though I found Yagyuu's route meh I didn't dislike his character and for
Satsuki I don't like him that much as romantic interest but his route was still great
though if we are talking about Yukimura all I can say that's a pity compared to everyone else.
So take that as you will, overall this game was worth a purchase for me and can recommend it
if you like history and want something to sink time into as its a pretty meaty game
the only bad part is inconsistencies with its plot, things in one route might not be a big deal
in others or come up at all, this is the best I can explain without spoiling too much.
For score it shifts between a 7 and 8/10 so 7.5 seems about right...

For playorder it doesn't seem to matter and since there are so many love interest
its probably better to go for someone who you are interested in first play.
Pro tip: Its easier to try to keep track of as many events though at certain times their are
cut off points like in ch4 at oosaka and the other one is at ch5 of which rumor to follow.
Unfortunately you cannot go for Naoe and Kuroda at the same time or
Satsuki and Yukimura for that matter as its very cleverly split so having a save
in ch4 is recommended if you kept up with all events so far.

There are three story scenarios which i'll call: Neutral, White and Black.
Based on relevance of plot I am going to rank the routes from worst to best.

Neutral: Yagyuu > Yamato. (both were ok but i have soft spot for Yamato overall)
White: Okuni > Musashi > Satsuki.
Black: Yukimura > Kuroda / Naoe.

My playorder ended up being:
Which I think is actually recommendable, as Naoe might be more satisfying
in terms of romance after someone like Yukimura.
1stplay; Kuroda > Yamato > Yagyuu > Musashi > Satsuki.
2ndplay; Okuni > Yukimura > Naoe.

End of non spoiler section, there's more spoiler babble's after the jump
so you're warned on that note.

Thursday, October 19, 2017

Shinobi, Koi Utsutsu Kanmitsu hana emaki - Review

 
ๅฟใณ、ๆ‹ใ†ใคใค ― ็”˜่œœ่Šฑ็ตตๅทป ―
Game: [Ninkoi FD]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PS Vita.
Release date: 2017-9-28

Yep... its time for another fandisk but in all honestly I don't consider myself being that
much of a ninkoi fan anymore and sincerly questioned why I even bothered.๐Ÿ˜…
 Like I expected more fanservice but got an actual story about them maturing...
I tried not to be too negative and my final score reflects this, this FD is just fine for what it is.

I had mostly a great time with the original but I am sort of eh at coming back to it after so long...
because after like a month or two I wrote off its vita port as a one off game.
The original was far from perfect as well like it having copypasta problems with Takaie all being like you got no chance make your time! and their being meromero shenanigans with Kaede
slowly falling for her partner of her choice said partners all following a trope too.
I still liked it because of it was brainless fun stuff...
Honestly speaking this FD feels more like a sequel there's fanservice but honestly I found the
graduation story for everyone lacklustre some nice moments here and there but it wasn't worth it
overall. Well I shouldn't complain atleast it got a FD right? i'll just do a general review like the original.

Pro's
- Everyones getting married... yeehaw.
- More shinobi action if thats your thang, (honestly in a FD I do not want this).
- Music, its nothing memorable but it fits the scene most of the time.

Con's
 Art, its still gorgeous but there's a noticeable difference... did the original artist really work on this?
- This is subjective but the overall writing, fluff, comedy all could've been better, overall its meh.
- Too many characters... basically only do your favorite(s).

Most of my rage/discomfort comes from the facts that originally Ninkoi is a very fanservicey game
with the plot sort of just being there, with the FD I expected more fanservice but got
more plot instead to the point this doesn't classify as a FD but a sequel instead.
They did it backwards usually its story centric game > fluffy FD afterwards...
At this point I just feel Ninkoi was one of those one time experiences there was little need
for more but we got it anyway albeit a bit too late for some.

Regarding the OP theme... its okay but I don't like it that much and they should've
 gotten the old singer back. I got nothing against Hisano but her voice just does not fit
with the background music, I liked her work for shirotokuro but here? not really.

The theme of this installment is graduation... honestly speaking I barely remember
much about the original cept some small details and I did not replay it either
because other games have been taking up my time and honestly I didn't find a reason.
Not that plot was ninkoi's strong point yes it has one, the original story(psp) all seemed
 like a light-hearted fluffy otome game to me never taking itself too seriously.
Length? about the same as the original we got fanservice and ''plot'' both of which are
fine but compared to say KBO FD the times I really laughed out loud could be count on a single
hand. The plot varies depending on character but I didn't find the writing to be exciting
because redundancy re: exams/graduating and marriage, its good to see them mature
but I expected more fanservice and was let down.
Disclaimer: no not everything is the same, every guy has their own story
of maturing/problems etc its just some stuff gets predictable to me.
System wise its just select after story... standard VN stuff if you do well in that
mero-mero practice thingy you unlock bonus stories for one of them I am annoyed
because one of them is a flashback scenario which would be better before their after stories.
The shenanigans is why I liked ninkoi to begin with but ever since setsugekka koi emaki
it feels like otomate is trying to make this series take itself more seriously like expand
on the setting in detail but stuff I came here for like fanservice felt dry and/or watered down
compared to the original which is just such a shame.
I expected a fandisc but got a sequel with more plot/lore instead of fanservice.
That aside everyone gets marriage ends! wow thanks no not really, suddenly I appreciate
it when only one or two/three characters gets one, I guess I first realized
this with Geten no Hana but happy endings come in all sorts of variations like marriage
would be icing on the cake sure but when there's 10 characters some difference in the end would be nice.
Sometimes I was just like they're just gonna get married in the end... maybe its better to skip lol. 
It is sad if your fav doesn't get one but isn't it nicer to fantasize a little...?

I think each after story is about 3-5 hours, most of which is spend with them graduating
and working together on a mission, marrying and sexy times(maybe).
Every character basically still has their charm and the comedy's decent
but I feel that's lacking overall it may still be nice to wrap things up though.๐Ÿ˜…
Its funny there's indeed a story to ninkoi but here I am... drawn to the humor, shameless stuff
and the colorful cast of characters, I don't think the core story is bad I just never expected
otomate to get serious about setting and stuff with setsugekka koi emaki's additional ninjas.
 I mostly did one after story a day for some such as Ukita or Tadehito it took me two days
because simple put I lost motivation and they were a drag in general.
Had there never been a FD err I mean sequel I probably wouldn't have cared... I feel like the past
one and a half week have mostly been an exquisite waste of time except for a few characters.
Going to add this right here and I feel its going to be my trademark line for everything 
otome now its impossible to like every character especially in a character game like this.
Sooo I came here for a fandisk with fluff not a sequel with more plot, its like otomate doesn't know
the difference and whatever plot there was felt stretched out to me, completely uninteresting like
I couldn't even keep focused and just let it auto play and I still understood it if I zoned out.
Of course there's a few nice moments but yeah that's it almost not worth to write about.
 Atleast Garaiya's as adorable and chuuni as ever even outside of his own after story. =w=
 Sadly the seal on Kaede's jutsu breaking was just an excuse to give us this poor excuse of a FD... haha round two? why not! except this time with actual character development.
This is why I can still rate it a 6 out of 10 because even if not what I come here for THEY TRIED.

Depending on how much of a ninkoi fan you are... you may enjoy this or you may not
if you're like me and its been too long its better to pass on it, its hard to write
my thoughts on this, the content in this FD(sequel) is just okay I enjoyed what I could, the end.
6/10
Its fine... might have been better if it came out sooner rather than later.

 More ramblings after the jump.

Saturday, January 21, 2017

Harukanaru Toki no Naka De 6 Gentou Rondo of Deus Ex Machina - Review

้™ใ‹ใชใ‚‹ๆ™‚็ฉบใฎไธญใง6 ๅนป็‡ˆใƒญใƒณใƒ‰
Game: [Harukanaru Toki no Naka De 6 Gentou Rondo]
Genre: Otome game Visual Novel.
Developer/Publisher: Ruby party, Koei Tecmo.
Platform: PS Vita.
Release date: 2016-12-22

The sequel to Harukanaru Toki no Naka De 6, given how I really enjoyed the original
I couldn't help but be surprised we got a sequel instead of a Fandisk because of that this game
takes place after the grand finale and now I have a sequel I never asked for but got anyway.
 Since this is a sequel, if you haven't played the prequel maybe skip this game
since it relies on past events and one can't begin to understand why there is this wall
between Darius and Azusa, sure they'll recap general knowledge and expect
you to be able to remember on your own.

Sadly this game hasn't had the greatest of receptions which made me scared...so after
I finished KgK momoyo tsuzuri I went into this right away because I had to know for myself
and in the end I sorta agree with the japanese impressions this is a very flawed sequel
an unnecessary one even, pretty sure they rushed some parts of it
in short; its just an average sequel to please fans but it wasn't at all a necessary one.

The game plays just like its prequel, you still have mission/goal from time to time
and you must balance the visits to the guy which end you're going for once again.
Also for those playing without a guide be careful with your choices
you could very well mess up and make it impossible to get the guys next event.
The battle system is improved but still easy, you're rewarded for finishing battles fast
and evolving talismans is a pain in the neck but once you're done with everyone said
 items to evolve talismans will be useless, also this time you get to choose which location to use
as a home base, like the demon-clans mansion or the cafe Haikara which Murasame frequently visits.
If you pick one that isn't tied to the character which route you're going for
 you can miss a few sub events during that playthrough.

Pro's
 - Arima/Shuhei route is better, tbh most if anything the indivual event/route is only worthwhile thing.
- Wan-chan is Totez Adorbs.

Con's
 - Story seems interesting at first but turns into a convoluted mess...
 - System, its like an rpg with a bit of time managment, So if you're not up for that avoid.
- Long common route not much individual, overall its a short game.
- Deus ex machina.
- Unvoiced sugar-content scenarios as paid DLC.  (๋ˆˆ_๋ˆˆ)

 There's also a demo available on JP PSN so if you have second thoughts
about the sequel please try it out, it contains the entire first chapter.

My play order:
Darius > Arima &> Shuhei > Tora &> Kohak > Ludo &> Kudan > Murasame > Man
 & Normal > Toudou & Grand end.
I mostly focus on two characters per playthrough making the total number of runs 6 or 7.
Because its easier to do than the prequel... and you have too much time on your hands anyway.
For a guide/walkthrough I recommend: http://neoromance.info/haruka/rondo or Half-adder.
I recommend going for only one character and the normal end first play, try viewing some
of Man's events till you hit a wall and don't forget to focus on upgrading your talismans.
If you were to only do one per play you just have more free time to focus on upgrading
and or capturing every onryou summon so its not bad either way.
There's no trophy for capturing pokedemons this time but I did it anyway.
You get some new scenes during the prologue on 2nd play from Man's point of view as a sign that his
route has unlocked, however I do not recommend doing it till you're done with everyone else.
Preferably do Man before the toudou/grand finale the order of the rest doesn't really matter
may as well get Darius out of the way early(no offense to mai husbando but it wasn't that great).

As for expectations for the routes themselves, I didn't have much of that and I'm glad
Arima and Shuhei got better routes than in the prequel because they deserved it
though I still think Darius had a more well rounded route back then than here. :(
The game is much shorter than its prequel and I went through the routes without
needing to say meh I don't feel like it now and go do something else.
Also
For those wondering if you need to do every character combination technique in one play no you don't.
The list resets, but rest assured you can get them all over multiple play so best to keep notes!
The most I got was 20... but I was glad to realize you don't need to go that far.

This wasn't that bad  but was it a necessary? Hmm... I honestly can't answer that.
Was saving Chiyo back then really such a good idea? maybe there was a consequence
somewhere someplace in a distant time that the two miko's and the hachiyou isn't aware of.
You'll find that answer in this sequel, warning that there are full spoilers further down below.
In short I give it a 5.2/10, I had a great time in most routes and most of them were enjoyable -event
wise- but it isn't all that great to sit through multiple times, the routes are essentially new versions, to
give us another opportunity, yeah some route brought up legit issues but I honestly wanted a continuation of the love ends but everything was reset to them being friends in this game, for some character it worked out for others it was a drag, you know I could put the prequel down
for a few weeks and continue later but since this is shorter and easier to play through
I couldn't and I am sorta glad for that. Also the plot wasn't engaging enough its like
they forcible created a problem when there was none which lead to one thing and the other.
The missions were less, too easy and not rewarding at all basically the first half
of the game is spend in the most boring ways like i said atleast the chara events made up for that.

The DLC controversy makes me roll my eyes and it makes me sad
Koei has taken such steps and one thing is for certain I won't support any of it.
This is a visual novel with some light simulation that shouldn't be the victim of addon content.
That aside I enjoyed most if not all the routes, except the grand finale as Kudan's end was much
better, it was pretty underwhelming this time yeah I am sure it worked out but it was a mess
I prefer Kudan's end over it which felt like it was the most complete ending in the whole game.
5.2/10
PS: Wan-chan is a maji tenshi.
---
more spoiler babbles after the jump








Monday, October 3, 2016

Yuukyuu no Tierblade -Lost Chronicle- - Review

 ๆ‚ ไน…ใฎใƒ†ใ‚ฃใ‚ขใƒ–ใƒฌใ‚คใƒ‰ -Lost Chronicle-
 Game: [Yuukyuu no Tierblade].
Genre: Otome game Visual Novel.
Developer/Publisher: Otomate
Platform: PS Vita.
Release date: 2016-09-08 

Yuukyuu no Tierblade -Lost Chronicle- is a sci-fi otome game from yours truly, otomate.
 Did I have doubts about this otomege? sure for one its premise is similair to Code:Realize.
Okay its not entirely similair but you get the comparison right?
A heroine named ''Eve'' lives alone for 3000 years in a secluded space and her world 
slowly starts to move again when one day she meets Shudo, Atalva and later on Yajur and Lowe.
Luckily for Eve they're all handsome guys! even if Eve herself may not be quite human.
(Oh come on that much is obvious okay?)
I like how otomate's trying to explore into mecha territory because you sure don't see that often
 but to be fair one can make an otomege with any theme, sometimes it just doesn't work out.
 
Playorder:
 Shudo > Atharva > Yajur > Roh/Lowe > Cradle > True.
No choice but to do Yajur and Lowe later because their route unlock
 after you've done Shudo or Atalva and this really makes sense in terms of story.
Anyway do the order of Shudo/Altava in whichever boy you favor but honestly its not going to matter much. 
I recommend doing Shudo's route first then Atharva > Yajur and finally Lowe.
Lowe's route contains major spoilers and would only ruin the overall enjoyment if done too soon.
Dunno about Cradle but just do him before the true end I guess or before Lowe's.

Pro's
- Interesting story and characters.
- Pretty Art.
- Relaxing BGM.
- Common and Individual route while shared is nicely balanced.

Con's
- Junk system, while nice for collection purpose seems pointless storywise.
- Not many choices, less than 10 per route.
- Repeat content (mech battles can get draggy on 2nd+ play).


Overall this otomege is a romantic sci-fi adventure with as seen above well executed action scenes
I wasn't bored of them which is good!
A lot of the typical otome scenes are really relaxing and the BGM sure help a lot with this.
The story develops well, even if its ''peaceful'' at times its usually not for long and the game makes
this very clear by swifting the POV for a short scene with the ''villains''.

If you were worried that Yuukyuu no Tearblade was going to have an annoying system
like Wand of Fortune 2 you can rest assured. because its nothing more than a simple
select the area, find junk and move on, there is no RNG involved or anything.

After the last otomege I played(which was Oumagatoki), Yuukyuu no Tierrblade was pleasant.
As its quick to the point, good story, easy to like characters and a likeable heroine.
I expected tierblade to be the typical short&sweet with a fluff of tragic otomate game
and I wasn't disappointed on that note because this otomege sure was interesting.
There were lots of twists and turns along the way and the action scenes were cool
and to get the whole story you have to do every route, sadly after
only one playthrough it was pain stackingly obvious who the OTP was but that
 has never stopped me from finding my own biases a long the way.
I get why people could say the some battles are boring, especially repeat stuff
and honestly I only liked  sitting through the first battles with Sud,Atharva... Yajur just
happened too late and it was literally the same as if it were say Sud except now its Yajur.
I felt the Moujuutsukai team worked on it and I was right on that... no way could I not
recognize how the repeat content played out but atleast story wise it was surprisingly well written.
Forgot to mention this and you may have guessed it but the heroine
can be compared to Code:Realize's Cardia aka clueless at first but gets a grip
on the situation quickly and becomes badass esp in the true end.
  The only bad part may be the copypasta/repeat content, it was much
like Moujuutsukai to Ouji-sama but imo was less annoying maybe by the time I got to Yajur
so I can't complain except the part about Cradle's route but they were probably
were like y not both and just went with it, I don't even mind the whole all-saving
nanomachine-son trope, it works miracles yes but I don't think it was annoying.
9/10

Okay you know the drill by now, more ramblings and spoilers after the jump.
Just skip to the end of the post to avoid and see my fav route/chara with minimum spoils
because this game is best experienced without knowing what is going to happen.
---------------------------------------------------------------------------------------------------

Tuesday, July 12, 2016

SA7: Silent Ability Seven - Review

 Game: [SA7: Silent Ability 7].
Genre: Otome game Visual Novel.
Developer/Publisher: Petit-Reve
Platform: PS Vita.
Official Site: http://www.p-reve.com/sa7/
VNDB: https://vndb.org/v16295
Release date: 2016-05-28

Decided to give another Petit-Reve otome game a try, skipped out on Goes! though.
In Goes! all guys voiced by female seiyuus which is nice in its own way but that game has an
uninspiring setting and after reading amazon reviews I decided to just skip out on that one all together.
On the brightside the heroine in SA7 is voiced so that was another reason to give
this developer one last chance before I probably decide to ignore them forever.
Which is exactly what I am planning to do, unless Petit-Reve decides to hire better writers and stop 
with trying to boldy go where no other otome game developer has gone before. 
Because sadly their games have all ended up being mediocre so far SA7 being no exception.

Anyway here's the OP!


 So one day when Yuki Ayaka walks home from school, she gets attacked by unknown.
The boys of Ark show up and save her, soon after it is revealed that Ayaka has an ability
 that can predict or more like see small bits of the future and so Ayaka ends up joining Ark.
Zero aka Rei is firmly against it but the others convince him, lol.
There also seems to be the element of a possible traitor... but the way they handled it was pretty bad
the whole setting takes itself lightly and not serious at all and not every route is worth it much like
otome game of the past there were only 3 route worth my time the rest felt like filler.


I based my play order off an amazonJP review this time since the person
mentioned that if you do Arthur too soon the rest might not be as interesting.

Recommended play order:
Eru(L) → Keel → Eiji → Zero → Arthur → Lead

If by some chance you are going to play this otome game, I recommend the same playorder.
Because Zero and Arthur routes reveal the most of the actual story and well
Lead's route was really enjoyable and a good way to end the game though
that might differ so might do Lead before zero/arthur.

Pro's
 - Voiced Heroine.
- Seiyuu cast,not much popular ones, its good in its own way.
- Art, its not bad and every guy had a kiss cg.
- Individual route is unique but some feel like omake.
- Common route + unique individual route.

Con's
- Mediocre story, nothing mindblowing.
- Too many routes, only two of them were worth it story wise.
- Characters are a bit stiff at times.
- Ending credits theme.

TL;DR start
Anyway SA7 tries the themes of secret organization, espionage and super powers
but as an otome game I feel it doesn't handle it well and that it doesn't take itself seriously at all.
Its hard to recommend this game to anyone but beginners but even then there are
better otome games I could recommend instead.

There was also no affection meter, to get on someones route
was basically to stalk him and if there is a choice that involves him select it.
It not hard once you know which spot the guy is at in town or you could just like use a guide.
The chart system is nice and all but a pain to 100% since it means selecting most if not all the choices.
Its nice but it just becomes a chore once you finish all the ends and you still have to go back for this.

I like the OP, Terashima's singing is really good but the ED was really out of place
like it was so cheesy, lol. I didn't like the ED at all, so I started skipping
 the ED after only two routes and I usually don't skip ED's.
Basically this game is lighthearted while somehow trying to be serious, though I did like how they
handled Tatsumi! except for the part that he's romanceable... that I didn't like.
Feels like they dumped all the moe onto Lead which makes it best
to save Lead for last to let's just say reward yourself with an adorable nerd!
Anyway most if not all the characters are average in terms of personality and the story doesn't take it anywhere new.


5/10
Its hard to recommend this otome game when it pulls off its themes in the most
mediocre way possible, its still possible to enjoy it but I'd wait till its on sale if you want
this game that much.
Also thats how I manage to enjoy their other game Soukai Buccaneers since I got that for 20$
but sadly I cannot use this same excuse with SA7, it wasn't worth full price.
I only liked maybe three routes in this game, Zero and Arthur are obviously the main guys
and for what its worth they had the better routes along with Lead.
Eru and Eiji's routes were boring and Keel's? why would I approve of a sixteen year old girl
romancing a 37 year old guy who even has a kid?! no no no no no no....
Even Murasame in Harutoki6 was handled better.
Not to mention the heroine was hard to relate to, I can't believe they let highschool kids into an
organization where they could get killed at night, she didn't even have that much training too.
This game took me three weeks to finish due to lack of interest, but its not that long at all
I just wasn't motivated to read more of a route at times because it just wasn't interesting.

SA7 will also get a trial/demo on Japanese PSN so if you want to try it out you can.

TL;DR end

More ramblings and possible spoilers after the jump.
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Friday, August 7, 2015

Harukanaru toki no naka de 6 - Review


Game: ้™ใ‹ใชใ‚‹ๆ™‚็ฉบใฎไธญใง6
English title: Beyond the stream of time 6.
Within the Expanse of Distant Time 6.
Developer/Publisher: Ruby Party/Koei Tecmo
Platform: PSP/PS Vita.
Genre: Otome Game, Visual Novel, RPG.
Release date: 12-03-2015.

I bought this game on a whim along with Clock Zero.
Both games have something to do with time too but aren't similair in the slightest.
I didn't review CZ, firstly because there is enough review and positivity about it
and secondly my feelings for it are summed up for it at the recommendation section.

Pro's
- Heroine is likeable.
- Interesting story.
- All of the characters are likeable even if to me some were you know less interesting?
- Seiyuu cast, Art and Music.
- If your attention span is low, Haruka6 may be just right since its not a straigh-forward VN.

Con's
- System, its like an rpg with a bit of time managment, So if you're not up for that avoid.
- There are eight routes, this combined with the above can lead to a long otomege.
- When I really think about it the story is a bit weak but as a whole I think its still okay
and gotta add that it wasn't bad or anything.
- One of the obtainable guys is a 35 year old, ossan... yeah thats right almost 20 years older than the heroine.
Just saying but Murasame is my favorite ossan so far. :P

My play order was:
Darius > Arima > Kohak > Shuhei > Murasame > Tora > Ludo > Normal > Kudan > Finale.
Every route was worth doing... and no route will spoil another chara's so play order won't matter
but some aren't tied to the overall plot that well. 

I have never played a Harutoki game before and I was relieved you didn't need to play the previous entries.
I started this while taking a break from Clock zero, which turned out to be just what I needed
to completely finish CZ after I finished a route, cuz oh my god that had a heavy plot >_>
 Harutoki 6 is surprisingly light compared to it and its great to come back to after a while.
 I Absolutely love how this otome game balances gameplay and story so well!
and I really have a thing for this sort of setting maybe its because I like RPG, history
or more like alternate world/timeline and the fantasy of being swept away to the past of an alternate world?
The gameplay is satisfying too and those who don't have a long attention span may
enjoy koei games more, even I get tired of regular VN where its just text after text...
Anyway one fine day our heroine Azusa was about to visit her grandma at the hospital but
she gets warped to an alternate world similair to the Taishou era, there she is told
she is the priestess of the black dragon, however the demon-clan snatches her away from the imperials whom are the ones who summoned her to this world.
 Kyaah Darius-sama sugoi sugoi! erm fangirling aside I started with Darius
which probably means I spoiled myself badly on some things luckily there are
still routes with interesting revelations like Murasame or Kohak, this makes it fun to do everyone.

Still this otomege also makes me go  ¬_¬ sometimes but not in the bad way!
I don't think this or any harutoki game had that of an amazing plot-line but it still OK...
I have my complaints and that the battle system is too simple for its own good is one of them.
and wish we could actually use skills and items...and that it was more fleshed out like a real srpg.
The art is good though, some of the backgrounds do feel cheap but the scenery is still is nice to look at.
 ~
Even when after a few route I couldn't be bothered and went back to something else, unless you are really enjoying yourself you may end up finishing it without doing other games etc.
Story is decent but not the best ever, also if you look up some IRL taishou period event
you might end up facepalming because these guys do know their stuff, and know how to
make it into something yes even if its an alternative world some things are strangely similair!
Even if there's not much of an individual route I like how all the endings in this game are different
from each other and TL;DR it just a bunch of character events during the main plot then beat the last
boss and thats it, atleast there's actual VARIETY in turn of events and add to the story
to make it worthwhile doing all routes some may be less interesting but its still good.
Like depending on the guy events leading up to the finale the events do change if only a little.
 I might not like all of the endings in this game but its not bad to do it like this, feels like an rpg
with multiple ends for characters and you have to get flag events to get said endings. So yeah this is ๐Ÿ‘
 Sadly the endings of each character are just endings... I think I only really liked Darius, Kudan
and Ludo's yet in others they leave so much to our imagination and that fine
but for example Arima or Shuhei's post credit scenes while cute just felt a lil empty to me.
The other reason this game stands out from the other entries?
Azusa the heroine is the black dragon priestess as opposed to being
 the white dragon priestess in like every other entry.
Officially you do not get your hachiyou's till the end of the game but by that point
you should realize who they are and the game makes that hilariously obvious
anyway who says the black dragon priestess can't save the world? this one sure can.

One other thing though I wish Koei would stop being inconsistent with Kiss CG's, there's kissing but
they always seem to leave it up party to our imagination or its the lips almost touching thing. -_-
I get that they try and aim this at pure twelve year old girls but when
we look at Ludo and Murasame's routes I am like KOEI PLS
you can do it just fine, its an otome just give everyone the same treatment...
I mean come on there have been cero B games with normal kiss CG's like clock zero.
Its sort of tiring having to use imagination because in some there was kissing in the text..

If you need a guide I recommend Momokan.
Choro's guide for this was or is still incomplete, Momokan has charts for individual route.
So I have to recommend Momokan to you instead of Choro because this game suffers
from a long common route wait was there even an individual route?
I tried to follow Choro's guide on my first play w/ Darius and on my 2nd play
I did not get any new events till like later in the 3rd chapter thus making it a skipfest
since it tried to group characters which is nice but I felt its better to separate in this one?
Seriously do not do recommend unless you want/need to finish this quickly...

 Terms of overall enjoyment of route/ending:
Darius > Kudan > Murasame > Kohak > Ludohane > Tora >, Arima & Shuhei(tie)
Imho Darius, Murasame and Kudan have definitely the most interesting route/paths...
and are well balanced interms of romance/plot stuffbut that doesn't mean the others aren't worth doing, its just that the ones at the end barely gave me a good and memorable impression. :P

 My favorites at the time of finishing this game would be:
Darius > Murasame > Kudan  > Kohak / Ludohane > Azusa > Chiyo > Tora > Shuhei > Arima.
Wait what was the point it almost the same as above.
None of the characters are bad its just that some just aren't my type or that the route
 just didn't wow me enough, in this game Shuhei and Arima are my least fav with Tora following
even tho the latter is a hot stud.
 
The Harutoki series has been known as a hit or a miss but i think this entry is a solid one!
its also one of the oldest ongoing otome series next to angelique.
 
Some ramblings about the series from what I could find at this point:
Basically from what I gather from other reviews it was like don't bother with Harutoki 4 while it has
 great points and a 3d battle part with actual models it seems to fall apart at the second half.
I could even get behind the heroine but I doubt I will ever get to it the game seems to work
on a hellish flag system so hahaha no.
As for other entries haru2 sseems to be a step up in terms of stuff from haru1 but the characters
and seiyuus from haru1 are copy pasted under a different name... with different personalities. ๐Ÿ˜“
I think back then Koei was experimenting so its better to only play haru1 or haru2 not both. 
Unless you absolutely love this series to try out every game...
Harutoki 3 was were its at and apparently 3 is called a masterpiece, I can't
fully agree with that yet but it seems like an enjoyable otome RPG atleast...
Harutoki 5 may be good if love fushigi yuugi I plan to check it out some day
but most of the older games were only partly voiced this changed starting with haru6.
 
Anyway spoilers only after the jump.