Showing posts with label Ohsaka Ryota. Show all posts
Showing posts with label Ohsaka Ryota. Show all posts

Wednesday, August 10, 2022

Xenoblade 3 - review


Genre:RPG.
Developer/publisher: Monolith Soft.
Platform: Switch.
Official Site: N/A
Release date: 2022-07-29.
 
Okay since this is turning into an rpg blog anyway, i've just decided to carry on
and write a post about it, straight of the bat I will say here that I like this series
mostly for its characters, story and exploration... I have never been a fan of the combat
and i'm not here for it, sure its cool but i'm a story enjoyer that still tries to play on normal. 
 
Pro's
- Great cast, I liked the story surrounding Noah and Mio.
- Exploring is fun, plenty of quests/optional content.
- Great OST.
- English/british dub is good, has a stellar seiyuu cast as well.
 
Con's
- Story while interesting, it might seem a bit farfetched to how it ties itself to its prequels
part of me even wondered what was the point and that it felt kind of forced.
-  PLOT is also full of cheeseHOLES and story elements either are underdeveloped or unused.
- Using side stories or subquests to advance the main story no longer makes it optional.
- Class system is chaotic, and makes everyone seem samey.
- Too many bosses are sponges, the final boss itself was a tad too long plus WhErE
iS mY cHeCkPoInT?! if you die(funny cuz every other boss'll wait for u).
--------------------------------------------------------------------------------------------

TL;DR its a well-rounded rpg with a great cast and the story  that on its own is seemingly fine.
I won't spoil anything about the story which is interesting to say the least but I think
in how it connects to the first two games feels a bit off and/or far fetched
that at the end of the day seems to amount to nothing thus making it all
seem like some fan fiction of trying to merge the worlds/aspects of xenoblade 1 and 2???
I did however really like the story surrounding Noah and Mio! by the time of the ending
I was actually shipping Lanz/Sena and Taion/Eunie as well.😄

The battle system is okay, class system can be weird and chaotic but as long as you
do quests and fight blue enemies its easy to gain the upperhand and stay ahead of the curve.
If you don't do that then it could get a bit more challenging but I absolutely recommend to not
miss out on the hero quests as they're great supplement to the story. Sadly I wish everyone
could revive like in past games and not just the healers cuz if they die for whatever reason
then you are fucked and this happened more than once. The combat is actually pretty simple
and straight-forward but they just expect players to just get it. I didn't even know till I beat
the damn game that you could do a dash move to quickly move around while in combat! also
if it was in a tutorial then I must've forgotten? I don't remember it being told to you.
I have my gripes but its a good game, fans of the series will probably not be disappointed! 
So if you're looking for a 60+ hour adventure  which could be even longer if you try
everything it has to offer including postgame stuff. But after beating the game I was too tired
for any of it except unlocking the extra heroes... so yea even after beating the game 
there could be plenty left to do if you're up for it. Sadly idk what it is but this game
left me so drained by the end of it? in comparison to Arise which left me satisfied/fulfilled.
Oh well, i'm just gonna say that Xenoblade 3 had a strong start, a very good middle(ch5)
but it ended up being a little bit confusing and/or lacklustre in the way they ended it.
Even for a TL;DR this was pretty long... well the game was long it took me a good 70 hours!
 
Now for the big question should you play the other two games first?
hmm probably better you do! but its not completely necessary. I did wonder why
the Queen's of each nation looked like certain characters from both games
but other than that this game just takes place after the first and second games.
For the most part there's not much that directly references anything except two characters
but if you played the other games you'd probably have several questions why things
are like the way they are in xenoblade 3, it takes a long time before you even get
a good explanation and even then, I thought huh why did that even happen?
Its all up to you really, when it comes to numbered games and knowing they all
take place after the other, i'm more willing to say start with 1 than at 3. Honestly though
I think both 1 and 2 were fine as stand alones. Anyway that's my opinion and I say it
later down the post as well, i'm not a gatekeeper you're free to do whatever you want.
 
If you like lengthy rpg's with a battle system that has you do epic attacks then this game
might be for you, if you can get past the same-ish combat flow and system that is actually
quite simple but never really properly explained which at this point I consider a series staple.
7,4/10
I was gonna give this an 8,5/10 but the final boss was just such a slog and I found out
that if you die in the fight, doesn't matter where you're forced to restart from scratch.
And it was like an hour long LMAO... wtf even xenoblade 1 had checkpoints in its final fight.
Also what was up with lucky seven? the whole thing was underdeveloped, we got to use it once
there was even a tutorial and then it was just forgotten. Riku also was kinda SUS if you ask me.
After chapter 5 the story and all did take a little nosedive and it never regained its momentum
and we get boring fetch quest and a rushed/lacklustre conclusion to it all.
I'm gonna say it this game was released ahead of its initial release in september
SOMETHING HAPPENED and we don't know what. Either it was budget or 
they decided it was good enough, no one really knows.
Sad, I know! I really want to like this game more but this all ain't helping....

The rest of this post is just more rambles/more detail on my experience of the game
if you don't like/agree then just close the tab in your browser, its just my own opinion
which could differ from yours. There are no plot spoilers but there are a few screenshots so beware!

Friday, July 29, 2022

Trials of Mana - review


Genre:RPG.
Developer/publisher: Square Enix.
Platform: PS4,switch,PC,mobile.
Official Site: N/A
Release date: 2020-04-25.
 
This game is a remake, its apparently pretty faithful...
Gonna be honest here, I have never played a mana game but this
was a nice game to just casually play, it is linear  and little to worry
about missing anything except maybe the cactus thingies.
Most of them are easy to spot but there are a few easy to miss!
I wish I could be completely positive about my experience with this game but I can't.
Anyway...
I got into this while waiting for xenoblade 3 to come out... I decided to continue playing this
from the demo I tried a while ago, it was easy to pick up the pace and/or understand
what's going on plus when chara's mentioned this or that also please be warned
this game is fairly straight-forward in terms of plot, there's not a whole lot of talking
and its pretty on point nor does it ever drag itself out more than needed.
Sadly it seems this game has dropped tremendously in value, I bought it for 30$
and it is now even 20ish euros. After playing I can definitely see why... it is not long
so unless you really love action rpg's most people would give up cuz certain things.
 
Pro's
- A simple, yet traditional story with some replay value.
- Good music, the ability to switch to the original bgm is nice too.
- The ability to choose your protagonist and those who tag along.
- Most of the bosses are all unique and fun in design maybe a lil frustrating too.
 
Con's
- Over two hundred chests but most contents are healing or revive items....
- Class change items shouldn't be locked behind RNG, nor be able to get duplicates of.
^^(Maybe actually put nice things in treasure chests?)^^
- Terrible AI is terrible.
 
The quick and dirty  would be that this is something to look into if you want something traditional unfortunately this games pitfalls are the god awful AI, I think its even worse than ff15!
it also has a nice class system but I found it to be such a hassle when it came to the
second class changes which involves unknown item seeds... it is never guaranteed whether
you get a light or dark class item??? so unless you want to farm and put up with stupid RNG s
 you'll probably have to take what you can get. If you can get past all this it could be a fun game.
 
I am well aware that you can't always get what you want and I already sucked it up and rolled
with classes I didn't want, so I'd like to believe i'm mentally strong enough in that regard.
Anyway bullshit RNG is still bullshit RNG no matter how you slice it. Even worse
if it is determined from the moment you get the item from the chest. REEEEEE~
Anyways I adored the characters and even made a start to the second playthrough but it seems
aside from the prologue and personal motivations most will be the same, a guide said some
of the end game will be different so that is nice. Sadly the AI is horrendously bad
and I was frustrated at watching my team mates die over and over and over again
to the stupidest things. Good news though the only difficulty specific trophy you can
just switch to before the boss itself! so no need to suffer on hard the entire game unless
you want all the challenge! you can just play on normal till then.
 
Sometimes I wonder why I put up with BS like in this game... I must've been really bored
to plow through this game but hmm I guess what was nice was nice even if somethings weren't nice.
Hah... I don't think Chawlotte's UwU speech was ever a problem... IMO there were worse things.
I wouldn't be surprised if people gave up on this game... the beginning might seem
like this is gonna be super stress-free but the AI will end up testing you.
 
For what its worth a nice, fun game but it has noticeble setbacks!
I do want to play the other mana games someday, they do have its charm
but as you can see, you must be willing to get past some setbacks.
Now for all my screeching, another good thing is despite them recycling three bosses
the main game isn't any longer than it should be. If you're still up for more there is a post-game
scenario but I am not sure why they had to split it from the main game. Maybe because
due to the extra classes making MP no longer an issue thus breaking the game.
Anyway if I had to score it this game it might get an 6.7/10 from me which translates to
 well its fine really but could be a little better? it might be even better if you want
a game with not much talking cuz there really wasn't. At the end of the day this was a classic.
 
More rambles after the jump, its more or less just my own experience
with this game and some parts may be a little ranty.
 

Tuesday, June 8, 2021

Angelique Luminarise - review

 Genre: Otome/simulation VN.
Developer/publisher: KOEI/ruby party.
Platform: Switch.
Official Site: https://www.gamecity.ne.jp/anmina/
VNDB: https://vndb.org/v28833
Release date: 20/05/20.

I am not too fond of simulation genre of otome games but I still got this game
after I was impressed with the demo, as its base plot was a bit more captivating
than my entire experience with retour granted it was one route...
I remember trying Brian even but lost interest welp, time to try again? 
 
Pro's
- Interesting characters, was motivated to do multiple character ends.
- Ange's personality, sometimes she can be sassy.
- Art, I like the art style.
 
Con's
- Starts off strong but falls flat in the end... (none if any conflict as well.)
- Gameplay is pretty much a reskin of retour albeit with QoL improvements.
- It is rather short, especially on 2nd+ play.
- Reusing CG's with slightly different background taking up slots in the gallery like its 2010.
 
The queen is MISSING and they're in need of a new one.
 
Plot/prologue
Ange who after a hard day of work went for a drink and laments her life's choices
then gets offered with the choice of becoming a  queen and randomly signs it cuz why not!
Little did she know some pretty boi on a pegasus showed up to take her to her new job.
 I liked how this was all done in manga form... really added some humor to it
before it switced back to regular VN mode, was nice while it lasted.
Ange doesn't understand but the pretty boy who's name is Yue explained it all...
but did a poor job so Vergil had to jump in to explain it in a way Ange understood.
In short: Ange signed a contract and was isekai'd to a new world to become a candidate
to be queen of the cosmos, Ange thought that contract paper was a joke but here we are.
There is also another candidate to be the queen, Reina who like Ange also just got here
and is willing to answer any further questions Ange might have, Reina is also her rival
who has no intention to lose! In terms of other characters there's Cyrus who is Ange's butler.
Cyrus also interrogates Ange some of his questions will determine compatibility such as
birthday/bloodtype or likes/dislikes you could say he's simply one hell of a butler, also is it just me
or do I get sebastian vibes from him. >_> Unfortunately Cyrus is not romanceable
like the others which is such a shame because just from the prologue he really grew on me.
The chemistry amongst the guardians was also nice so events with them were nice most of the time.
The two candidates are given their own planet to raise with the help of the elements
that the guardians possess. This is a series staple and it wouldn't be Angelique if it wasn't.
Cyrus knows when to joke around as well some times it was good other times it was eh
and I was just like my dude what're you smoking?! Tyler the engineer was cute
as well too bad he's not romanceable, ah the terashima curse strikes again!

Reina might not be romanceable but atleast she and Ange can hang out.

 
Gameplay like other entries includes simulation parts and there is a day/time limit to get things done
though i'm not sure how long we are allowed to take, probably best to not take too long.
Like with retour you have to manage your time of chasing bishies with being a candidate
for the queen. Most of the gameplay flow is similar to retour but they have tweaked some things.
There is still some RNG involved but it is much less of a hassle which made it easier to replay
and there are timed choices in which a character may quiz you during a date but most of these
are easy if you've been paying attention during your gameplay. Like for example
is your rival(or yours development higher or lower? Do you remember x and what was it? etc.
Thankfully the first dates no longer have you select lots random questions which is a blessing
there's still some randomness but not as bad as in retour,  I was always stressed back then
cuz of RNG and higher potential of saying the wrong things that would ruin the mood of a date.
If you date a lot the guys and get perfect answer on the quiz they may give Ange a present
for me it only happened with Vergil, Yue &Noa, you can also give the guys presents
but you have to buy it on a holiday but figuring out what they like was another thing...
though affection was plenty so that was not a big deal!
Gameplay also feels less monotonous because some things can be automated
a blessing on multiple playthroughs. Whatever difficulty you select will affect
Reina's behavior making it either easier or harder to get through it.
I recommend easy because hard makes everything a pain............
Like retour you don't need a guide as long as you save a lot because there is a chance you
select a wrong choice during events that results in heartbreak so you cannot proceed events
for me Lorenzo's events were especially bad with this I couldn't find the right thing to say.😔
The only thing I really hated was the RNG involved with the confession or be confessed at events
and how there's 1 cg locked behind being lovers that for some had asinine requirements
but atleast the game is nice enough to tell you how to get it so its not that bad.
If you're curious about this entry  and are still on the fence about the aforementioned gameplay flow
there's a demo/trial on the japanese eshop, wish more otome dev's would do this tbh.
 
 The vibes were nice, I got interested in a few of the love interest just from the prologue
Zeno's precious and Vergil totally not from the devil may cry series also seemed interesting.
The characters all had a personality to them outside of their events... but a lot of it was
random and I couldn't keep track of some of their stories so that was a bummer.
I liked a event were Vergil teased Yue during a game of words.😂 On another note
the heroine Ange is 25 years old! which certainly made things a bit more interesting?
As for the love interests  the youngest ones are 18 and 19 with the others being in the mid/late 20's.
Seiyuu: With the exception of Satou Takuya and Shimazaki Nobunaga most of the seiyuu talent
are all relatively unknown which is nice sometimes even I am tired of hearing the same old va's
also glad they didn't use those ossan's because some of them like Zephel's VA really
had to try hard reprise their role the only exception was Koyasu but that's probably
because Koyasu is still very active as a seiyuu unlike some of the cast in retour.
Rest assured that this is not the case here which lead to a better listening experience.
Some guys have their own thing going on its more obvious with Kanata the youngest of the
guardians he's much like Ange and still getting used to his new life there if you don't know which
guy to go for I think Kanata might be a good pick? but still it might be better to pick the guy
which really interest you and make the most out of your first play because I ran out of steam quickly
cuz this game wasn't that fun to sit through multiple times, it isn't very interesting either in terms of plot. Not sure about the rivalry but as long as you're trying there shouldn't be a problem, only once
I fell behind & sorta sat on my ass in the beginning cuz I was thinking about Vergil.😜
They also gave Ange and Reina backgrounds that influenced who they are as a character and their
relationship but that's sorta it too. If you want to complete all events, well uh good luck with that?
there are lots of different variations of events. I was pretty satisfied with just getting
the romantic ends as well as full gallery or almost cuz I couldn't be arsed to get
the last bar cg for 2 characters, which thankfully wasn't worth that much. Other than that
its probably disappointing there was no real plot outside of the guys events, it was mostly relaxing
and everyone was nice much like in retour maybe too nice, even if things don't work out
in terms of love there's no hard feelings they might even still want to spend the day.
Its great if you don't want much going on but yea don't expect a plot like in
the haruka games, I found this disappointing because it started off well enough but this might
as well be an angelique thing, you have the goal and choice to romance but not much else to it.
The character events and love ends really are the best thing the game has to offer!
 
IMO it was alright... just okay at best, Koei managed to sell it to me
from the trial but its mostly cuz of the characters so they definitely did something right?
But there is also something wrong, the lack of CG events and reusing
1 cg scene 3 times, only change is the background. Come on what year is this? I expect
something like that from back around 2010. There are many times I wonder why there
was a lack of them, even retour had a few cg's when you go out visiting that world's town
or a dance cg etc, luminarise does it too but really awkwardly, disconnected from the flow
and not fun to have to fetch it if you didn't visit said location thrice. Some have weird conditions
like visit the first time as lovers but if you visit before being lovers that you get a different version
of the event.😒 See what I mean by asinine? god forbid you visit misty canal with Kanata
before being lovers cuz there goes your chance of seeing one of the few CG events.

Atleast most mini event were enjoyable but i'm just disappointed there are hardly
any CG's spread out over the romance events, Further more there are no real routes
and the game is a giant common route filled with individual events which aren't very long, if you
try to go for one you will trigger a bunch of the others especially if you automate to much.
Sometimes there would be guy only events. I couldn't keep track or be interested in those cuz they happened in no particular order they weren't that interesting either so nothing of value was lost.
 
This game is very short not like retour was much better at that.... in that game despite enjoying Zephel's
events and vibing with some guys from time to time, that was all that there's to it! Luminarise is the same in that regard. So I realize maybe simulation games just aren't for me! cuz by the time
I got to the final route of the game I was just about done with it.
Vergil is my best boi!
 Overall I like most of the characters, general plot and can stand the gameplay
more than retour due to QoL improvements. But really my first play was the most fun
and most of the fun and interest disappeared on subsequent plays leading to me
running out of steam and then I also felt bad about betraying Vergil when going for others
cuz I liked him more than Kanata whom I just wanna cheer on not romance.😓
If there was any character I had trouble liking it was Milan his romance events were off-putting
but outside of that he was likeable. I much preferred to spend my time with Zeno he is too precious.
Both Shuri & Felix were a surprise for me cuz I was turned off at first but they both grew on me!
There might be some characters you just don't like which for me was Milan and Lorenzo.
Noa's likeable enough and I don't hate him but everything about his character
has me going, I have seen this somewhere before have I? Yue on the other hand is a cutiepie!
Whoever ends up being your fav will depend on personal taste really.
The stories in the character events varied heavily but there were some life lessons that could
seen or learned from it so I don't think it was all that bad, it just makes up for the main plot
being lacklustre which was just there to set things up. This can be a nice otome game if you let it!
by doing all routes you might notice how a lot of things are just kinda the same.
6.5/10
Well I think this is okay if you like romance simulators and never played an angelique
game and are new to this but other than that it kind of fell flat despite starting out strong
the lore and all is interesting but don't play it for the plot... do it for THEM bishies.
Once more I recommend trying out the demo on the JP eshop to get a feel of it
the japanese is pretty easy too so its a good game to test japanese on. I say that
because this game is quite expensive it might just be KOEI tax at this point
but i'm more inclined to blame this on the pandemic for it being the way it is
or maybe that's just me trying to be nice and cut them some slack?
 
End of non spoiler section, route spoilers after the jump.

Sunday, June 7, 2020

Dairoku Ayakashimori - review

Genre: Otome Visual Novel.
Developer/publisher: Otomate
Platform: Nintendo Switch.
Official Site:
VNDB: https://vndb.org/v25911
Release date: 2020-05-28

So since my thirst for some sakurai takahiro was real and I haven't heard him in forever
I decided this will be my first switch otome game! \o/ albeit digitally.
Went into it almost blind, only knowing that protag Shino was some government official
but when they found out she can see youkai she was transfered and ends up
working with Ayakashimori who deals with supernatural stuff in Sakuratani
to prevent folks from causing too much mischief, you basically pick one of the dudes
to keep an eye on and/or help them because who knows what might happen?
Shino also gets a pet ayakashi named Kouya to help her out.
The common route did a good job of introducing everything and wasn't too long to bore me
atleast with a little joke or two which after the last otome I played was much welcomed
and all the char's were great the only problem this is a really slice of life-ish game
but that doesn't make it bad or anything.


System is just standard VN stuff, map movement stalk-a-bishi and a press the correct button
in this order minigame like in Utsusemi no meguri but you only do this minigame
like once in the prologue so I am not sure why they even bothered in the first place?
you only get to do that if you go out of your way on the map, while ignoring character or
for the grand ending or scenario completion dunno why it was there tbh.


Pro's
- Likeable characters.
- character design, same artist as bad apple wars and alice=alice.
- Seiyuu performance was great.

Con's
- Backgrounds are plain.
- Overall plot is a little disappointing.
- Lot's of no-face side characters including antagonist.


I liked the setting and general atmosphere, the comedy was alright it didn't try too hard
neither did the story which was decent atleast but nothing too deep either
but it also wasn't that great in using the scenario to its full potential.
The art was great except for some of the background stuff which were simple and bland so meh.
Music was pretty good and fit the setting, the rock theme grew on me and before I knew it
I was rocking my head back and forth everytime it played. 😂
The heroine's was also great, despite insecurities of her new position I absolutely
loved her positive attitude to chara's such as Hira. Though the overall story is kind of
simple, each route tried to go about it in their own way and some characters were more
helpful to Shino than others. The route length is not too long or too short
but overall this game is kinda short? sad it might be a one-off game :(
A lot of side characters had no sprite/face to remember them by so that
didn't make that much better I suppose they ran out of budget, i'd be find with it
if it was just townsfolk but apparently the villains got the treatment as well
which was really irritating and made it hard to remember them but I guess they were so
significant otomate couldn't give a damn so why should we?
Playorder shouldn't matter just go for whoever you are interested in doing, the three endings
for every character makes you understand them more which was another plus
though I am gonna recommend to save Shuu and Tokitsugu for later.
The main cast,heroine and seiyuu being superb made it easier for me
to overlook some of the flaws and since it was enjoyable I think this was an alright
otome just don't expect it to go and do new things or be deep because it won't, there weren't
any landmines or wtfbbq twists so it was nice to have a more normal otome game for once.

Overall it might be meh but still fun, hard to recommend unless you're a beginner in the genre
atleast the otome part didn't disappoint me unlike the last game I played
still I can't rate it that high so it kinda ended up shifting between 6 and 7/10
kinda weird how I played two games back to back where one had a stellar story
but bad otome part and the other a bit of lacklustre plot but good otome part.😅


That ends spoiler free section.

Wednesday, January 11, 2017

Ken ga Kimi Momoyo Tsuzuri - Review

剣が君を守る
Game: [Ken ga Kimi Momoyo Tsuzuri]
Genre: Otome game Visual Novel.
Developer/Publisher: Rejet.
Platform: PS Vita.
Release date: 2016-12-22

Sometimes a FD you didn't ask for is better than no FD at all.
Yes that's how I original felt when Ken ga Kimi Momoyo Tsuzuri was announced.
 KgK may not have needed a FD per se, the vita port additions were perfect but I guess
 that port sold well enough for rejet to give this game as a thank you for supporting. :)
I can say this game was worth my money thats for sure, Rejet mostly used
their budget correctly and otomate could learn a thing or two from this!

  That aside I loved the original, the vita port of KgK may not have been the best
but its definitely the definite version because of added scenes with cg's
and after stories not in the original PC version, however I can't really recommend KgK
to anyone but people with a decent grasp of the language because there is a lot of kanji
If you just started learning you aren't gonna be able to understand it much.
So I can only recommend if you have a high lvl understanding of japanese
and like old timey wafuu settings plus do not mind a slow and long visual novel.
I guess fans of hakuouki or similair otomege could enjoy Ken ga Kimi as well, because samurai boys.


Pro's
- Fills in some gaps in story the original game couldn't explain.
- Art/music.
- Seiyuu did an amazing job.
 - Lengthy compared to the average FD, it will last a while.

Con's
- Not every side story was as interesting as another was.
- Long winded.
 -  101 CG's yet no actual Kiss CG's. (눈_눈)

Like the original, Rejet still has this little fortune thing when you boot up the game and you can also
get side characters this time which sadly makes it even harder to see the character you like the most.
*Whale sound*
In short KgK Momoyo Tsuzuri is basically a collection of side stories, book 1 takes place right after
the common route when the boys have parted with Kayo and are on their way back to edo from Sunpu.
Book 2 and 3 both takes place some time before the gozenjiai(sword competition).
Those two are basically AU's side stories and doesn't really fit into the canon that well.
The individual scenario books for each character are great, some even go further
into certain matters of the original like for example Kei's and Enishi's first chapter.
Each chapter takes roughly one hour to complete give or take depening on your own reading speed.

You also collect bills during the first three books by viewing scenes
from the guys POV they unlock omakes which are really cute.

There is no recommended order for the FD but I feel like its best to start with Book 1 then 2 and
finally 3 since even if AU, its a common story and it just makes more sense this way.
After that feel free to jump into the individual books and from personal experience
its best to do Enishi's book before Saneaki's and Suzukake's before Tsuzuramaru.

Honestly I can't really recommend this FD if you don't want to go deeper into the world of KgK
or didn't like every character since it will take up a lot of time to read everything.
If you do want that then by all means please do because it is worth the investment
but still I have to say the sheer content of this FD is really overwhelming.

Personally Kgk momoyo Tsuzuri gets an 8.5/10 from me, its a great FD but part of me
feels like some of it wasn't really necessary and there are a few forgettable side stories.
Taking in the annoyance of not being able to access the menu where you select the books
you want to read from the main menu is also reflected in the score there's a quick workaround though.
Not everything stood out to me but honestly over half of it did, after playing this
I really understand every character that much better so yes it was a worthwhile investment.

There's more thought at the bottom of the post but in short i'm mostly positive and I recommend
this FD to any Ken ga Kimi fan who doesn't mind investing time into every character's story.
Rating

Plot  ★★★☆☆3.5 (Writing of some side stories varies some are better than others)
Overall enjoyment ★★★★★ (TL;DR a FD with content that is more than I ever ask for)