Showing posts with label Suzuki Ryota. Show all posts
Showing posts with label Suzuki Ryota. Show all posts

Saturday, June 6, 2026

Tengoku Struggle Strayside - Review


Tengoku Tumbleweed Side Struggle
 Genre: VN.
Developer/publisher: otomate.
Platform: Switch.
Official Site: https://www.aksysgames.com/tengoku/
VNDB: https://vndb.org/v33150
Release date: 04-04-2024
 
I played this game inbetween others but this was one of those games
that I wish I could like more and only got good for me in the last two routes.
Due to it being what it was I wasn't in the mood to get through this but I also didn't
want to let this sit in my backlog for half a year so after Matsurika FD I continued.
Despite being aware about contents; I found it rather tame.
I mean without context they sound awful but within the narrative? oh. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Strong-willed and self-concious heroine.
- All LI's are likable in their own ways.
- Great art and catchy music.
 
Grey area
- Quite long; route length is 10-12 hours on average.
- Story doesn't seem to take itself serious, weak resolutions in early route.
  
Con's
- The game can feel a bit draggy at times and has pacing issues.
- Bad CG pacing, there are droughts and moments with a lot at once. 
 
 
Art was great,When I looked at the cover for the first time I almost
didn't recognize who the artist was, tho it definitely is Satoi's style.
Music was generally good and I had no issues with it.
The OP was good but I didn't feel like watching it everything. ED was fine. 
 ---
 
[System ramblings] 
Standard visual novel stuff, nothing that stood out.
The common route was much like Olympia Soiree a long one-time introduction
without choices and it becomes entirely skippable on 2nd play.
Its also easy to see what's a good or bad choice as this is shown when you select a choice
so you can play this without a guide, there's only two endings per route; Happy&bad.
However the bad endings were IMO more like good ends.
The common route did hook me, the setting and introductions were interesting.
I liked how the heroine had a female friend with a sprite too.
There's a scene at the end of ch1 that kinda woah but what I found hilarious
is how tame the rest of the common route of seven chapters was. The early routes
such as Yona or Kiku were quite tame as well. I was actually disappointed at this, within
the narrative a lot of things did make sense but if I listed it separately it could sound awful.
Actually the game is rather tame in general... LMAO till the gloves are off in Goemon route.
Pacing was a tad slow for me but for a SoL character driven game its not bad perse.
 Though things can get heated the game was for the most part pretty laidback which lead
to some shifts in tone, if you can't handle this TengoStray is likely not for you. 
I'll add to this that TengoStray is a fairly long, especially the first time through.
Individually the routes had 12 chapters and it took around 10-12 hours to complete one.
---
 
[Heroine ramblings] 
She has a whip but...
Rin was alright but can be a bit much at times, even if she didn't remember her
past life she had a personality! I did wonder how she turned into a misandrist
but the story wrote itself in such a way I kinda got why she had enough of them.๐Ÿ˜…
The narrative esp in early routes seemed more set on mellowing her out...
As she lived with everyone she got over that stuff pretty fast too and she tried
to approach them differently which also kind of clashed with the initial setup
but its okay people can change their mind so that's not bad per se. 
I wasn't really sure what they tried to sell me during the first few routes and 
if need be Rin can really hold her ground, its just she acts like a tiger but is in fact 
just a cat and acts like any girl could. Rin's proactive but she was also a tsundere
so getting her to be honest was a struggle in itself. Sometimes she's just hostile๐Ÿ˜“
but also not incapable of self-reflecting on things as she is self-concious.
Rin is comparable to Olympia, not perfect by any means and it was obvious
she bit off more than she could chew, even so she regained her balance. Rin also
reminded me of Rinka from BAW; if they fleshed her out and wove her into the plot. 
Rin shined the most in the locked routes as that's where she was given the most depth
and the early routes only touched upon it on a surface level. Considering her story
it also makes sense why that is the case. Maybe I had the wrong expectations
but I expected a bit more from her even in early routes.
I didn't always vibe with Rin Enma, yet I was in-sync with her in how
her perspective changed both on herself and the guys.
My sign also isn't very compatible with Rin who is a scorpio and at times
I did not understand her but she wasn't a bad heroine at all. Just not for me.
---
The LI are criminals but there was barely need to punish them. 
I actually expected Rin to whip them more if they acted up but... this wasn't necessary! (haha)
imma be real the only one who really needs whipping is Sharaku. The times the whip was
cracked were few. The narrative pushed it yet was against doing it at the same time.
I don't know if the localization toned her down among other things but let me tell you
again Rin was at her most badass in Jack and Goemon's routes.
If you wanted to actually whip LI's then I recommend KLAP kind love and punish instead.
---
 
The seiyuu cast are mostly familiar I personally don't hear Goemon's VA a lot
but this game made me like him!  I also did love some of the seiyuu for
the side cast like Koyasu Takehito as Daddy or Nojima Kenji for Takamura.
It was a good cast with classics but none of my fav's were in it.
--- 
 
The localization was good but this game was toned down, there's less vulgarity than what
the japanese were complaining about and there's not much that soured the experience except
some of Sharaku's phrasing near the end of his route but that's just him.
I always hear people complain about this otome but it was tamer than I thought.
 ---
 
[Overall ramblings]
Despite grievances I think I am more satisfied with this than Cafe Enchante!
Tengoku Struggle is what happens when you mix aspects of bad apple wars,
varribarri and Olisoi. The setting is interesting but it can be kind of deceiving
as it ended up being much more slice of life focused than I initially expected.
The lore wasn't deep or anything but it was creative, the things I found myself
disappointed at was mostly the execution of the overall story
which felt like it was doing whatever at times.
This was a much slower paced game rather than an action packed one which lead to
pacing and tension issues. Olympia wasn't always able to meet her goals but she had
a more simple job. Rin does try but it may vary on the route and who her partner was. 
Both the enemy and the heroes had goals but ends up being rather casual about it. 
Sometimes you can't really do anything about a situation and this game was full of it.
I think I may be fine with slice of life when there's not some grand plot
going on but TengoStray certainly was an experience. 
You see this game has its routes tackle things on a case by case basis and it tends
to ignore anything not related to that character or put it very into the background.
I can forgive some things but its understandable why I feel the way I do since
there's a lot of beating around the bush. I'm fine with some truths only shown in
locked routes but... I had trouble enjoying the early routes because they were all over the place. 
In terms of romance routes ended in satisfying manner but I wasn't fully convinced
when it came to tying up all the plot threads. I found Sharaku to be a lil better
than Yona/Kiku but not by much. I thought its just because they're the early game
routes, those can be lacking and not tackle it all... then I moved on to JacK
who spiced up a lot of monotony that the starter routes had going on while being
hilarious at the same time. I thought there would be no route i'd like but I was wrong!
Goemon had a really good route as well but... the others started feeling like what if's.
--- 
 
TL;DR 
 At the very least the character interactions were always golden, due that I mostly had
a good time but it was a tad slow for me, the real struggle was the SoL along the way!
The romance is build on trust and its most enjoyed as a slowburn, early routes for me
like Kiku or Yona's was a real s t r u g g l e because while I liked them they never became fav's.
There was not much was going on and the real narrative is buried in the locked routes.
The main plot was kinda weak in early routes and very character+romance driven. 
At times there is plenty of enjoyment, yet the plot was 404 not found. 
 Goemon's the only one which handled it well but when I looked back I got
a massive headache thinking about certain side chara's.๐Ÿ˜“
Its sad I didn't enjoy the first 3 routes and at that point I was like is there a route
in this game I really enjoy? the answer was yes.  After three routes I struck gold with Jack.๐Ÿ˜„
So I basically suffered during the first half.๐Ÿ˜ฉOkay I guess I'll take the L's.
The best parts about TengoStray for me were the character interactions even when there
was nothing important going on. I didn't even dislike the LI's themselves. I just thought
some of the narrative within their routes particular the early ones could be better. 
8/10 
I would recommend TengoStray if you want an otome game about bad boys and life&death themes
with homey SoL/found family vibes. I wasn't disappointed with this game like with Enchante.
I'd probably not recommend TengoStray to those that don't like SoL, slowburn romance
or can't handle some mild forms of sexism since its just all that. 
 
My Play order:
Yona > Kikunosuke > Sharaku > Jack > Goemon.
Yona and Kikunosuke are the beginner routes and can be interchanged.
Sharaku the intermediate one which is best done before Jack.
Jack needs the player to do the three initial routes and Goemon is locked behind him. 
 
Recommended order:
Kikunosuke / Yona > Sharaku > Jack > Goemon. 
 
Character rambles and some of my fav cgs after the jump.
Probably don't read further if you want to experience it yourself since its just
senile grandma rambles beyond this point with potential spoilers. 
 ------------------------------------------------------------------------------------------------------------------
 
 
 
 

Thursday, December 18, 2025

Neon Clash Echoes of the Lost - Review

Awww yea! a Yakuza otome game.
 Genre: VN.
Developer/publisher: Amulit/Voltage.
Platform: Switch.
Official Site: https://products.voltage.co.jp/neonclash/
Release date: 11-12-2025
 
Got this on a whim because its theme is three kingdoms and I got nostalgic.
Seeing how there were yakuza/mafia themes and me recently going through
the yakuza series did influence my decision somewhat.
Instead of ancient china its a futuristic setting.  I thought I grew out of my
three kingdoms phase which kinda died but this kinda renewed my spirit, even if
I have some grievances with this title it was exciting to play through. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
 
Pro's
- Interesting and engaging plot.
- Diverse cast of characters.
- Eye-catching artworks.
- Great soundtrack.
- Character epilogues are a satisfying conclusion. 
 
Grey Area
- Awkward sounding names.
- Plot focused, can be a bit light on romance but it doesn't forget its an otome. 
 
Con's.
- Font for text was imho not great on switch lite*.
- One bad end contained NTR; its in chapter 2 so use a guide if you want to avoid it(or get it). 
 
---
Neon Clash is a modern take of the classic three kingdoms story.
Its not afraid to bring fantasy and science into the mix.
I did think some things could be explained better but it is what it is 
It was fairly dark, there's violence & splatter but I didn't think it went too far. 
Although I do think it covered a relatively small part of RotK
and it mostly focused on Dong Zhuo being a pain in the neck
and butting heads with Mun aka Cao Cao.
I know from playing similar games that the story goes farther than this
but the story of Neon Clash took its inspiration from the beginnings.
This wasn't a work that could be happy all the time, it was quite grim at times
but even so there was light at the end of tunnel.
---
 The heroine Liu Kroa was cool but also a hot mess, she tried her best and lived in the moment.
She's proactive and had spunk. I liked her friend Meimei as well, they had good chemistry.
Kroa starts out as not wanting to be too involved, though only a matter of time
untill she was. The state of the world they live in was not pretty.
I actually really liked how everyone part of her group became her family.
A lot of shit happens and she does have some self-doubt or think she's not good enough...
but I think its only normal because she is responsible for the people in her group.
At times it was painful to see Kroa realize this but she did try to be better.
She is based on Lui Bei whom... also made a lot of mistakes and this is
woven into her character. Lot's of times I was thinking well that was stupid
but its not like the counterpart made the best of decisions.
Due this I can't be too hard on the writing because they really used RoTK as a basis.
---
 
- The Artstyle was eye-catching and mostly consistent in terms of sprite & CG's.
The background art was also good, it had a nice urban chinese feel! The UI was stylish as well. 
- I bought the japanese version but it had english text! sadly the text was rather tiny
so maybe that is why the english version was delayed? there were some typo's but they
looked like errors anyone could make, they weren't constant. It read well enough
Had they given this one more thorough QA sweep the typo's would be gone.
I wondered why it was delayed but I figured it was either the font or the awkward names
I didn't really encounter any bugs throughout my playthrough. 
Also about the font, the text actually looks fine if I view screenshots of it on my PC
but on my switch lite its just... way too small. I don't think its optimized for it.
- Music fit the tone of the scenes, there were some good jams and I had no real complaints.
---
System
Standard stuff, you make choices over the course of the story
but you're graded at the end of a chapter which gives points.
Choices do matter because if your performance is poor, its straight up bad end in ch6.
With those points you can also buy mini episodes but they are entirely optional.
I didn't read any of the mini episodes as I progressed the main story, I was able
to buy everything from the shop when reaching the truth end.
The unlockable mini episodes were really short, fun random scenes.
 ------------------------------------------------------------------------------------------------------------------
 Overall this had some high production values, its pretty in line with most console otome's.
The story had me hooked quickly and it was engaging but romance wise... its lacking.
It wasn't a traditional otome game. Neon Clash has a linear plot with some bad ends
along the way. There are character endings but to view them you must clear the main story.
There wasn't much replay value but the game is pretty lengthy being over 45 hours long.
You may or may not need to play it twice depending on how well you did, if you do poorly
getting the true ending may be difficult which means the epilogues are out of reach. 
The bad ends were not great in number so its possible to avoid them.
If your aim is to see the character endings then I suggest you use a guide. 
We need disguises.
Its clear to me that they focused on telling a story without the need to branch out
and focus on individual characters before delving into the truth route. I suppose with a setting
like this it was hard to romance anyone to begin with so the LI's either felt like they were
close friends or colleagues. There simply wasn't any time for it. I thought Hiyok's chapter was sad 
and I almost gave up hope of there being any romance but it wasn't completely hopeless. 
 ------------------------------------------------------------------------------------------------------------------
I loved the character interactions and there was a decent dose of humor. 
There were some aspects that I couldn't quite take seriously๐Ÿ˜…
but they knew when to joke around and be dead serious. 
The naming sense could be better though, its easy to find some
counterparts but others were more difficult to figure out. Like I am not entirely sure
who Ji or Wenyu was but I figured the latter was Zhang Liao because he bounced around. 
 ------------------------------------------------------------------------------------------------------------------
 TL;DR 
 I did enjoy playing through Neon Clash and recommend it to anyone
who like story driven visual novel with a strong protagonist. 
The story and characters were pretty good but... if you come here for romance
it could be a little disappointing due to how story-driven it is.
I wasn't completely sold on the otome game aspect of this game due to its structure
but the character endings were really nice to close it off with! I lost hope for proper
romance during the main story but I felt like I was rewarded when I did Gante's epilogue.
In the main story I enjoyed what little crumbs there were but it was just too little, I got
annoyed at the heroine's evasiveness. ๐Ÿ˜” Some scene's made me d'aww but that's about it.
It was still exciting to play through but yea... with the structure of the game you do
sorta romance everyone during the main story to the point Kroa has a harem.๐Ÿ˜‚
But then I remembered this...๐Ÿ’€ 
It is kinda nice to be free from having to sit through 5 routes to get the full story
so all in all I didn't regret playing it because it was an interesting work.
I know there are VN's where there's a big common route and then really short
individual stuff... but this game skips the replay it 4+ times part so I think
there is a plus side to the game being linear because its not really fun to skip
half the game. Neon clash solves this issue I had with some older games.
8.5/10
The only real downsides for me were some pacing issues and the font!
often I had to take breaks because it takes too much effort to read it like that.
After clearing the game I kinda wanted an ending for Rin and Yulong... but they have none!๐Ÿ˜ž
 
Character rambles after the jump but they're just some thoughts of them because
there aren't really any routes. I'll share some of my fav CG too.
There's not many spoilers but if you want none uh just stop reading I guess? 
  ------------------------------------------------------------------------------------------------------------------

Friday, October 3, 2025

9 R.I.P Sequel - Review

I've had my fill of spooky season with this...
 Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/9rips/
Release date: 25-9-2025 
 
I was a bit surprised when a sequel was announced for 9rip.
I mostly wanted to get this for Koyou but I will admit my memory of the OG
is already waning, thankfully there was a recap and plenty of callbacks!
As per usual I tried not to set my expectations too high and the only thing I am
disappointed by was the short length of the god after, I enjoyed mostly everything else. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Wraps up the story and concludes the saga for most relatively well.
- Heaven afters are of decent length.
 
Grey area
- Focuses more on the heaven side than the god side.
-  Art mostly good but... you can notice the usual otomate shenanigans here or there.
 
Con's
- God afters except one are way too short.


 
Storywise it really varied whether an after story was interesting
and ultimately may come down to preference but that's just my opinion. 
 Each character has an after story for the heaven end and the god end.
With 9 routes, I realized by route 7 that not everyone was as relevant to the main
storybeats and the ones that executes them well (heaven side) were Seiya and Minami.
A lot of the others just didn't feel very... relevant or had some random plot. 
As for the OP I think it suited the heaven side more, its kinda funny but it is what it is. 

 ---------------------------------------------------------------------------------------------------------- 
System.
This doesn't really follow the usual after story/continuation template
where you just select a character and get their story. Here you start a new game
and then via choices at the start get to the routes. It only takes a minute, you get a brief recap
at the start of the after too which was really helpful.
Actually its really similar to how you end up on routes in the original. 
 
My first route was blind and I decided to do Kureha. After that I used guides.
There are bad ends or... premature endings in some of the heaven routes.
I managed to avoid those first time thru Kureha's so I when I looked up a guide I was
a bit shocked choices actually seemed to matter. Always trust Koyou!
God after's have only one ending so you can enjoy that without worry.
 
They probably could have removed the map selection part as it felt pretty useless
there were times with more than one location but if there's only 1 spot why bother? /shrug.
Turns out some points are missable, 9 in total which unlock locations in a special mode
where Sayaka sends you all over town to find the perfect hiding place. 
Thankfully Choro's guide listed the locations you could recover
but if you miss them its nothing to worry over, the special mode
does NOT even have a CG just a fun scene for your efforts.
 ----------------------------------------------------------------------------------------------------------
 
Pacing was not too slow but it felt like there wasn't much time for anything especially
during god afters like it sure did try to deliver something but some didn't satisfy me.
The heaven afters felt like they were a bit more fleshed out and I enjoyed it the most.
With some like Hibiki I wasn't interested in the plot and new side character(s). 
 
In terms of length each god after was like 1/2 hours & heaven 4 so its 6 hours per character
you can probably already see what the problem is here so I will shut up about this.
I could probably have finished this sooner but that is no good for my menhera(mental health). 
 
---------------------------------------------------------------------------------------------------------- 
The heaven side feels like where most of the effort got put into and for some
it felt like it fleshed out more stuff. Others such as Kureha or Hibiki felt like a remix. 
I did think some had better outcomes but i'm gonna be real they just turned a less than
good end into a happy one.๐Ÿ˜… I realized they didn't have all that much material to work with
and only a few of them were actually interesting, mainly Seiya,Minami and to some extend Koyou.
Wasn't sure if it was the writing but it kinda dipped and peaked for some of the heaven afters.
There were some new characters introduced, I couldn't care about most of them. 
Now I understand in the original heaven ends some things are up in the air so what
we get here is that the majority of the time is spend trying to make something of it.
 
God After's
Okay gonna remind everyone that over half the cast is dead
and Misa basically acts like an ankle bracelet for them, this shit is tragic.
Going to heaven doesn't sound like a bad deal for some. Its actually expanded
upon why certain things happened. So, no its not just random R.i.P bozo. 
Characters like Koyou, some demon or the ayakashi's got off better than certain others.
Shucks but it'll keep you warm for a minute.
 ----------------------------------------------------------------------------------------------------------
 
Uh yea have some mini character babbles.
Kureha's heaven after did have a unsettling vibe at times which is in line with the original.
I couldn't help but want to pray things would end up relatively well...
I wasn't convinced by his god after and for some reason prefer his heaven side.
I don't think there was nearly enough time to have much of substance and wish they just
focused their energy in one place. Now its like you get a burger but its divided in half.
There's moments that I like but before I knew it, it was over. Sad. 
For Hibiki... i'm mostly indifferent for his heaven after and I like slept through half
of it only to jolt right awake in time for the end and I loved the ๆทฑ ending so much! 
Hibiki's god after was kinda meh, shucks for Minami tho... he just keeps taking L's just like me.
I'm once again not completely sold here but what sort of better outcome would there be
for Hibiki and Misa when all's said and done? so at the end of the day it was OK at best.
 Like its definitely an after story but the majority of the time is spend reminiscing. 
This tells me, we don't know what to do with this but enjoy! also R.i.P.
Koyou: In a surprising way I actually ended up invested into his heaven after.
Dunno if good or bad, it scratched that supernatural itch. There was no Reika, since
she was already dealt with at this point! in exchange we got some weirdo spirit that likes
 collecting dolls, among other things thanks I guess. Koyou's god after was decent and for
once it felt like a proper after story...but even this felt like it was over in a flash...
Sena: Heaven after went on for too long about his past with S-crown, I sleep.
I loved his god after for some reason because it hit all the right tragic notes.๐Ÿ˜ญ
I don't even like Sena that much so that gotta say something. 
Seiya: I loved his heaven after cuz I got some vibes from the kdrama tomorrow so of course
I was eating that shit up though that was just at the beginning. Seiya's character can 
also be very entertaining so this was easy entertainment. They struck gold here amidst a sea
of bronze and silver. God after was more like the rest... 2ish hours of fluff whatever R.i.P. ๐Ÿ’€
Minami: His heaven after was enjoyable, maybe it was because much like Seiya
there weren't many new side characters though Meimei did take some spotlight
but he never overstayed his welcome so I was fine with the creepy shinigami.
His god after was hilarious though but as per usual... over in a flash.
Koharu: I thought his heaven after was a little boring something happened
that wasn't on my bingo card. I have 99 problems and this isn't one of them. Very bakamitai.
Koharu is kinda dumb but a real man gotta be a lil stupid, I still love him but basically:
 If you can't handle him at his worst, you don't deserve him at his best.๐Ÿ’€๐Ÿ‘
His god after much like Sena hit like a truck and I thought it was one of the better ones
like I fully understood now why Misa ends up like that because they took the time to explain it.
I find it hilarious how with both Sena and Koharu I didn't like their heaven side.๐Ÿ˜…
Yukimaro had a calm heaven after and it was pretty chill but it didn't have much
going for it and I thought it was pretty much a nothing burger.
OK maybe that's too harsh maybe a bun with cheese on it?
His god after was pretty good but uh not like they could have done a lot with that.
I liked how heartwarming it was, in these trying times I accept it with all my heart.๐Ÿ’–
Touka only had one after, for his god ending. It wasn't paced like the others and was
a heaven after in disguise. Also suffers from truth route syndrome, but honestly
I didn't really like Touka that much, he actually made me uncomfy the more
time we spend with him  but of course Misa likes him so uh yea it is what it is.
Imma be real, this game turned me into a Minami enjoyer. 
  ----------------------------------------------------------------------------------------------------------

Me with over half of the LI's whenever a route ends.
Honestly while I am not satisfied with most god afters, an attempt was made and I accept it.
Though the heaven afters was where the meat of the game was.
Not sure if my expectations were wrong but was it wrong to expect more of the former?
I wasn't completely sold on the highlighted moments thing, since it leaves a lot
open to imagination but I wouldn't say it was awful either, just not my thing. 
They focused more on supernatural side of things because heaven afters
were far longer than the god afters which was really short.
Whether or not 9rip sequel is worth it depends on how much you liked the original
and if you want more content with Misa and ALL the guys.
---
It was nice they provided an opportunity to follow up on some things
or spend more time with specific characters, I could appreciate it for some
but after sitting through 1 character and a half I was like, damn have I really cleared
almost 2 characters already?! at this point I hadn't even touched Koyou my best boi.
Its only after I cleared my 7th route Koharu that some things that happened in other god afters
actually made sense. I guess you could figure it out but its nice there was an explanation.
--- 
Kinda sad one after or route can seem really short but I think its only normal
that with like 9 LI's you aren't gonna spend a lot of time with all of them. 
Overall if you do all it'll take you 50ish hours. That's still a good deal.
Much like the original nothing overstayed its welcome but I got tired by the time of 9th route.
I got the feeling the director wasn't especially focused on more romance focused
scenario maybe it not their thing and that's why everything felt so brief.
If I had to choose between no sequel at all or what we got, I'm still grateful we even got this.
7/10  
Its a little difficult to recommend if you only like one character but if you
really dig supernatural stuff and like the majority of the cast its actually OK.
To that end this is only something I could recommend if you liked over half the cast
but who knows maybe you didn't and still end up with a new favorite! 
 
This game will likely be localized and I will be disappointed if it doesn't.
Though with iffy I am not sure anymore, seems they're just bringing over
random games now while hoping its better received in ENG than Japan.
 
Gonna sneak in this edit but: 9rips sold out on release and charted in famitsu
but there's barely any reviews for it, now having played it... there's not much to even
write about but it seems oddly quiet compared to how they raised the pitchforks at MonoChi. 
 
My play order: Kureha > Hibiki > Koyou > Sena > Seiya > Minami > Koharu > Yukimaro > Touka.
Like with the previous game I decided to keep the pairs together and go from there. There's no
restrictions and you can mostly do whatever but I recommend Koharu and Touka for last. 
 
Character rambles after the jump there's spoilers in there as well as some of my fav CG's
so stop reading here if you don't want any of that.

Monday, April 28, 2025

Over RequiemZ - Review

 Genre: VN.
Developer/publisher: Kogado/Otomate.
Platform: switch.
Official Site: https://www.otomate.jp/over_requiemz/
Release date: 17-4-2025
 
I wasn't sure if I was going to get this game and it was literally a last minute decision
but I am glad I did because I ended up enjoying it more than I thought I ever would and it
had a pretty good story more so than a bunch of recent otomate games I played recently.
Also I could probably have finished this sooner rather than later however lately I don't
like it when I burst through games in a week but it lasted almost two weeks for me
so I slowed down my pace just a little bit, the game also is better with breaks
in between due to how intense the writing can be.
 
Pro's
- Interesting setting and complex characters.
- Mostly good pacing, atleast I thought fact side was.
- Gorgeous artwork, pretty consistent art.
- Beautiful music, I found it better than most of otomate's stuff.
- Replay value is high due to scenario split.
- You can completely ignore the dark side and get to enjoy the story with proper romance.
 
Grey area
- There's only one best ending, the other three are either bad ends, a tragic end or subjective good.
 
Con's
- Dorothy's route should've been locked.
- Most choices are meaningless except a handful that decided a branch or end.
 - Dark side can feel a bit drawn out, atleast one felt forced.
- The ending theme did not fit all the endings.

 
 
Over RequiemZ is loosely based on the wizard of oz.
The heroine Yuhiru gets isekai'd to a strange land and meets a bunch of guys
who are all convicted criminals alongside herself for reasons she doesn't get. The world
isn't quite like her own but she still recognizes elements here and there from it.
Due to her black hair and eyes, she is discriminated for it but she's not
the only one as one of the LI has suffered from it as well.
Yuhiru finds solace with a bunch of guys who like herself end up being charged for
crimes they didn't commit. The question remained of whether she can trust them or not. 
This honestly feels like a breath of fresh air. Yuhiru sets out on a journey with them
which really felt like a journey btw, the characters also had good chemistry
but this was mostly the first 5 chapters before it focused more on the LI.
I loved the character interactions, there was a good dose of humor at times as well.
 Even if they were criminals it didn't feel like they were bad atleast not at first
but you could tell there was another side to them so it was exciting to see how it'll play out.
I really loved how the writing could be rather intense, it was hard to get bored
and if I did zone out then the dialogue would snap me back into it.
 
Art looks gorgeous both sprite,CG and backgrounds are very well done.
Music Some BGM's were absolutely stellar I rarely praise this much but they deserve it!
It also set the tone of the scenes well and I like the OP a lot as well.
 
System; its a standard VN however  there's a route split for each character Fact and Dark
Depending on your choices you can tip the scales to either of those and get different endings
but other than that most of the choices were meaningless, it may change a dialogue line or two.
All the endings of which there were four per route were right at the end.
Yea the split sides basically are like this, yes.

Length; A single route would be 15 chapters in total, every guy had a sort of
common route/prelude which lasted for 5 chapters and then it splits into fact or dark
of which both are 5 chapters long.  Nothing seemed to drag on, I thought individually
chapters were short, it still delivered the scenario in a well-paced manner.
My first route was about 7-8 hours in length but depending on your reading
speed it may differ.  Its important to note that both sides are different in tone
from the other so you won't get the same experience twice.
 
I wasn't sure what was up with the choice system maybe that's to decide what ending you get
or if you can make it to the fact or dark. I used a guide so... i'm not sure if selecting a less
than good choice would result in a game over ending and I didn't have the energy to experiment.
Often there would be red choices, I thought that selecting the wrong one would give me
 a bad end but the guide listed none. This game also only has four endings per route.
They were at the end so the bad ones felt more like you reap what you sowed.
Still I think some bad ends may've worked in a type of game like this since
most choices are actually pretty meaningless and add nothing of value except
the ones that decide the route split or the endings at the end of it.
 
 
I liked the general feel of the game but I had so many questions...
like why was the heroine summoned? isn't this judicial system too harsh?!
The early parts of trying to survive outside of the city reminded me of the dark dragon and
the happy hungry bunch from yona of the dawn. The first half of the game felt rather calm
but there were moments of suspense like do you tell a LI the truth of where you came from?
Anyway for the most part the game was very enjoyable, I wanted to get to know the LI
and perhaps more about the world... which was my main motivation to keep playing.
The characters were honestly pretty great, I wanted to know more
about them all, in good and bad ways. Its been a long time
an otome game got that kind of reaction from me.
They all had some sort of underlying trauma and it could seem like the heroine
is a therapist but I thought she was just trying to be a good friend
and a good friend listens to someone elses troubles and doesn't judge.
The fact route tended to resolve issues while the dark route let them fester.
In most other otome games I am like eh a yandere but this game did
not present them the usual way, more like they could become one.
Most of my questions were answered by the time of the final fact route.
 
The fact side pretty much felt like a normal otome game to me...
It focused more on the character development,backstory and current problem
as well as delivering some proper romance as Yuhiru grows closer to the LI.
The dark side reminded me of stuff rejet would come up with
and that would probably be for folks who like yanderes or something.
The main plot in dark took a different turn which... opened up other problems.
So even if you don't like rejet type stuff I could still recommend this game.
I personally thought it was a hit or miss as I could stand Claude's dark route
but Molly's... was a very oh no wtf is this shit?! momento.
I kind of wanted to skip them especially since I came to love Noil a bit too much
still I wanted to see all of his character so I bit the bullet againu. 

 
Yuhiru was pretty okay? I did think she could have been fleshed out more
like she wants to go back home but... ends up finding a handsome man instead.๐Ÿ˜‚
There's only one route where she is actually given a lot more backstory
so if you don't do it she can seem a little less interesting.
That aside I liked her interactions with the love interest and she was very positive and brave
 so I don't think there was much to dislike. She goes through some shit alright
but the worst of it was mostly reserved for the dark side. Which is optional.
If Ceres crawled it was so Yuhiru could fly.
 
Over RequiemZ reminded me a little of 9rip but with more horror/suspense. I wouldn't say
it was on tsukihime/virche level but it had a good dose of violence and blood.
I think without the fact side this game would've been unsatisfying for me
and it may have even steered me away had I tried to do the darkside first.
Other than that it was character focused but most routes would never go into
the same problem twice maybe this was a double edged sword.
Unfortunately, while I was lucky enough to play the most spoilerific route last
otomate may've been better off locking it but it seems they forget
and I am blaming the guy in charge of management.๐Ÿ˜ฉ
Locking Dorothy's route should've been a thing.

In most routes there were more bad outcomes than good ones, like one best end
a sad end and then two endings that I thought were generally leaning to the bad side
but they could be good in a subjective way.  In the case of Noil I think he had three
good outcomes and one bad but two of them  were really subjective and it would be up
to the player to determine that.  So 4 endings so two for each side, I think there's
a lot of appeal to this otome game though and I was invested quickly in whatever
was happening. The dark side of the route is probably what most are going to come here for
but I'd probably recommend to do the fact side first just for a better understanding
of the LI more so if you care about plot+romance.
 
-- 
TL;DR: Over RequeimZ was more well-rounded, it was just the right length
which was a relief since I think Fuyuzono really rushed itself.  Its just that one route
should've been locked. There was just enough time for both romance, plot/character
development but it can be really intense and can not seem very otome.
Looking at it overall the actual story/character's were really good and given a lot of depth
that I can forgive it. Whatever scenes there were with the LI were very enjoyable but don't come
here expecting only fluff. When I look at Noil's route it spends more time building trust...
however trust is the foundation for everything and without that there can be no love. 
That is why I had no issues with romance. The fact side did feel to me like any other otome game
 Its just that some characters had stuff going on in their dark route that legit made me go nope
so it certainly is not for everyone. There was a moderate amount of violence
and blood, I don't think it was as extreme as Virche. I also see comparisons
and I just don't see it?  Virche made me depressed, Over RequiemZ had me hooked and
despite the dark side being less than good I was excited to go to the next character fact route.
It has intense and suspenseful moments but it also makes room for more calmer ones.
Dark side tended to... have more extreme ends as opposed to the fact side
which just had a tragic and good end.  I thought at times the split sides also complimented
eachother, this was most obvious to me in Noil's maybe because I enjoyed the route.
Noil Bestia was one of my favorite LI along with Kaize&Claude.
I can recommend this otome, more so if you miss rejet-like games and want a story full of suspense.
If I have to be really honest, if you're just here for the story&romance just do the fact side.
I feel the dark side is there for people that like darker stuff, once again its contents is not for everyone.
9/10
Should this get localized? absolutely! there's definitely an audience for this
but even if it doesn't the language difficulty is fairly low.
Lastly, I don't recommend binging or rushing through this game.
Take your time, the scenario is carefully written and going too fast
will likely not make you be able to take it in or enjoy its finer aspects.
 ---
 
There are no route restrictions so you can choose whoever you're interested in.
For my first play I ended up choosing Claude... as I played the routes
it all was so character driven, if I had to recommend anything then you can do
Claude,Molly,Noil and Kaize in any order but Dorothy is best saved for last.
I almost by a hair chose him first and was glad I didn't.

This game is best played without spoilers and its very hard to write about the
characters without spoiling  so if you don't want that then stop reading here.
Its mostly just me doing commentary and a poor digest of whatever happened
while sharing some of my favorite CG's, not all of them of course.

Wednesday, March 5, 2025

Fuyuzono Sacrifice - review

Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/fuyuzono/
Release date: 26-2-2025.
 
I honestly wasn't sure whether or not I was going to get this but two weeks before
release I thought on it, the regular edition cover art was nice and I kinda
liked the setting of it? sadly I noticed the price was steep and it really
seems otome games or new games in general have become luxury products.
I sure was nervous buying it at such a steep price, still I liked the setting
and heroines outlook of wanting to decide her own destiny, so I bought it.
 
Pro's
- Great cast of characters.
- Each route has unique ways to solve the key problem in good or tragic ways.
- Lot's of sweet/cute scenes with the LI.
-  Beautiful artwork.

Con's
- Short and doesn't have much substance.
-  Can be a bit cliche or cheesy.
- The final LI has barely any presence outside his own route.
 
 
Art was gorgeous, I loved the fantasy look and soft colours.
Seiyuu seems to be a mix of ones I know and then some I am not familiar with.
Music was pretty fitting but nothing wowed me, I liked the theme that played on the main menu
and the OP song was good too, definitely stuff i'd let play when I boot the game up.
 
Story well I am just gonna say I had 0 expectations, my first impression was that its
rather basic, the heroine had only a short amount of time before it would be her
doomsday aka the day she was going to be wed to the god of winter.
The story itself was easy to follow, there was not a lot of infodumping and it flowed well.
The worldbuilding itself was solid and have no complaints on it.
The LI were interesting so it was still fun to see what was gonna happen or learn more about them.
The prologue and common route are short and to the point...
Fuyuzono definitely won't take you eight common chapters to get to a route!
Oscar's route started out comfy but I couldn't help but feel a little sense of dread
over the heroine's upcoming fate as the bride of the god of winter. 
 
Something I absolutely loved was at times there was a  change in POV enabling you
to see things from the perspective of the love interest. The heroine had no sprite in
the bottom left but she did appear on screen if there was a perspective change which was nice.
The pacing was okay, it wasn't that slow I was getting bored, still this was also not
a long game either. I'd say its perfect if you're tired of longer games.
 
The game seems to encourage multiple playthrough's since I keep getting extensions
of the very first scene in the game the more routes I completed which was a nice touch.
 
Characters
Oscar... I liked him a lot but I think that's pretty much because of his personality.
His route was pretty much focused on his character but didn't touch upon all plot threads
because that was sacrificed for the romance. I thought Oscar was pretty great
despite that and this man is willing to go very far if need be...
Elias route felt like it was good for introduction due to him explaining a lot
about the legends surrounding the gods. It wasn't too focused on romance
but it did take babysteps towards that so it wasn't bad. While it was also focused
on his character, I think they over did it with the angst in some part near the end.๐Ÿ˜“ 
Still I think Elias needs an honorable mention because he also was a stellar supportive character!
Dylan was an amusing character, if I had to recommend one route from the game
to anyone it would probably be him. That's mostly because the relationship
started from zero instead of already being friends.๐Ÿ˜„
Besides there's definitely an audience for guys like Dylan...
Regis was quite likable, but his situation was more complicated than I'd thought
and this game has some really dark undertones that tend to get glossed over.
Like we can see some of it in Dylan's route but in his own that isn't part of the main issue.
For a poster boy he wasn't too bad but romance wise it felt kind of similar to Elias
where they went from acquantance to friends to lovers but with Regis... it was
very obvious he liked Laeticia from the start. I guess its okay not everyone
has to be so curt like Dylan or the friendly guy everybody knows like Oscar.
Regis route also felt like it was the main one and the rest didn't quite compare.
Hiver probably stood for hibernation because he just doesn't exist outside of his own route.
Regis hinted at him but did so in a way that made me full of dread... and I almost 
skipped out on doing his route, but I persisted for the sake of the conclusion. I liked his story
but yea I couldn't fully get into the route of a character that crawled from under a rock.
 
I guess Fuyuzono Sacrifice was solid, depending on what you come here for.๐Ÿ˜… The name
of the game suggest tragedy but the synopsis hinted at seize your own destiny kind of thing.
So it could be a miss if you come here for the former, for me the best ends were satisfying
however there are tragic ends and they can be kind of sad, atleast I thought Oscar's was.
I don't recommend this game if you hate cliche's and cheesy stuff or you have high standards
and want to be blown away by stellar writing cuz while its solid I wouldn't say it was stellar.
I think this game is best for those who have very little experience with the otome genre
and/or don't mind any of the above and just want a short&sweet otome game.
---
Personally I didn't have much in the way of expectations nor did it absolutely blow me away
but it was a pleasant experience. I loved the medieval-ish fantasy setting, I didn't think it
was ever that deep in terms of plot, it had the basics down to a T
but due to the short length isn't able to explore its own setting fully.
I liked all love interests a normal amount, they didn't do much to upset me
but Oscar was definitely my favourite, my apologies your highness.(Regis)
Its not as lengthy like trouble magia or an ero novel in disguise like honey vibes and while
there are bad ends they are not great in numbers. Romance wise there's not going to be
a lot of time to begin with due to plot elements but there's enough to build
a connection between characters... though its easy to say it could seem rushed.
At the very least it didn't overstay its welcome which was a good thing.
Still I want to say otomate should've done better because it seems like they're in a hurry
and not taking their time. You know if this game had like one more chapter for every route
there probably would have been enough but instead we're left with
a snowflake that falls unto your hand and just melts away quickly.
7/10

My playorder: Oscar > Elias > Dylan > Regis > Hiver.
Only the last route is locked till you do all others, I might recommend Elias first due
to being good with introduction and it doesn't throw you into a whirlwind romance like Oscar.
Though if you care about the plot i'd save Regis for before the final route.
Play order I recommend:
Oscar / Elias / Dylan > Regis > Hiver. 
I don't think it matters too much who you pick with the first three so its pick your poison.
 
There's still some spoilers after the jump cuz I blabbed too much on hiver's part
and rambled some more about the characters while sharing some fav cg's.
So if you want to play this game best stop reading here!