Showing posts with label Akabane Kenji. Show all posts
Showing posts with label Akabane Kenji. Show all posts

Saturday, September 20, 2025

Cafe Enchante - Review

Oh the misery.....
 Genre: VN.
Developer/publisher: Otomate/Aksys.
Platform: Switch.
Official Site: N/A.
Release date: 5-11-2020.
 
Since I wasn't in the mood to start a completely new game, I decided to continue
on something from my backlog and that was Cafe Enchante. I started this earlier this year
but due to this games long common route I took a break after Canus's route.
Going back to this did make me feel productive as well as appreciating what I already have.
I wasn't constantly playing it, I frequently put it down after a chapter ended. 
 
Disclaimer: As this blog is just a place for me to write about games I play, if you
don't like what you're reading just close the browser/tab and move on. Its okay if not
everyone likes a game or certain aspects of a game. Yep it was time for a disclaimer again
maybe its better to add this permanently as a reminder its okay to not like
what everyone else likes both for myself and others.  

Pro's
- Interesting premise and setting.
- Great cast of characters.
- Gorgeous art and really good OST. 
 
Grey area
- Plot over romance type of otome. 
 
Con's
- No skip to the next choice option, making it hell to sit through the common route on subsequent plays. 
- Game ends up being far heavier than it initially appears.
- Sloppy translation.
 
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I loved the OP movie but I think it mostly suited the common route + first 2 chapters of a route
as there were moments where letting this play would not match the mood of the story.
 ------------------------------------------------------------------------------------------------------ 
It was pretty long, the prologue and common route do a good job at setting the stage
but it was kind of repetitive. NGL this game false-advertisted itself about a cute story
about a cafe, which it can seem like it is but it goes far deeper than that.
If I had to give this game an award it would be most misleading.😂 
Cafe Enchante is a good example of don't judge a book by its cover, I wasn't
attracted to this game for heavy themes, it just seemed fun?  but alas a cute story
with some light drama it was not. However it knew when to have fun and when not
but I can't help but be a little disappointed by how short the individual route
was compared to the common route and how unsatisfying the ending was at times.
Like it just felt like something was missing or it left to be desired. 
 
Everytime you complete a route you also unlock a sort of extended prologue....
on its own I didn't really get what they were about, it hinted at something
which doesn't seem to be related to the original four routes. I figured Misyr
would go into it since he is locked but every time I saw a piece I was just confused. 

Art was great and I can't complain, the music was also one of the better ones.
In some games its just kinda there but Cafe Enchante had some really good OST. 
I do wanna add that while the BGM is good, you often go from the upbeat
title screen music to... the middle of a route and the mood whiplash is real. 💀
So when I was in the latter half of a route I would not put my headphones on till I loaded the save. 
 
The system was just standard stuff, nothing write home about.
Everyone has 1 best end and 1/2 bad ends.
I used a guide but this seems hell to play without one as there's no correct choice indicator
and its difficult to even guess what route you would land on so GG's to guide makers.
The UI was also pretty nice and stylish but not as eye-popping as Cupi-Para. 
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Story?!
If Virche had a light-hearted tone, lost some of its extreme nature
but knows when to step on the gas pedal of angst. There it is! Cafe Enchante.
I'm late to the party as it is a rather old game already but to me this is like a cute version of Virche.
 Anyway the heroine Kotone inherits from her grandpa with its visitors being
from other worlds which sounds like it could be a simple but fun story yet it isn't
while there were some cute scenes this was not a romance focused game
but more of a plot-driven one. At most the romance part is woven into it. 
 Due to that it never really felt like an otome game and even when it was time for confessions
it wasn't that satisfying and in the end I found the LI's better non-romantically.💀
The common route also ended in such a way that I was actually fine with dropping out there
but still I wanted to check out Canus route so I continued! and eventually the others.
Also I gotta admit that they did craft a wonderful setting.
Canus route was one of my favourites, Ignis&Kaoru were OK in comparison.
Il had a good routes as it had some nice surprises, I'd say Misyr did as well
but I think it tried too hard and suffered truth route syndrome.
 ---
The length was such a double edged sword and just simply playing this game
1 hour before bed meant I was going at an absolute snail pace. So I had to plan longer sessions
to literally get anywhere early on. Its one of those games that loves to set the stage and
spend time with its characters, which is good but there were times I got bored
so this game is definitely not for people with short attention spans.
I started this game on january 10, the common route was SO LONG that I took
a break midway and didn't finish that and Canus route till like a month later.
This truly was my backburner game of 2025! because I didn't come back till september.
Of course in VN common routes come in all sorts of shapes and sizes! but Cafe's Enchante
was just too long for my tastes. At one point during the common route I thought I had already
entered a character route but then I looked at the guide and it said main chapter 4 out of 8.💀
Canus route was about as long as a route in fuyuzono sacrifice which is 5ish hours at best
other routes were slightly longer but after 3 of them I started to noticed a pattern.
Canus route was arguably the shortest, Ignis&Kaoru was slightly longer and Il's route was
significantly longer than any of the former with Mysir doubling down on that.
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As for the heroine; Kotone was alright, I can't be too hard on her due to her past
and I generally liked her. She was proactive and spoke her mind.
There are at times moments especially very early on I was like eh? i'm glad
she got better once she actually accepted and understood what was happening.
I found her to be surprisingly adult/level headed and down to earth with
a little bit of baggage, she can't handle tense situations at all it seems.
Sure Misyr's greeting was awkward but Kotone's initial reaction was kinda unjustified
not sure if it was the localization but it wouldn't surprise me if it was.
Thankfully moments like that were only a handful so it wasn't a big deal
a lot of the times I could omit a line and read it as if it wasn't there. 
Overall I thought she was a pretty normal girl and i'm willing to forgive
the nonsense mid Ignis route due to bad translations. 
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Localization rambles
This was the most random and apparently the original was but... lack of QA is apparent.
As you already know yea the localization was awful but most of the awful was
at peaks and the rest generally read pretty well, I think had they actually handled this
game with more care there wouldn't be any problems. Now we have stuff like
the infamous box pusher, it read as terrible as when I found out years ago.💀
At times the dialogue in Canus route started to read like haiku's... and there were
odd line-breaks where there shouldn't be any. I've heard after this game's release
aksys has been getting better and I sure can get past the odd typo here or there
but still the damage these sort of things do remain ever a stain especially
when they don't get patched out which is the case here. Like people paid for this.
I often make a lot of typo's when I write stuff but I always fix them when I see them.
Perhaps putting out patches for games is expensive but I'd prefer it they
release the game a month later QA'd instead of releasing them like this.
I actually really liked how they translated Utakakata no Uchronia as Illusion of Itehara
which is very fitting for what the game is about, like Aksys can do it if they try! 
Sad we may need a port of this game for it to get patched up like norn9...
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TL;DR 
Do I recommend Cafe Enchante? sure if you can get passed the sloppy translation.😅 
Cafe Enchante is for those who don't mind seemingly light-hearted settings that can turn out
to be deeper than it appears to be and want to be surprised by potentially mindblowing twists.
However I suggest beginners of the genre or those who seek shorter or casual experiences
to steer away unless you love angst&bittersweetness. I saw some people say this is
a cozy game but that only really applies to the majority of the common route and 1/2
chapters of a character route. I can however praise it for its plot twists but idk why
I just find myself not satisfied with Cafe Enchante as an otome game.  
i
Looking back at some routes this actually fits perfectly.
TBH I am glad I got to experience it... and its by no means bad, I am a little unsatisfied.
It has good content value, the common route is repetitive in nature and one could get bored during it.
The setting and characters is what pretty much saved this game for me and it was
still an enjoyable otome game to come back to!  its just at times I don't think it was too sure
of what it wanted to be? did Cafe Enchante wanted to be a cute SoL story about a cafe
with some drama? or an isekai action packed adventure?! because it seems it wanted to be both...
Romance was kinda lacking and not main focus but atleast there was, something.
Atleast it didn't make me wait for the best outcomes till after the final route.
Plot twist; the tape did not hold...
In terms of characters I generally liked everyone and didn't particularly dislike anyone
so at the end of the day you could say the characters carried this game really hard. 
I really liked Canus even if it ain't his route and I don't even care he has no head!
I saw people complain about the headless part but I'm loving him.💕
I thought Kaoru could seem like one of the more logical choices, but eh
when I really think about it this ended up being one of those otome games where
the romance left me so wanting and while I am happy with the best outcomes
I actually like mostly all of the guys more non-romantically outside of their route. 💙
Definitely a recommendation for those seeking to dip their toes into the misery porn genre.
7/10 
''Man... I don't think there's ever been an otome game where I said... I liked all the guys
outside of their routes and I don't need anything more than the common route.💀''
 
I wonder though... will the day come more smutty or fluffy otome games will get localized?
I know honey vibes was not perfect but it seems the ones with lotsa angst always make it over...
Is it that difficult to bring over something like Shinobi Koi Utsutsu or Tlicolity Eyes?
its mostly the plot focused ones from otomate but never the fanservice ones.
  ------------------------------------------------------------------------------------------------------ 
There's apparently a locked route which require all others so
my play order ended up being what most people seemed to recommend:
Canus > Ignis > Rindo > Il fado> Misyr.

Route babbles and my fav CGs after the jump, its generally light in spoilers
and mostly just commentary if you want  no spoilers then stop reading here. 
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Monday, December 28, 2020

Himehibi Another Princess Days ~White or Black~ - Review

 
Genre: Otome/VN.
Developer/publisher: Takuyo.
Platform: Switch.
Official Site: http://www.takuyo.co.jp/products/himehibi_wb/index.html
Release date: 10/12/20.
 
Good old Takuyo is still around and released a new entry in the hime hibi series!
of which I have only played the first entry, I did buy the second one but never
played actualy managed to make time for it.😅 I did pass on their other new game
Hanasaku and maybe i'm glad I did as reviews weren't exactly doing it any favors.
 Who is Takuyo? that's a long story but they've been around for a long time.
Enough about that and more about Himehibi 3! which in terms of being of an otome game
was a little more simple than the other Takuyo game I recently played!
 
Pro's
- Mostly light-hearted but there seemed to be more to it all but not too deep.
- Pretty art, love the soft colours! most of the backgrounds are nice to look at as well.
 
Grey area
- Music manages to fit the mood most of the time but its nothing special.
 
Con's
- Kinda on the short side, but on the flip side it knows where to end.
- Not all route are well-rounded better not come her for a deep plot.
 - They should have used a different ending theme for the black lily route, too upbeat.😓
 
The OP is decent I guess, catchy enough.

Kisakino Emi is invited to enrolls at sumeragi gakuen, a high-class all boy school that is
undergoing an experiment of letting girls enter, all the boys are princes and the girls princesses...
Its is all a project/test held by the sumeragi group and she has been chosen to be a model student
like some of the guys have. There's a ranking system like Masamune for example is the rook
and Kazumi is a self-proclaimed unicorn(knight) wait why unicorn?! well there surely
was a good sense of humor around as well basically every romanceable guy is named
after a chesspiece and Emi's the queen she joins their commitee and with them prepares
for the festival, each route does this differently and you get closer to him.
Emi also has to deal with being a model student... Other than that a relative of Chiharu
typically tries to make things difficult for everyone involved, gotta have some bad guy I guess.
Depending on your choices you can get different type of route such as: white lily or black lily
there's four endings total, the former is happier than the other but what I liked about this
they explored different sides to the character and different kinds of love which kept things
interesting, for some this is for better others for worse basicallly black route is spicier.
Other than that the general system of the game was smooth and I had no real issues
on my journey to full-complete!
 
This game is set in a rich kids school thats fancy high-class but more up to date with current times
kind of reminded me of zettai kaikyuu but without the harsh class system.
Hmm... maybe the setting was too fancy for me atleast there were no annoying minigames
and was still pretty relaxing it also didn't feel like it took forever to get interesting
otome-wise like shinigami to shoujo this game was much shorter and to the point.
The common route served its purpose well enough to introduce and explain things.
There are many cg which is only the guy(s) some were good others meh.
The protagonist even comments how just staring at pretty boys is happiness enough
well atleast there are cg's with the two of them together so I can't complain much.😌
Himehibi1 also had this problem... but I guess its just a thing this series has
but this 3rd installment does it a little better than the first.
Also its ceroB(12+) so its probably better to not expect it to be that raunchy
because what was there was very tame which might be a blessing cuz there
are maybe two endings were the game was pushing this rating.
 
Emi is a good girl she might be more likable than the protag of himehibi1 but I did think Emi
is a bit too forgiving. Most of the guys are likable and the only one who pissed me off 
was Yumeji and paperbag-kun turned out to be worse than I expected.😓
There was definitely enough going on with the character(s) to keep me interested also the game
seems to know its cliches but actually not giving 2fucks about it and still rolls with it
characters like Kazumi would actually be boring were it not for their quirk
and I found his character to be very interesting!  though the humor was odd 
and a bit corney I feel you're either gonna love or hate it. Atleast every route was unique
and focused on that character which was a plus, some endings might feel lacking
but if you do all you will truly know everything about the guy (for better or worse).
 
This game was overall pretty simple in what it tried to do, I think I can recommend
this game if you want something light-hearted and character focused while not minding
having to look past the surface of a pretty face, cuz there are some ~problems~ some more obvious
than others. Romance wise... it depends for some it only gets good at the end
others are more well-rounded overall it was still open ended, I think this new himehibi
does kind of retain the old spirit its also not too bloated in length it ends when it should.
I think this game was alright... Kazumi's route while corny was fun😅 it might not
be my cup of tea but it wasn't bad! Masamune's route was very enjoyable
and he's definitely my husbando, the only route I didn't really like was Yumeji
but that was mostly because the guy lost his last shred of dignity in the black route
atleast his white route was still somewhat enjoyable but yea watch yourself with him and Paperbag because as much as I like to say there were no bad ends these two are like uhuh riiight?
Ah well otome games are always like that, one route that just rubs you the wrong way
you can't like everything but this game does a good job of finding paths that you could like.
Chiharu was the most well-rounded route and I also really liked him, he's so wholesome it hurts.😭
 Overall I think this was a pretty good otome game some parts might be a bit cliche
but that's not necessarily a bad thing if it doesn't try to be something its not and
the plot was okay too, for what it was worth this was mostly enjoyable.
I don't know what else to say but if you want to try a more classic
yet modern(for today's standard) this game is a good bet! that is if you don't mind it being simple.
7,6/10

My playorder was:
Kazumi > Masamune > Yumeji > Chiharu > Paperbag.
Idk if there was some recommended order but none are locked nor was there a story that had
to be played out in specific order so you can do whoever you fancy in whatever order you want!

This is the end of non-spoiler section, more ramblings about routes after the jump.
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Sunday, July 23, 2017

Tsumikui ~Sen no Noroi, Sen no Inori~ for V - Review

罪喰い ~千の呪い、千の祈り~
 Game: [Tsumikui ~Thousand curses, thousand prayers~.]
Genre: Otome Game Visual Novel.
Developer/Publisher:Operetta, Dramatic Create.
Platform: PC, PS Vita.
Release date: 2017-06-29

Since I already played the demo I skipped to the point where demo ended, no point
in sitting through the prologue again which only was relevant 
for the sake of explaining how/why to begin with.
I think the way I wrote my review really reflects how this game tried to tell its story... lmao.
My general opinion of tsumikui is mostly the same as others... meaning its a mediocre
long winded game that has the potential to be so much better but it has too many short comings.
Look I played/read many vn's this year but this probably takes the cake for being long winded
to the point I often took breaks 4~ hours a day may have been all I could take! add that some routes
took 5/6 days and sub routes 2 at most, been stuck on this for two weeks or so, 4 hours
is a fair amount of time but sometimes when I wanted to progress further i lost the energy.
This in general was so difficult to write a review of... I feel like I spend more time
writing my dislikes than being positive, there may not have been much I liked cept Shiou or Ren.
Maybe its cuz its Operetta or maybe its me... but its probably me lol buut could be the developers.
Despite the demo hitting my interest I shot myself in the foot by purchasing the full thing
because I knew about the monologues and TL;DR , I knew...

Story is about some stuff happening 1000 years ago and a curse been running till now.
The same people from back then get reincarnated, they have to deal with remembering the past
 which wasn't pretty, Kaoru was lucky to have lived a fairly normal life for 15/16 years though.
Thanks Tsukasa...
Kaoru has to kill 1000 criminals to undo the curse or else she'll die, at first some parts may not be
easy to understand but the further you get the more you'll know but honestly it tends to drag itself
out with wordy narration that goes on and on.. then suddenly I find myself looking away
after I pressed auto mode since its way longer than it should've been, poor execution? maybe.
Its the writers job to keep it interesting not bore people with unnecessary junk text. That aside
there's a lot of  talk about past self, morality and also angst, how can Kaoru find love while
having to deal with all this? don't forget the teenage hormones that run amock!
Well atleast the first route I did aka Shiou's handled this surprisingly well
but honestly Touji's was better in certain aspects even tho he's an oyaji. >_>;
Complaints aside the story is good but yeah... I just didn't enjoy sitting through TL;DR monologues.

Pro's
- Interesting story that makes you want to finish it all the way even tho its meh at times.
- Art, obviously looks great- CG's move and multiple sprites.
- Voiced heroine, if you don't like it you can turn it off.

Con's
- Long and draggy.
- Music, fitting bgm in most scenes but others are average, also tracks wouldn't loop
and certain sub character voice(such as man A) are loud...
- TL;DR, they love being detailed and narration should've been toned down as it too wordy.
- The slice of life scenes made this to much like a shoujo manga...
- The battle scenes are boring due to text dumps ruining suspense of it all.

If you hadn't guessed this is a story centered otome game if you're looking for short, fun or to the
point otomege look elsewhere, I only ended up getting this because certain aspects intrigued me 
look its not bad it just gets a tad draggy and I don't got problem with monologues but I do when it is
used to further delay the story at hand that's just poor execution if you the reader
 get bored and just space out from it all and/or close the game as a result.
The heroine is a bit too accepting of certain matters but yeah what would you do if you are
told you'd die if you don't consume a 1000 criminals other than that she's mostly great?
Kaoru will speak her mind and wouldn't mind rushing the opposite way to save a friend.
Sadly she's inconsistent re:romance she says she's not interested then later she's uh I may like him also she's not exactly ''strong'' just willing but she can't do much either. So just a typical girl!
I guess feelings can change but in some routes it was irritating imo.
Scenes are still long and ruin otherwise excellent action scenes with monologues
basically they love to *record scratch* *freeze frame* while shit is happening
delaying the actual action and ruining the scene with pointless narration/monologue. x_x
I guess you can go figure why I dropped quinrose after two games.
Uh so let's mention that while I liked that Kaoru had a female classmate to talk too
but some part just weren't interesting, in most SOL scenes I was like move on please?
They have this grand plotline but deal with it so casually half the time I am just like lol ok.
Take that as you will but I am done mentioning this, I think early on Tsumikui
has a typical shoujo manga feel where not much happens except they made it into an otome
in which you can go after another guy that isn't the main interest which is obviously Ren.

System's easy enough and not worth mentioning except you can rewind read text making
backlog jump useless, there's skip to the next unread too so yay this is surprisingly comfy!
Sadly they don't turn affection meter off for locked routes... just don't try to go for Souta
Kagerou or Ren when you can't or you'll be disappointed if you hit a roadblock.

In short... *non spoiler*
Me trying to write out my thoughts on this game.
From the demo I figured this would be a mixed bag of all things and it sorta was but not
particularly bad also I wouldn't say it was a kusoge even though at times it gets awfully close.
Tsumikui is a somewhat enjoyable otome with a decent story at the core, its fun to find out its story
which is carefully told to you in an enforced play order which was recommended by the creators.
The themes it covers made me a little uncomfortable at times, angst, hate, morality and more
like I said there's little time for fluff but that doesn't mean there is no sweet romance scenes
its just poorly paced. Honestly speaking it doesn't really stand out that much in what it tried to do
but that doesn't matter it still managed to be decent just a lot of things just could be done better
Tsumikui is an example of being too story-driven and not being able to make it all interesting
or better put make the most of its themes.
Fun character interaction? BARELY, boring internal monologues? YEP.
I partly liked how sometimes they make you think this character isn't important and then a route
later he gets his spotlight... outside of that chara such as Tsukasa despite them being great
are just there, like he's interesting but they just never use his character properly.
😢
 I am also surprised this wasn't an R18 in the PC ver because then things could get randy...
also a little scary but its fine the way it is I don't need them to put disgusting shit in badends.
Also while the CG's were beautiful they're spread out poorly in some part I wish there was one
yet nothing then suddenly near the end of the route a nice spread of them in a row. 😮
Not everyone gets the same amount either, my bae Shiou got the most.
Either way with each route I played I wanted to press on as each one I did hinted something
that's covered in the next thus somehow making it enjoyable to unravel each characters mysteries
there was almost no route that was wasteful each character played did play a part but whether or not
it was worth it in the end... saa some routes just weren't well rounded enough. coughmorihitocough

If you want a meaty otomege I'd sooner recommend Ken ga Kimi than this game atleast
its more carefully crafted and the common route actually had a point.
Here? only a few route felt truly well rounded such as Shiou not to mention, Morihito gets screwed
over in more ways than one and honestly had the worst route of all. I never liked him because
he was annoying and only truly stops his Sera obsession in his own in predicable manner no less. -_-
Well that ends my non-spoiler section, I honestly can't give it any higher than a 6/10
and I agree with a lot of other reviews on certain facts and  that Tsumikui isn't that great.
Definitely do not recommend unless you love Operetta's works or something and can stand
huge chunks of text monologues... going on forever and ever detailing stuff
purely to make it drag out which makes an otherwise short vn much longer than need be.

So now you ask is the vita port worth it if I played the PC ver?
Well did you really like the original and the characters, especially Kagerou.
Personally I do not think its worth 6000 yen for the exact same thing with just a bunch of 
after stories  that aren't that long to begin with and a semi-new route unless 
you really like any sort of new content for a particular vn you liked.
If you haven't played PC ver and have a vita then yes go for it if you like longer otome games
I can't gaurantee you will like it but who knows! your opinion could differ
but if you never cared for Kagerou or didn't like it that much give it a definite pass. 

Playorder: 
(This order was recommended by the writer and makes sense, Ren is locked till last so no choice).
Shiou > Touji > Kagerou > Morihito > Souta > Ren.
Kagerou finishes off the Kuga arc and Ren the concludes the whole past arc.
This probably the one and only order you can even take there's really 
not much room to order it the way you want.

Character rambles after the jump...
There be spoilers, minor or major below so tread carefully but there won't be any summaries
 as this game is too wordy I doubt anyone will ever do it... its just too much really.

Monday, May 29, 2017

Tsumikui ~Sen no Noroi, Sen no Inori~ for V - Demo Review

Game: [Tsumikui]
Genre: Otome Game Visual Novel.
Developer/Publisher:Operetta, Dramatic Create.
Platform: PC, PS Vita.
Release date: 2017-06-29

Well time for another demo because its still a while before the games I am interested
 actually come out and me is bored... so let's try this and well it wasn't so bad at all.

The theme of Tsumikui is sin and reincarnation... and naturally
I was more interested in the past than the present.
Kaoru is a cute heroine but her past self way back in the heian-like period did something 
terrible and its come to haunt her in 20XX aka present time.
Kaoru is quite like a typical shoujo manga heroine... the daily life parts are nice
but honestly they are surprisingly draggy and TL;DR as the game did not pick up untill 
like an hour of highschool chitchat that barely had any importance to the plot except some moment
halfway through when bad people get brought up and Kaoru almost has a heart attack.
Atleast Souta was cute and I get they did it to show that Kaoru's life 
is not going to be the same but it could've been shorter?
It seems that this game mixed some things I like and things I do not like
and executes it in such a way that early on I was basically meh half of the time
but I admit when things picked up it did get better, even if Ren was a little
abrupt in that one scene, he did eventually explain what was going on
and eventually Kaoru is like please help me get out of this mess and well 
Ren is more than happy to help her cannabalize the souls of 1000 criminals
to undo a curse thats been running for generations, if she doesn't do this she'll die.
Of course its not going to go smoothly but that is expected, Kaoru's normal life is shattered
after finding out she's the reincarnation of Sera-hime and she's now being led 
on a cursed path she may or may not find happiness on.
Even then Kaoru needs a little time... because killing people even if they did bad things
doesn't feel right to an average highschool girl like herself but Kaoru is no doormat
she just needed some time to take it all in and is willing to fight for her life.

Either way the demo is of fairly decent length, you'll get to see all of the main guys
but early on you're only spending time with Ren plus they have the nerf to cockblock 
Ren's route behind SIX other guys! sweet mother of Operetta why you do this?!

Pro's
- Interesting story.
- Voiced heroine, her voice is ok, if you don't like it you can turn it off.
- Art, there's moving CG's too.
- Music, fits most of the scenes.

Con's.
- Pacing, TL;DR.
- Two main characters are completely ignored and treated like side characters.
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