Showing posts with label Akira Ishida. Show all posts
Showing posts with label Akira Ishida. Show all posts

Monday, December 4, 2017

Himehibi ~Princess Days~ Review

ひめひび -Princess Days-
Game: [Himebibi ~Princess Days~] 
Genre: Otome Visual Novel. 
Developer/publisher: Takuyo.
Platform: PS2, PSP, PS Vita.
Release date: 2017-07-20

After the previous disaster otomege I wanted a more normal otome game that doesn't take itself
too seriously with light drama and since this is like the only recently (re)released game in my backlog I went for it. Being a Takuyo game, no one probably gives 2 cents about their games... but here I am!

Its pretty fun despite the cliche setting of girl goes to all boys school...
I went into this with little expectations which was probably for the best.
You've probably realized this ain't a story heavy otome game, it does have a story, some members
of the board of directors don't even want the heroine to go to this elite boys only school.
Some developments actually surprised me but its not much, I liked how every route
tried it slightly different. The language used isn't that difficult, they don't
 use that many Kanji so this is perfect for beginners but keep in mind
having a fair grasp of the language is still necessary.

Pro's
- Comedy, (mostly) light-hearted shojo-like otome game.
- Great cast of characters.
- Art, old but it still looks great.
 - Read text marking, no copy pasted scenes and can skip over with ease.

Con's
- Can't skip minigames on 2nd+ play.
- Have to hold R button to read skip.
- Repetitive scenario.

System... typical choices to make but also you need to do a minigame and succeed to give
out flyers to people so Aizaki can become the school idol(thank you Ken for this brilliant keikaku).
If you fail the dude may never notice you- nah I am kidding about that.
I still think the minigame solely exists to break the mold of only having to read
because I really don't see the point outside of Ken's subplot, it quickly became a nuisance
of having to hand out flyers and score 500~ points. Okay its not that hard because
it becomes memorization game, if blond bishonen, short black haired kid
or bandana dude show up on the screen its ok to press the button really early. ^^;
There's another minigame in the 2nd half to give fanservice... but you can get away
 with button mashing a little so its less of a hassle to get the needed 1000+ points.

Common route itself is pretty long, the latter part is shared with another character
but the routes aren't long its of average length, doesn't beat around the bush!
There's a flag system something like Geten no Hana or Harutoki, if you ignore
 characters it won't get you their ending. A downside... only way to skip is to hold
the R button but for some reason they automatically put it on skip all
from the start I don't even know if there was a readskip.
I wish Takuyo would have upgraded this game a little because this is so 2006-ish
well atleast the text already read was marked so it was easy to stop skipping
However I am sure I missed a new line appearing here or there... sometimes
I can't be bothered to go back for it, a line of text or two is not going to be a big deal.

The art... it doesn't look like it belongs in the current generation
but is it bad? not at all, infact its beautiful and fine the way it is
besides the characters still look handsome especially Rinto.
Music fits the mood... its not as bad as ye olde idea factory bgms that's for sure
as for the OP I let it play once or twice but then I skipped it.

In short:
If you are looking for an otome game with an amazing ''story'' I suggest you look elsewhere
himehibi is anything but that, its a simple but classy modern day shojo-like story.
Compared to the last otome game I played Aizaki was actually a decent heroine
Aizaki will speak her mind and isn't a doormat constantly moaning about her problems
she can't fix, she's pretty head-strong but that doesn't mean she's not allowed to be weak
or have girl problems.
The first route took me a while to finish maybe its because early on each ingame
day was relatively short and a bit of a repeat but I am glad it didn't go on longer than needed.
Overall this game's length is average but when I think about it its just right, most will fly by
on 2nd+play the unskippable minigames started to annoy me by route 4 but to be honest
they're not that bad at all.πŸ˜… The characters are all great tho except Kitsuneme-san😑
 they threw in a good dose of comedy I often found myself snickering at a piece of dialogue
so yeah it has fun, serious and sad moments but all in all it is light-hearted.
 You could say this game is like prince of stride except much older.
A turn off could be like two of the romantic interests are cousins to the protagonist
and she had a crush on one of them from the start but atleast they're not blood related.
 Ahaha this excuse will never get old will it?
That aside I still found them likeable so it didn't bother me that much... like I have seen worse.
I suppose I could critize the subplot of becoming the school idol and the minigame it
brings with it but eh... its part of the game and if you remove it you'd be left with very little.
If you are going to play this otome game I recommend to start with Naohito the rest of the order
doesn't matter just try to do the characters that are paired up with each other right after the other.
Naohito > Masaya > Hikaru > Yamato > Shinobu > Rinto; should be a good order. 

The game ends where it should, there's plenty room for more but part of me is glad
Takuyo doesn't really milk their games. Yes there's a himehibi 2 but it has a completely
different protagonist and some returning faces. That aside this didn't really leave that big
of an impression on me but it was still refreshing. Himehibi is perfect
for beginners/those who don't expect much out of otome games.

Since this is just a straight port there's nothing new or updated except now it can be enjoyed
on the clean psvita screen so if one has already played the ps2/psp version there's little reason
to get it unless you're a fan, ''i'd recommend himehibi if one want an otome game
with fun characters, a simple story that doesn't try to be something it is not''.

You should probably stop reading here if you don't want spoilers.

Thursday, November 16, 2017

Bad Apple Wars - Review

 Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PS Vita.
Release date: 2015-11-19(JP), 2017-10-13(ENG).

Well I bought the english version... since I didn't bother with the japanese version
and wanted to try it  since I passed on other localizations this year such as Pcube
or CxM, I already played those and not buying something twice
that aside it seems it would've been better for me to pass on this.

The setting seems strangely similar to a certain anime... as for our dear heroine Rinka
I haven't exactly heard great things about her and can be quite annoying so before I started
I hoped she wouldn't be that bad but alas, the story is about life and death
and she ended up being quite an annoyance on my first play.

Pro's
- Characters... even the side ones have interesting backstories.
- Gorgeous art and catchy music.
- Interface.

Con's
- If you expect an otome with a solid story and unique individual routes look elsewhere...
- Bad/good split was pointless.
- Short, some routes may leave to be desired coughShikishimacough.
- Copy pasta, after a few routes you might've just seen it outside of character stuff.
- Protagonist in general, no backstory either because apparently her life was that boring.



Saw other people have mentioned that the font of the text seems kind of an odd choice
which I agree with but in all honesty its not that bad, its surprisingly easy to read for me
but maybe for those with eye problems it can be an issue I guess.
The localization was overall pretty great?! for aksys standards... very little typos but its sad
that this had to be the one that was given extra care except for the following
you might want to skip reading this its a minor spoiler.
White Mask's family name... its not shou but iku like, he even says Iku
 I know translators  can't hear this but how did they mistranslate this?! 
maybe they thought lol... Iku is pretty odd  so let's roll with Shou *tilts head and rolls eyes
...its a key aspect of his character like how did the editors not realize this!
and like it was at the end of his route which out of all I enjoyed a bit more, sigh
thank you aksys games for completely ruining the meaning.
Next... the font or a name is the least of your problems, if you don't know a lick of japanese
soul touch scenes could be a problem. Thing is they don't have subs
so the dude would say stuff and you might not be able to understand.
Its just lazy you know? they should've added text boxes but they didn't
I can understand japanese so I get by easily but other people might not. >_>

System, standard VN stuff such as choices, some map movement and you apparently get
 the choice to join the disciplinairy commitee or a group of odd balls fighting against it
some routes are only available if you pick a certain side of course.
You can pretty much play this without a guide, its impossible to miss stuff or get lost
and to get bad ends just touch the spot he doesn't want to be touched.
Well the common route was very simple yet informative, I liked the introductions
and most of it didn't feel longer than needed it all was quite straight-forward but
there is just so much shared throughout the routes even if you join the other side
the writer really didn't care to give everyone a unique route, a shame...
Art... despite setting its colorful and different than most otome games, I sort of liked it.
the BGM seems to fit the setting as well, no complains and a catchy OP by nano.

Here comes the ranting...
This... is a depressing game but I found Rinka's entrance to be not sad at all?
I can't say I liked the heroine in general either I know she's supposed to be this girl
who has never suffered in her entire life but still got by but because of her constant negative attitude
in the first route I did and her lack of actual backstory/development I just shook my head.
If I liked anything about her it would be her design, she does look adorable but that's it and
 part of me should be able to relate to her but I don't think I want these type of otome game heroines.
Just so you know I tried to like Rinka and find positive traits, she had little of it.
I am not lying when I say she does not have much of a personality and just goes with
the flow of things in some routes the whole I am empty thing is more annoying than others.
Rinka doesn't really have much of anything, no interests can't fit in and is easily jealous of others
but she doesn't do much on her own, instead she brings herself down time and time again
if I hadn't done Higa's route when I did I probably would've raged quit but weirdly enough
after his I did a disciplinary route and Rinka was a lot more tolerable than most bad apples routes!
Does being a good or bad apple mean much in Rinka's case? not really just another perspective.
 I wish we saw knew more of Rinka's life though... it can't have been that boring
like did she have hobbies or friends? she didn't because she can't fit in.
Early on she says she wants to return to her everyday life but to what exactly?
Well apparently she does like cute things like the gothic girls dress... but I guess Rinka being passive
makes it easier to get into her (like self-insert) I just wish she wouldn't be so negative is all like in
bad apples routes she's wahwah i'm empty I haz nothung! yet in disciplinary she thinks like a proper
human being and mentions having tv,manga and games would be better wow... the difference.
I too can get real depressive and say I have nothing... but i'd see something in my life
that would snap me out of it, can be as simple as a material thing.
In truth there are people who really have nothing but those prob wouldn't be playing this...
depression is not fun, still BAW does a bad job of showing it atleast for Rinka's case
because some of the other side characters are much better written.
Also mostly everything goes her way because somehow she's not limited like the others
because SHE HAS NOTHING and somehow this empty shell manages to heal
all the guys problems too because who else possible could, just because she is warm and gentle
on the inside which makes the guys comfortable for some reason! everything makes sense now right?
 In all honesty its amusing how Rinka knows her own flaws and doesn't do much about it!
No... the problem is she doesn't get many opportunities for that because the time for that
went to the sub characters and the love interests. I didn't even understand why some of the guys
fell for Rinka... maybe its because she's a natural good kid with an empty heart of gold
but is just so insecure about everything and somehow when she sees people in their weakest
moments she racks up the courage to help them if that ain't mary sue-ish idk what is. >_>
I found myself the most frustrated with Rinka in the bad!common routes because its the same
just with a different guy at your side and then the fact the routes themselves are so short
it becomes almost unbelievable in terms of romance coughShikishima&Satorucough.
 Honestly I have never seen an otome game heroine be more pathetic than this
atleast she has more personality than the protagonist of AMNESIA...  yeah I went there
because even if Rinka is irritating she does grow and you know actually talk outside of choices.
IF ONLY they fleshed out Rinka more so that she got proper development too but alas
Rinka is no Cardia Beckford, if anyone gets development its the guys
heck even the side characters got more development than our dear protagonist.
A protagonist can make or break a game, clearly this one is breaking it for me
because a narrative can only be as strong and/or good as the person at the center.
When you think Rinka gets better she gets worse again, this sort of repeats and then
 you do another route also yeah she is special, most otome game heroines are
but with Rinka I just wish they actually fleshed her out. >_>
Also there are hardly any choices except as to where to go and whether ot not you do
the soul touch thing depends on which ending you get, this combined with Rinka's personality
going with the flow never improving cept a little at the end just makes it worse.
Maybe its because she has nothing she can take in their problems but in reality that's not the
way it should work, I found Rinka's character to be quite shallow compared to everyone else.
If its supposed to give people struggling with depression a little hope then
it might have done so in the worst way possible, atleast flesh out your protag please.
 If anything this game shows even if you have barely anything you can be someones light...
Okay that aside on my first play I did like the mystery aspect what little there was
since this is not the focus of the game nor was romance btw it was just shoehorned in in some routes.
So yeah at NEVEAH gakuen those that died early get another shot at life if they get expelled
or join the cycle of samsara if they graduate but for that they have to let go of everything.
Bad apples are people who don't follow the rules of this school and then there are the
people of the disciplinairy commitee who try to make sure everyone follows the rules
and try to correct the bad apples, huh this sounds awfully like angel beats! they even had a freaking
concert, lmao I think this game may be better if you are not familiar with that franchise. >_>
Its up to Rinka(or better put you) to decide to be a reject or a goody two shoes... not that it matters.
In some routes like Higa's I'd say the romance was believable but whether or not
some of the other guys are is a whole different matter entirely.
Also trashy sugitan and creepy koji yusa sub characters, check...

So now to the important part do I recommend it?
Not really but if you are in desperate need of another ENG otome then yeah go for it.
I am not even sure what I liked about this otome game as a whole... but I think
the one thing that shined are the characters even the sub chara's! but as for the whole
war thing may have been a bit overhyped I guess, because neither side goes THAT far.
The story well... after two routes you might've just seen it all since it stays the same
no matter what guy you go for the only difference is scenes with him and his past etc.
Outside of the characters past, I still found most chara's to be plain except some of the side
characters like Naraka for example imo  he was a great sub chara.Also there are no real individual
routes so if you thought Code:realize was great for having a unique story for each guy
then you'd probably be disappointed here by the amount of copy pasta to the point by route four
 litte amazed me. I've played lots of otome games some also have content that just repeats
no matter what but then something else made up for that, I can't find that here.
BAW has some touching moments which could make you think about stuff but that's it
I hardly found much to be memorable it pretty much focuses on the characters over anything else.
Rinka needed more development but if I think really hard it wouldn't have worked in another way
that aside I need not repeat myself to how much of a disappointment she was for me right?
Yeah sorry I cannot fully recommend this otome game when the protag is literally an empty shell
from begin to end- the only thing that helped her realize her purpose was the guy of her choice.
Don't want to be that person but the guys aren't that interesting outside of their (sad) past...
nor is the otome part that satisfying, in other words imo this is a mediocre game.

Well that ends my probably spoiler free section, I recommend to not read any of my
character babbles if you want to play the game yourself because I did wrote done their past
so there are definitely detailed spoilers of stuff including the endings.

Monday, November 2, 2015

Ayakashi gohan Oomori - review


あやかしごはん ~γŠγŠγ‚‚γ‚Šγ£!~
Game: [Ayakashi gohan Oomori]
Genre: Otome Visual Novel.
Developer/Publisher: Asgard/Honeybee
Platform: PC, PS Vita.
Release date: 2015-10-08

Ayakashi Gohan... what can I say?  its the one game that renewed my hope for this genre..
Yep I really enjoyed this game!
My play order was > Uta > Manatsu > Suou > Yomi > Ibuki > Asagi.
I probably strayed  from the official play order but i tried to keep Human & Ayakashi routes varied.


 TL;DR
9/10
I loved this game, in the end I liked all of the guys. 
 This game got a special place in my heart.

Pro's
- Likeable cast.
- Tearjerker.
 - The overall story is interesting.
 - Voiced heroine.
- Heroine has two different personality based on choice in the prologue
 - Art and BGM.

Con's
Long common route.
- Not many CG and they're not in the place you want them.
 - Extra short scene in the best ending after completing Asagi's locked route.
(This was annoying, the only best end  where I say it was worth it to go back for was Manatsu's and
in the case of Ibuki a whole new ending, the other best ends? lol honeybee please stop.)
- Guren. (Yeah this guy pissed me off to no end.)
- PS Vita version has bugs, but some can be overlooked like touch support.
(I mean stop complaining you can just use the buttons?)