Genre: VN/Simulation.
System: It has the usual VN segments but this is also a stat raiser
The only LI I was interested in right at the start was the butler but I hoped that some
Developer/publisher: otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/ghp/switch/
Official Site: https://www.otomate.jp/ghp/switch/
VNDB: https://vndb.org/v10419
Release date: 28-01-2026
I had always wanted to play this one! but it hadn't received any ports
so i'm really super grateful that otomate released it from PSP jail.
I played this game really slowly btw, mostly because there's no other games
coming out that interests me except Matsurika's FD. So I was in no rush.
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself.
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Pro's
- Fun cast of characters and story in general.
- Proactive and headstrong heroine.
- Switch port has QoL improvements that makes this a definitive edition.
Grey Area
- Rather short but the length may be fine as it doesn't overstay its welcome.
Con's
- Without a guide the system could be cumbersome.
- FLF system is nonsensical, I don't understand why it exists nor is it used very well.
The story is about a girl who contracts an illness from which she could die from a heart attack...
unless she steels herself by raising the limit of what her heart can handle thus making herself
stronger and preventing her own death. I honestly thought the message this game carries
is really good! it can seem kinda heavy but this is more of a romantic comedy
and most scenes are generally light-hearted. So its best to not take it too seriously.
It takes place across four/five months, its not a long game at all.
Art; well for starters you could tell it was from a different generation.
I had no problems with it though! looked good to me.
Music; was mostly fine but some bgm's could seem like elevator music when its looping.
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| What a terrible time to be having Un:logical brainrot. |
so if you don't raise the right stats you can't get the best outcomes.
There's no bad ends but prematurely going over the limit won't end well.
Therefore I do recommend to use a guide if you want to play this
without much stress and just enjoy the game. Since it could be kind of
confusing to collect all of the CG's or enter routes for that matter.
I suppose you could play it without a guide if you enjoy trial and error.
I used Choro's guide and was able to get by just fine.
I still don't get what the shoot the arrow gimmick actually did..........
it was so nonsensical, other than that the actual stat raising part was good.
The switch port also includes the FD and I found there were QoL improvements
like being able to save during date selection and on the training menu.
From another review I found out that in the PSP version saving was
a bit more restricted... so the switch port is an upgrade.
This post however is only about the first game, I don't review two games at once.
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Her illness complicated things, in most routes I found her to be balanced
personality wise. She can seem anxious but is headstrong.
I did like how the heroine's style or appearance would change
depending on whom you go for so she would normally be cool
but that could change to beautiful, sweet or even normalπ to uh cute.
Its only in Shinnosuke's route her personality ended up being a bit too much for me and
in his case maybe it is fine but personally it goes into a territory i'd rather not go into.π
I mean I had a mental image where Shin had a dog collar and Kyoko held the line.
The game is rated ceroB which is 12+, there's nothing wild so it can
feel a bit juvenile however I still found it to be entertaining.
Its also not that difficult in terms of japanese so if you're a beginner
leaning to intermediate, this could be fun to test your japanese on.
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The progression and pacing of the game makes it relatively easy to pick up and play
and events are never that long so I think this is otome is a good pick for those
who're not in the mood for VN's with longer and more engaging plot lines.
The length is just right since it doesn't manage to draw itself out more than it has to.
Doesn't take me any longer than 4/5 hours to complete a route which
includes the common/stat raising parts. The only repetitive part is the
the stat raising but seeing the events was most of the time still great.
If you try you could finish a route rather quickly. Personally this
was not a game I could play for long periods of time.
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| Satsuki is a much better butler than Shin can ever hope to be. |
of the others would surprise me. Tenma was alright, I loved his supportiveness.
Kanata was cute as well, don't think anyone was unlikable but I did have
some question marks surrounding the final LI, Gai. Is he not too young?
Though Yukito was the one who stole my heart, literally.π
As for Shin... his route is good but I found the best part to be the backstory and ending.π
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Overall its a simple otome game, so its best not to expect too much but I found
that it can go surprisingly hard in terms of developments if it wants to.
Like it can seem kinda mild when you're stat raising but then you enter a route and wew.
Its focus is more on comedy and isn't trying to be taken serious, that's its strength.
GHP is at its best for beginners or not in the mood for story-heavy otome's
and it can be a bit disappointing to those that want more raunchy stuff.
I myself am not the target audience(ceroB) but even so I had fun here.
It made me realize just how many otome games I played recently that are
plot focused since in Glass Heart Princess is one of the few were you
actually date the LI and not just bond through plot happenings.π
Here we date because of the plot... and its better for Kyoko's heart.π
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TL;DR
Overall Glass Heart Princess is a fun otome game but don't expect too much from it.
Story is IMO decent and the characters were all great in their own ways.
I think its at its best to play in short burst or when you want to lift your mood.
There is a beautiful underlying message woven into this game and that you shouldn't
be afraid to try new things and slowly raise the limits of what is possible for you.
There aren't any real bad ends but I think you can get fail endings if you
make too many mistakes. So I recommend a guide, i'm sure
its possible to find your way but it might be cumbersome.
I'd recommend Glass Heart Princess if you're looking for something light and fun
but not if you're looking for something with a little more depth or complicated plots.
The route with the most depth was Shinnosuke, others were relatively mild in comparison.
Not sure how high a chance it has of being brought overseas but anything is possible.
For play order I decided to follow the one another blogger did
which was: Tenma / Kanata >Yukito > Shinnosuke > Gai.
Character rambles after the jump but its just commentary and a few of my fav CG's.
This game is old and summaries already exist elsewhere.
As always if you want no spoilers just stop reading here, thanks.
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