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The R still stands for RNG. |
ワンド オブ フォーチュン 2 ~時空に沈む黙示録~
Game: Wand of Fortune R2.
Alternative titles: Wand of Emofest 2.
Genre: Otome Visual Noel
Game: Wand of Fortune R2.
Alternative titles: Wand of Emofest 2.
Genre: Otome Visual Noel
Developer/Publisher: Otomate.
Platform: PSP, PS Vita.
Official Site: http://www.otomate.jp/wandoffortune2/vita/
VNDB: https://vndb.org/v4542
Release date: 2017-3-09
Sequel to Wand of Fortune, continues from the true end, the guys are friendzone and Lulu
obtained all da elements and starts to see the world in pretty colors like she's high or something
anyway Lulu continues working hard with her newly obtained magic she loves so much but
Bilal has to move back to his country so Lulu gets sad, Edgar decides to take a memorial picture...
however something weird happens they get send to the past right sometime before the great latinum war.
-Yeah that right it no longer present time otome hogwarts and casually dating boys
Salo-mon but screw their romanization so give me a break please, I don't hear an ''a'' in there.😙
She find the others rather quickly and they realize they've been send into the past
sadly Lulu's wand breaks but gets a new trinket that will help them all return and Solo will fix her
wand but she has to go through a lot of trouble first to get with her man of choice, cue tedious system!
The system is a little less annoying not once was I like uh I'm going to do something else...
I was more than motivated to start on the next dude's route and make a little progress.
Anyway the whole prologue made me realize how much I love the boys of Wand of Fortune and
I loved seeing them adjust to their new situation.. some of it was absolutely hilarious to the point
the prologue took me forever to go through but all fun things must come to an end
and it was also hilarious seeing the guys react to Lulu's new clothes.
Sadly unlike WoF R containing its fandisc Mirai no Prologue, WoF R2 does not include its
respective fandisc I do not know why maybe both games were too much content or otomate just
want to milk the Wand of Fortune series for a little while longer whatever the case I was disappoint
but I think they did it because they want to put some time between it just as when they first released
and the only reason WoFR came with the FD was because WoFR2 retconned the romance anyway.
Also if you're gonna play this for the love of Julius do Solomon last, it won't even make sense if
you did him first or midway not sure if there was a lock on his route since no one mention that
and imo his route was the most interesting anyway.
Pro's
- Character development.
- Art, should be obvious no?
- System is more straight-forward but sigh rng.
Con's
- Boring linear plot. To be fair, WoF never had an amazing overall story.
- Copy pasta, some common route key events are the same just with different character.
- BGM its meh and sorta grating to the point I had to lower it.
- If I have to sit through the whole dragon RNG for ~extra~ one more time...
Like the prequel for the port they made the system slightly less tedious but it still tedious
and you can now make many stones at a time instead of one by one.
You pick a partner and have to go around picking up garbage so Lulu can make element stones
from them and you need atleast 50 stone to get the best ending of each character and you need
not worry of having to match elements, if you go for Lagi its ok to have lots of earth too
since it all add up ofc you need to make like 80 stones for the grand finale but that's really it.
For story reasons some characters are also paired up with each other like Bilal/Lagi, Noel/Julius,
Est/Solomon and well Alvaro is the only one who's solo since no one wants to deal with him.😂
Certain common events also happen if you pick a different partner like Bilal getting his spirit
or Solo removing the seal from Est so that his tattoo shows, these aren't even spoilers because it
happen around turn 7 which is really early on in the game, this also shows how linear it is.
You also collect all these items from chest after scavenging through the same area multiple times
you can combine them for new items which you need for key events, even on vita playing
this game without a guide is definitely not recommended dunno how different
it was from the PSP ver but I doubt there was much difference in some cases
like Lily's feather you need it to gather in an area to avoid frogs and you need a mirror
to reflect the cockatrice's stare of death right back at it but that's it really.
I think the system is okay but too repettive, all I can recommend is save often
sadly you can't save on the MAP screen but you can before selecting an action for the day
and well due to certain aspects I am about to go into reloading is still a prime feature in WoF!
It didn't take me long to realize this game suffers from the same terrible RNG the first
game has, past turn 10 enemies keep showing up RANDOMLY and as turns out
you need to save after every turn or use backlog jump to prevent you from running
into one unneededly, its really random if one show up or not so here I sat reloading 10~ times
to avoid or get one to show up, the guide I used has you fight one dragon atleast once during route
which is more than enough, btw its not actually fight you just use one element stone and bam. ~_~
I also went off the turn order because I was like hmm lets fight enemy if one show up...
but turns out then you can't get treasure chest on the exact turn as in the guide
cuz you didn't ~search~ because some RNG monster show up to cockblock.
Enemy encount is random and dragons are super rare...
Also you can only do 1 action every turn, so people saying fight every dragon u see and I am like
no, not if you want those treasure chest since you can't make stones AND search/take holiday.
Sequel to Wand of Fortune, continues from the true end, the guys are friendzone and Lulu
obtained all da elements and starts to see the world in pretty colors like she's high or something
anyway Lulu continues working hard with her newly obtained magic she loves so much but
Bilal has to move back to his country so Lulu gets sad, Edgar decides to take a memorial picture...
however something weird happens they get send to the past right sometime before the great latinum war.
-Yeah that right it no longer present time otome hogwarts and casually dating boys
while studying magic since for better or for worse they tried to give WoF actual plot...
WoF was never about story but they didn't really try to make the overall interesting
the characters are what make it a whole lot better than its premise is.
That's not to say it wasn't interesting but the past is none of the characters concern
it only created a situation for them to mature (by angst n shit)-
When Lulu wakes up she meets some dude called Solomon, I know they spell it out asSalo-mon but screw their romanization so give me a break please, I don't hear an ''a'' in there.😙
She find the others rather quickly and they realize they've been send into the past
sadly Lulu's wand breaks but gets a new trinket that will help them all return and Solo will fix her
wand but she has to go through a lot of trouble first to get with her man of choice, cue tedious system!
The system is a little less annoying not once was I like uh I'm going to do something else...
I was more than motivated to start on the next dude's route and make a little progress.
Anyway the whole prologue made me realize how much I love the boys of Wand of Fortune and
I loved seeing them adjust to their new situation.. some of it was absolutely hilarious to the point
the prologue took me forever to go through but all fun things must come to an end
and it was also hilarious seeing the guys react to Lulu's new clothes.
Sadly unlike WoF R containing its fandisc Mirai no Prologue, WoF R2 does not include its
respective fandisc I do not know why maybe both games were too much content or otomate just
want to milk the Wand of Fortune series for a little while longer whatever the case I was disappoint
but I think they did it because they want to put some time between it just as when they first released
and the only reason WoFR came with the FD was because WoFR2 retconned the romance anyway.
Also if you're gonna play this for the love of Julius do Solomon last, it won't even make sense if
you did him first or midway not sure if there was a lock on his route since no one mention that
and imo his route was the most interesting anyway.
Pro's
- Character development.
- Art, should be obvious no?
- System is more straight-forward but sigh rng.
Con's
- Boring linear plot. To be fair, WoF never had an amazing overall story.
- Copy pasta, some common route key events are the same just with different character.
- BGM its meh and sorta grating to the point I had to lower it.
- If I have to sit through the whole dragon RNG for ~extra~ one more time...
Here's the opening, its not as charming as WoF R was but its still good.
Sadly it only plays during the prologue, we get a boring monologue when starting the game up
instead, sigh otomate you had one job one! I do not need to hear welcome to the world
of 350 years ago everytime I start up the game, let me relax with a nice song FFS.
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Its not like I want to help you baka. |
and you can now make many stones at a time instead of one by one.
You pick a partner and have to go around picking up garbage so Lulu can make element stones
from them and you need atleast 50 stone to get the best ending of each character and you need
not worry of having to match elements, if you go for Lagi its ok to have lots of earth too
since it all add up ofc you need to make like 80 stones for the grand finale but that's really it.
For story reasons some characters are also paired up with each other like Bilal/Lagi, Noel/Julius,
Est/Solomon and well Alvaro is the only one who's solo since no one wants to deal with him.😂
Certain common events also happen if you pick a different partner like Bilal getting his spirit
or Solo removing the seal from Est so that his tattoo shows, these aren't even spoilers because it
happen around turn 7 which is really early on in the game, this also shows how linear it is.
You also collect all these items from chest after scavenging through the same area multiple times
you can combine them for new items which you need for key events, even on vita playing
this game without a guide is definitely not recommended dunno how different
it was from the PSP ver but I doubt there was much difference in some cases
like Lily's feather you need it to gather in an area to avoid frogs and you need a mirror
to reflect the cockatrice's stare of death right back at it but that's it really.
I think the system is okay but too repettive, all I can recommend is save often
sadly you can't save on the MAP screen but you can before selecting an action for the day
and well due to certain aspects I am about to go into reloading is still a prime feature in WoF!
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My sincere condolences if you played this on PSP. |
game has, past turn 10 enemies keep showing up RANDOMLY and as turns out
you need to save after every turn or use backlog jump to prevent you from running
into one unneededly, its really random if one show up or not so here I sat reloading 10~ times
to avoid or get one to show up, the guide I used has you fight one dragon atleast once during route
which is more than enough, btw its not actually fight you just use one element stone and bam. ~_~
I also went off the turn order because I was like hmm lets fight enemy if one show up...
but turns out then you can't get treasure chest on the exact turn as in the guide
cuz you didn't ~search~ because some RNG monster show up to cockblock.
Enemy encount is random and dragons are super rare...
Also you can only do 1 action every turn, so people saying fight every dragon u see and I am like
no, not if you want those treasure chest since you can't make stones AND search/take holiday.
So when you take a holiday to get the feather from Lily do Mira's events alongside it as you get a
trophy for it, the guide I used never mentioned you can visit more than one chara at a time so please do if you want.You actually get to do Mira's event later down the line in Est/Solo routes but there's
no reason aside from Lily and Mira to actually meet the other characters on holiday.
PS: One needs to waste 5 days to visit Lily before she gives you the feather, Y is she so bitchy?
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TFW the 4koma's drop from a bunch of random dragon more rage on that down below. |
even a problem but hey otomate had to add RNG factor to it to still make it hell! the whole
RNG give me war flashback of WoF1 when chara refusing to hang out forcing one to use
backlog or quickload and try again wand of fortune? more like wand of misfortune. -_-
Even if the wof games gets an eng release I do not want to go through this twice
nor really recommend anyone to suffer it even though the chara's and stuff make up for it.
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Same Noel same.. this is how I feel about the system after doing all the routes in the game. |
where you could get an item drop from a rare dragon luckily the guide I used has you save
at the end when you have a few day left so just reload and search the area
that is the same as their element as say Lagi's whom's drop is at Nebula road
but here it comes you need to fight a rare dragon who is RANDOM.
OTOMATE Y YOU DO THIS?! so here I sat after finishing their routes revisiting a certain area
wondering wtf am I even doing because RNG wasn't going in my favor and for some character
the dragon took its sweet time to show up while for other it just popped instantly.
After u did all that u unlock 4koma honestly Julius, Lagi and Bilal's were the only funny ones...
Solo's was ok but Est's one was stupid and Noel's tried too hard to be funny. ~_~
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Despite my rage above it should be obvious by now that if you haven't played WOF before these ps vita
ports are better than the originals because the system has been relaxed and also there are new CG's.
If you don't feel like suffering through part one you could start with this since it gives you a
digest, please note that you will still miss out on teases in the prequel even if individual route don't matter.
The digest won't cover everything, I agree that the system is too much work though but hearing
Edgar fill you in on the details is just not the same in fact it was boring, WoF is definitely one of
those otome games where you have to work hard to get your happy ends, you should take the
journey with Lulu from the very beginning to get the full experience not jump in half way.😗
Except if the original WoF already satisfied you but I guess you wouldn't be here
if that was the case or would you? oh well whatever if you like gameplay in your VN's
you shouldn't pass up on the WoF series even if said gameplay is terribad.
Without spoilers WoF2 was decent and the emofest that you could call character development was
worth it despite the overall plot being meh, it was linear the war stuff they get caught up in
is only a plot device to get them to mature in some route it was good in other it was bad the
character shine the most but it ok TBH the overall plot in the prequel wasn't any better
which was actually just hang with a guy and snatch an element magic to be able to stay at school.
The system has been relaxed a great deal and despite RNG it shouldn't be that annoying...
Anyway most of the plot just exists to go deeper into the characters, hmm how to put it?
Like the game makes clear the future and the past are connected in more ways than one!
I only really liked a few events here and there plus the ending for most character, most of
the route itself was decent except, Bilal or Noel. Julius was the most balanced/actual fun
to me and sadly during most of the routes boring/slow paced moments I kept
zoning out except Julius, Solo, Est and Alvaro.
I AM SO SAD the sequel doesn't come with the FD but perhaps it understandable it was too much
work and they want to put a little space between it
Common route could take up to 2~ hours maybe shorter depending on new events, 3/4 hour for
individual so overall that decent in length, also I wish they'd just fully voice Lulu none of this
only a line here and there like before going out adventuring or like with casting magic
its such a waste of Horie Yui's lovely voice and its just weird to suddenly hear her speak. -_-
Anyway some parts were great other parts not so great... but overall it was decent.
Atleast otomate understands we like our memories so unlike another company doesn't
remove old cg just because they may or may not be derpy and otomate still added new ones.
I don't really care for the tragic end only Bilal's was appropiate, but usually I force skip those.
There's an imbalance of romance in some route due to some focusing more on character issues
but overall it was ok, routes like Bilal just made me drowsy and with Noel its like I like you
but they made poor Noel look so pathetic I was like what now? I almost can't bear this...
On the other hand Lagi, Est and Solo were totally fine especially the latter.
Julius had the most balanced route in the game and thats a little sad
I'd love to say it was Alvaro but he's just a troll so lol nope (Atleast Lulu owns the shit outta him)
which is probably why everyone loves Alvaro's route.
I finished this much sooner than expected since the system never tired me, ok it partly
annoyed me but it was much better, so if you love the first game don't miss out on this.
7/10
I recommend it to fans of the original but if you already played these games before you are better off
buying the artbooks, the new cg's are great and all but not sure if worth two times the suffering.
You can brush that it aside if you are just that of a hardcore WoF fan and need to buy every port it gets though.
Now if you'll excuse me I'll go sit in a corner and play other otomege while
waiting for the eventual port of the WoF2FD, adios amigos.
More rambles after the jump if u care about that.