Sunday, June 2, 2024

Ys Memoire The Oath in Felghana - Review

Title screen not much so have one of these images you unlock for clearing the game?
Genre: RPG.
Developer/publisher: Falcom
Platform: PS4/5,witch.
Official Site: https://www.falcom.co.jp/ysf/.
Release date: 22-5-2024.
 
With not much games of interest coming out and to take a break from otome games
I decided to get this game instead. Ys Felghana is also another ys games I never played
so now only VI and Seven remain unplayed.
V does not count and/or doesn't exist, remake it falcom... it deserves better. 
 
Pro's
- Fun boss fights (some annoying ones). 
- Exploring is rewarding, plenty of goodies to find in each area.
- Great OST.
 
Con's
- Ending feels a bit rushed.
- Short, its replayable but lacks an optional boss or reason to grind to lvl 60.
 
More rambles after the jump there's not really any plot spoilers in this post
but I did write somethings that bothered me, its all pretty minor.
 

Saturday, May 11, 2024

Akuyaku Reijou wa Ringoku no Outaishi ni Dekiai Sareru - review

 Genre: VN.
Developer/publisher: Operahouse.
Platform: Switch.
Official Site: https://akuyaku.operahouse.co.jp/
Release date: 21-3-2024.

This is an adaptation of a villainess lightnovel, Akuyaku for short or in english as:
The Villiainess Is Adored by the Crown Prince of the Neighboring Kingdom.
I never read it but it seemed like fun so I gave it a shot. I am well aware this is by the developer
who released charming empire and gakuen club, so I was still a little skeptic going into it.
I wasn't too sure what to expect but it suits the quality of their other releases.
 
I haven't really seen too many villainess works other than hamefura or taming the final boss.
Sorry if this sounds harsh but Akuyaku Reijou unfortunately wasn't able to do much new
other than just having cute romance... with not much substance to it.
I did think it is perfect to play if you don't have much else you'd rather be doing...

Pro's
- Voiced heroine.
- Sweet SWEET romance.
- Great art.

Con's
- Long text dumps/monologue's.
 - Primitive system, this grandma's fingers hurt from holding button to skip.
- Music can be grating on loop.
 
System is just standard stuff but when I saw the UI... I was like is this a PC game?
it sure had that kinda layout, idk what to expect of systems in VN nowadays
but Akuyaku Reijou was so backwards compared to other visual novels.
 
Akuyaku Reijou is pretty much a straight-forward visual novel
that adapts part of the lightnovel and it doesn't have any routes so there's like
only one love interest. This is also one of the rare cases where it may be better
to go into it without knowing anything about it so the twists will still be interesting.
So if you never heard about Akuyaku Reijou then yes you can start here!
 
I didn't understand why there were even choices, other than to get CG's maybe?
but there weren't that many and so I started to wonder what the purpose of this game was
because they may as well have turned it into a kinetic novel like witch on the holy night.
It was a chore to collect the other CG's in the three different volumes especially
with how you have to hold the skip button... to even get through it but atleast
it made it seem like your choices affected things so that's not bad.
 
The art is really gorgeous and I have no complaints of it.
The music wasn't really anything special there weren't a lot of tracks
and to hear it on loop for too long is grating so yea meh.
 
Now that we have the bad out of the way, the heroine was voiced which was a plus!
only downside is that her thoughts aren't voiced, if it was I think it would be funnier but alas.
I liked the art and was intrigued by the setting/story but there wasn't much of a plot that was
memorable, this focused way too much on romance. Its nice there weren't any bad endings
and you can enjoy romance with the leading man Aquasteed. The heroine did have multiple
outfits which was another nice thing, I actually like it when the sprite suits the scene.
Anyway since Aquasteed was really nice I almost didn't want anyone else anyway buuut
while I get it he saved her from certain doom as a villainess things did seem a bit too good to be true.
Of course I was disappointed that there was only one love interest but by volume 2
I did realize that it just wouldn't have worked, they would have to change the scenario a lot.
Aquasteed aside... Keith interested me the most, Akari can have Heartnight tbh...
 
 I can't really recommend this game though unless you have low standards
and just want to be swept off your feet without much plot/substance
which is probably the only thing the game was good at.
Some of the names are also kinda weird like what is a Heartnight Lapislazuli Lactomut?!
that sure is a mouthful of word vomit that seeing it in full makes me cringe to the point
Aquasteed Marinforest sounds normal in comparison. That aside the game
honestly feels like eating something very sweet and then feeling sick afterwards
like its not bad but you may not want too much of it? it also reminds me of the fact
that a visual novel can have gorgeous art and even a voiced heroine but if the rest
doesn't measure up then it is such a waste. Character interactions were barebones
and not that fun, it honestly makes me want to play something with more substance
cuz Akuyaku Reijou just didn't do much for me, I can't rate it higher than a 5/10.
 
I probably sound ungrateful but eh can't like everything and after sitting through
a bunch of otome's I liked i'm bound to find something that doesn't match up.
If there's anything memorable about this game it was cute romance, voice acting 
and the insanely beautiful art, everything else was pretty meh to me.

I am more inclined to think that this game is some kind of marketing trick
because there's so many otome games on switch and then there's Akuyaku...
which could get you interested in the novels that are readily available in japanese.
Anyway keep on trucking operahouse! this may be the last time I buy a game from you guys...

More rambles after the jump, there are spoilers as well as a few of my fav cg's
so if you want to play don't read further.

Tuesday, May 7, 2024

13 Sentinels Aegis Rim - Review

 Genre: VN/SRPG.
Developer/publisher: Atlus.
Platform: PS4/5,Switch.
Official Site: N/A.
Release date: 22-09-2020.
 
I had this game on my wishlist for a while and then... right after I finished Yakuza 2 Kiwami
this went on sale, it was less than 20$ so I said why not? but I ended up playing UtaChro first.

Pro's
- Interesting characters.
- There's payoff if you do all of the character stories.
- Beautiful artstyle.
- Yakisoba pan.

Con's
- Poor presentation, confusing story.
- Repetitive combat system.

The story is the kind of wtf is happening but you ain't getting it from one perspective
so it constantly jumps back and forth between a bunch of characters. I didn't really like
this sort of non-linear story-telling but I was intriguid by the story so I continued anyway.
Besides the characters and interactions were kind of fun too which is a plus in my book.
 
The game is split between two modes Remembrance and destruction.
There's also analysis but it just kinda exists for collection purpose
and to go over the confusing plot in case you're still confused.
Remembrance being about getting to know the characters and finding out why they're
even fighting in destruction which wastes no time on that,  there's some fluff dialogue
before & after battles but in terms of story destruction fell flat. It seems its only there for
gameplay and to progress remembrance. The loop back and forth wasn't so great 20 hours in
which is where I kinda had a good grip on the plot but I was still confused.
You can't get the full story from just 1 character so you gotta finish someone elses
but unlike some VN it all is presented so chaotically it makes my head hurt.
 
You know there's some truth to this...
I thought the story was intriguing but the presentation kinda sucks. This is just one
of those games everyone raves about but I just can't see what's that good about it.
Like its decent to me. I don't particularly enjoy being confused 90% of the time
but there's definitely pay off if you continue the individual stories so that's good.
I generally liked Shu's scenario except it got too ambitious at the end to the point
it couldn't properly finish it, Shu's also a good example of how they tried
to combine multiple stories, for some it worked but others... not so much.
Destruction ends up properly finishing the game but I am still like wtf man when I look back!
I also disliked Renya cuz this guy just had to be a smartass and its like watching sherlock....
*glasses fix* Lelouch voice but hey atleast it made some things make sense and wrapped up the story.
In the end my fav chracters were Shu,Natsuno and Yakisoba pan guy.
Atleast he's kinda infamous for it... also yea I did enjoy the fluff dialogue in destruction.
 
There was also romance but for some of the canon couples it  doesn't feel right or
more like some of them felt extremely forced in and man I just can't ship a few of them.
Like I could see Shu & Yuki/Tomi and even Tomi/Neji but Megumi had me cringing while the most
cringe romance in the game definitely was Iori & Ei but for some reason that gets a pass from me. LMAO I guess its the shoujo-manga vibes but whatever, romance is a hit or miss in this game.

Anyway! wasn't for me could be for you and if you really liked odin's sphere or nier automata
then Aegis Rim should be right up your alley too. The only reason why I continued to play
was because of the characters and trying to figure out how it all tied together, this combined
with the visuals was Aegis Rim's strongest points. I regret almost everything though
and at the very least for like 20$ I can say it was definitely worth a try.
For rating I'd give it a 6.5/10 and generally think the game is just fine!
its not as great as I heard people say it was but it was not that bad either.
 
Some more ramblings after the jump as well as my final thoughts but this is the short of it.
Also there's not really any plot spoilers in this post so don't worry.

Monday, April 22, 2024

Utakata no Uchronia - Review

Genre: VN.
Developer/publisher: Broccoli/Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/uchronia/ 
VNDB: https://vndb.org/v40519
Release date: 11-04-2024. 
 
I still decided to get this game but the price... why is this game so expensive?
I even bought it digital but 8000 yen? damn that is the price of a limited edition
from the PS Vita era. Idk if this is just broccoli or the economy tanking
but I can see why people just don't want to blind purchase these games nowadays.
 
I'll say it right off the bat, this game was definitely not another Piofiore yet
it could be its successor in spirit. Also while this is not an otomate game
you can definitely tell this was by former staff of theirs.
 
Pro's 
- Interesting story in the grand scheme of things...
- Most love interests were likable except one.
- Gorgeous art and fitting bgm.
 
Con's
- Needs a high level of japanese to fully understand the story.
- Length, focuses too much on the big picture that it cuts itself short.
- Overall plot/flow of the game gets a bit repetitive with every route.
- Yori, i'm not even going to say anything else here.

 
I really liked the OP movie back in the demo and they finally uploaded it on YT
seems like they waited till the actual release date instead of alongside the demo's release.
I hardly ever skipped the OP, it generally was nice to see everytime you boot up the game.


Like I said in my demo impression post, UtaChro is very scenario focused, I just
did not expect it to be on such a grandscale and the fact it was legit surprised me.
UtaChro is very focused on the world they live in and the relationships of the people
in Hinagiku's life etc. Utachro is rich in worldbuilding and interpersonal relationships
but due to all that makes for a pretty long game, no joke. Due to that the romance takes a
while to develop as well but I generally had no complaints because of the pace of it.
For some routes the resolution could seem rushed or good enough... oh well.
What I also like is the whole main cast is part of the plot and don't just
disappear off the map once you lock onto a route which is great.

System is same as piofiore, lots of choices; 2 main endings a best and bad end.
There's no affection/correct choice indicator so easy to hit a game over end.
It may be best to use a guide if you don't want any surprises. There's the switch the PoV
like in Piofiore but since this is from the same writer/director so its to be expected.
 
In terms of story I was hooked to some extent and wanted to see where it was going
but it was also a bit long-winded and the conversations were not always able to grab me.
In Utachro my attention often waned. I do not know if it was because of the level of
japanese or the dialogue just being... dry. Of course at times jokes were cracked
but comedy is not really the focus in this game and it was far and between.
The level of japanese UtaChro uses often betrayed me, because at times it is simple
but it also won't hesitate to throw some complicated kanji at you.
Haven't played Y7 yet but that's me whenever I encountered Kanji that tripped me up.

 UtaChro is also incredibly slowburn, I am glad I did Awayuki as my first route since it fit
really well and I liked their chemistry somewhat but it wasn't a route to bring out
the full potential of the story which was sad. Good starter but not much else.
I did Yori second because he was the resident trashbag and wanted him out of my hair
after the crap he pulled during Awayuki's route and at the end of the day
Yori just wasn't my cup of tea but it may be someone elses? Tobari on the other hand
was probably one of my favorite characters, the romance with him was just right as well!
It reminded me of non-toxic normal relationships, which after Yori was a breath of fresh air.
Idk what to say about Tsuyukusa without spoilers other than that I am kinda tired of the
friend-type routes but he was one of the more relevant routes in the game, he did take a while
to grow on me and like Tobari I couldn't really see it till like chapter 4/5. Got not much to say about
Yashiro tbh but throughout most routes he was sorta just there, I remember him saying
I'm just an amnesiac guy somewhere which sounds about right till you get
to his own route and he just fucks everything up literally.😨
 
Hinagiku as a heroine was pretty great, good natured and a bit pampered like a princess
but also fearless and not easily afraid of situations she is getting herself into
yet at times she is still a girl you know? don't expect too much of her and I think she was
at her best in Tobari's route! I did prefer her over Naaya from Matsurika.
 
I also made a low effort meme for fun.
Yashiro could be a bit more to the left but for the most part this fits.
 
Overall UtaChro is overly lengthy and complicated, I only really enjoyed&remember the
interactions with the love interest & other fun interactions but there wasn't much of that.
The conflict going on in the town..... sure I was intriguid by what was really going on
but I just was kinda bored with how it was presented. Maybe it really is the dialogue
since it just didn't grab me most of the time. Or I just wasn't interested in the big picture
which just makes it a me problem. Your opinion could differ from this so I will still encourage
this game to anyone that likes scenario driven visual novels of decent length & don't mind politics
but idk the routes are kind of a hit or a miss. The only guy I really liked was Tobari
so I don't know what that says either, probably not much(other than that I might like stupid guys).
 
I know Uta-Chro is scenario driven but it really surprised me that there was
enough romance along the way and this was for me the saving grace.
If I had to be harsh this was a 5/10 due its repetitiveness but it gave me Tobari so... its a 7/10.
Uta-chro was just a really weird game, I came here for the scenario but left with romance.....

I still hope Aksys or someone else still picks up Uta-Chro... I mean its not Piofiore
but it has some of its elements as well as Nicola&Yang's love child Yori
which I am sure people will either love or hate. Even if that person is not me. 
--------------------------------------------------------------------------------------------------------------

There are route restrictions and Yashiro, Tsuyukusa and Yori are off limits at the start.
Yori is unlocked by doing Awayuki, Tsuyukusa unlocks after doing Tobari and finally
Yashiro needs like everyone so no choice but to do him last.
My play order ended up being:
Awayuki > Yori > Tobari > Tsuyukusa > Yashiro >Finale.
I'll just recommend the same except maybe switch Awayuki/Tobari based on preference, this order
may be good to be able to go from those who're available at the start to a more important route.
Whether or not you do Yori right after Awayuki just depends whether you'd like to or not.
This game is even more restrictive than Matsurika and its not even funny.

Route babbles after the jump however the only routes I really wrote about
were Tsuyukusa and Yashiro, but only note-worthy things. This game is too long
someone else can do it if they'd like to but it ain't gonna be me. I'm drowning.

Sunday, April 14, 2024

2045, Tsukiyori - Review

Genre: VN.
Developer/publisher: Mellow/Entergram
Platform: PS4/5,Switch.
Official Site: https://www.entergram.co.jp/tsukiyori/
Release date: 21-12-2023.
 
I don't play much galge but for some reason I was just drawn to this game.
Idk if that is a good or bad thing but I'll go with good.
I suppose the aesthetic of the game really got to me and I was sold! 
This was my chill game the last couple of weeks for when I wasn't in the mood for something else
This isn't a particularly long visual novel its a 25ish hours at minimum.
Also this is a review for the console version and not the PC version.


Pro's
- Decent story and likable charactters.
- Gorgeous artwork and fitting BGM.
- Elle is E.M.T aka Elle Maji Tenshi.

Con's
- Lack of CG, there were places were one would be nice but there was none, especially epilogue.
- Technobabbles galore.
- Not many choices, basically a kinetic novel as there's only one choice to decide a route.
 

Art was pretty good, I guess it was also this that sorta sold me on this VN.
Music is nothing exceptional some good jams, it generally fits the mood.
 
 System is standard VN stuff, not much to mention here, the UI was comfy
and I could save/load without issues this time. I did notice there aren't really
any choices except for one that will decide which route you will end up on.
I suppose this is nice if you just wanna chill and enjoy the story without
having to worry about any bad ends of which there were none.
 
 There are only three heroines so that means three routes, great for when you don't
want to sit through like 6 routes and have to deal with less relevant characters.
Its kinda really obvious from the get go who the main heroine was, at first she didn't really feel
like she was meant to be a love interest but this got better later on especially her own route.

Story has some light sci-fi elements and is set in the not so distant future.
Sou our protagonist doesn't like androids but they're here to help! much to his distaste.
He was involved in an incident which let him to have to work with Yuuhi and Masakazu
after being caught in the act hacking stuff. Now Sou is cursed with helping them around
in finding a SUSpicious individual who the protagonist also happened to bump into.
I actually liked the first half of the game, the second half was more or less SoL fluff
and the more interesting plot had fallen into the background in favor for romance.
 
I'm meming now but I like how at the start of the game  Sou's like I would never simp for androids
but over the course of the game and at the end of the route its literally at your service my queen.
 
Anyway I liked how Sou got over his fear, he was also pretty proactive so the only disappointment
is that he doesn't have a full sprite like the girls, I think that really would have added to it.
Thankfully he does have a face! so I guess I will take what I can get here...

The pacing of the common route was okay and the story was easy to follow, maybe a bit
too easy to guess certain things but there were hints and some foreshadowing
but it was long and basically the whole main story is the common route+Elle
while the other routes deal only with lingering issues of the other heroines.
 
 The girls themselves were all likable and had their quirk, however romance wasn't really
the topic early on, there was plenty of time to get to know everyone till the second half
which is where the romance started to come in.

There weren't really any routes that felt like they were self-contained as all girls were tied
into the scenario pretty well but the sad fact is that the story was mostly about Elle.
Both Yui and Shirabe are but an after thought. 2045, Tsukiyori is also a VN that focuses on
its scenario first and romance second so one may need to be a little patient.
How do I put this? if you played something like witch on the holy night but wanted it
to have actual romance and like hi-tech stuff then Tsukiyori might be for you.
I like to compare these two VN but that is mostly cuz of them having no real choices yet
in terms of story they are not really that similar at all its more or less in design.
 
I thought Tsukiyori was also lighthearted but it can have its tense moments
and it wasn't too over the top either, it had a good balance of fluff and seriousness.
The bad part is, it had a lot of dry segments, lack of CG and it wasn't always as engaging
so at times I was bored however it did manage to pick itself up so it wasn't too bad.
Most technobabbles went in one ear and out the other, so I guess half this game wasn't for me.
 
 
Me after finishing this visual novel...
 
Overall its pretty solid but it wasn't particularly great either.
I liked how I was able to get hooked with ease so Mellow did one job right...
sadly I think the transfer from PC to Console wasn't that great and it may feel lacking
as the 18+ scenes have been removed, thankfully whatever romance there is was cute.
I wish the kiss cg's were better since I have seen much better, the quality of Yui and Shirabe
is unacceptable to me in 2024 especially compared to some recent otome games I have played.
I'm glad atleast Elle was great but yea not a good look.
If you wanna get this do it for the plot and Elle but don't expect too much either
like it might be worth it for Elle's route but not full price for other routes. 
 
If you're still on the fence, it has a 4ish hour trial/demo which I found
more than enough to give a player a taste of what it is all about.
Only bad part is the trial can't carry over save data so...
I had to skip a bit to get back to where the demo ended.

Will write a bit about the characters after jump like usual, there will be spoilers
but there won't be a whole digest, the game/route is too long for that.
 

Tuesday, April 9, 2024

Yakuza Kiwami 2 - Review

Genre:Brawler/adventure.
Developer/publisher: Sega.
Platform: PS4/PC.
Official Site: N/A
 Release date: 28-8-2018.
 
Okay so since I wanted to see Majima-chan again I decided to continue my yakuza adventures.
Sadly I found out this is pretty much the last game he had any major role in before he became
a side character. As sad as it is, there is of course more to Yakuza than just Majima.
 
Pro's
- Exciting story with mostly good pacing.
- Great substories and fun dialogue in general.
- Optional content is actually optional, gotta go find it if you want it.

Con's
- Some chapters are too short and/or could be combined into one.
- No more stances/styles, I heard you like charge attacks?
- Sneaking missions can be annoying...
 
 Story takes place right after Yakuza 1, Kiryu adopted a daugher and I don't remember much else
except a bunch of drama with his sworn-brother among other things. Thankfullly
there was a recap so you can get up to speed on the events thus far. I dropped out 
of that after the first segment since I remembered enough already.
The pacing was generally better than Y1 and the markers were on point
so I didn't feel lost right at the beginning searching for a pickpocket or something.
The only time I was forced to look up a guide was in chapter 11... other than that there were no issues.
 I generally liked the flow of the story but in the beginning it did feel more
like a movie and there's very little gameplay or time for substories which lead to me forgetting
to buy healing items  so I went into the chapter 2 gauntlet with nothing but scraps gotten from
the endeavor itself and so I was forced to beat the boss at the end while kicking and screaming
because only charged attacks and running around seemed to be effective.😂
In short Yakuza 2 Kiwami was a pretty fun game that didn't overstay its welcome
or needs you to invest a large amount of time in it to see its story which
after the last game  I played was much welcomed.

More ramblings after the jump, I had a hard time choosing screenshots because this game
just had so much gold in it... I literally smiled again while looking at some.

Wednesday, March 27, 2024

Kannagi no Mori Samidare Tsuzuri - Review

Since the switch ver is digital only here's the PS Vita box art instead.
 Genre: VN.
Developer/publisher: Matatabi.
Platform: PC/Vita/Switch.
Official Site: https://matatabi.tv/kannagi/
VNDB: https://vndb.org/v22311
Release date: 22-2-2024.
 
I saw they released a switch port of Kannagi no Mori and since I did play the other two
Matatabi games I decided why the hell not? there's not many otome games I am interested
in nowadays and besides for some reason it is only 3300 yen which honestly
is a steal for like two games, but after playing I think the price suits it just fine.
I ended up finishing 4 routes while playing FF7 rebirth because at times I just
wanted to peace out and Kannagi no Mori was perfectly suited for that.
 
KnM was originally a PC game split into parts... ah so matatabi tried that sort of thing.
Thank god they later made a ps vita and now a switch port so you can enjoy it in one place.

Pro's
- Decent enough plot, compelling characters.
- Has relaxing vibes despite it having a sad tone at times.
- Art is pretty good. 
- BGM is relaxing... perhaps a bit to much.

Grey Area
- One route could seem really short but its long if you do all routes.

Con's
- Slow start, has some slight pacing issues.
- Switch port is bugged, if you want to save/load you have to use the touchpad
as the little text prompt thingy was unresponsive when you select yes for various things.

The OP movie was nice, I was instantly drawn to atleast two characters!
but this is not the type of movie i'd watch always every time I booted uup the game.
Sure its nice but after a few route I had just seen it... also it is a bit long.
 
 One thing I really liked was the art style of this game, not every character may have
drawn me in the same way but I really like the colours,style and vibe it gives off.
The cg's had plenty of variation that were good at showing the characters expressions
and the overall count of them was mostly even across all characters.
The voice cast are all A++ veterans so it was nice to hear them again as well.
 
System was just standard stuff and it wouldn't be worth commenting about
but some menu's were broken like it would ask me to save so i'd press yes
but nothing happens! the only way I could save/load was with using the touchpad.
MATATABI is at it again amirite? why is it always something omg but honestly
it was only slightly annoying and can easily be fixed by touching the screen
whenever you had to make a choice or save/load the game.
 
Story is Mizuki always could see things other people couldn't and was told to keep
it a secret from the only family she had. Things begin to change when she
sees her dead mom on a rainy night which is when dead people appear.
A man then leads Mizuki to a village to meet her grandfather... who turned ill
and now Mizuki is forced to manage his work which deals with spirits and their problems.

KnM is a slower-paced game and the music was soothing, so soothing that I got sleepy.
The early game was so relaxing I can't decide if this is good or bad, i'll go with good
since the vibes were so nice that Nao and Souta quickly grew on me.
Idk if it was because this was the first part or i'm not really that interested in the two initial
love interest but at times I did get a little bored due to how slow Youko-kitan can be.
I was more interested in Asahi... which may be why I had a hard time!

The heroine wasn't too bad, I found her fairly normal, at first she doesn't really
have the confidence to continue her grandfathers work which is understandable.
I liked how Asahi helped her grasp how she could help people. Didn't seem easy.
Compared to the last otome I sat through this felt much more normal
and I didn't really find much that made me go wtf! sadly that also meant
it was a lot less entertaining and less excitement due to being mostly nonbiri.
Like the scenes weren't always that engaging and it was really situational if it was
which isn't bad perse but I am just glad there were no routes that were a dumpster fire.
NGL Shinonome brought most of the entertainment early on.
Story generally focuses on helping spirits overcome their trauma and save them
so they don't become evil spirits. Due to the setting, I probably would only recommend
Kannagi no Mori if you like school-themed otome games with otherwordly stuff
and like slower-paced games that grab your attention slowly. I say it can be slow but it
also didn't overstay its welcome since I found the routes itself to be fairly short.

Decent story yes but overall while it can seem light-hearted the tone of it all still
had a very sad feeling to it. The very last route of this game gave me nothing but sadnesss.
I did like the character interactions and there were some funny scenes!
wish there were more of that but it wasn't that type of game.
Comedy was mostly used to lighten the mood which was why its great.
The pacing can be a bit slow but overall it was enjoyable, whenever Shinonome
was on screen there was never a dull moment.😂 I didn't really like the first half of this game
but there were moments it hit home so it wasn't all bad. It generally just was a comfy read!
 a little melancholic yes but it fits in with the theme of the game for there to be underlying sadness.
7.7/10
It was just good, not bad but not great. Unlike Matatabi's other games
there weren't any minigames or landmines either which is a plus. I'd recommend
Kannagi no Mori if you don't mind short but slower-paced games, The scenario had impact
in many ways, some subtle & some that hit a lil harder. This otome game is also great
if you're tired of controversial stuff and just want to mostly have a good time while also
getting served a decent enough plot with a well written heroine.
 
I think I preferred the latter half of the game Ryuuji over the first half Youko
simply for the fact it touched upon the underlying plot more. Its like Youko was extremely
standard in terms of otome games and more like a prologue of sorts.
Ryuuji is like hold my beer! ups the stakes and just delivers the plot better.

As for playorder the game is split into two parts with the last route in each part being locked.
So my play order ended up being like this:

Youko Kitan / part 1: Nao > Souta >Ichimaru.
Ryuuji Kitan / part 2: Hinata > Asahi > Shinonome.
 I can't really recommend anything other than Youko first and Ryuuji second.
The game does have a fail-safe that even if you were to do Ryuuji first you'll be okay
but if you get it on vita/switch and want to see all routes, best to start with Youko.
Maybe switch Nao/Souta or Hinata/Asahi around to suit preference
before the 3rd route of each part, there's not much else to it.

Spoilers are after the jump, there are some shoddy summaries as well as my favorite cg's.
 

Saturday, March 23, 2024

Final Fantasy VII Rebirth - Review

 Genre: RPG.
Developer/publisher: Square Enix.
Platform: PS4/5.
Official Site: N/A
Release date: 29-2-2024.
 
With the exception right at the beginning I generally liked the story and it was fun
exploring the world, they added a lot of detail to where there was none in OG.
I mostly played this game in the evening whenever the switch was charging
which is why this game took me a whole month to finish.
 
Pro's
- Decent enough plot I guess...
- Nice to explore the world, a lot more detailed.
- I liked it when Cloud told Yuffie to STFU at one point.
 
Con's
- One too many minigames and gimmicks. Quantity over quality, most (but not all) were awful.
- Padding, pacing issues and thus ends up overstaying its welcome.
- Retry from current battle or this battle? the wording on the game over screen was poor esp in ch14.
- Gongaga & Cosmo Canyon are the worst areas to explore, in this essay I will...
---
 
Story is... mostly loyal to the OG FF7 except they're adding in elements
that weren't there before but I already knew that because of part 1.
What is really awful is that all these changes don't even really seem to matter???
The prologue of the game had me in confusion noises but then it was mostly
same as OG. They got rid of the stupid CPR minigame which I am grateful for
but instead we got a rhytmn game to impress Rufus. ' -' 
Could've done without the dolphin minigame too but it was cute...
 
I know OG FF7 had minigames as well but this game really went overboard and added even more.
For the first parts of the game it really felt like I was doing anything but the main
objective because it was just that bloated but then again they extended the midgard part
from 6 hours to 30 hours in the first remake so not sure what I was expecting. /Shrug
So now you get 40+ hours of disc 1 while the original PS1 release
was only 30ish hours as a whole. That's a world of a difference amiright.
 
Replace Rufus with SE and Mako with Minigames and its a mood.
Atleast the character interactions were mostly great as well as this NPC's dialogue
because it has all the energy that I had when I was done with this game.
 
Its not like I disliked everything, I did enjoy seeing certain parts remade.
Like Barret in a sailor suit😂 as well as a prettier& more detailed world.
So despite my complain-no-jutsu it wasn't all bad... in fact I had fun with it!
its just way too bloated which made the game overstay its welcome
hench why when I was nearing the end I just didn't like it all that much.
 
I still tried to do proto relics and clear up sidequests in chapter 13 but each area
had such a laundry list of things to do which was also mostly the same
and just repetitive so I had to limit what I engaged with. At the very least
there's always something to do so FF7 rebirth is one of those rare games
that can actually last a while if you want it to. However at the end of the day
IMO this game ended up being just fine, not great but it ain't awful either
its just that there are a lot of questionable design choices.
I'm not really sure if I want to play the 3rd remake because of this game mostly.
 
FF7 rebirth makes me appreciate the original with how simple and to the point it was
yet in the remakes they padd it out so much that I end up running out of steam quickly.
Also let's not forget the fact they make it seem like they're gonna change things
but then are like lol nope. They only make it more complicated than it really is
or try to make everything more epic while also making it longer than it needs to be.
**Gonna add to this that without part 3... I just don't know what they even want to do anymore.
6/10
 No thanks, for now I am done with the FF7 remakeverse because I think
they all just took a piss on it at the end just how this chocobo is able to float.

More rambles and complain-no-jutsu after the jump... but I think I have already made myself clear here.

Thursday, March 14, 2024

Utakata no Uchronia - Demo Impressions

 Genre: VN.
Developer/publisher: Broccoli/Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/uchronia/
VNDB: https://vndb.org/v40519
Release date: 14-3-2024.(Demo) 11-04-2024. (Full Game)
 
Since I wasn't in the mood to play as Red and Barret in FF7 rebirth
I took a few hours to check out this demo!
I haven't really done a demo impressions/review post in ages and I didn't even know
UtaChro was going to get one! which is good because I was a little on the fence.
 
I only tried out UtaChro to see what it would be like! and also kinda as a vibecheck.
I know things could always turn out different in the full game but whatever
who cares if you only end up liking 1 love interest or route!

UtaChro is developed by a bunch of ex? otomate staff and broccoli/TIS creation.
I like RiRi's art but overall it reminded me more of Piofiore and not Yunohana.
Backgrounds were pretty detailed in showing the environments, art in general was good.
Music? no complaints. The OP definitely catched my attention more and I liked listening to it!
sadly I couldn't find the OP on youtube yet to link here.
 
The demo had the common route & was definitely good for introducing the setting and characters.
The heroine Hinagiku is an Ojou-sama who is good natured...maybe a bit pampered
she gets treated like a princess and earned that nickname, lol.
Yashiro seems to have amnesia and they go around trying to jog his memory for a bit, doesn't
really work out yet. Tsuyukusa bumped into them, he knows Hinagiku and thinks Yashiro
is too close already, oh jealous are we? Tsuyukusa was pretty chill so whatever I guess.
The demo ended after you meet Yori but for the most part its just too early to tell
where any of it was going, romance was definitely not a focus atleast not at this point!
not a lot of fluff yet as well, I figured out from my two-ish hour expedition that UtaChro
is a scenario driven kind of game with romance not really being a focus.
Interactions were good and  it had a decent sense of humor too. Overall it seems UtaChro
 is more or less something like Piofiore but with a bit of steampunk! I kind of liked it?

Not really route impressions but I wrote a little about the love interests?
not all seem to have a lot of screentime in the demo so there's not much after the jump.

Sunday, March 10, 2024

Matsurika no Kei Tenmeiin Iden - Review

Intertwined Bloodlines.
 Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/mk/
VNDB: https://vndb.org/v47009
Release date: 29-2-2024.
 
Matsurika was the only upcoming otome game from otomate that I was still interested in.
It has a lot to do with the artstyle and a fantasy setting which just really drew me in
as well as a comfortable seiyuu cast with familiar voices that I like.
If this is gonna be my last otomate game... they got me good!
 
This game released on the same day as FFVII rebirth but at the same time
I mostly ended up playing this first because I just missed playing an otome game
and I wasn't in the mood for Final Fanfiction 7 which I only really ended up playing
on and off if the mood striked or when switch was charging which is actually perfect for it.

Pro's
- Well rounded routes, mostly easy to follow the story.
- Compelling characters & OK heroine(considering her situation).
- Gorgeous artwork and fitting soundtrack for that chinese feel.
 
Grey area:
- CeroD for a reason, there's quite a bit of sexual themes and not just suggestive.

Con's
- Long, especially if you do all routes.
- It can be kind of frustrating if you'd like to do the routes of Enrai or Fey since
they basically need all other routes be done but locked for a reason.
- NTR (bad ends only).
 
 
This game had some pretty high production values and good art direction from the CG's to
the backgrounds and sprites they were all gorgeous. Did I mention the cg's were animated as well?
I doubt this game was the product of a year they worked on this for a while
the artist truly outdid themselves not many otomate games have multiple sprite.
It has a great soundtrack that fit the setting/mood. The OP was great and listened
to it almost everytime I booted up the game. The ED's was pretty good too.
The menus were nice as well, it wasn't busy like say cupipara and just easy on the eyes.
The system was standard stuff however I could not find the skip to the next choice option
which ended up being touch pad only which I barely use, it didn't work properly.

Matsurika has a lot of chinese influences as well as the classic four lords.
At first I had a hard time understanding all the lore and it wasn't very clear where
any of it would go, there was suspense and intrigue, it got better eventually when
I got to know the characters! i'd say the end of the common route was a little
frustrating in light of certain developments. Other than that it still has a nice
sense of humor and the character interaction was pretty great right of the bat.
**Once I got into it the story was not particularly hard to follow/grasp.
I'd say the heroine Naaya was decent at best, she can be reserved but also show courage
to go off to another town on her own despite a certain someones protest.
Naaya has a lot of potential but due to the setting can never reach it, she can be stubborn
as well but eh she goes through a lot and doesn't even know wtf is going on
so I can't be too hard on her, she doesn't deserve that and her options are limited.
**I mostly liked her because she was kind but it seems most people don't like
 passives heroines and they only want pro-active ones, Naaya shined only on rare occasions.
 
Despite being an old timey game I didn't find it boring, it only became more interesting
as it went on but it wasn't all sunshine and rainbows there were secrets being kept.
There were twists and turns, at times I wasn't even sure what was really going on.
**It all did managed to fall into place at the end.

Common route wasn't too long, it serves its purpose to setup everything in relaxed manner
however the end of the common route was a little disturbing, the mood whiplash
at the time bothered me. It was at that moment the dumpster catched fire
and in some routes it goes out but in others it never really went out till the end.
Especially you Ruwo.
The story did generally flow well, it had slower moments but I didn't find the pacing
to be that bad. I think it was overall better than in say Tsuitsui.
Individual route was of decent length there's plenty developments good and bad.
If you combine them all then this game is pretty long. I did like that the final route was
not a combination of all but instead something that connects all dots, for better or for worse.

However I would like to emphasize that this game is very old fashioned and
the values of marriage or morals simply don't work in today's world. If the reader
can get past that and accept it then I think this game is much more enjoyable.
Most love interest's are nice enough that I could understand why the heroine
would stay with them because where else would she go? If you hit rock bottom
and someone extends their hand would you not accept it? I would.
 
The story wasn't very nice to the heroine but some love interests were, others did
need more time to grow on me but it was hard to dislike most of them.
Ruwo's route was pretty much the ongoing dumpster fire which was entertaining it its own way
but Zebenera was much more relaxed? it was also more connected to the overall plot
which made me super interested in Bicorn. Bicorn was the route that I thought was really good
and was able to truly present its story beats to its fullest. However it felt
a little longer but atleast Bicorns character got his full development.
I thought Seirin's route was a little boring but even that managed to make itself interesting
it just had one moment were I was like WTF this is awful but Seirin was the saving grace
unfortunately that route was riddled with politics so it took me longer to get through. Seirin route
is probably also another reason for ceroD because most routes except Enrai were... tame.
Meanwhile Fey sits in a corner somewhere waiting for the player to do all routes
and Enrai is mocking him. Wait I am getting off-topic.
All in all without any plot spoilers Matsurika no Kei was a well-rounded otome game!
however one must be willing to accept that in today's world its values no longer work and that
is okay because this is a work of fiction based on myth's and fantasy set in the old world.
The scenario was good, with multiple endings that suit the story/character.
A decent attempt at world-building and of course likable love interest
along with gorgeous and consistent artwork as well as a fitting OST.
-
If I had to ask myself the question of what do I want in an otome game
then Matsurika ticks off some flags of yes this is what I look for.
Not everything may have been my cup of tea nor is it perfect but it doesn't need to be
i'd much rather play an otome game that isn't afraid to have bad things happen
than something that railroads me to a happy end where the choices don't even matter.
**I generally liked most happy ends, they all had good conclusions.
Of course this game still has some classic problems like not every route being as relevant
 but it is handled really well that each route is refreshing and each love interest's situation is
different making it exciting to do all routes. One of MnK's problems is the restrictions
on routes but those are there for a reason. Its still better than not having any at all. I do not
consider the MC being on the passive side a problem at all considering the setting & situation.
-
Also I was reminded of ken ga kimi when I played this game and I think there's some similarity
I specifically liked how there's multiple outcomes good and bad but they all suited the character
plus the routes were all so well rounded that if it didn't get a FD then you still get a full experience.
Turns out a scenario writer of KgK worked on this game. I suppose they still got the magic
but they also worked on CupiPara which has a completely opposite direction of MnK.
This really shows their talent as a writer, playing this game made me realize I am not that
burned out from this genre, and the last one just left me craving for more balanced games.
8.5/10
(I end up dropping it sligtly because of Fey's route... because its unfinished.)
 
Do I recommend Matsurika no Kei?  yes I do but it is difficult to recommend
if you can't stand values and morals that don't work in today's world.
The developers really outdid themselves in crafting up this game, I still can't
guarantee this game will be everyones cup of tea but honestly? it was a solid
historic fantasy otome game, a journey worth taking if you like those genres
**however Matsurika no Kei is not for the easily offended.**
Its a mystery if it will get localized but taking everything in consideration
there's a possibility of this game staying unlocalized. edit: Idk how well
this did in japan but lately I think any otome game has a decent chance.
--------------------------------------------------------------------------------------------------
 
 I wasn't sure which route to go for so I went for one of the two characters
that were there since the beginning, I followed my intuition which led me to Ruwo
as Fey and Enrai were both missing from the affection screen during my first play. 
There's not a lot of options in the first play so I think Zebenera is the safest
but Ruwo is the easier choice since he is there from the start.
At one point I wanted to put Ruwo upside down into a trash can. Take that as you will
but its best to experience it for yourself, you're in for a trip.

Enrai is locked till Ruwo, Zebenera and Seirin are done.
Fey is locked till Enrai is done.
Bicorn unlocks after one route is finished however I personally do not
recommend doing his till you have atleast done Zebenera.
TFW it is easier to get into masked guy's route than the poster boys...... 🤡

My play order: Ruwo > Zebenera >Bicorn > Seirin > Enrai > Fey.
I think my own order flowed well enough that  I could recommend it as well.

Recommended order: Ruwo / Zebenera > Bicorn > Seirin > Enrai >  Fey.
This game is just restrictive as there's not much choice than to do the poster boys last or
bicorn if you forgot. Its probably for the best if you do Seirin later due to Enrai being locked
but that is just my personal opinion as I did find Seirin route to be very good at explaining things
Bicorn's route glossed over in favor of half-truth's and giving other things more depth.
 
I will be writing about the routes in the next section but this game is best going in blind.
Knowing too much ruins the suspense so I recommend not reading further if you don't
want spoilers. Also trying to write about the routes turns it into a Wall'O Text
because they are pretty long, again spoilers are after the jump.
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