Wednesday, August 7, 2024

Mistonia no Kibou the lost delight - Review

Eh... Edward's smile seems creepy on the cover but he ain't.
Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/mistonia/
Release date: 18-7-2024.
 
This VN was delayed by like a month and is also slated for an english release by aksys.
At first I wasn't sure if I should bother getting it in JP but still went with it.
The heroine did seem cool & its been a long time since I played a VN with a maid as the protagonist
the last one was like crimson empire, I had a rather laidback/slow approach toward Mystonia
and so it took me longer to get through! i'm sure if I had pushed it then I could have been done
in a week or so but why the rush?  Otomate's september lineup may be stacked
but unfortunately half of their games don't interest me right now.
 
Pro's
- There's enough intrigue to get hooked.
- Length is comfy, not overly long or drags on.
- Gorgeous Art and fitting BGM.
 
Con's
- Boring common route, probably the least exciting part of the game.
- Overall story elements can feel repetitive the more routes you do.
- The content in the other ends needs an acquired taste, also it has NTR.

 
Storywise this game has revenge themes so if you're not comfortable with those it could
be a skip, for me I think it depends on how it is handled but am disappointed with how
Mistonia implented it, its like they chose to push petty revenge which did not sit well with me.
**Thankfully it is still an otome game and taking revenge isn't always the best outcome.
This game's characters are also intertwined with each other. Each set is between the heroine
and two guys such as Ascot/John, Edward/Linus and Lukas/Alfred which works
with one particular ending each route called Maze. This maze end was by far
the worst possible outcome in the game and more often than not I just regret doing it.
 
I'll say the cast of the game sure was a vibrant bunch! there's a mix of well known
and lesser known seiyuu's as well. If you've been playing otome's or watching anime
for a while you will definitely hear some old favorites.
Due to the huge cast of characters I did worry this game would be on the long side
but it wasn't that long at all the common route was roughly 3 hours. Its only long if you do all.
Perhaps this game had too many characters because it was hard trying to keep
track of them all and even then some barely had any screen time so if you
did not pay much attention something could have easily pass you by
which may or may not have happened to me. More on that later.

The art looked very distinct and unique, some charactter designs looked like
this was a serious game but then I looked at the CG's on the official site
and it seemed much lighter? needless to say the art looked gorgeous.
I think there was only one CG that looked derpy to me.
The music was pretty good at setting the mood and tone of the scenes.

I thought the beginning was pretty good & got me hooked, the story beats there were well executed
as you get a look at the heroine's life and hints about there being more to it all. Rose/Applause
doesn't work alone and there are other maids including a shy/clumsy one as well as butlers etc.
Its just chapters 1 through 3 can feel a bit repetitive which is likely my only complaint about it.

System is standard stuff but you'll be having to select where to go on a map quite a bit.
Most scenes after selecting where to go are relatively short, so with a guide it may seem
like a lot but its really not that long. You really do work as a maid at a mansion!
Eh as long as you watch every event with characters or go to a room with a gem u're good.
Those scenes can range from boring to mildly interesting and/or funny. There's three main endings
for each route as well but honestly the only endings I cared about were the happy ends.
 
The common route was pretty boring, Rose/Applause works as a maid
and will see other characters interact as she works, at the end of the day
the gem fragments you collect will form better information of what happened.
Due that I think the investigation part of the common route is the worst part of this game.
I did not fully understand the gemstone stuff but they're like memory fragments
and so Rose can get a better view of what transpired between characters which may or may not
help her own search for the truth. Its not like Rose was an onlooker, she was doing
her job the whole time! and quite well but honestly I don't think she could ever
be a favourite of mine mostly due to how she treats the guys in the maze ends, it completely
ruins the mood. Lucas nor Linus among others did not deserve any of that and in the case
of Linus his maze end was by far the worst written in every possible way.
Other maze ends ranged from mildly entertaining to wtf is this BS, looking at you Ascot.
I mean I am all for different outcomes but the heroine could be really manipulative
which can either work in her favor or against her. It never felt good to me.
 
Hmmm..........
Do you ever just play an otome game that you think had a pretty decent plot and characters
but you just couldn't enjoy certain aspects of it? to me Mistonia falls into that category.
I know full well that it is impossible to like everything but it seems this was done
by multiple writers as the shift in tone between endings and/or routes was just too much.
Next the characters; you got some like Lucas who're really interesting
but are just sleepers in other routes or there as support like Alfred tends to be
so when I got to the truth route it felt like what if all the tiny threads combined
and then throws a bunch of new stuff at you that's suddenly totally relevant, its so bad
that suddenly side characters have a much bigger role so sudden that my only reaction
to it was like oh okay!  Some of the overall plot across the 6 routes was also too repetitive
and there's another villain but... you never see much of them at all during said routes, only truth.
I can't remember this tiny foreshadowing and then barely any reference till 6+ route later.
Had this be one of my first otome games I think I would be much more forgiving but it is not.
Alright... Alright... ALRIGHT!
Mistonia definitely had a decent mystery and intrigue but just fell flat in the end
and I think its because too many different writers or one took care of the truth end
or this or that route and didn't touch jack else and worked with what they had.
**The length of the game may also be a problem because it can seem quite short
compared to other games and it can seem that a lot is crammed into a chapter
so while its not boring it can certainly seem like its rushed itself.
I do wonder who worked on Lucas route though because I really liked that one.
 
Doesn't help I had trouble to get into it because the heroine had a constant poker face, it wasn't
through halfway a route I could see any romance. Its basically full of serious tones but early on
it doesn't seem that serious yet and plays most of them out in a fairly light manner
so despite being revenge themed I myself am not even thinking of revenge half of the time.
It did get better when you get onto a route but the common route didn't do it any favors.
Simply put I was a bit mixed on the vibes and it could change depending on routes.

I did however really like the character interactions between main and sub
it kept it engaging when the plot wasn't really there yet. It took untill
midway of Lucas's route before I started to get invested in literally anything.
In said route the plot/romance was actually pretty good, idk if it was because
I did Lucas first but I had a good time which is what matters anyway.
Alfred's route was a bit of a sleeper, its honestly best to do him first or second.
Linus actually grabbed my attention and was interesting from his 1st chapter.
ASScot's route was an entertaining dumpster fire but I started losing interest at Edward
and thought most of his route was boring and wondered what he even add to the plot
because Ascot's route brought so many revelations I was like what else is there? 
Edward's route wasn't very exciting in comparison which isn't good tbh.
John's route was pretty great from the start and I was relieved since it was worth sitting
through 5 routes to get to him. Maybe your opinion could differ but I enjoyed John's route.

Fair warning this game does have NTR ending(s) needless to say if you hate that trope
don't do the ending related to it, its always the maze end so just stick with best end.
To be safe maybe don't do both of Asscot's Clown&Maze endings.
I know Rose is in it for revenge but I just don't like the idea or appeal of some guy even slightly 
disappointing you in some way to make everything worse for them or to switch to guy B
because A isn't useful. I know that this plays very well into a certain character but damn not for me.
I guess I am just not that petty of a person which may be why the best end was enough for me.
Atleast the choices make you have a say in the matter so that is good.

I definitely did love Lucas, there's actually a very good reason he is like that.
 Mistonia can be slow at first and it could seem not as interesting but it may pay off
to keep paying attention as you go through the common and individual.
NGL the common route investigation part reminds me of VN's from 10 years ago.
So is it good? well if you're looking for an otome with an active protagonist and a fun
cast of characters with some fluff despite serious tones it still gets my recommendation
especially if you're tired of longer otome games, you'll still get a solid package here but if
you hate NTR or the MC manipulating situations for her own ends this game is not for you.
Granted most of that stuff is reserved for the clown/maze ends but its still something to be wary of.
Even after everything I am still not sure how I feel about the MC, I only really liked her in the best
ends, mostly everything else just made me feel uncomfortable that I want to pretend I didn't do them.
I just am not able to vibe with this heroine when she pulled some of the stunts that she did.
6/10
I initially gave it an 8 but man those other ends just... NO.
**Even a day after beating it I am like is my score too high? only route I thought was
really good was Lucas, others don't compare so I dropped it again by 1 point.
I will say Mistonia has some very high production values from sprites,CG's to the
background art and also the music. None of that was bad at all, neither was some of the story.
Also I can see why this was picked up for localization, being undercover as a maid
is a cool idea and could hook folks even if they're not into otome games.
However if you do end up playing this and the heroine doesn't vibe with you then that is okay
and then this game may not be for you! Rose is just written to appeal to certain angles.


As for playorder  I was mostly interested in Linus and Lucas as well as John
but unfortunately there are restrictions for Edward,Ascot and John.............
Edward needs Linus,Lucas and Alfred. Ascot can be done after Two/three good ends
of those initially availabe. John basically needs all so no choice with that one.
Recommended order: Lucas / Alfred /  Linus >  Asscot > Edward > John.
I recommed this because the initial three have no restrictions
but if you care about the story then its best to do Linus before Ascot
and with this you can have some free choice based on personal preference.

As per usual spoiler and route babbles after the jump, if you don't want those then stop reading here. Like always I will share some of my favorite CG's as well but not all of them.
Side note writing Applause is weird all the time so I refer to the heroine by her alias Rose.

Tuesday, July 9, 2024

Final Fantasy XIV Dawntrail - review

Couldn't take a screenshot of the title screen so uh have the keyart!
Genre: RPG.
Developer/publisher: Square Enix.
Platform: PS4/5, PC, xbone.
Official Site: N/A.
Release date: 27-6-2024.
 
I have been playing FFXIV for quite some time but never wrote a review on it.
This post is mostly about the new expansion dawntrail and it isn't much about the previous.
There aren't any major plot spoilers in this post but anything could count as
a spoiler to some so whatever I guess this is just a blog post and I am writing my own
personal thoughts as a review of a game I played, if you don't like it then close the tab/browser.

Pro's
- Decent enough plot.
- Great character development for Krile and Erenville.
- The first four zones are beautiful.

Con's
- Levels are simply given to you and I personally don't feel like I earned the lvl 100.
- Recycles too much old tunes and enemy models as well, its like i've seen/heard this before.
- I get Wuk Lamat is a main character but she steals too much of the spotlight...
 
 The expansions features a slight graphic update with better textures and models
gotta admit I was a little nervous, my WoL turned out okay but there may have
been those the update wasn't too kind of. The developers were kind enough to
give players a free fantasia to edit the character again. Which is a good thing.
Not really great at taking screenshots but thought this was a nice spot in the game.
 
More rambles after the jump but if you want the short of it, I think Dawntrail is decent
however don't expect too much out of the story and just enjoy it for what it is not for what it is not.
 

Sunday, June 2, 2024

Ys Memoire The Oath in Felghana - Review

Title screen not much so have one of these images you unlock for clearing the game?
Genre: RPG.
Developer/publisher: Falcom
Platform: PS4/5,witch.
Official Site: https://www.falcom.co.jp/ysf/.
Release date: 22-5-2024.
 
With not much games of interest coming out and to take a break from otome games
I decided to get this game instead. Ys Felghana is also another ys games I never played
so now only VI and Seven remain unplayed.
V does not count and/or doesn't exist, remake it falcom... it deserves better. 
 
Pro's
- Fun boss fights (some annoying ones). 
- Exploring is rewarding, plenty of goodies to find in each area.
- Great OST.
 
Con's
- Ending feels a bit rushed.
- Short, its replayable but lacks an optional boss or reason to grind to lvl 60.
 
More rambles after the jump there's not really any plot spoilers in this post
but I did write somethings that bothered me, its all pretty minor.
 

Saturday, May 11, 2024

Akuyaku Reijou wa Ringoku no Outaishi ni Dekiai Sareru - review

 Genre: VN.
Developer/publisher: Operahouse.
Platform: Switch.
Official Site: https://akuyaku.operahouse.co.jp/
Release date: 21-3-2024.

This is an adaptation of a villainess lightnovel, Akuyaku for short or in english as:
The Villiainess Is Adored by the Crown Prince of the Neighboring Kingdom.
I never read it but it seemed like fun so I gave it a shot. I am well aware this is by the developer
who released charming empire and gakuen club, so I was still a little skeptic going into it.
I wasn't too sure what to expect but it suits the quality of their other releases.
 
I haven't really seen too many villainess works other than hamefura or taming the final boss.
Sorry if this sounds harsh but Akuyaku Reijou unfortunately wasn't able to do much new
other than just having cute romance... with not much substance to it.
I did think it is perfect to play if you don't have much else you'd rather be doing...

Pro's
- Voiced heroine.
- Sweet SWEET romance.
- Great art.

Con's
- Long text dumps/monologue's.
 - Primitive system, this grandma's fingers hurt from holding button to skip.
- Music can be grating on loop.
 
System is just standard stuff but when I saw the UI... I was like is this a PC game?
it sure had that kinda layout, idk what to expect of systems in VN nowadays
but Akuyaku Reijou was so backwards compared to other visual novels.
 
Akuyaku Reijou is pretty much a straight-forward visual novel
that adapts part of the lightnovel and it doesn't have any routes so there's like
only one love interest. This is also one of the rare cases where it may be better
to go into it without knowing anything about it so the twists will still be interesting.
So if you never heard about Akuyaku Reijou then yes you can start here!
 
I didn't understand why there were even choices, other than to get CG's maybe?
but there weren't that many and so I started to wonder what the purpose of this game was
because they may as well have turned it into a kinetic novel like witch on the holy night.
It was a chore to collect the other CG's in the three different volumes especially
with how you have to hold the skip button... to even get through it but atleast
it made it seem like your choices affected things so that's not bad.
 
The art is really gorgeous and I have no complaints of it.
The music wasn't really anything special there weren't a lot of tracks
and to hear it on loop for too long is grating so yea meh.
 
Now that we have the bad out of the way, the heroine was voiced which was a plus!
only downside is that her thoughts aren't voiced, if it was I think it would be funnier but alas.
I liked the art and was intrigued by the setting/story but there wasn't much of a plot that was
memorable, this focused way too much on romance. Its nice there weren't any bad endings
and you can enjoy romance with the leading man Aquasteed. The heroine did have multiple
outfits which was another nice thing, I actually like it when the sprite suits the scene.
Anyway since Aquasteed was really nice I almost didn't want anyone else anyway buuut
while I get it he saved her from certain doom as a villainess things did seem a bit too good to be true.
Of course I was disappointed that there was only one love interest but by volume 2
I did realize that it just wouldn't have worked, they would have to change the scenario a lot.
Aquasteed aside... Keith interested me the most, Akari can have Heartnight tbh...
 
 I can't really recommend this game though unless you have low standards
and just want to be swept off your feet without much plot/substance
which is probably the only thing the game was good at.
Some of the names are also kinda weird like what is a Heartnight Lapislazuli Lactomut?!
that sure is a mouthful of word vomit that seeing it in full makes me cringe to the point
Aquasteed Marinforest sounds normal in comparison. That aside the game
honestly feels like eating something very sweet and then feeling sick afterwards
like its not bad but you may not want too much of it? it also reminds me of the fact
that a visual novel can have gorgeous art and even a voiced heroine but if the rest
doesn't measure up then it is such a waste. Character interactions were barebones
and not that fun, it honestly makes me want to play something with more substance
cuz Akuyaku Reijou just didn't do much for me, I can't rate it higher than a 5/10.
 
I probably sound ungrateful but eh can't like everything and after sitting through
a bunch of otome's I liked i'm bound to find something that doesn't match up.
If there's anything memorable about this game it was cute romance, voice acting 
and the insanely beautiful art, everything else was pretty meh to me.

I am more inclined to think that this game is some kind of marketing trick
because there's so many otome games on switch and then there's Akuyaku...
which could get you interested in the novels that are readily available in japanese.
Anyway keep on trucking operahouse! this may be the last time I buy a game from you guys...

More rambles after the jump, there are spoilers as well as a few of my fav cg's
so if you want to play don't read further.

Tuesday, May 7, 2024

13 Sentinels Aegis Rim - Review

 Genre: VN/SRPG.
Developer/publisher: Atlus.
Platform: PS4/5,Switch.
Official Site: N/A.
Release date: 22-09-2020.
 
I had this game on my wishlist for a while and then... right after I finished Yakuza 2 Kiwami
this went on sale, it was less than 20$ so I said why not? but I ended up playing UtaChro first.

Pro's
- Interesting characters.
- There's payoff if you do all of the character stories.
- Beautiful artstyle.
- Yakisoba pan.

Con's
- Poor presentation, confusing story.
- Repetitive combat system.

The story is the kind of wtf is happening but you ain't getting it from one perspective
so it constantly jumps back and forth between a bunch of characters. I didn't really like
this sort of non-linear story-telling but I was intriguid by the story so I continued anyway.
Besides the characters and interactions were kind of fun too which is a plus in my book.
 
The game is split between two modes Remembrance and destruction.
There's also analysis but it just kinda exists for collection purpose
and to go over the confusing plot in case you're still confused.
Remembrance being about getting to know the characters and finding out why they're
even fighting in destruction which wastes no time on that,  there's some fluff dialogue
before & after battles but in terms of story destruction fell flat. It seems its only there for
gameplay and to progress remembrance. The loop back and forth wasn't so great 20 hours in
which is where I kinda had a good grip on the plot but I was still confused.
You can't get the full story from just 1 character so you gotta finish someone elses
but unlike some VN it all is presented so chaotically it makes my head hurt.
 
You know there's some truth to this...
I thought the story was intriguing but the presentation kinda sucks. This is just one
of those games everyone raves about but I just can't see what's that good about it.
Like its decent to me. I don't particularly enjoy being confused 90% of the time
but there's definitely pay off if you continue the individual stories so that's good.
I generally liked Shu's scenario except it got too ambitious at the end to the point
it couldn't properly finish it, Shu's also a good example of how they tried
to combine multiple stories, for some it worked but others... not so much.
Destruction ends up properly finishing the game but I am still like wtf man when I look back!
I also disliked Renya cuz this guy just had to be a smartass and its like watching sherlock....
*glasses fix* Lelouch voice but hey atleast it made some things make sense and wrapped up the story.
In the end my fav chracters were Shu,Natsuno and Yakisoba pan guy.
Atleast he's kinda infamous for it... also yea I did enjoy the fluff dialogue in destruction.
 
There was also romance but for some of the canon couples it  doesn't feel right or
more like some of them felt extremely forced in and man I just can't ship a few of them.
Like I could see Shu & Yuki/Tomi and even Tomi/Neji but Megumi had me cringing while the most
cringe romance in the game definitely was Iori & Ei but for some reason that gets a pass from me. LMAO I guess its the shoujo-manga vibes but whatever, romance is a hit or miss in this game.

Anyway! wasn't for me could be for you and if you really liked odin's sphere or nier automata
then Aegis Rim should be right up your alley too. The only reason why I continued to play
was because of the characters and trying to figure out how it all tied together, this combined
with the visuals was Aegis Rim's strongest points. I regret almost everything though
and at the very least for like 20$ I can say it was definitely worth a try.
For rating I'd give it a 6.5/10 and generally think the game is just fine!
its not as great as I heard people say it was but it was not that bad either.
 
Some more ramblings after the jump as well as my final thoughts but this is the short of it.
Also there's not really any plot spoilers in this post so don't worry.