Saturday, March 23, 2024

Final Fantasy VII Rebirth - Review

 Genre: RPG.
Developer/publisher: Square Enix.
Platform: PS4/5.
Official Site: N/A
Release date: 29-2-2024.
 
With the exception right at the beginning I generally liked the story and it was fun
exploring the world, they added a lot of detail to where there was none in OG.
I mostly played this game in the evening whenever the switch was charging
which is why this game took me a whole month to finish.
 
Pro's
- Decent enough plot I guess...
- Nice to explore the world, a lot more detailed.
- I liked it when Cloud told Yuffie to STFU at one point.
 
Con's
- One too many minigames and gimmicks. Quantity over quality, most (but not all) were awful.
- Padding, pacing issues and thus ends up overstaying its welcome.
- Retry from current battle or this battle? the wording on the game over screen was poor esp in ch14.
- Gongaga & Cosmo Canyon are the worst areas to explore, in this essay I will...
---
 
Story is... mostly loyal to the OG FF7 except they're adding in elements
that weren't there before but I already knew that because of part 1.
What is really awful is that all these changes don't even really seem to matter???
The prologue of the game had me in confusion noises but then it was mostly
same as OG. They got rid of the stupid CPR minigame which I am grateful for
but instead we got a rhytmn game to impress Rufus. ' -' 
Could've done without the dolphin minigame too but it was cute...
 
I know OG FF7 had minigames as well but this game really went overboard and added even more.
For the first parts of the game it really felt like I was doing anything but the main
objective because it was just that bloated but then again they extended the midgard part
from 6 hours to 30 hours in the first remake so not sure what I was expecting. /Shrug
So now you get 40+ hours of disc 1 while the original PS1 release
was only 30ish hours as a whole. That's a world of a difference amiright.
 
Replace Rufus with SE and Mako with Minigames and its a mood.
Atleast the character interactions were mostly great as well as this NPC's dialogue
because it has all the energy that I had when I was done with this game.
 
Its not like I disliked everything, I did enjoy seeing certain parts remade.
Like Barret in a sailor suit😂 as well as a prettier& more detailed world.
So despite my complain-no-jutsu it wasn't all bad... in fact I had fun with it!
its just way too bloated which made the game overstay its welcome
hench why when I was nearing the end I just didn't like it all that much.
 
I still tried to do proto relics and clear up sidequests in chapter 13 but each area
had such a laundry list of things to do which was also mostly the same
and just repetitive so I had to limit what I engaged with. At the very least
there's always something to do so FF7 rebirth is one of those rare games
that can actually last a while if you want it to. However at the end of the day
IMO this game ended up being just fine, not great but it ain't awful either
its just that there are a lot of questionable design choices.
I'm not really sure if I want to play the 3rd remake because of this game mostly.
 
FF7 rebirth makes me appreciate the original with how simple and to the point it was
yet in the remakes they padd it out so much that I end up running out of steam quickly.
Also let's not forget the fact they make it seem like they're gonna change things
but then are like lol nope. They only make it more complicated than it really is
or try to make everything more epic while also making it longer than it needs to be.
**Gonna add to this that without part 3... I just don't know what they even want to do anymore.
6/10
 No thanks, for now I am done with the FF7 remakeverse because I think
they all just took a piss on it at the end just how this chocobo is able to float.

More rambles and complain-no-jutsu after the jump... but I think I have already made myself clear here.

Thursday, March 14, 2024

Utakata no Uchronia - Demo Impressions

 Genre: VN.
Developer/publisher: Broccoli/Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/uchronia/
VNDB: https://vndb.org/v40519
Release date: 14-3-2024.(Demo) 11-04-2024. (Full Game)
 
Since I wasn't in the mood to play as Red and Barret in FF7 rebirth
I took a few hours to check out this demo!
I haven't really done a demo impressions/review post in ages and I didn't even know
UtaChro was going to get one! which is good because I was a little on the fence.
 
I only tried out UtaChro to see what it would be like! and also kinda as a vibecheck.
I know things could always turn out different in the full game but whatever
who cares if you only end up liking 1 love interest or route!

UtaChro is developed by a bunch of ex? otomate staff and broccoli/TIS creation.
I like RiRi's art but overall it reminded me more of Piofiore and not Yunohana.
Backgrounds were pretty detailed in showing the environments, art in general was good.
Music? no complaints. The OP definitely catched my attention more and I liked listening to it!
sadly I couldn't find the OP on youtube yet to link here.
 
The demo had the common route & was definitely good for introducing the setting and characters.
The heroine Hinagiku is an Ojou-sama who is good natured...maybe a bit pampered
she gets treated like a princess and earned that nickname, lol.
Yashiro seems to have amnesia and they go around trying to jog his memory for a bit, doesn't
really work out yet. Tsuyukusa bumped into them, he knows Hinagiku and thinks Yashiro
is too close already, oh jealous are we? Tsuyukusa was pretty chill so whatever I guess.
The demo ended after you meet Yori but for the most part its just too early to tell
where any of it was going, romance was definitely not a focus atleast not at this point!
not a lot of fluff yet as well, I figured out from my two-ish hour expedition that UtaChro
is a scenario driven kind of game with romance not really being a focus.
Interactions were good and  it had a decent sense of humor too. Overall it seems UtaChro
 is more or less something like Piofiore but with a bit of steampunk! I kind of liked it?

Not really route impressions but I wrote a little about the love interests?
not all seem to have a lot of screentime in the demo so there's not much after the jump.

Sunday, March 10, 2024

Matsurika no Kei Tenmeiin Iden - Review

 Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/mk/
VNDB: https://vndb.org/v47009
Release date: 29-2-2024.
 
Matsurika was the only upcoming otome game from otomate that I was still interested in.
It has a lot to do with the artstyle and a fantasy setting which just really drew me in
as well as a comfortable seiyuu cast with familiar voices that I like.
If this is gonna be my last otomate game... they got me good!
 
This game released on the same day as FFVII rebirth but at the same time
I mostly ended up playing this first because I just missed playing an otome game
and I wasn't in the mood for Final Fanfiction 7 which I only really ended up playing
on and off if the mood striked or when switch was charging which is actually perfect for it.

Pro's
- Well rounded routes, mostly easy to follow the story.
- Compelling characters & OK heroine(considering her situation).
- Gorgeous artwork and fitting soundtrack for that chinese feel.
 
Grey area:
- CeroD for a reason, there's quite a bit of sexual themes and not just suggestive.

Con's
- Long, especially if you do all routes.
- It can be kind of frustrating if you'd like to do the routes of Enrai or Fey since
they basically need all other routes be done but locked for a reason.
- NTR (bad ends only).
 
 
This game had some pretty high production values and good art direction from the CG's to
the backgrounds and sprites they were all gorgeous. Did I mention the cg's were animated as well?
I doubt this game was the product of a year they worked on this for a while
the artist truly outdid themselves not many otomate games have multiple sprite.
It has a great soundtrack that fit the setting/mood. The OP was great and listened
to it almost everytime I booted up the game. The ED's was pretty good too.
The menus were nice as well, it wasn't busy like say cupipara and just easy on the eyes.
The system was standard stuff however I could not find the skip to the next choice option
which ended up being touch pad only which I barely use, it didn't work properly.

Matsurika has a lot of chinese influences as well as the classic four lords.
At first I had a hard time understanding all the lore and it wasn't very clear where
any of it would go, there was suspense and intrigue, it got better eventually when
I got to know the characters! i'd say the end of the common route was a little
frustrating in light of certain developments. Other than that it still has a nice
sense of humor and the character interaction was pretty great right of the bat.
**Once I got into it the story was not particularly hard to follow/grasp.
I'd say the heroine Naaya was decent at best, she can be reserved but also show courage
to go off to another town on her own despite a certain someones protest.
Naaya has a lot of potential but due to the setting can never reach it, she can be stubborn
as well but eh she goes through a lot and doesn't even know wtf is going on
so I can't be too hard on her, she doesn't deserve that and her options are limited.
**I mostly liked her because she was kind but it seems most people don't like
 passives heroines and they only want pro-active ones, Naaya shined only on rare occasions.
 
Despite being an old timey game I didn't find it boring, it only became more interesting
as it went on but it wasn't all sunshine and rainbows there were secrets being kept.
There were twists and turns, at times I wasn't even sure what was really going on.
**It all did managed to fall into place at the end.

Common route wasn't too long, it serves its purpose to setup everything in relaxed manner
however the end of the common route was a little disturbing, the mood whiplash
at the time bothered me. It was at that moment the dumpster catched fire
and in some routes it goes out but in others it never really went out till the end.
Especially you Ruwo.
The story did generally flow well, it had slower moments but I didn't find the pacing
to be that bad. I think it was overall better than in say Tsuitsui.
Individual route was of decent length there's plenty developments good and bad.
If you combine them all then this game is pretty long. I did like that the final route was
not a combination of all but instead something that connects all dots, for better or for worse.

However I would like to emphasize that this game is very old fashioned and
the values of marriage or morals simply don't work in today's world. If the reader
can get past that and accept it then I think this game is much more enjoyable.
Most love interest's are nice enough that I could understand why the heroine
would stay with them because where else would she go? If you hit rock bottom
and someone extends their hand would you not accept it? I would.
 
The story wasn't very nice to the heroine but some love interests were, others did
need more time to grow on me but it was hard to dislike most of them.
Ruwo's route was pretty much the ongoing dumpster fire which was entertaining it its own way
but Zebenera was much more relaxed? it was also more connected to the overall plot
which made me super interested in Bicorn. Bicorn was the route that I thought was really good
and was able to truly present its story beats to its fullest. However it felt
a little longer but atleast Bicorns character got his full development.
I thought Seirin's route was a little boring but even that managed to make itself interesting
it just had one moment were I was like WTF this is awful but Seirin was the saving grace
unfortunately that route was riddled with politics so it took me longer to get through. Seirin route
is probably also another reason for ceroD because most routes except Enrai were... tame.
Meanwhile Fey sits in a corner somewhere waiting for the player to do all routes
and Enrai is mocking him. Wait I am getting off-topic.
All in all without any plot spoilers Matsurika no Kei was a well-rounded otome game!
however one must be willing to accept that in today's world its values no longer work and that
is okay because this is a work of fiction based on myth's and fantasy set in the old world.
The scenario was good, with multiple endings that suit the story/character.
A decent attempt at world-building and of course likable love interest
along with gorgeous and consistent artwork as well as a fitting OST.
-
If I had to ask myself the question of what do I want in an otome game
then Matsurika ticks off some flags of yes this is what I look for.
Not everything may have been my cup of tea nor is it perfect but it doesn't need to be
i'd much rather play an otome game that isn't afraid to have bad things happen
than something that railroads me to a happy end where the choices don't even matter.
**I generally liked most happy ends, they all had good conclusions.
Of course this game still has some classic problems like not every route being as relevant
 but it is handled really well that each route is refreshing and each love interest's situation is
different making it exciting to do all routes. One of MnK's problems is the restrictions
on routes but those are there for a reason. Its still better than not having any at all. I do not
consider the MC being on the passive side a problem at all considering the setting & situation.
-
Also I was reminded of ken ga kimi when I played this game and I think there's some similarity
I specifically liked how there's multiple outcomes good and bad but they all suited the character
plus the routes were all so well rounded that if it didn't get a FD then you still get a full experience.
Turns out a scenario writer of KgK worked on this game. I suppose they still got the magic
but they also worked on CupiPara which has a completely opposite direction of MnK.
This really shows their talent as a writer, playing this game made me realize I am not that
burned out from this genre, and the last one just left me craving for more balanced games.
8.5/10
(I end up dropping it sligtly because of Fey's route... because its unfinished.)
 
Do I recommend Matsurika no Kei?  yes I do but it is difficult to recommend
if you can't stand values and morals that don't work in today's world.
The developers really outdid themselves in crafting up this game, I still can't
guarantee this game will be everyones cup of tea but honestly? it was a solid
historic fantasy otome game, a journey worth taking if you like those genres
**however Matsurika no Kei is not for the easily offended.**
Its a mystery if it will get localized but taking everything in consideration
there's a possibility of this game staying unlocalized. edit: Idk how well
this did in japan but lately I think any otome game has a decent chance.
--------------------------------------------------------------------------------------------------
 
 I wasn't sure which route to go for so I went for one of the two characters
that were there since the beginning, I followed my intuition which led me to Ruwo
as Fey and Enrai were both missing from the affection screen during my first play. 
There's not a lot of options in the first play so I think Zebenera is the safest
but Ruwo is the easier choice since he is there from the start.
At one point I wanted to put Ruwo upside down into a trash can. Take that as you will
but its best to experience it for yourself, you're in for a trip.

Enrai is locked till Ruwo, Zebenera and Seirin are done.
Fey is locked till Enrai is done.
Bicorn unlocks after one route is finished however I personally do not
recommend doing his till you have atleast done Zebenera.
TFW it is easier to get into masked guy's route than the poster boys...... 🤡

My play order: Ruwo > Zebenera >Bicorn > Seirin > Enrai > Fey.
I think my own order flowed well enough that  I could recommend it as well.

Recommended order: Ruwo / Zebenera > Bicorn > Seirin > Enrai >  Fey.
This game is just restrictive as there's not much choice than to do the poster boys last or
bicorn if you forgot. Its probably for the best if you do Seirin later due to Enrai being locked
but that is just my personal opinion as I did find Seirin route to be very good at explaining things
Bicorn's route glossed over in favor of half-truth's and giving other things more depth.
 
I will be writing about the routes in the next section but this game is best going in blind.
Knowing too much ruins the suspense so I recommend not reading further if you don't
want spoilers. Also trying to write about the routes turns it into a Wall'O Text
because they are pretty long, again spoilers are after the jump.
---------------------------------------------------------------------------------------------------------------

Tuesday, February 27, 2024

Final Fantasy VII remake intermission - review

 Genre: RPG.
Developer/publisher: Square Enix.
Platform: PS4/5/PC.
Official Site: N/A
Release date: 10-6-2021.
 
I ended up buying the twin pack deluxe edition with FF7 remake 2 on ps5 by accident because
there are too many versions. While I played the original remake on ps4 I never played intergrade
aka the PS5 version that has this intermission. So while waiting for remake part 2/rebirth
I ended up playing the Yuffie DLC! this review is pretty short because well this DLC
was short so there's not much to talk/write about but I still wanted to anyway.

Pro's
- Fun side content.
- Decent enough plot that doesn't overstay its welcome.

Con's
- Short, feels like there's a missing gap between chapter 1 and 2.
- DLC was about Sonon+DoC references and not about Yuffie.
- Can skip this DLC and miss absolutely nothing.

 
 More rambles after the jump. I suppose there be spoilers cuz I rambled about Sonon.

Saturday, February 10, 2024

Granblue Fantasy Relink - Review

TBH I think Grindblue Fantasy fits a lot more..
 Genre: RPG.
Developer/publisher: Cygames.
Platform: PS4/5/PC.
Official Site: https://relink.granbluefantasy.jp/en/
Release date: 29-1-2024.
 
After the last disaster I sat through, GBF relink would by my next game as there wasn't
anything else I wanted to play/get. I mainly picked this because I heard the story
wasn't too long and a fantasy setting and pastel-ish colours just felt right for my mood.
I''ll say it straight up my enjoyment of this game was like 50/50 but it was mostly good
some aspects just were not for me.

A thing to note is that Granblue Fantasy was originally a gacha/browser game and also one
of the very few that has like a 10+ years and still running even surviving the P5 collab curse.
Unfortunately I couldn't get into that game but it has its charms I saw that much.

Pro's
- Decent enough story.
- Awesome boss fights.
- Variety in playable characters with unique playstyles.
- Exploring is rewarding, variety of chests & map size is comfy.

Con's
- Terrible entry point, wastes no time introducing the main crew.
- Short, endgame is a grindblue fantasy fest.
- Fate episodes can seem cheap in trying to tell a story of a character.
 
I did play the demo and honestly that did not sell me on the story/characters...
you'll probably be fine since fate episodes exists which gives a little backstory to everyone
but sadly they expected you to already know GBF to some extend. I ended up watching
season 1 of the anime because I don't know this series and it did sell me a little better.
The anime actually had sakuga animation if you don't know what that means, its moments
were the animation is notoriously better. All this also reminds me a lot of the situation with the hamefura otome game cuz that game also wasted no time to introduce anyone
in great detail so the more you know the better.
TL;DR this game just didn't do much else other than being one more adventure with Gran&co.
It was epic at times and this had really high budget I also appreciate the effort they put into
the game since the party AI is much better than in most games.
Ultimately this game just fell kinda flat to me idk why. Maybe I am not enough
of a fan to enjoy this game as were my thoughts during chapter 9, it also felt like a lot
of story beats were repeated/reused and were a bit cliche maybe it was that
or they were just playing it safe or being too by the book which kinda put me off.
Didn't help that they put character stories as mini visual novels that... are super short
speaking of short the story was short too and then all you're left with is grindblue fantasy
which is boring if you don't have any friends that can play with you to make it easier or more fun.
There are also a lot of playable characters but most don't add anything to the main plot
I kinda disliked that, sure they have their own story but there's almost no time to tell them here.
-
There's one final thing that I didn't like, characters would talk as they walk
or during battle and even would drop lore in there, needless to say I wasn't able to pay
fully attention to that. Near the end of the game Id would talk of his past which honestly
should have been a cutscene, my field of vision simply cannot pay attention to all that is onscreen.
Having to attack,dodge and run takes quite a bit of my attention already and I play on normal/action.
One ear in and out the other if you catch my drift. The final nail was this game
commited the cardinal sin of rolling the credits and then going but one more thing!
Meanwhile I am like then don't roll the credits yet if its not over? >:(
 -
I will say I ended up walking away from this game in a better mood than with fate/remnant
and that probably says a lot, me being salty about how they added an extensive post-credit epilogue
but hey! atleast it wasn't DLC cuz during the credits I was like oh no... what if its DLC???!!
Rest assured GBF relink is actually a complete package. Its just that I think the epilogue
would be better if they incorporated Id's fate episodes into it instead of turning it into
a monster hunter fetch quest and collecting Rolan's notes before doing the same thing
we did in chapter 9 which leads to the realization of oh my god! Rolan is the true heroine!
GBF is a series with a ton of charm and I think the characters carry it a lot but this game
sort of desensitizes the player because at the end of the day it just wants you to grind
for this or that to be as strong as possible and you ain't getting the final epilogue scene
if you don't plow finish SOMEONES to do list. Now I hope you can understand
why I am 50/50 on this game. Turning my ps5 on and seeing skybound heart
will take 40 mins but then 2 hours pass and I have to go to bed did not help at all.
Mr fix-it dude except you're on cleanup duty.
 
I still recommend this game if you like grindy games with epic boss battles
and are already familiar with the series in general.
6.5/10
More ramblings after the jump but I have pretty much said enough here already
but my final thoughts exist to get my thoughts out a bit more.