Showing posts with label Sugita Tomokazu. Show all posts
Showing posts with label Sugita Tomokazu. Show all posts

Thursday, January 1, 2026

Olympia Soiree Catharsis - Review

Yosuga isn't even trying to hide the Anaxa agenda on here.
  Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/olympia/catharsis/
Release date: 11-18-2025
 
I wasn't really sure if I should get this sequel but... I liked Riku a lot so I got it just for him.
I had no real expectations and just decided to keep them low. 
 
If you haven't played the original then I don't suggest starting here
since it builds on the original game and requires investment. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Story wraps up the character's arcs & develops even minor characters without sprites. 
- Art and Music are as good as the prequel.
- Good content value to warrant the 8500k yen price.
 
Grey area
- Those wanting something short and sweet may be in for more than they bargained.
- Convenient writing. Rainbow rain? that is canon for all now.
- Epilogues can feel samey but no one was done dirty. 
 
Con's
- A new character; Nathanael feels like a third wheel that just exists in most routes.
- Some routes much like the prequel have bad CG pacing and/or a lot of them at once.
- Padding and pacing issues galore.
----
 
I loved the OP movie this time a lot more than the OG! has nice gentle feel to it.
Best ending song was pretty decent, the art aesthetic of it was good.
 The bad ending song was OK but the tone felt weird to me
it had a sad-happy vibe? like shit happens, anyway! 
 
-----------------------------------------------------------------------------------------------------------------------
 
System
Same as original, there's not much changed. 
- Art appeared to be as gorgeous as it mostly was in the OG.
I discovered atleast one CG in Tokisada's route that seemed like they had to meet
their quota more than anything else, most of the other CG's were good so who cares.
- Music is the mostly the same which is nice and familiar. 
- UI is a lot better and you can reach the backlog more easier now.
They also separated the save and load buttons so its an improvement indeed. 
The text was also easy to read, which was a relief for my grandma eyes.
-  Pacing and chapter length felt like it was about the same as the original.
There are a lot of chapters again but the length is again 30-45 min to an hour-ish.
I suppose the length can depend on your reading speed, someone slow
and taking their time is going to take longer than a fast reader.
- Clearing all routes took me around 75 hours or so my switch says.
The individual route length was roughly 8-10 hours or so 
and Akaza's route was quite a bit longer than the others.
- You don't need a guide if you're after the best ends, cuz of the correct choice
indicator, left side of the compass is where you wanna be for a good time
but to the right always leads to a bad or sad end. Its really easy to get the good end
and its nearly impossible to not get it. The tune for bad choices is indeed a warning.
Bad endings are well bad, I only liked maybe two of them in the whole game and one
focused on Kanan was one of them. Wait what?! why...? because oranges are better when peeled.
🍊🍊🍊
-------------------------------------------------------------------------------------------------------
 
The prequel was relatively open ended, happy enough but not fleshed out. 
Tenguu island main issues aren't entirely gone and they still tried to keep the same shitty
traditions despite there being noticable improvements so there was still some crap going on.
You can't have a wedding with that so before that happens Olympia and her LI of choice
iron out any issues. Not everyone was happy with what the heroes or so to speak tried
to achieve which tended to lead to a lot of drama. 
--- 
Due to its contents this was not a FD but more of a direct sequel.
Upon starting the story, you're shown a prologue what appears to be a continuation of Akaza's
route but what they did is make certain elements (not all) of Akaza's route canon for all routes.
To put it simply the rainbow rain fell for every one. (Or did I get the wrong impression?)
Some things from all route canonically happened within two and a half years.
There was also atleast one flashback per route that was about
Himuka revealing himself to Olympia or those he trusts.
The prologue lasted maybe 2ish hours, depending on reading speed. 
Then just go pray to the goddess, in hopes he is not a white.πŸ˜‚
Early on I was still a bit confused on the prologue over how things were implemented.
I find most of the characters competent enough and capable of dealing with things
if they put their minds to it so this didn't seem like an impossible turn of events. 
Looking back at the original, some route had very little issues by the time of their end anyway
so the writers can get away with some of this just to drive the narrative as a whole forward.
I also realized most of the crap that happened in Akaza's route in OG was Tsukuyomi's fault.
So the stuff with the mirrors was likely not as big of a deal for everyone in other routes...
i'm making excuses am I not? and otomate is getting away with it.
Catharsis also had the same route restrictions as the original game, so if you thought
you could jump straight to Akaza its hahahah no you go everyone else first.
Akaza fans live reaction upon finding out his route is locked.
---
I did notice some audio issues, they were mostly in the prologue; in it there were a handful of
dialogue lines where the voice was a bit off; the most obvious was Himuka and there was
one moment where Daifuku sounded off like the voice file was damaged or something.
The rest of the game was fine and I encountered no issues, likely an oversight.
 
There were still a decent amount of flashbacks but they were for the most part used properly. 
 
Other characters such as Hairi and Asuha had there sprite & voice actor changed, this took
a while  to get used to but this is because they're older now, they grow up so fast huh?! 
Though he still had that same foul mouth... tho a little less now.
---
  Overall, I kept my expectations low but it was a pretty good follow up!
I find that its weakness is that it can focus a bit too much on side characters
but most of the drama seems to be intertwined to the character of that route.
Whether old side characters showed up a lot depended on relevance, the new ones
took up the majority of the run time. In some cases like Riku it complimented
what was build thus far. Individual route's plot was still inline with the
characters personal struggles and good at closing off their stories.
Now what I found excellent is that even if the character had no sprite their story continued
i'd say that's excellent worldbuilding but its a shame they are still spriteless.πŸ˜–
This sequel wasn't the short and sweet type, it had substance. 
Content value was good, the routes in Catharsis didn't feel as short as in 9RiP sequel.
 
Nathan the new white guy wasn't very relevant for most of the game, like he just
exists and instead it focuses more on the current LI's problem or that of side characters.
It isn't till the final route that he feels part of the story and idk if that is good or bad. 
Routes that never went into the truth don't go into that and are relatively self-contained.
I can forgive some of that. They took some liberties with the prologue afterall
but the routes were all follow ups to the ones in the prequel.

I recommend Olympia Soiree Catharsis to anyone that was invested into the characters
and would generally like to see more with them. The game is only difficult to recommend 
to those that lost investment over the years. Or expected something short&sweet
because the routes were long and require time to complete. 
The story also heavily focuses on healing and forgiveness so if you dislike this
or a huge focus on side character drama it could be a skip.
 
TL;DR
I enjoyed Riku's route!!! but struggled with Tokisada's. Yosuga was fine...
and thought Kuroba was pretty good even if I don't like him as a LI.
Disappointment ensued by how little relevance Nathan had in the initial 4 routes
its not till the locked routes the actual story picked up. Some routes weren't actually
 all that interesting, those tended to focus too much on new side characters.
That Baraku guy was such a bonehead problem child, I'm so tired.
Akaza's route felt longer than most but his was the only route that brought resolution.
Atleast with Riku I found some stuff that compliments his character arc. I don't even
remember much about Tokisada's route other than Baraku stomping around. 
 The romance was still good but it was rather plot heavy, I'd say its worth it to get
more contents with your favorite LI but if that LI is Himuka or Akaza you could
suffer trying to get to them since their routes are locked. Other than that this just had
its ups and downs but most of it wasn't too bad. Even if I only liked my favorite
it was still a worthwhile investment, afterall I don't need to like every route.
Unfortunately I think they switched the writers at the end of Akaza's route because
at one point I had to wonder if  I was playing the same game that I had started 70 hours ago.
Thankfully the resolution was still satisfying but man... wew lad.
8/10 
 
As for the recommended play order; the same as the original game is fine, which is
what I used. Its also okay to do any of the initial available LI in whatever order you want. 
My play order: Riku > Tokisada > Yosuga > Kuroba > Himuka > Azaka.
 
Character rambles and shitty text dumps after the jump, I share a few of my fav CG's
but not all of them. Better stop reading here if you don't want spoilers.

Monday, November 24, 2025

Olympia Soiree - Review

Before Matsurika no Kei... there was Olympia Soiree. (Wait... that kinda rhymes?!)
Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.aksysgames.com/olympia/
Release date: 09-9-2021 
 
Alright, I was always kinda curious about this one and got this on a discount for 38$.
I generally played pretty slowly since there wasn't anything else I wanted to play.
It was quite long and I kinda missed the time when a route took me almost a week.
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Interesting setting and characters.
- Gorgeous art and fitting music.
- A heroine that quite literally spits fire.
- Monologue haters rejoice cuz there's none!(except extra's)
 
Grey Area
- Character focused and can be repetitive to do all routes. 
 
Con's
- Long common route without choices, felt too rail-roaded.
- 3249432593 flashbacks.
- Clunky UI.
- There are plenty of CG's but the pacing for some was not balanced.
 ---------------------------------------------------------------
 
The OP was alright but not something I watched everytime I started the game. 
I liked the ED themes more for reason. 

The story hooked me easily but this do be one of those games where
I found my fav right away and most other LI didn't quite click with me.πŸ˜”
The only reason I did all the routes was for story reasons really! maybe its due
to the heroine, who was alright but I did enjoy watching her interact with the LI's. 
I liked her self-concious and grounded personality and she certainly spoke her mind
however I think she was a bit much as well.πŸ˜…  Olympia can be a firebreathing b!tch
who will take no shit and does as she pleases but atleast she was self aware which is rare.
I do not blame her considering how she lived, she had all the right to be assertive.
There was also a tender side to her and I loved how she confided in Daifuku
this reminded me of trouble magia and it was adorable. I'm glad I didn't sit on this
because it was surprisingly romance driven with some good worldbuiling to boot.
However not every route went into the plot and you will need to do it all to fully get it.
When I looked back on the routes after Himuka's the initial four were
hilariously self-contained only revealing things as necessary.
--- 
The common route is just a long intro, the focus is mostly on Olympia
and explains the way of the world. It wasn't really a bad thing but I can understand 
It could be too long for some. The whole game is about picking a husbando
and you have a whole year but... despite that it happens within 2ish weeks. GIRL. 
The story definitely drove on desperation and at times it could feel unrequited or some
mild angst of this never going to work but... for the most part the romance was believable.
It didn't seem like the story cared about what if she couldn't find a partner. To which I started
to think this game is some propaganda for japanese teens to get babies due aging population. 
The lore sure is rich but most of the routes were more character focused
and a lot of main plot threads are just left hanging in most route.
--- 
 Wasn't really sure what was up with the technology level of the island, I know
there's random stuff that washes up ashore but some stuff was never explained.
I did start to dislike the setting of this game the more routes I did.
I persevered for Himuka/Akaza and to uncover all the secrets the island had buried
but its rough when you already found your best boi which for me was Riku.πŸ˜”
 ---------------------------------------------------------------------------------------------------
Music/Art/System stuffs:
Music was good, it fit the tone of the scenes. Art was gorgeous for the most part.
 The sprites were great and most CG's were good, the awkward ones were few. 
Most characters had a near equal amount of CG's but they would include variations
into the total amount so it said there were 30 when the unique ones are like 13 or so.
Some routes like Riku also have poor CG pacing so you get a lot of CG at once
near the end, other route had better balance but it stood out to me when I looked back.
I knew some complains about kiss cg's but they had some good variations...
One of Himuka's looked awkward at first but it was fine due to he follow up.
Extra's screen was cute.
 System is standard stuff, there are choices and an indicator but only in
the character route, the common route is devoid of choices.
Heroine had a sprite too which was nice.  There weren't many monologues, the dialogue
flowed well and was easy to read. The translation was very good and it flowed well
and some dialogue was really funny too, any mistakes I found were really minor. 
Each route had two bad ends but I think they're better if you got them unawares
I found that by going back for them after the best end, that they were rather abrupt
some even had characters behave OOC. I only liked 2-3 bad ends out of all. 
 
At first I did find the UI to be kind of clunky, text log is accessed from the corner and
you can't select save or load separately like in other games. You first have to click
on history and then you can save but if you wanted to load to have to press R.
Also what is history? just from its name I thought it was a flowchart...πŸ’€
I did get used to the UI but something about it esp the save/load section doesn't
sit right with me. Though with the ability to backlog jump why are there still
quick save/load options? feels like that is a relic from a bygone era.
    It can be nice to quickly see the other choice but there were barely were choices. 
Also when you hide the text to look at a CG it didn't hide the menu's
in the top left&right which seems like a huge oversight to me. 
 ---------------------------------------------------------------------------------------------------
More ramblings about common route:
--- 
I'm not bothered by the length but I was disappointed by the lack of choices in them.
Thankfully its a one time thing! you can start from the end of it on subsequent playthrough's.
 Tho suddenly I realized many otome gamers had fallen here...πŸ’€πŸ’€πŸ’€
After four routes most of it was generally unmemorable too. Like cool setup bro.
 Now what it did well was establishing the setting/lore and characters of the game
however it is 9 chapters longπŸ’€.  The average chapter length was maybe 30-45 min to an
hour some were short other longer. (9 common chapters and around 12-14 individual chapters.)
Olympia Soiree was a 50-70ish hour game for me.
---
At the end of the common route there is the choice of which LI to pursue.
 You can only do Riku,Tokisada,Yosuga and Kuroba first. Himuka unlocks after them and Akaza last.
What kept me going was the lore and the cast of characters.
I blasted through the first few chapters on my first day, but I continued
by reading subsequent chapters in the evening so it was pretty slow and chill.
By the time of the 8th common chapter I was like any minute now...
as I get bombarded with more lore upon already existing lore.πŸ’€
To make up for it, the final common chapter was rather short but ayyy sure took its time.
---------------------------------------------------------------------------------------------
 
There were too many flashbacks! thankfully the promise one
can be easily skipped  but they even used flashbacks for things that
were said a little while ago and that's just annoying.😠
I don't even mind stuff like callbacks at a later time to what a character says early on
but honestly  if Olympia remembered something just her saying so would be enough
so if they had removed over half of them flashbacks it wouldn't be so annoying.
---
 
Most LI had good routes but my favorite was Riku. 
Tokisada was just not for me, Both Yosuga and Kuroba grew on me then again....
when I really think about it they're also not for me but still great in supporting role.
Akaza was good enough to rank 2nd. Himuka was just OK I just have beef with his route.
Then who's 3rd? Daifuku of course!😊 
 ---------------------------------------------------------------------------------------------------
Overall 
 I think I am rambling a bit much but it was a long VN so it evens out.
Cold and Cruel and HEARTLESS!
Overall Olympia Soiree is pretty decent but in terms of contents its not much
better than say Matsurika, both games got some nasty stuff inside of them. 
This game was pretty long it took me nearly a week to clear a route, I kinda missed this.
Every route was relatively interesting in its own right but damn I think this game
has some of the worst side characters I have ever laid my eyes upon.πŸ’€
That ***king Kiwi and Tangerine, ISTG Ryuki! lemme borrow that air freshener!!!! 
😠😠😠
 --- 
Much like Matsurika no Kei the setting of Olympia Soiree also isn't very kind
to the heroine or other people living in the world, in the beginning I found it even
more restrictive. There were no choices untill much later into the game. Though both
games sure did love their lore its just the way they handled things was entirely different.
While wanting to change things was hopeful... its terrifying women couldn't even go to school.
 Both games also kind of force the idea of having kids being a sense of duty for a woman
and to that end it really isn't much better than Matsurika with its old fashioned worldviews. 
Does that make them bad otome games? no not at all! but during my 3rd route I really
wondered why there wasn't a route that was okay with not having kids.
I did think Matsurika had more varied ends than this game, Olympia was definitely stronger
as a heroine than Naaya but not every heroine needs to be the same that would be boring.
Things that aged poorly.
What I liked the most about Olympia; seeing her grow! she can seem immature
but has the ability to self-reflect however I do think they reigned her in a lot which
mostly relates to her power. I can compare Olympia to Cardia... but Cardia was a bit better
in using it to her advantage. Olympia on the other hand felt like she was held bac
 by trauma, she hated her ability but honestly its handled well all things considered! 
--- 
 The beginning of the game already foreshadows the tone so it was not gonna be an
ultra happy game and the setting is sad. I knew the writer was known to
put mysoginistic stuff in their games but I don't think this is a bad thing?
They're are allowed to create worlds with problems whether or not
they overcome them is different matter entirely but it would be nice if it did. 
Though reading stuff about the island like culture/way of life was depressing... 
most of it is told through minor characters. It did make it feel like change had to happen.
Needless to say, its easy to get comfy in the first three routes of the recommened order
because most of the worst stuff only happens in route 4 and beyond. 
--- 
Felt like he gets fatter every route as well...
TL;DR
Well... its still a pretty good otome game its just that I found my
favorite LI right at the start and most of the others weren't for me.πŸ˜…
It had a great cast of characters so despite the common route being choiceless
it still was interesting going through it! but sadly while some side characters were likable
there were a bunch who were just made to be hated especially in bad ends.
Most route do leave me satisfied but there was a lot left up in the air or not
explained well enough. I brushed it off as Riku being an early game route but even
Tokisada had loose ends, Yosuga felt the most progressive thus far. 
The only other drawbacks were the many flashbacks and clunky UI(but you get used to it).
Also Himuka's route frustrated me when it was over since it screamed the truth is in the next route!
Akaza ended up having the most well-rounded route, its sad but most others
including my fav Riku didn't quite execute all the storybeats well enough. 
I generally did have a good time with it despite some small grievances and in terms
of romance it left me more satisfied than Cafe Enchante but doing all
the routes just felt a bit repetitive, especially if you find your fav early.
8.5/10
I'll recommend Olympia Soiree to those who like assertive heroines that speak
their mind and grow over the course of the story! as well as enjoy more
meaty otome games with decent worldbuilding & don't mind darker themes.
Though if you prefer shorter games and settings that are not problematic then I don't
really recommend this because it does have some of the same issues as Matsurika.
((If Naya and Olympia met though... I think they'd be great friends.
While most of Naya's LI's are safe, Olympia will roast Ruwo till he's burnt for sure.))
 
I am not sure if Matsurika no Kei will ever get localized though
but I don't see why it can't if Olympia Soiree could make it over. 
 
Character babbles after the jump, while they're not summaries its just
commentary/impressions along with as some of my fav CG's.
Its nearly a 5 year old game and its in english so digests are not necessary.
To be safe if you don't want spoilers don't read further. 
---------------------------------------------------------------------------------------------

Friday, July 29, 2022

Trials of Mana - review


Genre:RPG.
Developer/publisher: Square Enix.
Platform: PS4,switch,PC,mobile.
Official Site: N/A
Release date: 2020-04-25.
 
This game is a remake, its apparently pretty faithful...
Gonna be honest here, I have never played a mana game but this
was a nice game to just casually play, it is linear  and little to worry
about missing anything except maybe the cactus thingies.
Most of them are easy to spot but there are a few easy to miss!
I wish I could be completely positive about my experience with this game but I can't.
Anyway...
I got into this while waiting for xenoblade 3 to come out... I decided to continue playing this
from the demo I tried a while ago, it was easy to pick up the pace and/or understand
what's going on plus when chara's mentioned this or that also please be warned
this game is fairly straight-forward in terms of plot, there's not a whole lot of talking
and its pretty on point nor does it ever drag itself out more than needed.
Sadly it seems this game has dropped tremendously in value, I bought it for 30$
and it is now even 20ish euros. After playing I can definitely see why... it is not long
so unless you really love action rpg's most people would give up cuz certain things.
 
Pro's
- A simple, yet traditional story with some replay value.
- Good music, the ability to switch to the original bgm is nice too.
- The ability to choose your protagonist and those who tag along.
- Most of the bosses are all unique and fun in design maybe a lil frustrating too.
 
Con's
- Over two hundred chests but most contents are healing or revive items....
- Class change items shouldn't be locked behind RNG, nor be able to get duplicates of.
^^(Maybe actually put nice things in treasure chests?)^^
- Terrible AI is terrible.
 
The quick and dirty  would be that this is something to look into if you want something traditional unfortunately this games pitfalls are the god awful AI, I think its even worse than ff15!
it also has a nice class system but I found it to be such a hassle when it came to the
second class changes which involves unknown item seeds... it is never guaranteed whether
you get a light or dark class item??? so unless you want to farm and put up with stupid RNG s
 you'll probably have to take what you can get. If you can get past all this it could be a fun game.
 
I am well aware that you can't always get what you want and I already sucked it up and rolled
with classes I didn't want, so I'd like to believe i'm mentally strong enough in that regard.
Anyway bullshit RNG is still bullshit RNG no matter how you slice it. Even worse
if it is determined from the moment you get the item from the chest. REEEEEE~
Anyways I adored the characters and even made a start to the second playthrough but it seems
aside from the prologue and personal motivations most will be the same, a guide said some
of the end game will be different so that is nice. Sadly the AI is horrendously bad
and I was frustrated at watching my team mates die over and over and over again
to the stupidest things. Good news though the only difficulty specific trophy you can
just switch to before the boss itself! so no need to suffer on hard the entire game unless
you want all the challenge! you can just play on normal till then.
 
Sometimes I wonder why I put up with BS like in this game... I must've been really bored
to plow through this game but hmm I guess what was nice was nice even if somethings weren't nice.
Hah... I don't think Chawlotte's UwU speech was ever a problem... IMO there were worse things.
I wouldn't be surprised if people gave up on this game... the beginning might seem
like this is gonna be super stress-free but the AI will end up testing you.
 
For what its worth a nice, fun game but it has noticeble setbacks!
I do want to play the other mana games someday, they do have its charm
but as you can see, you must be willing to get past some setbacks.
Now for all my screeching, another good thing is despite them recycling three bosses
the main game isn't any longer than it should be. If you're still up for more there is a post-game
scenario but I am not sure why they had to split it from the main game. Maybe because
due to the extra classes making MP no longer an issue thus breaking the game.
Anyway if I had to score it this game it might get an 6.7/10 from me which translates to
 well its fine really but could be a little better? it might be even better if you want
a game with not much talking cuz there really wasn't. At the end of the day this was a classic.
 
More rambles after the jump, its more or less just my own experience
with this game and some parts may be a little ranty.
 

Sunday, December 24, 2017

Usotsuki Shangri-la - review

 Game: [ε˜˜ζœˆγ‚·γƒ£γƒ³γ‚°γƒͺラ] 
Genre: Otome Visual Novel. 
Developer/publisher: Rejet.
Platform: PS Vita.
VNDB: https://vndb.org/v20634
Release date: 2017-11-30

Rejet's latest game... and I shall be your guinea pig in trying to figure out
if it was worth it, UsoTsuki is Lie and Moon together it means liar. (lol lying moon.)
Well uh that's all for crappy lessons in japanese you get from me.
Shangri-la is a name of a fictional paradise...

Pro's
-A good mix of sweet&serious scene.
- I'd say the story was ok like there is drive to get to the locked route.
 - Slow skip but there's jump to the next choice.

Con's
- Did they really need to have to force everyone to call Akari Usotsuki-chan a l l  t h e  t i m e.
- The characters are plain, cliche, I find unable to attach myself to most of them.
- Its actually pretty short when you think about it.
- Would be better if there are actual epilogues.

Art, looks a bit weird but not bad or anything infact the background art was fine.
Music, its decent, OP... some BGM could be better because the castle-like theme drove me crazy.
As for seiyuu choice... meh its the popular boys.

System... typical stuff, you select the route of your choice right after the prologue.
 I had no preference so I just went with one of initial ones. Ende is locked till you do the other four.
Now this is a bit of a minor complaint but the text was pretty blurry while everything else
 was crisp IDK but it bothered me, it also small but uhm the font in himihibi was pretty big
so maybe thats why it bothers me now. xD

I like the OP and all... atleast they're honest at to what expect even if the context was different.

As you've figured this game is about lies... with the usual rejet spin but lighter?!
it has a pretty generic setup of girl ends up in another world not like her own.
The protagonist is typical, she seems good natured but no experience with guys
this is okay but I sort of laughed when Akari said how well everything else is going
to a relative on the phone in the beginning. I was like girl if you know what you're in for!
 The prologue/common route was an introduction, they explained how the protagonist
Akari is the usotsuki who might save the world and Fenrir, Hel and Jorm are the brothers
of calamity who are believed to cause misfortune and are scorned for it...  they seem
normal enough, like they saved Akari but there seems to be more to them than meets the eye.
Smartphone? what is that? why thank you for this gem...
Who thought this whole usotsuki concept was okay? I can't take it seriously.
At first I thought this whole game is a pun on the word ''Usotsuki'', I joke about it
 but in the beginning it was actually really cringe worthy. Constantly hearing the protag called
usotsuki-chan or liar-chan in plain english is so incredible off-putting...
but as I did more routes I eventually stopped caring.πŸ˜…

Can't say the transition from Akari's world to shangri-la was very good in fact it confused me.
That aside there is a bit of mystery to it all... and Usotsuki-chan >_> frequently has these
visions/dreams when she touches water so I still found drive to continue, since its
like the way she learns more about the chara's the happiest
ends aren't necessary the best for sake of world which is sad.

The romance and plot developed side by side so it was good mix of sweet/serious moment
the pacing and sense of mystery was nice too bad some routes are just disappointing
story wise since there's only one where all makes sense. As for the protagonist
Akari wasn't that annoying just a bit too nice for her own good I guess...
the guys however are pretty bland they don't have much personality and felt plain to me.
So on the topic of lying, if you lie at certain points you change the ending...
dunno if it was the guide i used but in certain routes you dont need to lie to get best end.
I do think it has its place in the game... Its nice that each route had something new
to reveal, atleast the turn of events was never the same which was nice.
 
 I thought Usotsuki was so-so... its pretty tame for a rejet game atleast NO VERY TAME
in the first half of the routes(not counting bad ends). Each route focuses on that
character, its unique enough just doing one route won't get you to the truth of the story.
They all have something they don't want others to see and its also very realistic, not everyone
is nice even if at a glance they appear to be. I suppose Usotsuki shangri-la
is like an apology after the disaster that was Moshikami because I believe they went too far
with that one, you might know what I am talking about.
Well if you don't want to read more, I'd say it Usotsuki gets the OK from me...there's no
creepy oniichans or extreme yanderes here so if you expect that then you'd be disappointed.
Might be better for newbies... since veterans may notice how lacking certain aspect are.
So-so otome game but Nice Try Rejet.

If I had to recommend any play order it'd be:
Fenrir / Hati >  Jorm > Hell > Ende.
I do not think it matters when you do Hati he might be nice first, midway or right before Ende
idk it was pretty much the most otome-like route so just do it when you feel like.

Thursday, May 11, 2017

Side Kicks! (otome game) - review


Cover is ok but could be better...
 Game: [Sidekicks.]
Genre: Otome Game Visual Novel.
Developer/Publisher: Toybox inc, Extend.
Platform: PS Vita.
Release date: 2017-3-30

While I originally had no intention to play this because it reminds me of SA7 and lol
 even the heroine has precog... and well its not an excuse to fangasm this time so why not?
That aside side kicks reception was very positive so I ended up buying it...
and well it wasn't bad but I wouldn't call it a masterpiece either its just good at what it tried to do.
Also lol there wasn't any other otome I wanted to buy till June so this fit in the gap quite perfectly.
I don't really like modern setting otome but I still think the selection of guys is good
but to me there was only one that appealed from begin to end, I guess my sixth sense is at work here.
Sorta sad... because I couldn't fully enjoy the first four routes but that doesn't mean it was bad.

Pro's
 -Interesting story and characters.
- Setting.
-  Art&Music.

Con's
- Too many choices that amount to nothing.
- To get to the real truth you must do everything... but at what cost?
- They couldn't decide how to balance the mystery and otome parts.

The game takes place in sakrada in the USA, I have to admit this is refreshing
instead of taking place in japan like most do but they all speak in japanese!
Yeah OK it a JP game and well a lot of fiction have that problem so who care about that.
At first its also pretty hard to notice this is an otome... it has so many things
that make you say what am I playing again? also some parts are a bit too detailed
which make me wish the focused a little more on the otome part.
It also noticeable it had very high production values, the backgrounds move.
in certain screens when its evening there are pretty lights which is nice to watch
and the music was very fitting I never was inclined to mute unlike WoF.
While the audio quality was great certain characters were too loud so
I had to lower the voices of Chika, Rico, Kurumi and Tsubaki somewhat.
The art was pretty good too even there are some slight derps here and there but maybe it intended
but considering the artist mostly did bishoujo/hentai work its understandable still
he did a good job because everyone was charming, esp Nora!
System was comfy, ain't got issues and skip to the next choices saves lives but I found it
weird I couldn't use it in certain segments even tho there was nothing new
maybe it was because there was a movie segment coming up.
Unlike Oumagatoki ~kakuriyo no snoozefest~ Side kicks! actually managed to be
more interested but it still suffered from the same issues, characters I can't
care about and episodic side story problem with too many choices etc.
 Regarding romantic interest its an incompatibility problem with myself don't let it bother you
I still find them likeable but personally except one guy I am like nope.
Sadly the chapter one plot was a bit predictable to me... but still interesting, it took a bit of
 a dive in episode 2 but it was still good overall since it goes into the bonds of the team
and that being part of the gang isn't all sunshine and rainbows, they put their life on the line.
In the end it did turn out to be something like CSI oh well you know the stuff
they show how they work as a team and if someone ain't there it'll fall apart.
Everyone got properly introduced and it made me curious but at times it was really
hard to see any romance since they're just good partner with some romance at the end
its like they forgot to shove in the otome element in some route like Shishiba. -_-
 I feel extra sorry for him because he knew she may have liked him...

I honestly love detective stories but compared to say collar x malice it was a disappointment.
Sidekicks is like Eikoku Tantei Mysteria and has the same problem as
over half of the routes do not bring you closer to the actual truth, mind you this is fine
but I think CxM did a better job at crafting it together since everything made sense in the end there.
Either way unlike Ayaka(SA7), the heroine of Side Kicks! Inori was actually more mature
she's 20 and fit right in the precog dreams weren't immature like we won't  have Inori derp
and have fangasm dream about the guys but sadly she didn't really stand out that much and
well I guess she was great for being able to do stuff when it comes to it but in the end
those precog dreams are just you know dreams there's nothing else to it, she was born with it.
Unlike the boys Inori has no interesting past she's literally just a typical girl from the streets
and due to the team figuring out her ability is useful she gets to join but
what about her parents? friends?! previous job? the game doesn't go into it
so apparently it doesn't matter so why should I care? the writers sure didn't.
Due to the above Inori is perfect self-insert material... and no its not a spoiler
since not even the game goes into it, Inori's just lucky I guess.
Next the million choices of that amount to nothing... like is it really going to matter
of picking the same dish as Chika or Hibari are having to get on his route?!
Also why is bloodtype supposed to matter?! who even cares!
I gotta admit I did enjoy the banter about them trying to choose a name for the dog...
but I didn't exactly like that the name of the dog is determined by who's route your on
since some guy is terrible at making names, looking at you Rico come on kitty? oh god no.
Also Nora get out, I may love you lots but he came off as an ass in that scene but 
to be fair all of the names for the dog were terrible, IIRC Shishiba's was Jinja(shrine)
okay maybe I was too hard on Nora but like... seriously naming the dog after yourself GET OUT.
Anyway before I forget what was even the point of Shisui's character? 
like his entire purpose is just to narrate and be cool in general.
''Come with me if you want the truth'' oh lol... you go and say that but storywise your entire
character didn't matter! do they intend to follow up on this game? but what about ____ then?
Oh well whatever they do I don't really care in the end SK! was a decent game in my opinion.
I guess I could say nice try toybox/extend but... some route it could've been better and this game
 still has routes for the sake of having them aka Chika/Hibari/Shishiba but it wasn't bad or anything
if fan of detective drama this is going to appeal a lot more to you.
For me this was one of those otome games where I only really like one guy and felt
 incompatible with most others, I can recommend it if you like detective stuff such as 
Eikoku Tantei Mysteria or Collar x Malice.
7/10
No more and no less, if I was really harsh it would've been less but then again it wasn't bad.
Again its recommended for those who like crime solving or else this
game will just bore you away but don't expect too much.

 There was one fatal bug in chapter 2 when they show you the paper with Tatewaki's plans
the game will crash so I hope you saved frequently or else you'll have to force skip your way back.
Other than that there were no bugs but its funny how they never patched it
 but I heard they're working on it now so no worries but man its been almost 2 months.
Priorities what are they? Extend sure doesn't know them!

Typical ramblings after the jump, spoilers beware.

Saturday, February 13, 2016

Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi - Review

Spoiler warning just incase.


δΈ‰ε›½ζ‹ζˆ¦θ¨˜ ~ζ€γ„γ§γŒγˆγ—~ CS Edition -
Game: [Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi].
Genre: Otome game Visual Novel.
Developer/Publisher: Daisy2
Platform: PC,PSP, PS Vita.
Release date: 2016-02-04

This is the fandisc of Sangoku Rensenki, with after stories, minigames and such...
Wait minigames? I didn't find any in the Vita port though? maybe thats a PC exclusive?
I played vita port the original game last year, sadly I had to settle for the digital download via jp psn.
However for the FD I was able to secure a physical copy. :D
~
I greatly enjoyed the original Sangoku Rensenki, it was a fun otome game adaption of the 
sangoku period, which made me really excited after hearing the FD would also get a vita port.
Sangoku Rensenki is kind of like fushigi yuugi but it only borrows the book theme
everything else is basically unique, there are of reviews for the first
game available and none of them say its bad so if you're interested go pick it up.
I think the only flaw is too many characters but there should be atleast one that suits your taste
I really recommend to play the original sangoku rensenki, its really fun!
its quite light-hearted but does take itself serious in some moments.
If you end up liking that alot it you should really pick up the FD! 

TL;DR

 Pro's
- Fun after stories, though one of them was a bit depressing.
 - This FD makes me want even more, which is a good thing I suppose? T_T

Con's
- Its rather short, only get this if you want more and absolutely loved Sangoku Rensenki.
- The gag scenario while funny the first time is a waste of time on repeated playthrough's.

9/10
If you really liked the original Sangoku Rensenki the FD is definitely worth your time.
Especially if you also like Fushigi Yuugi as it borrows the book theme, between this game
and Jyuuza Engi I have to say I prefer Sangoku Rensenki much more, I'm all for
 heroines who can kick ass like Kanu but Hana still manages to be a A++ heroine 
despite being a little generic.
However if you've never played the original game don't even bother, but if Sanren
strikes your interest and you love the swept away to a distant land type of plot device
and chinese history by all means please do give the original Sangoku Rensenki a chance.

Saturday, September 5, 2015

Reine Des Fleurs - impressions/Review


レンドフルール
Game: [Reine des Fleurs/Queen of Flowers]
Genre: Otome Visual Novel.
Developer/Publisher: Otomate/Idea factory.
Platform: PS Vita.
Release date: 2015-08-20

This is the general outline of the story:
Violette has to leave her sheltered life behind since she is the candidate
 to become substitute Reine aka french word for Queen because the world
needs grace and she's the only one who can do so.
The knights don't want to go along and don't trust her cuz of the absence of a Reine/Queen
all this time so Violette has to come to their countries and have a fabulous talk with them
 like the ye olde french nobels did as it the only way to get grace so she can give it to the world
which is already quite drained so it won't perish, all in all this sounds promising right?


TL;DR this is a Kusotoge (maybe that is too harse) with way too much dramatique
and mystical mumbo jumbo, theres not many characters for a story set on such a grand stage.
If you want to get it don't fall for the synopsis or the pretty art, keep your expectations low
if anything the characters might save it for you and well I did like atleast two routes.
It doesn't fail being at what it tries to do, the gothic style and despairing plot is good
but most happy endings aren't satisfying for what you have to sit through which was pretty boring.
This game did not at all feel like it was an otome game to me, infact it feels more like a theatrical play.
I kid you not, this is all I can remember no... want to remember from this game.
Sorry if this sounds like a complaint/rage post but I just have to put it out there.

Anyway here are the pro's and con's if you don't care about my rant.

 Pro's
 - The setting and story is interesting at first sight.
- Art and Music
- The guys/characters are still likeable despite the weak story.
- Seiyuu did a wonderful job.
- Setting.
- Heroine, I liked that Vio is selfish... enough to know what she wants and takes it.
- Leon was moe.

 Did I push it with the pro's? lol.

Con's
- Story is rather weak and fails to keep the reader interested at times.
- Most love endings are not satisfying.
 - Ravir system.
- Too many bad ends.
- The locked route was not satisfying. 
(It also didn't have the true end revelation I was hoping for.)

My expectations were too high for this game, I didn't enjoy most of it at all, I'd love to
someday replay it because sometimes I think its better than what people make it out to be
and its not that bad but yeah... I agree there's too much ''negativity'' which believe it or not infects others. I ended up ranting about things I usually do not care about out of shear
frustration that is the game system, feel free to ignore the rest of the review.
Gothic fantasy can be an interesting genre but only if they don't make the story a complete mess.

Too much drama, a paper-thin plot to waste your time away, the prologue specifically
while it had this nice feel of introduction  I couldn't keep my attention to it at all, I mean
Leon was cute and most guys were charming but the introduction went on for far too long
and not much was even going on till the end of the prologue.
Later all the talk of glass made my eyes glaze over... pun intended.
Honestly I never expected this to a 3rd rate gothic fantasy, I was expecting this to be
a fun yet serious story but sadly the plot never took itself serious in my eyes.
The Ravir system was draining me of my energy too... probably one of the worst systems
ever next to wand of fortune! hey its also the same dev team.
I know they try to emulate what french nobles used to but in a VN this is just boring...
ATLEAST the art was good, despite me raging about this game
I would love a FD that make the endings in this game more worthwhile or an AU FD would be nice.
Violette as a heroine is great she knows what she wants and takes it but
the way the plot was told made me shake my head way too many times.
Still she was a cool heroine who kept her head high  and I sorta
appreciated her being selfish but it felt like such a waste in the end...

I don't hate dramatic games but Ravir was such a drag and most of the endings weren't satisfying
or like Orpheus for example it end in such a way to only make you wonder wtf is even  next.
Also I don't mind if people die in games but the way it happened in some routes! sigh...

Characters ★★★☆☆
Art  ★★★★★(A saving grace.)
Scenario/plot. ★★☆☆☆(Too much mystical mumbo jumbo... and drama)
Music★★★★☆ (Good.)
System  ★☆☆☆☆ (Stressful and too many bad ends...)
Enjoyment overall ★★☆☆☆(What did I expect? too much that's what.)

 So you may like this game if:
Gothic fantasy is your jam and like the insanely pretty art.
Do not mind the game being a mine field of bad endings.
 Like the utsuge type of visual novels where the outcome may not be perfectly happy.
Do not mind certain things just not making any sense.