Showing posts with label Morikawa Toshiyuki. Show all posts
Showing posts with label Morikawa Toshiyuki. Show all posts

Sunday, November 24, 2024

Yakuza 5 remastered - Review

Its called Yakuza 5 because it has like FIVE layers of padding.
Genre: Brawler/adventure.
Developer/publisher: Sega.
Platform: PS4.
Official Site: N/A.
Release date: 11-2-2020.
 
After a brief rest and finishing up some substories in Y4 at premium adventure I decided
to get started on the next yakuza game! also I honestly wasn't even sure what else to play
right now but Y4 triggered some kind of itch which lighted a fire in me to get started on Y5.

Pro's
- Fun cast of characters and decent build up of the plot to go along with it.
- Great cinematography, its at its best here.
- Lots of side content if you know where to look.
- There is a pause menu.

Con's
- Length is a double edged sword, kinda overstayed its welcome for me.
- Padding, terrible pacing; especially in the finale.
- High encounter rate, there's item that reduce it but I only found them for Kiryu none with others
so it was pretty much suffering with other chara's. Why are there items to increase it? it high enough.
- Can't make clear save in premium adventure to carry over to NG+.
 
Let's get started with mostly good things.
The game left a pretty positive impression on me right from the bat
they really improved upon the previous two ps3 era games.
The cutscene direction, general gameplay it all feels real smooth now, especially
coming from Y3 and Y4, the latter already improved but this is chef's kiss.
There also appears to be significantly more voice acting so its no longer
going from no voices in a scene to a fmv with them. I will add that
you should becareful with pressing x during VN-like scenes as it does stop VA.
Another good point would be they finally allow us to pause the game during scenes
and you won't need to flip a switch in the main menu to skip them.
If only Y3 and Y4 had it but alas... those games show their age more than Y5 does.
Thank god because some scenes were quite long!

The story did seem to have a slow start but it did have some hooks
which kept me interested, this game however does start with Kiryu or rather
with him under a different name. He became a taxi driver known as Taichi Suzuki
but alas he shall never know peace because the yakuza can't behave for one minute.😩
The only downside is some pacing issues and some parts draggin on but still the presentation
was good like miles better than y3&4 so I mostly had a good time going through it.
Me neither man...
 
This game uses Y4's system of viewing the story from multiple characters
but by the time I was in Shinada's story it kinda felt like the dev's didn't even
wanted the player to finish the game, I mean what you end up playing as a guy with
a funny personality but is weak as fuck and he has no money. Everything is painful
while I am looking forward to what the game was building up to there's
shit unfolding with a brand new character that may be related?! damn.
Probably came off wrong somewhere in here but Y5 is still pretty good its just
very ambitious in what it tries to do, it either has you hooked or you slog through it.
I already started forgetting important story bits by the time I got to the finale. So maybe
it was a bad idea to waste 5+ hours on batting side stories and training Shinada.πŸ˜…
That's like admiting you like older women...
The finale itself was long and I think the game was actually overstaying its welcome
which is sad since I was having such a pretty good time with it.
It took me 50 hours to complete the game with some side stuff sprinkled in here and there
yep this game is no joke, its twice as long as Yakuza 1 through 4. Even 0 feels short in comparison.
Don't forget to stock up on staminans/potions.
Gameplay wise its pretty much identical to Y4 everyone has their own style
and most characters don't feel any weaker, Kiryu was as strong as ever
however it was so obvious Shinada was the weakest out of all of them. 

Some substories were fun but most weren't very memorable except for a few.
The ones I liked would be little match girl, ending up dressed as a santa and uh the delivery guy
who forced Saejima to walk 5 meters to deliver someone his food, shit was hilarious.
 Kiryu helping some poor sob with his exams by being an emergency tutor
was pretty funny too, other substories just weren't that memorable.
There really wasn't much to share, most of Kiryu's substories felt like jokes or callbacks
to ones in earlier games like hey its that scam again. I did like the one with an
NPC who's also called Haruka who had a dog too. Unfortunatly by the end of the game
it took looking at old screens to even remember it. So most really are just nice in the moment.
For others it be like Haruka almost got scammed into buying something
or another were was picked by a crowd to do some signing on the street. Ok.jpg
I did like the one where she had to help find some random photographer taking pictures
of her and another of an interview were the interviewers were totally not people
 she knew. Dancing Akiyama was also something we needed as well...
Shinada's were either funny or wholesome, he had spunk and was surprisingly
self aware despite also being kinda shitty, i'll let others be the judge of him.

There's side stories with special missions attached to them like Kiryu has taxi missions 
for some were you had to drive and an urgent fare was by far the worst but there's also a few
were you just chat with the passenger and Kiryu just autodrives.
Saejima has some hunting side stories which I never really finished
since while you can go back to the place I honestly couldn't be arsed.
I also couldn't be bothered with Haruka's side story which relates to Akari
to do it you have to do dance battles with NPC's a whole lot. No thanks.
The only training I finished was with Yoko for Haruka and others I couldn't be arsed
like I could not believe what Igarashi tried to make me do to lvl up Shinada's batting skills
but I managed to do most of them except the last which was enough for his sidestories
to the point I never had to buy any batting equipment. Wew saved me some monies!
Yep that's right the only sidestory I finished was for the hobo ex-baseball player.

Also Tatsuya was annoying, apparently this guy is based on some IRL celebrity
but he overstayed his welcome and doing his training was too repetitive, it may be useful
on higher difficulties or for some boss fight though, sadly the buff you gain is only temporary. 
I only completed Tatsuya's training for Shinada because he was weaker than the others
but honestly I can't tell if it was worth it or if I should have just drinked more potions.
There was this Ayanokoji guy and while the scenes were fun the training part
was not and just unfun, i'm not here for a hit and run session for 20 minutes
so I never finished that either like most other trainers.

Revelations returned as well but everyone only had like one or so due to substories
and sidestories existing its only natural there's less of it so it didn't bother me.
Honestly due to the plot being full of revelations itself it makes sense there wasn't a whole lot.
Yea she had one too, don't ask.
 
The new locations/cities were nice to explore, they weren't as big
as kamurocho but Tsukimino looked really nice. 
The streets were really pretty with those lights.
Kineicho, also had some nice sights to see.
I did think the encounter rate was a bit high though like one time I got out of a fight
and went straight into another.  There's items to increase it but I don't think you
would want that, unfortunately the item that reduced it was on Kiryu so I was 
suffering as Saejima a lot cuz punks kept picking fights. When I was in premium adventure
and tried to  do some more things it really did not seem to matter if I had them on
like holy shit so many fights right after another, I started thinking maybe it is
related to the lucky system but even with good luck and the thing on it was miserable.
I miss Yakuza 4's encounter rate it, seemed reasonable compared to this game.


TL;DR
No it isn't someone died there. /s
 Overall there's a lot going on but if you're just here for Kiryu you may like the first few hours
but then its 20+ hours without Kiryu. I didn't always have the same level
of investment or ability to care as much about the stories, it got good at times
but there were times it just dragged on. So you could say it has ups and downs.
Throughout I found myself caring about characters that wasn't Kiryu...
who felt like a stranger in his own game, it was like that in 4 as well
but for some reason I didn't mind him being a side character once.
Here you start with Kiryu and then its like 4 layers of padding, some of it is interesting
but near the end I couldn't keep track of everything happening and even forgot things.
Like characters that showed up along the way so by the end I was going
yea that guy but ugh... so and so right? it was painful.
Still the story did have hold on me because I constantly looked forward to what was next.
Shinada's story was the only time I got sidetracked.  It may not have been off
to the greatest of starts but I loved his minigames!
Y5 is a pretty good follow up but may also be overstaying its welcome and there's a lot that
could seem random as you progress even though most of it ties together pretty well.
There's also so much side content its easy to get overwhelmed but I wasn't here
for most of it so I only did what I wanted to do and moved on with the story.
Completionist may suffer with Yakuza 5... because there is a lot to do
honestly due to that I can't recommend doing everything as soon as you can.
The plot is already complicated as is so you will likely lose all threads you caught thus far
so only thing I can recommend is just do some substories here or there along the way
and save the rest for a second play or premium adventure. Speaking of you can't
make a clear save in it unlike previous games, they had 1 job here but they couldn't do it.
7/10
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I'll write a little more after the jump which is mostly character related there's not many spoilers
but I had to vent a little about the finale so here's the usual spoiler warning!


Sunday, March 20, 2022

Buddy Mission Bond - review

 Genre: interactive VN.
Developer/publisher: Ruby Party/Koei and Nintendo.
Platform: Switch.
Official Site: https://www.nintendo.co.jp/switch/aq2fa/index.html
VNDB: https://vndb.org/v30145
Release date: 2021-01-29.

I heard about this game last year but didn't get to it, now that otomate decided to try to dive into
the no romance but friendship genre I was reminded of this and I thought huh why not?
from what I found it doesn't seem to be that bad and its reception in japan were mostly positive!
Honestly the title of the game is a bit generic so I wouldn't be surprised if many glossed over it.πŸ˜…
I was once again reminded to not judge a book by its cove- err title.
Side note, this game is a collab between Koei and nintendo.
There aren't really any major plot spoilers in this post, please enjoy the game for yourself
cuz this is one of those games like psychedelica that you just can't say too much about its plot.

Pro's
- Decent enough plot with some twist and turns.
- Amazing cast of characters.
- Great art and BGM to fit the mood.
- Quite long but pacing okay, has replay value/reason to redo a chapter.

Con's
- No touch screen support, a bummer for switch lite users.
- Some aspects of the mystery might be a bit too obvious...
- It might be overwhelming to unlock and/or see the side events alongside progressing the main plot.
^^Its okay to do it later to not burn yourself out.
 
OP Movie; I watched maybe once or twice.
 
 
Buddy Mission Bond is a mystery visual novel but honestly what I really liked the most
was the chara's. This may be a VN but it is more like an animated comic/manga!
The protagonist Luke is voiced by Kimura Ryohei and it has many other high profile seiyuu as well
such as Namidai, kondo takashi and morikawa toshiyuki. Kouki Uchiyama also
voices someone and he's easily my favorite besides the main gang.
 The story was easy to follow, its about Luke who was an orphan but then he met
Edward who became his role model and adoptive father. Luke eventually followed
in his footsteps by becoming a detective, he always dreamed of being a hero.
Luke ends up on a case about a diamond thief which leads to him investigating
a case on his own and ends up teaming up with allies which lead to one thing and another!
I'd love to talk more of the story/side episodes but I think this game really is best
to be experienced when knowing as little as possible of its plot i'll still be sharing some screenshots
but most of these won't give away the main story/are without context of whatever is going on.
 
 Main cast:
Luke: Cinnamon roll too good for this world too pure... who wouldn't protect his smile?
Aaron: Best bro! despite his attitude this fact is undeniable by the end of this game. 
Though he does need a stress ball or just take walks with doggie Luke....
I like how he never gets a new shirt... or maybe it just rips naturally.πŸ˜…
Mokuma: Moe oyaji??? laidback guy for the most part he also has a ''real shit'' mood.
Chesley: Didn't like him much at first, he's a bit twisted but his past made me sad
actually twisted is putting it mildly he's a megalomaniac with varying lvls of moods
and also has a hateboner for Mokuma.😨 Idk this guy was just 2weird5me?
all the BL themes in this game is basically Chesley's fault and to some extend Mokuma too.
 
None of them are perfect or anything but I learned to love them for better or for worse.¯\_(ツ)_/¯
I liked how their alias/codenames formed BOND...
 
There's a lot of QTE and aside the usual choice you sometimes have to solve puzzles
and there's a 3d adventure element. So if you're up for that it is definitely
worth looking into it, it has a trial version on the jpn eshop if you're curious.
More rambles after the jump break.
 

Friday, April 9, 2021

Lover pretend (otome game) - review

Genre: Otome/VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/lp/
VNDB: https://vndb.org/v22986
Release date: 25/03/21.
 
After the disappointment that was Ryza 2 and not much otome games coming out
I decided to get one of their newest release lover pretend a shot because
the premise seemed interesting and the art is gorgeous... AND it has an all-star seiyuu cast.
Other than that I had no real expectations...

Pro's
- Interesting story, unique character-focused routes.
- Likeable heroine.
- Art.
- Catchy BGM. 
- Light-hearted nothing too serious.

Con's
- Too many bad ends that don't add much of value.
- Some routes have loose ends that do not properly get resolved.
- The common route can get a tad repetitive by route 4.

 

Plot/characters
Chiyuki our heroine has two dreams on is to fulfill her deceased mom's dream to be a writer
the other to find her biological father whom she never met. The clues to him
seem to be in some script her mom wrote before she have birth.
Chiyuki thinks hmm maybe the people involved with my moms work may know something!
by some string of events beyond her control she finds herself cast in a drama herself
and has to pretend to fall in love while never really having done so.πŸ˜…
Actually this sounds like a recipe for disaster...
Most of the guys are all popular too so Chiyuki has to deal with some of their admirers/fans
oh well atleast there was some conflict so it wasn't boring at all.
I did like Chiyuki a lot though she her personality was great whether it was telling
Yukito to go buzz off or trying to keep her act together... she had off moments
but all in all she was pretty human! which might be why I liked her so much
she knew what she wanted and went for it, the poster boy Kazuma was great too
the best friend Chiyuki could have or maybe as a lover too? who knows... but his route
I wasn't a fan of it. Yukito was ok but his route was full of general idol bullshittery with him being
a massive flirt  but I gotta admit I was trash for him by the time it was over. (wait what...? yeah.)
TFW I find out i'm trash for yet another 2d man...
Harumi is gonna be a no from me as he's more like a little bro. UwU
Riku was fine in more ways than one... his route was quite entertaining
and out of all for me he was an easy favorite. Asagi is well okay I guess?
he's the only one I don't have a strong opinion of might've been cuz his route was rather short.

System
The director of WoF,Reine and VB gave us his newest masterpiece 'pretend time'
but atleast this system actually somewhat works with the story flow and whenever there's some
problematic situation Chiyuki has to pretend to get out of it or something like that.
This system is basically just an excuse for plot development and only a handful
actually involve pretending. In the routes of Riku and Yukito it was good. For Harumi it was
okay at best, in Kazuma it wasn't really necessary and in Asagi it was like pretending? what's that.
Like in the beginning Chiyuki pretending to know how to be a girlfriend to having to explain
she has a reason to be around Harumi was good or Riku trying to pretend to be lovers
for personal reasons. Well this is miles better than the RNG in WoF
or that weird barricade breaking system in variable barricade.
With it being similar to reine des fleur also means each guy has like 4 bad ends...😱
most are just fail ends and don't add much but atleast you get prompted to save
before it starts so its actually very forgiving, thank you otomate.
It does get tiring having to do all endings but good news! there's no need for CG completion
maybe personal satisfaction........ so you can always do it, I gave up after Yukito's.
Atleast there's the option to skip pretend times you've already done and min/max affection you gain from it which made it even much more bearable, wow otomate really learned from reine huh? (maybe)
 
This was MOSTLY a light-hearted otome game about the ups and downs in the acting world
without it being too deep it still managed to tell a decent but entertaining story
and with the exception of one route whatever drama there was in the routes
didn't feel like it was dragging it down too much. The heroine was proactive and sassy
which lead to some hilarious scenes, overall she was pretty great.
Depending on the route the title of the script she writes changes as well.
I want to add... that this games theme really is more or less about COMMUNICATION
the characters are not perfect they have flaws and it might require some understanding
Harumi is literally just a kid with a less than ideal family situation but was willing
to IMPROVE and GROW despite that, the heroine being understanding definitely helped
if you truly want a healthy relationship with anyone romantic or not it is important
to be there for someone even if they said mean things and IMO this otome game did really well
which out of all routes I had to pick Harumi as the example but they all pretty much came down to it.
I mean you could dump someone for it too and sometimes you'll have to throw in the towel
and someone might be beyond your help but that's not what a game should be about
even if something looks bad there is still hope. Afterall if you give up its all over.
 
The common route served its purpose in setting up the potential pair
it was neither too long or too short. It made it feel like this game was from years ago.πŸ˜‚
Story was good at slowly revealing more information and her fulfilling her dreams but of course
some was halted based on who you go for as the guys problems were more important.
This is one of those where certain information is locked into the hidden route.
Which leads to routes being more or less self-contained, Yukito, Harumi being the biggest
offenders and to some extend Riku but it felt they kinda blue balled that one.  Don't get me
started on Kazuma... Kaz... oh you cute but dumb boy! the route was cute and all but then
you get hit with PAIN that is like when a truck hits you that came out of nowhereπŸ˜“
idk it felt like the writer had a block and struggled trying to make something of it
because unlike the other routes the whole mood did a 180.
Either way none of the characters were terrible but the routes sure were... unique!
if any route managed to surprise me it was Harumi, his is the one that truly stands apart
from say Yukito or Riku. Kaz doesn't compare to any route if you do his you'll know why.
There were also a bunch of bonus scenarios you can read after you finish the routes
some with a extra cg others which was nice.

I think this otome is perfect if you're in the mood for something that has a solid cast with
a decent enough plot going on to keep you invested in it as a whole while you chase bishies.
Though that didn't stop it from some routes being less interesting as a whole
but i've played enough VN to know by now this is all too common.
Atleast the routes never bored me if anything I was a little lost at the direction of Harumi's route
both him and Yukito are probably the safest picks 1st play but it shouldn't matter much.
Lover Pretend had a better plot and more interesting routes than the last otome game I had played
which when looking back was quite barebones when compared to this game
it may have been more dramatic as well but hey its about acting? and much like
variable barricade these boys are far from perfect... all have their own issues.
The only thing that I think might be bad is the high amount of bad ends that don't have much of value
and making one important plot thread into a loose end that do not properly get resolved
till the final route which kinda makes sense buuut yeah a FD could fix this
but you can't always bet on that happening. At the very least all routes were enjoyable enough
that I could turn a blind eye to this. To be fair games like code:realize also did this...
so I do not make a big deal of it any more than needed.
All things considered, I didn't expect much and almost passed on it but managed to enjoy it anyway.
For what its worth this was a pretty okay otome game!
8,5/10

My play order: Yukito > Harumi > Riku > Kazuma > Asagi.
Which I thought was fine and the order doesn't matter that much might say Yukito or Harumi first
and no choice but to do Asagi last as he's locked till you do all.
 
That ends the non spoiler section, usual spoiler babbles after the jump.
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Monday, May 1, 2017

Black Wolves Saga Weib und Schwarz - Review

Game: [Black Wolves Saga Bloody Nightmare and Last Hope.]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PC. PSP, PS Vita.
Release date: 2017-1-26

Vita port of BWS contains both games, they're relatively the same in terms of content.
This will be a general review and i'll try to cover both games
so don't expect synopsis or summaries since you should be able to read that elsewhere
I'll try to write more for others but eh I wasn't very motivated for some.
For the sake of all that is unholy I decided to start with BN because it was the first
to be released back then, may as well keep it consistent shall we? and well all I can say is that
I am glad I got this out of my backlog since I got it out of sheer curiosity.
TBH for BN all I remember is nazi cats and an angry wolf fighting each other
over a woman called Elvira they once liked but met an unfortunate end and the hatred
went on for a couple of years, how unlucky for Fiona to be the split image? \(⌒‿⌒)/
Sadly Fiona was engaged to Mejojo since she was little, he's way older than her too! what a pedo.
The main focus of BN is the cats... while LH focus on the wolves
 so it obvious the others sorta get the shaft in the game they're not the focus of.

Unlike the previous game I played this game was better in its overall presentation?
BN had a powerful opening, LH was slower and more otome-ish either way
this game is like a rollercoaster it starts off great then slows down and before you know
 shit went down because come on you knew it was gonna happen it just a matter of when.
Without spoiling that basically how the rest went down too... πŸ˜…
People weren't kidding when they said this game had an overall decent plot but uh
I had a hard time categorizing BN as an otome game untill I got to Julian, lol.

Pro's
- Interesting world and story.
- Most characters are interesting but some...
- Art.
- Bgm.

Con's
- Long common route, skip fest on 2nd+ play.
- Read skip was 2slow...
- The otome game bit may leave to be desired, felt more like straight-forward vn at times
and romance wasn't the focus I guess the twistedness was.
- If you don't like abuse stay away from Bloody Nightmare.
- Auger.

The OP is great, but oh boy that bias...

Well the bgm was stellar, A++voice acting and distinct art style, the narrative
at BN was quite brutal and shocking, most characters all seemed to be pretty twisted
but I can't help but be interested in them, sasuga rejet.
There's not much hope of romance with some of them? but I could already tell
this was not the main focus of the game, the intriguing story and dark fantasy theme was.
Heroine is ok considering her upbringing little did she know her peaceful life would turn
 into hell after all of that, can't help but feel bad for her not being able to do much.
 That said I liked how Fiona was in Mejojo's bad end at LH she was able to end him
since he was schizo and she didn't want to pretend to be someone she is not.
whoops did I just spoil something.. oh I guess I did glad it wasn't full context.
Moving on the story seems to ride on past events and there were a lot of flashbacks
which made for a very long common route, BN took me like 3/4 days to get through
also don't get me started on the switching of POV at times it felt like a regular VN but it seemed
LH had more unique content for each chara except the twins borrowing from each other.


I guess Zara was my fav next to Julian but he felt out of place.

No annoying system to rage about this time unlike the last otomege I played
its just the same old VN stuff, BWS may seem long the first time and yes it is long
 but sadly the BWS games are mostly common route so on 2nd+ play it'll just fly by
with a few pit stops here and there, just pay attention during your first play...
the political intrigue and zodivia bits were pretty interesting and so was
Mejojo,Auger's, Rath's and Arles past but I thought it was paced badly at times.
I think the common was way too long, you know I can stand common routes like in KgK
with a decent route after it but BWS was literally 90% common 10% individual...
and it wasn't that romance oriented and at times I had a hard time questioning
why Fiona fell for certain characters coughMejojo&Augercough.
Most of the torture scenes in BN were on automode and couldn't help but laugh...
at how crazy they were, yeah its shocking but it didn't faze me much.

TL;DR Fans of dark fantasy & twisted characters do not want to miss out on this
even if the otome part of the game may leave to be desired, some routes or end
may just be too much and I had a hard time to categorize this as full otome but
I think its still worth it if one wants something different from the usual stuff.
Whatever floats yer boat I suppose... 
I'm actually glad I finished it so fast because I couldn't care about half of the dudes because some
were completely unlikeable and when they did become bearable hint Guillan it was too late for me to care.
7/10

Thursday, December 1, 2016

Meiji Tokyo Renka Full Moon Review

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Game: [Meiji Tokyo Renka Full Moon].
Genre: Otome game Visual Novel. 
Developer/Publisher: Hunex/Broccoli/5pb(mages).
Platform: PSP,PS Vita.
Official Site: http://meikoi-vita.com/
VNDB: https://vndb.org/v12159
 Release date: 2016-8-25

I bought this otomege a while ago in my august order(Moujuutachi, Oumagatoki and Meikoi)
 but delayed playing it since I figured its pretty much a charage and it
would be better to play when I have nothing better to do.
My reasons for buying Meikoi is because I am a sucker for the setting of being swept away
to a different time period in which Meikoi is similar to harukanaru toki no naka de and sangoku rensenki.
 2nd reason would be the characters because I already heard that they're all πŸ‘ŒπŸ‘ŒπŸ‘Œ.
For the vita port they added a guy named Iwasake Tousuke who is original from the movie adaptations.

My playorder:
Fujita> Ougai > Shunsou > Otojirou > Kyouka > Yakumo > Tousuke > Charlie.
I don't really recommend starting with Fujita though, Ougai is a better place to start.
Just remember to do Fujita before Yakumo since Yakumo's route spoils the whole ghost girl subplot the two share.
You have no choice but to do Charlie last since he's the true route of this game.

Pro's
Characters.
- Art, its great but it does vary.
- Dummy head mic.
- Decent length as in not to short or too long.
- Comedy.

Con's
- Heroine, average at best.
- Background art leaves much to be desired.
- Copy Pasta.

Overall Meikoi has a decent length to it, first play will be the longest
I clocked out at 7-8 hours, pretty sure the prologue was atleast 1 to 2 hours.
Routes itself are about 5-6 hours becoming slightly shorter when going for the secondary route.
What I mean by that is characters are paired up together:
Fujita and Koizumi. Ougai and Shunsou. Otojirou and Kyouka.
 Charlie is pretty much the truth route and Tousuke is an addition to the vita port.
The characters are all likeable, they are not that accurate representations
of their historical counterparts BUT they all have quirks to make them so likeable.
Fujita being the most normal, Ougai and Yakumo being the weirdest.
The comedy was also pure gold, so many scenes that made me laugh!
A lot of otomege forget about it or make it forgettable.
The bad ends are sad but they're also realistic... now for the bad part:
Characters that share route, their bad end is the same except the goodbye scene
the after credit scene for that or any pair up is the same... ah unavoidable copy pasta.
There was no affection meter but the text skip was super fast making
 the other endings easy to get despite there being a lot of choices.

I do not think Meikoi is a bad otomege, even if it has its fair share of issues it is enjoyable
despite the protagonist not having much to her everything else adds to that.
The overall story isn't that interesting since its a charage which means first and foremost that its
focused on the characters though some of the subplots are darker than others but still not that dark.
Did I enjoy this otomege? hell yes! do I recommend it despite its many flaws? yes!
 I could even recommend it to those still learning japanese and have a decent grasp of the language.
8/10

If you have yet to play the psp version the vita version is a good start but if you already played it
but I do not think 6000 yen is worth it just for one more route unless you are a die hard meikoi fan.
Meikoi is not terrible in what it tries to do and passes the otomege part of the game with flying colors.
For those that like the genre of being swept away to a different time period and romance historical bishies
Meikoi shouldn't disappoint you but its probably better to play it on the side
 because when you think too hard about somethings you'll most likely shake your head.

Saturday, February 13, 2016

Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi - Review

Spoiler warning just incase.


δΈ‰ε›½ζ‹ζˆ¦θ¨˜ ~ζ€γ„γ§γŒγˆγ—~ CS Edition -
Game: [Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi].
Genre: Otome game Visual Novel.
Developer/Publisher: Daisy2
Platform: PC,PSP, PS Vita.
Release date: 2016-02-04

This is the fandisc of Sangoku Rensenki, with after stories, minigames and such...
Wait minigames? I didn't find any in the Vita port though? maybe thats a PC exclusive?
I played vita port the original game last year, sadly I had to settle for the digital download via jp psn.
However for the FD I was able to secure a physical copy. :D
~
I greatly enjoyed the original Sangoku Rensenki, it was a fun otome game adaption of the 
sangoku period, which made me really excited after hearing the FD would also get a vita port.
Sangoku Rensenki is kind of like fushigi yuugi but it only borrows the book theme
everything else is basically unique, there are of reviews for the first
game available and none of them say its bad so if you're interested go pick it up.
I think the only flaw is too many characters but there should be atleast one that suits your taste
I really recommend to play the original sangoku rensenki, its really fun!
its quite light-hearted but does take itself serious in some moments.
If you end up liking that alot it you should really pick up the FD! 

TL;DR

 Pro's
- Fun after stories, though one of them was a bit depressing.
 - This FD makes me want even more, which is a good thing I suppose? T_T

Con's
- Its rather short, only get this if you want more and absolutely loved Sangoku Rensenki.
- The gag scenario while funny the first time is a waste of time on repeated playthrough's.

9/10
If you really liked the original Sangoku Rensenki the FD is definitely worth your time.
Especially if you also like Fushigi Yuugi as it borrows the book theme, between this game
and Jyuuza Engi I have to say I prefer Sangoku Rensenki much more, I'm all for
 heroines who can kick ass like Kanu but Hana still manages to be a A++ heroine 
despite being a little generic.
However if you've never played the original game don't even bother, but if Sanren
strikes your interest and you love the swept away to a distant land type of plot device
and chinese history by all means please do give the original Sangoku Rensenki a chance.