Showing posts with label Masuda Toshiki. Show all posts
Showing posts with label Masuda Toshiki. Show all posts

Monday, October 28, 2024

Yakuza 4 Remastered - Review

The Yakuza FOUR.
 Genre: Brawler/adventure.
Developer/publisher: Sega.
Platform: PS4.
Official Site: N/A.
Release date: 29-10-2019.
 
Alright, its time to get started on the next Yakuza game which is 4!
This game stars 4 different protagonists so it not just Kiryu anymore
as he is being joined by 3 more lads or like a dragons.
 
Also if you're wondering how I finsihed this game so fast, that's cuz 1; Yakuza games
aren't that long to begin with. 2; i'm not out to be a completionist so I can clear them within
reasonable amount of time. 3; I actually started this while on Eli/Finn's route in honey vibes.
 
Pro's
- Decent story, and good pacing.
- The four main characters were all great.
- Substories were fun, as well as the dialogue.
 
Con's
- No way to pause during cutscenes/fmv's.
- Certain aspects during Saejima's part such as a certain boss.
- NPC's could have used a remaster treatment as well...

Story is a direct sequel to 3 but trouble brews again in the underworld
and some people get to the bottom of it, Kiryu gets involved as well.
Due to that this game is incredibly hard to recommend to start with as it just builds on too much
that is already established. TBH just go at your own pace and if you're here for the main
story + some substories, it shouldn't be taking someone that long to begin with.
Moving on: This game does not start with Kiryu however, it starts with a guy 
named Shun Akiyama and you won't be playing as the same guy for too long
unless you really are going to complete every substory as they drop.
Akiyama was being real right from the start and he's never going to get more real.
Rather than switching through characters like in Yakuza 0 you stick with one character
till his part is finished before moving to the next chapter featuring another.
I quite liked this since it kept stuff consistent, sadly if you don't do substories
the chapters can at times feel hilariously short and at times there's not even a moment
to do them, thankfully you can do them in the final chapter
where you can switch to whoever you fancy at will.

At first I thought there was a decent amount of voiced scenes but it seems
the amount of scenes that're unvoiced increased as the game went on. 
So it pretty much like a trails game where there's some occasional important
cutscene with voice and the rest is... unvoiced till its time to up the budget with an fmv.
Moving on to better points; the encounter rate wasn't as high as Y3 and thus I didn't
fight as many punks on the streets which was honestly a relief. Enemies still block
but battles didn't feel nearly as drawn out as in Y3 which is all a plus in my book.

Revelations are also back but I didn't do them all, this time it was easy to overlook them
and you didn't always get a notication when they popped up but I got most of them
for Shun, Tanimura and one for Saejima in the finale.
Everyone also did a unique pose and way to remember it, Shun was like Kiryu
but Tanimura used his notebook and fucking Saejima just carved some wood.
  I actually liked that Kiryu seemed to remember his revelation moves from Yakuza 3
and he really is like a big guy now who's stronger than most. He only
 got two because of it while the others get like 4 or so.

For a PS3 game it all looked pretty great to me, I wasn't even hard
on Y3's graphics to begin with but its all a step into a better direction.
I did think the the graphic model of main characters vs npc's was a bit jarring
like npc's look like hobo as their outfits are lowpoly while the mc's look like kings.
---Hotspring. No better screenshot than to illustrate the hobo npc design even Hana looks better
 
In regards to gambling minigames.
Substories:
The first one I did was quite a lengthy one, not a quick&dirty
over in 5 minutes but literally 20minutes of teaching some guy how to run
a business and sometimes you gotta downsize. It was an experience indeed, sadly
it had a lot of sequels so I was kinda tired of that one by the time it was finally over.
Anyway most were good and made me laugh at some of the funny dialogue
sure there's a few that overstayed there welcome or just boring ones but I can't complain.
Tanimura: Record scratch *freeze frame* how did I get into this situation?!

More ramblings after the jump, there's not really any plot spoilers.

   --------------------------------------------------------------------------
 I gotta say I liked Shun Akiyama, idk if he's popular but wouldn't be surprised if he was.
I was pretty much hooked to the story right from the first chapter as well
and the scene direction/graphics all are a step up from Yakuza 3.
Looking back at this scene now I am hurt man....
I had no issue's with the pacing as well, sadly there's no way to pause during
cutscenes still which is really the only downside I noticed within an hour of play.
Shun is all kicks and no punches I kinda laughed at this cuz back in Y2kiwami
all I did was run around kicking and screaming but his style is actually really nice
and didn't feel barebones, Shun's a professional kickboxer. My only real complaint
about Shun is that he smokes too much like damn he's a walking fumigator.
Did they really start a chapter with a fucking meme?!
For Shun's part, I didn't dislike the story being told, there were obvious
hints at there being more to it, him as a character was quite interesting as well.
Kiryu took a while to grow on me like multiple games but Shun did it with one game.😅
The ending of the game also made me ship Akiyama with Hana-chan a bit more
but it seems they're going for the comedic aspect of it, still better than nothing! 
Also I liked the one substory where she told him he had 30min's to find a guy
who liked girls like her. It was a bit of a hassly but definitely one of the better ones.
In premium adventure aka a mode where you can free roam and play as whichever
guy you want and do substories/minigames or completionist stuff I noticed that a lot
of Shun's substories are all crammed into his office so god forbid you wanted to do
substory B but then you trigger A or C instead cuz they all started or reconvened there.
Everything just stacks on top of each other in one zone till you do it which is actually
very reflective of the state of his office, yea just dropping that in here.
ANYWAYS while I do like Shun, finishing some more substories
with him made me realize I don't like him that much, he's cool but often
seems to know everything a little too well like he already has it figured all out
but since his heart is in the right place ends up doing more good than bad.
That's likely why he's so likable and I can't hate the guy, so don't get me wrong.
--------------------------------------------------------------------------
 Taiga Seajima: Unfortunately this is where it took a slight nose dive in terms of enjoyment.
The initial cutscenes started with a bang but then it was just so long before you could save
because it turned into a movie. It also took me 5 to realize Hamazaki was our buddy here
and oh man this guy well okay he definitely redeemed himself a little! LMAO.
Anyway it seems the dev's really liked that one show called prison break huh?!
that part actually sucked donkey balls cuz early game Saejima is pretty weak
but gets better with upgrades, Saito was such a shitty boss and way overtuned making
the whole segment unfun cuz you couldn't even take a break inbetween.
So you had to have an hour or two to play through it comfortably. I lost count of how much
you had to fight Saito, I'm sure it was 3 times no 4 if we count dodging a sniper.
Then the second Saejima chapter is essentially a giant cutscene with 1 boss fight
so uh yea we almost had another chapter 9 the plot except without infodumping.
LMAO holy shit, Saejima's segment was just such a disaster and definitely one of those
parts of a game you never want to go through ever again, so replays never work out.
His story isn't necessarily terribly written but... its just a pain to play through it.
This substory was funny atleast too bad I couldn't finish it till the finale
which I did while stocking up on potions for him.😔
Kitten's were a sight of comfort really... who wouldn't save them?!
I could have named them Kiryu and Majima but eh... I like other characters too.
I'm joking but yea these screens below go hilariously well without context.

At the end of day I actually felt bad for Saejima and Y4 may have been
his game but he couldn't do it alone and he wasn't alone he made allies and friends
which considering everything that happened is what tugs my heartstrings a little.
Edit: I actually finished like all of his substories in premium adventure
and gotta say his were pretty good, brother and sister was a bit long but
liked it more than the Shiobara stuff. Also that green thing... bothers me.
--------------------------------------------------------------------------

Masayoshi Tanimura: This guy I had my eyes on ever since he briefly popped in
during Shun's story cuz what a hot stud. His voice actor was changed to Toshiki Masuda
due to some scandal, someone I haven't heard in quite a while too which was nice.
I liked his rough OWARI DA whenever you successfully completed a chase
and well his voice did suit Tanimura so IMO they did not choose the wrong seiyuu.
Tanimura is a rather bad cop who goes and play mahjong on duty LMAO.
I loved his character because he is extremely self aware, also he's not that bad since there
were times he knows how to do his job. Tanimura walks the line of the grey area
with almost perfect balance. He's such a bad boy and he knows it!
Wtf was that substory man... felt like an episode out of a tv show.
I also did more substories during his part than Akiyama or Saejima combined.
Also you think Tanimura is a bad cop, its hilarious how much of a good boi he is
to what was revealed in his story like oh man... where do I start?
Alright.
 Tanimura was a character that was just a delight to see, makes you realize that while not all
cops are good even the ones that slide slightly into darkness still have light within them.
--------------------------------------------------------------------------
Kiryu... well it is been four games so its only natural he had to wait for his turn
and watch 3 chapters go by for once. Grandpa Kiryu: Its been 48 years...
I thought that his story was the shortest by far but then again I did not stop to do any
substories and just trucked through sadly this meant Kiryu's part 4 was a little harder.
But eh its okay I welcome a lil challenge & you get enough exp during it, just
make sure to buy some healing pot's and you're good to go! I did do some of
Kiryu's substories in the finale, some were funny like the curry adventure & tubby guy
the former was actually annoying because I was like what if it just goes cold on the way back?
so I just rushed over there as fast as I could like Kiryu's ass was on fire.
Also the fake kiryu was around again and all I can say is hope he learned this time!
Okay my dude...
The  dialogue really was selfaware in this game... holy shit.
---
OMG all I did was some substories and stock up on potions and this scene
happened when I got back to new serena...
NGL it caught me off guard but it was funny as heck cuz everyone reacted
in their own way and Kiryu is just as stoic as ever and just gently carried on.
Unfortunately Kiryu really was just a side character in this game
but it was nice to have him back and that he still retained his skills
like he was the only one that already had skills unlocked.
I can see why some people are disappointed Kiryu did not do much
but let's be real he did take a backseat but still affected things and stepped in accordingly
and after three games (4 if we include 0) its only a good thing this happened.
--------------------------------------------------------------------------
 
Also got my ass beaten at pingpong when I randomly visited that hotspring place
due to thinking I had to go in there from the police radio jitter Tanimura gets.
But eh is it really an L if you get headpatted after a loss? 

Awww...
---

Final thoughts
WTF why was this game such a goldmine?!
 
Well I think I may have found another favorite yakuza game!
maybe it was because of the many perspectives but the characters, pacing
and overall plot was pretty engaging and I was hooked.
The twist was fun this time and I chuckled a bit, its honestly amazing
how they used what they had written as a foundation to craft Yakuza 4's story.
Sure I didn't like Saejima's part as much but I didn't dislike him as a character and
at first I was indifferent towards him but by the end of his part I liked him.
Akiyami was also pretty fun! as was Tanimura he made me caw at the audicity he has.
Tanimura's final fight was not fun at all it was the hardest
for stupid reasons, with ball's out kido being the easiest atleast for me.
Tanimura's probably my favourite out of all of them and Shun's a close second
like they both had really great lines, comedy gold both mainstory and sub.
Yakuza politics this time felt minimal which is maybe why I enjoyed it as much as I did
even tho some scenes were long there were no long infodumps. All was paced well.
The only thing I didn't understand was the post credit scene, it seems like a hook for Y5...
also while this game concluded itself decently enough it didn't do it as good as Y2.
Yea you got to name it and I chose Rikiya, may he become a true viper.

 Also I really liked the way you level up in this game, it adds more of an RPG feel to it
as well as oh yea can go learn new skills now only to realize you are still missing an orb or two.
Substories were more quality rather than quantity this time and added a bit more perspective
to things and aren't just quick&dirty weird stuff going on. There's still funny ones but it seems
they're becoming side stories now with the amount of text. Despite some gripes almost
everything about this game was great and I generally had a good time with it!
8.5/10
Anyway the addition of other perspectives prevented it from getting stale after 3 games with
just Kiryu, speaking of he did feel like a supporting character at first but its nice to see
the baton being passed to others. Also when Kiryu had his appearances it was always great.
 
I'm definitely up for the sequel some day but not anytime soon, I need a breather.
I also found out Y5 is one of the longer games surpassing 0 in length, maybe later!
most games so far have been 20 hours at best and I do really like how RGG studios
is able to tell a story within that time and keep adding to it in meaningful ways.
Like I can just boot this game up in the evening, play a little and just enjoy the chara's & story.
 
I'll see what other games I still want to play but all in good time, as much as I liked
how I just casually started this game I don't want to do this a lot.

2-11-24 edit: Added few more screenshots and fix some minor things.

Tuesday, July 11, 2023

9 R.I.P - Review

 Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/9rip/
VNDB: https://vndb.org/v38068
Release date: 2023-06-29.
 
Otomate's latest visual novel! I didn't get started on it right away because
I was busy with FF16 but I still wanted to give this game a shot since it seemed interesting
and they brought back some golden-era seiyuu's I hadn't heard in a while. Oh boy! they
got me nostalgic for Kakki, KENN, Nobuhiko and Shinnosuke Tachibana alright!
I am not too familiar with Azakami or Shun'ichi though but it is always good
to see otomate try to use less popular seiyuus. Other than that I went in very blind
I didn't even know it was gonna be an occult mystery with suspense!
 
Game/story is presented as an occult mystery about people being spirited away...
The heroine Misa ends up hearing some scary stories/rumors and then she had a strange encounter
in the school hallway, she was also worried over her education when an accident happens...
Due to that Misa finds out crossed over to the spirit realm, most of the love interests
are spirits and such. I don't want to say too much so i'll stop her since its really better
if you don't know too much and can find it out on your own.
 
Pro's
- Story/character driven, good amount of suspense.
- Art, cg's are very well done.
- Music fits the mood and theme of the game.
- Short but it doesn't feel longer than it needs to be.
- Great heroine, she takes initiative.
 
Con's
 - 1 route has no epilogue cg's.💀
- High amount of bad ends.



The game can have a little bit of suspense too... but at times it can also be relaxing.
There was enough time to get to know the characters during the common route parts but who
you meet there depends on an early game choice, this was good since it kept each playthrough fresh.
Also it is best going into this game blind as knowing too much could ruin the suspense.
 
First thing I notice is that there are 8(9 if you count the final) routes, well this can
go both ways but I hoped this wouldn't be too long of a VN and it wasn't
the pacing was okay, it moved at a good pace and there was hardly a dull moment!
so I was happy it respects your time, maybe the love process was a little fast
and most characters are nice and easy to like. Of course there are exceptions
and certain characters could not be your cup of tea atleast that was me with Minami.
On the other hand my favorite was Kojou followed by Koharu, Sena and Yukimaro.

Due to characters being paired up and share a common route it makes the most sense
to do the other characters route/end right after. Also even if they shared a common route
they did infact have a individual route and it didn't feel like one character took up more time.
I was relieved at this since I was worried of there being too much shared plot.
 
The heroine Misa was great and good at taking some initiatives, I didn't find her annoying
and considering what she goes through... she handled it pretty well.
 
This game does have bad endings so if you want to avoid those or not in the mood
a guide is recommended. I do think the bad ends were still worth doing even if
they had no CG, as sometimes they gave little details or for better or worse
showed another side of a character. 
 
System was your standard stuff but in one route they had you input your characters
name and you could do it manually which threw the entire jpn dictionary at you. xD
Thankfully you could autofill Misa's name which begs the question... why even bother?
The bad end gotten if you fill it in wrong can be gotten through another choice too...
this was a really dumb design choice that makes 0 sense.
 
Art, looked really nice and before I played I was more positive about it
than I initially was about tsuitsui, so IDK if that says something other than its good.
The CG's were all well done, even if the amount was low its 7/8 there are variations
so i'm on the side of i'd rather most be of quality than half of them be looking off.
9rip also has 8 routes and one finale which is more than the usual 6 or 7 so I think
that says a lot and there's nothing wrong with it. Cg's are nice but it shouldn't be
the whole reason to buy a game, then you're better of buying an artbook!
Music was fine, I had no complaints and it fit the mood. ED themes change
depending which pair of love interests you go after which was nice. 

I think I can recommend 9rip if you don't want a visual novel that is on the long side
but still want something with an engaging plot, don't mind it being an occult mystery
that could test your nerves a little (its nothing too scary) and one or more characters interest you.
This was a very good life/death character drama type of otome game
the only real down side I can think of is the number of routes since by the time
I reached the final route I was kind of burned, thankfully it wasn't as long
as a certain character from Tsuitsui but it was still a nice finish even if it was short.
9/10
I can't ironically give this any less than a 9 because of a bunch of facts
and how refreshing each set of routes was, it balanced everything out nicely.

My play order:
Koyou > Sena  >  Kureha > Hibiki> Koharu > Yukimaro > Minami > Seiya > Touka.
 
Recommended play order:
It was hard to come up with a recommended order I think this works nicely:
[Kureha > Hibiki]  > [Koyou > Sena] > [Minami > Seiya] > [Koharu > Yukimaro] >???.
You could switch some pairs up due to preference but things to note is that
Koharu/Yukimaro is a bit of a healing route and had more fluff compared to others... it can
either be done after Kureha/Hibiki or after Minami/Seiya. Finally Kojou/Sena may be best
done before Minami/Seiya... it just works better in terms of story elements
same goes for making sure Koharu is done after Hibiki. Of course you could
change something due to preference, like even my own play order works out.
There's not much choice but to do ??? last as his only unlocks after doing all
anyway I hope this information was helpful in deciding a route order.

Character rambles and my fav cg's after the jump! the spoiler free zone ends here.
I should add that 9RIP is one of those visual novels that is best going in blind
as route summaries/thoughts etc could reveal too much.
So if you want to go in blind stop reading here cuz there will be spoilers!
---------------------------------------------------------------------------------------------
 
 
 
 
 
 

Thursday, January 5, 2023

Majestic☆Majolical - review

 Genre: VN.
Developer/publisher: Dazkarat.
Platform: PC/Switch.
Release date: 22/12/2022.
 
This originally was a segmented release much like taisho x alice on PC
but they have made an all in one switch port which collects them.
It took them like four years but it happened, and i'm actually kind of glad they did!
I never heard from this developer before but I was still excited to try out their game
maybe cuz it reminds me of wand of fortune if only a little! and with not much
new otome game releases I was like why not? why should I not support this game?
Also for the switch version there is a new route; Jasper Beryl so they have definitely tried
to make it worth to pick up the port if you hadn't played it before cuz there's something new.. 


The protagonist Lapis is an apprentice magician who is tasked dealing with some troublesome
humans and collect gems for science! by getting close to them. Regardless she remains optimistic
and tries her best! she also had a little spunk. She wasn't useless and could definitely hold her own!
 Though the part of collecting gems reminded me a little of Clamp's Kobato as well
but other than that the two series are not similar at all, just the bottle part.

Pro's
- A confident heroine atleast I found her to be so.
- Interesting characters in each volume that contrast each other well.
- Mostly light-hearted, doesn't shy away from bad ends.
- Amazing art and backgrounds, Music fit the mood.

Con's
- A bit on the short side...
- Playing it blind can be difficult because of not knowing how much or little gems are needed.
- NTR ends but really there were only two I consider being such.

 
The art style looked really cute and the backgrounds seemed pretty well done too.
I really loved the fantasy setting! is that the right way to describe it? hmm if I had to look
at the world design it reminded me of europe but not very modern.
The voice cast of this game had a lot of popular seiyuu that I went like OMG its Kaji Yuuki!
or Shimono Hiro as some of them I haven't heard in quite a while.
*If one of your fav seiyuu is in this game it could be worth a spin*
The pacing was alright, this vn wasn't slowpaced that it took hours for anything to happen
and I am really glad for that as otomate's VN's tired me out lately.
Nothing seemed to drag on for too long while still delivering cute moments etc.
This with some exceptions kept it light and fun! At times it did feel like it went a little fast but...
they were going to school and interacting like every day, falling in love can happen like this so its
not totally unbelievable. Honestly I found it heartwarming to see Lapis and Mitsuki grow closer...
 This game is more romance oriented, which is great if you're tired of games where
the romance is but an after thought! or get to dating right at the end.
 
System; There are four different endings and as well as a sort of petting minigame
this is how the protagonist is able to get gems; how many gems you get determine the end.
Its not annoying; especially if you use a guide telling you how much to pet the bishie
it might get a bit more difficult if you don't use a guide but hey if you're stuck they exist!
Playing it blind could be fun too! honestly after a bunch of otomate games
that only had happy and good ends, I very well prefer otome games or VN in general
that like actually make it so my choices can change what happens.
MajeMajo is one of those VN where depending on your choices things
could turn out a little different!
 
I did encounter a bug at the end of Ruu's route that caused my game to lag and crash
but with force skipping I managed to get to the ending... not sure why but it seems
that there is an extra graphical effect that just slows down the game to an extend it can
no longer function. I play on a switch lite so cannot tell if it is present on the other model...
but if it is, just force skip the text or wait out a patch? if there is any.
 

I thought it was great was how the guys of the volumes are different in contrast to each other.
MajeMajo can look a bit deceiving though like if you see the cover of the game
and think oh this looks like it'll be dark full of toxic love interests then i'm here to tell you
a flat out no its not like that at all, most of the game outside of  Shiki or Ruu's route was fairly light.
All of the characters did have their own set of problems yet this game is no diabolik lovers
but even then if you like to live dangerously those two routes exist.
I loved all the cg's! they were gorgeous. The music is like, at its best it adds to the vibe
and at its worst its just there. One may think this game is short but hmm is that a bad thing?
I think if you're tired of games that are long winded or just seem to keep going MajeMajo is
actually kind of nice because you get all the same things just that it knows to not let it drag on.
The love interests are diverse and you'd probably find someone that catches your eye or
are totally like oh hell no! despite it being short it was still fun to me.
Things to keep in mind is that MajeMajo focuses more on romance than its overall plot!
Vol1&2 are very character specific and its not untill vol.3 that it tries to focus on story and lore.
The addition of the Jasper route makes its story more well-rounded than its original PC release
you may as well ask why they didn't include it to begin with since it further
added to the picture+his character . So I think this switch port is pretty good
in value despite that 1 bug I encountered which is actually pretty game-breaking.😥
9/10
*Edit: Without the Jasper route it would be a 7/10 so I guess that shows...*
An enjoyable otome game that I will most likely remember for having extremely cute and heartwarming scenes as well as some whackos(not all of the guys are like that I swear!).
I could recommend this game if you have a good grip on your japanese!
as sadly it isn't out in english at the moment but that might change.


Since this game was segmented by volume I will be going by release order so my play order
will be like: Mitsuki > Shiki  > Shinnosuke > Shoutaro > Shell > Ruu > Jasper.
You can't do volume 3 till atleast one route is complete, Jasper unlocks after Ruu
but it is recommended to do Ruu later due to him having the most story spoilers.
So well there you have it! there's not too much choice due to how it works!

More character rambles after the jump! there will be spoilers + my fav cg's.
 

Sunday, December 30, 2018

Shiro to Kuro no Alice Twilight Line - Review

Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform:PSV.
Release date: 2018-11-15

Ah yes the FD- or sequel to that rather messy alice in wonderland otome game
from otomate, in case you wonder what I mean by messy again is that
the overall story was too scattered and there was no locked routes
so if you did Nello first you'd basically spoil a plot behind the scenes
or if you did Snow's then well you basically got the best possible resolution.
That doesn't mean the other routes aren't worth doing as it still would fill in the blanks
here and there regarding the characters. So in short when a story would benefit
from restriction they said nah let them pick! which could work if the important story bits
weren't all over the place, like I am sure no one likes getting to Minette mid game
only to find out it was better to do him first since he has nothing to do with the main plot.
Shiro to Kuro no Alice had a story albeit very messy and all over the place!
and even that did not change in its FD's additional scenario.

Pro's
 -After stories are short and sweet.
- Art and music are excellent.

Con's
- unvoiced heroines who still talk to each other as if it was voiced, which
like the original ruined a lot of potential in scenes everyone else is voiced.
- Story is still a scattered mess.


Content wise there is the after story's ~lover's day~ which gives us a look at their lives now
it covers both white and black happy ends... which is probably what you wanted the most.
Then there's another line... which is basically just an another story...
but with individual endings as well which is where most of the meat of the game is.
There's also the tea party after doing all which is a nice extra for full complete.

Either way I decided to start with Airi's side first mostly because she literally got stuck the worst boys
and Luna with the sweethearts, which made me not very interested in Airi's side.
After stories are like an hour long BUT there's one for each happy end (black and white)!
  so that's basically two hours... whether it was worth it depends on character like
for me Minette's were an utter waste of time but Nero was actually worth sitting through
so I guess it depends but even then I wish they put more effort.
Another line was eh... after 4 routes I got the general gist of the plot and had enough
and actually got sad we didn't get a routes for Rui, Ratt or Nine instead
like they give us new characters try and flesh em out but they don't really get resolution.
Volume wise its about right... if you rush its probably not but I thought the content was fine
and could definitely last a week or two if you take it slow but eh unless one was
invested in the world of shiro to kuro no alice I can't really recommend it
since this is for fans of course, I got what I wanted out of it thanks to Luna side
but still felt it was lacking in someway maybe because they had to split
the lover day scenario to the two happy ends which makes no sense if
the another line scenario also sort of follows up on the bw after???
IMO most of the white afters were the best to me so I wish they'd made it a little longer
even at the expense of the bw after but eh they still managed at making some of it
its just not going to be to everyones taste.
As we know Another line has the same problem as the original game
I am going to recommend Snow's route there for last as it has the most
revelations about Rui, the rest of the order shouldn't matter too much
so just to be safe do Airi side before Luna's with Snow last.

That ends my spoiler free section...

Monday, March 19, 2018

Taishou x Alice heads and tails - review

 Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform: PSV.
Official Site:
Release date: 2017-12-07

FD of Taishou x alice... if I had to be really honest I didn't think TxA really needed a FD
why? I actually thought the epilogue chapter wrapped everything up nicely and everyone
got a small extension to their ending that aside it must've done well enough for them
to release this FD so why not just accept and try to enjoy whatever contents it has?
 Not much aside from the usual after stories, two new routes for Ryoushi and Ookami
but I heard beforehand they're not all that great since the bias for Alice is too great.
Then there's Gakuen Alice which might've been the last best thing this FD has to offer.😅
 There's not much else to say so let's just get on with it.

Pro's
- Gakuen Alice's a fun omake with mini route (except ookami/ryoushi)
- Art.

Con's
- Not every after story got the same amount of effort, i've only found
Akazukin, Gretel, Mauhoutsukai and Alice to be actually fun / worth it.
- The new routes aren't really 'new' at all nice if you want another perspective though.

I decided to play the after story in the same order as the original:
Cinderella > Akazukin > Gretel > Kaguya > Shirayuki > Mahoutsukai > Alice.
I do recommend saving Mahoutsukai for later preferable after Shirayuki, as Mahoutsukai
adds something that makes Shirayuki's seem like even that had its place.

The first two after stories I did was mostly fun and light-hearted like what one is supposed
to come to expect of FD's... there are exceptions to the others but it wasn't too bad
its just for some it felt there was little effort put into the scenario.
If you are familiar with sangoku rensenki's FD... its a lot like that! you get a short story
with the couple which is around 1 hour at most with two CG's for each
the content varies depending on the character though. Much like the original TaiAli
the further you get into the episodes the drearier it gets, like the boys from ep1 are fun
but then you get to Kaguya and it just goes downhill, Gretel was still OK for some reason.
The new routes for Ryoushi and Ookami aren't exactly new route just their POV of the whole
thing with Alistair much of what we already know! since they force the canon
so much their endings aren't exactly what one would like to see.
Can't recommend their routes unless you want a different perspective of the story we already know.

Overall its still a decent FD but only get it if you desperately need more Taiali in your life
there's just some parts that make me say: but why? like why even give Ookami a route if
you're going to make it end up like that... his whole character turned out to be a laughing stock.😓
To be fair... after being done with this FD the only thing I really like about Taishou x Alice is the
story of 'Alice', comedy and meta. As an otome game I think it doesn't really work that well like
half of the cast is essentially the same person, different personality and in the end only one matters.
Tai Ali has a great story&chara's and I whole-heartedly recommend the games
but as an otome game; by the end it leaves to be desired no matter how well written it was.

Well whatever I'll try to write some thoughts down below as usual, don't read it
if you don't want spoils etc (not like there is much).

Tuesday, June 27, 2017

Shiro to Kuro no Alice - Review

 Game: [白と黒のアリス.]
English title: White and black Alice.
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate/Kogado studio
Platform: PS Vita.
Release date: 2017-06-8

I know that this is like the umpteenth Alice otome game but I was motivated it to get it
and I was mostly interested in Luna's side but that doesn't mean I won't give Airi a chance.
I also figured Shiro to Kuro is otomates biggest entry this year? I mean compared to other titles 
they don't have much this year except a bunch of FD's and this looks the most interesting to me.
Its also funny otomate came up with this after quinrose's demise and got former staff 
like Hisano to sing the opening theme and the mangaka who did the Alice no kuni manga's
adaptation to make a web comic from this, btw I haven't bothered with that so I am going in blind.

Pro's
- Interesting world.
- Decent volume, not too short nor too long.
- Characters are likeable but depends on taste.
- Art is amazing, music fits the scene.
- A skip to the next choice feature (God Bless).

Cons
- The overall story is scattered, one mistake in playorder ruins it even more.
- Too many interesting tidbits are shoved into unvoiced bonus stories/letters
most likely to prevent routes from getting even longer.
- It would be better if the heroines were voiced, since at times they meet they'd have
normal conversations which is just odd when others around them speak.
- Landmines... Airi's side is full of them.



Airi left and Luna right, look similair? they're twins duh...
System wise its typical VN stuff but there's two heroines Airi and Luna who like at norn9
have three romanceable interests so let's go over them real quick to avoid confusion.
After the prologue and common part of each girl you'll be able to select a route
which is of fairly decent length it never felt that rushed it really takes its time
but honestly there might be a couple of boring moments here and there.
  Since otomate is stupid this time and didn't give us a recommended play order 
I went in blind and uncovered a whole plot behind the scenes on my first play.😅💦💦💦
Oh good joy otomate you even delayed this game but it was too hard
to give us a recommended order or put an enforced playorder?oh well...
Okay each route still has its own fair share of spoilers for you to find out which
is totally normal but its mostly selfcontained character stuff, one thing is for sure
you won't find out everything just doing one route nor is there a real true path its just Snow
having the best story conclusion so it should be done last if you care about that.
 Minette's route is most disconnected from overall plot so best to do first and well Rain was pretty painful early on but made more sense at the end of the route so best to not do him too late in your play order. Nello ahaha he's fine midway but watch out for landmines! definitely not last.
Jack route was super enjoyable so that's why I recommend it for last even if
Snow's black happy end is arguable the best in terms of story completeness.
Feel free to decide your own order but I think this works?
I recommend this order:
Airi: Minette > Rain > Luna: Kanon > Airi: Nello > Luna: Snow / Jack.
 
 White side: Airi - Rain, Minette, Nello.
Black side: Luna - Snow, Jack, Kanon.
Airi is the heroine of white world who is a candidate for the next queen because
her blood will save the country of black, Luna the current queen and heroine of black world 
suffered a coup'de etat after sentencing someone which was seen as too cruel
so for her own safety (and sanity)Luna was forced to flee to the white world 
while Airi is forced to take her place in black world note that despite Airi following
Rain on that rainy day at that point she doesn't want to have anything 
to do with the queen stuff and will actively ask people how to get out, of course Luna 
wants nothing more but to go back to black world but goes along with Snow
turns out they throw some magic and Luna seems to fit right into Airi's place... 
Well they do look alike since they're twins after all.
The two do need time to adjust to their new environment and Luna is really
clueless about seemingly normal stuff, OK you get the basic picture now lol.
 There's also some caste system and blood sucking mechanic like the guys from white side
get a boost if they suck Airi's blood and on the other side Luna needs to suck the guys blood.😓
Of course Luna also gets her blood sucked since ... because uh plot?
Also since the guys are no vampires how do they actually bite? since you know lack of fangs...
Before playing I thought otomate is grasping for straws here 😥 but whatever let me explain
its definitely not just fanservice dialover style like for example when Rain got injured
Airi cut her own finger so he nibbled at it so Rain could regain his strength.
See its important to the story so stop complaining its just fanservice...
here come the blood donation jokes by me making my way through the routes. (just kidding)
Sadly I don't like the idea of biting a guy... let alone bitten by them... so its a miss for me. 


Minor spoiler in the next bit so feel free to glance over this.
 However there was one bit in Snow's route that irked me, anyone sensitive to self harm of cutting
themselves may want to need this warning but Snow's so sweet of stopping a selfish Luna
wanting attention or basically forcing him to drink her blood even if he said no.
The negative bit there might be easy to over look, still I had to mention it because sensitive topic.
end spoiler.


Like with all otome games you don't have to like everyone it all depends on personal taste really.
Minette, the mysterious flirty guy who showers you with affection and definitely not shady(he is).
Rain, the mysterious cold and distant but definitely doesn't mean to be...
Kanon, the sharp-tongued tsunderella.
 Snow, the caringly sweet and gentle type.
Jack, the shy yet cute type of guy who obviously is interested in the protag.
Nello, the two faced guy but totally a good boy atleast you'd think.

The only thing otomate seems to have recycled is some aesthetic from code:realize do note that
I am mainly talking about the text box here so don't misunderstand me.
Other than that everything looks nice and art in general like backgrounds are all pretty.
It seems they had a lot of budget, plenty of side characters and routes do not overlap
with others so all is good! but the mouths do not move, honestly speaking this is no big deal.
It also has its own save/load screen and I do not remember many VN on ps vita
that actually have a unique save/load screen except maybe Karin or some of Rejet's games.
Its nice to see otomate break the mold from the old see-through save screen
but to me it seems a possible english release with pc port is inevitable now.
(I hope it happens... along with Tierblade of course.)
The gorgeous save/load screen.

Well here is the opening movie...certainly has its charm.

The game is relatively short paced, most of the time there's ALMOST no boring moment
except the court and some school scenes but yeah the reason for that is obvious really.
Sometimes it does get longer than I thought it would be, some ends are short yet others are longer..
This only really got on my nerves when I was on Minette's because I wanted to be done, lol.
It is of decent volume routes should be around 6-7 hours or more, I guess
if you count the other ends its a little longer in the route but I never change the speed
of automode since if its any faster I can never read it before it moves on to next line -_-
I think Nello's route was definitely the longest out of all? maybe cuz prologue.
All this depends on reading speed but this should be the average either way nothing felt rushed except
some endings, this visual novel was deceptively long or longer than I had thought it would be.😅

In short...
For those wondering if Airi will be disappointing or dumb as a heroine the answer is I can't truly answer in the common route she has a surprising proactive personality of wanting to go back
but she's a little meek, too pure and too accepting of the guys flaws in the white routes.
One could say she has the worst love interests and she's the average good girl etc.
Some may find Airi generic though... and I guess she is compared to Luna.
Luna on the other hand turned out to be really cute since she doesn't know a lot of normal things
but she's still an oujou-sama and won't hesitate to speak her mind most of the time
but she could be a little selfish or bitchy I guess but its miles better.
There's a fair amount of mystery, just do not do Nello's route first! nor last
or else you'll be left with a bad after taste that probably will ruin it for you.
 Each route is fairly self contained but Nello has a good chunk of a sub plot that runs in the background but who the bad guy is slightly changes depending on route.
Some parts are slow at first but there's enough going on that shows the heroine
 and the boy of your choice get closer which all in all was enjoyable considering length.
The time the two spend together was charming even tho there's not much else going on untill
x character comes in to remind you of stuff, which in some routes ruined the mood but yeah story.
In the end it balances out, for the most part the scenes never really drag still there are a few where I was like oh come on get on with it, I guess each vn may have a couple of boring moments and shirotokuro is no exception. Atleast we get to choose the guys right after the prologues which is a
blessing really, said prologues are there to help decide who you go for but I still think
this game would have benefitted from some sort of restriction for available love interests.

Its also nice Luna has girls to talk to about stuff like guys and more since she
is totally clueless about most stuff which leads to some hilarious scenes.
Sadly with Airi that's not so much the case but she used to do that all the time...
honestly its sad Airi literally gets the worst boys.
People who like alice related things may even enjoy it more, there's more than one
outcome to the routes and variations on some endings depending on choice
either way I can recommend Shiro to Kuro no Alice, its interesting in its own way
but no replacement for Heart no Kuni no Alice., this is probably otomate's biggest release
this year next to chouchou jiken & not counting sequel/FD, they really don't have much new title.
But if I had to be really honest only black side was worth it for me...