Showing posts with label Kimura Ryouhei. Show all posts
Showing posts with label Kimura Ryouhei. Show all posts

Wednesday, October 23, 2024

Honey Vibes - Review

Honey, there's landmines on da beach.
Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/honey_vibes/
Release date: 3-10-2024.
 
I wasn't originally going to get this but after the last game I played
something like this seemed appropiate, the premise sounded fun tbh.
Moeyo otome doushi fell off the radar after I learned its really short
so I just decided this would be the last otome of the year instead.
 
Pro's
- Fluffy and Spicy; romance oriented otome game.
- Character focused rather than plot focused.
- Length; doesn't overstay its welcome.
- Gorgeous art & music fits the vibe.
 
Con's
- Plot isn't really its strong point, its hidden away in a corner called the finale.
- Some of the less than good ends can be a killjoy.
 .

Artstyle is pretty unique, at first reminded me of bad apple wars/dairoku but its
not the same artist, I guess its because the eyes and it having a similar look.
While most CG's were gorgeous there were a bunch with weird angles
or with the heroines face not shown or it cutoff near the edge but everyone
had a decent amount so I didn't mind if it that much. I will say that there was
one thing that I find unnacceptable and Theo was a victim of it. One of his ending CG's was not
positioned right which is a criminal offense, I could see another background behind the CG.
Another gripe is that they weren't evenly spread out through the routes and in some cases
there were a lot of them right after the other like at the end of Elijah's route.
Music is nice and felt really relaxing and gave it chill vibes
but I wasn't sure what was with the ar tonelico/NIER bgm's as this
made it seem more ambitious than it was.

Plot:
The protagonist Nagisa seems to be a pretty normal girl going about her day
till she rescues an animal CV:Toriumi Kousuke (Hello Simeon from Kai no kiseki!)
Something appears to be up and Nagisa starts tripping and next she finds herself
in a room full of antique with an unusual chessboard; usually the pawns are only
for two people but this board is for three? weird. The furball introduces himself as Colt
and the room they're in is some sort of space between worlds so he offers her a chance
since Nagisa seems to be a kind person that he wants to place his faith in.
Colt has basically chosen her to help save beings like himself
and hopes that she can offer them happiness till the last moment.
Next she wakes up she is in another world called Libalium and Colt isn't a
furball anymore and a human with wings as ears (Like Meteion I suppose...?) 
Colt is more or less like a priest or kind of like a god.
Meanwhile Nagisa just thinks she is having a dream, lol.
Colt tries to explain she is in another world, and she's not dreaming
and eventually meets a bunch of guys who live in that world.
At first Nagisa doesn't have any idea what is going on really and the games begin.
 ---
 
I liked Nagisa, her reactions to some things were quite natural but I wish she had
a sprite in the corner, its weird since when you go to the backlog she has a sprite there.
She could seem a bit unsure in the beginning but there were times she really shined.
 
With there being a game going on and all I think this game was shameless
about the fact that this was a reverse harem, boys don't fight over me but
then it is literally about that since Nagisa fell into the role of queen
and most guys are divided into different camps red,black and white. 
Nagisa basically made it so the guys have to convince her to choose them
and well gonna say some of the guys had varying levels of how they went about it.

Honey Vibes was for the most part a fun isekai, there's a sense of seriousness but it also
doesn't take itself too serious and just rolls with what it tried to do without shame.
It wasn't too long or that anything dragged, the game's length is fine. Common route introduces
things and there's enough time to get a feel of everyone's personality before going into a route.
Sadly the bad ends were such a killjoy idk what but had I gotten them by accident
the mood would be ruined and I don't think I would even want to see the best end.
This game shared some writers with 9rip and it definitely had a little bit of suspense
so I can see why this game suddenly went off the rails but still I don't remember
9rip being as bad as this?! the bad ends in honey vibes legit killed the mood.
While I won't complain about there being different outcomes some felt out of place or a bit
extreme and not what I initially came here for or fit with the setting. I will admit I didn't
do a lot of research on Honey Vibes but expected it to be dark was the last thing on my mind.

How interesting the plot in the route was varied a lot since Honey Vibes focused more
on romance and the character's personal issue than whatever plot there was which felt
like an after thought to me in routes such as Alvin. Finn's route complimented Alvin's
in a way its like the otherside of the same coin, both routes also had great romance.
 In some routes the bad ends are also worse  like Eno for example. Milo's route still good
not just in terms of romance but since I understood more in the grandscheme of things
and unlike other routes, Milo's bad ends atleast made me understand why its the way it is.
Theo's route was also decent, his personal conflict together with the overall plot was just
beautifully written, unfortunately he has some of the worst bad ends in this game.
Elijah was the only route that I thought was well rounded and actually focused on the
story/lore but even then it was still just character focused like all the rest which means
 even if it seems more involved it isn't. They saved it all for the finale route.
So while in most routes the overall plot was never amazing, it was still pretty decent
since if you do all routes it connects well enough.  If you come here for the
romance & your favourite voice actor is in here you'd likely be satisfied.
Story can peak in some routes and just dips in others, the characters carried this game hard.

As for the game as a whole, its fluff and spicy! I don't play a lot of otomes where things
get THIS steamy but honey vibes was on another level that most others felt tame.
Sadly most desire ends were awful, it just felt like another bad end where the one tied to rationality
is the only good outcome which all things considered is kinda lame.The LI's were all pretty good
but for some I immediately went like oh no! looking at you Milo but he as well
as Alvin were among my fav's so look how that turned out. The only one
I didn't like was Eno really. With 6 LI's there might be a favorite for anyone.
This game could be interesting to play blind but honestly i'm glad I used a guide
since there are just way too many landmine bad ends you could trigger.
Bad ends did at times contain minor plot revelations so I'd say its still worth
checking them out just don't be surprised if you get burned while doing so.
The actual story is left for the finale route which wraps everything up in a grand way
perhaps there is room for a sequel or FD? idk but it may need one since
after the finale most best ends just has me going is that it really?
8/10
I can't hate this game because its literally the best and worst of otomate in one package.
Its likely it will be picked up for english release and will be disappointed if it won't
since there's definitely an audience for this, no I know there is.

TL;DR Honey Vibes is quite enjoyable but if you're just here for an romance novel
i'd stay away from the bad ends if I were you unless you like to live dangerously.
This game is not all sunshine and rainbows and can get surprisingly dark in bad ends.
If this sparks your interest then by all means I will recommend this otome game.......

For playorder there weren't any restrictions so I just picked one in the moment:
Alvin > Eno > Milo >Theo > Elijah > Finn > Finale.
You can do whatever camp you want in any order due to no restrictions
the best I can recommend here is to just stick to one camp before moving to the next.
 
More rambles after the jump, just the usual some of my fav cg's etc
if you want to play don't read further.
 --------------------------------------------------------------------------------------------------------------------

Thursday, January 5, 2023

Majestic☆Majolical - review

 Genre: VN.
Developer/publisher: Dazkarat.
Platform: PC/Switch.
Release date: 22/12/2022.
 
This originally was a segmented release much like taisho x alice on PC
but they have made an all in one switch port which collects them.
It took them like four years but it happened, and i'm actually kind of glad they did!
I never heard from this developer before but I was still excited to try out their game
maybe cuz it reminds me of wand of fortune if only a little! and with not much
new otome game releases I was like why not? why should I not support this game?
Also for the switch version there is a new route; Jasper Beryl so they have definitely tried
to make it worth to pick up the port if you hadn't played it before cuz there's something new.. 


The protagonist Lapis is an apprentice magician who is tasked dealing with some troublesome
humans and collect gems for science! by getting close to them. Regardless she remains optimistic
and tries her best! she also had a little spunk. She wasn't useless and could definitely hold her own!
 Though the part of collecting gems reminded me a little of Clamp's Kobato as well
but other than that the two series are not similar at all, just the bottle part.

Pro's
- A confident heroine atleast I found her to be so.
- Interesting characters in each volume that contrast each other well.
- Mostly light-hearted, doesn't shy away from bad ends.
- Amazing art and backgrounds, Music fit the mood.

Con's
- A bit on the short side...
- Playing it blind can be difficult because of not knowing how much or little gems are needed.
- NTR ends but really there were only two I consider being such.

 
The art style looked really cute and the backgrounds seemed pretty well done too.
I really loved the fantasy setting! is that the right way to describe it? hmm if I had to look
at the world design it reminded me of europe but not very modern.
The voice cast of this game had a lot of popular seiyuu that I went like OMG its Kaji Yuuki!
or Shimono Hiro as some of them I haven't heard in quite a while.
*If one of your fav seiyuu is in this game it could be worth a spin*
The pacing was alright, this vn wasn't slowpaced that it took hours for anything to happen
and I am really glad for that as otomate's VN's tired me out lately.
Nothing seemed to drag on for too long while still delivering cute moments etc.
This with some exceptions kept it light and fun! At times it did feel like it went a little fast but...
they were going to school and interacting like every day, falling in love can happen like this so its
not totally unbelievable. Honestly I found it heartwarming to see Lapis and Mitsuki grow closer...
 This game is more romance oriented, which is great if you're tired of games where
the romance is but an after thought! or get to dating right at the end.
 
System; There are four different endings and as well as a sort of petting minigame
this is how the protagonist is able to get gems; how many gems you get determine the end.
Its not annoying; especially if you use a guide telling you how much to pet the bishie
it might get a bit more difficult if you don't use a guide but hey if you're stuck they exist!
Playing it blind could be fun too! honestly after a bunch of otomate games
that only had happy and good ends, I very well prefer otome games or VN in general
that like actually make it so my choices can change what happens.
MajeMajo is one of those VN where depending on your choices things
could turn out a little different!
 
I did encounter a bug at the end of Ruu's route that caused my game to lag and crash
but with force skipping I managed to get to the ending... not sure why but it seems
that there is an extra graphical effect that just slows down the game to an extend it can
no longer function. I play on a switch lite so cannot tell if it is present on the other model...
but if it is, just force skip the text or wait out a patch? if there is any.
 

I thought it was great was how the guys of the volumes are different in contrast to each other.
MajeMajo can look a bit deceiving though like if you see the cover of the game
and think oh this looks like it'll be dark full of toxic love interests then i'm here to tell you
a flat out no its not like that at all, most of the game outside of  Shiki or Ruu's route was fairly light.
All of the characters did have their own set of problems yet this game is no diabolik lovers
but even then if you like to live dangerously those two routes exist.
I loved all the cg's! they were gorgeous. The music is like, at its best it adds to the vibe
and at its worst its just there. One may think this game is short but hmm is that a bad thing?
I think if you're tired of games that are long winded or just seem to keep going MajeMajo is
actually kind of nice because you get all the same things just that it knows to not let it drag on.
The love interests are diverse and you'd probably find someone that catches your eye or
are totally like oh hell no! despite it being short it was still fun to me.
Things to keep in mind is that MajeMajo focuses more on romance than its overall plot!
Vol1&2 are very character specific and its not untill vol.3 that it tries to focus on story and lore.
The addition of the Jasper route makes its story more well-rounded than its original PC release
you may as well ask why they didn't include it to begin with since it further
added to the picture+his character . So I think this switch port is pretty good
in value despite that 1 bug I encountered which is actually pretty game-breaking.😥
9/10
*Edit: Without the Jasper route it would be a 7/10 so I guess that shows...*
An enjoyable otome game that I will most likely remember for having extremely cute and heartwarming scenes as well as some whackos(not all of the guys are like that I swear!).
I could recommend this game if you have a good grip on your japanese!
as sadly it isn't out in english at the moment but that might change.


Since this game was segmented by volume I will be going by release order so my play order
will be like: Mitsuki > Shiki  > Shinnosuke > Shoutaro > Shell > Ruu > Jasper.
You can't do volume 3 till atleast one route is complete, Jasper unlocks after Ruu
but it is recommended to do Ruu later due to him having the most story spoilers.
So well there you have it! there's not too much choice due to how it works!

More character rambles after the jump! there will be spoilers + my fav cg's.
 

Tuesday, November 22, 2022

Cupid Parasite - Review

 Genre:VN.
Developer/publisher: Otomate.
Platform: Switch.
Release date: 2021-11-02.
 
So after I beat xenoblade 3, which left me kind of depressed I wondered what game/vn
would be best to play next... which lead me to cupid parasite cuz honestly I was in the mood
for something that I know is light-hearted/fun and probably doesn't take it self too serious! I couldn't finish the game before kuro 2 so this kind of became a backburner game I played inbetween
other games. Due to this being out in english, I actually decided to play it and support 
instead of just buying it in JPN. The localization was fine and they even patched
any lingering issues that were found. Of course I did spot a few minor mistakes
anyone could make when typing, its nothing too big that would ruin it in the long run.

Pro's
- Cute and funny story with a pro-active heroine.
- Gorgeous Art and Catchy Tunes!
- Unique individual routes and a really good finale.
 
Con's
- UI is a little busy / too much random/usless text in menu's.

 
I don't got many complaints so let's get those out first!
The UI is a tad busy! which I think is more of a personal issue from my part.
So while the art is really good and I don't have much problems with the background art either
though it is stylish the backgrounds can look kind of flat at times as well.
I don't mind the vibrant colours in fact I like bright happy stuff but there's such a thing
as there being a lot on the screen. The other thing is that while the music is really good
I didn't like it when there were vocal tracks cuz it distracted me from reading
so I just lowered the volume to the point its just a nice background bgm.
The UI is just too busy for people like me and it overwhelmed me...
still I like the style of it all and it being hip and trendy even if its just not my thing.
System wise it was just basic stuff, there are bad/fail ends but it all was pretty simple and easy
to get the normal/best end which didn't have much difference except one being just better.
It does have bad ends but they're not too bad, if you play blind you could get them...
but its not too hard to get the good or best ends due to love catch! although
at times it will take a while before the love catch shows up.
 

Cupid Parasite does remind me of Variable Barricade in some ways yet they're nothing alike.
The only thing that is, is that the love interests are definitely not ready for marriage! yet.
Both games also have a confident/headstrong heroine. So if you're into that or tired
of the meeker ones Cupid Para is definitely something to look into.
For the most part it was a pretty light-hearted but fun read, this is not the game
to look for if you prefer darker stories as it really is like a love comedy.
Can't describe it in any other way! some of the love interests might not work  for everyone though
but really i've played plenty of otome games to know by now that sometimes you'll just
find some character that you just cannot like or leaves the most terrible of first impressions
and Ryuki sorta hit that spot for me, I was like any other love interest please and thank you!
I swear I looked over all the initially available love interests and was like hmm they're all
a better choice than him. I still wanted to do his route of course, just not right of the bat.
All in all Cupid Parasite is a fun and cute otome game, it is also a game that can lift your mood
like if you have a bad day or want to think about something better/fun.
There's not much otome games like it but I think it is one of the better ones out in english
because it doesn't try too hard with its story and manages to keep it light and fun
without it ever trying too hard to be something it isn't.
The heroine Lynette also was an absolute queen I enjoyed seeing her interact with the guys etc.
One thing I will be honest about is that the love interests could definitely be a hit or miss
but don't let that stop you from trying it out. I didn't like any of the guys that much based
on the common route but their route did make things better or put perspective on things!
so characters like Shelby became much more likable and even Gill became bearable.
Ryuki however will remain the king of terrible expressions, even so his route was still 
surprisingly entertaining, even if I don't like him that much he got the OK from me by the end.
The true route this time was one of the better kind but I can understand if some say it needed
just a little more romance as it did focus on the plot and any questions the player could have had.
 However if you're not looking for a rom-com or don't like that genre, Cupid Parasite should be a pass!
but if you're up for that or just for something silly then by all means it gets my recommendation
cuz it is a good time. This game is also great to just play in short bursts/a little at a time
or do a route every now and then! for me it was like that and just did a route inbetween other games.
For the most part it all turned out okay cuz there's no real overarching plot so I wasn't
too confused when I picked it back up cuz every route is mostly self-contained.
There was definitely a plot beneath it all but by the time I got to the routes that delved into it more
I also stopped taking breaks and just did the final three routes one after the other.
Allan's route is really good tho and i'd even recommend the whole game just cuz of him.
I also think due to the love interests being diverse there may be something for everyone
in this game which is good. Honestly I think Cupid-Para was pretty well-rounded!
all things considered this was a good otome game maybe not the best ever but it was pretty good
at what it tried; being a rom-com. The final route does feel more like a fanservicey what if
rather than a typical true route but it does a good job of giving the player another perspective.
9,5/10
Biased score I know! but I did enjoy it and will look back fondly on it.

My play order was Shelby > Gill > Raul > Allan > True.
Raul's route is locked till 2nd play and Allan's locked by him...
dunno if there was a recommended order but I think the following is alright to recommend
due to the restrictions on Raul/Allan the first three routes listed can be done as you like.
If Ryuki really irks you due to his habits then you could skip him... 
or if you want to get to Allan just do Gill and Raul to unlock Allan.
Recommended: Shelby / Ryuki / Gill > Raul > Allan > True.

I'll stop rambling here and there is some more character focused babbles after the jump.
The route babbles they will just be some likes/dislikes, along with fav CG.
    There won't much spoilers except for me rambling of all routes including the hidden one.

Wednesday, August 10, 2022

Xenoblade 3 - review


Genre:RPG.
Developer/publisher: Monolith Soft.
Platform: Switch.
Official Site: N/A
Release date: 2022-07-29.
 
Okay since this is turning into an rpg blog anyway, i've just decided to carry on
and write a post about it, straight of the bat I will say here that I like this series
mostly for its characters, story and exploration... I have never been a fan of the combat
and i'm not here for it, sure its cool but i'm a story enjoyer that still tries to play on normal. 
 
Pro's
- Great cast, I liked the story surrounding Noah and Mio.
- Exploring is fun, plenty of quests/optional content.
- Great OST.
- English/british dub is good, has a stellar seiyuu cast as well.
 
Con's
- Story while interesting, it might seem a bit farfetched to how it ties itself to its prequels
part of me even wondered what was the point and that it felt kind of forced.
-  PLOT is also full of cheeseHOLES and story elements either are underdeveloped or unused.
- Using side stories or subquests to advance the main story no longer makes it optional.
- Class system is chaotic, and makes everyone seem samey.
- Too many bosses are sponges, the final boss itself was a tad too long plus WhErE
iS mY cHeCkPoInT?! if you die(funny cuz every other boss'll wait for u).
--------------------------------------------------------------------------------------------

TL;DR its a well-rounded rpg with a great cast and the story  that on its own is seemingly fine.
I won't spoil anything about the story which is interesting to say the least but I think
in how it connects to the first two games feels a bit off and/or far fetched
that at the end of the day seems to amount to nothing thus making it all
seem like some fan fiction of trying to merge the worlds/aspects of xenoblade 1 and 2???
I did however really like the story surrounding Noah and Mio! by the time of the ending
I was actually shipping Lanz/Sena and Taion/Eunie as well.😄

The battle system is okay, class system can be weird and chaotic but as long as you
do quests and fight blue enemies its easy to gain the upperhand and stay ahead of the curve.
If you don't do that then it could get a bit more challenging but I absolutely recommend to not
miss out on the hero quests as they're great supplement to the story. Sadly I wish everyone
could revive like in past games and not just the healers cuz if they die for whatever reason
then you are fucked and this happened more than once. The combat is actually pretty simple
and straight-forward but they just expect players to just get it. I didn't even know till I beat
the damn game that you could do a dash move to quickly move around while in combat! also
if it was in a tutorial then I must've forgotten? I don't remember it being told to you.
I have my gripes but its a good game, fans of the series will probably not be disappointed! 
So if you're looking for a 60+ hour adventure  which could be even longer if you try
everything it has to offer including postgame stuff. But after beating the game I was too tired
for any of it except unlocking the extra heroes... so yea even after beating the game 
there could be plenty left to do if you're up for it. Sadly idk what it is but this game
left me so drained by the end of it? in comparison to Arise which left me satisfied/fulfilled.
Oh well, i'm just gonna say that Xenoblade 3 had a strong start, a very good middle(ch5)
but it ended up being a little bit confusing and/or lacklustre in the way they ended it.
Even for a TL;DR this was pretty long... well the game was long it took me a good 70 hours!
 
Now for the big question should you play the other two games first?
hmm probably better you do! but its not completely necessary. I did wonder why
the Queen's of each nation looked like certain characters from both games
but other than that this game just takes place after the first and second games.
For the most part there's not much that directly references anything except two characters
but if you played the other games you'd probably have several questions why things
are like the way they are in xenoblade 3, it takes a long time before you even get
a good explanation and even then, I thought huh why did that even happen?
Its all up to you really, when it comes to numbered games and knowing they all
take place after the other, i'm more willing to say start with 1 than at 3. Honestly though
I think both 1 and 2 were fine as stand alones. Anyway that's my opinion and I say it
later down the post as well, i'm not a gatekeeper you're free to do whatever you want.
 
If you like lengthy rpg's with a battle system that has you do epic attacks then this game
might be for you, if you can get past the same-ish combat flow and system that is actually
quite simple but never really properly explained which at this point I consider a series staple.
7,4/10
I was gonna give this an 8,5/10 but the final boss was just such a slog and I found out
that if you die in the fight, doesn't matter where you're forced to restart from scratch.
And it was like an hour long LMAO... wtf even xenoblade 1 had checkpoints in its final fight.
Also what was up with lucky seven? the whole thing was underdeveloped, we got to use it once
there was even a tutorial and then it was just forgotten. Riku also was kinda SUS if you ask me.
After chapter 5 the story and all did take a little nosedive and it never regained its momentum
and we get boring fetch quest and a rushed/lacklustre conclusion to it all.
I'm gonna say it this game was released ahead of its initial release in september
SOMETHING HAPPENED and we don't know what. Either it was budget or 
they decided it was good enough, no one really knows.
Sad, I know! I really want to like this game more but this all ain't helping....

The rest of this post is just more rambles/more detail on my experience of the game
if you don't like/agree then just close the tab in your browser, its just my own opinion
which could differ from yours. There are no plot spoilers but there are a few screenshots so beware!

Sunday, March 20, 2022

Buddy Mission Bond - review

 Genre: interactive VN.
Developer/publisher: Ruby Party/Koei and Nintendo.
Platform: Switch.
Official Site: https://www.nintendo.co.jp/switch/aq2fa/index.html
VNDB: https://vndb.org/v30145
Release date: 2021-01-29.

I heard about this game last year but didn't get to it, now that otomate decided to try to dive into
the no romance but friendship genre I was reminded of this and I thought huh why not?
from what I found it doesn't seem to be that bad and its reception in japan were mostly positive!
Honestly the title of the game is a bit generic so I wouldn't be surprised if many glossed over it.😅
I was once again reminded to not judge a book by its cove- err title.
Side note, this game is a collab between Koei and nintendo.
There aren't really any major plot spoilers in this post, please enjoy the game for yourself
cuz this is one of those games like psychedelica that you just can't say too much about its plot.

Pro's
- Decent enough plot with some twist and turns.
- Amazing cast of characters.
- Great art and BGM to fit the mood.
- Quite long but pacing okay, has replay value/reason to redo a chapter.

Con's
- No touch screen support, a bummer for switch lite users.
- Some aspects of the mystery might be a bit too obvious...
- It might be overwhelming to unlock and/or see the side events alongside progressing the main plot.
^^Its okay to do it later to not burn yourself out.
 
OP Movie; I watched maybe once or twice.
 
 
Buddy Mission Bond is a mystery visual novel but honestly what I really liked the most
was the chara's. This may be a VN but it is more like an animated comic/manga!
The protagonist Luke is voiced by Kimura Ryohei and it has many other high profile seiyuu as well
such as Namidai, kondo takashi and morikawa toshiyuki. Kouki Uchiyama also
voices someone and he's easily my favorite besides the main gang.
 The story was easy to follow, its about Luke who was an orphan but then he met
Edward who became his role model and adoptive father. Luke eventually followed
in his footsteps by becoming a detective, he always dreamed of being a hero.
Luke ends up on a case about a diamond thief which leads to him investigating
a case on his own and ends up teaming up with allies which lead to one thing and another!
I'd love to talk more of the story/side episodes but I think this game really is best
to be experienced when knowing as little as possible of its plot i'll still be sharing some screenshots
but most of these won't give away the main story/are without context of whatever is going on.
 
 Main cast:
Luke: Cinnamon roll too good for this world too pure... who wouldn't protect his smile?
Aaron: Best bro! despite his attitude this fact is undeniable by the end of this game. 
Though he does need a stress ball or just take walks with doggie Luke....
I like how he never gets a new shirt... or maybe it just rips naturally.😅
Mokuma: Moe oyaji??? laidback guy for the most part he also has a ''real shit'' mood.
Chesley: Didn't like him much at first, he's a bit twisted but his past made me sad
actually twisted is putting it mildly he's a megalomaniac with varying lvls of moods
and also has a hateboner for Mokuma.😨 Idk this guy was just 2weird5me?
all the BL themes in this game is basically Chesley's fault and to some extend Mokuma too.
 
None of them are perfect or anything but I learned to love them for better or for worse.¯\_(ツ)_/¯
I liked how their alias/codenames formed BOND...
 
There's a lot of QTE and aside the usual choice you sometimes have to solve puzzles
and there's a 3d adventure element. So if you're up for that it is definitely
worth looking into it, it has a trial version on the jpn eshop if you're curious.
More rambles after the jump break.
 

Saturday, November 28, 2020

Piofiore no Banshou ~Episodio 1926~ review

 Genre: Otome/VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/piofiore/1926/
Release date: 12/11/20.
 
Sequel to the original game, though this one seems more honest about also being a -sequel-
unfortunately its lighthearted and is still as suspenseful as the first game.
At first I did think that this would be a FD but as time went on and info was revealed
it looked more and more like a sequel. FD's hardly introduce that many new characters.

 
Pro's
- Unique, character focused routes.
- Suspense and Unpredictability.
- Art and bgm are as good as its ever been.

Con's
- Cg's while memorable are far and between.
- Landmine bad ends.
- Most of the new sub characters are garbage.
- Some routes don't solve anything, inconsistent antagonists.
 
Meanwhile system is also back atleast this time auto mode will stop
and its harder to miss the meanwhile scenes which iirc wasn't a thing on vita.
They try to have these flashback aria's to help us remember scenes from the first game
with the guy's POV which is nice but this works the same as meanwhile so sometimes
i'd get annoyed because i'd just gotten into the scene and it would want me to
review the past or see a scene elsewhere, I honestly prefer just the meanwhiles.
Oh apparently the switch port of the first game actually had some new cg's? nice.
 
Episode Burlone, stories that takes place after the characters route in the first game
though its not a simple after story... the enjoyment you get here might vary.
For play order here, I'm going to recommend Donte for later as he has
the most spoilers and Gilbert is the most original and imo fun route out of all
but other than that you can do Gil's route whenever you want.
Yang,Orlok and Nicola are mostly self-contained so the order of play doesn't really matter
for them doesn't matter that much either! Just Donte later or midway if you don't want
a certain side character's story spoiled right away.

Alternativa:
Like the name suggest this is an alternative story set after the true end
of the previous game! it featuring 8 short stories which were mostly lighthearted
as Lily interacts with various characters (mostly side) within the year of 1926.
Most of the episodes are refreshing and perhaps a nice palate cleanser after one of the routes
but unfortunately for me I did them all after doing said routes which might be a blessing
in disguise because they all do seem to hint at more and after completing said 8 stories
you unlock a full route where you can get an alternative end with the main guys
as such it doesn't matter when you do either the mini route or Henri because
the story told here is completely separate from the after stories.
In all honesty the whole tone of this scenario was much more enjoyable than the after stories
itself, I do have to add that it had some weird vinyl earporn, otomate please...........😑
Not much else to say but just to do your fav guy in alternativa first because
it is copy pasta scenario and annoying to collect all ends.

 
Story for the after stories was interesting enough hard to figure out what was going on or why this
was happening but got explained as it went on, the length is that of a normal game so about 6-8 hours?
Each route was unique and dealt with various issues not addressed in the prequel
they brought in some new characters as well that're tied to the stories.
 Kind of hard to recommend this game unless you want more of the same, because
you're getting just that while it fleshes out the characters and relationship.
They did a good job with Yang even though I still don't like him all that much he's just ok to me now.
What romance is there is nice but it still retains a serious atmosphere.
The writing was exceptionally good and its still as unpredictable as ever the first game
also had that kind of suspense and if not use a guide you'll better brace yourself.
As there are landmines and one wrong choice could lead to an abrupt bad end just like the first game.
The chapter titles are also still in a different language! I always thought that was neat.
Yang's chinese, Donte in spanish, Orlok be German , Nicola's italia, oh and Henri in french.
The routes varied greatly in terms of enjoyment, I absolutely loved Gilberts
and liked Donte and Yang but Nicola was a disappointment but great as a refresher if you
had forgotten some of the stuff from the first game as for Orlok... sigh
that was just depressing to sit through and didn't really solve much if anything.
Donte's or Gil's route were probably the only well rounded routes in the whole game.😓
I mean that in terms of how it balanced plot/romance which is honestly kind of sad
nice that they all came in different flavors but the only one I truly enjoyed was Gil.
I also did like Henri maybe because it had no Theo! though disappointed
otomate didn't give him an ending but I guess that fad is over now.🙃
 
All things considered... it was a decent sequel, if you liked the original and want to see more 
including things getting fleshed out I could recommend this game and if the after stories
are too much then you can settle for alternativa? because the tone is drastically different.
Piofiore has never been an otome game that's for everyone in fact its themes
are not otome at all! I can praise it for not sugar coating what a mafia does
and I like that but i'm kind of disappointed for a reason I cannot explain without spoiling
but its related to the character Theo whom in Donte's after actually made me really angry and upset.
Its really funny how the main cast in the previous game could all do something
that could make you hate them but here its mostly the sub characters that are disgusting
especially Theo, idk I could make a rage post about him, lmao.
Also after I finished the after stories I got to alternativa which was fun at first
but then it unlocked a route and I was like there is MORE?! at that point I couldn't help
but feel slightly burnt because I was looking forward to Henri, though it was nothing
a small break couldn't cure! the tone of alternativa also helped.😅
Other than that this game was more than worth the price though! as there's plenty of content
its just that for some characters the afters might leave to be desired.
I tried to do the bad ends as I went through including the tragic end first but it was too much
and just went for the happy end which might have saved what was left of this game for me.
I know at the end of the day its just a game... and you can easily avoid the more gruesome ends
by using a guide but not everyone can stomach contents in which people die all the time
and there were too many bad ends were that happened especially in Henri's
I mean what was up with that?! in the whole game I think there's almost 20 of those.😓😓😓
That aside I think the piofiore sequel is decent but yea it ain't for everyone.

 7,4/10
I might not like everything but this was a pretty good sequel...

This is the end of the no spoiler section more ramblings/spoilers after the jump.

Sunday, December 30, 2018

Shiro to Kuro no Alice Twilight Line - Review

Genre: Otome Visual Novel. 
Developer/publisher: Otomate.
Platform:PSV.
Release date: 2018-11-15

Ah yes the FD- or sequel to that rather messy alice in wonderland otome game
from otomate, in case you wonder what I mean by messy again is that
the overall story was too scattered and there was no locked routes
so if you did Nello first you'd basically spoil a plot behind the scenes
or if you did Snow's then well you basically got the best possible resolution.
That doesn't mean the other routes aren't worth doing as it still would fill in the blanks
here and there regarding the characters. So in short when a story would benefit
from restriction they said nah let them pick! which could work if the important story bits
weren't all over the place, like I am sure no one likes getting to Minette mid game
only to find out it was better to do him first since he has nothing to do with the main plot.
Shiro to Kuro no Alice had a story albeit very messy and all over the place!
and even that did not change in its FD's additional scenario.

Pro's
 -After stories are short and sweet.
- Art and music are excellent.

Con's
- unvoiced heroines who still talk to each other as if it was voiced, which
like the original ruined a lot of potential in scenes everyone else is voiced.
- Story is still a scattered mess.


Content wise there is the after story's ~lover's day~ which gives us a look at their lives now
it covers both white and black happy ends... which is probably what you wanted the most.
Then there's another line... which is basically just an another story...
but with individual endings as well which is where most of the meat of the game is.
There's also the tea party after doing all which is a nice extra for full complete.

Either way I decided to start with Airi's side first mostly because she literally got stuck the worst boys
and Luna with the sweethearts, which made me not very interested in Airi's side.
After stories are like an hour long BUT there's one for each happy end (black and white)!
  so that's basically two hours... whether it was worth it depends on character like
for me Minette's were an utter waste of time but Nero was actually worth sitting through
so I guess it depends but even then I wish they put more effort.
Another line was eh... after 4 routes I got the general gist of the plot and had enough
and actually got sad we didn't get a routes for Rui, Ratt or Nine instead
like they give us new characters try and flesh em out but they don't really get resolution.
Volume wise its about right... if you rush its probably not but I thought the content was fine
and could definitely last a week or two if you take it slow but eh unless one was
invested in the world of shiro to kuro no alice I can't really recommend it
since this is for fans of course, I got what I wanted out of it thanks to Luna side
but still felt it was lacking in someway maybe because they had to split
the lover day scenario to the two happy ends which makes no sense if
the another line scenario also sort of follows up on the bw after???
IMO most of the white afters were the best to me so I wish they'd made it a little longer
even at the expense of the bw after but eh they still managed at making some of it
its just not going to be to everyones taste.
As we know Another line has the same problem as the original game
I am going to recommend Snow's route there for last as it has the most
revelations about Rui, the rest of the order shouldn't matter too much
so just to be safe do Airi side before Luna's with Snow last.

That ends my spoiler free section...

Friday, October 26, 2018

Piofiore no Banshou - Review

Donte be like; being in the same room as these guys gives me a headache.
 Genre: Otome Visual Novel.
Developer/publisher: Otomate.
Platform: PSV.
Release date: 2018-08-30

This was probably my most anticipated new otome game in a while
and to be honest barely anything that has released recently caught my eye.
The theme of mafia has been touched upon in arcana famiglia and even ozmafia
still the way this was presented got me excited and back into the otome mood
but whether or not this was a good otome is up to the reader/player but imo? its not bad
and I do not regret getting the limited edition.

 Pro's
- Immersive scenario that isn't wasted and good cast of characters.
- Amazing art and music fits the setting/mood.

Con's
- While Meanwhile events are insightful it'll get on your nerves sooner rather than later.
- It can get a bit brutal like fights/deaths etc... not otome in the slightest.
- You will find a reason to dislike every main character in this game.



The only thing that got me worried was if the protag would be able
to hold herself in such a setting like this... she was raised in a church
and looks like the pure ''I know nothing about what's going on type'' needing to be protected
 but she actually has a bit of a mind of her own and isn't some dumb blonde except in Yang's route.
The story takes place in this italian city Burlone and three mafia familia's struggle to get
control over it there's no justice because its a bloody mess due to all the fighting! there's some
folks who have enough of their crap too and want this BS to end.
One day Liliane meets Dante by the graveyard at the church she lives
he seems to be mourning someone and it all rolls from there.

The game also has this ''meanwhile'' system where you can see what is happening elsewhere
this is nice considering all the different familia but can also be annoying if not used right.
I don't have any complaints about the music, it fits the setting and mood
and the art is gorgeous! RIRI did an amazing job!
So about that MEANWHILE SYSTEM... let me just say that while nice it also sorta sucks.
You can easily miss these events that happen at the same time to the point one can say
why didn't you just implement them into the story without having to go out of your way
to view them every time meanwhile shows up on the screen?!
I ended up missing many of them during dante's route which btw wasn't that exciting
to begin with but i figure different POV's would make it more interesting
but they were mostly just insightful things like what is that character up to.
The only route the MS system affected an ending was Orlok's... but its best
to pay attention and catch them all as you go which means less hassle later on.
They do not affect the platinum trophy I missed a bunch of them and still got it though...
I think some of them might affect the ending like one in Orlok's route but the most
important ones happen automatically which makes me go like why not do that with all of them.

Overall without going into spoiler/plot details of course...
I did liked how the routes actually have a Best/Good/Bad branch and choices actually change
the scenario quite a bit... leading to an entirely different ending you never know what
is going to happen which considering the setting is really good.
Prologue/common is also nicely done you will branch out to a new route in different ways
so basically the choices actually make a difference and without a guide it could be difficult.
Not everyone is going to like this game; fans of arcana famiglia expecting an awesome
MC like Felicita? nope you aren't going to find it here.
Fans of Ozmafia might be disappointed too since Piofiore is much more serious with little fluff.
 So what do you have to expect? Serious story centered on mafia problems
with a girl with a kind heart at the center of it, she isn't a complete doormat so that imo is a plus
of course there's romance and memorable otome moments but not much
which going by say Donte's route is just enough feels more like a normal VN would be better.
 This game also has a ton of suspense, in some route its better than other and
certain choices can lead to dead ends so be careful with what you pick.
IMO Piofiore is just right, if you can stand the mafia problems atleast!
the writers do not hold back to how serious they can be and while I have some
gripes with how this isn't all otome-like as in only one route ever getting close to it
I still hope it gets a FD one day but what exactly is an otome game?
there are many different types and yet this is very much one of them its just more serious.

I still think this is a solid otome game compared to other disasters I have recently sat through
*cough*Chouchou Jiken*cough* this game is a lot better suspense wise than that one ever was.
I can definitely recommend this otome game if you want a serious story centered on the mafia
and don't mind things ending up in a bloody mess, while I have gripes here and there
its imo as good as Collar x Malice or Code:Realize since the otome bits might leave to be desired.

Side note, I love how the chapter titles for each character are in different languages.
Dante's are in spanish, Nicola's in Italian, Yang's in chinese, Orlok is in german,
Gilbert is English and the finale was in french lol.
If they ever localize I hope they keep this haha.

If I have to recommend a play order the one I followed didn't cause problems
and flowed naturally so I will recommend it to others:
Dante > Nicola > Yang > Orlok > Gilbert > ???.

and that is all if you want no spoilers! more ramblings after the jump.

Monday, August 28, 2017

Re:vice[D] - review


リヴァイスディー
Game: [Re:viceD]
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate.
Platform: PS Vita.
Release date: 2014-07-24

 Since the story setup ain't the typical otome I got interested since there's not much else
out these days so why not go back to some games I skipped out on?
This was like otomates first PS Vita otome game and impressions were good
but the values aren't so eventually I just grabbed a copy for 30$ on playasia
yep it goes for that cheap... they prolly just have too much stock and it needs to go to it etc.
Heck it even came with the preorder drama CD...
After the last game I played this was pleasant and much more enjoyable as a whole.


 I admit the art syle isn't why I bought it nor found it attractive at first but it grew on me.
 The music was great, definitely stood out and the OP was catchy.
I never skipped it and sometimes I'd leave it on the title screen so it loops.
-

Pro's
- Interesting set up for an otome game.
- Each character's interesting and has a reason to be a candidate.
- Comedy.
- Slick Art style.
- Music, great its not something to tire of.

Con's
- No touch features, I know this is otomate's first vita game but it may've as well been on PSP then!
- Typical truth route problems are of no concern elsewhere, guess Anvan is under tight-leash.¯\_(ツ)_/¯
- Not every route may be to your liking, well duh but whatever other con will there be?
 -

Aika's not amused at how laid back the other heavenly kings can be.
Our heroine Aika is  one of the four heavenly kings. She is tasked with finding
a successor in the human world, 3 of the other heavenly kings have already
assigned recommendations, Aika however adds the mysterious Yukine to that list.
Aika isn't a typical heroine she ain't one to take shit and this can lead to shenanigans,
It was funny to see her reactions and the guys to be blending in as a human highschool girl
but she's prett cool and won't sit still when her friends are in danger.
If anything she's anything but a typical otome game heroine
but remember no matter how cool she is, she's still a girl
some routes handle it better than others.
Aika isn't one of those otome game heroine's that would take the crap most do, she's more than capable.
Just by going through the prologue I was like? wow this is pretty fun/interesting
and it never beat around the bush while still having fun moments.
The system was standard so there's not much to add to that but I liked the way you select event.
 They're not long but sometimes it feels like a side story along general story but its nice
way to keep stuff character specific but uh by the last route everything flew by!
Gotta add that I found that it was a pain in the ass to read font in the selection screen, I literally
needed atleast a minute or two at times to decipher some of the scribbles, also
 no touch feature even though we're on PS VITA so use joystick or miss stuff....😅
 As unique the system was... without a guide I think you can get lost... because there's 
so many scenes and endings and without knowing you may derail into what you didn't want.
There are a lot of choices this combined with selection system made first play arguably 
the longest but each route was 4-6 hours at most which was decent in length.
Well I loved the interactions everyone had with each others, it feels some otome games miss out
on this comedic factor and only a few get it right to balance with serious & romance.
The common part of the game consists of Aika and her familiar Mike giving the candidates
situations to test themselves like will they face the problems and help each other or run away?

The side character Shinku, Suiu and Akatsuki were interesting as well and honestly
they do not need full routes, because story wise that would be jarring besides Suiu's an ass.
They do get endings though so there's something for them atleast!
All will become clear when you'll go through the routes, each character had his reasons
 for being chosen as a candidate, the weakest link may have been Hinatsu
because honestly he makes for a poor demon king, atleast his case was unique lol.
 My favorite character was definitely Iroha everyone else just followed.

The short version...
A somewhat decent otome game forever overlooked and it sold like crap
due to being the first new(that's not a port) otome on PS Vita
but didn't have much new features so it may as well have been on PSP.
While I only really liked two routes atleast every route was unique...
sadly certain character like Yukine just gets screwed over whom I only can pity.
It all depends on personal taste as I cannot like everything.
I suppose the only thing this game has going for it is unusual themes for an otome game
and crisp art due to vita but once again it may've been better if it was PSP.
 This is a relatively short game and the endings end when they should to the point
it can be good for those that do not play much otome and only pick one out
once in a blue moon after considering what the value is which sadly isn't that much
 since this is only one game, I still love the character interactions over most else which made everything come together but I wish Kuroda had more common events because his route flew by.😭
This may be a one hit wonder, you'll probably won't find anything else quite like it
nor does it specifically need more so even if one ends up liking it be prepared
that you'll won't find any goods related to it because its just not popular enough.
I guess some games like this and others are just outshadowed but that doesn't mean they're
not worth it, honestly Re:vice[D] is better as a whole than three otome games
 I played last year so that gotta say something.
hint: Period Cube, Moujuutachi and Suuran Digit.
Maybe its due to the way it was told and the comedy plus it not really losing sight of theme
while trying to keep it unique every route. I loved the characters, the story was there
and everything else was great, romance may need some work but what more do you want?
Otomate makes so much games and gems like this or that easily get overlooked
I am actually glad they didn't have much this year, means I can pick up stuff I passed on.
Re:vice[D] may cater to people who like otome game heroines
 who're more confident than average and don't mind its unique setting.

Playorder:
Hinatsu > Iroha > Ryoga > Yukine > Kuroda
This was recommended by others so may as well... use it
I do not know if Kuroda really needs all routes but honestly his makes the most sense
after Yukine and everyone else is self-contained compared to the last two.

Uh so you know character ramblings after the jump major or minor spoilers be there so be warned.

Tuesday, June 27, 2017

Shiro to Kuro no Alice - Review

 Game: [白と黒のアリス.]
English title: White and black Alice.
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate/Kogado studio
Platform: PS Vita.
Release date: 2017-06-8

I know that this is like the umpteenth Alice otome game but I was motivated it to get it
and I was mostly interested in Luna's side but that doesn't mean I won't give Airi a chance.
I also figured Shiro to Kuro is otomates biggest entry this year? I mean compared to other titles 
they don't have much this year except a bunch of FD's and this looks the most interesting to me.
Its also funny otomate came up with this after quinrose's demise and got former staff 
like Hisano to sing the opening theme and the mangaka who did the Alice no kuni manga's
adaptation to make a web comic from this, btw I haven't bothered with that so I am going in blind.

Pro's
- Interesting world.
- Decent volume, not too short nor too long.
- Characters are likeable but depends on taste.
- Art is amazing, music fits the scene.
- A skip to the next choice feature (God Bless).

Cons
- The overall story is scattered, one mistake in playorder ruins it even more.
- Too many interesting tidbits are shoved into unvoiced bonus stories/letters
most likely to prevent routes from getting even longer.
- It would be better if the heroines were voiced, since at times they meet they'd have
normal conversations which is just odd when others around them speak.
- Landmines... Airi's side is full of them.



Airi left and Luna right, look similair? they're twins duh...
System wise its typical VN stuff but there's two heroines Airi and Luna who like at norn9
have three romanceable interests so let's go over them real quick to avoid confusion.
After the prologue and common part of each girl you'll be able to select a route
which is of fairly decent length it never felt that rushed it really takes its time
but honestly there might be a couple of boring moments here and there.
  Since otomate is stupid this time and didn't give us a recommended play order 
I went in blind and uncovered a whole plot behind the scenes on my first play.😅💦💦💦
Oh good joy otomate you even delayed this game but it was too hard
to give us a recommended order or put an enforced playorder?oh well...
Okay each route still has its own fair share of spoilers for you to find out which
is totally normal but its mostly selfcontained character stuff, one thing is for sure
you won't find out everything just doing one route nor is there a real true path its just Snow
having the best story conclusion so it should be done last if you care about that.
 Minette's route is most disconnected from overall plot so best to do first and well Rain was pretty painful early on but made more sense at the end of the route so best to not do him too late in your play order. Nello ahaha he's fine midway but watch out for landmines! definitely not last.
Jack route was super enjoyable so that's why I recommend it for last even if
Snow's black happy end is arguable the best in terms of story completeness.
Feel free to decide your own order but I think this works?
I recommend this order:
Airi: Minette > Rain > Luna: Kanon > Airi: Nello > Luna: Snow / Jack.
 
 White side: Airi - Rain, Minette, Nello.
Black side: Luna - Snow, Jack, Kanon.
Airi is the heroine of white world who is a candidate for the next queen because
her blood will save the country of black, Luna the current queen and heroine of black world 
suffered a coup'de etat after sentencing someone which was seen as too cruel
so for her own safety (and sanity)Luna was forced to flee to the white world 
while Airi is forced to take her place in black world note that despite Airi following
Rain on that rainy day at that point she doesn't want to have anything 
to do with the queen stuff and will actively ask people how to get out, of course Luna 
wants nothing more but to go back to black world but goes along with Snow
turns out they throw some magic and Luna seems to fit right into Airi's place... 
Well they do look alike since they're twins after all.
The two do need time to adjust to their new environment and Luna is really
clueless about seemingly normal stuff, OK you get the basic picture now lol.
 There's also some caste system and blood sucking mechanic like the guys from white side
get a boost if they suck Airi's blood and on the other side Luna needs to suck the guys blood.😓
Of course Luna also gets her blood sucked since ... because uh plot?
Also since the guys are no vampires how do they actually bite? since you know lack of fangs...
Before playing I thought otomate is grasping for straws here 😥 but whatever let me explain
its definitely not just fanservice dialover style like for example when Rain got injured
Airi cut her own finger so he nibbled at it so Rain could regain his strength.
See its important to the story so stop complaining its just fanservice...
here come the blood donation jokes by me making my way through the routes. (just kidding)
Sadly I don't like the idea of biting a guy... let alone bitten by them... so its a miss for me. 


Minor spoiler in the next bit so feel free to glance over this.
 However there was one bit in Snow's route that irked me, anyone sensitive to self harm of cutting
themselves may want to need this warning but Snow's so sweet of stopping a selfish Luna
wanting attention or basically forcing him to drink her blood even if he said no.
The negative bit there might be easy to over look, still I had to mention it because sensitive topic.
end spoiler.


Like with all otome games you don't have to like everyone it all depends on personal taste really.
Minette, the mysterious flirty guy who showers you with affection and definitely not shady(he is).
Rain, the mysterious cold and distant but definitely doesn't mean to be...
Kanon, the sharp-tongued tsunderella.
 Snow, the caringly sweet and gentle type.
Jack, the shy yet cute type of guy who obviously is interested in the protag.
Nello, the two faced guy but totally a good boy atleast you'd think.

The only thing otomate seems to have recycled is some aesthetic from code:realize do note that
I am mainly talking about the text box here so don't misunderstand me.
Other than that everything looks nice and art in general like backgrounds are all pretty.
It seems they had a lot of budget, plenty of side characters and routes do not overlap
with others so all is good! but the mouths do not move, honestly speaking this is no big deal.
It also has its own save/load screen and I do not remember many VN on ps vita
that actually have a unique save/load screen except maybe Karin or some of Rejet's games.
Its nice to see otomate break the mold from the old see-through save screen
but to me it seems a possible english release with pc port is inevitable now.
(I hope it happens... along with Tierblade of course.)
The gorgeous save/load screen.

Well here is the opening movie...certainly has its charm.

The game is relatively short paced, most of the time there's ALMOST no boring moment
except the court and some school scenes but yeah the reason for that is obvious really.
Sometimes it does get longer than I thought it would be, some ends are short yet others are longer..
This only really got on my nerves when I was on Minette's because I wanted to be done, lol.
It is of decent volume routes should be around 6-7 hours or more, I guess
if you count the other ends its a little longer in the route but I never change the speed
of automode since if its any faster I can never read it before it moves on to next line -_-
I think Nello's route was definitely the longest out of all? maybe cuz prologue.
All this depends on reading speed but this should be the average either way nothing felt rushed except
some endings, this visual novel was deceptively long or longer than I had thought it would be.😅

In short...
For those wondering if Airi will be disappointing or dumb as a heroine the answer is I can't truly answer in the common route she has a surprising proactive personality of wanting to go back
but she's a little meek, too pure and too accepting of the guys flaws in the white routes.
One could say she has the worst love interests and she's the average good girl etc.
Some may find Airi generic though... and I guess she is compared to Luna.
Luna on the other hand turned out to be really cute since she doesn't know a lot of normal things
but she's still an oujou-sama and won't hesitate to speak her mind most of the time
but she could be a little selfish or bitchy I guess but its miles better.
There's a fair amount of mystery, just do not do Nello's route first! nor last
or else you'll be left with a bad after taste that probably will ruin it for you.
 Each route is fairly self contained but Nello has a good chunk of a sub plot that runs in the background but who the bad guy is slightly changes depending on route.
Some parts are slow at first but there's enough going on that shows the heroine
 and the boy of your choice get closer which all in all was enjoyable considering length.
The time the two spend together was charming even tho there's not much else going on untill
x character comes in to remind you of stuff, which in some routes ruined the mood but yeah story.
In the end it balances out, for the most part the scenes never really drag still there are a few where I was like oh come on get on with it, I guess each vn may have a couple of boring moments and shirotokuro is no exception. Atleast we get to choose the guys right after the prologues which is a
blessing really, said prologues are there to help decide who you go for but I still think
this game would have benefitted from some sort of restriction for available love interests.

Its also nice Luna has girls to talk to about stuff like guys and more since she
is totally clueless about most stuff which leads to some hilarious scenes.
Sadly with Airi that's not so much the case but she used to do that all the time...
honestly its sad Airi literally gets the worst boys.
People who like alice related things may even enjoy it more, there's more than one
outcome to the routes and variations on some endings depending on choice
either way I can recommend Shiro to Kuro no Alice, its interesting in its own way
but no replacement for Heart no Kuni no Alice., this is probably otomate's biggest release
this year next to chouchou jiken & not counting sequel/FD, they really don't have much new title.
But if I had to be really honest only black side was worth it for me...