Monday, October 3, 2016

Yuukyuu no Tierblade -Lost Chronicle- - Review

 悠久のティアブレイド -Lost Chronicle-
 Game: [Yuukyuu no Tierblade].
Genre: Otome game Visual Novel.
Developer/Publisher: Otomate
Platform: PS Vita.
Release date: 2016-09-08 

Yuukyuu no Tierblade -Lost Chronicle- is a sci-fi otome game from yours truly, otomate.
 Did I have doubts about this otomege? sure for one its premise is similair to Code:Realize.
Okay its not entirely similair but you get the comparison right?
A heroine named ''Eve'' lives alone for 3000 years in a secluded space and her world 
slowly starts to move again when one day she meets Shudo, Atalva and later on Yajur and Lowe.
Luckily for Eve they're all handsome guys! even if Eve herself may not be quite human.
(Oh come on that much is obvious okay?)
I like how otomate's trying to explore into mecha territory because you sure don't see that often
 but to be fair one can make an otomege with any theme, sometimes it just doesn't work out.
 
Playorder:
 Shudo > Atharva > Yajur > Roh/Lowe > Cradle > True.
No choice but to do Yajur and Lowe later because their route unlock
 after you've done Shudo or Atalva and this really makes sense in terms of story.
Anyway do the order of Shudo/Altava in whichever boy you favor but honestly its not going to matter much. 
I recommend doing Shudo's route first then Atharva > Yajur and finally Lowe.
Lowe's route contains major spoilers and would only ruin the overall enjoyment if done too soon.
Dunno about Cradle but just do him before the true end I guess or before Lowe's.

Pro's
- Interesting story and characters.
- Pretty Art.
- Relaxing BGM.
- Common and Individual route while shared is nicely balanced.

Con's
- Junk system, while nice for collection purpose seems pointless storywise.
- Not many choices, less than 10 per route.
- Repeat content (mech battles can get draggy on 2nd+ play).


Overall this otomege is a romantic sci-fi adventure with as seen above well executed action scenes
I wasn't bored of them which is good!
A lot of the typical otome scenes are really relaxing and the BGM sure help a lot with this.
The story develops well, even if its ''peaceful'' at times its usually not for long and the game makes
this very clear by swifting the POV for a short scene with the ''villains''.

If you were worried that Yuukyuu no Tearblade was going to have an annoying system
like Wand of Fortune 2 you can rest assured. because its nothing more than a simple
select the area, find junk and move on, there is no RNG involved or anything.

After the last otomege I played(which was Oumagatoki), Yuukyuu no Tierrblade was pleasant.
As its quick to the point, good story, easy to like characters and a likeable heroine.
I expected tierblade to be the typical short&sweet with a fluff of tragic otomate game
and I wasn't disappointed on that note because this otomege sure was interesting.
There were lots of twists and turns along the way and the action scenes were cool
and to get the whole story you have to do every route, sadly after
only one playthrough it was pain stackingly obvious who the OTP was but that
 has never stopped me from finding my own biases a long the way.
I get why people could say the some battles are boring, especially repeat stuff
and honestly I only liked  sitting through the first battles with Sud,Atharva... Yajur just
happened too late and it was literally the same as if it were say Sud except now its Yajur.
I felt the Moujuutsukai team worked on it and I was right on that... no way could I not
recognize how the repeat content played out but atleast story wise it was surprisingly well written.
Forgot to mention this and you may have guessed it but the heroine
can be compared to Code:Realize's Cardia aka clueless at first but gets a grip
on the situation quickly and becomes badass esp in the true end.
  The only bad part may be the copypasta/repeat content, it was much
like Moujuutsukai to Ouji-sama but imo was less annoying maybe by the time I got to Yajur
so I can't complain except the part about Cradle's route but they were probably
were like y not both and just went with it, I don't even mind the whole all-saving
nanomachine-son trope, it works miracles yes but I don't think it was annoying.
9/10

Okay you know the drill by now, more ramblings and spoilers after the jump.
Just skip to the end of the post to avoid and see my fav route/chara with minimum spoils
because this game is best experienced without knowing what is going to happen.
---------------------------------------------------------------------------------------------------

Friday, September 30, 2016

Utawarerumono Futari no Hakuoro - Review

Game: [Utawarerumono Futari no Hakuoro]
Genre: Visual Novel, Strategy RPG.
Developer/Publisher: Aquaplus
Platform: PS3, PS4,PS Vita.
Official Site:
VNDB: https://vndb.org/v18717
Release date: 2016-09-21

This game is a direct sequel to utawarerumono itsuwari no kamen which in turn is
a sequel to the first utawarerumono game and playing the third game without
atleast playing itsuwari is a bad idea, like they do a small recap
in the beginning  to refresh our memory it doesn't cover everything they expect
you to know the ropes. I know not everyone has the time
but atleast play itsuwari before this just trust me its worth it that much
to know who everyone is and the state of the world, I don't want to be rude
but atleast understand this much, thank you!


Pro's
- Interesting story & world.
- Art/Bgm.
- Characters, especially the main party.
- Munechika's trials are informative.
- Not enough story battles? there's mock battle! have fun if no mood to read.

Con's
- Annoying villains. 
- Slow start, can get draggy; TL;DR etc.
-
There is honestly not much to say about it without going into spoilers and such
so i'll write a little before making the obligatory more after the jump.
If you want to get into this series I recommend starting with the anime of the first game
then play itsuwari no kamen other than that I love this series very much
and want other people to enjoy it from the beginning because its more rewarding.

No time to play/read the original? don't worry!
The original anime adaptation of the first game is fine but itsuwari's adaptation is a
mess of fanservice which strays from its source material and skips out on more content
than its prequel adaptation though I have to add that after you have played itsuwari no kamen
the anime may be a nice extra but its not a replacement. 
By the end of this game you will feel rewarded for finishing it all the way. 

Since the Utaware duology is being localized the best way(IMO) to enjoy the series is:
Utawarerumono anime + OVA's > Mask of Deception> Futari no Hakuoro(Mask of Truth)

Monday, September 19, 2016

Oumagatoki ~Kakuriyo no Enishi~ - Review

 逢魔が刻 ~かくりよの縁~
Game: Oumagatoki ~Kakuriyo no Snoozefest~.
Genre: Otome game Visual Novel. 
Developer/Publisher: Extend.
Platform: PS Vita.
Release date: 2016-08-25.

Otome game from a new developer, I was skeptic but tried it out anyway.

For playorder I used one an amazonJP reviewer recommended
and I recommend you to do the same, as Tokiwa's route is spoilerific and
doing him first would ruin the enjoyment in the long run.

Playorder:
Souta > Yoimiya > Hayate > Tsukishiro > Tokiwa > True end

Oh and I love the OP movie, Hosoyan singing is beautiful, I can't bring me to skip it ever.


Pro's
 - Interesting setting and characters.
- Insanely pretty art.
- Charming BGM.

Con's
- Heroine.
- pacing.
- Can get boring at times/TL;DR etc.
- Not every route is worth sitting through.

The first play is by far the longest due to common route also there are many choices.
Give or take 10 hours? 2nd+ play its cut down to about 6-7.
It's great they took their time introducing everyone and the setting
 but sadly the way they executed it made it so boring and only dragged it out
which reminds me of older games for example those of Quinrose.
I don't have a problem with long games in fact i'd take them over the short ones
but I can't help but critize the execution in this game because some parts were just boring to sit through especially the common stuff, it contributed nothing to the characters at all
all it was was some ghostbusting beavers or wtf those things were, oh well it could've been worse.

The heroine is very average though and I had trouble understanding her at times.
Sadly the guys don't say her default name, disappointing after all the other
otome games I've recently played which had this feature.
 Since it was so long they atleast knew each other longer I guess but pacing is another matter
and well if the romance was any good honestly depended on the route.
The system? you can't save when a choice is present so have to do it before or after.
Also the controls are different, used to ''camp menus''? this doesn't have it.
Press square and hold left dpad to save, right dpad to load and down dpad to skip.
Lotus system is okay I guess don't have problem with it also nice of them to use the vita touch screen for it.
Anyway I am thankful for the skip to the next choice feature especially so
because it such a really long game so it definitely needed that and another good point it doesn't skip
passed unread text! I wish more games had this feature and rejet sure could learn from extend for this alone.
One minus point is the screen dimming during auto mode, ah otomate how you've spoiled me!

Overall despite some of the boring parts of the story and pacing issues atleast two of the romanceable
characters were worth pursuing for me, those being Hayate and Tokiwa, the rest just weren't worth it.
All of them were combat capable but for the most part the writing didn't execute it well...
Good thing is no matter the character the confession scenes were oh so sweet.
In the end this game kind of reminds me of Quinrose games
 that suffered from stretched out scenes, TL;DR and way too many romanceable guys, lol.
Did I like this game? sure but its not without flaws, I'm just glad atleast two routes were worth doing.
Sadly I couldn't even begin to care about Souta and Yoimiya, it felt like they
just gave us them as options when they had no idea how to properly fit them into the story.
Atleast Tsukishiro made sense but then again his voice plus dull route just put me to sleep. -_-
Hayate was an adorable cinnamon roll and Tokiwa? he's just a tsundere dork, these
two along with the pretty art made Oumagatoki worth a purchase to me but
I am going to think twice before purchasing an Extend game again this was just average at best.
5.5/10

More ramblings and possible spoilers after the jump.

Friday, September 9, 2016

Collar x Malice - Review

 Game: [Collar x Malice].
Genre: Otome game Visual Novel.
Developer/Publisher: Otomate
Platform: PS Vita.
Release date: 2016-08-18.

 With Otomate being hit and miss ofcourse I had doubts about this otome game.
I had to choose between this game or 7'scarlet and I can't say it was an easy decision
since both games are mystery themed so it had to be one or the other, for better or for worse
 I decided to pick up Collar x Malice! since at times you just have to choose one or the other.
Anyway you may have guessed it but CxM focusses more on story than romance.
This IMO is good but for those expecting more romance, may be disappointed.
The team.
If you want a play order this one should be ideal:
Mineo > Kei > Takeru / Shiraishi > Aiji.
Please note that Shiraishi's route is locked till 2nd play, Aiji doesn't unlock till you've done everyone.
Mineo's route is very light on plot content so I recommend him first and Kei 2nd.
Takeru's route is pretty well balanced so he's perfect to do before the final two routes
though i you do Shiraishi before him or not shouldn't matter.
I have to add that after I did Takeru I was even more motivated to do the rest!

 Pro's
- Story.
- Characters.
- Art and bgm.
- Individual route is self-contained.

Con's
 - Many Bad Ends.
- Long routes, honestly this is both bad and good.
- Those expecting more romance may be disappointed.
- Not light-hearted in the slightest, can get pretty dark.
Hands where I can see them! :P
This game was fairly decent in length and actually managed to draw me in
because it was very suspenseful at times but in other areas like romance it was a little lacking.
 Though there were still enough cute bits because it is an otome game afterall.

The first route alone took me around 10 hours (give or take), I'd rather have a VN takes it time
 than rush itself, the story was really good so I can't even complain even if lack of romance.
Also I think Collar x Malice would have benefit from a voiced heroine! but sadly this isn't the case.
The heroine was really likeable atleast, also her brother didn't really care that much for her
which was nice considering how many games follow the onii-chan trope.
Kazuki is still a tsundere siscon even if he barely shows it at first. :P
Sadly Ichika doesn't know how to handle technology well.. which considering the setting is weird.

Also I am disappointed this game had no ending list, like I fully completed the game cg and all
but I was at a loss to see what bad ending I missed  and there are a lot.
Like come on otomate, when a game really needed one you go and pull this crap?!
Even Reine des fleurs has one... so why not Collar x Malice?
This is probably the only thing I am discontent about like seriously but oh well it can't be helped.

If you need a guide I recommend this one:
 http://dsadv.blog66.fc2.com/blog-entry-1133.html

Shhhh...
More ramblings and minor spoilers/CG's after the jump.
----------------------------------------------------------------------------------------------------

Thursday, September 1, 2016

Moujuu-tachi to Ohime-sama - Review

猛獣たちとお姫様
 Game: [Beast and Princess].
Genre: Otome game Visual Novel. 
Developer/Publisher: Otomate
Platform: PS Vita.
Release date: 2016-08-25.

I got this game because I liked Beastmaster and Prince and because I like fantasy setting(I love those)
Despite amazonJP reviews being picky, this game didn't end up that bad
but its still a disappointment since its partially wasted potential.
First of the synopsis spoils so much... hench why I am not putting that here
which makes it even less stuff for you to find out not to mention the boys
already love the sheltered princess that took care of them in animal form when no one did.


My play order was:Ludwik > Mias > Jozef  > Ryszard > Henryk > Czarodziej.
I recommend to save Czarodziej for last because there is a huge spoiler in his route
that ties the two games together the order of the first three routes shouldn't matter, after those do
Ryszard, then Henryk and finally Czarodziej because the last three ended up being the most enjoyable atleast for me.

Pro's
- Setting.
- Characters.
- Art/bgm/seiyuu.
-Mofumofu.

Con's
- Julia is a weaker heroine compared to Tiana.
- The guys all love Julia from the start but don't fully admit this.
- Disappointing story.
- Semi-long common route, shorter individual route but short overall.
- No Ignacy route.


I know I complained about lack of volume in period cube but this probably takes the cake!
 Otomate just can't get it right... (;´д`)
The common route is decent in length but individual is short, first play was around 7~8 hours
maybe I took longer because I slogged through the more boring parts yeah it just wasn't interesting.
Almost half of it was common route so.... fasten your seat belts next round!
Route should be around 4-5 hours give or take how fast you read.

The route may be short though I know that it all depends on execution of the story
 but still I'd had hoped it'd be a bit more meatier/taken itself more serious.
Story? it certainly had some interesting bits but eh it was rather weak.
While it was interesting to me it just felt like it lacked something or to put it differently
this game just feels like it could've been so much more but it wasn't.
It literally goes like this, escape tower... run through forests to another country
and chillax there untill boom the witch shows up as last boss and then its the end.
They knew folks was coming yet act surprised and do nothing to prepare...
there's variations of who, how and why but thats the general gist of it.
The big issue is the animal boys that are with Julia from the beginning! they all love her
 because she's the only one thats nice to them and they all had some shitty past
this makes romance feel unnatural because they already love her so much.
 One way or the other Beast and Princess just didn't quite live up to Beastmaster and Prince.
 The heroine didn't stand out and in comparison to Tiana, Julia doesn't compare at all which is sad
but its not unnatural for sequels to be worse than their predeccesor but don't just put out shovelware.
It still had some repeat content like defeating the witch in like every other route or so
but it wasn't as annoying like that fangirl mob/cursed stuff at moujuutsukai to ouji-sama
maybe its because they had a different team working on this, ah it all makes sense now.

At the very least once again the characters were enjoyable... especially Jozef, Henryk and Magician!
Maybe i'm biased but sakupyon sure voices a lot of great characters! 
Sadly the characters aren't well developed at all, nor was the story exciting
but I appreciate the fairy tale like theme.

Anyway I still think the guys are all great in their own way, some just stood out more to me than
others did so I guess it wasn't so bad at all and every route was fairly self-contained to their own problem and past.
Also the game is too easy one could get the best end without a guide just perfect mofumofu
and pick choice that raise affection, don't do that and you'll get a bad end.

If a sequel does come out for this i'd probably buy it though... JUST BECAUSE
I like Hendryk and Wizard but I doubt they'd give Ignacy a route
as much as I love him he doesn't really have chemistry with Julia.
Then again I am doubtful they can work miracles and make it worthwhile if they did that.
I can't say no to petting cute animal boys! which is part of the reason I got this
and I like it enough to be willing to spend on a fandisc... yeah curse at me all  you want
but when I like the characters and want to spend more time with them I will support something
even if the original work left to be desired, also doM sakupyon doM SAKUPYON.😆

Still I think the main reason for Moujuutachi to ohime-sama's existance
 is to appeal to beastmaster and prince's fanbase... they didn't try all too hard though
they only focused on the art and the seiyuu's but the story? lol nope.
That definitely needed more work overall, the link to the original game was nice
but there is no doubt about it that this is a mediocre spiritual successor.
Now I am still going to say something very harsh but pretty art, seiyuu, likeable characters
 and petting minigames won't save a game and certainly not this one.
More ramblings and possible spoilers after the jump. 
------------------------------------------------------------------------------------------------

Sunday, August 14, 2016

Otomate Party 2016 new game announcements

So I decided to make a post of otomate's new announcements!
(Since I haven't posted anything in a while...)

Ikemen Sengoku.
Otomate will be handling the vita port.

Osomatsu-san the game.
Not sure if this will be an actual otome game though...

Shinobi, Koi Utsutsu FD.
Yes please, more cute ninja dorks!

KLAP FD.
 Fandisk for KLAP, time to punish more bad boys!
Never played the original but i'll get to it eventually since apparently its pretty good.

Nil Admirari Sequel + Anime.
Nil admirari will be getting a sequel and an anime adaption.
I never played because of the scenario writer and after Princess Arthur and 
Senjou no Waltz I honestly had enough of her quirks to skip out on her next work. 
Who knows I may check it out the first game down the line but ahaha priorities


 Chouchou no Jiken.
Interesting, but I need to see more before I make a decision. 

    Sengoku Night blood.
Usuba Kageroo among others will be the artist for this mobile otome game.
 >M-O-B-I-L-E

Ahem... moving on we have yet another sengoku themed otome game...

  Sanada of the Crimson Flame.
 Ayyy Otomate jumping on the Sanada hype train like KOEI's Sandamaru 
and CAPCOM's with Sanada Yukimura den.

Variable Barricade.
I'm interested and the heroine appears to be a tsundere so I will be looking
forward to more info on this one but no promises!

~Final Thoughts~
 Too much Sengoku! not interested in the mobile and its too early to tell about the other one!
Out of all the new titles, Ninkoi FD,Chouchou no Jiken and Variable Barricade interest me...
 but still need to wait and see! pretty sure this isn't all otomate has up their sleeves
since they always end up announcing plenty of titles outside of otomate party
like for example the recently announced Shiro to Kuro no Alice.

Tuesday, July 12, 2016

SA7: Silent Ability Seven - Review

 Game: [SA7: Silent Ability 7].
Genre: Otome game Visual Novel.
Developer/Publisher: Petit-Reve
Platform: PS Vita.
Official Site: http://www.p-reve.com/sa7/
VNDB: https://vndb.org/v16295
Release date: 2016-05-28

Decided to give another Petit-Reve otome game a try, skipped out on Goes! though.
In Goes! all guys voiced by female seiyuus which is nice in its own way but that game has an
uninspiring setting and after reading amazon reviews I decided to just skip out on that one all together.
On the brightside the heroine in SA7 is voiced so that was another reason to give
this developer one last chance before I probably decide to ignore them forever.
Which is exactly what I am planning to do, unless Petit-Reve decides to hire better writers and stop 
with trying to boldy go where no other otome game developer has gone before. 
Because sadly their games have all ended up being mediocre so far SA7 being no exception.

Anyway here's the OP!


 So one day when Yuki Ayaka walks home from school, she gets attacked by unknown.
The boys of Ark show up and save her, soon after it is revealed that Ayaka has an ability
 that can predict or more like see small bits of the future and so Ayaka ends up joining Ark.
Zero aka Rei is firmly against it but the others convince him, lol.
There also seems to be the element of a possible traitor... but the way they handled it was pretty bad
the whole setting takes itself lightly and not serious at all and not every route is worth it much like
otome game of the past there were only 3 route worth my time the rest felt like filler.


I based my play order off an amazonJP review this time since the person
mentioned that if you do Arthur too soon the rest might not be as interesting.

Recommended play order:
Eru(L) → Keel → Eiji → Zero → Arthur → Lead

If by some chance you are going to play this otome game, I recommend the same playorder.
Because Zero and Arthur routes reveal the most of the actual story and well
Lead's route was really enjoyable and a good way to end the game though
that might differ so might do Lead before zero/arthur.

Pro's
 - Voiced Heroine.
- Seiyuu cast,not much popular ones, its good in its own way.
- Art, its not bad and every guy had a kiss cg.
- Individual route is unique but some feel like omake.
- Common route + unique individual route.

Con's
- Mediocre story, nothing mindblowing.
- Too many routes, only two of them were worth it story wise.
- Characters are a bit stiff at times.
- Ending credits theme.

TL;DR start
Anyway SA7 tries the themes of secret organization, espionage and super powers
but as an otome game I feel it doesn't handle it well and that it doesn't take itself seriously at all.
Its hard to recommend this game to anyone but beginners but even then there are
better otome games I could recommend instead.

There was also no affection meter, to get on someones route
was basically to stalk him and if there is a choice that involves him select it.
It not hard once you know which spot the guy is at in town or you could just like use a guide.
The chart system is nice and all but a pain to 100% since it means selecting most if not all the choices.
Its nice but it just becomes a chore once you finish all the ends and you still have to go back for this.

I like the OP, Terashima's singing is really good but the ED was really out of place
like it was so cheesy, lol. I didn't like the ED at all, so I started skipping
 the ED after only two routes and I usually don't skip ED's.
Basically this game is lighthearted while somehow trying to be serious, though I did like how they
handled Tatsumi! except for the part that he's romanceable... that I didn't like.
Feels like they dumped all the moe onto Lead which makes it best
to save Lead for last to let's just say reward yourself with an adorable nerd!
Anyway most if not all the characters are average in terms of personality and the story doesn't take it anywhere new.


5/10
Its hard to recommend this otome game when it pulls off its themes in the most
mediocre way possible, its still possible to enjoy it but I'd wait till its on sale if you want
this game that much.
Also thats how I manage to enjoy their other game Soukai Buccaneers since I got that for 20$
but sadly I cannot use this same excuse with SA7, it wasn't worth full price.
I only liked maybe three routes in this game, Zero and Arthur are obviously the main guys
and for what its worth they had the better routes along with Lead.
Eru and Eiji's routes were boring and Keel's? why would I approve of a sixteen year old girl
romancing a 37 year old guy who even has a kid?! no no no no no no....
Even Murasame in Harutoki6 was handled better.
Not to mention the heroine was hard to relate to, I can't believe they let highschool kids into an
organization where they could get killed at night, she didn't even have that much training too.
This game took me three weeks to finish due to lack of interest, but its not that long at all
I just wasn't motivated to read more of a route at times because it just wasn't interesting.

SA7 will also get a trial/demo on Japanese PSN so if you want to try it out you can.

TL;DR end

More ramblings and possible spoilers after the jump.
------------------------------------------------------------------------------------------------------------

Thursday, June 16, 2016

Taisho x Alice -All in One- Review

大正×対称アリス
 Game: [Taishou x Alice].
Alternative title: Taisho Alice.
Genre: Otome game Visual Novel.
Developer/Publisher: Primula and Prototype.
Platform: PC, PS Vita.
Official Site: http://www.prot.co.jp/psv/taishoalice/index.html
VNDB: https://vndb.org/v16032
Release date: 2016-06-02

Taishou x Alice was originally an episodic release for PC but have no fear as the PS Vita version
contains all four episodes, so if you still haven't gotten it now is a good chance to do so.
 Also this is getting an english release thanks to e2gaming but if you already know japanese
and can import I recommend to get the vita port since E2gaming is also doing a partial release.
Plus there is no way of knowing if E2gaming's localization will live up to the original.
  I'm willing to give E2gaming a fair chance though, since they had a rough start, I can only hope
they don't make any more mistakes! hopefully they can license the VA and are able to use
 the original OP and ED's it would be sad to see this game release in english without it.
/looks at post and see how I never edit this... wait e2gaming errr we all know how that turned out!
god bless manga gamer for releasing this in english.


  The heroine of the story is Arisu Yurika, after she runs into Alice in the prologue they find a
 crystal mirror and end up inside it! several fairy tale characters reside here such as the 
Little Red Riding hood and Cinderella... but their genders are reversed. XD
On way or another the outcome of this story will surely be interesting.


Start/TL;DR
The system? nothing special, standard VN stuff.

My play order is:
Akazukin > Cinderella > Gretel > Kaguya > Shirayuki > Mahoutsukai > Alice.

As for play order you have to start with Akazukin or Cinderella(episode 1) in the vita port
but after you do one of the two routes available the next episode unlocks except for episode 3 since
this one is locked till you have done ep1/2 and epilogue won't unlock till you've done everything.
As for ep 3 the first time you start it you're locked to Shirayuki's route for obvious plot reasons.
Also every single route is unique and you select the guy right after the prologue ends.
Anyway I still decided to finish episode 1 before moving on to ep 2 like it should be.
If you play out of order for the sake of character... nothing will make sense
and you'll basically only shoot yourself in the foot if you do that.
--------------------------------------------------------------------------------
 Pro's
- Great heroine.
- Unique seiyuu cast, (a few well known ones though).
- Most if not all the characters are likeable.
- Art.
- Individual route is unique and is mostly self-contained.
^It does keep you interested in the rest of the story as it slowly reveals things.

 Con's
- Heroine uses english words at random, this can be annoying but doesn't happen often.
- BGM, it has its charms but some is kind of grating.
- As an otome game it may leave to be desired once you get to 'epilogue'.
--------------------------------------------------------------------------------

This game focuses on romance and its characters, the overall story will slowly unfold
as you go through all the episodes and it does a good job in keeping you interested and
 wanting to learn more, it actually rewards the reader in the end.
Don't mean to spoil but even though before epilogue you might find your fav...
it will become obvious there's only one real choice in the end.
9/10
 Taisho x Alice is a great VN with a good story, I fully recommend it.

I have to mention it AGAIN, if you are playing or are going to play it especially the PC ver...
PLEASE play in order the games came out Ep1>ep2 >ep3>epilogue because else you'll ruin the
whole story for yourself because things revealed in ep1 will be casually blurted out in ep2 and so on.
TL;DR/end

More ramblings and possible spoilrs after the jump.

Thursday, June 2, 2016

Poll results


Decided to close the poll that had been running on my blog, the reason was because the
due date was faraway and there was a decent amount of votes.
Also updated my blog design since it looks much better than this.





1, Collar x Malice.
2, Wand of Fortune R.
3, Ozmafia!
4, Moujuu-tachi to Ohime-sama and Eikoku Tantei Mysteria the Crown.
5, Nil Admirari and Kenka Bancho Otome.
6, Period Cube.
7, Suran Digit.

Most popular otome game turned out to be Collar x Malice, Wand of Fortune R came in second!
Ozmafia! was third, most likely since its english release was just around the corner.
Suuran Digit got no votes, it didn't even have a release date yet so
I can see why no one was that interested in it yet but I've included it in the next.

The new poll is up so feel free to vote on an upcoming otome game
you're interested in that is released after july.

Monday, May 30, 2016

Koezaru wa Akai Hana ~Koi wa Tsuki ni Michibikareru~ - Demo review

越えざるは紅い花
 Game: [Koezaru wa Akai Hana ~Koi wa Tsuki ni Michibikareru~ ].
Genre: Otome game Visual Novel.
Developer/Publisher:  Operetta Due and Dramatic create.
Platform: PC, PSP, PS Vita.
Release date of demo: 2016-04-28
Release date of full version 2016-06-23


Decided to try another demo, seriously otome games need more of these and dramatic create knows!
This was originally a R18 PC game but was ported to psp and psvita, honestly i'd love to play an r18
game but can never actually bring myself to actually play them because I am not fond of the porn.
Also they have to make the bad ends extra disgusting 9000% of the time so that is yet another turnoff.
Ok I admit that I'd love to listen to my fav seiyuu's nnngh if they're in one but eh I'm not up for it.
 
Can R18 games can do well without the scenes? sure, they can be replaced with other ways
to develop the character but feels like something is missing since it not as it supposed to be.

Oh and the heroine Naala is voiced! so that is a good thing, she's also pretty cool imo.
A bad thing is they don't bother to voice the various side characters! so Naala is
speaking to a guy on a market who has no voice, sigh that's just a bit disappointing.
you bothered to voice the heroine but you can't be bothered to hire some random guys to voice
townspeople or minor characters? Okay I guess they ran out of budget but it is awkward.

 The seiyuu cast is unique but there are a few known names like:
Shinnosuke Tachibana, Sugiyama Noriaki, Suzuku Chihiro and Kakihara Tetsuya.
 ~
So ever since Naala's mother was kidnapped when she was a child, Naala has been living with some
noble ever since that incident, Years later when Naala has grown up,  the same people
who kidnapped her mother are back to kidnap more women.
So will Naala still be able find happiness amidst the men who have taken her?
Only time will tell... 

 As for my impressions of the guys, just from the demo I am mostly interested in Touya.

Slen comes of as an haughty asshole at first but doesn't seem to be that bad
and then there is Nooru... well he was just creeping me out in many ways. ಠ_ಠ
Maybe he's a sweetheart but the first impression isn't favorable.

I am not far enough to judge them as a whole since its a demo... but they do not seem that bad.

Ruji is nice, well he's a doctor so it can't be a coincidence.



  The whole setting and story sound very interesting and the heroine being voiced is a plus.
Honestly I have only heard good things about Koezaru so far and that it was also
one of the better r18 otome games next to chou no doku hana no kusari.
Art is decent, its not really my preferred style but its not bad or anything and the music has its charms.

In my opinion this is worth a buy even without the porn so if you still haven't played it by now
this is a good chance to give this game another shot! atleast try out the demo since its decent
 in length as its 2+ hours and it sure should tell you if this otome game is for you or not.
From a personal stand point i'd say go with PC ver because you'd get the product
in the form it was intended to be, unless you dislike r18 then just get the vita port.
 Other than my complaint about minor character not being voiced this game sure is promising.
Honestly I don't think I will get it any time soon since I doubt I will have the time for it along
with the games that I already decided to get but maybe someday when I am tired of otomate's games
and want something with a bit more quality rather than quantity, sure I might get this!
No promises though...