Tuesday, January 6, 2026

Unlogical - Demo Impressions

 Genre: VN.
Developer/publisher: Licobits.
Platform: Switch.
Official Site: https://licobits-game.com/unlogical/
Release date: 22-01-2026
 
So I tried out the demo version of the upcoming otome game Un:logical.
Its Licobits second otome game and like with their first its also being made
by a bunch of old otomate staff. I don't do reviews of demo's
so this is just a first impression post.
 
TBH most of my ramblings are about the admin guy and I think he's really
carrying this otome game right now thanks to his seiyuu. Atleast for me. 
 
At time of writing this otome game is japanese only with no english text. 
 You can download it on the japanese eshop if you're curious enough or to see
if your fav seiyuu can reel you in but the demo is not very long, 2 hours at most.

 
More rambles after the jump. 
 -----------------------------------------------------------------------------------------------------

Thursday, January 1, 2026

Olympia Soiree Catharsis - Review

Yosuga isn't even trying to hide the Anaxa agenda on here.
  Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.otomate.jp/olympia/catharsis/
Release date: 11-18-2025
 
I wasn't really sure if I should get this sequel but... I liked Riku a lot so I got it just for him.
I had no real expectations and just decided to keep them low. 
 
If you haven't played the original then I don't suggest starting here
since it builds on the original game and requires investment. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Story wraps up the character's arcs & develops even minor characters without sprites. 
- Art and Music are as good as the prequel.
- Good content value to warrant the 8500k yen price.
 
Grey area
- Those wanting something short and sweet may be in for more than they bargained.
- Convenient writing. Rainbow rain? that is canon for all now.
- Epilogues can feel samey but no one was done dirty. 
 
Con's
- A new character; Nathanael feels like a third wheel that just exists in most routes.
- Some routes much like the prequel have bad CG pacing and/or a lot of them at once.
- Padding and pacing issues galore.
----
 
I loved the OP movie this time a lot more than the OG! has nice gentle feel to it.
Best ending song was pretty decent, the art aesthetic of it was good.
 The bad ending song was OK but the tone felt weird to me
it had a sad-happy vibe? like shit happens, anyway! 
 
-----------------------------------------------------------------------------------------------------------------------
 
System
Same as original, there's not much changed. 
- Art appeared to be as gorgeous as it mostly was in the OG.
I discovered atleast one CG in Tokisada's route that seemed like they had to meet
their quota more than anything else, most of the other CG's were good so who cares.
- Music is the mostly the same which is nice and familiar. 
- UI is a lot better and you can reach the backlog more easier now.
They also separated the save and load buttons so its an improvement indeed. 
The text was also easy to read, which was a relief for my grandma eyes.
-  Pacing and chapter length felt like it was about the same as the original.
There are a lot of chapters again but the length is 30-45 min to an hour-ish.
It all depends on your reading speed so its just an estimate, someone slow
and taking their time is going to take longer than a fast reader.
- Clearing all routes took me around 75 hours or so my switch says.
The individual route length was roughly 8-10 hours or so 
and Akaza's route was quite a bit longer than the others.
- You don't need a guide if you're after the best ends, cuz of the correct choice
indicator, left side of the compass is where you wanna be for a good time
but to the right always leads to a bad or sad end. Its really easy to get the good end
and its nearly impossible to not get it. The tune for bad choices is indeed a warning.
Bad endings are well bad, I only liked maybe two of them in the whole game and one
focused on Kanan was one of them. Wait what?! why...? because oranges are better when peeled.
🍊🍊🍊
-------------------------------------------------------------------------------------------------------
 
The prequel was relatively open ended, happy enough but not fleshed out. 
Tenguu island main issues aren't entirely gone and they still tried to keep the same shitty
traditions despite there being noticable improvements so there was still some crap going on.
You can't have a wedding with that so before that happens Olympia and her LI of choice
iron out any issues. Not everyone was happy with what the heroes or so to speak tried
to achieve which tended to lead to a lot of drama. 
--- 
Due to its contents this was not a FD but more of a direct sequel.
Upon starting the story, you're shown a prologue what appears to be a continuation of Akaza's
route but what they did is make certain elements (not all) of Akaza's route canon for all routes.
To put it simply the rainbow rain fell for everyone. (Or did I get the wrong impression?)
Some things from all route canonically happened within two and a half years.
There was also atleast one flashback per route that was about
Himuka revealing himself to Olympia or those he trusts.
The prologue lasted maybe 2ish hours, depending on reading speed. 
Then just go pray to the goddess, in hopes he is not a white.😂
Early on I was still a bit confused on the prologue over how things were implemented.
I find most of the characters competent enough and capable of dealing with things
if they put their minds to it so this didn't seem like an impossible turn of events. 
Looking back at the original, some route had very little issues by the time of their end anyway
so the writers can get away with some of this just to drive the narrative as a whole forward.
I also realized most of the crap that happened in Akaza's route in OG was Tsukuyomi's fault.
So the stuff with the mirrors was likely not as big of a deal for everyone in other routes...
i'm making excuses am I not? and otomate is getting away with it.
Catharsis also had the same route restrictions as the original game, so if you thought
you could jump straight to Akaza its hahahah no you go everyone else first.
Akaza fans live reaction upon finding out his route is locked.
---
I did notice some audio issues, they were mostly in the prologue; in it there were a handful of
dialogue lines where the voice was a bit off; the most obvious was Himuka and there was
one moment where Daifuku sounded off like the voice file was damaged or something.
The rest of the game was fine and I encountered no issues, likely an oversight.
 
There were still a decent amount of flashbacks but they were for the most part used properly. 
 
Other characters such as Hairi and Asuha had there sprite & voice actor changed, this took
a while  to get used to but this is because they're older now, they grow up so fast huh?! 
Though Hairi still had that same foul mouth... tho a little less now.
---
  Overall, I kept my expectations low but it was a pretty good follow up!
I find that its weakness is that it can focus a bit too much on side characters
but most of the drama seems to be intertwined to the character of that route.
Whether old side characters showed up a lot depended on relevance, the new ones
took up the majority of the run time. In some cases like Riku it complimented
what was build thus far. Individual route's plot was still inline with the
characters personal struggles and good at closing off their stories.
Now what I found excellent is that even if the character had no sprite their story continued
i'd say that's excellent worldbuilding but its a shame they are still spriteless.😖
This sequel wasn't the short and sweet type, it had substance. 
Content value was good, the routes in Catharsis didn't feel as short as in 9RiP sequel.
 
Nathan the new white guy wasn't very relevant for most of the game, like he just
exists and instead it focuses more on the current LI's problem or that of side characters.
It isn't till the final route that he feels part of the story and idk if that is good or bad. 
Routes that never went into the truth don't go into that and are relatively self-contained.
I can forgive some of that. They took some liberties with the prologue afterall
but the routes were all follow ups to the ones in the prequel.

I recommend Olympia Soiree Catharsis to anyone that was invested into the characters
and would generally like to see more with them. The game is only difficult to recommend 
to those that lost investment over the years. Or expected something short&sweet
because the routes were long and require time to complete. 
The story also heavily focuses on healing and forgiveness so if you dislike this
or a huge focus on side character drama it could be a skip.
 
TL;DR
I enjoyed Riku's route!!! but struggled with Tokisada's. Yosuga was fine...
and thought Kuroba was pretty good even if I don't like him as a LI.
Disappointment ensued by how little relevance Nathan had in the initial 4 routes
its not till the locked routes the actual story picked up. Some routes weren't actually
 all that interesting, those tended to focus too much on new side characters.
That Baraku guy was such a bonehead problem child, I'm so tired.
Akaza's route felt longer than most but his was the only route that brought resolution.
Atleast with Riku I found some stuff that compliments his character arc. I don't even
remember much about Tokisada's route other than Baraku stomping around. 
 The romance was still good but it was rather plot heavy, I'd say its worth it to get
more contents with your favorite LI but if that LI is Himuka or Akaza you could
suffer trying to get to them since their routes are locked. Other than that this just had
its ups and downs but most of it wasn't too bad. Even if I only liked my favorite
it was still a worthwhile investment, afterall I don't need to like every route.
Unfortunately I think they switched the writers at the end of Akaza's route because
at one point I had to wonder if  I was playing the same game that I had started 70 hours ago.
Thankfully the resolution was still satisfying but man... wew lad.
8/10 
 
As for the recommended play order; the same as the original game is fine, which is
what I used. Its also okay to do any of the initial available LI in whatever order you want. 
My play order: Riku > Tokisada > Yosuga > Kuroba > Himuka > Azaka.
 
Character rambles and shitty text dumps after the jump, I share a few of my fav CG's
but not all of them. Better stop reading here if you don't want spoilers.

Wednesday, December 24, 2025

2025 in review

I guess its that time of the year again to do one of those posts that covers
what I played this year along with some mini summaries of them!  
 
Forgot the jump break so here it is.💀 

Thursday, December 18, 2025

Neon Clash Echoes of the Lost - Review

Awww yea! a Yakuza otome game.
 Genre: VN.
Developer/publisher: Amulit/Voltage.
Platform: Switch.
Official Site: https://products.voltage.co.jp/neonclash/
Release date: 11-12-2025
 
Got this on a whim because its theme is three kingdoms and I got nostalgic.
Seeing how there were yakuza/mafia themes and me recently going through
the yakuza series did influence my decision somewhat.
Instead of ancient china its a futuristic setting.  I thought I grew out of my
three kingdoms phase which kinda died but this kinda renewed my spirit, even if
I have some grievances with this title it was exciting to play through. 
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
 
Pro's
- Interesting and engaging plot.
- Diverse cast of characters.
- Eye-catching artworks.
- Great soundtrack.
- Character epilogues are a satisfying conclusion. 
 
Grey Area
- Awkward sounding names.
- Plot focused, can be a bit light on romance but it doesn't forget its an otome. 
 
Con's.
- Font for text was imho not great on switch lite*.
- One bad end contained NTR; its in chapter 2 so use a guide if you want to avoid it(or get it). 
 
---
Neon Clash is a modern take of the classic three kingdoms story.
Its not afraid to bring fantasy and science into the mix.
I did think some things could be explained better but it is what it is 
It was fairly dark, there's violence & splatter but I didn't think it went too far. 
Although I do think it covered a relatively small part of RotK
and it mostly focused on Dong Zhuo being a pain in the neck
and butting heads with Mun aka Cao Cao.
I know from playing similar games that the story goes farther than this
but the story of Neon Clash took its inspiration from the beginnings.
This wasn't a work that could be happy all the time, it was quite grim at times
but even so there was light at the end of tunnel.
---
 The heroine Liu Kroa was cool but also a hot mess, she tried her best and lived in the moment.
She's proactive and had spunk. I liked her friend Meimei as well, they had good chemistry.
Kroa starts out as not wanting to be too involved, though only a matter of time
untill she was. The state of the world they live in was not pretty.
I actually really liked how everyone part of her group became her family.
A lot of shit happens and she does have some self-doubt or think she's not good enough...
but I think its only normal because she is responsible for the people in her group.
At times it was painful to see Kroa realize this but she did try to be better.
She is based on Lui Bei whom... also made a lot of mistakes and this is
woven into her character. Lot's of times I was thinking well that was stupid
but its not like the counterpart made the best of decisions.
Due this I can't be too hard on the writing because they really used RoTK as a basis.
---
 
- The Artstyle was eye-catching and mostly consistent in terms of sprite & CG's.
The background art was also good, it had a nice urban chinese feel! The UI was stylish as well. 
- I bought the japanese version but it had english text! sadly the text was rather tiny
so maybe that is why the english version was delayed? there were some typo's but they
looked like errors anyone could make, they weren't constant. It read well enough
Had they given this one more thorough QA sweep the typo's would be gone.
I wondered why it was delayed but I figured it was either the font or the awkward names
I didn't really encounter any bugs throughout my playthrough. 
Also about the font, the text actually looks fine if I view screenshots of it on my PC
but on my switch lite its just... way too small. I don't think its optimized for it.
- Music fit the tone of the scenes, there were some good jams and I had no real complaints.
---
System
Standard stuff, you make choices over the course of the story
but you're graded at the end of a chapter which gives points.
Choices do matter because if your performance is poor, its straight up bad end in ch6.
With those points you can also buy mini episodes but they are entirely optional.
I didn't read any of the mini episodes as I progressed the main story, I was able
to buy everything from the shop when reaching the truth end.
The unlockable mini episodes were really short, fun random scenes.
 ------------------------------------------------------------------------------------------------------------------
 Overall this had some high production values, its pretty in line with most console otome's.
The story had me hooked quickly and it was engaging but romance wise... its lacking.
It wasn't a traditional otome game. Neon Clash has a linear plot with some bad ends
along the way. There are character endings but to view them you must clear the main story.
There wasn't much replay value but the game is pretty lengthy being over 45 hours long.
You may or may not need to play it twice depending on how well you did, if you do poorly
getting the true ending may be difficult which means the epilogues are out of reach. 
The bad ends were not great in number so its possible to avoid them.
If your aim is to see the character endings then I suggest you use a guide. 
We need disguises.
Its clear to me that they focused on telling a story without the need to branch out
and focus on individual characters before delving into the truth route. I suppose with a setting
like this it was hard to romance anyone to begin with so the LI's either felt like they were
close friends or colleagues. There simply wasn't any time for it. I thought Hiyok's chapter was sad 
and I almost gave up hope of there being any romance but it wasn't completely hopeless. 
 ------------------------------------------------------------------------------------------------------------------
I loved the character interactions and there was a decent dose of humor. 
There were some aspects that I couldn't quite take seriously😅
but they knew when to joke around and be dead serious. 
The naming sense could be better though, its easy to find some
counterparts but others were more difficult to figure out. Like I am not entirely sure
who Ji or Wenyu was but I figured the latter was Zhang Liao because he bounced around. 
 ------------------------------------------------------------------------------------------------------------------
 TL;DR 
 I did enjoy playing through Neon Clash and recommend it to anyone
who like story driven visual novel with a strong protagonist. 
The story and characters were pretty good but... if you come here for romance
it could be a little disappointing due to how story-driven it is.
I wasn't completely sold on the otome game aspect of this game due to its structure
but the character endings were really nice to close it off with! I lost hope for proper
romance during the main story but I felt like I was rewarded when I did Gante's epilogue.
In the main story I enjoyed what little crumbs there were but it was just too little, I got
annoyed at the heroine's evasiveness. 😔 Some scene's made me d'aww but that's about it.
It was still exciting to play through but yea... with the structure of the game you do
sorta romance everyone during the main story to the point Kroa has a harem.😂
But then I remembered this...💀 
It is kinda nice to be free from having to sit through 5 routes to get the full story
so all in all I didn't regret playing it because it was an interesting work.
I know there are VN's where there's a big common route and then really short
individual stuff... but this game skips the replay it 4+ times part so I think
there is a plus side to the game being linear because its not really fun to skip
half the game. Neon clash solves this issue I had with some older games.
8.5/10
The only real downsides for me were some pacing issues and the font!
often I had to take breaks because it takes too much effort to read it like that.
After clearing the game I kinda wanted an ending for Rin and Yulong... but they have none!😞
 
Character rambles after the jump but they're just some thoughts of them because
there aren't really any routes. I'll share some of my fav CG too.
There's not many spoilers but if you want none uh just stop reading I guess? 
  ------------------------------------------------------------------------------------------------------------------

Saturday, December 6, 2025

Yakuza: Like A Dragon 7 - review

Like a WHAT?!
Genre: RPG.
Developer/publisher: Sega.
Platform: PS4/5 etc.
Official Site:N/A.
Release date: 09-9-2021
 
Not sure what to play next I decided to get started on this game
that has been sitting in my backlog for like half a year! 
 
 The game is still set in the same old Kamuro-cho because where else?
or rather you start there but the majority takes place in Yokohama.  
This time we got an all new protagonist Kasuga Ichiban! It didn't seem like
I had to have played the previous games but it was nice to catch some references.
For most of the game it felt like its own story, but some things may have more impact
if you know who some familiar faces later in the game are. 
 
Pro's
- Fun cast of characters.
- Plenty of side content you can do at your own pace. 
 
Grey area
- Story is interesting but it is also messy. 
 
Con's
- Pacing issues, difficulty spikes.
- Confusing plot. 
 
--- 
At first it felt like I saw this somewhere before like the beginning of Yakuza 1
i'm not sure which was more dramatic though but I can definitely see a call back. 
Much like Kiryu, Ichiban also had to spend time in jail but much longer.💀💀💀 
The fun actually starts when Ichibum gets out of jail, he got a bit too excited
and hasn't quite gotten the memo yet. They messed up his hair so he's stuck
looking like he's been struck by lightning. Ichi also felt like he was a bit delusional
and very insisted on doing stuff his way even tho he had someone trying to look out for him.
Oh no... anyway it was quite entertaining to follow Ichiban get his bearings but things
went down the rabbit hole and I thought parts of the plot were confusing.
Was wondering what was up with him and some even say he was a Schizo...........
it certainly would explain things but I think he was just hard-headed.
No one seemed to mind his quirks which was hilarious.
 
Ichiban in a box.
 Storywise I wasn't really sure where any of it was going really. 
It went from Yakuza drama to being homies with the hobo's
to trying to find a job but that is just the tip of the iceberg
as its all down the rabbit hole from there which was just more drama...
Atleast some of it was entertaining, except ''the talk'' in ch10. (I'm tired...)
Then due to pausing the story to get better gear and immersing myself in some side content
I forgot half of the plot so it was like wait this game has a story?!💀💀💀
Now everyone in Yokohama will know Ichiban confections has the best rice crackers ever.
 Uh yea I guess I should go meet with the Omi now huh? about what again?!
That's it... that is my LAD7 experience.
From then on I was able to follow the plot better maybe cuz there wasn't much distractions. 
---
 
Also its no longer a brawler and it just plays like an turn-based RPG now.
 I didn't have much problems with the genre switch as it felt comfy. I don't really feel
like mentioning the gameplay as its just turn based with a job system
to change the characters classes(which I barely did) because it was a hassle.
 The only ones I changed was Saeko(to Idol) and Adachi(to enforcer). 
The battle system is a homage to dragon quest because the protagonist likes that game
I guess sega did a handshake with square enix to keep the names and other references intact.
I played on normal and it seems you're locked to that but I didn't have much
of a problem throughout the game, I could clearly tell when I had to upgrade
and get my shit in order which happened only twice in ch9 and ch12.
I hated this dungeon as it didn't seem to end but those enemies were funny.
 You also raise Ichi's stats(intellect,confidence style etc)like its some persona game
but you don't actually have any social links with NPC's. Raising Ichi's stats usually 
come from choices during substories,skills or the vocational school.
You can deepen your bond with your party members as well by fighting,eating or triggering
 party talk skits but often they'd reach a point they got locked so you had to chat at the bar
to raise it further, these events varied whether they were interesting but most were nice.
 
This game's balance is odd though, early on its rather easy. I got by with the joke weapons
from that one store for a long time along with some light crafting but I had to
upgrade everything in ch9/12 which made things more bearable.
 Unfortunately the upgrades were expensive and the only way to solve that is to do some
optional activities to get more money and the best way to do that is the management minigame.
I got kind of bored of it by rank 21 but I ended up finishing the whole thing anyways. 
 
The length? 50-60ish hours. My ingame save said 55ish but for some reason PSN
inflated this number by 10. Okay whatever maybe it counted me idling but the game didn't. 
Much like Yakuza 5, LAD7 also has a long finale so you gotta make sure you can play
for almost 3 hours because once you enter the final dungeon you can't save.
------------------------------------------------------------------------------------------------------------------
I recognize that place from lost judgment and I don't like it.
I know RGG recycles a lot but they do it in a clever way and I did enjoy exploring
Yokohama a little more in this game than in Lost Judgment.
The game was also permanently discounted after Y8 came out so its now 20$
with it dropping to 10$ on sales but this price is perfect for the contents you get.
------------------------------------------------------------------------------------------------------------------
 
The TL;DR of it would be that I think it was a fun game! but the story
was a bit all over the place? I didn't hate it or anything, at the end of the day its OK.
Honestly I liked the characters, interactions and substories much more than the overall plot. 
 I really struggled to follow some of it till it was straight up explained but even then
it still somehow failed to follow up on one thing in the ending, it made me angry. 
I think the switch from brawler to RPG was refreshing and it still
had the fun things I liked from past Yakuza games such as substories.
Ichiban wasn't constantly getting scammed like Kiryu did in Yakuza 1 in some of them
Ichi is actually helping others out of them. So I couldn't see him as a lvl1 dumbass
but there were some moments here or there cuz he can embarrass himself.😅
It took me a few games for Kiryu to grow on me but Ichiban did it in one game.
Hero missions were boring and repetitive and Ichiban's reaction is similar to mine when I think of it.
The only downsides are the somewhat confusing plot and some pacing issues.
I just think had they paced this game properly I wouldn't have to go out of my way
to get upgrades. They could have implemented dungeons better because chapter 8 was way
too short and to find myself slightly walled by combat the next chapter does not feel good.
It doesn't even get better because the enemy lvls increase like wildfire and I am like hold up?! 
There weren't really any big dungeons besides two so the rest of the game felt like yakuza 1-6
but turnbased. The best way to level ended up being the arena btw can you believe it?
I mean you can revisit the underground dungeons to grind but it was so out of the way
it wasn't even on my mind not even side quests/substories took you back there.💀
 Despite grievances I recommend it to anyone that is interested in an RPG
with an older cast and doesn't mind doing side contents. 
7.7/10
 
More ramblings after the jump, maybe some light spoilers but nothing too heavy
hench why most of the rambles are behind here.

Monday, November 24, 2025

Olympia Soiree - Review

Before Matsurika no Kei... there was Olympia Soiree. (Wait... that kinda rhymes?!)
Genre: VN.
Developer/publisher: Otomate.
Platform: Switch.
Official Site: https://www.aksysgames.com/olympia/
Release date: 09-9-2021 
 
Alright, I was always kinda curious about this one and got this on a discount for 38$.
I generally played pretty slowly since there wasn't anything else I wanted to play.
It was quite long and I kinda missed the time when a route took me almost a week.
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Interesting setting and characters.
- Gorgeous art and fitting music.
- A heroine that quite literally spits fire.
- Monologue haters rejoice cuz there's none!(except extra's)
 
Grey Area
- Character focused and can be repetitive to do all routes. 
 
Con's
- Long common route without choices, felt too rail-roaded.
- 3249432593 flashbacks.
- Clunky UI.
- There are plenty of CG's but the pacing for some was not balanced.
 ---------------------------------------------------------------
 
The OP was alright but not something I watched everytime I started the game. 
I liked the ED themes more for reason. 

The story hooked me easily but this do be one of those games where
I found my fav right away and most other LI didn't quite click with me.😔
The only reason I did all the routes was for story reasons really! maybe its due
to the heroine, who was alright but I did enjoy watching her interact with the LI's. 
I liked her self-concious and grounded personality and she certainly spoke her mind
however I think she was a bit much as well.😅  Olympia can be a firebreathing b!tch
who will take no shit and does as she pleases but atleast she was self aware which is rare.
I do not blame her considering how she lived, she had all the right to be assertive.
There was also a tender side to her and I loved how she confided in Daifuku
this reminded me of trouble magia and it was adorable. I'm glad I didn't sit on this
because it was surprisingly romance driven with some good worldbuiling to boot.
However not every route went into the plot and you will need to do it all to fully get it.
When I looked back on the routes after Himuka's the initial four were
hilariously self-contained only revealing things as necessary.
--- 
The common route is just a long intro, the focus is mostly on Olympia
and explains the way of the world. It wasn't really a bad thing but I can understand 
It could be too long for some. The whole game is about picking a husbando
and you have a whole year but... despite that it happens within 2ish weeks. GIRL. 
The story definitely drove on desperation and at times it could feel unrequited or some
mild angst of this never going to work but... for the most part the romance was believable.
It didn't seem like the story cared about what if she couldn't find a partner. To which I started
to think this game is some propaganda for japanese teens to get babies due aging population. 
The lore sure is rich but most of the routes were more character focused
and a lot of main plot threads are just left hanging in most route.
--- 
 Wasn't really sure what was up with the technology level of the island, I know
there's random stuff that washes up ashore but some stuff was never explained.
I did start to dislike the setting of this game the more routes I did.
I persevered for Himuka/Akaza and to uncover all the secrets the island had buried
but its rough when you already found your best boi which for me was Riku.😔
 ---------------------------------------------------------------------------------------------------
Music/Art/System stuffs:
Music was good, it fit the tone of the scenes. Art was gorgeous for the most part.
 The sprites were great and most CG's were good, the awkward ones were few. 
Most characters had a near equal amount of CG's but they would include variations
into the total amount so it said there were 30 when the unique ones are like 13 or so.
Some routes like Riku also have poor CG pacing so you get a lot of CG at once
near the end, other route had better balance but it stood out to me when I looked back.
I knew some complains about kiss cg's but they had some good variations...
One of Himuka's looked awkward at first but it was fine due to he follow up.
Extra's screen was cute.
 System is standard stuff, there are choices and an indicator but only in
the character route, the common route is devoid of choices.
Heroine had a sprite too which was nice.  There weren't many monologues, the dialogue
flowed well and was easy to read. The translation was very good and it flowed well
and some dialogue was really funny too, any mistakes I found were really minor. 
Each route had two bad ends but I think they're better if you got them unawares
I found that by going back for them after the best end, that they were rather abrupt
some even had characters behave OOC. I only liked 2-3 bad ends out of all. 
 
At first I did find the UI to be kind of clunky, text log is accessed from the corner and
you can't select save or load separately like in other games. You first have to click
on history and then you can save but if you wanted to load to have to press R.
Also what is history? just from its name I thought it was a flowchart...💀
I did get used to the UI but something about it esp the save/load section doesn't
sit right with me. Though with the ability to backlog jump why are there still
quick save/load options? feels like that is a relic from a bygone era.
    It can be nice to quickly see the other choice but there were barely were choices. 
Also when you hide the text to look at a CG it didn't hide the menu's
in the top left&right which seems like a huge oversight to me. 
 ---------------------------------------------------------------------------------------------------
More ramblings about common route:
--- 
I'm not bothered by the length but I was disappointed by the lack of choices in them.
Thankfully its a one time thing! you can start from the end of it on subsequent playthrough's.
 Tho suddenly I realized many otome gamers had fallen here...💀💀💀
After four routes most of it was generally unmemorable too. Like cool setup bro.
 Now what it did well was establishing the setting/lore and characters of the game
however it is 9 chapters long💀.  The average chapter length was maybe 30-45 min to an
hour some were short other longer. (9 common chapters and around 12-14 individual chapters.)
Olympia Soiree was a 50-70ish hour game for me.
---
At the end of the common route there is the choice of which LI to pursue.
 You can only do Riku,Tokisada,Yosuga and Kuroba first. Himuka unlocks after them and Akaza last.
What kept me going was the lore and the cast of characters.
I blasted through the first few chapters on my first day, but I continued
by reading subsequent chapters in the evening so it was pretty slow and chill.
By the time of the 8th common chapter I was like any minute now...
as I get bombarded with more lore upon already existing lore.💀
To make up for it, the final common chapter was rather short but ayyy sure took its time.
---------------------------------------------------------------------------------------------
 
There were too many flashbacks! thankfully the promise one
can be easily skipped  but they even used flashbacks for things that
were said a little while ago and that's just annoying.😠
I don't even mind stuff like callbacks at a later time to what a character says early on
but honestly  if Olympia remembered something just her saying so would be enough
so if they had removed over half of them flashbacks it wouldn't be so annoying.
---
 
Most LI had good routes but my favorite was Riku. 
Tokisada was just not for me, Both Yosuga and Kuroba grew on me then again....
when I really think about it they're also not for me but still great in supporting role.
Akaza was good enough to rank 2nd. Himuka was just OK I just have beef with his route.
Then who's 3rd? Daifuku of course!😊 
 ---------------------------------------------------------------------------------------------------
Overall 
 I think I am rambling a bit much but it was a long VN so it evens out.
Cold and Cruel and HEARTLESS!
Overall Olympia Soiree is pretty decent but in terms of contents its not much
better than say Matsurika, both games got some nasty stuff inside of them. 
This game was pretty long it took me nearly a week to clear a route, I kinda missed this.
Every route was relatively interesting in its own right but damn I think this game
has some of the worst side characters I have ever laid my eyes upon.💀
That ***king Kiwi and Tangerine, ISTG Ryuki! lemme borrow that air freshener!!!! 
😠😠😠
 --- 
Much like Matsurika no Kei the setting of Olympia Soiree also isn't very kind
to the heroine or other people living in the world, in the beginning I found it even
more restrictive. There were no choices untill much later into the game. Though both
games sure did love their lore its just the way they handled things was entirely different.
While wanting to change things was hopeful... its terrifying women couldn't even go to school.
 Both games also kind of force the idea of having kids being a sense of duty for a woman
and to that end it really isn't much better than Matsurika with its old fashioned worldviews. 
Does that make them bad otome games? no not at all! but during my 3rd route I really
wondered why there wasn't a route that was okay with not having kids.
I did think Matsurika had more varied ends than this game, Olympia was definitely stronger
as a heroine than Naaya but not every heroine needs to be the same that would be boring.
Things that aged poorly.
What I liked the most about Olympia; seeing her grow! she can seem immature
but has the ability to self-reflect however I do think they reigned her in a lot which
mostly relates to her power. I can compare Olympia to Cardia... but Cardia was a bit better
in using it to her advantage. Olympia on the other hand felt like she was held bac
 by trauma, she hated her ability but honestly its handled well all things considered! 
--- 
 The beginning of the game already foreshadows the tone so it was not gonna be an
ultra happy game and the setting is sad. I knew the writer was known to
put mysoginistic stuff in their games but I don't think this is a bad thing?
They're are allowed to create worlds with problems whether or not
they overcome them is different matter entirely but it would be nice if it did. 
Though reading stuff about the island like culture/way of life was depressing... 
most of it is told through minor characters. It did make it feel like change had to happen.
Needless to say, its easy to get comfy in the first three routes of the recommened order
because most of the worst stuff only happens in route 4 and beyond. 
--- 
Felt like he gets fatter every route as well...
TL;DR
Well... its still a pretty good otome game its just that I found my
favorite LI right at the start and most of the others weren't for me.😅
It had a great cast of characters so despite the common route being choiceless
it still was interesting going through it! but sadly while some side characters were likable
there were a bunch who were just made to be hated especially in bad ends.
Most route do leave me satisfied but there was a lot left up in the air or not
explained well enough. I brushed it off as Riku being an early game route but even
Tokisada had loose ends, Yosuga felt the most progressive thus far. 
The only other drawbacks were the many flashbacks and clunky UI(but you get used to it).
Also Himuka's route frustrated me when it was over since it screamed the truth is in the next route!
Akaza ended up having the most well-rounded route, its sad but most others
including my fav Riku didn't quite execute all the storybeats well enough. 
I generally did have a good time with it despite some small grievances and in terms
of romance it left me more satisfied than Cafe Enchante but doing all
the routes just felt a bit repetitive, especially if you find your fav early.
8.5/10
I'll recommend Olympia Soiree to those who like assertive heroines that speak
their mind and grow over the course of the story! as well as enjoy more
meaty otome games with decent worldbuilding & don't mind darker themes.
Though if you prefer shorter games and settings that are not problematic then I don't
really recommend this because it does have some of the same issues as Matsurika.
((If Naya and Olympia met though... I think they'd be great friends.
While most of Naya's LI's are safe, Olympia will roast Ruwo till he's burnt for sure.))
 
I am not sure if Matsurika no Kei will ever get localized though
but I don't see why it can't if Olympia Soiree could make it over. 
 
Character babbles after the jump, while they're not summaries its just
commentary/impressions along with as some of my fav CG's.
Its nearly a 5 year old game and its in english so digests are not necessary.
To be safe if you don't want spoilers don't read further. 
---------------------------------------------------------------------------------------------

Thursday, October 16, 2025

Digimon Story Time Stranger - Review

 Genre: RPG
Developer/publisher: Bandai namco.
Release date: 03-10-2025 
 
I always liked the digimon franchise and watched S1 and 2 of adventure.
I remember watching frontier too but that was kinda it. I also played
cyber sleuth OG on switch so this isn't my first digimon game.
 
I wasn't originally going to play this near launch but I saw the Gatomon costume
and was like this is it! this is my life now and got into it!
 
Disclaimer: This is purely my own opinion and it could be different from yours
this is not meant to be some kind of all-truth, just an opinion that came from playing this.
If you don't like what you're reading then close the tab, move on and just idk play it yourself. 
 
Pro's
- Decent enough story.
- Fun dialogue which makes side quests worth doing.
- Its fun to raise/build your team.
 
Grey Area
- Takes notes from PS2 era games, in good and bad ways. 
 
Con's
- Some pacing issues, obvious padding.
- Final boss was too scripted. 
 
This game 70% of the time...
Story was surprisingly solid? it has some cheesy moments and a lot of wtf is going on moments
but it only made me want to progress and find out what is actually going on.
 Which is a good thing in an RPG cuz if you don't want to learn more
then what is the point of playing it? Anyway eventually all the pieces fell into its place
so it started to make sense and it only took about 40 hours for that to happen.💀
 
Length? shouldn't take longer than 40-50 hours if you focus on the story
I dipped on some side quests near the end though as there were just too many.
If you do it all, it might extend to 60 hours... but at what cost? momentum of the story maybe.
Atleast the game had content if you wish to engage with it that is, so its not a complaint. 
TFW the game is pointing out my outfit choice...
You can choose between a male or female protagonist and the one
you do not choose becomes an assist of sorts which was honestly a nice touch. 
The MC is kinda self-insert and you get dialogue options to react
to story events and sometimes they're funny too which was great.
Inori and Aegiomon were fun characters as well, without them i'd feel lonely.
I liked how the story cleverly used existing digimons and incorporated them
into it all, it was such a treat even if I don't even know/recognize them all. 
There were however some things that I had a hard time wrapping my head around
and it mostly involves the protagonist, needless to say just keep playing and most things
will make sense eventually. Also male MC was voiced by Shimono Hiro
so it was nice to have him be operator, don't think he would have talked as much
if feMC was anything to go by when choosing him as MC. 
Relevant.

The gameplay was surprisingly smooth and it didn't feel like I had
to digivolve back and forth as much as with cyber sleuth.
Well uh unless your name was Aegiomon but he had some accessories
that could put him into a specific form. So it didn't detract from the experience.
Though I did find there were a bit too many enemies on the field and its easy
to run into them if you're not careful, leading to potential jumpscares.💀
 
TL;DR
 
Mostly had a good time with this game but there were moments
where I thought, are you dragging this out? but atleast they wrote
a solid and somewhat consistent story about time travel.
This theme is not particular easy and I recommend not thinking too hard about any of it. 
Story and character wise there were highs and some low's. I don't dislike it as a whole.
Maybe next time a less scripted final boss? other than that the game was fine.
Very good if you come here looking for challenge especially on harder difficulties
but I am a casual player so normal or easy mode is enough for me. 
As said outside of a few gripes there's not much I disliked.
Also I can't help but think that if I had done every side quest at the end...
that I would have burned out during the final act. So i'm actually kind of glad
I just winged it and only the final boss was beefier than whatever was before it.
8/10
Anyway I had fun leveling my mon's and occasionally training them... on normal
nothing was too hard and they gave useful advice during combat too.
Had I trained even more I may've made it too easy so I am glad I restrained.
I was never really too overwhelmed by this games contents and its easy to choose
what to engage with, ok maybe a little choice paralysis as to what to digivolve too
but incase I wasn't sure I just saved before it.
 
Definitely gets a recommendation if you always want to play a digimon game
or want another SMT-like game to sink some time into.
 
There's not really any spoilers beyond but I do have some out of context screenshots.
More ramblings after the jump.