Friday, October 14, 2016

Geten no Hana with Yume Akari Aizouban review (1)

下天の華
 Game: [Geten no Hana with Yume Akari Aizouban].
Genre: Otome game Visual Novel.
Developer/Publisher: Ruby Party / Koei Tecmo
Platform: PS Vita.
Release date: 2016-09-08

Note that this review is for the original game, since both are included in this port.
I will  have to make a separate post for the sequel when I get to it one day as I am not
going to play both games right after the other since its unlikely i'm going to appreciate it
and I do not wish to make the same mistake as with Juuza engi 1+2 in which most of
the first games route/endings were better than its sequel to me.

 So this is the third Koei otome game I played, this one is set during the classic sengoku period.
Our heroine Hotaru is a ninja who is sent to infiltrate Nobunaga's castle, due to circumstance ends up
working for Mitsuhide and under his orders Hotaru disguises herself as Kikyou his sister.
 Will Hotaru's heart sway for one of the seven handsome samurai's including Nobunaga himself?
Only time will tell...
 As for play order I had no idea who to go for first so I ended up going for the one guy
 who interested me the most first, since I figured I may as well enjoy myself the first time.
 Mitsuhide > Momoji > Nobuyuki > Hashiba > Ranmaru > Ieyashu > Nobunaga > grand finale.
There is no recommended order, just that Momoji and Nobuyuki unlock 2nd+ play.
 As for recommending you an order, I think you should be fine with doing whatever
 Feel free to forge your own playorder based on this information below though!
Mitsuhide's route was nicely balanced and I think its best to do him first because
all of the routes I did afterwards with the exception of Momoji ended up being more enjoyable.
Doing Momoji second is actually a good thing since not only you learn more
about Hotaru and his past, plus his route is sorta a drag compared to the rest.
Also good for farming flowers due to all the training you have to do...
Nobuyuki had the more ''serious'' route which helps to understand him more
which might be good for midway through. Hashiba's route was just fun all around!
Ran's high in moe content, Ieyashu  was really sweet with some light drama.
Nobunaga was also more serious and perfect for  last because of the way it was concluded
which was even better than grandfinale.

TL;DR
Pro's
- Story.
- Heroine; princess by day, shinobi by night.
- Strong cast of characters.
- Choice of seiyuu.
- Art, very unique style.
- BGM, OK fits the mood some of the ED theme songs are A++.

Con's
- Short.
 - Random choices to raise doubt/affection.
- Skip a thon, 2nd+ play.
- Every chara's tsumi endings are copy pasta, just with a different flavor of sprinkled cheese on top.
 -

Geten no Hana is different from most Koei's games while its obv not a straight-forward 
visual novel it has no real annoying gameplay mechanics compared to other koei games
which could bother you from enjoying a good read.
If that's what's stopping you from getting into this please set your prejudice aside.

 Here's what the actual gameplay entails:
-  Interact with the guy on a daily basis to get affection for his next event, while
 also trying to achieve the mission Mitsuhide gives you, the game is short
so there's limited time but just enough to do one characters events.
- Fight, select the right buttons within the time limit, you gain flowers 
while training which increases affection when given to the guy.
- Its easy to play without a guide however some choices could prevent you from getting the guys next
flag event or lead to an abrupt game over, I still recommend a guide for a comfortable playthrough.

Seriously the above is not as annoying as it may sound so please do give it a shot.
There's even a demo available for the first game on JP PSN so if you still have doubts go try it.
Geten no Hana is not a straigh-forward visual novel, if endless screens of text 
test your patience koei's otomege are perfect for you.
 TL;DR end.
From the start the guys are all very likeable and they fit into their historical selfs well but still
its an otome game so some adjustments have to be made mmmkay? The story
 was surprisingly well written and easy to follow despite being old timey
also there's furigana so its easy to understand kanji for important terms.

I must say I like the heroine Hotaru a lot, she is combat capable but is a bit dense 
regarding romance but it all makes sense considering her upbringing.
Hotaru is awesome but has her moments of doubt and being insecure because
she's still a girl after all but I wish she had more courage in certain route/ending.
I rather have a proactive heroine like Hotaru who kicks ass than a meek heroine
where the guys are literally all over her like in most otome.
Its sad that badass otome game heroines come in extremely small shipments.
Unfortunately the romance in some routes was more obvious than others, hmm how to put it?
This game wants you to pay attention to the characters words and actions more than anything.
If its not obvious that doesn't mean its not there at all, the route that was the hardest
to grasp any sort of romance for me was Momoji's all the others were easy to understand.
  System wise its pretty much like Harukanaru 6 just without rpg aspect.
 You have the guys side events and/or romantic moments during the main story and the
 character story is at the end which slightly change the events and ending of the game.
Everything else is mostly the same every play just the outcomes are different
due to whom you for which keeps things fresh even if the general story is the same. 
You got missions which usually include having to shapeshift into a maid, bird, samurai or a frog.
 I really liked the scenes you could get if you turn into a frog only for Ieyashu to notice it
and take it back to the pond, it was word the failed attempt for the reaction alone, lol.
 In between your missions you can visit the guys and talk with them, the conversation topic
are random some may raise or lower affection, you don't want the latter since
you need affection to trigger event flags and you need all of a character event flags
to get their best endings, if you want their normal end simply abort by chapter 3/4.
 Talk topics include their past, favorite food... and other things plenty of interesting facts to learn.
This is much better than Angelique Retour were the topics were kept even simplier.

Battles include having to select the right buttons in time, its nothing too difficult
but it is easy to mess up sometimes since you are on the clock(there's a timer).
There are a lot of bad ends like for failing a mission, though only a few are recorded
in the scene recollection, IIRC max doubt? and failing plot battles isn't recorded.

For guides momokan,otome-girly and Halfadder are good but they all are for the PSP version
so they lack the info on how to get the newly added sinful flower endings made for this port.
That is why I highly recommended you Syrup26's guide as its perfect.
Choro has done gods work by putting up a glossary check list, with these two you are all set!
I really do not recommended playing this without a guide due to shear amount of bad ends
from certain choices in scenes, basically aborts the whole cutscene, granted a quick save will help
but sooner or later it would drive me crazy not knowing which leads to an abrupt bad end. (눈_눈)
 I recommend only getting the guys events which ever one you go for that round
and don't see anyone else because you don't even have time for it, also quick saves! use them!
Seriously though due to most of the game being the same every play its better to save the unique
character events for every play you do since it just becomes more worthwhile.
There are some secret events which pairs up characters and give you a close up CG
and you'll most likely get them when going for grand finale, honestly
if it weren't for a guide I would have probably never got them since it requires
you to view various event flags of both characters during chapter 1/2.
You don't even have that much time so even getting it really puts your managment skills to the test.

 Some choices when visiting the guy are random but don't worry they're not infinitely random
so just quick save before a choice if you're unsure if its gonna lower affection or raise doubt.
 The scenes aren't long either only a few of them are so if you have short attention span
 don't worry this game like most of Koei's game is perfect for you.
Sadly this also means the game is a pain in the ass to platinum, because
this game does not give you all keywords like they're candy.
Following Syrups guide will get you everything except that, missing glossary entries?
Use Choro's masterlist to see which you missed it some of Hashiba's talks may need high affection.
Getting all cg's and scenes is easy peasy, selecting all choice in the daily conversation is not
because they're random and some only give you the keyword at high/low affection.
Okay on to another topic...
The guys do not show much interests/harass Kikyou which is good! no need for queen bee syndrome.
Okay... Hashiba does shower her with affection from the get go but there has to be one of those...
Also you'll never see Ranmaru's cute side outside of his own route, Momoji may be charming
  outside of his own route but you'll find out more about him and Hotaru's past in his route than anywhere else in his own route though he was sort of grumpy to me.
 Point is you won't find out anything about other characters in someone elses personal route
as they're very character focused on themselves as is and to be honest, this is a good thing.
Honestly while it may look the guys routes are like side events along the main road it really
isn't all that different from the average otome game because some things just won't change.
Overall Koei sure knows how to work their magic, thats for sure.
They know how to make the characters and scenes so dreamy...!
The characters also manage to fit into their historical counterparts especially Nobunaga
though for some adjustments had to made so its not completely accurate
but not like it needs to be and this game did a damn good job at trying to stay true.
No character felt like they had a route for the sake of having one and thats good!
2nd+ play like most of koei's games doesn't have the same feel but most routes still manage
and bring something new to the table as they're very character focused.
Everyone is likeable in some way and there are no yandere if you were wondering, also not
everyone get a kiss cg which is common for Koei's games to only get  or two most of the time. 
Even if there is no CG for it they do kiss, there is just no pretty picture for it...
It is sad that the characters don't get any kiss CG in their best ends. T_T
Ranmaru's tsumi end doesn't count because its not exactly something I want to remember...
Speaking of the new Tsumi no Hana endings are essentially more bad ends for some added despair
and imo they are totally unnecessary its more like a what if Hotaru betrayed Mitsuhide and everyone.
The story for it was pretty crap because the same reason is copy pasted into everyone's tsumi end.
If you already played the both psp games and think about getting this port for it and other content
I suggest to not unless you're a real fan of this series and absolutely want to support it. :)
Also me thinks the normal end and pair CG's are a ripoff... since its mostly
just their standing picture and for the pair ups its just a close up, lol.
While there isn't a canon guy there is bias present in Nobunaga's route, because
not only does none of that happen in anyone elses route it was made as clear as day he was
Hotaru's first love! I am just glad they don't shove this down your throat too much in other route
not even the grand finale, this is all good because the player is supposed to choose who they like.
Other than that Geten no Hana is a great otome game and really I recommend it!
Though I think I wrote down/repeat a bit too much...
9.5/10
The usual spoilers be they major or minor awaits after the jump, you've been warned.
Anyway i'm sure you've realized you can read the full summary and character background in detail at
koei wiki so I won't bother to be detailed with plot i'll only mention my fav events and drop out the rest.

Monday, October 3, 2016

Yuukyuu no Tierblade -Lost Chronicle- - Review

 悠久のティアブレイド -Lost Chronicle-
 Game: [Yuukyuu no Tierblade].
Genre: Otome game Visual Novel.
Developer/Publisher: Otomate
Platform: PS Vita.
Release date: 2016-09-08 

Yuukyuu no Tierblade -Lost Chronicle- is a sci-fi otome game from yours truly, otomate.
 Did I have doubts about this otomege? sure for one its premise is similair to Code:Realize.
Okay its not entirely similair but you get the comparison right?
A heroine named ''Eve'' lives alone for 3000 years in a secluded space and her world 
slowly starts to move again when one day she meets Shudo, Atalva and later on Yajur and Lowe.
Luckily for Eve they're all handsome guys! even if Eve herself may not be quite human.
(Oh come on that much is obvious okay?)
I like how otomate's trying to explore into mecha territory because you sure don't see that often
 but to be fair one can make an otomege with any theme, sometimes it just doesn't work out.
 
Playorder:
 Shudo > Atharva > Yajur > Roh/Lowe > Cradle > True.
No choice but to do Yajur and Lowe later because their route unlock
 after you've done Shudo or Atalva and this really makes sense in terms of story.
Anyway do the order of Shudo/Altava in whichever boy you favor but honestly its not going to matter much. 
I recommend doing Shudo's route first then Atharva > Yajur and finally Lowe.
Lowe's route contains major spoilers and would only ruin the overall enjoyment if done too soon.
Dunno about Cradle but just do him before the true end I guess or before Lowe's.

Pro's
- Interesting story and characters.
- Pretty Art.
- Relaxing BGM.
- Common and Individual route while shared is nicely balanced.

Con's
- Junk system, while nice for collection purpose seems pointless storywise.
- Not many choices, less than 10 per route.
- Repeat content (mech battles can get draggy on 2nd+ play).


Overall this otomege is a romantic sci-fi adventure with as seen above well executed action scenes
I wasn't bored of them which is good!
A lot of the typical otome scenes are really relaxing and the BGM sure help a lot with this.
The story develops well, even if its ''peaceful'' at times its usually not for long and the game makes
this very clear by swifting the POV for a short scene with the ''villains''.

If you were worried that Yuukyuu no Tearblade was going to have an annoying system
like Wand of Fortune 2 you can rest assured. because its nothing more than a simple
select the area, find junk and move on, there is no RNG involved or anything.

After the last otomege I played(which was Oumagatoki), Yuukyuu no Tierrblade was pleasant.
As its quick to the point, good story, easy to like characters and a likeable heroine.
I expected tierblade to be the typical short&sweet with a fluff of tragic otomate game
and I wasn't disappointed on that note because this otomege sure was interesting.
There were lots of twists and turns along the way and the action scenes were cool
and to get the whole story you have to do every route, sadly after
only one playthrough it was pain stackingly obvious who the OTP was but that
 has never stopped me from finding my own biases a long the way.
I get why people could say the some battles are boring, especially repeat stuff
and honestly I only liked  sitting through the first battles with Sud,Atharva... Yajur just
happened too late and it was literally the same as if it were say Sud except now its Yajur.
I felt the Moujuutsukai team worked on it and I was right on that... no way could I not
recognize how the repeat content played out but atleast story wise it was surprisingly well written.
Forgot to mention this and you may have guessed it but the heroine
can be compared to Code:Realize's Cardia aka clueless at first but gets a grip
on the situation quickly and becomes badass esp in the true end.
  The only bad part may be the copypasta/repeat content, it was much
like Moujuutsukai to Ouji-sama but imo was less annoying maybe by the time I got to Yajur
so I can't complain except the part about Cradle's route but they were probably
were like y not both and just went with it, I don't even mind the whole all-saving
nanomachine-son trope, it works miracles yes but I don't think it was annoying.
9/10

Okay you know the drill by now, more ramblings and spoilers after the jump.
Just skip to the end of the post to avoid and see my fav route/chara with minimum spoils
because this game is best experienced without knowing what is going to happen.
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Friday, September 30, 2016

Utawarerumono Futari no Hakuoro - Review

Game: [Utawarerumono Futari no Hakuoro]
Genre: Visual Novel, Strategy RPG.
Developer/Publisher: Aquaplus
Platform: PS3, PS4,PS Vita.
Official Site:
VNDB: https://vndb.org/v18717
Release date: 2016-09-21

This game is a direct sequel to utawarerumono itsuwari no kamen which in turn is
a sequel to the first utawarerumono game and playing the third game without
atleast playing itsuwari is a bad idea, like they do a small recap
in the beginning  to refresh our memory it doesn't cover everything they expect
you to know the ropes. I know not everyone has the time
but atleast play itsuwari before this just trust me its worth it that much
to know who everyone is and the state of the world, I don't want to be rude
but atleast understand this much, thank you!


Pro's
- Interesting story & world.
- Art/Bgm.
- Characters, especially the main party.
- Munechika's trials are informative.
- Not enough story battles? there's mock battle! have fun if no mood to read.

Con's
- Annoying villains. 
- Slow start, can get draggy; TL;DR etc.
-
There is honestly not much to say about it without going into spoilers and such
so i'll write a little before making the obligatory more after the jump.
If you want to get into this series I recommend starting with the anime of the first game
then play itsuwari no kamen other than that I love this series very much
and want other people to enjoy it from the beginning because its more rewarding.

No time to play/read the original? don't worry!
The original anime adaptation of the first game is fine but itsuwari's adaptation is a
mess of fanservice which strays from its source material and skips out on more content
than its prequel adaptation though I have to add that after you have played itsuwari no kamen
the anime may be a nice extra but its not a replacement. 
By the end of this game you will feel rewarded for finishing it all the way. 

Since the Utaware duology is being localized the best way(IMO) to enjoy the series is:
Utawarerumono anime + OVA's > Mask of Deception> Futari no Hakuoro(Mask of Truth)

Monday, September 19, 2016

Oumagatoki ~Kakuriyo no Enishi~ - Review

 逢魔が刻 ~かくりよの縁~
Game: Oumagatoki ~Kakuriyo no Snoozefest~.
Genre: Otome game Visual Novel. 
Developer/Publisher: Extend.
Platform: PS Vita.
Release date: 2016-08-25.

Otome game from a new developer, I was skeptic but tried it out anyway.

For playorder I used one an amazonJP reviewer recommended
and I recommend you to do the same, as Tokiwa's route is spoilerific and
doing him first would ruin the enjoyment in the long run.

Playorder:
Souta > Yoimiya > Hayate > Tsukishiro > Tokiwa > True end

Oh and I love the OP movie, Hosoyan singing is beautiful, I can't bring me to skip it ever.


Pro's
 - Interesting setting and characters.
- Insanely pretty art.
- Charming BGM.

Con's
- Heroine.
- pacing.
- Can get boring at times/TL;DR etc.
- Not every route is worth sitting through.

The first play is by far the longest due to common route also there are many choices.
Give or take 10 hours? 2nd+ play its cut down to about 6-7.
It's great they took their time introducing everyone and the setting
 but sadly the way they executed it made it so boring and only dragged it out
which reminds me of older games for example those of Quinrose.
I don't have a problem with long games in fact i'd take them over the short ones
but I can't help but critize the execution in this game because some parts were just boring to sit through especially the common stuff, it contributed nothing to the characters at all
all it was was some ghostbusting beavers or wtf those things were, oh well it could've been worse.

The heroine is very average though and I had trouble understanding her at times.
Sadly the guys don't say her default name, disappointing after all the other
otome games I've recently played which had this feature.
 Since it was so long they atleast knew each other longer I guess but pacing is another matter
and well if the romance was any good honestly depended on the route.
The system? you can't save when a choice is present so have to do it before or after.
Also the controls are different, used to ''camp menus''? this doesn't have it.
Press square and hold left dpad to save, right dpad to load and down dpad to skip.
Lotus system is okay I guess don't have problem with it also nice of them to use the vita touch screen for it.
Anyway I am thankful for the skip to the next choice feature especially so
because it such a really long game so it definitely needed that and another good point it doesn't skip
passed unread text! I wish more games had this feature and rejet sure could learn from extend for this alone.
One minus point is the screen dimming during auto mode, ah otomate how you've spoiled me!

Overall despite some of the boring parts of the story and pacing issues atleast two of the romanceable
characters were worth pursuing for me, those being Hayate and Tokiwa, the rest just weren't worth it.
All of them were combat capable but for the most part the writing didn't execute it well...
Good thing is no matter the character the confession scenes were oh so sweet.
In the end this game kind of reminds me of Quinrose games
 that suffered from stretched out scenes, TL;DR and way too many romanceable guys, lol.
Did I like this game? sure but its not without flaws, I'm just glad atleast two routes were worth doing.
Sadly I couldn't even begin to care about Souta and Yoimiya, it felt like they
just gave us them as options when they had no idea how to properly fit them into the story.
Atleast Tsukishiro made sense but then again his voice plus dull route just put me to sleep. -_-
Hayate was an adorable cinnamon roll and Tokiwa? he's just a tsundere dork, these
two along with the pretty art made Oumagatoki worth a purchase to me but
I am going to think twice before purchasing an Extend game again this was just average at best.
5.5/10

More ramblings and possible spoilers after the jump.

Friday, September 9, 2016

Collar x Malice - Review

 Game: [Collar x Malice].
Genre: Otome game Visual Novel.
Developer/Publisher: Otomate
Platform: PS Vita.
Release date: 2016-08-18.

 With Otomate being hit and miss ofcourse I had doubts about this otome game.
I had to choose between this game or 7'scarlet and I can't say it was an easy decision
since both games are mystery themed so it had to be one or the other, for better or for worse
 I decided to pick up Collar x Malice! since at times you just have to choose one or the other.
Anyway you may have guessed it but CxM focusses more on story than romance.
This IMO is good but for those expecting more romance, may be disappointed.
The team.
If you want a play order this one should be ideal:
Mineo > Kei > Takeru / Shiraishi > Aiji.
Please note that Shiraishi's route is locked till 2nd play, Aiji doesn't unlock till you've done everyone.
Mineo's route is very light on plot content so I recommend him first and Kei 2nd.
Takeru's route is pretty well balanced so he's perfect to do before the final two routes
though i you do Shiraishi before him or not shouldn't matter.
I have to add that after I did Takeru I was even more motivated to do the rest!

 Pro's
- Story.
- Characters.
- Art and bgm.
- Individual route is self-contained.

Con's
 - Many Bad Ends.
- Long routes, honestly this is both bad and good.
- Those expecting more romance may be disappointed.
- Not light-hearted in the slightest, can get pretty dark.
Hands where I can see them! :P
This game was fairly decent in length and actually managed to draw me in
because it was very suspenseful at times but in other areas like romance it was a little lacking.
 Though there were still enough cute bits because it is an otome game afterall.

The first route alone took me around 10 hours (give or take), I'd rather have a VN takes it time
 than rush itself, the story was really good so I can't even complain even if lack of romance.
Also I think Collar x Malice would have benefit from a voiced heroine! but sadly this isn't the case.
The heroine was really likeable atleast, also her brother didn't really care that much for her
which was nice considering how many games follow the onii-chan trope.
Kazuki is still a tsundere siscon even if he barely shows it at first. :P
Sadly Ichika doesn't know how to handle technology well.. which considering the setting is weird.

Also I am disappointed this game had no ending list, like I fully completed the game cg and all
but I was at a loss to see what bad ending I missed  and there are a lot.
Like come on otomate, when a game really needed one you go and pull this crap?!
Even Reine des fleurs has one... so why not Collar x Malice?
This is probably the only thing I am discontent about like seriously but oh well it can't be helped.

If you need a guide I recommend this one:
 http://dsadv.blog66.fc2.com/blog-entry-1133.html

Shhhh...
More ramblings and minor spoilers/CG's after the jump.
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