Sunday, July 23, 2017

Tsumikui ~Sen no Noroi, Sen no Inori~ for V - Review

罪喰い ~千の呪い、千の祈り~
 Game: [Tsumikui ~Thousand curses, thousand prayers~.]
Genre: Otome Game Visual Novel.
Developer/Publisher:Operetta, Dramatic Create.
Platform: PC, PS Vita.
Release date: 2017-06-29

Since I already played the demo I skipped to the point where demo ended, no point
in sitting through the prologue again which only was relevant 
for the sake of explaining how/why to begin with.
I think the way I wrote my review really reflects how this game tried to tell its story... lmao.
My general opinion of tsumikui is mostly the same as others... meaning its a mediocre
long winded game that has the potential to be so much better but it has too many short comings.
Look I played/read many vn's this year but this probably takes the cake for being long winded
to the point I often took breaks 4~ hours a day may have been all I could take! add that some routes
took 5/6 days and sub routes 2 at most, been stuck on this for two weeks or so, 4 hours
is a fair amount of time but sometimes when I wanted to progress further i lost the energy.
This in general was so difficult to write a review of... I feel like I spend more time
writing my dislikes than being positive, there may not have been much I liked cept Shiou or Ren.
Maybe its cuz its Operetta or maybe its me... but its probably me lol buut could be the developers.
Despite the demo hitting my interest I shot myself in the foot by purchasing the full thing
because I knew about the monologues and TL;DR , I knew...

Story is about some stuff happening 1000 years ago and a curse been running till now.
The same people from back then get reincarnated, they have to deal with remembering the past
 which wasn't pretty, Kaoru was lucky to have lived a fairly normal life for 15/16 years though.
Thanks Tsukasa...
Kaoru has to kill 1000 criminals to undo the curse or else she'll die, at first some parts may not be
easy to understand but the further you get the more you'll know but honestly it tends to drag itself
out with wordy narration that goes on and on.. then suddenly I find myself looking away
after I pressed auto mode since its way longer than it should've been, poor execution? maybe.
Its the writers job to keep it interesting not bore people with unnecessary junk text. That aside
there's a lot of  talk about past self, morality and also angst, how can Kaoru find love while
having to deal with all this? don't forget the teenage hormones that run amock!
Well atleast the first route I did aka Shiou's handled this surprisingly well
but honestly Touji's was better in certain aspects even tho he's an oyaji. >_>;
Complaints aside the story is good but yeah... I just didn't enjoy sitting through TL;DR monologues.

Pro's
- Interesting story that makes you want to finish it all the way even tho its meh at times.
- Art, obviously looks great- CG's move and multiple sprites.
- Voiced heroine, if you don't like it you can turn it off.

Con's
- Long and draggy.
- Music, fitting bgm in most scenes but others are average, also tracks wouldn't loop
and certain sub character voice(such as man A) are loud...
- TL;DR, they love being detailed and narration should've been toned down as it too wordy.
- The slice of life scenes made this to much like a shoujo manga...
- The battle scenes are boring due to text dumps ruining suspense of it all.

If you hadn't guessed this is a story centered otome game if you're looking for short, fun or to the
point otomege look elsewhere, I only ended up getting this because certain aspects intrigued me 
look its not bad it just gets a tad draggy and I don't got problem with monologues but I do when it is
used to further delay the story at hand that's just poor execution if you the reader
 get bored and just space out from it all and/or close the game as a result.
The heroine is a bit too accepting of certain matters but yeah what would you do if you are
told you'd die if you don't consume a 1000 criminals other than that she's mostly great?
Kaoru will speak her mind and wouldn't mind rushing the opposite way to save a friend.
Sadly she's inconsistent re:romance she says she's not interested then later she's uh I may like him also she's not exactly ''strong'' just willing but she can't do much either. So just a typical girl!
I guess feelings can change but in some routes it was irritating imo.
Scenes are still long and ruin otherwise excellent action scenes with monologues
basically they love to *record scratch* *freeze frame* while shit is happening
delaying the actual action and ruining the scene with pointless narration/monologue. x_x
I guess you can go figure why I dropped quinrose after two games.
Uh so let's mention that while I liked that Kaoru had a female classmate to talk too
but some part just weren't interesting, in most SOL scenes I was like move on please?
They have this grand plotline but deal with it so casually half the time I am just like lol ok.
Take that as you will but I am done mentioning this, I think early on Tsumikui
has a typical shoujo manga feel where not much happens except they made it into an otome
in which you can go after another guy that isn't the main interest which is obviously Ren.

System's easy enough and not worth mentioning except you can rewind read text making
backlog jump useless, there's skip to the next unread too so yay this is surprisingly comfy!
Sadly they don't turn affection meter off for locked routes... just don't try to go for Souta
Kagerou or Ren when you can't or you'll be disappointed if you hit a roadblock.

In short... *non spoiler*
Me trying to write out my thoughts on this game.
From the demo I figured this would be a mixed bag of all things and it sorta was but not
particularly bad also I wouldn't say it was a kusoge even though at times it gets awfully close.
Tsumikui is a somewhat enjoyable otome with a decent story at the core, its fun to find out its story
which is carefully told to you in an enforced play order which was recommended by the creators.
The themes it covers made me a little uncomfortable at times, angst, hate, morality and more
like I said there's little time for fluff but that doesn't mean there is no sweet romance scenes
its just poorly paced. Honestly speaking it doesn't really stand out that much in what it tried to do
but that doesn't matter it still managed to be decent just a lot of things just could be done better
Tsumikui is an example of being too story-driven and not being able to make it all interesting
or better put make the most of its themes.
Fun character interaction? BARELY, boring internal monologues? YEP.
I partly liked how sometimes they make you think this character isn't important and then a route
later he gets his spotlight... outside of that chara such as Tsukasa despite them being great
are just there, like he's interesting but they just never use his character properly.
😢
 I am also surprised this wasn't an R18 in the PC ver because then things could get randy...
also a little scary but its fine the way it is I don't need them to put disgusting shit in badends.
Also while the CG's were beautiful they're spread out poorly in some part I wish there was one
yet nothing then suddenly near the end of the route a nice spread of them in a row. 😮
Not everyone gets the same amount either, my bae Shiou got the most.
Either way with each route I played I wanted to press on as each one I did hinted something
that's covered in the next thus somehow making it enjoyable to unravel each characters mysteries
there was almost no route that was wasteful each character played did play a part but whether or not
it was worth it in the end... saa some routes just weren't well rounded enough. coughmorihitocough

If you want a meaty otomege I'd sooner recommend Ken ga Kimi than this game atleast
its more carefully crafted and the common route actually had a point.
Here? only a few route felt truly well rounded such as Shiou not to mention, Morihito gets screwed
over in more ways than one and honestly had the worst route of all. I never liked him because
he was annoying and only truly stops his Sera obsession in his own in predicable manner no less. -_-
Well that ends my non-spoiler section, I honestly can't give it any higher than a 6/10
and I agree with a lot of other reviews on certain facts and  that Tsumikui isn't that great.
Definitely do not recommend unless you love Operetta's works or something and can stand
huge chunks of text monologues... going on forever and ever detailing stuff
purely to make it drag out which makes an otherwise short vn much longer than need be.

So now you ask is the vita port worth it if I played the PC ver?
Well did you really like the original and the characters, especially Kagerou.
Personally I do not think its worth 6000 yen for the exact same thing with just a bunch of 
after stories  that aren't that long to begin with and a semi-new route unless 
you really like any sort of new content for a particular vn you liked.
If you haven't played PC ver and have a vita then yes go for it if you like longer otome games
I can't gaurantee you will like it but who knows! your opinion could differ
but if you never cared for Kagerou or didn't like it that much give it a definite pass. 

Playorder: 
(This order was recommended by the writer and makes sense, Ren is locked till last so no choice).
Shiou > Touji > Kagerou > Morihito > Souta > Ren.
Kagerou finishes off the Kuga arc and Ren the concludes the whole past arc.
This probably the one and only order you can even take there's really 
not much room to order it the way you want.

Character rambles after the jump...
There be spoilers, minor or major below so tread carefully but there won't be any summaries
 as this game is too wordy I doubt anyone will ever do it... its just too much really.

Tuesday, June 27, 2017

Shiro to Kuro no Alice - Review

 Game: [白と黒のアリス.]
English title: White and black Alice.
Genre: Otome Game Visual Novel.
Developer/Publisher: Otomate/Kogado studio
Platform: PS Vita.
Release date: 2017-06-8

I know that this is like the umpteenth Alice otome game but I was motivated it to get it
and I was mostly interested in Luna's side but that doesn't mean I won't give Airi a chance.
I also figured Shiro to Kuro is otomates biggest entry this year? I mean compared to other titles 
they don't have much this year except a bunch of FD's and this looks the most interesting to me.
Its also funny otomate came up with this after quinrose's demise and got former staff 
like Hisano to sing the opening theme and the mangaka who did the Alice no kuni manga's
adaptation to make a web comic from this, btw I haven't bothered with that so I am going in blind.

Pro's
- Interesting world.
- Decent volume, not too short nor too long.
- Characters are likeable but depends on taste.
- Art is amazing, music fits the scene.
- A skip to the next choice feature (God Bless).

Cons
- The overall story is scattered, one mistake in playorder ruins it even more.
- Too many interesting tidbits are shoved into unvoiced bonus stories/letters
most likely to prevent routes from getting even longer.
- It would be better if the heroines were voiced, since at times they meet they'd have
normal conversations which is just odd when others around them speak.
- Landmines... Airi's side is full of them.



Airi left and Luna right, look similair? they're twins duh...
System wise its typical VN stuff but there's two heroines Airi and Luna who like at norn9
have three romanceable interests so let's go over them real quick to avoid confusion.
After the prologue and common part of each girl you'll be able to select a route
which is of fairly decent length it never felt that rushed it really takes its time
but honestly there might be a couple of boring moments here and there.
  Since otomate is stupid this time and didn't give us a recommended play order 
I went in blind and uncovered a whole plot behind the scenes on my first play.😅💦💦💦
Oh good joy otomate you even delayed this game but it was too hard
to give us a recommended order or put an enforced playorder?oh well...
Okay each route still has its own fair share of spoilers for you to find out which
is totally normal but its mostly selfcontained character stuff, one thing is for sure
you won't find out everything just doing one route nor is there a real true path its just Snow
having the best story conclusion so it should be done last if you care about that.
 Minette's route is most disconnected from overall plot so best to do first and well Rain was pretty painful early on but made more sense at the end of the route so best to not do him too late in your play order. Nello ahaha he's fine midway but watch out for landmines! definitely not last.
Jack route was super enjoyable so that's why I recommend it for last even if
Snow's black happy end is arguable the best in terms of story completeness.
Feel free to decide your own order but I think this works?
I recommend this order:
Airi: Minette > Rain > Luna: Kanon > Airi: Nello > Luna: Snow / Jack.
 
 White side: Airi - Rain, Minette, Nello.
Black side: Luna - Snow, Jack, Kanon.
Airi is the heroine of white world who is a candidate for the next queen because
her blood will save the country of black, Luna the current queen and heroine of black world 
suffered a coup'de etat after sentencing someone which was seen as too cruel
so for her own safety (and sanity)Luna was forced to flee to the white world 
while Airi is forced to take her place in black world note that despite Airi following
Rain on that rainy day at that point she doesn't want to have anything 
to do with the queen stuff and will actively ask people how to get out, of course Luna 
wants nothing more but to go back to black world but goes along with Snow
turns out they throw some magic and Luna seems to fit right into Airi's place... 
Well they do look alike since they're twins after all.
The two do need time to adjust to their new environment and Luna is really
clueless about seemingly normal stuff, OK you get the basic picture now lol.
 There's also some caste system and blood sucking mechanic like the guys from white side
get a boost if they suck Airi's blood and on the other side Luna needs to suck the guys blood.😓
Of course Luna also gets her blood sucked since ... because uh plot?
Also since the guys are no vampires how do they actually bite? since you know lack of fangs...
Before playing I thought otomate is grasping for straws here 😥 but whatever let me explain
its definitely not just fanservice dialover style like for example when Rain got injured
Airi cut her own finger so he nibbled at it so Rain could regain his strength.
See its important to the story so stop complaining its just fanservice...
here come the blood donation jokes by me making my way through the routes. (just kidding)
Sadly I don't like the idea of biting a guy... let alone bitten by them... so its a miss for me. 


Minor spoiler in the next bit so feel free to glance over this.
 However there was one bit in Snow's route that irked me, anyone sensitive to self harm of cutting
themselves may want to need this warning but Snow's so sweet of stopping a selfish Luna
wanting attention or basically forcing him to drink her blood even if he said no.
The negative bit there might be easy to over look, still I had to mention it because sensitive topic.
end spoiler.


Like with all otome games you don't have to like everyone it all depends on personal taste really.
Minette, the mysterious flirty guy who showers you with affection and definitely not shady(he is).
Rain, the mysterious cold and distant but definitely doesn't mean to be...
Kanon, the sharp-tongued tsunderella.
 Snow, the caringly sweet and gentle type.
Jack, the shy yet cute type of guy who obviously is interested in the protag.
Nello, the two faced guy but totally a good boy atleast you'd think.

The only thing otomate seems to have recycled is some aesthetic from code:realize do note that
I am mainly talking about the text box here so don't misunderstand me.
Other than that everything looks nice and art in general like backgrounds are all pretty.
It seems they had a lot of budget, plenty of side characters and routes do not overlap
with others so all is good! but the mouths do not move, honestly speaking this is no big deal.
It also has its own save/load screen and I do not remember many VN on ps vita
that actually have a unique save/load screen except maybe Karin or some of Rejet's games.
Its nice to see otomate break the mold from the old see-through save screen
but to me it seems a possible english release with pc port is inevitable now.
(I hope it happens... along with Tierblade of course.)
The gorgeous save/load screen.

Well here is the opening movie...certainly has its charm.

The game is relatively short paced, most of the time there's ALMOST no boring moment
except the court and some school scenes but yeah the reason for that is obvious really.
Sometimes it does get longer than I thought it would be, some ends are short yet others are longer..
This only really got on my nerves when I was on Minette's because I wanted to be done, lol.
It is of decent volume routes should be around 6-7 hours or more, I guess
if you count the other ends its a little longer in the route but I never change the speed
of automode since if its any faster I can never read it before it moves on to next line -_-
I think Nello's route was definitely the longest out of all? maybe cuz prologue.
All this depends on reading speed but this should be the average either way nothing felt rushed except
some endings, this visual novel was deceptively long or longer than I had thought it would be.😅

In short...
For those wondering if Airi will be disappointing or dumb as a heroine the answer is I can't truly answer in the common route she has a surprising proactive personality of wanting to go back
but she's a little meek, too pure and too accepting of the guys flaws in the white routes.
One could say she has the worst love interests and she's the average good girl etc.
Some may find Airi generic though... and I guess she is compared to Luna.
Luna on the other hand turned out to be really cute since she doesn't know a lot of normal things
but she's still an oujou-sama and won't hesitate to speak her mind most of the time
but she could be a little selfish or bitchy I guess but its miles better.
There's a fair amount of mystery, just do not do Nello's route first! nor last
or else you'll be left with a bad after taste that probably will ruin it for you.
 Each route is fairly self contained but Nello has a good chunk of a sub plot that runs in the background but who the bad guy is slightly changes depending on route.
Some parts are slow at first but there's enough going on that shows the heroine
 and the boy of your choice get closer which all in all was enjoyable considering length.
The time the two spend together was charming even tho there's not much else going on untill
x character comes in to remind you of stuff, which in some routes ruined the mood but yeah story.
In the end it balances out, for the most part the scenes never really drag still there are a few where I was like oh come on get on with it, I guess each vn may have a couple of boring moments and shirotokuro is no exception. Atleast we get to choose the guys right after the prologues which is a
blessing really, said prologues are there to help decide who you go for but I still think
this game would have benefitted from some sort of restriction for available love interests.

Its also nice Luna has girls to talk to about stuff like guys and more since she
is totally clueless about most stuff which leads to some hilarious scenes.
Sadly with Airi that's not so much the case but she used to do that all the time...
honestly its sad Airi literally gets the worst boys.
People who like alice related things may even enjoy it more, there's more than one
outcome to the routes and variations on some endings depending on choice
either way I can recommend Shiro to Kuro no Alice, its interesting in its own way
but no replacement for Heart no Kuni no Alice., this is probably otomate's biggest release
this year next to chouchou jiken & not counting sequel/FD, they really don't have much new title.
But if I had to be really honest only black side was worth it for me...

Monday, May 29, 2017

Tsumikui ~Sen no Noroi, Sen no Inori~ for V - Demo Review

Game: [Tsumikui]
Genre: Otome Game Visual Novel.
Developer/Publisher:Operetta, Dramatic Create.
Platform: PC, PS Vita.
Release date: 2017-06-29

Well time for another demo because its still a while before the games I am interested
 actually come out and me is bored... so let's try this and well it wasn't so bad at all.

The theme of Tsumikui is sin and reincarnation... and naturally
I was more interested in the past than the present.
Kaoru is a cute heroine but her past self way back in the heian-like period did something 
terrible and its come to haunt her in 20XX aka present time.
Kaoru is quite like a typical shoujo manga heroine... the daily life parts are nice
but honestly they are surprisingly draggy and TL;DR as the game did not pick up untill 
like an hour of highschool chitchat that barely had any importance to the plot except some moment
halfway through when bad people get brought up and Kaoru almost has a heart attack.
Atleast Souta was cute and I get they did it to show that Kaoru's life 
is not going to be the same but it could've been shorter?
It seems that this game mixed some things I like and things I do not like
and executes it in such a way that early on I was basically meh half of the time
but I admit when things picked up it did get better, even if Ren was a little
abrupt in that one scene, he did eventually explain what was going on
and eventually Kaoru is like please help me get out of this mess and well 
Ren is more than happy to help her cannabalize the souls of 1000 criminals
to undo a curse thats been running for generations, if she doesn't do this she'll die.
Of course its not going to go smoothly but that is expected, Kaoru's normal life is shattered
after finding out she's the reincarnation of Sera-hime and she's now being led 
on a cursed path she may or may not find happiness on.
Even then Kaoru needs a little time... because killing people even if they did bad things
doesn't feel right to an average highschool girl like herself but Kaoru is no doormat
she just needed some time to take it all in and is willing to fight for her life.

Either way the demo is of fairly decent length, you'll get to see all of the main guys
but early on you're only spending time with Ren plus they have the nerf to cockblock 
Ren's route behind SIX other guys! sweet mother of Operetta why you do this?!

Pro's
- Interesting story.
- Voiced heroine, her voice is ok, if you don't like it you can turn it off.
- Art, there's moving CG's too.
- Music, fits most of the scenes.

Con's.
- Pacing, TL;DR.
- Two main characters are completely ignored and treated like side characters.
 --------------------------------------------------------------------------------------------------

Wednesday, May 24, 2017

Gakuen Club ~Houkago no Himitsu~ - Review

Game: [Gakuen Club]
Genre: Otome Game Visual Novel.
Developer/Publisher: Operahouse/Dogenzaka Lab.
Platform: Mobile, PC, PS Vita.
Release date: 2017-2-19 (English)

No one cares about this... but whatever since there is no otome game that's on my list to import
till june I decided to pick up Opera house's other otomege in english and well I mostly
expected another so-so experience since it used to be a mobage afterall and I wasn't far off.
This was originally called Campus Nightlife but they changed the title back to the original and I agree
its much better but if they wanted a proper english title Academy Club would've been enough.

Pro's
- Characters, do it for them as most stories are worth it.
- Art, Melo's art is as beautiful as always.

Con's
- Overall plot is bland but it works I guess.
- Music's meh, definitely not a selling point.
- Copy Pasta.
- Not many choices and they don't matter much.

While I find Gakuen Club to be much better than Charming Empire because the characters
atleast exist outside of their own route and get properly introduced in the prologue
which overall made a much better introduction but other than that it wasn't much better.
 The heroine Akane Koizumi is a goody two shoes, she enrolls at a school after her father got a
promotion and somehow has to be that woman to stay in the kitched after finding out about the secret club.
Here it comes... all the guys are in this secret after school club to get to first place for their personal
wish granted, they need to be popular and cuz they so handsome all the girls squee at them.
If you were expected fun stuff like ouran highschool host club you'd be disappointed, there's
really not much comedy but I liked a scene in Renji's route were Wataru scolds him
 and the heroine, either way from the first route I did I figured all the guys have a dark secret
of why they're doing this, which you'll only find out in their own route and that is perfectly fine.
Either way I found myself slogging myself through the first route I did in this game(Sakai)
 to the point it took me 3 days when its really not that long maybe its because
I don't like school settings or maybe it was the annoying setting and screaming fangirls
but I am glad said fangirls are relatively tame in all of the routes.

Overall I think Charming Empire was still more enjoyable to me, Gakuen Club did some things
better as all characters actually exist outside of their own route but that's where it end.
Charming Empire had choices every chapter... Gakuen Club only had a few
and well they don't matter much story wise they only determine the end as it works
on some kind of point system, not getting enough will get you a normal end
but it not hard to get them right, so its a comfy system nothing rage worthy.
It took me two routes before I found one I could fully enjoy... maybe its
good that I got the bad ones out of the way without realizing, lol.

TL;DR
 I only recommend Gakuen Club if you're dying for another otome game with a decent translation.
Granted I saw a few errors but I didn't find any issues and compared to the dumpster fire
that was taiali's so called localization atleast Charming Empire and Gakuen Club are definitely
more worth your money!(on a sale) also you really shouldn't think about buying taiali in english
not even as a joke, the whole thing was a scam from the start so many warning flags
yet that company took advantage of the one chance we gave them.
Either way the route I liked the most here was Saku's. it was also imo the most well rounded.

Thursday, May 11, 2017

Side Kicks! (otome game) - review


Cover is ok but could be better...
 Game: [Sidekicks.]
Genre: Otome Game Visual Novel.
Developer/Publisher: Toybox inc, Extend.
Platform: PS Vita.
Release date: 2017-3-30

While I originally had no intention to play this because it reminds me of SA7 and lol
 even the heroine has precog... and well its not an excuse to fangasm this time so why not?
That aside side kicks reception was very positive so I ended up buying it...
and well it wasn't bad but I wouldn't call it a masterpiece either its just good at what it tried to do.
Also lol there wasn't any other otome I wanted to buy till June so this fit in the gap quite perfectly.
I don't really like modern setting otome but I still think the selection of guys is good
but to me there was only one that appealed from begin to end, I guess my sixth sense is at work here.
Sorta sad... because I couldn't fully enjoy the first four routes but that doesn't mean it was bad.

Pro's
 -Interesting story and characters.
- Setting.
-  Art&Music.

Con's
- Too many choices that amount to nothing.
- To get to the real truth you must do everything... but at what cost?
- They couldn't decide how to balance the mystery and otome parts.

The game takes place in sakrada in the USA, I have to admit this is refreshing
instead of taking place in japan like most do but they all speak in japanese!
Yeah OK it a JP game and well a lot of fiction have that problem so who care about that.
At first its also pretty hard to notice this is an otome... it has so many things
that make you say what am I playing again? also some parts are a bit too detailed
which make me wish the focused a little more on the otome part.
It also noticeable it had very high production values, the backgrounds move.
in certain screens when its evening there are pretty lights which is nice to watch
and the music was very fitting I never was inclined to mute unlike WoF.
While the audio quality was great certain characters were too loud so
I had to lower the voices of Chika, Rico, Kurumi and Tsubaki somewhat.
The art was pretty good too even there are some slight derps here and there but maybe it intended
but considering the artist mostly did bishoujo/hentai work its understandable still
he did a good job because everyone was charming, esp Nora!
System was comfy, ain't got issues and skip to the next choices saves lives but I found it
weird I couldn't use it in certain segments even tho there was nothing new
maybe it was because there was a movie segment coming up.
Unlike Oumagatoki ~kakuriyo no snoozefest~ Side kicks! actually managed to be
more interested but it still suffered from the same issues, characters I can't
care about and episodic side story problem with too many choices etc.
 Regarding romantic interest its an incompatibility problem with myself don't let it bother you
I still find them likeable but personally except one guy I am like nope.
Sadly the chapter one plot was a bit predictable to me... but still interesting, it took a bit of
 a dive in episode 2 but it was still good overall since it goes into the bonds of the team
and that being part of the gang isn't all sunshine and rainbows, they put their life on the line.
In the end it did turn out to be something like CSI oh well you know the stuff
they show how they work as a team and if someone ain't there it'll fall apart.
Everyone got properly introduced and it made me curious but at times it was really
hard to see any romance since they're just good partner with some romance at the end
its like they forgot to shove in the otome element in some route like Shishiba. -_-
 I feel extra sorry for him because he knew she may have liked him...

I honestly love detective stories but compared to say collar x malice it was a disappointment.
Sidekicks is like Eikoku Tantei Mysteria and has the same problem as
over half of the routes do not bring you closer to the actual truth, mind you this is fine
but I think CxM did a better job at crafting it together since everything made sense in the end there.
Either way unlike Ayaka(SA7), the heroine of Side Kicks! Inori was actually more mature
she's 20 and fit right in the precog dreams weren't immature like we won't  have Inori derp
and have fangasm dream about the guys but sadly she didn't really stand out that much and
well I guess she was great for being able to do stuff when it comes to it but in the end
those precog dreams are just you know dreams there's nothing else to it, she was born with it.
Unlike the boys Inori has no interesting past she's literally just a typical girl from the streets
and due to the team figuring out her ability is useful she gets to join but
what about her parents? friends?! previous job? the game doesn't go into it
so apparently it doesn't matter so why should I care? the writers sure didn't.
Due to the above Inori is perfect self-insert material... and no its not a spoiler
since not even the game goes into it, Inori's just lucky I guess.
Next the million choices of that amount to nothing... like is it really going to matter
of picking the same dish as Chika or Hibari are having to get on his route?!
Also why is bloodtype supposed to matter?! who even cares!
I gotta admit I did enjoy the banter about them trying to choose a name for the dog...
but I didn't exactly like that the name of the dog is determined by who's route your on
since some guy is terrible at making names, looking at you Rico come on kitty? oh god no.
Also Nora get out, I may love you lots but he came off as an ass in that scene but 
to be fair all of the names for the dog were terrible, IIRC Shishiba's was Jinja(shrine)
okay maybe I was too hard on Nora but like... seriously naming the dog after yourself GET OUT.
Anyway before I forget what was even the point of Shisui's character? 
like his entire purpose is just to narrate and be cool in general.
''Come with me if you want the truth'' oh lol... you go and say that but storywise your entire
character didn't matter! do they intend to follow up on this game? but what about ____ then?
Oh well whatever they do I don't really care in the end SK! was a decent game in my opinion.
I guess I could say nice try toybox/extend but... some route it could've been better and this game
 still has routes for the sake of having them aka Chika/Hibari/Shishiba but it wasn't bad or anything
if fan of detective drama this is going to appeal a lot more to you.
For me this was one of those otome games where I only really like one guy and felt
 incompatible with most others, I can recommend it if you like detective stuff such as 
Eikoku Tantei Mysteria or Collar x Malice.
7/10
No more and no less, if I was really harsh it would've been less but then again it wasn't bad.
Again its recommended for those who like crime solving or else this
game will just bore you away but don't expect too much.

 There was one fatal bug in chapter 2 when they show you the paper with Tatewaki's plans
the game will crash so I hope you saved frequently or else you'll have to force skip your way back.
Other than that there were no bugs but its funny how they never patched it
 but I heard they're working on it now so no worries but man its been almost 2 months.
Priorities what are they? Extend sure doesn't know them!

Typical ramblings after the jump, spoilers beware.