This is probably the only JRPG I like enough to bring it back and write a little about it.
The PS4 port will include all DLC content so this will pretty much be the definitive edition
as they will even be enhanching it and add improvements such as being able
to retry after event battles which imo is a god send especially in chapter 7
since you'll be unable to save for a while at the end of it.
The other is making Rinna's AI smarter... well I usually ended up playing as her
in some battles late in the game because it did suck and also take care of my party members. (lol)
There will be a new mode which will allow you to recruit Jenius and Excela at the beginning
I do not know if this will change the story since it would require rewriting the whole game
so I doubt that... its pretty much a wait for more info. They'll also be using a new OP
but if I had to be honestIy prefer the old one more like I feel they only made it for the sake of
this port, when I look at the old one as seen at the end of this post the new one seems messy visually.
I hope it will be localized, the director seems to want to do it since he commented on it
but if they do they'd probably use the PS3 box art or atleast I hope so...
The limited edition will include:
Game soft.
Art specifically drawn for the box.
Shining magazine fanbook.
Drama CD: The days of the dragon knights.
Theme Song CD: Eien Iro no Aria.(Aria of an endless colour).
I am not mad it includes all DLC content, all of that back when it was released
was so expensive I wrote about how much it would cost you if buy it all
and well that would be the price of another game but over time they even
put discounts/sales on it which was nice, can't help but mention it
because not many people probable knew about that.
Now people can enjoy the game in one piece (and at higher FPS if you care about that).
Personally I really liked Shining Resonance even if its very much a cliche JRPG
but atleast it had a great cast of characters that join your party and not just waifus, guys too
heck you could even let Yuma date the guys and they had an ending.
I liked the art as well, a lot of people hate on tony take for his same face syndrome
but boy if they knew how many other artist have the same problem... just wow.
I remember Lesty who early on was pretty much an ass, being rather gay towards him at the end. 😂
Most of my favorite RPG's tend to have a mix too much of one side is bad(imo)
I mean even in otome games I'd prefer there to be girls that aren't antagonistic towards the heroine.
The story isn't perfect... nor was the gameplay, its pretty casual and thats fine.
I liked the game enough to buy the soundtrack and art book on release like even
Kirika,Rinna and Excella's figures! nothing against Sonia but I didn't like the one they released
sadly they never did release a figure for Marion... guess she's just not popular
if anything I found he past the most touching and she could be very powerful in battle.
I guess that mini review concludes this post... feels good to write something positive in a while.
Well I bought the english version... since I didn't bother with the japanese version
and wanted to try it since I passed on other localizations this year such as Pcube
or CxM, I already played those and not buying something twice
that aside it seems it would've been better for me to pass on this.
The setting seems strangely similar to a certain anime... as for our dear heroine Rinka
I haven't exactly heard great things about her and can be quite annoying so before I started
I hoped she wouldn't be that bad but alas, the story is about life and death
and she ended up being quite an annoyance on my first play.
Pro's
- Characters... even the side ones have interesting backstories.
- Gorgeous art and catchy music.
- Interface.
Con's
- If you expect an otome with a solid story and unique individual routes look elsewhere...
- Bad/good split was pointless.
- Short, some routes may leave to be desired coughShikishimacough.
- Copy pasta, after a few routes you might've just seen it outside of character stuff.
- Protagonist in general, no backstory either because apparently her life was that boring.
Saw other people have mentioned that the font of the text seems kind of an odd choice
which I agree with but in all honesty its not that bad, its surprisingly easy to read for me
but maybe for those with eye problems it can be an issue I guess.
The localization was overall pretty great?! for aksys standards... very little typos but its sad
that this had to be the one that was given extra care except for the following
you might want to skip reading this its a minor spoiler. White Mask's family name... its not shou but iku like, he even says Iku I know translators can't hear this but how did they mistranslate this?! maybe they thought lol... Iku is pretty odd so let's roll with Shou *tilts head and rolls eyes ...its a key aspect of his character like how did the editors not realize this! and like it was at the end of his route which out of all I enjoyed a bit more, sigh
thank you aksys games for completely ruining the meaning.
Next... the font or a name is the least of your problems, if you don't know a lick of japanese
soul touch scenes could be a problem. Thing is they don't have subs
so the dude would say stuff and you might not be able to understand.
Its just lazy you know? they should've added text boxes but they didn't
I can understand japanese so I get by easily but other people might not. >_>
System, standard VN stuff such as choices, some map movement and you apparently get
the choice to join the disciplinairy commitee or a group of odd balls fighting against it
some routes are only available if you pick a certain side of course.
You can pretty much play this without a guide, its impossible to miss stuff or get lost
and to get bad ends just touch the spot he doesn't want to be touched.
Well the common route was very simple yet informative, I liked the introductions
and most of it didn't feel longer than needed it all was quite straight-forward but
there is just so much shared throughout the routes even if you join the other side
the writer really didn't care to give everyone a unique route, a shame... Art... despite setting its colorful and different than most otome games, I sort of liked it.
the BGM seems to fit the setting as well, no complains and a catchy OP by nano.
Here comes the ranting...
This... is a depressing game but I found Rinka's entrance to be not sad at all?
I can't say I liked the heroine in general either I know she's supposed to be this girl
who has never suffered in her entire life but still got by but because of her constant negative attitude
in the first route I did and her lack of actual backstory/development I just shook my head.
If I liked anything about her it would be her design, she does look adorable but that's it and
part of me should be able to relate to her but I don't think I want these type of otome game heroines. Just so you know I tried to like Rinka and find positive traits, she had little of it.
I am not lying when I say she does not have much of a personality and just goes with
the flow of things in some routes the whole I am empty thing is more annoying than others.
Rinka doesn't really have much of anything, no interests can't fit in and is easily jealous of others
but she doesn't do much on her own, instead she brings herself down time and time again
if I hadn't done Higa's route when I did I probably would've raged quit but weirdly enough
after his I did a disciplinary route and Rinka was a lot more tolerable than most bad apples routes!
Does being a good or bad apple mean much in Rinka's case? not really just another perspective.
I wish we saw knew more of Rinka's life though... it can't have been that boring
like did she have hobbies or friends? she didn't because she can't fit in. Early on she says she wants to return to her everyday life but to what exactly?
Well apparently she does like cute things like the gothic girls dress... but I guess Rinka being passive
makes it easier to get into her (like self-insert) I just wish she wouldn't be so negative is all like in
bad apples routes she's wahwah i'm empty I haz nothung! yet in disciplinary she thinks like a proper
human being and mentions having tv,manga and games would be better wow... the difference.
I too can get real depressive and say I have nothing... but i'd see something in my life
that would snap me out of it, can be as simple as a material thing.
In truth there are people who really have nothing but those prob wouldn't be playing this...
depression is not fun, still BAW does a bad job of showing it atleast for Rinka's case
because some of the other side characters are much better written.
Also mostly everything goes her way because somehow she's not limited like the others
because SHE HAS NOTHING and somehow this empty shell manages to heal
all the guys problems too because who else possible could, just because she is warm and gentle
on the inside which makes the guys comfortable for some reason! everything makes sense now right?
In all honestyits amusing how Rinka knows her own flaws and doesn't do much about it!
No... the problem is she doesn't get many opportunities for that because the time for that
went to the sub characters and the love interests. I didn't even understand why some of the guys
fell for Rinka... maybe its because she's a natural good kid with an empty heart of gold
but is just so insecure about everything and somehow when she sees people in their weakest
moments she racks up the courage to help them if that ain't mary sue-ish idk what is. >_>
I found myself the most frustrated with Rinka in the bad!common routes because its the same
just with a different guy at your side and then the fact the routes themselves are so short
it becomes almost unbelievable in terms of romance coughShikishima&Satorucough.
Honestly I have never seen an otome game heroine be more pathetic than this atleast she has more personality than the protagonist of AMNESIA... yeah I went there because even if Rinka is irritating she does grow and you know actually talk outside of choices. IF ONLY they fleshed out Rinka more so that she got proper developmenttoo but alas
Rinka is no Cardia Beckford, if anyone gets development its the guys heck even the side characters got more development than our dear protagonist.
A protagonist can make or break a game, clearly this one is breaking it for me
because a narrative can only be as strong and/or good as the person at the center.
When you think Rinka gets better she gets worse again, this sort of repeats and then
you do another route also yeah she is special, most otome game heroines are
but with Rinka I just wish they actually fleshed her out. >_>
Also there are hardly any choices except as to where to go and whether ot not you do
the soul touch thing depends on which ending you get, this combined with Rinka's personality
going with the flow never improving cept a little at the end just makes it worse.
Maybe its because she has nothing she can take in their problems but in reality that's not the
way it should work, I found Rinka's character to be quite shallow compared to everyone else.
If its supposed to give people struggling with depression a little hope then
it might have done so in the worst way possible, atleast flesh out your protag please. If anything this game shows even if you have barely anything you can be someones light...
Okay that aside on my first play I did like the mystery aspect what little there was
since this is not the focus of the game nor was romance btw it was just shoehorned in in some routes.
So yeah at NEVEAH gakuen those that died early get another shot at life if they get expelled
or join the cycle of samsara if they graduate but for that they have to let go of everything.
Bad apples are people who don't follow the rules of this school and then there are the
people of the disciplinairy commitee who try to make sure everyone follows the rules
and try to correct the bad apples, huh this sounds awfully like angel beats! they even had a freaking
concert, lmao I think this game may be better if you are not familiar with that franchise. >_>
Its up to Rinka(or better put you) to decide to be a reject or a goody two shoes... not that it matters.
In some routes like Higa's I'd say the romance was believable but whether or not
some of the other guys are is a whole different matter entirely. Also trashy sugitan and creepy koji yusa sub characters, check...
So now to the important part do I recommend it? Not really but if you are in desperate need of another ENG otome then yeah go for it.
I am not even sure what I liked about this otome game as a whole... but I think
the one thing that shined are the characters even the sub chara's! but as for the whole
war thing may have been a bit overhyped I guess, because neither side goes THAT far.
The story well... after two routes you might've just seen it all since it stays the same
no matter what guy you go for the only difference is scenes with him and his past etc.
Outside of the characters past, I still found most chara's to be plain except some of the side
characters like Naraka for example imo he was a great sub chara.Also there are no real individual
routes so if you thought Code:realize was great for having a unique story for each guy
then you'd probably be disappointed here by the amount of copy pasta to the point by route four
litte amazed me. I've played lots of otome games some also have content that just repeats
no matter what but then something else made up for that, I can't find that here.
BAW has some touching moments which could make you think about stuff but that's it
I hardly found much to be memorable it pretty much focuses on the characters over anything else.
Rinka needed more development but if I think really hard it wouldn't have worked in another way
that aside I need not repeat myself to how much of a disappointment she was for me right?
Yeah sorry I cannot fully recommend this otome game when the protag is literally an empty shell
from begin to end- the only thing that helped her realize her purpose was the guy of her choice.
Don't want to be that person but the guys aren't that interesting outside of their (sad) past...
nor is the otome part that satisfying, in other words imo this is a mediocre game.
Well that ends my probably spoiler free section, I recommend to not read any of my
character babbles if you want to play the game yourself because I did wrote done their past
so there are definitely detailed spoilers of stuff including the endings.
Like I promised I finally finished up the last route in the game a couple of days ago.
I don't think anyone even cares for this anymore and I don't see otomate bringing it back and port...😅
This game is based on journey to the west and basically this is Otomate's version of it
so even if you're not familiar and here for the bishies and lolz you're still good
but some familiarity would be better to appreciate points others would find annoying.
Like I am not a saiyuki fan I was interested in the shinsetsu series
so I found myself a copy on ebay for about 20$(each) along with its FD and L.G.S
because why not have some otome with chinese folklore?
So this became my backburner when I didn't have anything better to do.
Let's just say it was nice to kill some time with it because it was mostly fun but some aspects
are a pain in the ass, not wand of fortune bad but I never look forward to common route here. Most of my thoughts are just me raging about the boring ass common route.
The story in most route was average and it only shined in Gokuu's, also due to me
taking breaks and play over longer period of time I do sort of become attached, I don't usually
play two games at once but this game is perfect for it, its not really that long either there's just
a lot of content that adds up, in total there are 26 endings 6 are good ends other are
gag and bad ends, atleast the way this game is designed often makes me say ok enough for today. 😓 Also just so you know this is NOT an easy visual novel language wise. If you want to invest in this I highly suggest getting the FD as well, without it the original game may feel lacking in terms of romance because some routes just weren't well rounded.
Pro's
- Likeable characters.
- Comedy.
- Art, its on psp...everything is smaller but still fine.
Con's
- Takes too long to get started with episodic common route filler even then
it focuses on story/chara/lore with romance as bonus.
- Game pretends to have a serious plot then it drops some deus ex machina and all is well. >_>
- Music, ye olde idea factory bgm... it was below average at best.
-
The first OP well... I didn't like it that much at first but it sorta grew on me like
its surprisingly cool and fits with the first half of the game.
Also yes it did sound like crap the first time I heard it and the 2nd OP by Mao is much better.
Honestly speaking the first OP to some extent sounded like something from a 90's anime
to the point the 2nd OP was a blessing to my ears.
System is typical visual novel stuff and its mostly the comfy type so no issues h o w e v e r!
During the first half of the game you have to select a location on a map to go to and choose
which guy to help the peasant, this is actually the worst part because its boring as hell.
The guy will tell you in the baloon if this job is for them or not but still recommend a guide
for the endings atleast because getting them all is cumbersome.
The name of the heroine is fixed for obvious reasons, so you're gonna
have to deal with getting used to the role of Genjou Sanzou.
The common route is told in episodic story like an anime and imo its fun since it really feels
like you are on a journey to somewhere but not much of note really happens. >_>
They also love to shove an OP and ED in for the complete anime-like experience!
I found the post credit previews of what's not going to happen for the next chapter to be hilarious
atleast the first time through after that its just skip it.
~
I shouldn't even need to write this but...
The heroine Genjou Sanzou is a monk, she'll know when to put her hetare companions
into place when they are unwilling to get shit done or fighting with each other.
She's apparently the reincarnation of this Konzanshi person... ow well that all u hear out of me here.
It would be so much better if she had a sprite next to the text box but alas...
As you know its based on Journey to the west, the heroine is destined to go to Tenjiku
and save mankind, a lot of shenanigans happen along the way some fun and some bad
her only flaw is that she wants to help everyone she meets along the way...
thus making the game longer than its supposed to be that aside I think Genjou is the only
sane one and that putting up with her companions is half the journey...
Without the side tracking each chapter is actually pretty short? if it gets on your nerves
just skip the dialogue when helping peasants... Otomate's really knew how to add
quality padding that adds nothing to the plot so yeah its a call-back to that one anime.
Even if it seems useless and adds nothing to the actual plot the only
thing that is important about it is if you don't help people you'll just get a bad end
because the peasants will give you some magical rock piece as a thank you which you need.
Nice design right? they should've made the dialogue more interesting and not the typical
Anatatachi wa tsuyoi watashi o TASUKETE onegaishimasu, cue Genjou forcing her harem
to do just that. Helping people with random shit that isn't even interesting to watch/read
because on 2nd+ play I did more skipping than reading. ( ´_ゝ`) Well atleast if you finish the game once with normal end you get a handy dandy skip chapter1/2 option but I wish we could've skipped helping those peasants cuz its been there done that once is enough but no you need to do it like six times to get to the routes not to mention each chapter plays an op/ed ad near infinitum for fullcomp.
This games length is average and the above made it seem annoying but atleast I had a few good
laughs here and there in the more boring parts so I can't really complain that much. 😌
This otome game is best played in short burst, the chapters itself aren't long and like I said
before they have their own OP and ED, its easy to take breaks and do something else. Just so
you know I never had that much fun skipping through the common route cuz there's too much fodder.
Once you latch on the route the OP changes like for example the common route
is season 1, a character route is season 2, the latter is actually the good part of this game.
I just recommend that your first play is a clean up fest consisting of getting random endings
since some CG's of the guys only unlock on a second play so may as well try and get the most out of
what this game has to offer, then on 2nd play you can do routes without fear of missing something.
Unless you're absolutely dying to romance someone I guess just do as you please then...
but in all honestly I found the romance to be lacking in most routes because it focus more on plot/lore
which wasn't bad or anything just a little boring but I figure this is because its an old game.
There are also many endings but over half of them are gag/bad ends.
I don't think I can explain how this game works any better than this lol.
One of the many bonus CG's you get for clearing their routes, too bad you have to survive a massive text dump first.
Overall its a fun otome game but can't really recommend it if you aren't interested
to re-enact the journey to the west in otome fashion, or don't like chinese fairy tales
it has a certain charm to it that makes it even more worth it if you are familair.
Some people may even be put off by the character designs or genderbend Sanzou
so S.Y.K really ain't for everyone, that I can say with certainty.
I wouldn't say the plot was fantastic but its there and its decent but it only really shined in Gokuu's
and Ranfan's routes. At the very least most of the story in everyones route was unique
but some things will never change and like I said most of the good stuff might be in the FD.😓
This isn't really popular and I can see why... its a pain in the ass to play
like I only did so when I had nothing better to do but if not, lol.
I mean the characters are likeable but after one play you have the common route... to skip through
its great to come back to every once in a while and see everyone again but I just never looked
forward to the first half point and click adventure of saving peasants.😅 At the end of the day I can only recommend to fans familiar with the themes and/or are interested enough.
Its 2017 and I am sure you can find better otome games worth the investment...
I can't say this was all that good at all and well just look at my pro's and con's again to see why
if you don't want to sit through more of my ramblings, lol.
Any play order is good except don't do the latter other end's 2 such as Kanro no Yume
that are knee deep in Gokuu's till you are actually ready to do Gokuu right after it.
Not recommened to do Gokuu's route too soon or you'll be spoiled making most route look
self contained that said the order of Gojou/Hakkai/Gyokuryuu by itself do not matter.
Therefor I recommend this guide and the same order I used:
Other ends 1 > Gojou > Hakkai > Gyokuruu > Other ends 2 > Gokuu > Ranfan.
More babbles after the jump, I doubt anyones interested but here goes nothing, lol.
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Another fandisk? what about new games- all in due time!
I am actually really excited about this one in particular, I know the original
had its fair sets of issues but I really enjoyed it nonetheless.
There's not a whole lot to write about without going full spoilers though...
I don't want to overhype this series, it has flaws but I do believe
it should have a shot at getting localized, it certainly has appeal even if its an otome.
Pro's
- Plenty of random fanservice.
- Expands upon the world of tierblade, telling what couldn't be told before.
- Art/BGM.
Con's
- A little on the short side... but still satisfying for what you do get so this con is none-existant.
- Wish it was easier to keep track of what fragments unlocked especially if multiple at once.
This fandisc is divided into three sections:
- Eclipse - A new story set after the true end of the original game.
- Fragment - Some of these tie into Eclipse, its stuff that couldn't be told before.
- Future - After stories set after the happiest ends.
It is recommended to start with Eclipse, then do the fragments till you unlock more.
Eclipse 2 > Future(After stories) > Eclipse 2 / the rest. It doesn't matter when you view the bonus future fragments it could be last or before last fragment.
Order doesn't matter much but if you value the story the above may be right.
Some could say to start with after stories(end with Roh) and then do eclipse for max story enjoyment.
So in short:
Well after the last two fandisks I sat through I thought this was a whole lot better?
The only downside... its short most scenes are to the point but there are parts they could've
expanded upon but imo they already did a great job with what they did focus on.
This FD further expands the story and covers the past... in a way that keeps it interesting
while still giving fanservice scenarios in between, some are nice.
The future aka the after stories which are self-contained, to focus on each character
the shortest would be Cradle and whichever version of him you do last will be even shorter. You guessed it... they still copy paste for him because why not both?
For fragments its nice how we get to see scenes from the past... which gives side characters the
time of day much like ken ga kimi momoyo tsuzuri I very much appreciate this even if not all
is as interesting but uhm that is to be expected some fragment here did feel random.
I can safely say this is a good FD, definitely one of the better ones this year for sure
like I have a few problems with it here and there but most of the content was worth it.
A shame its so short, had I focused on it more it would've flown by me but in all honesty
its better if a story knows where to end than unneededly drag itself out.
System wise... easy peasy, just go through everything and no choices so what to complain about?
I can honestly recommend this FD to a fan of tierblade, the content as a whole
is more than worth the price, what more do you want really? So go for it if you haven't
preordered it, but if you are really worried about price/value then I suggest to wait for a sale
because there really isn't that much content hench why I cannot give it a ten of ten.
9/10
Yeah maybe I sound a bit like a tierblade fanbo-girl, but for a mecha/scifi otome
I still think its pretty great? and I really hope this series get localized.
I do not recommend reading any of the spoiler babbles about the scenarios below, I feel Tierblade is best experienced without knowing anything.
Yep... its time for another fandisk but in all honestly I don't consider myself being that much of a ninkoi fan anymore and sincerly questioned why I even bothered.😅 Like I expected more fanservice but got an actual story about them maturing...
I tried not to be too negative and my final score reflects this, this FD is just fine for what it is.
I had mostly a great time with the original but I am sort of eh at coming back to it after so long...
because after like a month or two I wrote off its vita port as a one off game.
The original was far from perfect as well like it having copypasta problems with Takaie all being like you got no chance make your time! and their being meromero shenanigans with Kaede
slowly falling for her partner of her choice said partners all following a trope too.
I still liked it because of it was brainless fun stuff...
Honestly speaking this FD feels more like a sequel there's fanservice but honestly I found the
graduation story for everyone lacklustre some nice moments here and there but it wasn't worth it
overall. Well I shouldn't complain atleast it got a FD right? i'll just do a general review like the original.
Pro's
- Everyones getting married... yeehaw.
- More shinobi action if thats your thang, (honestly in a FD I do not want this).
- Music, its nothing memorable but it fits the scene most of the time.
Con's
Art, its still gorgeous but there's a noticeable difference... did the original artist really work on this?
- This is subjective but the overall writing, fluff, comedy all could've been better, overall its meh.
- Too many characters... basically only do your favorite(s).
Most of my rage/discomfort comes from the facts that originally Ninkoi is a very fanservicey game
with the plot sort of just being there, with the FD I expected more fanservice but got
more plot instead to the point this doesn't classify as a FD but a sequel instead.
They did it backwards usually its story centric game > fluffy FD afterwards...
At this point I just feel Ninkoi was one of those one time experiences there was little need
for more but we got it anyway albeit a bit too late for some.
Regarding the OP theme... its okay but I don't like it that much and they should've
gotten the old singer back. I got nothing against Hisano but her voice just does not fit
with the background music, I liked her work for shirotokuro but here? not really.
The theme of this installment is graduation... honestly speaking I barely remember
much about the original cept some small details and I did not replay it either
because other games have been taking up my time and honestly I didn't find a reason.
Not that plot was ninkoi's strong point yes it has one, the original story(psp) all seemed like a light-hearted fluffy otome game to me never taking itself too seriously.
Length? about the same as the original we got fanservice and ''plot'' both of which are
fine but compared to say KBO FD the times I really laughed out loud could be count on a single
hand. The plot varies depending on character but I didn't find the writing to be exciting
because redundancy re: exams/graduating and marriage, its good to see them mature
but I expected more fanservice and was let down. Disclaimer: no not everything is the same, every guy has their own story of maturing/problems etc its just some stuff gets predictable to me.
System wise its just select after story... standard VN stuff if you do well in that
mero-mero practice thingy you unlock bonus stories for one of them I am annoyed
because one of them is a flashback scenario which would be better before their after stories.
The shenanigans is why I liked ninkoi to begin with but ever since setsugekka koi emaki
it feels like otomate is trying to make this series take itself more seriously like expand
on the setting in detail but stuff I came here for like fanservice felt dry and/or watered down
compared to the original which is just such a shame.
I expected a fandisc but got a sequel with more plot/lore instead of fanservice.
That aside everyone gets marriage ends! wow thanks no not really, suddenly I appreciate
it when only one or two/three characters gets one, I guess I first realized
this with Geten no Hana but happy endings come in all sorts of variations like marriage
would be icing on the cake sure but when there's 10 characters some difference in the end would be nice. Sometimes I was just like they're just gonna get married in the end... maybe its better to skip lol. It is sad if your fav doesn't get one but isn't it nicer to fantasize a little...?
I think each after story is about 3-5 hours, most of which is spend with them graduating
and working together on a mission, marrying and sexy times(maybe).
Every character basically still has their charm and the comedy's decent
but I feel that's lacking overall it may still be nice to wrap things up though.😅
Its funny there's indeed a story to ninkoi but here I am... drawn to the humor, shameless stuff
and the colorful cast of characters, I don't think the core story is bad I just never expected
otomate to get serious about setting and stuff with setsugekka koi emaki's additional ninjas.
I mostly did one after story a day for some such as Ukita or Tadehito it took me two days
because simple put I lost motivation and they were a drag in general.
Had there never been a FD err I mean sequel I probably wouldn't have cared... I feel like the past
one and a half week have mostly been an exquisite waste of time except for a few characters. Going to add this right here and I feel its going to be my trademark line for everything otome now its impossible to like every character especially in a character game like this.
Sooo I came here for a fandisk with fluff not a sequel with more plot, its like otomate doesn't know
the difference and whatever plot there was felt stretched out to me, completely uninteresting like
I couldn't even keep focused and just let it auto play and I still understood it if I zoned out.
Of course there's a few nice moments but yeah that's it almost not worth to write about.
Atleast Garaiya's as adorable and chuuni as ever even outside of his own after story. =w=
Sadly the seal on Kaede's jutsu breaking was just an excuse to give us this poor excuse of a FD... haha round two? why not! except this time with actual character development.
This is why I can still rate it a 6 out of 10 because even if not what I come here for THEY TRIED.
Depending on how much of a ninkoi fan you are... you may enjoy this or you may not
if you're like me and its been too long its better to pass on it, its hard to write
my thoughts on this, the content in this FD(sequel) is just okay I enjoyed what I could, the end.
6/10 Its fine... might have been better if it came out sooner rather than later.
Ah yes... who would've thought otomate would release a FD for a work that was
a rather poor attempt to cater to a fanbase of Moujuutsukai, I bought this FD because
I still liked some of the characters and the setting.
Was it worth it? well not really... this FD was either planned or otomate
had money to burn to deliver this mediocre addition to a mediocre game.
After stories:
Set after the happiest endings and deals with problem that couldn't be told back then
and goes deeper into the character because lololol witch problems.
Each was about 2 and a half hours so thats an okay length any longer and i'd say get out
sadly some followed the same pattern and by the last one I was pretty meh about it.
IF story:
Continues from the previous game's what if there was no fighting?
and goes further into stuff related to Julia's powers and some new guy named Czarny.
System? typical stuff, there are choice during after stories
but they might as well have not been there.
Mofumofu is also there as a bonus and you'll unlock cg from it.
In short this FD is only for those that really REALLY liked moujuutachi to ohime-sama
but honestly don't expect much... because there isn't much in terms of content.
Some after stories were nice but others were boring... the fanservice was subtle
but there wasn't much and the writing quality more of the same as the original.
Just gonna add that there's so many otomege that don't get a FD so enjoy it if you can/want.
Moujuutachi might not be as good as Moujuutsukai but really a lot of sequels
tend to leave to be desired when you think about it and/or critisize/compare.
Moujuutachi is only really good for beginners of the otome genre
and those whom do not have high standards in terms of plot/romance developments
then again if you only get moujuutachi a lot of references to moujuutsukai will just fly over
your head and I am more inclined to recommend Moujuutsukai than this game and its FD.
SO I can't recommend this fandisc unless you liked the original and have time and money to spare
speaking of time... the length was okay each after story was two hours at most with IF being 5-6 hours. Honestly enjoy the CG's... I couldn't be bothered to write much if at all.
I've said enough for now and typical character rambles and/or spoilers after the jump.
Otomate party 2018 has come and gone so these are the important announcements.
Variable Barricade revived, coming to ps vita and ps4 near you in 2018.
Yay, its not dead! really looking forward to this!
Kurenai no Homura Sanada Ninpou chou, also coming to psv and ps4 in 2018.
IDK kinda getting burned out on old timey games...
Shiro to Kuro no Alice Shinsaku(new work), PS Vita.
Ah it must have done well enough for a FD... or maybe it was planned
since some part felt scattered and endings a little convenient.
Collar x malice unlimited... no platforms.
I do not have high hope, probably means permanent out of jail card
for a certain character, ugh I get sick thinking about this.
Piofiore no Banshou for ps vita.
Post ww1 set in italy there be mafia idk but not excited yet.
Shiritsu Verbara Gakuen ~Versailles no Bara Re*imagination~.
Not familiar with that anime so can't say I am interested in this work
platform wasn't announced but I bet its vita.
Tengai ni mau iki na hana, PS Vita.
Its set in taishou/showa era? not really interested right now...
shares same artist as hanayaki nari / verite.
Cendrillion PhalikA, PS Vita.
The art looks nice and the heroine's cute but idk cinderella theme and all it feels like a trap
could be surprisingly dark so uh more info please?
Charade Maniacs, PS Vita.
Personally this doesn't attract me at all so definite pass unless rave reviews.
Triangle Project, PC seperate volume release.
Oh otomate dabbling in PC territory and try to rip us off in the process
releasing the whole series separately. lol no thanks.
Other news...
Diabolik lovers haunted dark bridal and more:blood bundled together and port to PS4.
Library cross mobage gets anime... much like sengoku nightblood. (me is meh about this)
Another Dance trips PV... well who is actually interested in this? looks so cheap lmao.
Nil admirari anime PV was shown... well atleast they take their time in making it
hopefully at the very least its a 12 ep 24 minute series and not a mini series.
Well it seems otomate is determined to move to PS4 but still has plenty
of PS Vita otome games in the pipe line so its not over yet.
Looking forward to Variable barricade and I will keep an eye out for
Cendrillion PhalikA and Piofiore no Banshou. I will probably get shirotokuro FD
as well but untill new info is revealed most of these titles are in the back of my mind.
Long awaited new sangoku rensenki game with new heroine and cast
with some old ones making an appearance.
Since it is very likely to get a vita port I just decided to check out the trial now
also I know its bad to judge the full game on a demo but from what I saw I liked.
Also I will write the name as spoken and english equivalent.
You should know that if you aren't into chinese history you'd probably have to give this a pass
buut you might learn a thing or two it would depend on your love for bishonen?!
Tomoe is a highschool girl coming from old fashioned family and talented with the bow
but has no experience with romance.
The way the story starts gives us a good look at Tomoe's normal life
but she's really dense and her best friend Nana has to play shipper on the deck
because she can't stand how Tomoe and Kouta are right now.
As in they're friends but its awkward, so Nana figures Tomoe is in love with him
and says they'd should just go out already but Tomoe is like what should I do?
So when she goes to the library Tomoe isn't there and she finds a book
related to the sangoku period and well you guessed it she gets swept away to a world
resembling ancient china in the early three kingdoms period, sadly this time
the protagonist does not choose those who saw victories she chose those who lost. Due to choices in the prologue it may differ where you end up I like this because you get to the route you want right away.
Those who played the original may not sit well with some stuff...
and there's a little false advertisement of fighting heroine often she is forced
to do nothing this I felt in Yuan Shao route that is why I recommend the route of Lu Bu first
because you will see that despite being capable she's a girl and killing is not what she wants.
Its best not to compare too much with previous work but see with open mind.
System: typical VN stuff and daisy2's easy mode is there
so you can see which choice relates to what character and get on a route faster.
I think the demo itself is about 2 maybe 3 hours considering to try all route.
I found a recommended play order in a JP review so I will relay it for you its:
Lu Bu / Dong Zhuo > Yuan Shao > Sun Ce > Hua Tuo.
I think Lu Bu is a good start but according to them Dong Zhuo's not bad either.
Everything written down is what happen early on in the route if you do not want spoiler just skip character section, I only saw Yuan shao and Sun Ce to the end of demo but everything else is only a little, it probably ended shortly where I stopped.
Since the story setup ain't the typical otome I got interested since there's not much else
out these days so why not go back to some games I skipped out on?
This was like otomates first PS Vita otome game and impressions were good
but the values aren't so eventually I just grabbed a copy for 30$ on playasia
yep it goes for that cheap... they prolly just have too much stock and it needs to go to it etc. Heck it even came with the preorder drama CD...
After the last game I played this was pleasant and much more enjoyable as a whole.
I admit the art syle isn't why I bought it nor found it attractive at first but it grew on me.
The music was great, definitely stood out and the OP was catchy. I never skipped it and sometimes I'd leave it on the title screen so it loops.
-
Pro's
- Interesting set up for an otome game.
- Each character's interesting and has a reason to be a candidate.
- Comedy.
- Slick Art style.
- Music, great its not something to tire of.
Con's
- No touch features, I know this is otomate's first vita game but it may've as well been on PSP then!
- Typical truth route problems are of no concern elsewhere, guess Anvan is under tight-leash.¯\_(ツ)_/¯
- Not every route may be to your liking, well duh but whatever other con will there be?
-
Aika's not amused at how laid back the other heavenly kings can be.
Our heroine Aika is one of the four heavenly kings. She is tasked with finding
a successor in the human world, 3 of the other heavenly kings have already
assigned recommendations, Aika however adds the mysterious Yukine to that list.
Aika isn't a typical heroine she ain't one to take shit and this can lead to shenanigans,
It was funny to see her reactions and the guys to be blending in as a human highschool girl
but she's prett cool and won't sit still when her friends are in danger.
If anything she's anything but a typical otome game heroine
but remember no matter how cool she is, she's still a girl
some routes handle it better than others.
Aika isn't one of those otome game heroine's that would take the crap most do, she's more than capable.
Just by going through the prologue I was like? wow this is pretty fun/interesting
and it never beat around the bush while still having fun moments.
The system was standard so there's not much to add to that but I liked the way you select event.
They're not long but sometimes it feels like a side story along general story but its nice
way to keep stuff character specific but uh by the last route everything flew by!
Gotta add that I found that it was a pain in the ass to read font in the selection screen, I literally
needed atleast a minute or two at times to decipher some of the scribbles, also
no touch feature even though we're on PS VITA so use joystick or miss stuff....😅 As unique the system was... without a guide I think you can get lost... because there's so many scenes and endings and without knowing you may derail into what you didn't want. There are a lot of choices this combined with selection system made first play arguably the longest but each route was 4-6 hours at most which was decent in length.
Well I loved the interactions everyone had with each others, it feels some otome games miss out
on this comedic factor and only a few get it right to balance with serious & romance.
The common part of the game consists of Aika and her familiar Mike giving the candidates
situations to test themselves like will they face the problems and help each other or run away?
The side character Shinku, Suiu and Akatsuki were interesting as well and honestly
they do not need full routes, because story wise that would be jarring besides Suiu's an ass.
They do get endings though so there's something for them atleast!
All will become clear when you'll go through the routes, each character had his reasons
for being chosen as a candidate, the weakest link may have been Hinatsu
because honestly he makes for a poor demon king, atleast his case was unique lol.
My favorite character was definitely Iroha everyone else just followed.
The short version...
A somewhat decent otome game forever overlooked and it sold like crap
due to being the first new(that's not a port) otome on PS Vita
but didn't have much new features so it may as well have been on PSP.
While I only really liked two routes atleast every route was unique...
sadly certain character like Yukine just gets screwed over whom I only can pity. It all depends on personal taste as I cannot like everything.
I suppose the only thing this game has going for it is unusual themes for an otome game
and crisp art due to vita but once again it may've been better if it was PSP.
This is a relatively short game and the endings end when they should to the point
it can be good for those that do not play much otome and only pick one out
once in a blue moon after considering what the value is which sadly isn't that much
since this is only one game, I still love the character interactions over most else which made everything come together but I wish Kuroda had more common events because his route flew by.😭
This may be a one hit wonder, you'll probably won't find anything else quite like it
nor does it specifically need more so even if one ends up liking it be prepared
that you'll won't find any goods related to it because its just not popular enough.
I guess some games like this and others are just outshadowed but that doesn't mean they're
not worth it, honestly Re:vice[D] is better as a whole than three otome games I played last year so that gotta say something. hint: Period Cube, Moujuutachi and Suuran Digit.
Maybe its due to the way it was told and the comedy plus it not really losing sight of theme
while trying to keep it unique every route. I loved the characters, the story was there
and everything else was great, romance may need some work but what more do you want?
Otomate makes so much games and gems like this or that easily get overlooked
I am actually glad they didn't have much this year, means I can pick up stuff I passed on.
Re:vice[D] may cater to people who like otome game heroines
who're more confident than average and don't mind its unique setting.
Playorder:
Hinatsu > Iroha > Ryoga > Yukine > Kuroda
This was recommended by others so may as well... use it
I do not know if Kuroda really needs all routes but honestly his makes the most sense
after Yukine and everyone else is self-contained compared to the last two.
Uh so you know character ramblings after the jump major or minor spoilers be there so be warned.
Game: [Utsusemi no Meguri]
Genre: Otome Visual Novel.
Developer/publisher: Matatabi.
Platform: PS Vita.
Official Site: http://matatabi.tv/utsusemi/
VNDB: https://vndb.org/v20326
Release date: 2017-07-27
-
Edo period, on a remote islands their exists two gates Higammon and Kogammon that lead to
the land of the dead, they're guarded by humans and oni respectively.
One day a phenomenon is observed and the heroine Amane a human priestess
gets send to the oni-clan's village along with her human servant Yasuomi.
The secrets of the island will be revealed as the miko interacts with the oni-clan
and renews the bonds between humans and oni.
Oh boy who thought these guys would stick around for one more project?
This time their game centers on conflict between human and oni...
fate and forbidden--- ah you guessed it romance.
The whole synopsis sounds like we've seen it before but for some reason
I was intrigued at how'd they handle it and they seem to take their world setting
serious enough to carefully explain it so it can't be that bad right?
This otome game is very japanese with dark themes and by no means its not an easy read.
After being sent to the village of the oni the heroine Shizumiya Amane becomes
the target of youma who are like the living dead but what are they truly?
Moving on Amane is one of those good girl types taking the words of her grandma
to heart and tries hard to perform her duties as a miko, TL;DR she does as she's told
but doesn't value her own life and basically wouldn't mind jumping in front of someone.
Amane is an okay heroine and she's cute but I don't feel attached to her at all
besides in some Kyouran/tragic route she got on my nerves.
As for length it took me maybe 10 hours till I reached my first end this includes
common route which was atleast 3-4 hours I think each route is 6 hours at least.
Said common route takes its time to introduce everyone in neutral manner and get the plot going
but the story while interesting was hard to follow maybe due to concepts I found it hard
to understand wtf was happening to the side characters or my japanese just sucked.
OP, well I like it but its a bit on the long side.
Pro's
- Interesting world view, pacing OK.
- Beautiful art.
- Decent length not too long or short.
- Character have Yin / Yan split route, one side is more happy the other is dark.
Con's
- Same-ish plot in all routes but a little different depend on guy yet only makes sense in the true route.
- Minigame could be done without like you can even skip it at the press
of the button and still get the trophies related to it. -_-
- Gamebreaking crashes among other bugs they're being worked on now but seriously...
~Art~
If you love ancient japanese aesthetics you'll love the backgrounds, seriously they're amazing.
As for CG's Puru did a great job its surprisingly consistent too but eh some angles are a bit...
strange but nothing to complain about! I made a selection of a few of my favorite scenery How can I not share this? they're BREATHTAKINGly beautiful.
~System~
You know the usual reading and choice selecting love catch etc.
The minigame this time is more simple its a purification ritual or whatever
and involves pressing buttons this may or may not save your life, or so they said.
Honestly this minigame could've done without... all it does is break the mold of only reading.
Atleast its just simply press this button in time rinse repeat untill its complete
and no rng bullcrap so it gets a pass even tho its sorta just there at the end of the day
atleast add an automatic succeed/fail after one play so that's nice.
There are four endings, not all of them are happy and some are just painful.
I think that 4eds thing is similair to say Ken ga Kimi... because the one end you'll get
depends on choice and minigame success/failure there's a small change in route
scenario as well so yeah if you ask me its pretty similair.
~
Compared to rear pheles, Utsusemi no Meguri is a lot better, Matatabi seems to have
learned from mistakes and hired better devs, no more screentear in the movies
and the lips move and eyes blink, it even has its own save screen
plus the art no longer looks blurry on the ps vita screen, it is crisp now.
I also love the general setting and atmosphere early on in this game
it had a great start to introduce everyone imo and it made me interesting
even tho the plot partly sounds generic. >_>
The pacing was good too like there's no long monologues\TL;DR that makes me bored
its just that some parts of the story are a little confusing to me.
- However Matatabi's games still come with plenty of bugs like sprites may disappear
so only the eyes and hair show that's spooky right? but reloading fixes it...
granted that didn't happen to me but i've seen screenshots that it can happen.
You know I can turn a blind eye to that but the next...
There's a FATAL bug where the game crashes when you try and save I am just sigh. -_-
Mind you this only happened once... in common route so dunno if it was just a bad spot.
Matatabi definitely had budget for this... but could've worked a little on debugging
but maybe they ran out of time and had to release it as is, patch it later.
-
That aside I sorta like this otomege, the characters are all intriguing which may make you
want to do their routes because common route wise it won't get far.
I think the only one who was generic as is was Yasuomi... but Hiiragi definitely did not
turn out the way I thought so yeah there's that! in fact he's my favorite character.
The story and relationship develops side by side... at times it may be stiff
but it'll get there, I found Hayate to be a slowburn but rewarding in the end.
This isn't a fun visual novel everyone seems to have a little darkness, some more than others.
Utsusemi has all the things that could make it decent but keep in mind its not for everyone
nor an easy visual novel language wise so with that in mind before you buy this...
As someone who do not like yandere... I am just happy Matatabi has most of that crap
reserved for kyouran/tragic ends much like rear pheles and their merry bad ends.
In most I prefer happiest and the only kyouran end I could stomach was Yasuomi's.
In short this game was rather average to me, it has a nice setting and cast but if there was a revelation about a character I was usually ''oh'' about it. In most routes it just doesn't try anything new... except the last route where it hit me right in the feels and thus I only feel really attached to Hiiragi. ''Other than that nothing specifically wowed me nor made me say it just plain sucks, in the end its just fine.''
So I recommend this otome game to people who are: A, Not tired of human x oni bullshit and old timey settings. B, People who like a dark side to characters and yin/yang route split as in one is more happy/natural yet the other is dark/sorta bad end-ish. C, Do not have a backlog/read too many other otomege like this. D, Like heart-wrenching true endings.
Playorder: Hayate > Kai > Yasuomi > Yuzuru > Hiiragi. There's no official recommendations so just go with someone that strikes your interest, for me
that turned out to be Hayate.😌 The order I went with flowed surprisingly well!
unlike the last game I played... so I can recommend it to other people as well. Due to events in Hayate I wanted to do Kai and in Kai's Yasuomi got my interest which lead me to Yuzuru! Yuzuru's filled in my suspicions about him and gaps in Yasuomi's route. Hiiragi is locked till you do everyone else... so no choice with him.
I did Happiest/kindan ends... then Kyouran/tragic love ends, this is to save whatever
likeability the characters may have Kyouran/Tragic is just shit gone horrible wrong.
Unless you don't mind that but... i'll leave it up to you to decide the order of endings.
That concludes my non-spoiler thoughts, rambles/possible spoilers after the jump.