Sunday, May 29, 2016

Period Cube ~Torikago no Amadeus~ - Review

ピリオドキューブ ~鳥籠のアマデウス~
Game: [Period Cube ~Torikago no Amadeus~] 
Genre: Otome Visual Novel. 
Developer/Publisher: Otomate/Idea factory.
Platform: PS Vita.
Official Site: http://www.otomate.jp/period-cube/
Release date: 2016-05-19

Oh boy, this seems like its going to be SAO/.hack the otome game.
As for the characters there is the classic childhood friend, mascot, missing onii-chan etc...
 It has an RPG-like system just hope it won't be annoying.
My expectations? not very high, I think it was a good idea I did not get my hopes up.
This was originally a drama cd series which I never bought since it seems like a cash grab.
CD1 is with the childhood friend chara which mostly seems as an introduction. the other CD's
 all seem to be much of the same, I heart the plot wasn't very good though which worried me
about the writing quality in the actual game.

I forget to mention this but this is the second? time Otomate used a theme
from a popular anime used and turned it into an otome game.
Bad Apple Wars turned out to be Angel Beats! the otome.
Now we have Period Cube which takes a lot from SAO/dot hack...
Is it laziness? because I heard BAW didn't even use its setting to its full potential.
^AKA much like Period Cube it could have been much better.
Oh well whatever...


Now to get on to the game, my play order is:
Hiroya > Astram > Ladius > Dimento > Zain > Libera > Shiki.

The game doesn't seem to force too much mmo terms at you and everything
you should know about is explained further via the dictonary LOL even the word level
and more terms one should already be familiar with is explained  so if you see an unfamiliar term don't hesitate to open up dat dictionary! or google it. Now on to the system...
I thought it would be annoying but it turned not to be, it doesn't beat around the bush
the way it is implemented its actually quite fun! I'm proud of you otomate
Still the MMO aspect is kind of just there to make decisions along
with the usual choice making in a visual novel so if you expected stuff like
Harukanaru toki no naka de or Real Rode you'll be disappointed because 
Period Cube is still a straight-forward visual novel. 
Some parts of the plot are a bit stupid though, its enough to make me roll my eyes.
  Still for a VN it does a good job of having the skin of an MMO...

 Anyway since this has no common route you get on the character route right
after the prologue ends because of the choices you make there, this is bad and good.
 Good = more time with the guy of your choice even if its still short, except for Dimento because
his route branches from Astram, which feels like Dimento was added for last minute lolz. >_>
Bad = no time to get to know everyone via a common route, so you basically
go into everyones routes blind if you never bothered with the drama cd's.
Another problem is that all the guys fall for the heroine's so quickly with
 the exception of Hiroya since he's the typical childhood friend but thats no excuse.

BTW I love the opening movie, the song is nice and I just can't skip it.


TL;DR
If you don't feel like reading the whole post.

Pro's
-Theme/Setting.
- Art, Kuroyuki's art is gorgeous.
- Music is good, some bgm are charming.
- Characters, alot of them have interesting reasons to be playing ''Arcadia''.

Con's
- Story is not that bad but you really shouldn't expect much since
Wtfbbq plot has more holes than cheese /mostly looking at you Zaine.
- Short game, 5~ hours to finish one route.
Pacing, it feels rushed especially the romance.

6.5/10
This game was too short for me to fully appreciate it the only good things are the theme of the game
as it was set in an MMO, the characters are all great in some way and  the plot was amusing
but I wouldn't say it was that good it also spoon feeds you basic info one should already know.
My favourite guy was Astram! Ladius and Zain come close though despite him being uh you know...
Honestly I bought this game solely to see if they could actually make it work...
For better or for worse it was amusing and it wasn't entirely bad in my opinion.

Anyway if you want a real otome game rpg I suggest looking into the Harukanaru toki no naka de series
or even Real Rode, its sad but Period Cube doesn't even come close to those two.

More ramblings after the jump, there are spoilers so skip to the end of the post to avoid.

Thursday, May 26, 2016

Kenka Banchou Otome - Review

 喧嘩番長乙女
Game: [Kenka Bancho Otome] 
Genre: Otome Visual Novel. 
Developer/Publisher: Red entertainment and published by Spike Chunsoft.
Platform: PS Vita.
Official Site: http://www.kenkabancho-otome.com/
VNDB:  https://vndb.org/v17750
Release date: 2016-05-19

Oh an otome game version of the Kenka Bancho games, but why?
I had no intention of getting this but since I noticed alot of people seem to be pretty hype
 about this game I decided to get the digital version day 1 which came with a nice theme.

Since the story is done by Red Entertainment I had faith that it will be good(and it was).
Which is part of the reason I wanted to give it try.
Anyway I do think the premise is interesting but I am not a fan of school settings & crossdressing.
I like bad boys even tho I am not fond of the theme of this game, though it could be amusing.
Now I am having flashbacks of I DOLL U...  due to the whole replace your brother thing
but atleast the Kenka Bancho guys aren't that weird.
The production values seem to be pretty high, the heroine and the guys got different sprites too
this and that red entertainment handled the story helped me decide to give it a shot.


TL;DR:

Pro's
-Heroine is awesome.
- Characters are fun.
- Comedy, some scenes are just pure gold I'm not kidding.
- System is easy to handle.
- Art, looks kind of anime-ish but its not bad.
- Catchy music.
- Individual route is self-contained.

Con's
- Even though the plot is unique every route it follows a template that one is sure to notice.
^This can make things predictable as to when something good or bad is going to happen...
- Route is on the short side, 4/5 hours at most.
- On 2nd+ play why can't we skip fights during the common route? its annoying to sit through all that again.


The minigame isn't that annoying but it gets a bit to easy once you get the hang of it.
Apparently it doesn't matter what sentences you use during the staring phase
you can talk gibberish and at most the opponent will me like U Wot m8?
but as long as you beat him its fine whatever you choose don't worry if you wanna be funny be funny!
As that does not affect the endings in any way(truth be told I liked messing with those words).
If you use the right words you get an advantage but the minigame is fairly easy so it shouldn't matter.
Losing means game over but you can retry right away except in a certain fight in Kira route, anyway
like I said before the minigame is easy but does get a bit harder later on but not that hard.

No way to check affection but its easy to know which choices to pick, especially with q.save/load.
My advice? keep Cool/Maiden guages around neutral, make a save at the start of july so
you can adjust the guage to get the love/friend endings easily and so you have enough for the endings.
I didn't even need to use a guide for this game and I got a love end on my first play...
Yes that is how easy this otome game is.

Anyway despite me being meh about this otomege at first, this game is alot better than I expected!

My play order:
Konparu > Totomaru > Yuuta > Rintarou > Houou.
The routes itself are very self-contained, so the order shouldn't matter I recommend either
Totomaru or Konparu's route to be done first. The pacing is okay though after two routes
I could clearly see a template if sth good or bad is gonna happen but honestly I don't care.

I recommend starting with either Totomaru or Konparu on your first play, save
Rintarou and Houou's route for later anyway like I said it shouldn't matter that much
other than that it is important to do Houou last since his route reveals important plot details about the heroine.

More ramblings/spoilers after the jump.

Thursday, May 19, 2016

Scared Rider Xechs Rev - Review

スカーレッドライダーゼクス
Game: [Scared Rider Xechs]
Genre: Otome Visual Novel.
Developer/Publisher: Rejet and Red entertainment
Platform: PS2, PSP, PS Vita.
Official Site: http://scared-rider-xechs.jp/
Release date: 2015-11-19


Since Scared Rider Xech's is getting an anime soon I decided now is a good time to read the game!
I bought the digital version cuz I don't want to wait and besides missed the tokuton's already.
The vita port does not contain the FD, I heard that the fandisc for his game was kind of bad anyway. 
I wasn't sure what to expect when I started but I heard SRX was still fun despite its issues.
So hear goes nothing!
This is a six year old game by now and if you still haven't played it you may want to get to it.
Either way you ever wanted an otome game about a bunch of Rockstar Kamen Riders?
Well you got it! as usual rejet and red entertainment deliver us this crazy tale that is scared rider xechs!

First CG in the game, just who is our heroine Akira?
 Pro's
Interesting setting & overall story.
- Characters.
 Art, Pako's art is suberb.
 Music, great usually music in otomege its forgettable but SRX? nope it is awesome.

Con's
  - Plot holes and many unanswered questions.
- Long common route not much of an individual route + repetitive shit makes this game not all that appealing.
 - First time through this game is long but on repeat playthrough its quite short.
 - The guys don't say the default heroine's name, always dem Kimi's, Anata's and Omae's
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Monday, May 16, 2016

Summon Night 6: Lost Borders Review

サモンナイト6 失われた境界たち
  Game: [Summon Night 6: Ushinawareta Kyoukaitachi]
English Title: Summon Night 6: Lost Borders.
Genre: SRPG.
Developer/Publisher: Mediavision & Bandai Namco.
Platform: PS4, PS Vita.
Official Site: http://www.summonnight.net/sn6/
Release date: 2016-03-10

I decided to write a review for Summon Night 6, I finished it a while ago
and I really wanted to write about it so here we go!

Ah yes Summon night that one game series that got screwed over in the western world.
As only three spinoff games were localized in the past by Atlus, two for the GBA and one for DS.
Recently the 5th main entry Summon Night 5 saw a western release courtesy of Gaijinworks
which had a hilarious weird translation choices, I also found 
certain renamings quite offensive and you'll know it when you see them.  
But lets not go deeper into that seriously let us not...
And as turns out Gaijinworks is back... to localize this game.
Well atleast it is coming, if it isn't GW who else? i'm sure Bamco themselves wouldn't do it.
I might not like Gaijinworks but I do appreciate the fact that they give this series a chance in the west.

 Summon night 6 is a crossover game it brings together characters from 
the main series (Summon night 1,2,3,4 and 5) together in a new game.
The protagonists of Summon night 6 are Raj and Amu along with Yst.
The first 13 chapters are basically the introduction the first five focus on Raj
and the next 5 on Amu, chapter 11-13 are with Yst after that you can finally select
which protagonist(Raj or Amu) you want to stay with, there are no major story changes
except for chapter 24 and the general POV but even then again its not that different.

Pro's
- Character interactions.
- Beautiful Graphic and Stable FPS on PS Vita, even better on PS4.
- Fun minigames.
- 300 hours of gameplay.

Con's
- Weak story.
- Partially voiced.
- Strategy elements could have been alot better with more interesting gimmicks.
- Characters and the world of lyndbaum might be hard to understand without having
played the main Summon Night games.

More ramblings after the jump and yes there are minor spoilers.

Friday, May 6, 2016

Ozmafia review

 オズマフィア
Game: [Ozmafia]
Genre: Otome Visual Novel.
Developer/Publisher: Poni-pachet.
Platform: PC, PS Vita.
Official Site:
Release date: 
2013-06-28 (JP PC version)
 2015-02-26 (JP PS Vita version)
2016-04-29 (English PC version)

Ozmafia is finally out in english thanks to manga-gamer, you can buy it on their site or on steam.
Also for the love of god don't pirate this game, the developers(poni-pachet) even asked you not to do
so in plain english and well if you did pirate it then that's on you but don't blame
companies for not localizing more otome games then.

The OP is seriously about Kyrie, isn't it?

TL;DR
Pro's
- Interesting setting and overall plot.
- Likeable characters.
- Art.
- Charming music.
- Unique seiyuu cast.

Con's
 - Can be confusing to see which route you're currently on.
- Most routes don't get anywhere plot wise.
- Pacing.
- NTR.

If you have any triggers for rape you might want to skip the brothel route, its
 self contained and it only shows how disgusting Dorian Gray.

I really like this otomege but it has some issues that I just have to point out!
For one at times scenes abruptly end and there is a sudden time skip...
A prime example is a scene where Axel got hurt and Fuka runs off to Robin hood, however
the scene just ends there abruptly and you basically have to imagine its gonna be ok. Another
instance was when Axel and Fuka have to visit Ande's home but we never get to see them there
because the game just skips ahead to sunday were you can spend time with someone of your choice.
See what I am getting at here?
but as turns out you get bits of information about it in different routes, though I wish they would
 just not half ass it because it still feels like I am missing something I guess its incentive
to go and play other routes but at the same time those parts are from of the common route...
 So yeah this otomege's pacing is way off at times but overall its still good.
Still  I can certainly see that at times there are holes and inconsistency in the story at times


Also our dear heroine Fuka has amnesia, too bad that in most of the routes
she never figures anything out about it. Anyway considering the real plot of this game
 its okay if Fuka never regains her memories as she can still be happy with someone else
for better or for worse, oh well  sadly most of the routes are not very memoral to me as some feel
unfinished and random like Scarlet or in Soh's case get a crappy ending which left me very unsatisfied.
Fuka as a heroine though, she's an airhead who leaps ahead without thinking, she's weak
but she's not exactly strong either, while she's cute I can't say I liked her that much.

I only have one other thing I can complain about and that is the screen with a jingle
when you get to the next chapter, its okay at first but starts to get really annoying especially
once you get to the character route and the chapter/scenes get shorter, I wish we could turn it off.

The triangle route thing may be off putting but this can easily be fixed by using a guide and
staying with your preferred guy, I gotta be honest but I am not a fan of NTR.
Sadly there is no escape from NTR, you'd still need to do it to get some CG's in OZ's routes, if you
did their two regular endings so you'll just have to deal with it if it, I don't like it either but it can't be helped.

/Rant
 Like the whole NTR shit starts because Fuka's relationship with one of the Oz guys she is originally
going for faces some issues, so then one of the other two Oz guys sees their chance and confesses
that they've been in love with Fuka this whole time and well you know what makes it worse?
If Fuka accepts and gets Ntr'd away from her original choice she also casually
spreads her legs and spends the night with him... I am just like WTF?!
 After two NTR paths I honestly had enough of that shit and started skipping them because its just so
unfair, Fuka why? you've been spending so much time with guy A and just cuz your relationship is
facing some issues you decide to screw guy B just because he also had feelings for you!
Mein gott... WHY?!
/End rant.

The seiyuu cast is amazing, its not the popular bunch so if you're sick of
hearing the same old guys don't worry because Ozmafia gives you a unique voice cast!
I really appreciate it when developers use lesser known seiyuu's every once in a while, I really do.
Sadly the PC version is only partially voiced, the PS Vita version is fully voiced with
some added scenarios(IIRC after stories) but sadly this version is only in japanese as of now.
I also think there are too many routes so no wonder that atleast three routes
get the short end of the stick, welp i'm sorry if I made this version of the game look bad.

 Honestly all the characters are likeable in some way! For first impressions:
Caramia is just so kind, Kyrie is a troll, Scarlet, Axel and Soh are really cute!
Caesar's really mysterious, Robin and Pashet seem nice...
This game is very focused on the romance and its characters, the plot is still there but sadly
 there are routes like for example's Soh's that don't get anywhere except give you a hint or two but
in the end it didn't explain anything, so whether you do his route first or last shouldn't matter.
Basically the grand finale contains the real plot of this game which is either good or bad.

6.5/10
Anyway if you love otome games go support by buying this game! its not that bad
but not that great either, might as well support it so we can possible get games or others.

Recommended play order:
I recommend to start with Caramia, also do Brothel as soon as possible, I can't guarantee you'll like it.
Hamelin's route spoils some things about Robin and after you do Robin you might be
more interested in Hamelin so that is why I recommend the following  play order:
Caramia > Scarlet > Brothel > Robin > Hamelin > Pashet > Axel > Kyrie > Caesar > Soh > Grand Finale.

More ramblings and screencaps after the jump.

Monday, April 11, 2016

Wand of Fortune R - Review

Wand of Fortune R, the R stands for RNG.
ワンドオブフォーチュン
Game: [Wand of Fortune R]
Genre: Otome Visual Novel.
Developer/Publisher: Otomate/Idea factory.
Platform: PS Vita.
Release date: 2016-03-17

Wand of Fortune is an otome game which has yet again a magic school setting
 like Mahoutsukai to Goshujin-sama a game I played last year, which  I also liked it
 but that game suffered from many ending variations that weren't worth my time. -_-
Also I do not really like normal school settings so stuff like WoF & Goshujin-sama is
something that appeals to me more and I did hear good things about Wand of Fortune except
that the original PS2/PSP versions had a shitty system, so I refrained from buying it all this time
till it got a remake for vita. Oh and apparently this also includes the FD Mirai e no Prologue.
Now otomate pls don't leave me hanging here & port the sequel + its FD as well pretty please.
 For the most part this WoF didn't disappoint me, which is a good thing!


So Lulu has to get a magic element and a partner by the end of the 24th week or else
 her magic gets sealed, to do so she has to stalk errr- stick around with one of the male students.
Game flow is like this, make schedule, train atleast 3 or 4 days and have a mission
with the guy you're going for if one is available and take a day off every once in a while.
Cue random RNG events and magic card games...RNG events are nice the first time but when you keep getting the same one multiple times like Bilal*puppy eyes* begging for help, it just becomes boring, I  get it that
they try and keep school life INTERESTING but have more variety then.
In the end you have no choice but to skip them if  you've seen em once.

Sadly not much is happening the first few ingame weeks other than studying, doing missions and dating the guy if you set it up properly also I highly recommend Choro's guide even tho I noticed a mistake in Bilal's route which is easily fixed.


Pro's
 - Story was interesting.
 - Art, do I even need to add something on this?
 - Heroine is so cute and adorbs... T~T
- The Guys are all likeable dorks.
- Route while short doesn't overlap.
-Everyone gets new CG's even the side route in the vita port.

 Con's
 - This game can become boring and repetitive.
- System, monotonous at best.
- Audio quality.
- Ye olde, idea factory bgm, Tbh its kind of forgettable in WoF.

I like this game but due to the system(even if easier) can get monotonous, its not even funny, it
took me until Est's route to actually appreciate the system more, lol.
The cast is still amazing though, so I can't say it isn't worth it!
Once you get through this game once and you want to do another route it really is a case of rinse and repeat.
Ami and Elberts route suffer the most as they aren't as interesting as the main guys but good thing is they only take around 4 hours of having to put a schedule, skip through most of the week and every 6th day look into your scrapbook and finding nothing new cuz they aren't the main guys.
I wish they wouldn't boot me into the scrapbook menu every damn time though...
 Going through this game multiple times still feels like a chore, I admit its easier from
what I heard of the PS2/PSP version but still I think I do not like stat-raisers all that much afterall.

7.5/10
I love WoF R, its good and a long game even though the system is eh.

 Oh and for anyone wondering how to get a certain CG variation of Varona...
It was the last one I needed and its easy to forget about her.
These were my stats when I went to visit her when I got it, I do not know
the exact requirements but these should be it when going for Lagi.


 Anyway CG,  rambling's and possible spoilers after the jump.
------------------------------------------------------------------------------------------------------------------------

Tuesday, March 8, 2016

Moshi, Kono Sekai ni Kami-sama ga Iru to suru Naraba - Review


もし、この世界に神様がいるとするならば。
Game: [Moshi, Kono Sekai ni Kami-sama ga Iru to suru Naraba.]
Genre: Otome game Visual Novel.
Developer/Publisher: Rejet.
Platform: PS Vita.
Release date: 2016-02-25

Oh boy I don't know what I should've expected or signed up for because this otomege
 sure was something else with all the shit that happened in the common route I almost wanted
to drop it cuz I had enough, but I'm glad I didn't cuz it was actually pretty decent in the end
that is if you do not mind the horrifying twist in Neji's route among other things.
Hey atleast you can skip through all the shit that happens in the common route later, lol.
Anyway please do not play this game if you think this is a fluffy highschool
otome game with fantasy themes because it is not, all that and the light novel-ish title
are false advertisements, Moshikami has a lot of stuff somet people could not want in their otomege's.


My play order was Ace > Normal end > Shuri > Kyo > Neji > Masato.
 This was kind of a bad order and not ideal so...
 I did Ace aka the poster boy's route first I don't know if that was a good idea though
but after I did everyone's route, in my opinion its better to do the normal ending first
followed by Ace and then Shuri both are likeable plus Ace's perfect after normal end
then do Kyo and finally Neji since his route has the most horrifying twist related to Masato
whom's route is locked til last, well if you like twisted onii-chans you may like him
but boy Masata really sets the bar since not many come close to that level of kimoi.

I recommend this play order:
Normal ending  > Ace > Kyo > Shuri > Neji > Masato.
Not much different from mine but whatever do Neji before Masato because PLOT, seriously
You could probably switch the first three routes a bit around, depending on your taste.

 For the order of endings I recommend:
Do 帰還エンド first, followed by  混沌エンド then  滅亡エンド and finally 真相エンド.
Also most of the endings aren't that happy, most of them are heartbreaking.

Anyway let's get the pro's and con's out of the way!
 Pro's
- Interesting setting and sad story.
- Fantasy elements.
- Heroine was interesting and likeable but she might be hard to understand at times.
- Characters, the four main guys are all likeable.
- Seiyuu, despite the popular bunch they did an amazing job.
-Art, while some sprite may look derp(looking at you Kyo), its still pretty.
- BGM is fantastic, I also love the different vocal ED themes.
- Routes do not overlap.

Con's
- Dummy head mics are gonna be the end of me... (wait why is this a con?)
 - Skip is so slow, Jump isn't reliable cuz it jumps right passed unread text, oh and also lag.
- Long common route.
 - Longwinded, ermahgerd I get it m8... TL;DR.
 - Bullying, drugging, kidnapping and attempted rape.
-Blood/gore/horror elements.

Saturday, February 27, 2016

Eikoku Tantei Mysteria the Crown - Ex story/After stories - Review

So if anyone wanted to know what the sequel content was like well here you go!
This post is for the extra content in the PS Vita version, I didn't
feel like including them in the main post and I am glad I did cuz it would ruin some of it, lol.
Besides I don't want to make my posts too long anymore.
I used the same play order as the main game.
Akechi > Watson > Holmes > Jack > Lupin > Grand After.

The most noticeable change is the art for CG's, they used the Oyayubi hime artist
instead of the original artist who worked on the PSP game, then there's Watson's new sprite
maybe the old file went corrupt so the current artist had to redraw it but now it looks ... different.
They also changed a few voice actors but I can't hear the difference that much
so they did try to sound like the originals.
 Can't say I'm happy with that, but it cannot be helped.

My summary is pretty shit as always but either way enjoy the memes.
 Spoilers after da jump.

Thursday, February 25, 2016

Eikoku Tantei Mysteria the Crown - Review

英国探偵ミステリア The Crown
Game: [Eikoku Tantei Mysteria the Crown]
English title: English Detective Mysteria.
Genre: Otome game Visual Novel.
Developer/Publisher: Karin entertainment.
Platform:  PSP, PS Vita.
Official Site: http://www.mysteria.jp/
Release date: 2016-02-11

So here we go, my 2nd Karin otomege, I have to say that I really like the setting and everything for this one.
 Apparently for the vita port's new content they replaced some seiyuus with newer ones.
Farewell Kimura Ryouhei.
 Honestly I have no clue why, but I do like that they give newer seiyuu's a chance.


TL;DR
8/10
I really liked Mysteria, but still no otomege is perfect also let me add that
this game is so unfinished its not even funny. 

Recommended play order:
Akechi > Kobayashi > Sara > Normal end > Watson > Holmes > Jack > Lupin > Truth.

 Pro's
 - Setting.
- The main cast is likeable.
- Interesting story even though its unfinished.
- humor.
- Character route is decent in length and does not overlap.
- Unique Seiyuu cast.
- Voiced heroine.
- Art and BGM.
- Holmes and Jack are moe as hell.

Con's
- Long common route.
- Kobayashi and Sara deserved a longer route or just a better ending.
- In most routes the romance and plot is not very well balanced.
- There might be some things you will go huh oh is that so at.
 - Pendleton.
- Not all of the choices are integrated into the mystery part of the plot which is a disappointment.
(For example like in Akechi's route and others, there aren't a lot of choices... I hope you get what I mean)
- Why was Lupin the only one who got a decent route, that is not fair.

Spoiler warning for the rest of the post. 

Saturday, February 13, 2016

Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi - Review

Spoiler warning just incase.


三国恋戦記 ~思いでがえし~ CS Edition -
Game: [Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi].
Genre: Otome game Visual Novel.
Developer/Publisher: Daisy2
Platform: PC,PSP, PS Vita.
Release date: 2016-02-04

This is the fandisc of Sangoku Rensenki, with after stories, minigames and such...
Wait minigames? I didn't find any in the Vita port though? maybe thats a PC exclusive?
I played vita port the original game last year, sadly I had to settle for the digital download via jp psn.
However for the FD I was able to secure a physical copy. :D
~
I greatly enjoyed the original Sangoku Rensenki, it was a fun otome game adaption of the 
sangoku period, which made me really excited after hearing the FD would also get a vita port.
Sangoku Rensenki is kind of like fushigi yuugi but it only borrows the book theme
everything else is basically unique, there are of reviews for the first
game available and none of them say its bad so if you're interested go pick it up.
I think the only flaw is too many characters but there should be atleast one that suits your taste
I really recommend to play the original sangoku rensenki, its really fun!
its quite light-hearted but does take itself serious in some moments.
If you end up liking that alot it you should really pick up the FD! 

TL;DR

 Pro's
- Fun after stories, though one of them was a bit depressing.
 - This FD makes me want even more, which is a good thing I suppose? T_T

Con's
- Its rather short, only get this if you want more and absolutely loved Sangoku Rensenki.
- The gag scenario while funny the first time is a waste of time on repeated playthrough's.

9/10
If you really liked the original Sangoku Rensenki the FD is definitely worth your time.
Especially if you also like Fushigi Yuugi as it borrows the book theme, between this game
and Jyuuza Engi I have to say I prefer Sangoku Rensenki much more, I'm all for
 heroines who can kick ass like Kanu but Hana still manages to be a A++ heroine 
despite being a little generic.
However if you've never played the original game don't even bother, but if Sanren
strikes your interest and you love the swept away to a distant land type of plot device
and chinese history by all means please do give the original Sangoku Rensenki a chance.