Tuesday, March 8, 2016

Moshi, Kono Sekai ni Kami-sama ga Iru to suru Naraba - Review


もし、この世界に神様がいるとするならば。
Game: [Moshi, Kono Sekai ni Kami-sama ga Iru to suru Naraba.]
Genre: Otome game Visual Novel.
Developer/Publisher: Rejet.
Platform: PS Vita.
Release date: 2016-02-25

Oh boy I don't know what I should've expected or signed up for because this otomege
 sure was something else with all the shit that happened in the common route I almost wanted
to drop it cuz I had enough, but I'm glad I didn't cuz it was actually pretty decent in the end
that is if you do not mind the horrifying twist in Neji's route among other things.
Hey atleast you can skip through all the shit that happens in the common route later, lol.
Anyway please do not play this game if you think this is a fluffy highschool
otome game with fantasy themes because it is not, all that and the light novel-ish title
are false advertisements, Moshikami has a lot of stuff somet people could not want in their otomege's.


My play order was Ace > Normal end > Shuri > Kyo > Neji > Masato.
 This was kind of a bad order and not ideal so...
 I did Ace aka the poster boy's route first I don't know if that was a good idea though
but after I did everyone's route, in my opinion its better to do the normal ending first
followed by Ace and then Shuri both are likeable plus Ace's perfect after normal end
then do Kyo and finally Neji since his route has the most horrifying twist related to Masato
whom's route is locked til last, well if you like twisted onii-chans you may like him
but boy Masata really sets the bar since not many come close to that level of kimoi.

I recommend this play order:
Normal ending  > Ace > Kyo > Shuri > Neji > Masato.
Not much different from mine but whatever do Neji before Masato because PLOT, seriously
You could probably switch the first three routes a bit around, depending on your taste.

 For the order of endings I recommend:
Do 帰還エンド first, followed by  混沌エンド then  滅亡エンド and finally 真相エンド.
Also most of the endings aren't that happy, most of them are heartbreaking.

Anyway let's get the pro's and con's out of the way!
 Pro's
- Interesting setting and sad story.
- Fantasy elements.
- Heroine was interesting and likeable but she might be hard to understand at times.
- Characters, the four main guys are all likeable.
- Seiyuu, despite the popular bunch they did an amazing job.
-Art, while some sprite may look derp(looking at you Kyo), its still pretty.
- BGM is fantastic, I also love the different vocal ED themes.
- Routes do not overlap.

Con's
- Dummy head mics are gonna be the end of me... (wait why is this a con?)
 - Skip is so slow, Jump isn't reliable cuz it jumps right passed unread text, oh and also lag.
- Long common route.
 - Longwinded, ermahgerd I get it m8... TL;DR.
 - Bullying, drugging, kidnapping and attempted rape.
-Blood/gore/horror elements.

Saturday, February 27, 2016

Eikoku Tantei Mysteria the Crown - Ex story/After stories - Review

So if anyone wanted to know what the sequel content was like well here you go!
This post is for the extra content in the PS Vita version, I didn't
feel like including them in the main post and I am glad I did cuz it would ruin some of it, lol.
Besides I don't want to make my posts too long anymore.
I used the same play order as the main game.
Akechi > Watson > Holmes > Jack > Lupin > Grand After.

The most noticeable change is the art for CG's, they used the Oyayubi hime artist
instead of the original artist who worked on the PSP game, then there's Watson's new sprite
maybe the old file went corrupt so the current artist had to redraw it but now it looks ... different.
They also changed a few voice actors but I can't hear the difference that much
so they did try to sound like the originals.
 Can't say I'm happy with that, but it cannot be helped.

My summary is pretty shit as always but either way enjoy the memes.
 Spoilers after da jump.

Thursday, February 25, 2016

Eikoku Tantei Mysteria the Crown - Review

英国探偵ミステリア The Crown
Game: [Eikoku Tantei Mysteria the Crown]
English title: English Detective Mysteria.
Genre: Otome game Visual Novel.
Developer/Publisher: Karin entertainment.
Platform:  PSP, PS Vita.
Official Site: http://www.mysteria.jp/
Release date: 2016-02-11

So here we go, my 2nd Karin otomege, I have to say that I really like the setting and everything for this one.
 Apparently for the vita port's new content they replaced some seiyuus with newer ones.
Farewell Kimura Ryouhei.
 Honestly I have no clue why, but I do like that they give newer seiyuu's a chance.


TL;DR
8/10
I really liked Mysteria, but still no otomege is perfect also let me add that
this game is so unfinished its not even funny. 

Recommended play order:
Akechi > Kobayashi > Sara > Normal end > Watson > Holmes > Jack > Lupin > Truth.

 Pro's
 - Setting.
- The main cast is likeable.
- Interesting story even though its unfinished.
- humor.
- Character route is decent in length and does not overlap.
- Unique Seiyuu cast.
- Voiced heroine.
- Art and BGM.
- Holmes and Jack are moe as hell.

Con's
- Long common route.
- Kobayashi and Sara deserved a longer route or just a better ending.
- In most routes the romance and plot is not very well balanced.
- There might be some things you will go huh oh is that so at.
 - Pendleton.
- Not all of the choices are integrated into the mystery part of the plot which is a disappointment.
(For example like in Akechi's route and others, there aren't a lot of choices... I hope you get what I mean)
- Why was Lupin the only one who got a decent route, that is not fair.

Spoiler warning for the rest of the post. 

Saturday, February 13, 2016

Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi - Review

Spoiler warning just incase.


三国恋戦記 ~思いでがえし~ CS Edition -
Game: [Sangoku Rensenki ~Otome no Heihou!~ Omoide Gaeshi].
Genre: Otome game Visual Novel.
Developer/Publisher: Daisy2
Platform: PC,PSP, PS Vita.
Release date: 2016-02-04

This is the fandisc of Sangoku Rensenki, with after stories, minigames and such...
Wait minigames? I didn't find any in the Vita port though? maybe thats a PC exclusive?
I played vita port the original game last year, sadly I had to settle for the digital download via jp psn.
However for the FD I was able to secure a physical copy. :D
~
I greatly enjoyed the original Sangoku Rensenki, it was a fun otome game adaption of the 
sangoku period, which made me really excited after hearing the FD would also get a vita port.
Sangoku Rensenki is kind of like fushigi yuugi but it only borrows the book theme
everything else is basically unique, there are of reviews for the first
game available and none of them say its bad so if you're interested go pick it up.
I think the only flaw is too many characters but there should be atleast one that suits your taste
I really recommend to play the original sangoku rensenki, its really fun!
its quite light-hearted but does take itself serious in some moments.
If you end up liking that alot it you should really pick up the FD! 

TL;DR

 Pro's
- Fun after stories, though one of them was a bit depressing.
 - This FD makes me want even more, which is a good thing I suppose? T_T

Con's
- Its rather short, only get this if you want more and absolutely loved Sangoku Rensenki.
- The gag scenario while funny the first time is a waste of time on repeated playthrough's.

9/10
If you really liked the original Sangoku Rensenki the FD is definitely worth your time.
Especially if you also like Fushigi Yuugi as it borrows the book theme, between this game
and Jyuuza Engi I have to say I prefer Sangoku Rensenki much more, I'm all for
 heroines who can kick ass like Kanu but Hana still manages to be a A++ heroine 
despite being a little generic.
However if you've never played the original game don't even bother, but if Sanren
strikes your interest and you love the swept away to a distant land type of plot device
and chinese history by all means please do give the original Sangoku Rensenki a chance.

Thursday, February 4, 2016

Getsuei no Kusari Sakuran Paranoia - Review

 月影の鎖 -錯乱パラノイア-
Game: [Chains of Moonlight Confusion Paranoia].
Genre: Otome game Visual Novel.
Developer/Publisher: Takuyo
Platform: PSP, PS Vita.
Release date: 2016-12-23

TL;DR
8/10
This is like Spice and Wolf the otome game it gets close but not its quite similair, lol economics!
I guess it gets close to Clannad too due to ts tragic/depressive nature...
  Its not all that bad but this otomege is going to need an acquired taste as it isn't light-hearted
in the slightest, its probably the most realistic and mature otomege I've played thus far.
Also this game isn't for beginners of japanese language, you should've figured from
the old timey setting, economical crisis, talk of morals and politics...

Pro's
- Mature and realistic story of people trying to survive through dark times.
- Interesting characters and all the guys are likeable in some way.
- Art.
- BGM is well used, you can clearly tell if the scene is going to be happy, sad or no good.
- Unique Seiyuu cast.

Con's
- Story is one tough cookie, as its not light hearted in the slightest.
 - The main villain reasoning might be difficult to understand.
- Not much sugar content.


Tuesday, February 2, 2016

Akai Suna Ochiru Tsuki - Demo Review


赤い砂堕ちる月

赤い砂堕ちる月
Game: [Akai Suna Ochiru Tsuki].
Genre: Otome game Visual Novel.
Developer/Publisher: Landkarte and Dramatic create.
Platform: PC, PS Vita.
Release date of demo: 2016-01-29
Release date of full version 2016-03-10


A demo for an otome game! I wish more companies did this!
Instead of like making us waste money... but then again from a demo it might still
be hard to judge the full game because who knows if it gets bad or better later, haha.

TL;DR
Check this demo out if you are unsure about this game, you might like it.

Sunday, January 17, 2016

Zettai Meikyuu Himitsu no Oyayubi-hime - Review

Minor spoiler warning just incase~~


絶対迷宮 秘密のおやゆび姫
Game: [Zettai Meikyuu Himitsu no Oyayubi-hime]
Genre: Otome game Visual Novel.
Developer/Publisher: Karin entertainment.
Platform:  PS Vita.
Release date: 2015-07-30


Oyayubi hime is my first Karin game and its apparently well received in japan, however
i've also read that the overall story was a mess, well now that doesn't bode well does it?
Anyway I am glad I got this game out of the way...


TL;DR
6/10
I liked this game as it was still decent but it had some issues...

Pro's
- Interesting setting and story for being a fairytail adaption.
 - Most of the characters are likeable.
 - Art and BGM.
 Lune,Svia and Esheru's routes are great and original.
- Not one but two yuri routes.
- Lune had the best route, his route balanced the plot and romance so well.
(Tsubame/Kuro kishi comes pretty close but eh...)
- Unique seiyuu cast.

Con's
- Doesn't feel like an otome game, IMHO only Lune and Tsubame/Kuro kishi routes did it right.
Like the otome bits came in too late, there was like almost zero development in the common route.
- The romance and plot in most of the routes is poorly balanced.
- The story has issues, mostly cuz of Freya.
- Long common route.
 - Only Lune,Svia and Esheru's routes are original, the rest of the route overlap with each other.
- Lupian's route was too short... I felt nothing yo! nothing but sadness he got the short end of the stick.
- Miracle Flower Power Magical Girl Freya saves the day in too many routes*.
*(Sirius,Lars, Lupian,Albireo, Tsubame/Kuro kishi and Nude king routes).*
 - Why does Truce not have a route?
- This otomege might only stand out if you haven't played that many yet.

Saturday, January 2, 2016

Best and worst otome games I played during 2015


Uh oh its that time of the year... and well I've played alot Otome this year, I didn't review all of them.
So lets go over the ones I played in order before ranking them!

1, Ken ga Kimi for V.
 2, Sangoku Rensenki.
3, Crimson Empire New edition.
4, Clock Zero extime.
5, Possession Magenta.
6, Zettai Kaikyuu Gakuen ~Eden with Roses and Phantasm~
7, Harukanaru toki no naka de 6.
8, Soukai Buccaneers.
9,Amnesia.
10, Shinobi, koi utsutsu.
11, I DOLL U.
12, Mahoutsukai to goshujin-sama.
13, Prince of Stride.
14, Beast master and prince/Moujuutsukai to ouji-sama.
15, Harukanaru toki no naka de 6.
16, Reine des fleurs.
17, Rear pheles red of another.
18, Ayakashi gohan Oomori.
19, Jyuza engi 1.
20, Jyuza engi 2.

Games bought but haven't played yet at the time of this post which i've finished by now.
(yay for backlog! so this'll be at next year's end list,)
Yunohana Spring. (decent game, its cute and fluffy but its not all that interesting)
Zettai Meikyuu himitsu no Oyayubi hime.(Finished, its decent but it has some issues)
Norn9 Var Commons.(I've finished this by now, great otomege despite translation issues)

So which of the 20 games I played would actually make it to my omg best i've played this year?
and the Oh my gawd I don't want to play this again everrrrrrrr.

Angelique Retour - Review


アンジェーリーク ルトゥール
Game: [Angelique Retour]
Genre: Otome game Visual Novel.
Developer/Publisher: Koei tecmo, Neo romance, Ruby party.
Platform: PSP, PS Vita.
Release date: 2015-12-17

Here we go another koei game its a remake of one of the very first otome games!
Or more like Angelique helped to develop the genre a lot.
I find this game to be somewhat enjoyable, despite some of the RNG...
I guess it keeps things interesting? maybe i'm just not into simulation games.
Too bad I have no motivation to do more than one route...atleast at the time of finishing this post.
Because the system is just that boring and annoying to me not to mention there's no real conflict 'cept
the guys internal struggle thus nothing really happens outside of you competing to be the queen...
more on that soon.


I gotta be honest though, while I was sitting through the first few hour I thought that
Reine des Fleurs took alot of things from this game but not everything and they make it french. (lol)
I'm not bothered by it because things like this happen all the time in japan and even in the west, all those similair light novel or anime and even game? Yep it happens all-the-time, but enough about RDF being similair to Angelique cuz I don't give a single fuck, i'm just pointing it out and thats that.

Also for some reason I find that Koei's titles are less popular than otomate in the west?
Maybe its because they have zero presence in the west unlike otomate outside
of the old harukanaru tv anime and manga who ironically are now long out of print.
Koei should really step up their game now, the market is there and Aksys has shown that!
I do not care if Koei otome titles will be steam only because sadly the vita is a lost cause in the west.

PLOT
''A plain-ish girl named Angelique which we'll shorten to Ange is a chosen
candidate alongside Rosalia to become the queen of the cosmos.
The two girls compete for this role and the guys support them in their journey.''

UNFORTUNATELY that is all there is to it except love there is no real outside source to oppose them
the two candidates (except each other)which is actually really disappointing
it doesn't help that while the guys are appealing they aren't really interesting
until you get into their events and get to know them a bit more.
Other than that not even Rosalia was a nuisance, I expected bitchy rivalry behavior
but there was none of that (lol) which honestly made for a pretty boring game.
Why would you even want to become the queen of the cosmos anyway?
Ange isn't even capable of questioning this except when deciding to go with a guy or not...
IMO the plot of Koisuru tenshi angelique was more interesting because atleast
the protag had some history and the guys are all sad and emo over Ange becoming the queen
and the bias for Zephel there made me get this game and to be honest it wasn't worth it
except for him finally finding happiness with his first crush.😅




 Pro's
- No Date, No Life.
- All of the guys are sweethearts.
- The system is easy to understand.
- Interesting setting and worldview but...
- Art and BGM.
- Heroine was cute buut very basic.
- The heroine's rival Rosalia was likeable and not bitchy.
- Zephel was moe, best boy. (bias)

Con's
- The story is almost non-existant.
- Characters have cardboard personality outside of their events which takes a while to reach.
- Events and individual ending are on the short side.
(^This could be great if your attention span is short^)
- Its hard not to reach the goal of the story.
- Not a straight-forward visual novel.
- RNG.


Like i've said this otomege's overall plot is simple, do as your supposed to as the candidate and chill with guys from time to time and win their hearts in the process, there is no pressure
though it might be great to get ahead of Rosalia which is actually easy.
It doesn't even matter if you shoot down any guy who requests to hang out with the heroine
they'd be disappoint and will probably cry in a corner for the rest of the ingame day. :D
I still think its too easy to reach the main objective though, most of the time Rosalia isn't even
 trying I mean at one point there was a 1000 point gap, I'm like pls.
Anyway it is ok if you don't have any expectations and are new to it, don't let the RNG bit
get to you it can still be lots of fun (I think).

Monday, December 7, 2015

Jyuzaengi ~Engetsu Sangokuden~ 1+2 - Review


十三支演義~偃月三国伝~
Game: [Juuza engi ~Engetsu Sangokuden~ 1+2 ]
Genre: Otome Visual Novel.
Developer/Publisher: Otomate and Red entertainment.
Platform: PSP, PS Vita.
Official Site: http://www.otomate.jp/jyuzaengi/vita/
VNDB:https://vndb.org/v10289
Release date: 2015-08-27


Basically its Dynasty warriors with an otome spin to it, haha...
I can't say my original expectations were particularly high but I was pleasantly surprised
 it turned out to be mostly decent! (the first game atleast can't say the same about the second).
Thankfully the system wasn't annoying... it was decent, I liked the journey system.
RoTK with furries(as in cute animal ear and/or tail)... TBH out of all of them
Ryuubi is the cutest, maybe not romantically but you get the picture?
Not much plot spoilers for the first game atleast just quick thoughts and tbh
you can read elsewhere... I ended up writing more about part 2 because it was a step down
and I love complaining when I don't like things, it good to have opinion though.


This is by no means a loyal otome adaptation of ROTK and if you expect one you will be sorely
disappointed, I actually prefer Sangoku rensenki over this but that might be just me liking its tropes.
The writing is decent but it has issues at times, especially the 2nd game and I do not mind if
its not historically accurate but they make so many changes to turn it into an otome game this is one
of those you want everyone to be happy type of games... and thats what you get esp in the sequel.
This game isn't that bad but if you hate the I want everyone to be happy trope
and considering the setting expect something more serious give it a pass.

Jyuza engi 1, 8/10
I thought this was pretty solid, story is pretty good and great setup even tho they take too many liberties. The war scenes in this game are boring and drag the game on longer than it should
which makes me sleepy, cuz 70% of the time its just boring ossans talking about war tactics
but everything else was A++ and playing Jyuuza2 right after this was a bad idea and I regret
doing so since I loved every route and the continuety of the ends is not there except 1.
Jyuuzaengi 2, 5/10
Story is so-so but once again they take many liberties to change it into an otome game, I didn't
like Chounn & Chouryuu's route this time, plot there was pretty bad, compared to the other route.
 I only really ended up liking 3/4 routes out of 8 at the sequel so I am really disappointed.
The major problem with Jyuza2 is that they want you to forget all of the endings in
th first game cuz it continues from Ryuubi's route, yeah thats right and fine.
Ryuubi's route was still decent and finishes up the overall story nicely in my opinion.
But most of the other routes like Chounn, Chouryuu, Sousou and Kakouton were a drag
since it was a pain seeing Kanu fall in love again, still Chouhi's route was a huge improvement
over what he had in the first game though and Kakouton wasn't that bad.
Shokatsuryou ended up being my favorite in the sequel and Shuyu was eh.
S-e-r-i-o-u-s-l-y don't play these two games back to back, its my one and only mistake.
Though if I had to give it a rating overall it gets a 6.5/10 rating from me
which is a seven at best which is not bad at all.

Pro's
- Overall it has an interesting story and setting.
- Kanu was a pretty awesome heroine.
- Most if not all the guys are likeable (depend on taste tho).
Art and Bgm.
- Seiyuu's A++.
- Kakouton was moe the best boy, even in the sequel which I disliked in general.
- Shokatsuryou.
- Chouhi redeemed himself in the sequel, he was such a cutie pie there.
(I'm just glad it did one thing right at this point.)

Con's
- Ossans talking about boring war tactics, this is just sleep inducing, I can handle stuff like
dynasty warriors and history do interests me but in a visual novel esp otome its just a big no.
(atleast the sequel had less ossans).
- Enshou and Guo Jia are T R A S H.
- Bacho should have had more presence.
- In the 2nd game became too much of a damnsel in some of the routes.
(Huehue CHOUNN, she was still cool but she just wasn't as awesome as before...)
- In the 2nd game some of the routes, no the whole sequel had a weaker plot in general.
(In the case of Chouryuu, I was like I didn't ask for this did I? and for Chounn I was like wtf is this?)
- Sonken and the new guys should have had a route of his own instead of the old one.
(I was okay with Ryuubi's route since he was the OTP but the rest of returning cast are back 
to square one, why not turn them into sub chara and give Sonken and others a chance?).

 So basically TL;DR the sequel was kinda poor with the exception of Shokatsuryou, Shuyu and
Ryuubi's route. I didn't even like Shuyu but his route was OK compared to others.
Tbh I don't hate Jyuza Engi 2, I just feel that some routes like Chounn,Chouryuu,Sousou
aren't worth my time after playing the first game, ESPECIALLY RIGHT AFTER PART ONE
but don't worry I still like this series its great and the protag kicked ass where she could.
Overall I am biased for Ryuubi, Kakouton and Shokatsuryou, I liked Chouryuu route more in the 1st game though in p.2 they turned the fantasy elements up 9000% and I regret doing him last in the sequel. 
-
Playorder... for the first it doesn't matter except Ryuubi should be done either first or last cuz continuity why first? he doesn't have much romance and the thing he has could be jarring.
For part 2 some routes unlock on 2nd play so may as well do Shokatsuryou first, the rest
don't matter much and if you want to end the sequel in a good yet bittersweet way
 I recommend doing Sousou last, definitely not Chouryuu. -_-
Sure it was sweet but... it left a bitter taste in my mouth considering some stuff, seriously
i'd rather have Sousou to end the game with than... whatever the fuck even was Chouryuu's best end.

FAQ
Q: Is the PS Vita port worth it? if I played the PSP versions?
A: Do you like replaying or should I say rereading VN in better resolution? and do you like trophies?
Q: I only played the first game years ago, should I buy this port?
A: Do you remember liking it? by all means go for it if you want the complete experience.
Q: Are there any new additions to the PS Vita version?
A:There are new additions, there is a new epilogue for every character in the first game but
its really short, its hard to say if a 5-10 Minute scene with a CG is worth your time
it may be good for die-hard jyuuza fans but if not... its a pass?
I don't think it is worth it especially if said epilogues are retconned om the sequel.
If you agree like/agree with most of those answers then I say yes go for it.
(I can by no means guarantee you'll like this as a whole, maybe you will, maybe you won't...)
TL;DR/end

Characters ★★★★☆
Art  ★★★★☆(Great.)
Scenario/plot. ★★★★☆(First game 4 star... 3 star for sequel.)
Music★★★☆☆ (Average but no complaints.)
System  ★★★★☆ (Comfy...)
Enjoyment overall ★★★★☆(Good but do not think too hard about it.)

 More ramblings after the jump.